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  • MATLAB: How do I get 3D coordiantes from a user-click?

    - by Tim
    I'm using Matlab to create a small chess game for one of my courses this semester. The thing I'm having trouble with is having the user be able to select one of the chess pieces. To simplify things, I'm making it so that the user selects a piece by clicking on the square that the chess piece resides on rather than clicking the piece itself (which I assume would be much more difficult). I know how to get the x and y coordinates of the view-port, but how do I transform these coordinates into 3-space coordinates? I know that there are multiple x,y,z coordinates associated with each view-port coordinate, but I'm only interested in the x,y,z coordinate where z = 0 (since the board itself is in the x,y plane that intersects the z axis where z = 0). Thanks!

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  • Project Chess : Skype aurait travaillé sur un programme secret pour faciliter l'espionnage de ses utilisateurs par la NSA et le FBI

    Project Chess : Skype aurait travaillé sur un programme secret pour faciliter l'espionnage de ses utilisateurs par la NSA et le FBILe Tsunami PRISM, un vaste projet de cybersurveillance des internautes par le gouvernement américain, a ouvert la voie aux révélations sur d'autres projets connexes.Le New York Times dévoile aujourd'hui que Skype aurait travaillé sur un projet secret pour permettre aux services de renseignement du gouvernement d'écouter les appels des utilisateurs.Le projet baptisé « Project Chess » (qui peut se traduire littéralement en "projet échec"), portait sur l'étude des techniques et questions juridi...

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  • What RESTful API would you use for a turn-based game server?

    - by Ross
    How would you model a turn-based game server as a RESTful API? For example, a chess server, where you could play a game of chess against another client of the same API. You would need some way of requesting and negotiating a game with the other client, and some way of playing the individual moves of the game. Is this a good candidate for a REST (RESTful) API? Or should this be modelled a different way?

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  • This Week in Geek History: Gmail Goes Public, Deep Blue Wins at Chess, and the Birth of Thomas Edison

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the week in Geek History. This week we’re taking a peek at the public release of Gmail, the first time a computer won against a chess champion, and the birth of prolific inventor Thomas Edison. Gmail Goes Public It’s hard to believe that Gmail has only been around for seven years and that for the first three years of its life it was invite only. In 2007 Gmail dropped the invite only requirement (although they would hold onto the “beta” tag for another two years) and opened its doors for anyone to grab a username @gmail. For what seemed like an entire epoch in internet history Gmail had the slickest web-based email around with constant innovations and features rolling out from Gmail Labs. Only in the last year or so have major overhauls at competitors like Hotmail and Yahoo! Mail brought other services up to speed. Can’t stand reading a Week in Geek History entry without a random fact? Here you go: gmail.com was originally owned by the Garfield franchise and ran a service that delivered Garfield comics to your email inbox. No, we’re not kidding. Deep Blue Proves Itself a Chess Master Deep Blue was a super computer constructed by IBM with the sole purpose of winning chess matches. In 2011 with the all seeing eye of Google and the amazing computational abilities of engines like Wolfram Alpha we simply take powerful computers immersed in our daily lives for granted. The 1996 match against reigning world chest champion Garry Kasparov where in Deep Blue held its own, but ultimately lost, in a  4-2 match shook a lot of people up. What did it mean if something that was considered such an elegant and quintessentially human endeavor such as chess was so easy for a machine? A series of upgrades helped Deep Blue outright win a match against Kasparov in 1997 (seen in the photo above). After the win Deep Blue was retired and disassembled. Parts of Deep Blue are housed in the National Museum of History and the Computer History Museum. Birth of Thomas Edison Thomas Alva Edison was one of the most prolific inventors in history and holds an astounding 1,093 US Patents. He is responsible for outright inventing or greatly refining major innovations in the history of world culture including the phonograph, the movie camera, the carbon microphone used in nearly every telephone well into the 1980s, batteries for electric cars (a notion we’d take over a century to take seriously), voting machines, and of course his enormous contribution to electric distribution systems. Despite the role of scientist and inventor being largely unglamorous, Thomas Edison and his tumultuous relationship with fellow inventor Nikola Tesla have been fodder for everything from books, to comics, to movies, and video games. Other Notable Moments from This Week in Geek History Although we only shine the spotlight on three interesting facts a week in our Geek History column, that doesn’t mean we don’t have space to highlight a few more in passing. This week in Geek History: 1971 – Apollo 14 returns to Earth after third Lunar mission. 1974 – Birth of Robot Chicken creator Seth Green. 1986 – Death of Dune creator Frank Herbert. Goodnight Dune. 1997 – Simpsons becomes longest running animated show on television. Have an interesting bit of geek trivia to share? Shoot us an email to [email protected] with “history” in the subject line and we’ll be sure to add it to our list of trivia. Latest Features How-To Geek ETC Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? Clean Up Google Calendar’s Interface in Chrome and Iron The Rise and Fall of Kramerica? [Seinfeld Video] GNOME Shell 3 Live CDs for OpenSUSE and Fedora Available for Testing Picplz Offers Special FX, Sharing, and Backup of Your Smartphone Pics BUILD! An Epic LEGO Stop Motion Film [VIDEO] The Lingering Glow of Sunset over a Winter Landscape Wallpaper

