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  • AS2: How do I swapDepth of a Shape and a TextField?

    - by Alex Jordan
    AS2 this.createTextField("lbl_txt", this.getNextHighestDepth(), 70, 5, 150, 30) lbl_txt.autoSize = true; lbl_txt.text = "Hello"; var fmt:TextFormat = new TextFormat(); fmt.bold = true; fmt.color = 0x000000; fmt.underline = true; fmt.font = "Arial"; lbl_txt.setTextFormat(fmt); Timeline Layers action button_layer (button_layer is a animation on rollOver) arrow background Desired Result button_layer and action to be topmost layers and cursor to remain a pointer and not switch to text cursor on rollOver. action button_layer arrow lbl_txt (TextField created by AS) background

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  • how to find specific XML data by attribute name/value in flash AS2?

    - by CCrawler
    Given the following XML code: <set name="thumbsBooks"> <set name="pdf"> <thumb>Data I want to access</thumb> <thumb>Data I want to access</thumb> </set> <set name="printed"> <thumb>Data I don't want to access</thumb> <thumb>Data I don't want to access</thumb> </set> <set> I want to be able to get the data contained in the "thumb" tags using the "name" attribute value of the parent tag as a selector, something like you would do in jQuery: $('set[name="pdf"]').find('thumb'); Is there a method like this in Action Script 2 (can't use AS3)?

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  • flash as2: how can i create custom event with parameters ?

    - by ufk
    Hiya. I would like to be able to create custom event with parameters and to dispatch them when needed. in as3 i can create a class that extends flash.events.Event, add parameters to it's constructor and then use addEventListener and dispatchEvent where required. how can I do so in ActionScript 2 ? thanks!

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  • Calling WCF Service from Action Script 2

    - by Frank
    Hi All, I am a .NET programmer working with a Flash designer on a project. The design is that they will create a flash UI (implemented with AS2) to present a questionnaire. After it is completed by an end user, the will send me (a .net web service of some form) the answers to the questionnaire, I will perform a calculation, and I will send a response back (the response will likely be a single integer, though it may be a touple of (integer score, string description). Neither myself nor the designer is knowledgeable of Action Script. Does anyone have a snippet for such web service calls in AS2? Are there any soap libraries for AS2 that we could use, or should I expose a RESTful interface? Can it be as simple as having the designer concat the questionnaire answers into the query string of the service URL? What would be a typical data format for my response (xml, json, plain text) Thanks in advance for your help. Frank

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  • Most efficient 3d depth sorting for isometric 3d in AS3?

    - by AttackingHobo
    I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really efficient way to do it in AS2, but it was really hacky, and I am guessing there are more efficient ways that do not rely on possibly unreliable hacks. What is the most efficient way to sort display depths using AS3 with Z depths I already have?

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  • Tile-based maps in AS3

    - by Ashley
    I want to make a tile-based platformer in AS3. I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map. I've seen loads of tutorials for this in AS2 and other languages, and the few I've found in AS3 are either incomplete or filled with extra unnecessary features. I just want to be able to draw a basic map from sprites in Flash. Any links or information to point me in the right direction would be appreciated.

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  • Implementing a FSM with ActionScript 2 without using classes?

    - by Up2u
    I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and Hit the target. It's an FPS game and played via mouse. I have created the A.I. successfully, but I want to convert it to FSM method... My first state is CheckDistanceState() and in that function I look for the nearest target and trigger the function ChaseState(), there I insert the Hit() function to destroy the enemy, The 3 functions that I created are being called in AI_cursor.onEnterframe. Is there any chance to implement an FSM without the need to create a class? From what I've read before, you have to create a class. I prefer to write the code on frames in flash and I still don't understand how to have external classes.

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  • Setting Key Usage attributes with Makecert

    - by nlawalker
    Is it possible to set Key Usage attributes using makecert, or any other tool I can use to generate my own test certificates? The reason I'm interested is that certificates used for BizTalk Server AS2 transport require a key usage of Digital Signature for signing and Data Encipherment or Key Encipherment for encryption/decryption, and I want to play around with this feature. I see how to set enhanced key usage attributes with makecert, but not key usage.

