Most efficient 3d depth sorting for isometric 3d in AS3?

Posted by AttackingHobo on Game Development See other posts from Game Development or by AttackingHobo
Published on 2010-09-01T18:19:28Z Indexed on 2012/10/04 15:54 UTC
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I am not using the built in 3d MovieClips, and I am storing the 3d location my way.

I have read a few different articles on sorting depths, but most of them seem in efficient.

I had a really efficient way to do it in AS2, but it was really hacky, and I am guessing there are more efficient ways that do not rely on possibly unreliable hacks.

What is the most efficient way to sort display depths using AS3 with Z depths I already have?

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