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  • Can I make a web based video recording?

    - by Roman
    I want to have a web site which switches the web camera of users, makes a video recording and send results to my web server. Is it possible to do that? I think it should be. For example such sites as chatroulette.com starts web camera. Should it be done with the Adobe Flash technologies? Is it hard to do that?

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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • Capture form fields and repopulate the form with them

    - by Joel Cunningham
    I am currently testing a large web form and would like to be able to easily populate the form with several different lots of test data without having to type them each time. Is there a generic way to capture form inputs on a web page and have them repopulated on a different page load? I thought a tool like greasemonkey might be able to do something like this.

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  • space in url; did browser got smarter or server?

    - by Xah Lee
    It looks like today you no longer to have to encode spaces by %20 in your html links or image links. For example, suppose you have this image at ?http://example.com/i/my house.jpg?. Notice the space there. In your html code, you can just do this: <img src="http://example.com/i/my house.jpg" alt="my house"> It work in all current version of browsers. Though, what i'm not sure is that whether the browser encodes it before requesting the url, or a particular server will do the right with with paths with space? (apache)

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  • Which graphical enviroment?

    - by Knowing me knowing you
    Which graphical environment (MFC, ATL, QT etc.) should I concentrate on, in order to be more employable? I don't want to spend months learning something only to discover that "no one" really use this or this really sucks, and "all" pros are using only such and such.

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  • web applications tend to have a admin panel?

    - by ajsie
    i wonder if large web applications like twitter and facebook have admin panels to handle CRUD for users, posts, images, themes and so on just like in CMS like drupal? so programmers have to code the front for the regular users AND back for the administrators? if i develop an web application is it recommended that i also code the admin part? or is it unnecessary since i can handle all directly in mysql and by editing php scripts directly? share your thoughts! thanks

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  • Would you take a paycut [closed]

    - by arinte
    I make 90K doing JEE5 (it is open I can use any tech I want which is nice) but don't like what I am doing to because it is too hw related. I have an offer for 88K and a bonus that would be 10% (almost assured) that I would guess would be paid in the 4th quarter. It is a j2ee, supposed to be moving to jee5 and there are no hw dependencies (banking type work). I think I would be interested, but I have always been told you do not take a pay cut and don't move laterally (go to another job at the same pay). I have been on other interviews but this is the only one that has panned out. Also with the current job there is 401k match, but with the new one there is 401k also and a pension. What would you do?

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  • php lampp permissions of fopen function

    - by marmoushismail
    hi i'm programming php using: netbeans 6.8 lampp for ubuntu (xampp) apache which came with xampp $fh = fopen("testfile2.txt", 'w') or die("Failed to create file"); $text ="hello man cool good"; fwrite($fh, $text) or die("Could not write to file"); fclose($fh); echo "File 'testfile.txt' written successfully"; //i get the next error: Warning: fopen(testfile2.txt) [function.fopen]: failed to open stream: Permission denied in /home/marmoush/allprojects/phpprojects/myindex.php on line 91 Failed to create file anyway i know what this error is; it's about folder and files permissions; i looked into the folder permission tab made access available for "others" group ( to read and write) the program worked result was a file (test.txt) so i looked at the created file permission it appears to be that (php , xampp or whoever) creates file with (nobody permission) I have 2 QUESTIONS: 1- what if i need the file created by (php code and xampp ) to have the "root or user or myname" permissions ?? where to set this setting 2-also my concern (what if i send this files to actual web server will it make nobody permissions also nobody ? when they create files

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  • Real time web mashup

    - by luca
    Apart from the legal issues.. I'd like to create a website that is the exact copy of another website (I do not own but I know will let me do this) where I change a few things, mainly swap images and hide some divs.. So my "website".. how should I build it? I thought something like an Iframe and javascript but I have no idea if this makes sense.. any idea?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Code Colorer Being Used

    - by Sarfraz
    Hello, I visited this site and i really liked the code colorer used by it (apart from that CSS3 article on speech bubbles). I went through the source code of that page but could not find which syntax highlighter is being used there. Does any one have an idea?

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  • The connection was reset

    - by jabberbuzz
    "The connection to the server was reset while the page was loading." Hi, I am trying to load a php page on apache , but none of the static content gets loaded. Using firebug I captured the static url and tried it separately, when I received "The connection was reset" message. The site works other computers mac, windows, linux but no on mine. I have deleted the cache, disabled firewall, changed my dns service and followed every possible suggestion on the web. I have no clue on why this is happening. Stack-overflow has been my bible and has never let me down before, hope it still doesn't ... Thanks a lot in advance .... please please please , i really have to figure out this error. Regards Dilip

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  • Is it more efficient (Performance) to store the CFC in application variables OR instance the CFC on the page call?

    - by Mitchell Guimont
    Hello, I'm working on a ColdFusion dynamic website. For this website, there are a lot of CFCs and a lot of functions within each CFC. Would it be more efficient to store an instance of the CFC in an application variable, then to instance each CFC separately on each page load. For each page, at most 2 separate CFCs get called. I'm also interested in how performance will be effected when requests increase (Stress). Thanks!

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  • What web platform is right for me?

