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  • Is an ACPI GPE storm normal in an Ubuntu session?

    - by Tinellus
    In a previous question (What is a an ACPI GPE storm?), I asked about ACPI GPE storm. Looking closer to my kern.log file in /var/log/, I notice that in every session at some point (usually withing 20' after startup) a GPE storm is triggered. When I open kern.log immediately after startup, I see that the 'GPE-storm' can be triggered by anything (a copy-action, the opening of an app like Firefox or Thunderbird, etc...). This worries me. Looking for other ACPI related events in kern.log, I find these error messages. I hope someone can give some advice: Jun 10 16:33:20 Guy-VAIO kernel: [ 0.724505] ACPI FADT declares the system doesn't support PCIe ASPM, so disable it Jun 10 16:33:20 Guy-VAIO kernel: [ 0.795205] [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored Jun 10 16:33:20 Guy-VAIO kernel: [ 1.024009] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared Jun 10 16:33:20 Guy-VAIO kernel: [ 23.140259] [Firmware Bug]: ACPI(VGA) defines _DOD but not _DOS There's also a video driver message that worries me, don't know if it's related though: Jun 10 16:33:20 Guy-VAIO kernel: [ 23.162154] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. Jun 10 16:33:20 Guy-VAIO kernel: [ 23.162158] Disabling lock debugging due to kernel taint As mentioned in my previous question, I'm experiencing frequent (several times /d) application crashes, that seem random, with apport messages being sent, and less frequent (once a week or so) complete system freezes where the system becomes unresponsive to keyboard, mouse or touchpad input and the only solution is a hard reboot (press start button) My questions: what about the Firmware Bugs in ACPI? how and where do I have to 'clear CONFIG_ACPI_PROCFS_POWER'? what does it mean when fglrx 'taints the kernel', is it serious and what could I do about it? Ubuntu 12.04, 64-bit, 3.2.0-25-generic Kernel, Intel® Core™ i5-2430M CPU @ 2.40GHz × 4 Thanks

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  • NSKeyedUnarchiver chokes when trying to unarchive more than one object

    - by ajduff574
    We've got a custom matrix class, and we're attempting to archive and unarchive an NSArray containing four of them. The first seems to get unarchived fine (we can see that initWithCoder is called once), but then the program simply hangs, using 100% CPU. It doesn't continue or output any errors. These are the relevant methods from the matrix class (rows, columns, and matrix are our only instance variables): -(void)encodeWithCoder:(NSCoder*) coder { float temp[rows * columns]; for(int i = 0; i < rows; i++) { for(int j = 0; j < columns; j++) { temp[columns * i + j] = matrix[i][j]; } } [coder encodeBytes:(const void *)temp length:rows*columns*sizeof(float) forKey:@"matrix"]; [coder encodeInteger:rows forKey:@"rows"]; [coder encodeInteger:columns forKey:@"columns"]; } -(id)initWithCoder:(NSCoder *) coder { if (self = [super init]) { rows = [coder decodeIntegerForKey:@"rows"]; columns = [coder decodeIntegerForKey:@"columns"]; NSUInteger * len; *len = (unsigned int)(rows * columns * sizeof(float)); float * temp = (float * )[coder decodeBytesForKey:@"matrix" returnedLength:len]; matrix = (float ** )calloc(rows, sizeof(float*)); for (int i = 0; i < rows; i++) { matrix[i] = (float*)calloc(columns, sizeof(float)); } for(int i = 0; i < rows *columns; i++) { matrix[i / columns][i % columns] = temp[i]; } } return self; } And this is really all we're trying to do: NSArray * weightMatrices = [NSArray arrayWithObjects:w1,w2,w3,w4,nil]; [NSKeyedArchiver archiveRootObject:weightMatrices toFile:@"weights.archive"]; NSArray * newWeights = [NSKeyedUnarchiver unarchiveObjectWithFile:@"weights.archive"]; What's driving us crazy is that we can archive and unarchive a single matrix just fine. We've done so (successfully) with a matrix many times larger than these four combined.

