Search Results

Search found 27946 results on 1118 pages for 'output buffer empty'.

Page 303/1118 | < Previous Page | 299 300 301 302 303 304 305 306 307 308 309 310  | Next Page >

  • Regular Expression to replace part of URL in XML file

    - by Richie086
    I need a regular expression in Notepad++ to search/replace a string. My document (xml) has serveral thousand lines that look similar to this: <Url Source="Output/username/project/Content/Volume1VolumeName/TopicFileName.htm" /> I need to replace everything starting from Volume1 to .htm" / to replaced with X's or some other character to mask the actual file names in this file. So the resulting string would look like this after the search/replace was performed: <Url Source="Output/username/project/Content/Volume1XxxxxxXxxx/XxxxxXxxxXxxx.htm" /> I am working with confidential information that I cannot release to people outside of my company, but i need to send an example log file to a 3rd party for troubleshooting purposes. FYI the X's do not need to follow the upper/lower case after the replacement, i was just using different case X's for the hell of it :)

    Read the article

  • wireless is disabled by hardware lenovo 3000g430

    - by sudheer
    sir i have problem with my wifi switch sir please tell me solution for my problem (wifi is disabled by hardware). output of sudo lshw -C network is sudo] password for sudheer: *-network DISABLED description: Wireless interface product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:06:00.0 logical name: eth2 version: 01 serial: 00:21:00:72:3a:93 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11bg resources: irq:19 memory:f4700000-f4703fff *-network description: Ethernet interface product: NetLink BCM5906M Fast Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:07:00.0 logical name: eth0 version: 02 serial: 00:1e:68:ad:24:0b size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=sb v3.04 ip=172.16.52.79 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:47 memory:f4600000-f460ffff output of iwconfig is lo no wireless extensions. eth2 IEEE 802.11 Access Point: Not-Associated Link Quality:5 Signal level:0 Noise level:0 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. sudheer@sudheer:~$ sudo iwlistscanning sudo: iwlistscanning: command not found ***sudheer@sudheer:~$ sudo iwlist scanning*** lo Interface doesn't support scanning. eth2 Failed to read scan data : Invalid argument eth0 Interface doesn't support scanning.

    Read the article

  • tail -f updates slowly

    - by Cliff
    I'm not sure why, but on my Macbook Pro running lion I get slow updates when I issue "tail -f" on a log file that is being written to. I used to use this command all the time at my last company but that was typically on Linux machines. The only thing I can think of that would possibly slow the updates are buffering of output and/or maybe a different update interval on a Mac vs. Linux. I've tried with several commands all which write to stout relatively quickly but give slow updates to the tail command. Any ideas? Update I am merely running a python script with a bunch of prints in it and redirecting to a file vi " my output.log". I expect to see updates near real time but that doesn't seem to be the case.

    Read the article

  • Unable to extend desktop

    - by CSharperWithJava
    I'm trying to hook up my TV to my computer as a gaming/multimedia center but I'm having troubles setting it up. I have a custom built machine running Windows 7 RC. It has an ATI Radeon 4800 video card with 2 dvi output and 1 S-video output. I have an s-video to composite adapter that connects to my tv. (It's an old TV with only Cable, composite, and s-video connections). I can switch the desktop to my TV without a problem, but I can't duplicate or extend my desktop onto it. I've installed the latest drivers and Catalyst Control Center, but it won't let it work any more readily than Windows would. Any suggestions? Would using an s-video cable instead of the adapter change anything? (The only reason I use the adapter is because it came with the graphics card) (Edit) I installed the latest drivers and I can now duplicate the screen (show on one monitor and on the TV), but I still can't extend the desktop.

    Read the article

  • Laptop power supplies, does current matter?

    - by CodeSlave
    I have two laptops (same manufacture), with the same type of power connector. However, the power supplies/transformers are slightly different. The output on the first laptop's power supply is 15.6 V at 8.0 A. The output on the second laptop's power supply is 15.6 V at 5A. Clearly the voltages are the same, but the currents are different. I assume the second laptop's power supply can not be used on the first, because it can't supply enough power to the laptop. However, can the first laptop's power supply be safely used on the second laptop?