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  • Number of ways to place kings on chess board

    - by Rakesh
    You have an N x N chessboard and you wish to place N kings on it. Each row and column should contain exactly one king, and no two kings should attack each other (two kings attack each other if they are present in squares which share a corner). The kings in the first K rows of the board have already been placed. You are given the positions of these kings as an array pos[ ]. pos[i] is the column in which the king in the ith row has already been placed. All indices are 0-indexed. In how many ways can the remaining kings be placed? Input: The first line contains the number of test cases T. T test cases follow. Each test case contains N and K on the first line, followed by a line having K integers, denoting the array pos[ ] as described above. Output: Output the number of ways to place kings in the remaining rows satisfying the above conditions. Output all numbers modulo 1000000007. Constraints: 1 <= T <= 20 1 <= N <= 16 0 <= K <= N 0 <= pos_i < N The kings specified in the input will be in different columns and not attack each other. Sample Input: 5 4 1 2 3 0 5 2 1 3 4 4 1 3 0 2 6 1 2 Sample Output: 1 0 2 1 18 Explanation: For the first example, there is a king already placed at row 0 and column 2. The king in the second row must belong to column 0. The king in the third row must belong to column 3, and the last king must beong to column 1. Thus there is only 1 valid placement. For the second example, there is no valid placement. How should i approach this problem

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  • C++, using one byte to store two variables

    - by 2di
    Hi All I am working on representation of the chess board, and I am planning to store it in 32 bytes array, where each byte will be used to store two pieces. (That way only 4 bits are needed per piece) Doing it in that way, results in a overhead for accessing particular index of the board. Do you think that, this code can be optimised or completely different method of accessing indexes can be used? c++ char getPosition(unsigned char* c, int index){ //moving pointer c+=(index>>1); //odd number if (index & 1){ //taking right part return *c & 0xF; }else { //taking left part return *c>>4; } } void setValue(unsigned char* board, char value, int index){ //moving pointer board+=(index>>1); //odd number if (index & 1){ //replace right part //save left value only 4 bits *board = (*board & 0xF0) + value; }else { //replacing left part *board = (*board & 0xF) + (value<<4); } } int main() { char* c = (char*)malloc(32); for (int i = 0; i < 64 ; i++){ setValue((unsigned char*)c, i % 8,i); } for (int i = 0; i < 64 ; i++){ cout<<(int)getPosition((unsigned char*)c, i)<<" "; if (((i+1) % 8 == 0) && (i > 0)){ cout<<endl; } } return 0; } I am equally interested in your opinions regarding chess representations, and optimisation of the method above, as a stand alone problem. Thanks a lot

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  • Silverlight Cream for January 01, 2011 -- #1020

