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  • iPhone: Failed to launch simulated application: Unknown error.

    - by Schubert
    This is a new iPhone project, only 1 target (different from this question) On build we get: Failed to launch simulated application: Unknown error. The google again gives us nothing, lots of people have encountered this and there are lots of crazy ideas to try "oh clean the build", "clear the cache", "twiddle this flag" and none of them work and work consistently. We can reproduce this on two different machines with SDK 2.2.1 and 3.0 beta. Not the install on the machines since other iphone projects work just fine so we believe it has something to do with the config of this particular project but after combing through the config twice we can't spot the problem. Vanna, I'd like to buy a clue for $200 please. Tried: XCode menu-Clear cache Tried: clean all targets Tried: rm -rf ~/Library/Application\ Support/iPhone\ Simulator

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  • Pin the Dock to the top or disable it

    - by Chris Buchholz
    I wonder if it is possible to pin the Mac OS X Dock to the top in Snow Leopard? I see lets of ideas on how to do this when I google for it, and Secrets (the tweaking app) also provide it as an option, but I don't see any of the ways working for me. I guess it must have worked at some point, since people said it did, but I believe this feature might have been removed from Snow Leopard, and therefore does not work for me. Is this so? Is there really no way to pin the Dock to the top of screen? If not, what ways of "getting rid of the dock" can you guys recommend? I have tried with auto-hiding, but my problem is that this will leave a 4px line at the edge of where the Dock is pinned to, that applications wont cover. Thats not ideal for me. As far as I have understood from googling, this line will not appear if the Dock is pinned to the top, hence my question. What other ways do you guys use to get rid of it?

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  • Pin the Dock to the top

    - by Chris Buchholz
    I wonder if it is possible to pin the Mac OS X Dock to the top in Snow Leopard? I see lets of ideas on how to do this when I google for it, and Secrets (the tweaking app) also provide it as an option, but I don't see any of the ways working for me. I guess it must have worked at some point, since people said it did, but I believe this feature might have been removed from Snow Leopard, and therefore does not work for me. Is this so? Is there really no way to pin the Dock to the top of screen? If not, what ways of "getting rid of the dock" can you guys recommend? I have tried with auto-hiding, but my problem is that this will leave a 4px line at the edge of where the Dock is pinned to, that applications wont cover. Thats not ideal for me. As far as I have understood from googling, this line will not appear if the Dock is pinned to the top, hence my question. What other ways do you guys use to get rid of it?

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  • Dock displays low-resolution icons

    - by squircle
    Recently, I've noticed that the dock has been starting to display low-resolution icons in place of the former high-resolution icons for common apps like Stickies, Word, iTunes and Preview. Looking at the .icns file within each program, all copies of the icon are present within the file (high and low resolutions), but the dock refuses to display them, leaving some programs looking like this: Restarting doesn't stop this behaviour, nor does a killall Dock, nor removing the icon and replacing it in the dock. In Finder, the icons display normally. Does anybody know what may be causing this issue? Thanks!

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  • Leopard-like dock for Win7

    - by monov
    I want a dock like MacOSX Leopard's, for my Windows 7. Required features: display all open windows, not just minimized ones when I maximize windows, I don't want them to go under the dock. The bottom part of my screen should be empty except for the dock there. a "start menu" button a clock of some sort So far I've tried RocketDock and RK Launcher. They lack some of the above.

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  • iPhone speech recognition API?

    - by CaptainAwesomePants
    The new iPhone 3GS has support for voice commands, stuff like "call Bill" or "play music by the strokes" and whatnot. I was looking through the iPhone SDK, but I cannot find any references to this capability. All of the search keywords I choose seem to only find the new voice chat functionality. Does anyone know whether Apple has added voice command APIs to the SDK, or whether it's yet another forbidden API? If it does exist, could someone point a particular class out to me?

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  • iphone - manipulating movies

    - by Mike
    Is there a way to manipulate movies in iphone in a way I can have, for example, the exact timecode in realtime of a movie being played? or the timecode of a movie being scrubbed? And, btw, there's a way to scrub a video like the video edit mode of iPhone 3GS? Can you guys pinpoint me a way to follow, if any? thanks for any help.