    Read the article

  • Cryptswap boot error - can't mount?

    - by woody
    I believe i have my swap set up but am not sure because on start up it says that it is something along the lines of "could not mount /dev/mapper/cryptswap1 M for manual S for skip". But it appears to be mounted? I have already tried this solution with no success. When i run free -m the output is: total used free shared buffers cached Mem: 3887 769 3117 0 54 348 -/+ buffers/cache: 366 3520 Swap: 4026 0 4026 and sudo bklid is: /dev/sda1: UUID="9fb3ccd6-3732-4989-bfa4-e943a09f1153" TYPE="ext4" /dev/mapper/cryptswap1: UUID="bd9fe154-8621-48b3-95d2-ae5c91f373fd" TYPE="swap" and cat /etc/crypttab is: cryptswap1 /dev/sda5 /dev/urandom swap,cipher=aes-cbc-essiv:sha256 my /etc/fstab is: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda1 during installation UUID=9fb3ccd6-3732-4989-bfa4-e943a09f1153 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation #UUID=bb0e378e-8742-435a-beda-ae7788a7c1b0 none swap sw 0 0 /dev/mapper/cryptswap1 none swap sw 0 0 cat /proc/swaps output is: Filename Type Size Used Priority /dev/dm-0 partition 4123644 0 -1 Is my swap not setup correctly or how can i fix my boot message?

    Read the article

  • How do I pass vertex and color positions to OpenGL shaders?

    - by smoth190
    I've been trying to get this to work for the past two days, telling myself I wouldn't ask for help. I think you can see where that got me... I thought I'd try my hand at a little OpenGL, because DirectX is complex and depressing. I picked OpenGL 3.x, because even with my OpenGL 4 graphics card, all my friends don't have that, and I like to let them use my programs. There aren't really any great tutorials for OpenGL 3, most are just "type this and this will happen--the end". I'm trying to just draw a simple triangle, and so far, all I have is a blank screen with my clear color (when I set the draw type to GL_POINTS I just get a black dot). I have no idea what the problem is, so I'll just slap down the code: Here is the function that creates the triangle: void CEntityRenderable::CreateBuffers() { m_vertices = new Vertex3D[3]; m_vertexCount = 3; m_vertices[0].x = -1.0f; m_vertices[0].y = -1.0f; m_vertices[0].z = -5.0f; m_vertices[0].r = 1.0f; m_vertices[0].g = 0.0f; m_vertices[0].b = 0.0f; m_vertices[0].a = 1.0f; m_vertices[1].x = 1.0f; m_vertices[1].y = -1.0f; m_vertices[1].z = -5.0f; m_vertices[1].r = 1.0f; m_vertices[1].g = 0.0f; m_vertices[1].b = 0.0f; m_vertices[1].a = 1.0f; m_vertices[2].x = 0.0f; m_vertices[2].y = 1.0f; m_vertices[2].z = -5.0f; m_vertices[2].r = 1.0f; m_vertices[2].g = 0.0f; m_vertices[2].b = 0.0f; m_vertices[2].a = 1.0f; //Create the VAO glGenVertexArrays(1, &m_vaoID); //Bind the VAO glBindVertexArray(m_vaoID); //Create a vertex buffer glGenBuffers(1, &m_vboID); //Bind the buffer glBindBuffer(GL_ARRAY_BUFFER, m_vboID); //Set the buffers data glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_STATIC_DRAW); //Set its usage glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3D), 0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_TRUE, sizeof(Vertex3D), (void*)(3*sizeof(float))); //Enable glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); //Check for errors if(glGetError() != GL_NO_ERROR) { Error("Failed to create VBO: %s", gluErrorString(glGetError())); } //Unbind... glBindVertexArray(0); } The Vertex3D struct is as such... struct Vertex3D { Vertex3D() : x(0), y(0), z(0), r(0), g(0), b(0), a(1) {} float x, y, z; float r, g, b, a; }; And finally the render function: void CEntityRenderable::RenderEntity() { //Render... glBindVertexArray(m_vaoID); //Use our attribs glDrawArrays(GL_POINTS, 0, m_vertexCount); glBindVertexArray(0); //unbind OnRender(); } (And yes, I am binding and unbinding the shader. That is just in a different place) I think my problem is that I haven't fully wrapped my mind around this whole VertexAttribArray thing (the only thing I like better in DirectX was input layouts D:). This is my vertex shader: #version 330 //Matrices uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; //In values layout(location = 0) in vec3 position; layout(location = 1) in vec3 color; //Out values out vec3 frag_color; //Main shader void main(void) { //Position in world gl_Position = vec4(position, 1.0); //gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0); //No color changes frag_color = color; } As you can see, I've disable the matrices, because that just makes debugging this thing so much harder. I tried to debug using glslDevil, but my program just crashes right before the shaders are created... so I gave up with that. This is my first shot at OpenGL since the good old days of LWJGL, but that was when I didn't even know what a shader was. Thanks for your help :)