    - by Dave Campbell
    In this short New Year's Day 2011 Issue, 3 Mikes: Mike Taulty, Mike Snow, and Mike Ormond. Above the Fold: Silverlight: "Native Extensions for Silverlight (NESL)?" Mike Taulty WP7: "Monitoring Memory Usage on Windows Phone 7" Mike Ormond From SilverlightCream.com: Native Extensions for Silverlight (NESL)? Mike Taulty has a really good write-up on Native Extensions for Silverlight... he describes what that project is about and gives guidance on best practices. Win7 Mobile: Uniquely Identifying a Device or User Mike Snow has a post up describing how to uniquely identify the phone or device your app is running on using the Microsoft.Phone.Info.DeviceExtendedProperties namespace Monitoring Memory Usage on Windows Phone 7 Mike Ormond has a post up showing how to turn on and make use of the framerate counters in WP7 Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Generate 10-digit number using a phone keypad

    - by srikfreak
    Given a phone keypad as shown below: 1 2 3 4 5 6 7 8 9 0 How many different 10-digit numbers can be formed starting from 1? The constraint is that the movement from 1 digit to the next is similar to the movement of the Knight in a chess game. For eg. if we are at 1 then the next digit can be either 6 or 8 if we are at 6 then the next digit can be 1, 7 or 0. Repetition of digits are allowed - 1616161616 is a valid number. Is there a polynomial time algorithm which solves this problem? The problem requires us to just give the count of 10-digit numbers and not necessarily list the numbers.

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  • What&rsquo;s wrong with See[Mike]Code? (no relation)

    - by mbcrump
    I have been hearing a lot about the website See[Mike]Code. Basically, the site creates an interview url and a job candidate url and lets you see the potential programmer’s code (specifically .NET developer). Below is the candidate’s URL   Below is the interviewer url   So you might think, ah, this is a good thing. We can screen candidates cheaper and more efficiently. In reality, this is only a good thing if you want your programmer to develop using notepad.  I use the most efficient tools that exist to do my job. I would simply fire up VS2010 and type “for” and hit the tab key twice and get the following template.   I have no problem keeping MSDN/Google in one of my monitors. I spend time learning VS macros and using Aurora XAML/Expression to produce my XAML for WPF. Sure, I can write a for loop without using the VS Macro, but the real question is, “Why should I?”. My point being, if you really want to test a .NET programmer knowledge then fire up his native working environment and let him use the features of the IDE to develop the simple 10-line program. For a more sophisticated program, then give him 20 minutes and allow access to msdn/google. If the programmer cannot find at the right path then give him the boot.

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  • Is chess-like AI really inapplicable in turn-based strategy games?

    - by Joh
    Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical turn-based strategy games where the board is often wider than 100 tiles and all pieces in a side can move simultaneously, the min-max algorithm is inapplicable. I was wondering if a partial min-max algorithm which limits itself to N board configurations at each depth couldn't be good enough? Using a genetic algorithm, it might be possible to find a number of board configurations that are good wrt to the evaluation function. Hopefully, these configurations might also be good wrt to long-term goals. I would be surprised if this hasn't been thought of before and tried. Has it? How does it work?

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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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  • Unable to install updates on 14.04 LTS