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  • Debugging in Flash CS4

    - by danyal
    Is a watch list hidden away somewhere in the AS3 debugger in Flash CS4? Sorry for asking a simple question like this here - I did spend a while looking around the net first. It's much easier to find the watch list in the AS2 debugger. Thanks, Dan

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  • Smart coding on ActionScript 2 (importing vars from a php)

    - by DomingoSL
    Hello, i have a php who when is executed it give me a couple of vars in this format: &lVar1=DATA1&&lVar2=DATA2&&lVar3=DATA3 and soo... The problem is that i dont know the quantity of lVar the php script is gonna give in any time, so i cant figure out a smart script in AS2 to import all of them into a array to my flash. Can you help me?

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  • ArrayIndexOutOfBounds exception in CoyoteAdapter.normalize()

    - by Alex
    I'm working with an application that uses Tomcat 5.0.28 for sending and receiving AS2 messages. At times, it's throwing the following exception on receiving an MDN receipt for a transmission: An exception or error occurred in the container during the request processing java.lang.ArrayIndexOutOfBoundsException: 0 at org.apache.coyote.tomcat5.CoyoteAdapter.normalize(CoyoteAdapter.java:483) at org.apache.coyote.tomcat5.CoyoteAdapter.postParseRequest(CoyoteAdapter.java:239) at org.apache.coyote.tomcat5.CoyoteAdapter.service(CoyoteAdapter.java:158) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:799) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.processConnection(Http11Protocol.java:705) at org.apache.tomcat.util.net.TcpWorkerThread.runIt(PoolTcpEndpoint.java:577) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:683) at java.lang.Thread.run(Unknown Source) I've found a report of this issue regarding v. 5.0.25 (here), with a followup note that it was resolved in 5.0.27. However, as above, the version number used in this app is 5.0.28. Any suggestions for how to find out what might be triggering this error?

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  • Dynamic JSON Parsing in .NET with JsonValue