    Read the article

  • NeoAxis 3D disponible en version 1.3, le moteur de jeu ajoute le SSAO et une meilleure gestion du terrain

    NeoAxis 3D et maintenant disponible en version 1.3 La nouvelle version du moteur de jeu apporte le SSAO, des améliorations sur le terrain et plein d'autres surprises C'est en cette période de Noël que NeoAxis 3D, le moteur de jeu multi-plateforme revient avec une hotte fournit en cadeau pour nous, les développeurs. Tout d'abord, cette version estampillée 1.3 apporte le Screen Space Ambient Occlusion (SSAO). Une technique de rendu temps réel qui est grandement utilisée dans l'industrie pour permettre une approximation efficace de l'ambient occlusion (des ombres sont rajoutés selon le buffer de profondeur).. Celui-ci est implémenté tel un effet après rendu (post processing) afin de garder une bonne synergi...

    Read the article

  • Creating a DrawableGameComponent

    - by Christian Frantz
    If I'm going to draw cubes effectively, I need to get rid of the numerous amounts of draw calls I have and what has been suggested is that I create a "mesh" of my cubes. I already have them being stored in a single vertex buffer, but the issue lies in my draw method where I am still looping through every cube in order to draw them. I thought this was necessary as each cube will have a set position, but it lowers the frame rate incredibly. What's the easiest way to go about this? I have a class CubeChunk that inherits Microsoft.Stuff.DrawableGameComponent, but I don't know what comes next. I suppose I could just use the chunk of cubes created in my cube class, but that would just keep me going in circles and drawing each cube individually. The goal here is to create a draw method that draws my chunk as a whole, and to not draw individual cubes as I've been doing.

    Read the article

  • How can I automatically lower Spotify playback volume when my Video Editing program makes a sound?

    - by Mark Major
    I'd like to listen to Spotify while I am video editing. This is just casual listening - nothing to do with the editing work. How can I automatically fade out the volume of Spotify when my video editing program plays audio? I often need to hear the video editing audio without the distraction of Spotify playing over the top, but the video editing playback is too on/off/on/off to switch Spotify audio manually each time. Without background music, I get really sick of the repeated playback of the audio clips with only silence inbetween. I suppose what I needd is an app that monitors sound output from 'App A' and reduces the sound output from all others (Apps B, C, D, etc) when something is played.