    - by Mike
    I have been getting update notifications for a few weeks now but whenever I attempt to install them I get this message; The upgrade needs a total of 74.6 M free space on disk '/boot'. Please free at least an additional 29.8 M of disk space on '/boot'. Empty your trash and remove temporary packages of former installations using 'sudo apt-get clean'. First of all I don't have permission to access /boot (don't know why as its a standalone machine and i'm the only user). Secondly, I emptied the trash; Thirdly, I launched Terminal and entered sudo apt-get clean I was a asked for a sudo password. I entered my system password. Re-entered sudo apt-get clean. The cursor stopped blinking - I assumed it was doing it's "thing". I let it go for about 10 minutes then exited Terminal. Tried to install the updates but just got the same message. Is there something i'm ignorant of? This is the output I get from the command df -h and I have no idea what it all means! @Tim, What's bash and why am I denied access to fstab and /boot? mike@mike-MS-7800:~$ /etc/fstab bash: /etc/fstab: Permission denied mike@mike-MS-7800:~$ df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/ubuntu--vg-root 913G 11G 856G 2% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 1.7G 4.0K 1.7G 1% /dev tmpfs 335M 1.6M 333M 1% /run none 5.0M 4.0K 5.0M 1% /run/lock none 1.7G 14M 1.7G 1% /run/shm none 100M 52K 100M 1% /run/user /dev/sda2 237M 182M 43M 81% /boot /dev/sda1 487M 3.4M 483M 1% /boot/efi /dev/sr1 31M 31M 0 100% /media/mike/Optus Mobile mike@mike-MS-7800:~$ I ran this from the terminal and all is now working. dpkg -l 'linux-*' | sed '/^ii/!d;/'"$(uname -r | sed "s/\(.*\)-\([^0-9]\+\)/\1/")"'/d;s/^[^ ]* [^ ]* \([^ ]*\).*/\1/;/[0-9]/!d' | xargs sudo apt-get -y purge

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  • Alternative site to Mike Gunderloy's "The Daily Grind" (Larkware)?

    - by splattne
    As a developer who is always looking for new resources and information, I loved Mike Gunderloy's blog "The Daily Grind" on www.larkware.com ("We get up early, so you don't have to.") Unfortunately (for me) Mike decided to discontinue the blog in December 2007. So, my question: is there a similar blog / site which provides such good links and resources on a daily basis? I couldn't find one. Thanks! Update: to be clear: I am specifically looking for a site like larkware.com, a kind of aggregator/meta-site of information about interesting articles, components, software for (.NET) developers.

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  • What would be the fastest way of storing or calculating legal move sets for chess pieces?

    - by ioSamurai
    For example if a move is attempted I could just loop through a list of legal moves and compare the x,y but I have to write logic to calculate those at least every time the piece is moved. Or, I can store in an array [,] and then check if x and y are not 0 then it is a legal move and then I save the data like this [0][1][0][0] etc etc for each row where 1 is a legal move, but I still have to populate it. I wonder what the fastest way to store and read a legal move on a piece object for calculation. I could use matrix math as well I suppose but I don't know. Basically I want to persist the rules for a given piece so I can assign a piece object a little template of all it's possible moves considering it is starting from it's current location, which should be just one table of data. But is it faster to loop or write LINQ queries or store arrays and matrices? public class Move { public int x; public int y; } public class ChessPiece : Move { private List<Move> possibleMoves { get; set; } public bool LegalMove(int x, int y){ foreach(var p in possibleMoves) { if(p.x == x && p.y == y) { return true; } } } } Anyone know?

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  • Exchange Server 2007 Forwarding Circles

    - by LorenVS
    Hello, I asked a question quite a while ago about two members of an organization who wanted to receive all of each other's emails, and yet maintain seperate mailboxes. (so all emails to mike@company get sent to mike and dave and all emails to dave@company get sent to mike and dave). At the time, I actually only needed to implement one side of this (only mikes emails got sent to both receipients) and (with the help of ServerFault) I set up forwarding on dave's inbox so that all of his emails would also be sent to mike. I'm now in a situation where I have to implement the other side of this relation (such that mike's emails will also forward to dave). I still remember how to set up the forwarding rule, but I'm worried that I might be creating a circular forwarding rule such that mike@compnay forwards to dave@company which forwards to mike@company and so on. Can anyone clear up my confusion (just want to make sure I don't make a stupid mistake). Thanks a ton

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  • Why is gcc failing with "unrecognized command line option "-L/lusr/opt/mpfr-2.4.2/lib" "?

