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  • flex and bison: wrong output

    - by user2972227
    I am doing a homework using flex and bison to make a complex number calculator. But my program cannot give a correct output. .lex file: %option noyywrap %{ #include<stdio.h> #include<stdlib.h> #include "complex_cal.h" #define YYSTYPE complex #include "complex_cal.tab.h" void RmWs(char* str); %} /* Add your Flex definitions here */ /* Some definitions are already provided to you*/ ws [ \t]+ digits [0-9] number (0|[1-9]+{digits}*)\.?{digits}* im [i] complexnum {ws}*[-]*{ws}*{number}{ws}*[+|-]{ws}*{number}{ws}*{im}{ws}* op [-+*/()] %% {complexnum} {RmWs(yytext); sscanf(yytext,"%lf %lf",&(yylval.real),&(yylval.img)); return CNUMBER;} {ws} /**/ {op} return *yytext; %% /* function provided to student to remove */ /* all the whitespaces from a string. */ void RmWs(char* str){ int i=0,j=0; char temp[strlen(str)+1]; strcpy(temp,str); while (temp[i]!='\0'){ while (temp[i]==' '){i++;} str[j]=temp[i]; i++; j++; } str[j]='\0'; } .y file: %{ #include <stdio.h> #include <stdlib.h> #include "complex_cal.h" /* prototypes of the provided functions */ complex complex_add (complex, complex); complex complex_sub (complex, complex); complex complex_mul (complex, complex); complex complex_div (complex, complex); /* prototypes of the provided functions */ int yylex(void); int yyerror(const char*); %} %token CNUMBER %left '+' '-' %left '*' '/' %nonassoc '(' ')' %% /* start: Add your grammar rules and actions here */ complexexp: complexexp '+' complexexpmultidiv {$$=complex_add($1, $3);} | complexexp '-' complexexpmultidiv {$$=complex_sub($1, $3);} | complexexpmultidiv {$$.real=$1.real;$$.img=$1.img;} ; complexexpmultidiv: complexexpmultidiv '*' complexsimple {$$=complex_mul($1, $3);} | complexexpmultidiv '/' complexsimple {$$=complex_div($1, $3);} | complexsimple {$$.real=$1.real;$$.img=$1.img;} ; complexsimple: '(' complexexp ')' {$$.real=$2.real;$$.img=$2.img;} | '(' CNUMBER ')' {$$.real=$2.real;$$.img=$2.img;} ; /* end: Add your grammar rules and actions here */ %% int main(){ return yyparse(); } int yyerror(const char* s){ printf("%s\n", s); return 0; } /* function provided to do complex addition */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of addition in c3 */ complex complex_add (complex c1, complex c2){ /* c1 + c2 */ complex c3; c3.real = c1.real + c2.real; c3.img = c1.img + c2.img; return c3; } /* function provided to do complex subtraction */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of subtraction in c3 */ complex complex_sub (complex c1, complex c2){ /* c1 - c2 */ complex c3; c3.real = c1.real - c2.real; c3.img = c1.img - c2.img; return c3; } /* function provided to do complex multiplication */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of multiplication in c3 */ complex complex_mul (complex c1, complex c2){ /* c1 * c2 */ complex c3; c3.real = c1.real*c2.real - c1.img*c2.img; c3.img = c1.img*c2.real + c1.real*c2.img; return c3; } /* function provided to do complex division */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of c1/c2 in c3 */ complex complex_div (complex c1, complex c2){ /* c1 / c2 (i.e. c1 divided by c2 ) */ complex c3; double d; /*divisor calculation using the conjugate of c2*/ d = c2.real*c2.real + c2.img*c2.img; c3.real = (c1.real*c2.real + c1.img*c2.img)/d; c3.img = (c1.img*c2.real - c1.real*c2.img)/d; return c3; } .h file: #include <string.h> /* struct for holding a complex number */ typedef struct { double real; double img; } complex; /* define the return type of FLEX */ #define YYSTYPE complex Script for compiling the file: bison -d -v complex_cal.y flex -ocomplex_cal.lex.yy.c complex_cal.lex gcc -o complex_cal complex_cal.lex.yy.c complex_cal.tab.c ./complex_cal Some correct sample run of the program: input:(5+6i)*(6+1i) output:24.000000+41.000000i input:(7+8i)/(-3-4i)*(5+7i) output:-11.720000-14.040000i input:(7+8i)/((-3-4i)*(5+7i)) output:-0.128108+0.211351i But when I run this program, the program only give an output which is identical to my input. For example, when I input (5+6i)(6+1i), it just gives (5+6i)(6+1i). Even if I input any other things, for example, input "abc" it just gives "abc" and is not syntax error. I don't know where the problem is and I hope to know how to solve it.