    - by Rick Strahl
    So System.Json has been around for a while in Silverlight, but it's relatively new for the desktop .NET framework and now moving into the lime-light with the pending release of ASP.NET Web API which is bringing a ton of attention to server side JSON usage. The JsonValue, JsonObject and JsonArray objects are going to be pretty useful for Web API applications as they allow you dynamically create and parse JSON values without explicit .NET types to serialize from or into. But even more so I think JsonValue et al. are going to be very useful when consuming JSON APIs from various services. Yes I know C# is strongly typed, why in the world would you want to use dynamic values? So many times I've needed to retrieve a small morsel of information from a large service JSON response and rather than having to map the entire type structure of what that service returns, JsonValue actually allows me to cherry pick and only work with the values I'm interested in, without having to explicitly create everything up front. With JavaScriptSerializer or DataContractJsonSerializer you always need to have a strong type to de-serialize JSON data into. Wouldn't it be nice if no explicit type was required and you could just parse the JSON directly using a very easy to use object syntax? That's exactly what JsonValue, JsonObject and JsonArray accomplish using a JSON parser and some sweet use of dynamic sauce to make it easy to access in code. Creating JSON on the fly with JsonValue Let's start with creating JSON on the fly. It's super easy to create a dynamic object structure. JsonValue uses the dynamic  keyword extensively to make it intuitive to create object structures and turn them into JSON via dynamic object syntax. Here's an example of creating a music album structure with child songs using JsonValue:[TestMethod] public void JsonValueOutputTest() { // strong type instance var jsonObject = new JsonObject(); // dynamic expando instance you can add properties to dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; album.Artist = "AC/DC"; album.YearReleased = 1977; album.Songs = new JsonArray() as dynamic; dynamic song = new JsonObject(); song.SongName = "Dirty Deeds Done Dirt Cheap"; song.SongLength = "4:11"; album.Songs.Add(song); song = new JsonObject(); song.SongName = "Love at First Feel"; song.SongLength = "3:10"; album.Songs.Add(song); Console.WriteLine(album.ToString()); } This produces proper JSON just as you would expect: {"AlbumName":"Dirty Deeds Done Dirt Cheap","Artist":"AC\/DC","YearReleased":1977,"Songs":[{"SongName":"Dirty Deeds Done Dirt Cheap","SongLength":"4:11"},{"SongName":"Love at First Feel","SongLength":"3:10"}]} The important thing about this code is that there's no explicitly type that is used for holding the values to serialize to JSON. I am essentially creating this value structure on the fly by adding properties and then serialize it to JSON. This means this code can be entirely driven at runtime without compile time restraints of structure for the JSON output. Here I use JsonObject() to create a new object and immediately cast it to dynamic. JsonObject() is kind of similar in behavior to ExpandoObject in that it allows you to add properties by simply assigning to them. Internally, JsonValue/JsonObject these values are stored in pseudo collections of key value pairs that are exposed as properties through the DynamicObject functionality in .NET. The syntax gets a little tedious only if you need to create child objects or arrays that have to be explicitly defined first. Other than that the syntax looks like normal object access sytnax. Always remember though these values are dynamic - which means no Intellisense and no compiler type checking. It's up to you to ensure that the values you create are accessed consistently and without typos in your code. Note that you can also access the JsonValue instance directly and get access to the underlying type. This means you can assign properties by string, which can be useful for fully data driven JSON generation from other structures. Below you can see both styles of access next to each other:// strong type instance var jsonObject = new JsonObject(); // you can explicitly add values here jsonObject.Add("Entered", DateTime.Now); // expando style instance you can just 'use' properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; JsonValue internally stores properties keys and values in collections and you can iterate over them at runtime. You can also manipulate the collections if you need to to get the object structure to look exactly like you want. Again, if you've used ExpandoObject before JsonObject/Value are very similar in the behavior of the structure. Reading JSON strings into JsonValue The JsonValue structure supports importing JSON via the Parse() and Load() methods which can read JSON data from a string or various streams respectively. Essentially JsonValue includes the core JSON parsing to turn a JSON string into a collection of JsonValue objects that can be then referenced using familiar dynamic object syntax. Here's a simple example:[TestMethod] public void JsonValueParsingTest() { var jsonString = @"{""Name"":""Rick"",""Company"":""West Wind"",""Entered"":""2012-03-16T00:03:33.245-10:00""}"; dynamic json = JsonValue.Parse(jsonString); // values require casting string name = json.Name; string company = json.Company; DateTime entered = json.Entered; Assert.AreEqual(name, "Rick"); Assert.AreEqual(company, "West Wind"); } The JSON string represents an object with three properties which is parsed into a JsonValue object and cast to dynamic. Once cast to dynamic I can then go ahead and access the object using familiar object syntax. Note that the actual values - json.Name, json.Company, json.Entered - are actually of type JsonPrimitive and I have to assign them to their appropriate types first before I can do type comparisons. The dynamic properties will automatically cast to the right type expected as long as the compiler can resolve the type of the assignment or usage. The AreEqual() method oesn't as it expects two object instances and comparing json.Company to "West Wind" is comparing two different types (JsonPrimitive to String) which fails. So the intermediary assignment is required to make the test pass. The JSON structure can be much more complex than this simple example. Here's another example of an array of albums serialized to JSON and then parsed through with JsonValue():[TestMethod] public void JsonArrayParsingTest() { var jsonString = @"[ { ""Id"": ""b3ec4e5c"", ""AlbumName"": ""Dirty Deeds Done Dirt Cheap"", ""Artist"": ""AC/DC"", ""YearReleased"": 1977, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/61kTaH-uZBL._AA115_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/B00008BXJ4/ref=as_li_ss_tl?ie=UTF8&tag=westwindtechn-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B00008BXJ4"", ""Songs"": [ { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Dirty Deeds Done Dirt Cheap"", ""SongLength"": ""4:11"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Love at First Feel"", ""SongLength"": ""3:10"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Big Balls"", ""SongLength"": ""2:38"" } ] }, { ""Id"": ""67280fb8"", ""AlbumName"": ""Echoes, Silence, Patience & Grace"", ""Artist"": ""Foo Fighters"", ""YearReleased"": 2007, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/41mtlesQPVL._SL500_AA280_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/B000UFAURI/ref=as_li_ss_tl?ie=UTF8&tag=westwindtechn-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B000UFAURI"", ""Songs"": [ { ""AlbumId"": ""67280fb8"", ""SongName"": ""The Pretender"", ""SongLength"": ""4:29"" }, { ""AlbumId"": ""67280fb8"", ""SongName"": ""Let it Die"", ""SongLength"": ""4:05"" }, { ""AlbumId"": ""67280fb8"", ""SongName"": ""Erase/Replay"", ""SongLength"": ""4:13"" } ] }, { ""Id"": ""7b919432"", ""AlbumName"": ""End of the Silence"", ""Artist"": ""Henry Rollins Band"", ""YearReleased"": 1992, ""Entered"": ""2012-03-16T00:13:12.2800521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/51FO3rb1tuL._SL160_AA160_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/End-Silence-Rollins-Band/dp/B0000040OX/ref=sr_1_5?ie=UTF8&qid=1302232195&sr=8-5"", ""Songs"": [ { ""AlbumId"": ""7b919432"", ""SongName"": ""Low Self Opinion"", ""SongLength"": ""5:24"" }, { ""AlbumId"": ""7b919432"", ""SongName"": ""Grip"", ""SongLength"": ""4:51"" } ] } ]"; dynamic albums = JsonValue.Parse(jsonString); foreach (dynamic album in albums) { Console.WriteLine(album.AlbumName + " (" + album.YearReleased.ToString() + ")"); foreach (dynamic song in album.Songs) { Console.WriteLine("\t" + song.SongName ); } } Console.WriteLine(albums[0].AlbumName); Console.WriteLine(albums[0].Songs[1].SongName);}   It's pretty sweet how easy it becomes to parse even complex JSON and then just run through the object using object syntax, yet without an explicit type in the mix. In fact it looks and feels a lot like if you were using JavaScript to parse through this data, doesn't it? And that's the point…© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  Web Api  JSON   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Implementing AS 2.0 with FSM?