    - by Mike
    My sysadmin recently installed a new version of GCC, in /lusr/opt/gcc-4.4.3. I tested it as follows: mike@canon:~$ cat test.c int main(){ return 0; } mike@canon:~$ gcc test.c /lusr/opt/gcc-4.4.3/libexec/gcc/i686-pc-linux-gnu/4.4.3/cc1: error while loading shared libraries: libmpfr.so.1: cannot open shared object file: No such file or directory After informing my sysadmin about this, he said to add /lusr/opt/mpfr-2.4.2/lib:/lusr/opt/gmp-4.3.2/lib to my LD_LIBRARY_PATH. After doing this, I get the following error: mike@canon:~$ gcc test.c cc1: error: unrecognized command line option "-L/lusr/opt/mpfr-2.4.2/lib" First, my sysadmin wasn't entirely sure this was the best workaround(though he did say it worked for him...), so is there a better solution? Second, why am I getting a linker error from cc, and how can I fix it? Some information which may be helpful: mike@canon:~$ env | grep mpfr OLDPWD=/lusr/opt/mpfr-2.4.2/lib LD_LIBRARY_PATH=/lusr/opt/mpfr-2.4.2/lib:/lusr/opt/gmp-4.3.2/lib: mike@canon:~$ echo $LDFLAGS (the above is a blank line)

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  • How can I use the Boost Graph Library to lay out verticies?

    - by Mike
    I'm trying to lay out vertices using the Boost Graph Library. However, I'm running into some compilation issues which I'm unsure about. Am I using the BGL in an improper manner? My code is: PositionVec position_vec(2); PositionMap position(position_vec.begin(), get(vertex_index, g)); int iterations = 100; double width = 100.0; double height = 100.0; minstd_rand gen; rectangle_topology<> topology(gen, 0, 0, 100, 100); fruchterman_reingold_force_directed_layout(g, position, topology); //Compile fails on this line The diagnostics produced by clang++(I've also tried GCC) are: In file included from test.cpp:2: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:3: error: no member named 'dimensions' in 'boost::simple_point<double>' BOOST_STATIC_ASSERT (Point::dimensions == 2); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from test.cpp:2: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:13: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/graph_traits.hpp:15: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/tuple/tuple.hpp:24: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/static_assert.hpp:118:49: note: instantiated from: sizeof(::boost::STATIC_ASSERTION_FAILURE< BOOST_STATIC_ASSERT_BOOL_CAST( B ) >)>\ ^ In file included from test.cpp:2: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:3: note: instantiated from: BOOST_STATIC_ASSERT (Point::dimensions == 2); ^ ~~~~~~~ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:31: note: instantiated from: BOOST_STATIC_ASSERT (Point::dimensions == 2); ~~~~~~~^ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:417:19: note: in instantiation of template class 'boost::grid_force_pairs<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &> >' requested here make_grid_force_pairs(topology, position, g)), ^ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:431:3: note: in instantiation of function template specialization 'boost::fruchterman_reingold_force_directed_layout<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, boost::no_property, boost::no_property, boost::listS>, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &>, boost::square_distance_attractive_force, boost::attractive_force_t, boost::no_property>' requested here fruchterman_reingold_force_directed_layout ^ test.cpp:48:3: note: in instantiation of function template specialization 'boost::fruchterman_reingold_force_directed_layout<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, boost::no_property, boost::no_property, boost::listS>, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &> >' requested here fruchterman_reingold_force_directed_layout(g, position, topology); ^ 1 error generated.

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  • There seems to be some 'lingering' SSH connections on my server. How do I fix it?