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Accessing py2exe program over network in Windows 98 throws ImportErrors

    - by darvids0n
    I'm running a py2exe-compiled python program from one server machine on a number of client machines (mapped to a network drive on every machine, say W:). For Windows XP and later machines, have so far had zero problems with Python picking up W:\python23.dll (yes, I'm using Python 2.3.5 for W98 compatibility and all that). It will then use W:\zlib.pyd to decompress W:\library.zip containing all the .pyc files like os and such, which are then imported and the program runs no problems. The issue I'm getting is on some Windows 98 SE machines (note: SOME Windows 98 SE machines, others seem to work with no apparent issues). What happens is, the program runs from W:, the W:\python23.dll is, I assume, found (since I'm getting Python ImportErrors, we'd need to be able to execute a Python import statement), but a couple of things don't work: 1) If W:\library.zip contains the only copy of the .pyc files, I get ZipImportError: can't decompress data; zlib not available (nonsense, considering W:\zlib.pyd IS available and works fine with the XP and higher machines on the same network). 2) If the .pyc files are actually bundled INSIDE the python exe by py2exe, OR put in the same directory as the .exe, OR put into a named subdirectory which is then set as part of the PYTHONPATH variable (e.g W:\pylib), I get ImportError: no module named os (os is the first module imported, before sys and anything else). Come to think of it, sys.path wouldn't be available to search if os was imported before it maybe? I'll try switching the order of those imports but my question still stands: Why is this a sporadic issue, working on some networks but not on others? And how would I force Python to find the files that are bundled inside the very executable I run? I have immediate access to the working Windows 98 SE machine, but I only get access to the non-working one (a customer of mine) every morning before their store opens. Thanks in advance! EDIT: Okay, big step forward. After debugging with PY2EXE_VERBOSE, the problem occurring on the specific W98SE machine is that it's not using the right path syntax when looking for imports. Firstly, it doesn't seem to read the PYTHONPATH environment variable (there may be a py2exe-specific one I'm not aware of, like PY2EXE_VERBOSE). Secondly, it only looks in one place before giving up (if the files are bundled inside the EXE, it looks there. If not, it looks in library.zip). EDIT 2: In fact, according to this, there is a difference between the sys.path in the Python interpreter and that of Py2exe executables. Specifically, sys.path contains only a single entry: the full pathname of the shared code archive. Blah. No fallbacks? Not even the current working directory? I'd try adding W:\ to PATH, but py2exe doesn't conform to any sort of standards for locating system libraries, so it won't work. Now for the interesting bit. The path it tries to load atexit, os, etc. from is: W:\\library.zip\<module>.<ext> Note the single slash after library.zip, but the double slash after the drive letter (someone correct me if this is intended and should work). It looks like if this is a string literal, then since the slash isn't doubled, it's read as an (invalid) escape sequence and the raw character is printed (giving W:\library.zipos.pyd, W:\library.zipos.dll, ... instead of with a slash); if it is NOT a string literal, the double slash might not be normpath'd automatically (as it should be) and so the double slash confuses the module loader. Like I said, I can't just set PYTHONPATH=W:\\library.zip\\ because it ignores that variable. It may be worth using sys.path.append at the start of my program but hard-coding module paths is an absolute LAST resort, especially since the problem occurs in ONE configuration of an outdated OS. Any ideas? I have one, which is to normpath the sys.path.. pity I need os for that. Another is to just append os.getenv('PATH') or os.getenv('PYTHONPATH') to sys.path... again, needing the os module. The site module also fails to initialise, so I can't use a .pth file. I also recently tried the following code at the start of the program: for pth in sys.path: fErr.write(pth) fErr.write(' to ') pth.replace('\\\\','\\') # Fix Windows 98 pathing issues fErr.write(pth) fErr.write('\n') But it can't load linecache.pyc, or anything else for that matter; it can't actually execute those commands from the looks of things. Is there any way to use built-in functionality which doesn't need linecache to modify the sys.path dynamically? Or am I reduced to hard-coding the correct sys.path?