    - by Up2u
    i have seen many of references of AI and FSM like : http://www.richardlord.net/blog/fini...n-actionscript and sadly im still can't understand the point of the FSM on AS2.0 is it a must to create a class of each state ? i have a project of game and also it has an AI, the AI has 3 state n i said the state is distanceCheck, ChaseTarget, and Hit the target, the game that i create is FPS game and play via by mouse so what i mean is i have create an AI ( and is success ) but i want to convert it to FSM method ... i create : function of CheckDistanceState() and in that function i have to locked the target with an array, and sort it with the nearest distance and locked it and it trigger the function ChaseState(), and in the ChaseState() i insert the Hit() function to destroy the enemy, the 3 function that i created , i call it in the AI_cursor.onEnterframe, ( FPS game that only have a cursor in stage ) is there any chance to implement FSM to my code without to create a class ?? from what i read before , to create a class mean to create an external code outside of the frame ( i used to code in frame) and i stil dont understand about it. sorry if my explaination not clear ...

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  • Best method for Flex to PHP communication?

    - by davr
    What is the best method for communication between Flex and PHP? In the past, we used AMFPHP with AS2, and it worked great for the most part (advantage of AMFPHP is that it also has a JSON mode that can let you seamlessly use the same remote PHP with either Javascript or Actionscript frontends). However, it seems like AMFPHP isn't realy maintained anymore. So what do people recommend to replace it? So far, what I've found is: Zend_AMF (looks too complex for us, we're not using the Zend framework otherwise) AMFPHP (there were some updated made to support Flex, and it seems fairly stable, but not sure on long-term support) XML (AS3 has nice XML handling routines, but it's more of a pain on the PHP side) WebORB (I have no experience with this) Roll-our-own using JSON or some other data-to-text serialization system (php's serialize(), XML, etc etc) Mostly I'm leaning towards AMFPHP, even because of the downsides, since that's what I'm used to. Any reason I should consider switching to something else?

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  • Is there good .sol editor for Flash Player 9 Local Shared Objects? Can we build one?

