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  • Can I assign array size using NSMutableArray?

    - by Tattat
    I used to be a Java Programmer, which the array need to declare the very first time, like this: int[] anArray; // declares an array of integers anArray = new int[10]; // allocates memory for 10 integers I don't know whether the Objective C , NSMutableArray also give me this ability or not. Actually, I want to make a 10*10 array. thz in advance.

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  • Destructors in C++

    - by user265260
    does the Destructor deallocate memory assigned to the object which it belongs to or is it just called so that it can perform some last minute housekeeping before the object os deallocated by the compiler?

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  • Light Weight repalcement to GNOME for Ubuntu

    - by Talguy
    I am working on rolling a bit of my own version of linux for my real time car application. I plan to base it off of minimal ubuntu (only needsd 32 MB of memory). I am not the most skilled person with linux so not really sure how to assess components when adding them to my system. What I am looking for is a lightweight windows manager to replace gnome and it has to support the gtkmm library. Does anyone know of one?

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  • Unable to debug St9bad_alloc error. Tried reducing the size of the data structure, error still persists

    - by timtowtdi
    I get a St9bad_alloc error which I'm unable to debug. I tried reducing the size of the data structure to eliminate the possibility that I might be running out of memory but that doesn't seem to be the case. These are the relevant files:- gdb backtrace: http://pastebin.com/5hFhHXnL TraceCache.cc: http://pastebin.com/j8vK812j I can't understand how, in the backtrace it jumps from TraceCache.cc:55 to TraceCache.cc:34 whereas in my code I can't see any such path. Please let me know in case any other information is required. Thanks

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  • Possible reasons and resolutions for time out

    - by ming yeow
    I cannot SSH into my instance - Operation timed out. What could be the reasons why, and what can I do to resolve it? Rebooting normally takes a long time to take effect, and might just makes things worst UPDATE: It is not about permissions - i can log in normally just fine. I suspect it might be because of memory issues

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  • problems with 'free' in C

    - by lego69
    hello, can somebody please explain can I free const char* ? I allocated new memory using malloc and when I'm trying to free it I always receive an error incompatible pointer type thanks in advance something like this char* name="Arnold"; const char* str=malloc(stlen(name)+1); free(str); <- here bug

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  • How many keys are too many in memcached?

    - by jack
    I currently have about 650,000 items in memcached (430MB memory used) and the number is still increasing. It's expected to exceed 1,000,000 items before going flat. Current hit/miss ratio is 25:1 so the efficiency is pretty good. I just wanted to ask is one million items in memcached on single server too many? If no, how many is too many?

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  • if with multiple conditions, order of execution

    - by markus
    Hi, In an if statement with multiple conditions is second executed if the outcome is clear after checking the first condition? example: if(i>0 && array[i]==0){ } If I swap the conditions a seg fault may occur for negative values of i but this way the memory debugger doesn't find a problem. Can I be sure that this works always or do have have to use nested if statements?

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  • Delphi: Which are the downsides of having unused units listed in the uses clause?

    - by user193655
    I use cnPack Uses cleaner, but in general which are the downsides of having useless units? I know some of them: 1) of course if the unit is never used across the full project there will be useless resource consuption 2) the code insight will give useless results 3) the code insight will be slower But imagine a simple case: I have a project with 2 forms, I use StrUtils in one of them but I declared StrUtils in both of them... Is there any downside in temrs of memory consumption in this case or not?

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  • How do games move around objects (in general) (OGL)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • GC generation 3 appearing in windbg

    - by Johnv2020
    I've a dump file of a process I'm running (trying to find a memory leak) One thing I've noticed is that when I dump the bigger objects via !do windbg tells me that they are GC generation 3 ?? All of these are byte arrays so when I look at all the byte arrays in the dump I can see GC generations 0, 1, 2 & 3. Could someone explain whats going on here as I thought there was only 3 generations of GC.

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  • Python templates for huge HTML/XML

    - by newtover
    Hello, Recently I needed to generate a huge HTML page containing a report with several thousand row table. And, obviously, I did not want to build the whole HTML (or the underlying tree) in memory. As result, I built the page with the old good string interpolation, but I do not like the solution. Thus, I wonder whether there are Python templating engines that can yield resulting page content by parts.

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  • Linq To Text Files

    - by j-t-s
    Hi All I have a Text File (Sorry, I'm not allowed to work on XML files :(), and it includes customer records. Each text file looks like: Account_ID: 98734BLAH9873 User Name: something_85 First Name: ILove Last Name: XML Age: 209 etc... And I need to be able to use LINQ to get the data from these text files and just store them in memory. I have seen many Linq to SQL, Linq to BLAH but nothing for Linq to Text. Can someone please help me out abit? Thank you

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  • Features to remove from C++

    - by Justin Ethier
    This question was inspired by What features would you like to see added to C++? (also see What features do you miss in C++?). C++ is a great general-purpose language, but perhaps too general and feature-rich: multiple inheritance, operator overloading, manual memory management, templates, smart pointers, virtual destructors, legacy frameworks (think MFC), and I could go on. Is there any one feature or aspect of C++ that you would like removed to make our lives easier as C++ developers? One feature per answer, please.

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