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  • Can't get Zend Studio and PHPunit to work together

    - by dimbo
    I have a created a simple doctrine2/zend skeleton project and am trying to get unit testing working with zend studio. The tests work perfectly through the PHPunit CLI but I just can't get them to work in zend studio. It comes up with an error saying : 'No Tests was executed' and the following output in the debug window : X-Powered-By: PHP/5.2.14 ZendServer/5.0 Set-Cookie: ZendDebuggerCookie=127.0.0.1%3A10137%3A0||084|77742D65|1016; path=/ Content-type: text/html <br /> <b>Warning</b>: Unexpected character in input: '\' (ASCII=92) state=1 in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> <br /> <b>Warning</b>: Unexpected character in input: '\' (ASCII=92) state=1 in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> <br /> <b>Parse error</b>: syntax error, unexpected T_STRING in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> The test is as follows: <?php require_once 'Zend/Application.php'; require_once 'Zend/Test/PHPUnit/ControllerTestCase.php'; abstract class ControllerTestCase extends Zend_Test_PHPUnit_ControllerTestCase { public function setUp() { $this->bootstrap = new Zend_Application( 'testing', APPLICATION_PATH . '/configs/application.ini' ); parent::setUp(); } public function tearDown() { parent::tearDown(); } } <?php class IndexControllerTest extends ControllerTestCase { public function testDoesHomePageExist() { $this->dispatch('/'); $this->assertController('index'); $this->assertAction('index'); } } <?php class ModelTestCase extends PHPUnit_Framework_TestCase { protected $em; public function setUp() { $application = new Zend_Application( 'testing', APPLICATION_PATH . '/configs/application.ini' ); $bootstrap = $application->bootstrap()->getBootstrap(); $this->em = $bootstrap->getResource('entityManager'); parent::setUp(); } public function tearDown() { parent::tearDown(); } } <?php class UserModelTest extends ModelTestCase { public function testCanInstantiateUser() { $this->assertInstanceOf('\Entities\User', new \Entities\User); } public function testCanSaveAndRetrieveUser() { $user = new \Entities\User; $user->setFirstname('wjgilmore-test'); $user->setemail('[email protected]'); $user->setpassword('jason'); $user->setAddress1('calle san antonio'); $user->setAddress2('albayzin'); $user->setSurname('testman'); $user->setConfirmed(TRUE); $this->em->persist($user); $this->em->flush(); $user = $this->em->getRepository('Entities\User')->findOneByFirstname('wjgilmore-test'); $this->assertEquals('wjgilmore-test', $user->getFirstname()); } public function testCanDeleteUser() { $user = new \Entities\User; $user = $this->em->getRepository('Entities\User')->findOneByFirstname('wjgilmore-test'); $this->em->remove($user); $this->em->flush(); } } And the bootstrap: <?php define('BASE_PATH', realpath(dirname(__FILE__) . '/../../')); define('APPLICATION_PATH', BASE_PATH . '/application'); set_include_path( '.' . PATH_SEPARATOR . BASE_PATH . '/library' . PATH_SEPARATOR . get_include_path() ); require_once 'controllers/ControllerTestCase.php'; require_once 'models/ModelTestCase.php'; Here is the new error after setting PHP Executable to 5.3 as Gordon suggested: X-Powered-By: PHP/5.3.3 ZendServer/5.0 Set-Cookie: ZendDebuggerCookie=127.0.0.1%3A10137%3A0||084|77742D65|1000; path=/ Content-type: text/html <br /> <b>Fatal error</b>: Class 'ModelTestCase' not found in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>4</b><br />

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  • What does Ruby have that Python doesn't, and vice versa?