    - by mike
    [root@server mike]# w 14:43:35 up 83 days, 1:25, 1 user, load average: 0.00, 0.00, 0.00 USER TTY FROM LOGIN@ IDLE JCPU PCPU WHAT mike pts/1 dsl-IP.w 14:43 0.00s 0.01s 0.03s sshd: mike [priv] [root@server mike]# ps aux | grep ssh root 1350 0.0 0.1 5276 1044 ? Ss Aug27 0:00 /usr/sbin/sshd root 14328 0.0 0.2 8020 2580 ? Ss 12:49 0:00 sshd: dave [priv] dave 14332 0.0 0.1 8020 1532 ? S 12:49 0:00 sshd: dave@notty dave 14333 0.0 0.1 4696 1444 ? Ss 12:49 0:00 /usr/lib/openssh/sftp-server root 14344 0.0 0.2 8020 2580 ? Ss 12:59 0:00 sshd: dave [priv] dave 14347 0.0 0.1 8168 1564 ? S 13:00 0:00 sshd: dave@notty dave 14348 0.0 0.1 4700 1504 ? Ss 13:00 0:00 /usr/lib/openssh/sftp-server root 14351 0.0 0.2 8020 2580 ? Ss 13:04 0:00 sshd: dave [priv] dave 14355 0.0 0.1 8168 1560 ? S 13:04 0:00 sshd: dave@notty dave 14356 0.0 0.1 4696 1472 ? Ss 13:04 0:00 /usr/lib/openssh/sftp-server root 14373 0.0 0.2 8020 2584 ? Ss 13:15 0:00 sshd: dave [priv] dave 14377 0.0 0.1 8168 1560 ? S 13:15 0:00 sshd: dave@notty dave 14378 0.0 0.1 4704 1500 ? Ss 13:15 0:00 /usr/lib/openssh/sftp-server root 14385 0.0 0.2 8020 2584 ? Ss 13:28 0:00 sshd: dave [priv] dave 14389 0.0 0.1 8168 1592 ? S 13:28 0:00 sshd: dave@notty dave 14390 0.0 0.1 4696 1508 ? Ss 13:28 0:00 /usr/lib/openssh/sftp-server root 14392 0.0 0.2 8020 2588 ? Ss 13:30 0:00 sshd: dave [priv] dave 14396 0.0 0.1 8168 1604 ? S 13:30 0:00 sshd: dave@notty dave 14397 0.0 0.1 4696 1492 ? Ss 13:30 0:00 /usr/lib/openssh/sftp-server root 14402 0.0 0.2 8020 2584 ? Ss 13:33 0:00 sshd: dave [priv] dave 14406 0.0 0.1 8020 1536 ? S 13:33 0:00 sshd: dave@notty dave 14407 0.0 0.1 4696 1460 ? Ss 13:33 0:00 /usr/lib/openssh/sftp-server root 14428 0.0 0.2 8020 2584 ? Ss 13:45 0:00 sshd: dave [priv] dave 14432 0.0 0.1 8168 1580 ? S 13:45 0:00 sshd: dave@notty dave 14433 0.0 0.1 4704 1512 ? Ss 13:45 0:00 /usr/lib/openssh/sftp-server root 14439 0.0 0.2 8020 2580 ? Ss 13:53 0:00 sshd: dave [priv] dave 14443 0.0 0.1 8020 1532 ? S 13:53 0:00 sshd: dave@notty dave 14444 0.0 0.1 4696 1448 ? Ss 13:53 0:00 /usr/lib/openssh/sftp-server root 14480 0.0 0.2 8020 2584 ? Ss 14:11 0:00 sshd: dave [priv] dave 14484 0.0 0.1 8168 1588 ? S 14:11 0:00 sshd: dave@notty dave 14485 0.0 0.1 4704 1492 ? Ss 14:11 0:00 /usr/lib/openssh/sftp-server root 14487 0.0 0.2 8020 2580 ? Ss 14:12 0:00 sshd: dave [priv] dave 14490 0.0 0.1 8020 1552 ? S 14:12 0:00 sshd: dave@notty dave 14492 0.0 0.1 4696 1472 ? Ss 14:12 0:00 /usr/lib/openssh/sftp-server root 14510 0.0 0.2 8020 2584 ? Ss 14:35 0:00 sshd: dave [priv] dave 14514 0.0 0.1 8168 1568 ? S 14:35 0:00 sshd: dave@notty dave 14515 0.0 0.1 4700 1492 ? Ss 14:35 0:00 /usr/lib/openssh/sftp-server root 14517 0.0 0.2 8020 2580 ? Ss 14:37 0:00 sshd: dave [priv] dave 14521 0.0 0.1 8020 1548 ? S 14:38 0:00 sshd: dave@notty dave 14522 0.0 0.1 4696 1464 ? Ss 14:38 0:00 /usr/lib/openssh/sftp-server root 14538 0.0 0.2 8020 2620 ? Ss 14:43 0:00 sshd: mike [priv] mike 14542 0.0 0.1 8020 1560 ? S 14:43 0:00 sshd: mike@pts/1 root 14554 0.0 0.0 1720 560 pts/1 S+ 14:43 0:00 grep ssh As you can see above, I, mike, am logged into SSH executing commands. This is shown from the w command. However, there's an odd amount of SSH related processes currently running. I figured dave's sftp session might not show up in the output of w for whatever reason but that doesn't explain all the running processes... What's wrong? :/

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  • What is the lightest way to make a huge chess-like grid?