    Read the article

  • Can't install the wireless driver in HP Pavilion dv2419us

    - by maqtanim
    I've just installed Ubuntu 13.04 in an old HP Pavilion dv2419us. The problem is, Ubuntu doesn't detect the wireless card. But it works fine in Windows 7. The following command returns nothing! lspci -vvnn | grep 14e4 And the lspci output is: 00:00.1 RAM memory: NVIDIA Corporation C51 Memory Controller 0 (rev a2) 00:00.2 RAM memory: NVIDIA Corporation C51 Memory Controller 1 (rev a2) 00:00.3 RAM memory: NVIDIA Corporation C51 Memory Controller 5 (rev a2) 00:00.4 RAM memory: NVIDIA Corporation C51 Memory Controller 4 (rev a2) 00:00.5 RAM memory: NVIDIA Corporation C51 Host Bridge (rev a2) 00:00.6 RAM memory: NVIDIA Corporation C51 Memory Controller 3 (rev a2) 00:00.7 RAM memory: NVIDIA Corporation C51 Memory Controller 2 (rev a2) 00:02.0 PCI bridge: NVIDIA Corporation C51 PCI Express Bridge (rev a1) 00:03.0 PCI bridge: NVIDIA Corporation C51 PCI Express Bridge (rev a1) 00:05.0 VGA compatible controller: NVIDIA Corporation C51 [GeForce Go 6150] (rev a2) 00:09.0 RAM memory: NVIDIA Corporation MCP51 Host Bridge (rev a2) 00:0a.0 ISA bridge: NVIDIA Corporation MCP51 LPC Bridge (rev a3) 00:0a.1 SMBus: NVIDIA Corporation MCP51 SMBus (rev a3) 00:0a.3 Co-processor: NVIDIA Corporation MCP51 PMU (rev a3) 00:0b.0 USB controller: NVIDIA Corporation MCP51 USB Controller (rev a3) 00:0b.1 USB controller: NVIDIA Corporation MCP51 USB Controller (rev a3) 00:0d.0 IDE interface: NVIDIA Corporation MCP51 IDE (rev f1) 00:0e.0 IDE interface: NVIDIA Corporation MCP51 Serial ATA Controller (rev f1) 00:10.0 PCI bridge: NVIDIA Corporation MCP51 PCI Bridge (rev a2) 00:10.1 Audio device: NVIDIA Corporation MCP51 High Definition Audio (rev a2) 00:14.0 Bridge: NVIDIA Corporation MCP51 Ethernet Controller (rev a3) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 05:09.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller 05:09.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 19) 05:09.2 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 0a) 05:09.3 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 05) The command lspci -nn | grep 0280 gives no output. Any suggestion regarding this?

    Read the article

  • Linux service --status-all shows "Firewall is stopped." what service does firewall refer to?

    - by codewaggle
    I have a development server with the lamp stack running CentOS: [Prompt]# cat /etc/redhat-release CentOS release 5.8 (Final) [Prompt]# cat /proc/version Linux version 2.6.18-308.16.1.el5xen ([email protected]) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-52)) #1 SMP Tue Oct 2 22:50:05 EDT 2012 [Prompt]# yum info iptables Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * base: mirror.anl.gov * extras: centos.mirrors.tds.net * rpmfusion-free-updates: mirror.us.leaseweb.net * rpmfusion-nonfree-updates: mirror.us.leaseweb.net * updates: mirror.steadfast.net Installed Packages Name : iptables Arch : x86_64 Version : 1.3.5 Release : 9.1.el5 Size : 661 k Repo : installed .... Snip.... When I run: service --status-all Part of the output looks like this: .... Snip.... httpd (pid xxxxx) is running... Firewall is stopped. Table: filter Chain INPUT (policy DROP) num target prot opt source destination 1 RH-Firewall-1-INPUT all -- 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy DROP) num target prot opt source destination 1 RH-Firewall-1-INPUT all -- 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT) num target prot opt source destination Chain RH-Firewall-1-INPUT (2 references) ....Snip.... iptables has been loaded to the kernel and is active as represented by the rules being displayed. Checking just the iptables returns the rules just like status all does: [Prompt]# service iptables status Table: filter Chain INPUT (policy DROP) num target prot opt source destination 1 RH-Firewall-1-INPUT all -- 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy DROP) num target prot opt source destination 1 RH-Firewall-1-INPUT all -- 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT) num target prot opt source destination Chain RH-Firewall-1-INPUT (2 references) .... Snip.... Starting or restarting iptables indicates that the iptables have been loaded to the kernel successfully: [Prompt]# service iptables restart Flushing firewall rules: [ OK ] Setting chains to policy ACCEPT: filter [ OK ] Unloading iptables modules: [ OK ] Applying iptables firewall rules: [ OK ] Loading additional iptables modules: ip_conntrack_netbios_n[ OK ] [Prompt]# service iptables start Flushing firewall rules: [ OK ] Setting chains to policy ACCEPT: filter [ OK ] Unloading iptables modules: [ OK ] Applying iptables firewall rules: [ OK ] Loading additional iptables modules: ip_conntrack_netbios_n[ OK ] I've googled "Firewall is stopped." and read a number of iptables guides as well as the RHEL documentation, but no luck. As far as I can tell, there isn't a "Firewall" service, so what is the line "Firewall is stopped." referring to?