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  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

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  • Hey Guy , I want ot streaming video by using VideView class . Can anyone tell me what format is it s

    - by eddyxd
    Hi , I am the newbie of android, but i hava seen the tutorial and implement some simple applications. The question i met is that I am tring to stream some video from my server to android, but the android VideoView class just plays the audition sololy without "image"@@!~ Here is my setting and android code : 1. android core code: mVideoView01.setVideoURI(Uri.parse("rtsp://192.168.16.1:8080/test.sdp")); mVideoView01.start(); 2. my streaming server is VLC and the command is: vlc -vvv d:\nobody.mp4 --sout=#transcode{vcodec=h264,width=320,hegiht=240}:rtp{dst=192.168.16.1,port=4444,sdp=rtsp://192.168.16.1:8080/test.sdp} ps: My ip is got from DHCP but I have checked it really can be connected(Android could play audition after all) ps2: I haved trid to stream some video from "http://www.americafree.tv/" and the playing is good!!@@ So I guess that the problem maybe is caused by streaming Video format, but I have almost tried every figument option form VLC, and it still don't workQQ. So Have anyone done the same test as me can give me some advice?? Thanks a lot!!!!! by eddy

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  • Xcode / Interface Builder - better workflow from designer to coder?

    - by tbarbe
    Were dealing with some pretty custom UI elements while building our OSX / Cocoa and iPhone / IPad apps. I was wondering if anyone has good recommendations or tricks for getting a better workflow between UI designers and coders while using Xcode / Interface Builder? It seems that many things require programmatic settings with UI editing in Cocoa... if you stray from the pre-built UI elements then you can't really easily drag-drop build a UI... instead we end up handing off a design doc ( photoshop/illustrator ) and then the poor developer has to deal with recreating this masterpiece in code or by using interface builder - usually a combination of both. This work flow is leading us to not so great results and we have to re-iterate around the UI elements to get them to work better. We love CSS and / or Flash designer to developer workflow where the UI could look exactly as it should and the hand off to developer was more seamless. Is there anyone out there who has some tricks - or insights into getting better workflow when using tools like Xcode / Interface Builder and doing Cocoa apps?

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  • My Ruby Code: How can I improve? (Java to Ruby guy)

    - by steve
    Greetings, I get the feeling that I'm using ruby in an ugly way and possibly missing out on tonnes of useful features. I was wondering if anyone could point out a cleaner better way to write my code which is pasted here. The code itself simply scrapes some data from yelp and processes it into a json format. The reason I'm not using hash.to_json is because it throws some sort of stack error which I can only assume is due to the hash being too large (It's not particularly large). Response object = a hash text = the output which saves to file Anyways guidance appreciated. def mineLocation client = Yelp::Client.new request = Yelp::Review::Request::GeoPoint.new(:latitude=>13.3125,:longitude => -6.2468,:yws_id => 'nicetry') response = client.search(request) response['businesses'].length.times do |businessEntry| text ="" response['businesses'][businessEntry].each { |key, value| if value.class == Array value.length.times { |arrayEntry| text+= "\"#{key}\":[" value[arrayEntry].each { |arrayKey,arrayValue| text+= "{\"#{arrayKey}\":\"#{arrayValue}\"}," } text+="]" } else text+="\"#{arrayKey}\":\"#{arrayValue}\"," end } end end

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  • Business person turned into coder? How and why? Inspire the non-technical.

    - by huisjames
    I graduated with a Business degree. Two years later, I finally realized the power of programming - the power to "invent." I wish I realized this in high school. Nevertheless, I tried to self-teach C# but found it difficult. Then I pivoted to learn PHP two months ago and I have been able to build things I thought was beyond my abilities. Has anyone had the same experience? Or self-taught programming? What lessons did you learn?

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  • How to serialize object containing NSData?