    - by nerdabilly
    There's plenty of them out there but none of them do what I would like them to do. Most of them crash when opening a file or simply corrupt the data. Many don't run at all. It seems to me that most were written 3-4 years ago for AS2 .sols and no longer work with FP9/AS3 sols. I'd attempt to write my own using AIR but I can't find a new spec of the byte format. There's an explanation of the file format here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 and another here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 but it looks as though both of these docs are a good 4 years old (pre-FP9) and as I'm not skilled or experienced in file formats, writing a new one, especially without an updated spec, is seeming like less and less of a viable option. Ideally I'd like one that can not only read the .sol, but edit and save new values also. Thanks!

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  • Actionscript 2.0, load images into array

    - by incrediman
    I need to load an external image into an array. Let's say the image is http://sstatic.net/so/img/logo.png I'm using AS2 - I do not have the option of using AS3. Any idea what to do? I'm able to load the image just fine into a movieclip in _root (below), but not into an array. var loader:MovieClipLoader = new MovieClipLoader(); loader.loadClip("http://sstatic.net/so/img/logo.png",_root.mcOnTheStage); Like is there some way to make an array ov MC's that I can load the images into?

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  • Not sure whether to use haXe of just plain flash

    - by tominated
    Hi Guys, A local sports clothing company has hired me to make them a flash based jersey colour picker sort of thing. They are wanting it so users can check out what particular designs would look like with certain colours. Now, I'm by no means a great developer (I'm 16, but I know my way around javascript, flash and a bit of AS2) but I've taken notice of haXe recently and think it might be a good project to write in it and compile to a swf. I'm not sure if I should just use flash, or if I should use haXe. Is anybody able to iterate on the strengths and weaknesses of using haXe or flash please? Thanks in advance! P.S. I do have a copy of flash (supplied by school), so that doesn't concern me.

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  • AS3 TextField - unwanted carriage return when setting value to ""

    - by jevinkones
    I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before. Am I losing my mind? Please help, people! :-) Example: var myTextArray:Array = new Array(); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); function onKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.ENTER){ if(_inputText.text != null){ myTextArray.push(_inputText.text); } _inputText.text = ""; } }

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  • Does AS3 show cacheasbitmap in preview?

    - by Fahim Akhter
    The following code shows me that cacheasbitmap is turning on and off like it is suppose to but, I never get to see it visually like I did in AS2. Is this a error or a change in actionscript? package { import flash.display.Sprite; import flash.events.MouseEvent; public class Bitmapascache extends Sprite { private var isOn:Boolean=false; private var box:mainBox; public function Bitmapascache() { box = new mainBox() box.addEventListener(MouseEvent.MOUSE_DOWN,click); this.addChild(box); } public function click(e:MouseEvent):void { trace("click :"+box.cacheAsBitmap); if(isOn){ box.cacheAsBitmap = false; isOn = false; } else{ box.cacheAsBitmap = true; isOn = true; } } } }

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  • Action script 3 bitmap glitch, alpha fade in out

    - by user150946
    I have actually solved this problem but it was a weird one so I will post it and my solution. I had a movie clip with several children each of which had it's own alpha settings. It also had a bitmap child object with a masked movie clip sitting on top of it. I was fading in and out the parent movie clip and was getting some odd results all of the alpha settings of the children were being removed and the bitmap was glitching and showing the contents of the masked object that was above it. The problem was that my alpha value for fully opaque was 100 (as in AS2) not 1 (as per AS3). It took me ages to work this out so hopefully this helps someone else.

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  • possible to recreate xml out of ActionScript?

    - by Andy
    Hi, I got stuck with an SWF which has ActionScript in it and should use some xml. The problem is, I cannot edit the SWF by decompiling it and compile it again, it simply doesn't work... Adobe Flash CS4 rebuilds the thing, but after I press CTRL+ENTER I get a lot of runtime errors (probably something to do with AS <- AS2 <- AS3 and don't know how to fix that). So the question is: can I reconstruct how the xml should look like? I am able to view all the actionscript code with Flash Decompiler Gold and ain't gettin much smarter. Maybe I could post the code if someone desire it. thanks

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