    Read the article

  • I can't enable extra effects in Ubuntu 10.10. Please help?

    - by jasoncruz98
    I installed Ubuntu 10.10 alongside Ubuntu 11.10 to use an older version of Compiz. On Ubuntu 11.10, Compiz was enabled by default and I didn't need to use any graphics driver to enjoy the effects. All I had to do was install CompizConfig Settings Manager and enable those extra effects. That was Compiz 0.9.6. Now, after installing Ubuntu 10.10, when I first logged in, the graphics were slow. When I dragged a window from one end of the screen to the other, the whole screen would blur up and pixelate and it would be very laggy. I tried going to System Preference Appearance and selecting Extra effects on the Visual effects tab, but all I got was "Desktop effects could not be enabled". I don't know whether I should install the Additional drivers (proprietary) because my Internet is slow and it would take a long time. Furthermore, in Ubuntu 11.10, after I installed the proprietary graphics driver, I immediately went into fallback mode and wasn't even offered an option to set my desktop session to Ubuntu 3D. I didn't need the driver to run Compiz in Ubuntu 11.10, it just ran so smoothly. But in Ubuntu 10.10, everything is so laggy. Should I install the ATI/AMD Proprietary FGLRX Graphics Driver for Ubuntu 10.10 to enable extra effects? Or is there something else wrong with my system? Here is the output of lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation Sandy Bridge Integrated Graphics Controller [8086:0116] (rev 09) 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc Device [1002:6760] Here is the output of the same command, but in Ubuntu 11.10 (in this case the one which is correct, because I don't have the Sandy Bridge Integrated graphics controller) 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc NI Seymour [AMD Radeon HD 6470M] [1002:6760]

    Read the article

  • CGI error from PHP when running exec() on IIS

    - by Patrick
    Windows Server 2003 x64 PHP 5.2 IIS 6.0 The program Ink2Png.exe is set with Everyone-Read and Execute permissions. As does its dependency (microsoft.ink.dll) PHP Safe Mode is off exec() is passed [the full exe path], space, [full path to another file] This other file also has full read permissions. The output directory has full write permissions. As soon as exec() is hit, the connection dies, the browser does not even receive a full set of http headers, and it reports a CGI error. Examining the output, it appears the program was not even run. Any ideas? How can I figure out what exactly is happening and get it running again? EDIT: Also, it is a .NET application, if that is significant in any way.

    Read the article

  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

    Read the article

  • Mobile music playback on android phone keeps buffering

    - by ianio
    I have copied some music to a ubuntu synced folder on my karmic machine. I have the Ubuntu One android app installed on android 2.2 phone. When listening to music I get frequent breaks whilst the music is buffering, even with full signal. every other music streaming servie such as last fm and bbc player are fine. What is going wrong? mp3s should not have trouble buffering over a good 3g signal. I have set cache size to 200mb but i cant find a buffer size. Is it my mp3s? they are usually in the order of 320kb/s this is a breaker for me if there is no solution which is a massive shame as i like the principal of the software. cheers

    Read the article

  • How to quickly save what is currently shown in cmd.exe to a file

    - by Zeiga
    I am asking if there is a quick way/command to save the current standard output from cmd.exe or powershell to a file. For example, I have run a bunch of commands in cmd.exe which generating like hundreds of lines of standard output. Ideally, I am looking for a single command to do "select all" and save to a file automatically. Note: I've read this. But I don't want to change my original commands, so "" or "" redirection cannot be used in this scenario. Thanks.