    - by AO
    I'm trying to serialize an object containing a number of data fields...where one of the fields is of datatype NSData which won't serialize. I've followed instructions at http://www.isolated.se but my code (see below) results in the error "[NSConcreteData data]: unrecognized selector sent to instance...". How do I serialize my object? Header file: @interface Donkey : NSObject<NSCoding> { NSString* s; NSData* d; } @property (nonatomic, retain) NSString* s; @property (nonatomic, retain) NSData* d; - (NSData*) serialize; @end Implementation file: @implementation Donkey @synthesize s, d; static NSString* const KEY_S = @"string"; static NSString* const KEY_D = @"data"; - (void) encodeWithCoder:(NSCoder*)coder { [coder encodeObject:self.s forKey:KEY_S]; [coder encodeObject:self.d forKey:KEY_D]; } - (id) initWithCoder:(NSCoder*)coder; { if(self = [super init]) { self.s = [coder decodeObjectForKey:KEY_STRING]; self.d [coder decodeObjectForKey:KEY_DATA]; } return self; } - (NSData*) serialize { return [NSKeyedArchiver archivedDataWithRootObject:self]; } @end

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  • Storing arrays in NSUserDefaultsController

    - by neoneye
    Currently I use NSUserDefaults and I'm interested in using NSUserDefaultsController, so that I get notifications when things change. Below is my current code. items = /* NSArray of MYItem's */; NSData* data = [NSKeyedArchiver archivedDataWithRootObject:items]; [[NSUserDefaults standardUserDefaults] setObject:data forKey:kMYItems]; How should I rework my code to store items in NSUserDefaultsController ? Is NSKeyedArchiver the smartest way to store arrays? @interface MYItem : NSObject <NSCoding> { NSString* name; NSString* path; } @property (copy) NSString* name; @property (copy) NSString* path; @end @implementation MYItem @synthesize name, path; -(void)encodeWithCoder:(NSCoder*)coder { [coder encodeObject:name forKey:@"name"]; [coder encodeObject:path forKey:@"path"]; } -(id)initWithCoder:(NSCoder*)coder { [super init]; [self setName:[coder decodeObjectForKey:@"name"]]; [self setPath:[coder decodeObjectForKey:@"path"]]; return self; } @end

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  • How to Deal with a Difficult Boss?

    - by Anonymous
    I have some problems with my boss, it's quite a long story :) About one year ago, I'm working as team leader of project X. Everything work fine until one of my fellow (staff) flame me that I have problem with ALL member in our team, that guy also flame me to other staff that I report them with a poor performance. My boss call me and blame me without ask a single question. I try to explain everything to my boss but she doesn't listen to me. One month later, we have a meeting. This is only team leader's meeting, my boss talk about this problem with other team leader. There are two person who have worked with this guy, they all say "This guy cannot trust". That guy had do same thing same problem with his former team leader. Finally, everything's clear and I think I gain some trust from her. I can say that I'm the best team leader in her hand, as only project that archive more than 120% profit. Then I move to new project, this is bigger project and I can manage it quite good. But I have a problem again. One of my staff always leave and does not follow our company rule, I call him to talk and tell him that you cannot do this because that's not allow in our company. He also changed working time record file of himself, then I call him to warn again. This time he ask me to move to another project so I go to talk to my boss. She come to my building when I'm not there (other staff call me) and talk with that guy (who have problem with me); I think she still not trust me. And AGAIN, she believe what that guy said and I got blamed. I want to know how can I deal with this kind of boss, or is it better to find a new job, or any other suggestion about this problem? Thank you :) Additional information: Even my job title is "Team Leader" but it's my responsibility to manage staff working time and their behavior. This responsible is my company's rule.

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  • game state singleton cocos2d, initWithEncoder always returns null