    - by egervari
    I've been looking at web frameworks like Rails, Grails, etc. I'm used to doing applications in Spring Framework with Hibernate... and I want something more productive. One of the things I realized is that while some of the things in Grails is sexy, there are some serious problems with it. Grails' controllers: 1) are implemented awfully. They don't seem to be able to extend from super classes at runtime. I tried this to add base actions and helper methods, and this seems to cause grails to blow up. 2) are based on an obsolete request parameters model (rather than form backing objects, which are much nicer). 3) are hard to test. Command objects are treated totally differently... and it's actually MUCH harder to write the test than it is to write the controller code. 4) Command objects operate totally differently. They are pre-validated and bound, which causes a lot of inconsistencies than basic parameter model. 5) Command objects are not reusable, and it's a pain in the rear to reuse most of the stuff from the domain classes, like constraints and fields. This is TRIVIAL to do in basic Spring. Why the hell was it not trivial to do in Grails? 6) The scaffolding that is generated is pure crap. It doesn't generalize inserts and updates... and it actually copy/pastes a pile of code in two views: create.gsp and edit.gsp. The views themselves are gargantuan piles of doggie do-do. This is further compounded by the fact that it uses low-level parameters and not objects. Integration tests are 30x slower than a Spring integration test. It is disgusting. Some mocking tests are so hard to write and aren't guaranteed to work when it's deployed, that I think it discourages fast, tdd test cycles. Most things seem to screw up grails while it's running, like adding a taglib, or anything really. The server restart problem wasn't solved at all. I'm starting to think going with Spring/Hibernate/Java is the only way to go. While there is a pretty big cost at startup, I know it'll eventually smooth out. It sucks I can't use a language like Scala... because idiomatically, it is so incompatible with Hibernate. This app is also not a run-of-the-mill UI over a database. It's got some of that, but it's not going to be a slouch. I am deathly scared of Grails now because of how crap it is in the Controller layer. Suggestions on what I can do?

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • How to test a site rigorously?

    - by Sarfraz
    Hello, I recently created a big portal site. It's time for putting it to test. How do you guys test a site rigorously? What are the ways and tools for that? Can we sort of mimic hundreds of virtual users visiting the site to see its load handling? The test should be for both security and speed Thanks in advance.

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  • What's the best way to monetize Android Game ?

    - by zed_0xff
    I'm developing an Android game, it has 20k downloads so far. But I'm not in US region, so I can't just SELL it via Android Market, so it's free. So, I'm looking for a best legal way to earn some money from my game. PS: Game already has AdMob ads, and I'm looking for something better.

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  • Enterprise library not responding.

    - by Costa
    Hi I spent a day trying to make Ent Lib Logging work and log anything into database or event log, I have a web application and console application withe the same Ent Lib config, only the console is capable to log into the Event Log, I tried everything with permissions, but I don't know what exactly I am doing, which services should have what, It does not work!! HELP This is the config file which is automatically generated from Ent Lib utility and it works only on App.config, not on web.config <loggingConfiguration name="Logging Application Block" tracingEnabled="true" defaultCategory="General" logWarningsWhenNoCategoriesMatch="true" revertImpersonation="false"> <listeners> <add source="Logger" formatter="Text Formatter" log="Application" machineName="" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FormattedEventLogTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" traceOutputOptions="None" filter="All" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Formatted EventLog TraceListener" /> </listeners> <formatters> <add template="Timestamp: {timestamp}&#xD;&#xA;Message: {message}&#xD;&#xA;Category: {category}&#xD;&#xA;Priority: {priority}&#xD;&#xA;EventId: {eventid}&#xD;&#xA;Severity: {severity}&#xD;&#xA;Title:{title}&#xD;&#xA;Machine: {machine}&#xD;&#xA;Application Domain: {appDomain}&#xD;&#xA;Process Id: {processId}&#xD;&#xA;Process Name: {processName}&#xD;&#xA;Win32 Thread Id: {win32ThreadId}&#xD;&#xA;Thread Name: {threadName}&#xD;&#xA;Extended Properties: {dictionary({key} - {value}&#xD;&#xA;)}" type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Text Formatter" /> </formatters> <categorySources> <add switchValue="All" name="General"> <listeners> <add name="Formatted EventLog TraceListener" /> </listeners> </add> </categorySources> <specialSources> <allEvents switchValue="All" name="All Events" /> <notProcessed switchValue="All" name="Unprocessed Category" /> <errors switchValue="All" name="Logging Errors &amp; Warnings"> <listeners> <add name="Formatted EventLog TraceListener" /> </listeners> </errors> </specialSources> </loggingConfiguration> thanks

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  • XNA how to organize code with game components (managers)

    - by Johannes
    XNA If I have a button class, and I have a buttonManager class that manages what buttons to be drawn to the screen depending on what the current game state is (main menu, in game, etc), how do I organize my code so that when I click on a button, it takes the user to a different screen. (ex. options menu, ingame). To be more specific, if I were to put the check to see if the user clicks on the button within the buttonManager how would I have the game switch and run the actual game (which is in an entire different class)? Main gameclass buttonManager game component (adds buttons) Button class

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