Thread-safety in Cocos2d-iPhone?

Posted by Malax on Game Development See other posts from Game Development or by Malax
Published on 2012-04-13T08:14:23Z Indexed on 2012/04/13 17:43 UTC
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After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem.

But I cannot find anything about thread safety. Say, I schedule something to occur every two seconds, which Thread will run the code? Given that I cannot find anything about that, I guess there is just one Cocos2d Thread and everything will be fine.

Nevertheless, this implicit assumption does not give me a good feeling. Knowing is better than guessing. ;-)

Can anyone shed some light onto that topic?

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