    - by taber
    Hi, I'm trying to write a basic test "game state" singleton in cocos2d, but for some reason upon loading the app, initWithCoder is never called. Any help would be much appreciated, thanks. Here's my singleton GameState.h: #import "cocos2d.h" @interface GameState : NSObject <NSCoding> { NSInteger level, score; Boolean seenInstructions; } @property (readwrite) NSInteger level; @property (readwrite) NSInteger score; @property (readwrite) Boolean seenInstructions; +(GameState *) sharedState; +(void) loadState; +(void) saveState; @end ... and GameState.m: #import "GameState.h" #import "Constants.h" @implementation GameState static GameState *sharedState = nil; @synthesize level, score, seenInstructions; -(void)dealloc { [super dealloc]; } -(id)init { if(!(self = [super init])) return nil; level = 1; score = 0; seenInstructions = NO; return self; } +(void)loadState { @synchronized([GameState class]) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *saveFile = [documentsDirectory stringByAppendingPathComponent:kSaveFileName]; Boolean saveFileExists = [[NSFileManager defaultManager] fileExistsAtPath:saveFile]; if(!sharedState) { sharedState = [GameState sharedState]; } if(saveFileExists == YES) { [sharedState release]; sharedState = [[NSKeyedUnarchiver unarchiveObjectWithFile:saveFile] retain]; } // at this point, sharedState is null, saveFileExists is 1 if(sharedState == nil) { // this always occurs CCLOG(@"Couldn't load game state, so initialized with defaults"); sharedState = [self sharedState]; } } } +(void)saveState { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *saveFile = [documentsDirectory stringByAppendingPathComponent:kSaveFileName]; [NSKeyedArchiver archiveRootObject:[GameState sharedState] toFile:saveFile]; } +(GameState *)sharedState { @synchronized([GameState class]) { if(!sharedState) { [[GameState alloc] init]; } return sharedState; } return nil; } +(id)alloc { @synchronized([GameState class]) { NSAssert(sharedState == nil, @"Attempted to allocate a second instance of a singleton."); sharedState = [super alloc]; return sharedState; } return nil; } +(id)allocWithZone:(NSZone *)zone { @synchronized([GameState class]) { if(!sharedState) { sharedState = [super allocWithZone:zone]; return sharedState; } } return nil; } ... -(void)encodeWithCoder:(NSCoder *)coder { [coder encodeInt:level forKey:@"level"]; [coder encodeInt:score forKey:@"score"]; [coder encodeBool:seenInstructions forKey:@"seenInstructions"]; } -(id)initWithCoder:(NSCoder *)coder { CCLOG(@"initWithCoder called"); self = [super init]; if(self != nil) { CCLOG(@"initWithCoder self exists"); level = [coder decodeIntForKey:@"level"]; score = [coder decodeIntForKey:@"score"]; seenInstructions = [coder decodeBoolForKey:@"seenInstructions"]; } return self; } @end ... I'm saving the state on app exit, like this: - (void)applicationWillTerminate:(UIApplication *)application { [GameState saveState]; [[CCDirector sharedDirector] end]; } ... and loading the state when the app finishes loading, like this: - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ... [GameState loadState]; ... } I've tried moving around where I call loadState too, for example in my main CCScene, but that didn't seem to work either. Thanks again in advance.

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  • Laptop connected to my TV via HDMI assistance

    - by A New Guy
    I need some assistance with my Laptop connected to my TV through HDMI. I have a Asus G73SW Laptop with an Nvidia -Geforce GTX 460M Cuda 1gb I am a ubuntu novice and i need some assistance (hand holding sadly required) I have the recommended drivers, when i used the thumb drive OS to install it was displayed on my tv. After installation i lost the ability to connect to the TV. Any one else with this issue please advise. Thanks again ~ A new Guy

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  • What's the best way to manage a multi-user project on github?

    - by Jim
    I'm looking to host a new project on github. This project will be worked on by two coders. One of these coders will also be the project manager who will have overall control over the github repo. I've followed the instructions regarding forking a github project at http://help.github.com/forking/. This all works fine and I'm working on the basis that the main repo is controlled by the lead coder, with the secondary coder working on a fork and submitting pull requests to the lead. A problem arises with this, however, when changes are made to the main branch and not pulled by the secondary coder into their fork. The secondary coder could then make changes to their own fork and submit a pull request to the lead, only for their patches to not match up with the main branch. What's the best way to manage this? I've not committed too much time to git/github, so I'm totally up for checking out other hosted solutions if they're better. Simplicity is the key!