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  • Submit iPhone App for limited Devices

    - by Nirmal
    Hello All... I am on the edge of submitting my first iPhone Application. So, now I have little confusion in the submitting process.. My application is only for iPhone and ipod touch users only, not for the ipad (yet). So, i don't know where I need to specify this option while submitting app to the apple. If anybody can help me then it would be greatly appreciated. Thanks in advance...

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  • iPhone vertical toggle switch

    - by nan
    I'm trying to create a vertical toggle switch control for the iPhone (along the lines of UISwitch but vertical sliding). I was wondering whether an existing control already existed or if there are any good tutorials that explain the basics of creating custom controls for the iPhone. Currently I've tried using affine transforms to create the vertical switch from a basic UIswitch, and it works except that the slider is too small compared to the slider track, thus I'm looking for information on writing custom controls. Any direction is much appreciated.

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  • Thread-safety in Cocos2d-iPhone?

    - by Malax
    After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem. But I cannot find anything about thread safety. Say, I schedule something to occur every two seconds, which Thread will run the code? Given that I cannot find anything about that, I guess there is just one Cocos2d Thread and everything will be fine. Nevertheless, this implicit assumption does not give me a good feeling. Knowing is better than guessing. ;-) Can anyone shed some light onto that topic?

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  • iPhone web app from dashcode rss feed template works deployed on simulator but not on iphone

    - by Arge Anton
    iPhone web app from dashcode rss feed template works deployed on simulator but not on iphone. The web app is deployed at; http://www.alila.se/wordpress/index.html If i run the simulator and enter that adress, it fetches the rss feed and displays it. Everything fine. When i enter the adress into my iphone, same os 3.1.2 as the simulator, i just get the header part of the page. No rss feed. The rss feed is; alila.se/wordpress/?feed=rss2 and the source can be downloaded from: alila.se/rss_feed.zip

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  • Master Reset iPhone - How?

    - by sagar
    Actually - I had a problem with my iPhone. My iphone battery was down & it was switched off. I plugged in it for charging, but after some time - iPhone had a complete white screen. I don't know what actually had happened. Every thing was working perfectly. means suppose I press lock ( button on top-right side ) it sounds that iphone is locked. when I pressed home button & slide on bottom of the screen - it sounds that iphone is unlocked - but the only problem was - screen remains "white" only. someone told me - it needs master reset. I went to an engineer & he just master reset to iPhone. I am wondering how an iPhone can be master reset ? can you guide me about it ? Thanks in advance for sharing your knowledge. Sagar

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  • iPhone Shell - is there any?

    - by alee
    While working on iphone security architecture, i came to know that i can run applications from other applications in iphone. referring to the following url http://iphonedevelopertips.com/cocoa/launching-other-apps-within-an-iphone-application.html for example, i can put a link in a website with following hyperlink skype:// will result skype to run and call at particular number. Now i have few concerns here. is there a shell running in background in iphone, so that it allows other application to run basic app commands. if the above statement is true then how can i enable or run commands directly into iphone shell? if above statements are false, then could you please explain how these commands are being executed? is this part of iPhone SDK? or this funcationality is iPhone OS

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  • Diagnosing laptop charging issues

    - by Ben
    My HP dv6000 laptop will not run on battery power. It will only run while plugged into the wall. I have already replaced the battery, but it still will not operate on battery power. The problem began slowly. The original battery's life got shorter and shorter, until eventually it would only last ~45 seconds before going into hibernation. Finally, the battery would not work at all, so I threw it out and just used it without a battery. I bought a replacement recently.... but the problem persists. When I connect the new battery to the system, the "charging" light turns on for about 30 seconds, then goes dark. I'm assuming there's something wrong with the internal charging circuitry? If this is the case, how would I go about fixing this, short of buying a new motherboard? If anyone could give me some assistance in confirming/rejecting my diagnosis I'd be very appreciative! :)

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  • Dock tile plug-ins for not running applications

    - by kiamlaluno
    Is the dock tile plug-in of an application used even when the application is not active? The documentation says that the dock title plug-in is used when the application is loaded in the dock, but that means that the application is running of that the application is put in the dock because the user wants it to stay on the dock?