    Read the article

  • Eclipse: Organising Files

    - by someguy
    I want to import a project that I'm planning to build upon. The problem is that it is very messy; with source files, class files and libraries under one directory. How would I organise these files using Eclipse? I know you can change the source folder and output folder, but when I do change the source folder, the files that I want inside it do not physically move to that folder. Output folder is fine, though. Also, I would like a separate folder for libraries. I'm not sure how I would go about this, however. Here's how I would like it: src: This folder will contain source files. bin: This folder will contain binary (class) files. lib: This folder will contain external libraries.

    Read the article

  • My Folders Become Hidden System Files And Access Denied?

    - by echolab
    I just aske a question in Superuser site , i have an external hdd which suddenly seems infected and one of my folders which contain my photos changed to something like this One of superuser guys suggest that i install an ubuntu and try to scan and change permissions , but i am not an ubuntu expert , and believe me if my problem solve i will switch to it ( cause all i do is writing and taking photos i am tired of malewares and etc ) Now i have ubuntu and fedora installed ( after a long read through guides ) , both of them show infected folder as empty ( in windows 7 i see this strange folders , you can see in picture )

    Read the article

  • Automatic generate code: "derived work"?

    - by Peregring-lk
    For example, I've GPL software. I'm the author of this GPL software. This GPL software has, between its code, Doxygen comments. These Doxygen comments are written to generate a CC-BY-SA html page, in order to upload this generated documentation in my project website under CC-BY-SA license. But, the Doxygen documentation output is a "derivate work"? After all, this documentation is based on my GPL source code. In this case, the documentation must be GPL. But, I want the documentation is CC-BY-SA, because it is documentation. GFDL doesn't help. GPL code can't become GFDL (the opposite yes). If this output is really a derivate work, I think, creates a strange situation, because, if I distribute my work, the recipient users can't legally distribute the generated documentation: while with my work I can do I want, the users don't, thus, they have to distribute any derivated work with the same license I offer them. What is the solution?

    Read the article

  • ksoftirqd uses 100% cpu

    - by andy
    I am running 32bit Ubuntu 10.04. A lot of the times ksoftirqd/0 or ksoftirqd/1 start using up 100% CPU for no apparent reason, and I am forced to reboot my laptop. Incidentally this also happens when I maximize my (youtube) videos on Chrome and Fireox, but once I un-maximize the videos the CPU usage goes down to the original levels. Any ideas what it going on? --- Addendum --- dmesg produces a ~2000 line output. I searched for 'error' and 'warning' in the output, and here are the relevant lines (along with some headers): [ 0.000000] Initializing cgroup subsys cpuset [ 0.000000] Initializing cgroup subsys cpu [ 0.000000] Linux version 2.6.32-21-generic (buildd@yellow) (gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) ) #32-Ubuntu SMP Fri Apr 16 08:09:38 UTC 2010 (Ubuntu 2.6.32-21.32-generic 2.6.32.11+drm33.2) [ 0.000000] Command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-21-generic root=UUID=157dcfda-acd6-4d1b-a6a8-ff9ccff61906 ro quiet splash [ 0.000000] KERNEL supported cpus: [ 0.000000] Intel GenuineIntel [ 0.000000] AMD AuthenticAMD [ 0.000000] Centaur CentaurHauls [ 0.000000] BIOS-provided physical RAM map: [ 24.775546] EXT3-fs warning: mounting fs with errors, running e2fsck is recommended [44920.210518] ata1: SError: { PHYRdyChg CommWake 10B8B Dispar LinkSeq TrStaTrns } [44920.210531] res 40/00:00:f0:4b:7f/00:00:18:00:00/40 Emask 0x10 (ATA bus error) [58673.134623] chrome[20101]: segfault at 7f38bc4ad000 ip 00007f38be769ecc sp 00007fff24616850 error 4 in libpepflashplayer.so[7f38bdc08000+e55000] [ 24.775546] EXT3-fs warning: mounting fs with errors, running e2fsck is recommended [44920.210531] res 40/00:00:f0:4b:7f/00:00:18:00:00/40 Emask 0x10 (ATA bus error)

    Read the article

  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

    Read the article

  • Error: kernel headers not found. (But they are in place)