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  • Grid pathfinding with a lot of entities

    - by Vee
    I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games. The game is turn-based and tile-based. I'm trying to create something very similar (a clone of the game), and I've got most of the fundamentals done, but I'm having trouble implementing pathfinding. Look at the screenshot. The guys in yellow are friendly, and want to kill the roaches. Every turn, every guy in yellow pathfinds to the closest roach, and every roach pathfinds to the closest guy in yellow. By closest I mean the target with the shortest path, not a simple distance calculation. All of this without any kind of slowdown when loading the level or when passing turns. And all of the entities change position every turn. Also (not shown in screenshot), there can be doors that open and close and change the level's layout. Impressive. I've tried implementing pathfinding in my clone. First attempt was making every roach find a path to a yellow guy every turn, using a breadth-first search algorithm. Obviously incredibly slow with more than a single roach, and would get exponentially slower with more than a single yellow guy. Second attempt was mas making every yellow guy generate a pathmap (still breadth-first search) every time he moved. Worked perfectly with multiple roaches and a single yellow guy, but adding more yellow guys made the game slow and unplayable. Last attempt was implementing JPS (jump point search). Every entity would individually calculate a path to its target. Fast, but with a limited number of entities. Having less than half the entities in the screenshot would make the game slow. And also, I had to get the "closest" enemy by calculating distance, not shortest path. I've asked on the DROD forums how they did it, and a user replied that it was breadth-first search. The game is open source, and I took a look at the source code, but it's C++ (I'm using C#) and I found it confusing. I don't know how to do it. Every approach I tried isn't good enough. And I believe that DROD generates global pathmaps, somehow, but I can't understand how every entity find the best individual path to other entities that move every turn. What's the trick? This is a reply I just got on the DROD forums: Without having looked at the code I'd wager it's two (or so) pathmaps for the whole room: One to the nearest enemy, and one to the nearest friendly for every tile. There's no need to make a separate pathmap for every entity when the overall goal is "move towards nearest enemy/friendly"... just mark every tile with the number of moves it takes to the nearest target and have the entity chose the move that takes it to the tile with the lowest number. To be honest, I don't understand it that well.

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  • From Zero To Deployed Contest&ndash;Prizes Announced

    - by Robz / Fervent Coder
    Do you have what it takes to meet the challenge? We’ll make it worth it. You may have noticed at the end of my last post I threw down the community challenge to get from zero to deployed faster than me. The Challenge My time was 13:48 to be from zero to deployed. Beat my time and show it in a video response. The person with the best time by March 15th @ 11:59PM CST will receive a prize. Here are the links to the videos: #1 - http://www.youtube.com/watch?v=cZIUVfHWsbc #2 - http://www.youtube.com/watch?v=l7WluaXIya0 #3 - http://www.youtube.com/watch?v=IqPh7wbWsLc The Rules Let’s revisit those ground rules before I tell you what the prizes will be: Ground rules: .NET Application with a valid database connection Start from Zero Deployed with AppHarbor or an alternative A timer displayed in the video that runs during the entire process Video response published on YouTube or acceptable alternative Video(s) must be published by March 15th at 11:59PM CST. Either post the link here as a comment or on YouTube as a response (also by 11:59PM CST March 15th) The Prizes The prize package for the best time is:                      $50 Gift Card or equivalent – Provided by yours truly. AppHarbor $100 service credit – AppHarbor will provide a $100 credit for their services once they launch payments. Thank you to the folks at AppHarbor! ReSharper - Jetbrains will provide a FULL license of ReSharper Personal. This license is a $199 value. Thank you to the folks at Jetbrains! Telerik Ultimate Collection for .NET – Telerik will provide a license to pretty much every .NET tool they offer. This license is a $1999 value. A big thank you to the folks at Telerik!! This is a total value of $2348!!! The prize package for the person that has the most creative video(s) with a time better than mine (if there are at least 5 responses):           $20 Gift card or equivalent – Provided by this guy. AppHarbor $50 service credit – same deal as above. Thank you AppHarbor! Twilio T-Shirt - Twilio has donated a shirt and will ship your size to you (this may be subject to US residents only). This is a $25 value. Thank you to the folks at Twilio!

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  • How to make an object stay relative to another object

    - by Nick
    In the following example there is a guy and a boat. They have both a position, orientation and velocity. The guy is standing on the shore and would like to board. He changes his position so he is now standing on the boat. The boat changes velocity and orientation and heads off. My character however has a velocity of 0,0,0 but I would like him to stay onboard. When I move my character around, I would like to move as if the boat was the ground I was standing on. How do keep my character aligned properly with the boat? It is exactly like in World Of Warcraft, when you board a boat or zeppelin. This is my physics code for the guy and boat: this.velocity.addSelf(acceleration.multiplyScalar(dTime)); this.position.addSelf(this.velocity.clone().multiplyScalar(dTime)); The guy already has a reference to the boat he's standing on, and thus knows the boat's position, velocity, orientation (even matrices or quaternions can be used).