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  • Change/check minimum iPhone OS for Universal apps?

    - by Moshe
    The dropdown in XCode shows a base SDK of 3.2, but my iPod Touch (2nd generation), running OS 3.1.3, will run the app just fine in debug mode. (Command + Return/Enter) What is the actual base SDK of my iPhone/iPod touch version of the app and how can I change this? Changing it by right clicking on the project name in the "Groups and Files" pane and changing "Base SDK" under the "Build", doesn't do much. Edit: While writing this question, I found that scrolling down in "Build" and changing "iPhone OS Deployment Target" seems to be what I'm looking for, I'm posting this anyway. Perhaps someone has more insight into this...

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  • iPhone Feedback Service with PHP

    - by Anish
    HI All, Has anybody been able to extract the device tokens from the binary data that iPhone APNS feedback service returns using PHP? I am looking for something similar to what is been implementented using python here http://www.google.com/codesearch/p?hl=en&sa=N&cd=2&ct=rc#m5eOMDWiKUs/APNSWrapper/%5F%5Finit%5F%5F.py&q=feedback.push.apple.com As per the Apple documentation, I know that the first 4 bytes are timestamp, next 2 bytes is the length of the token and rest of the bytes are the actual token in binary format. (http://developer.apple.com/IPhone/library/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/CommunicatingWIthAPS/CommunicatingWIthAPS.html#//apple%5Fref/doc/uid/TP40008194-CH101-SW3) I am successfully able to extract the timestamp from the data feedback service returns, but the device token that I get after i convert to hexadecimal using the PHP's built in method bin2hex() is actually different than original device token. I am doing something silly in the conversion. Can anybody help me out if they have already implemented APNS feedback service using PHP? TIA, -Anish

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  • Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with XCode

    - by Peter Hajas
    I sent this to KennyTM (has all the private framework headers on GitHub) but I figured I'd ask here too just in case someone has some good ideas or any way to help me out. I'm trying to write a command line utility that sends GSEvents to operate the keyboard, touch/drag elements onscreen, and operate hardware buttons (volume, home, sleep, etc.) I grabbed the MouseSupport code and tried to look through it, but I couldn't find the easiest way to send GSEvents. I'm hoping someone here can help me. First, what's the simplest way to declare a GSEvent and send it? I looked at the iPhone development wiki, but the documentation was very vague. I understand that there's a purple event port (?) that I have to send these events to, but I don't understand how to do that. Could someone offer examples for, say, touching at a coordinate, typing a certain key, or pressing a hardware button? Also, do I have to write or do anything special if I want this utility to operate all applications as well as Springboard? I don't know if this is a special case because I want it at the OS level. Ideally, I would SSH into the phone, start the program, and it would send GSEvents that would be handled by whatever application was open. As far as compiling this code, is there any way to do so under XCode? I don't know what sort of project template I should use (if any) and this is throwing me off. I don't need "build and go" support, I'm more than happy to scp the program over to the phone. I understand that compiling the code is also feasible on the phone. I have all of the headers from the SDK on my phone along with iphone-gcc, but when compiling some test programs I still get errors about not finding mach headers and CoreFoundation. Is there an easier way to do this? Lastly, are there other guides or pieces of literature that anyone can point me towards for learning more about this? I'm excited to get into open iPhone development (I have experience with the official SDK, but I want to go deeper). Thanks for any and all help people can offer!