    - by Sotkra
    Hey there I'm working on a browser-game and I can't help but wonder about what's the lightest way to make the grid/board on which the game takes place. Right now, as a mere sample, I'll show you this: http://sotkra.com/game/ Now, as the grid gets bigger and bigger, the table and its td's create a very heavy filepage which in turn...sucks in more resources from the browser engine and computer. So, is a table with td's the most lightweight way to craft a huge grid-like board or is there something lighter that you recommend? Cheers Sotkra

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  • How do you measure the value of your software?

    - by Mike
    Hi, One of the principles of agile is that you should measure working software: Working software is the primary measure of progress - 12 principles of Agile The thing is, while I can measure my software in terms of stories done, bugs squashed or the volume of defect reports decreasing, I'm stuck on how to measure the value of my software. If I use Mike Cohn as an example and his helping SalesForce.com deliver 500% more value to it's customers compared to the previous year* - how do I measure that increase? How do I measure where I am right now? Other metrics he uses are the number of features and the number of features per developer. This is something I could work out if my backlog was in good order and the stories were cut up by 'feature', but we're just starting out with Agile, so I need some way of working out what the value is we deliver now, then use a similar metric in say, six months, to see if we've increased our output. I've heard about measuring value of software by an uptick in revenue, or an increase in customer satisfaction (how would you measure that though?) but those increases could be attributed to anything in the company (sales, accounting, support) and not directly to the work my department is doing. So, how do you guys measure the value of your software and how did you start? Thanks, Mike *Succeeding With Agile - Mike Cohn

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  • UK Partner Briefing – Business Analytics - 24 Sept 2012

    - by Mike.Hallett(at)Oracle-BI&EPM
    Monday 24th September 2012 - Oracle City Office, London Register Here for this important, free briefing Oracle Partners are invited to attend this Business Analytics Partner Briefing on 24th September 2012 in Oracle’s London Moorgate Offices with Particular focus on Exalytics, Endeca and, BI Mobile. Who should attend? Oracle Business Analytics is one of our fastest growing product lines, hence this briefing will be of value to any executives looking for new business opportunities or extending their existing Analytics line of business Background This half day event will inform you of Oracle's Business Analytics strategy, how your organisation can gain commercial advantage from reselling and deploying Oracle's BI portfolio, and the tools and resources to support your sales engagements. Agenda 13:45 – Registration, Coffee, and iPad set up 14:30 – Briefing Commences: Welcome & Introduction to the Business Analytics FY13 Strategy from Mike Pell, VP UK Business Analytics Sales 15:15 – Exalytics: Speed of Thought Analytics 16:00 – Mobile BI & Endeca 16:45 – Event Wrap-up and Q&A 17:00 – Meet the UK BI Sales Team: Networking Please note – If you have an iPad please bring it with you to the session, as we will be helping to set these up with BI Mobile from 13:45 onwards. Click here to register now for this briefing for Oracle Partners. Best regards, Mike Pell                                  Duncan Fitter                           Mike Thompson VP UK Analytics Sales             BA Business Development       Alliances & Channels

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  • Add 2 values to 1 key in a PHP array

    - by Mike Munroe
    I have a result set of data that I want to write to an array in php. Here is my sample data: **Name** **Abbrev** Mike M Tom T Jim J Using that data, I want to create an array in php that is of the following: 1|Mike|M 2|Tom|T 3|Jim|j I tried array_push($values, 'name', 'abbreviation') [pseudo code], which gave me the following: 1|Mike 2|M 3|Tom 4|T 5|Jim 6|J I need to do a look up against this array to get the same key value, if I look up "Mike" or "M". What is the best way to write my result set into an array as set above where name and abbreviation share the same key?