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  • Planning milestones and time

    - by Ignas
    I was hired by a marketing company a year ago initially for link building / SEO stuff, but I'm actually a Web developer and took the job just in desperation to have one (I'm still quite young and just finished 2nd year of University). From the 3rd day my boss realised that I'm not into that stuff at all and since he had an idea of a web based app we started to plan it. I estimated that it shouldn't take me longer than two months to do it, but as I was making it we soon realised that we want to add more and more stuff to make it even better. So the development on my own lasted for about 4 months, but then it became an enterprise size app and we hired another programmer to work along me. The guy was awesome at what he did, but because I was assigned to be programmer/project manager I had to set up milestones with deadlines and we missed most of them, because most of the time it was too much work, and my lack of experience kept me setting really optimistic deadlines. We still kept adding features and had changed the architecture of the application twice. My boss is a great guy and he gets that when we add features it expands the time frame in which things should be done so he wasn't angry at me nor the other guy. But I was feeling bad (I still am) that I suck at planning. I gained loads of experience from the programming side, but I still lack the management/planning skills which make me go nuts. So over the last year I have dedicated probably about 8 months of work to this app (obviously my studies affected it) and we're launching as a closed beta this month. So my question is how do I get better at planning/managing a project, how do you estimate the times? What do you take into consideration when setting goals. I'm working alone again because the other guy moved from the city. But I'm sure we'll be hiring to help me maintain it so I need to get better at it. Any hints, points or anything on the topic are appreciated.

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  • Excel 2007 Macro Changes?

    - by Guy Thomas
    My excel macros are no longer working as designed. Last week they worked as expected, this week a different result. I even tried a two year old version, it did not work the way it used to. Guy's conclusion an Office / Excel update changed the macro behaviour. Am I alone in this conclusion? If so I'll take a different troubleshooting approach.

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  • Microsoft DevDays 2010 Day #1

    It's been an eventful day here at Microsoft DevDays 2010, and the show hasn't even officially started! First item of business is to get to a hotel for rest and get some great food-not necessarily in that order. My flight was as good as one can expect- the guy next to me, Jim Anderson, was affable but not overly chatty, and he's a soundman on European tour with The Sonics. Jim was the house-sound guy for the Crocodile Caf for many years, and it was great to talk to a guy who loves audio like I do....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Microsoft DevDays 2010 Day #1

    It's been an eventful day here at Microsoft DevDays 2010, and the show hasn't even officially started! First item of business is to get to a hotel for rest and get some great food-not necessarily in that order. My flight was as good as one can expect- the guy next to me, Jim Anderson, was affable but not overly chatty, and he's a soundman on European tour with The Sonics. Jim was the house-sound guy for the Crocodile Caf for many years, and it was great to talk to a guy who loves audio like I do....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Any recommendations for a domain buying negotiating service? [closed]

    - by Saunt Valerian
    The best domain for my niche and related is owned by a guy in San Fransisco, and I want to buy the domain from him but I don't want to deal with him directly (even though he has contacted me in the past). I need to find an intermediary company that can handle the negotiation for me. I don't expect to have to pay much since the guy has been squatting on it for more than 15 years and according to the Internet Wayback Machine it has never actually been used for anything at all - he has never added any value to it. It kind of irritates me that such a good domain has been sitting in this guy's closet gather dust for 15 years. I know that GoDaddy has a domain buying negotiating service (and the domain is registered through them, which may make it easier), but I really, really do not want to do business with GoDaddy if I don't have too. Do any of you know of other firms that deal with this sort of thing?