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  • iPhone wb dev with jqTouch

    - by sea_1987
    Hi there, I am some real trouble getting the transitions working for my iPhone site, I am trying to add the 'flip' transition using, <a class="button flip href="#about">About</a> However I get no flip transition nor do is navigate to the about anchor, here is my HTML, <!DOCTYPE html> <head> <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" /> <title>Elfm Iphone</title> <script src="javascript/jquery.1.3.2.min.js" type="text/javascript" charset="utf-8"></script> <script src="javascript/jqtouch.min.js" type="text/javascript" charset="utf-8"></script> <link rel="stylesheet" href="css/jqtouch.css" type="text/css" media="screen" title="no title" charset="utf-8"> <link rel="stylesheet" href="themes/apple/theme.css" type="text/css" media="screen" title="no title" charset="utf-8"> <link rel="stylesheet" href="css/base.css" type="text/css" media="screen" title="no title" charset="utf-8"> <script type="javascript/text"> $.jQTouch({ icon:'kilo.png', statusBar:'black' }); </script> </head> <body> <div id="about"> <div class="toolbar"> <h1>About</h1> <p>Some about blurb, telling the users about the station and the site, in most cases this won't be a very extensive page, just some background information, nothing that will overface the user and not want them to carry on listening. I would probably be a good idea to push the user to the stream as well. This could be done as an internal link, something like, why not listen to our <a href="http://www.twovalleysradio.co.uk/iphone/stream.pls">live feed?</a></p> </div> </div> <div id="blog"> <div class="toolbar"> <h1>Blog</h1> </div> <p>The blog should be an easy things to implement we should just be able to use the stations RSS feed from wordpress and then style up the entries with CSS to match the look and feel of the sites. We could possibly implement the nice listing features that come with the theme available and if not we could easily build our own theme.</p> </div> <div id="home" class="current"> <div class="toolbar"> <h1>Home</h1> <a class="button flip" href="#blog">Blog</a> </div> <div id="header"> <img src="images/elfm-header.png" alt="ELfm" title="ELfm" /> </div> <div id="content"> <p>Here's a load of text about is and where it's based and why it's coll and who listen to it and a load more blurb and now I'm just adding filler for the sake of it and I know dynamic text is a pain because then we have to consider what happens if there is too much of it but we'll show a live preview on the web service of what the app would look like.</p> </div> <div id="play"> <div id="button"> <a class="play_stream" href=""> Play </a> </div> </div> </div> <div id="twitter"> <div id="tweet"> </div> </div> </body> </html> I am testing this is Chrome and Safari and also the iPhone simulator.

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  • iPhone long plist

    - by Zac Altman
    I have some data i want to add in to my app...about 650 categories (includes a name + id number), each with an average of 85 items (each with a name/id number). Will the iPhone support such a large plist? I want to first display the categories in a UITableView, when a category is selected I want to display all of the associated items. Having such a large plist, im not sure if the iPhone will lag when loading the items. At over 51,000 lines it seems like...it might.

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  • iPhone SDK - Implement Tap to Scroll feature on ImageScrollView

    - by NobodyNobody
    SDK: xCode 3.2 Device: iPhone 3GS OS 3.13 / iPad Case: In Apple Sample Library [ScrollViewSuite]. The [2_Autoscroll] project. In [ThumbImageView], We can drag and drop to scroll the view. So that we can see any menu item by touch the screen and do moving. How to implement this feature in [TagDetectingImageView] ? I have try to copy [touch event] function from [ThumbImageView], modify it and implement to [TagDetectingImageView]. (Just rename the [ThumbImageView] to [TagDetectingImageView] inside those function) But when i touch and move on the [TagDetectingImageView], the view will moved out of the screen (Don't know where is it) Source - Please find the 2_Autoscroll source code in: http://developer.apple.com/iPhone/library/samplecode/ScrollViewSuite/Introduction/Intro.html Thanks

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  • Project Active Executable can no longer be iPhone 3.2

    - by Rudiger
    I don't know how much you can help me because its under the NDA, but I recently updated to the OS 4 beta 3 xcode version. My project worked fine under 3.2 but under 4.0 parts are a not quite right I assume because it is still being developed. Every other installation of the beta sdk I could go into the project settings and select the iPhone 3.2 sdk and then change the target iPhone OS in the top left of Xcode but not this one. If I select 3.2 it still loads on 4.0 it seems I only have the 4.0 simulator. Under Active Target there is only 4.0. Any ideas how to get the 3.2 Simulator back?

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