    - by Lennart Regebro
    There is a lot of discussions of Python vs Ruby, and I all find them completely unhelpful, because they all turn around why feature X sucks in language Y, or that claim language Y doesn't have X, although in fact it does. I also know exactly why I prefer Python, but that's also subjective, and wouldn't help anybody choosing, as they might not have the same tastes in development as I do. It would therefore be interesting to list the differences, objectively. So no "Python's lambdas sucks". Instead explain what Ruby's lambdas can do that Python's can't. No subjectivity. Example code is good! Don't have several differences in one answer, please. And vote up the ones you know are correct, and down those you know are incorrect (or are subjective). Also, differences in syntax is not interesting. We know Python does with indentation what Ruby does with brackets and ends, and that @ is called self in Python. UPDATE: This is now a community wiki, so we can add the big differences here. Ruby has a class reference in the class body In Ruby you have a reference to the class (self) already in the class body. In Python you don't have a reference to the class until after the class construction is finished. An example: class Kaka puts self end self in this case is the class, and this code would print out "Kaka". There is no way to print out the class name or in other ways access the class from the class definition body in Python. All classes are mutable in Ruby This lets you develop extensions to core classes. Here's an example of a rails extension: class String def starts_with?(other) head = self[0, other.length] head == other end end Ruby has Perl-like scripting features Ruby has first class regexps, $-variables, the awk/perl line by line input loop and other features that make it more suited to writing small shell scripts that munge text files or act as glue code for other programs. Ruby has first class continuations Thanks to the callcc statement. In Python you can create continuations by various techniques, but there is no support built in to the language. Ruby has blocks With the "do" statement you can create a multi-line anonymous function in Ruby, which will be passed in as an argument into the method in front of do, and called from there. In Python you would instead do this either by passing a method or with generators. Ruby: amethod { |here| many=lines+of+code goes(here) } Python: def function(here): many=lines+of+code goes(here) amethod(function) Interestingly, the convenience statement in Ruby for calling a block is called "yield", which in Python will create a generator. Ruby: def themethod yield 5 end themethod do |foo| puts foo end Python: def themethod(): yield 5 for foo in themethod: print foo Although the principles are different, the result is strikingly similar. Python has built-in generators (which are used like Ruby blocks, as noted above) Python has support for generators in the language. In Ruby you could use the generator module that uses continuations to create a generator from a block. Or, you could just use a block/proc/lambda! Moreover, in Ruby 1.9 Fibers are, and can be used as, generators. docs.python.org has this generator example: def reverse(data): for index in range(len(data)-1, -1, -1): yield data[index] Contrast this with the above block examples. Python has flexible name space handling In Ruby, when you import a file with require, all the things defined in that file will end up in your global namespace. This causes namespace pollution. The solution to that is Rubys modules. But if you create a namespace with a module, then you have to use that namespace to access the contained classes. In Python, the file is a module, and you can import its contained names with from themodule import *, thereby polluting the namespace if you want. But you can also import just selected names with from themodule import aname, another or you can simply import themodule and then access the names with themodule.aname. If you want more levels in your namespace you can have packages, which are directories with modules and an __init__.py file. Python has docstrings Docstrings are strings that are attached to modules, functions and methods and can be introspected at runtime. This helps for creating such things as the help command and automatic documentation. def frobnicate(bar): """frobnicate takes a bar and frobnicates it >>> bar = Bar() >>> bar.is_frobnicated() False >>> frobnicate(bar) >>> bar.is_frobnicated() True """ Python has more libraries Python has a vast amount of available modules and bindings for libraries. Python has multiple inheritance Ruby does not ("on purpose" -- see Ruby's website, see here how it's done in Ruby). It does reuse the module concept as a sort of abstract classes. Python has list/dict comprehensions Python: res = [x*x for x in range(1, 10)] Ruby: res = (0..9).map { |x| x * x } Python: >>> (x*x for x in range(10)) <generator object <genexpr> at 0xb7c1ccd4> >>> list(_) [0, 1, 4, 9, 16, 25, 36, 49, 64, 81] Ruby: p = proc { |x| x * x } (0..9).map(&p) Python: >>> {x:str(y*y) for x,y in {1:2, 3:4}.items()} {1: '4', 3: '16'} Ruby: >> Hash[{1=>2, 3=>4}.map{|x,y| [x,(y*y).to_s]}] => {1=>"4", 3=>"16"} Python has decorators Things similar to decorators can be created in Ruby, and it can also be argued that they aren't as necessary as in Python.

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  • How to hide jQuery Sub-Menus(ddsmoothmenu)?