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  • Nerdstock 2012: A photo review of Microsoft TechEd North America 2012

    - by The Un-T Guy
    Not only could I not fathom that I would ever be attending a tech event of the magnitude of TechEd, neither could any of my co-workers.  As the least technical person in the history of Information Technology ever, I felt as though I were walking into the belly of the beast, fearing I’d not be allowed out until I could write SSIS packages, program in Visual Basic, or at least arm wrestle a DBA.  Most of my fears were unrealized.   But I made it.  I was here.  I even got to wear the Mark of the Geek neck package with schedule, eyeglass cleaners, name badge (company name obfuscated so they don’t fire me), and a pen.  The name  badge was seemingly the key element, as every vendor in the place wanted to scan it to capture name, email address, and numbers to show their bosses back home.  It also let me eat the food and drink the coffee so that’s a fair trade.   A recurring theme throughout the presentations and vendor demos was “the Cloud” and BYOD (bring your own device).  The below was a common site throughout the week, as attendees from all over the world brought their own devices and were able to (seemingly) seamlessly connect to the Worldwide Innerwebs.  Apparently proof that Microsoft and the event organizers were practicing what they were preaching.   “Cavernous” is one way to describe the downstairs facility itself.  “Freaking cavernous” might be more accurate.  Work sessions were held in classrooms on the second and third floors but the real action was happening downstairs.  Microsoft bookstore, blogger hub (shoutout to Geekswithblogs.net), The Wall (sans Pink Floyd, sadly), couches, recharging stations…   …a game zone with pool and air hockey tables, pinball machines, foosball…   …vintage video games…           …and a even giant chess board.  Looked like this guy was opening with the Kaspersky parry.   The blend of technology and fantasy even went so far as to bring childhood favorites to life.  Assuming, of course, your childhood was pre-video games (like mine) and you were stuck with electric football and Rock ‘em Sock ‘em robots:   And, lest the “combatants” become unruly or – God forbid – afternoon snacks were late, Orange County’s finest was on the scene to keep the peace.  On a high-tech mode of transport, of course.   She wasn’t the only one to think this was a swell way to transition from one concourse to the next.  Given the level of support provided by the entire Orange County Convention Center staff, I knew they had to have some secret.   Here’s one entrance to the vendor zone/”Technical Learning Center.”  Couldn’t help but think of them as the remora attached to the Whale Shark that is Microsoft…   …or perhaps planets orbiting the sun. Microsoft is just that huge and it seemed like every vendor in the industry looks forward to partnering with the tech behemoth.   Aside from the free stuff from the vendors, probably the most popular place in the house was the dining area.  Amazing spreads every day, multiple times a day.  While no attendance numbers were available at press time, literally thousands of attendees were fed, and fed well, every day.  And lest you think my post from earlier in the week exaggerated about the backpacks…   …or that I’m exaggerating about the lunch crowds.  This represents only about between 25-30% of the lunch crowd – it was all my camera could capture at once.  No one went away hungry.   The only thing missing was a a vat of Red Bull but apparently organizers went old school, with probably 100 urns of the original energy drink – coffee – all around the venue.   Of course, following lunch and afternoon sessions, some preferred the even older school method of re-energizing.  There were rumors that Microsoft was serving graham crackers and milk in this area.  But they were only rumors.   Cannot overstate the wonderful service provided by the Orange County Convention Center staff.  Coffee, soft drinks, juice, and water were available always.  Buffet meals were delicious with a wide range of healthy options available, in addition to hundreds (at least) special meal requests supported every day.  Ever tried to keep up with an estimated 9,000 hungry and thirsty IT-ers?  These folks did.  Kudos to all of the staff and many thanks!   And while I occasionally poke fun at the Whale Shark, if nothing else this experience convinced me of one thing:  Microsoft knows how to put on a professional event.  Hundreds of informative, professionally delivered sessions, covering a wide range of topics set at varying levels of expertise (some that even I was able to follow), social activities, vendor partnerships…they brought everything you could ask for to inform, educate, and inspire an entire IT industry.   So as I depart the belly of the beast, I can both take pride in the fact that I survived the week and marvel at the brilliance surrounding me.  The IT industry – or at least the segment associated with Microsoft – is in good, professional hands.  And what won’t fit in their hands can be toted in the Microsoft provided backpacks.  Win-win.   Until New Orleans…

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