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  • Silverlight Cream for December 11, 2010 -- #1007

    - by Dave Campbell
    In this Issue: Mike Wolf, Colin Eberhardt, Mike Snow(-2-, -3-), David Kelley(-2-, -3-), Jesse Liberty(-2-), Erik Mork, Jeff Blankenburg, Laurent Duveau, and Jeremy Likness(-2-). Above the Fold: Silverlight: "The definitive guide to Notification Window in Silverlight 4" Laurent Duveau WP7: "Making the MS Adcontrol REALLY work on phone 7" David Kelley Silverlight 5: "Silverlight 5: In the Trenches" Mike Wolf From SilverlightCream.com: Silverlight 5: In the Trenches How many people can discuss Silverlight 5 'In the Trenches' ... apparently Mike Wolf can, and that's just what he's done in the post to whet your whistle (do people say that any more?) for when we can all get our hands on the bits. Visiblox, Visifire, DynamicDataDisplay – Charting Performance Comparison Colin Eberhardt responds to reader requests, and revisits his Charting Performance after also some discussion with David Anson about the Silverlight Toolkit. This time including Dynamic Data Display which is quite impressive in the ratings... check out the post and the code. Win7 Mobile Back Arrow Key Interception The simple fact is heavy bloggers rise, like Cream, to the top of my list, and I've been missing some goodness from Mike Snow... he's blogging WP7 stuff now... first up of the 'missed' ones is this one on intercepting the Back Arrow Key. Animating the Color of an Object Switching back to Silverlight in general, Mike Snow's next post is on Animating color of an object, such as text foreground. Tombstoning on the Win7 Mobile Platform And now back to WP7, Mike Snow is discussing Tombstoning... discussing the various aspects of it, and some code to use, if you haven't gotten your head around this one yet. What I tell Designers to give me... Integrating and Digital Zen David Kelley has a post up describing what he needs from designers to get his job done... I heard him discussing this at the Firestarter, and didn't realize he had written it up... these 8 items are things learned by doing, and should be discussed with your designers. Making the MS Adcontrol REALLY work on phone 7 David Kelley also has a post up discussing how to really get the Ad control working on WP7 apps... since I've seen lots of posts about this, having a definitive explanation from someone that's doing it is a good thing. Performance Optimization on Phone 7 In a break from his norm of discussing UX, David Kelley is talking about performance on WP7 devices in this post. Windows Phone From Scratch #10 – Visual State Part 2 When I saw Jesse Liberty's latest post, I realized I had missed his Part 2 of VSM for WP7 ... don't you miss it... this completes the good stuff from number 9 :) Windows Phone From Scratch #11 – Behaviors Jesse Liberty's latest Windows Phone from Scratch is up... and he's talking about Behaviors this time out... more of an overview or introduction to behaviors, but all good Show 112: Scott Guthrie on Silverlight 5 Erik Mork's latest Sparkling Client podcast is up and he was able to get some time with Scott Guthrie at the Firestarter. What I Learned in WP7 – Issue #1 Jeff Blankenburg decided to do another series, only this one isn't promised as every day... it's "What I Learned in WP7" ... and the first is up... good interesting bits found surrounding the WP7 device. The definitive guide to Notification Window in Silverlight 4 Laurent Duveau has a great post up that will have you doing Silverlight 'toast' notifications in no time... good descriptions and source. Lessons Learned in Personal Web Page Part 1: Dynamic XAML Jeremy Likness has rebuilt his personal website in Silverlight and is sharing some of that experience on his blog. This first post discusses the dynamic content. He used Jounce, of course, and included the Silverlight Navigation Framework, and... you can download all the source Lessons Learned in Personal Web Page Part 2: Enter the Matrix Jeremy Likness's second post about building his website is all about the 'Matrix' page ... pretty cool stuff... check it out... I think it looks great Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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