    - by Tim
    I'm new to jQuery and i must admit that i've understood nothing yet, the syntax appears to me as an unknown language although i thought that i had my experiences with javascript. Nevertheless i managed it to implement this menu in my asp.net masterpage's header. Even got it to work that the content-page is loaded with ajax with help from here. But finally i'm failing with the menu to disappear when the new page was loaded asynchronously. I dont know how to hide this accursed jQuery Menu. Following the part of the js-file where the events are registered for hiding/disappearing. I dont know how to get the part that is responsible for it and even i dont know how to implement that part in my Anchor-onclick function where i dont have a reference to the jQuery Object. buildmenu:function($, setting){ var smoothmenu=ddsmoothmenu var $mainmenu=$("#"+setting.mainmenuid+">ul") //reference main menu UL $mainmenu.parent().get(0).className=setting.classname || "ddsmoothmenu" var $headers=$mainmenu.find("ul").parent() $headers.hover( function(e){ $(this).children('a:eq(0)').addClass('selected') }, function(e){ $(this).children('a:eq(0)').removeClass('selected') } ) $headers.each(function(i){ //loop through each LI header var $curobj=$(this).css({zIndex: 100-i}) //reference current LI header var $subul=$(this).find('ul:eq(0)').css({display:'block'}) $subul.data('timers', {}) this._dimensions={w:this.offsetWidth, h:this.offsetHeight, subulw:$subul.outerWidth(), subulh:$subul.outerHeight()} this.istopheader=$curobj.parents("ul").length==1? true : false //is top level header? $subul.css({top:this.istopheader && setting.orientation!='v'? this._dimensions.h+"px" : 0}) $curobj.children("a:eq(0)").css(this.istopheader? {paddingRight: smoothmenu.arrowimages.down[2]} : {}).append( //add arrow images '<img src="'+ (this.istopheader && setting.orientation!='v'? smoothmenu.arrowimages.down[1] : smoothmenu.arrowimages.right[1]) +'" class="' + (this.istopheader && setting.orientation!='v'? smoothmenu.arrowimages.down[0] : smoothmenu.arrowimages.right[0]) + '" style="border:0;" />' ) if (smoothmenu.shadow.enable){ this._shadowoffset={x:(this.istopheader?$subul.offset().left+smoothmenu.shadow.offsetx : this._dimensions.w), y:(this.istopheader? $subul.offset().top+smoothmenu.shadow.offsety : $curobj.position().top)} //store this shadow's offsets if (this.istopheader) $parentshadow=$(document.body) else{ var $parentLi=$curobj.parents("li:eq(0)") $parentshadow=$parentLi.get(0).$shadow } this.$shadow=$('<div class="ddshadow'+(this.istopheader? ' toplevelshadow' : '')+'"></div>').prependTo($parentshadow).css({left:this._shadowoffset.x+'px', top:this._shadowoffset.y+'px'}) //insert shadow DIV and set it to parent node for the next shadow div } $curobj.hover( function(e){ var $targetul=$subul //reference UL to reveal var header=$curobj.get(0) //reference header LI as DOM object clearTimeout($targetul.data('timers').hidetimer) $targetul.data('timers').showtimer=setTimeout(function(){ header._offsets={left:$curobj.offset().left, top:$curobj.offset().top} var menuleft=header.istopheader && setting.orientation!='v'? 0 : header._dimensions.w menuleft=(header._offsets.left+menuleft+header._dimensions.subulw>$(window).width())? (header.istopheader && setting.orientation!='v'? -header._dimensions.subulw+header._dimensions.w : -header._dimensions.w) : menuleft //calculate this sub menu's offsets from its parent if ($targetul.queue().length<=1){ //if 1 or less queued animations $targetul.css({left:menuleft+"px", width:header._dimensions.subulw+'px'}).animate({height:'show',opacity:'show'}, ddsmoothmenu.transition.overtime) if (smoothmenu.shadow.enable){ var shadowleft=header.istopheader? $targetul.offset().left+ddsmoothmenu.shadow.offsetx : menuleft var shadowtop=header.istopheader?$targetul.offset().top+smoothmenu.shadow.offsety : header._shadowoffset.y if (!header.istopheader && ddsmoothmenu.detectwebkit){ //in WebKit browsers, restore shadow's opacity to full header.$shadow.css({opacity:1}) } header.$shadow.css({overflow:'', width:header._dimensions.subulw+'px', left:shadowleft+'px', top:shadowtop+'px'}).animate({height:header._dimensions.subulh+'px'}, ddsmoothmenu.transition.overtime) } } }, ddsmoothmenu.showhidedelay.showdelay) }, function(e){ var $targetul=$subul var header=$curobj.get(0) clearTimeout($targetul.data('timers').showtimer) $targetul.data('timers').hidetimer=setTimeout(function(){ $targetul.animate({height:'hide', opacity:'hide'}, ddsmoothmenu.transition.outtime) if (smoothmenu.shadow.enable){ if (ddsmoothmenu.detectwebkit){ //in WebKit browsers, set first child shadow's opacity to 0, as "overflow:hidden" doesn't work in them header.$shadow.children('div:eq(0)').css({opacity:0}) } header.$shadow.css({overflow:'hidden'}).animate({height:0}, ddsmoothmenu.transition.outtime) } }, ddsmoothmenu.showhidedelay.hidedelay) } ) //end hover }) //end $headers.each() $mainmenu.find("ul").css({display:'none', visibility:'visible'}) } one link of my menu what i want to hide when the content is redirected to another page(i need "closeMenu-function"): <li><a href="DeliveryControl.aspx" onclick="AjaxContent.getContent(this.href);closeMenu();return false;">Delivery Control</a></li> In short: I want to fade out the submenus the same way they do automatically onblur, so that only the headermenu stays visible but i dont know how. Thanks, Tim EDIT: thanks to Starx' private-lesson in jQuery for beginners i solved it: I forgot the # in $("#smoothmenu1"). After that it was not difficult to find and call the hover-function from the menu's headers to let them fade out smoothly: $("#smoothmenu1").find("ul").hover(); Regards, Tim