    - by Guandalino
    I'm trying to install the Guest Additions in VirtualBox 4.04. Host OS is Ubuntu desktop 11.04 64bit, guest OS is Ubuntu server 11.10 64bit. $ sudo ./VBoxLinuxAdditions.run After some output this line is printed: The headers for the current running kernel were not found. But the headers are installed, at least accordingly to dpkg: $ dpkg --get-selections | grep linux-headers linux-headers-3.0.0-12 install linux-headers-3.0.0-12-server install linux-headers-server install The running kernel is: $ uname -a Linux foobar 3.0.0-12-server #20-Ubuntu SMP Fri Oct 7 16:36:30 UTC 2011 x86_64 x86_64 X86_64 GNU/Linux How do I fix things so that Guest Additions installer is able to find kernel headers? Update: added full output. The headers for the current running kernel were not found. If the module compilation fails then this could be the reason. Building the main Guest Additions module ...done. Building the shared folder support module ...fail! (Look at /var/log/vboxadd-install.log to find out what went wrong) Installing the Window System drivers ...fails! (Could not find the X.Org or XFree86 Window System). I don't care for fail #2, because that's a server and I don't need X server. But I need shared folder support. Some further detail: $ tail /val/log/vboxadd-install.log .......... cc1: some warnings being treated as errors make[2]: *** [/tmp/vbox.0/vfsmod.o] Error 1 make[1]: *** [_module_/tmp/vbox.0] Error 2 make: *** [vboxsf] Error 2

    Read the article

  • How do you splice out a part of an xvid encoded avi file, with ffmpeg? (no problems with other files)

    - by user11955
    Im using the following command, which works for most files, except what seems to be xvid encoded ones /usr/bin/ffmpeg -sameq -i file.avi -ss 00:01:00 -t 00:00:30 -ac 2 -r 25 -copyts output.avi So this should basically splice out 30 seconds of video + audio, starting from 1 minute mark. It does START encoding at the 00:01:00 mark but it goes all the way to the end of the file for some reason, ignoring that I want just 30 seconds. The output looks like this. FFmpeg version git-ecc4bdd, Copyright (c) 2000-2010 the FFmpeg developers built on May 31 2010 04:52:24 with gcc 4.4.3 20100127 (Red Hat 4.4.3-4) configuration: --enable-libx264 --enable-libxvid --enable-libmp3lame --enable-libopenjpeg --enable-libfaac --enable-libvorbis --enable-gpl --enable-nonfree --enable-libxvid --enable-pthreads --enable-libfaad --extra-cflags=-fPIC --enable-postproc --enable-libtheora --enable-libvorbis --enable-shared libavutil 50.15. 2 / 50.15. 2 libavcodec 52.67. 0 / 52.67. 0 libavformat 52.62. 0 / 52.62. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.20. 0 / 1.20. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'file.avi': Metadata: ISFT : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:02:00.00, start: 0.000000, bitrate: 1587 kb/s Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], 25 tbr, 25 tbn, 25 tbc Stream #0.1: Audio: ac3, 48000 Hz, 5.1, s16, 448 kb/s File 'lol6.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to 'lol6.avi': Metadata: ISFT : Lavf52.62.0 Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], q=2-31, 200 kb/s, 25 tbn, 25 tbc Stream #0.1: Audio: mp2, 48000 Hz, 2 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected [buffer @ 0x184b610]Buffering several frames is not supported. Please consume all available frames before adding a new one. frame= 1501 fps=104 q=0.0 Lsize= 15612kB time=30.02 bitrate=4259.7kbits/s ts/s video:15303kB audio:235kB global headers:0kB muxing overhead 0.482620% if I convert this file to mp4 for example, and then perform the same action, it works perfectly.

    Read the article

  • Mounting a network filesystem into schroot

    - by haggai_e
    Hi, I'm using a network file system (AFS) and I would like to also mount it into my schroot. Adding a line to /etc/schroot/mount-defaults, with bind or rbind in the options didn't help: schroot always mounts the directory with bind, and it remains empty in the chroot. My current solution is a script that remounts the /afs directory with rbind after the schroot has been set up. Is there a way to make schroot use rbind directly?

    Read the article

< Previous Page | 299 300 301 302 303 304 305 306 307 308 309 310  | Next Page >