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  • "The usage of semaphores is subtly wrong"

    - by Hoonose
    This past semester I was taking an OS practicum in C, in which the first project involved making a threads package, then writing a multiple producer-consumer program to demonstrate the functionality. However, after getting grading feedback, I lost points for "The usage of semaphores is subtly wrong" and "The program assumes preemption (e.g. uses yield to change control)" (We started with a non-preemptive threads package then added preemption later. Note that the comment and example contradict each other. I believe it doesn't assume either, and would work in both environments). This has been bugging me for a long time - the course staff was kind of overwhelmed, so I couldn't ask them what's wrong with this over the semester. I've spent a long time thinking about this and I can't see the issues. If anyone could take a look and point out the error, or reassure me that there actually isn't a problem, I'd really appreciate it. I believe the syntax should be pretty standard in terms of the thread package functions (minithreads and semaphores), but let me know if anything is confusing. #include <stdio.h> #include <stdlib.h> #include "minithread.h" #include "synch.h" #define BUFFER_SIZE 16 #define MAXCOUNT 100 int buffer[BUFFER_SIZE]; int size, head, tail; int count = 1; int out = 0; int toadd = 0; int toremove = 0; semaphore_t empty; semaphore_t full; semaphore_t count_lock; // Semaphore to keep a lock on the // global variables for maintaining the counts /* Method to handle the working of a student * The ID of a student is the corresponding minithread_id */ int student(int total_burgers) { int n, i; semaphore_P(count_lock); while ((out+toremove) < arg) { n = genintrand(BUFFER_SIZE); n = (n <= total_burgers - (out + toremove)) ? n : total_burgers - (out + toremove); printf("Student %d wants to get %d burgers ...\n", minithread_id(), n); toremove += n; semaphore_V(count_lock); for (i=0; i<n; i++) { semaphore_P(empty); out = buffer[tail]; printf("Student %d is taking burger %d.\n", minithread_id(), out); tail = (tail + 1) % BUFFER_SIZE; size--; toremove--; semaphore_V(full); } semaphore_P(count_lock); } semaphore_V(count_lock); printf("Student %d is done.\n", minithread_id()); return 0; } /* Method to handle the working of a cook * The ID of a cook is the corresponding minithread_id */ int cook(int total_burgers) { int n, i; printf("Creating Cook %d\n",minithread_id()); semaphore_P(count_lock); while ((count+toadd) <= arg) { n = genintrand(BUFFER_SIZE); n = (n <= total_burgers - (count + toadd) + 1) ? n : total_burgers - (count + toadd) + 1; printf("Cook %d wants to put %d burgers into the burger stack ...\n", minithread_id(),n); toadd += n; semaphore_V(count_lock); for (i=0; i<n; i++) { semaphore_P(full); printf("Cook %d is putting burger %d into the burger stack.\n", minithread_id(), count); buffer[head] = count++; head = (head + 1) % BUFFER_SIZE; size++; toadd--; semaphore_V(empty); } semaphore_P(count_lock); } semaphore_V(count_lock); printf("Cook %d is done.\n", minithread_id()); return 0; } /* Method to create our multiple producers and consumers * and start their respective threads by fork */ void starter(int* c){ int i; for (i=0;i<c[2];i++){ minithread_fork(cook, c[0]); } for (i=0;i<c[1];i++){ minithread_fork(student, c[0]); } } /* The arguments are passed as command line parameters * argv[1] is the no of students * argv[2] is the no of cooks */ void main(int argc, char *argv[]) { int pass_args[3]; pass_args[0] = MAXCOUNT; pass_args[1] = atoi(argv[1]); pass_args[2] = atoi(argv[2]); size = head = tail = 0; empty = semaphore_create(); semaphore_initialize(empty, 0); full = semaphore_create(); semaphore_initialize(full, BUFFER_SIZE); count_lock = semaphore_create(); semaphore_initialize(count_lock, 1); minithread_system_initialize(starter, pass_args); }

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  • How do I convert the below PHP code to VB.NET?

    - by Greg
    How do I convert the below PHP code to VB.NET? <?php $X_HOST ="foo.com"; $X_URL = "/index.php"; $X_PORT ="8080"; $X_USERNAME = "foo"; $X_PASSWORD = "bar"; $s_POST_DATA = "Channel=UK.VODAFONE"; // Channel $s_POST_DATA .= "&Shortcode=12345"; // Shortcode $s_POST_DATA .= "&SourceReference=3456"; // Source Reference $s_POST_DATA .= "&MSISDN=447811111111"; // Phone $s_POST_DATA .= "&Content=test"; // Content $s_POST_DATA .= "&DataType=0"; // Data Type $s_POST_DATA .= "&Premium=1"; // Premium $s_POST_DATA .= "&CampaignID=4321"; // CampaignID $s_Request = "POST ".$X_URL." HTTP/1.0\r\n"; $s_Request .="Host: ".$X_HOST.":".$X_PORT."\r\n"; $s_Request .="Authorization: Basic ".base64_encode($X_USERNAME.":".$X_PASSWORD)."\r\n"; $s_Request .="Content-Type: application/x-www-form-urlencoded\r\n"; $s_Request .="Content-Length: ".strlen($s_POST_DATA)."\r\n"; $s_Request .="\r\n".$s_POST_DATA; //Sends out the request to the server. $fp = fsockopen ($X_HOST, $X_PORT, $errno, $errstr, 30) or die("Error!!!"); fputs ($fp, $s_Request); while (!feof($fp)) { $s_GatewayResponse .= fgets ($fp, 128); } fclose ($fp); //Array of official response codes. $a_Responses = array( "100" => "Server has returned an unspecified error.", "101" => "Server successfully received the request.", "102" => "Server has returned an database error", "103" => "Server has returned an syntax error." ); echo "<HTML>\n<BODY>\n\n"; //Checks for an official response code. foreach ($a_Responses as $s_ResponseCode => $s_ResponseDescription) { if (stristr($s_GatewayResponse, "\n$s_ResponseCode\n")) { echo "A response code of $s_ResponseCode was returned – "; echo $s_ResponseDescription"; $b_CodeReturned = true; } } //Checks for an authorization failure where an official response code has //not been recognized. if (!$b_CodeReturned) { if (stristr($s_GatewayResponse, "HTTP/1.1 401")) { echo "The server rejected your username/password (HTTP 401)."; } else { echo "No recognised response code was returned by the server."; } } echo "\n\n</BODY>\n</HTML>"; ?> and <?php $s_ref = $HTTP_POST_VARS["Reference"]; // Reference $s_trg = $HTTP_POST_VARS["Trigger"]; // trigger $s_shc = $HTTP_POST_VARS["Shortcode"]; // shortcode $s_pho = $HTTP_POST_VARS["MSISDN"]; // MSISDN $s_con = $HTTP_POST_VARS["Content"]; // Content $s_chn = $HTTP_POST_VARS["Channel"]; // Channel $s_pay = $HTTP_POST_VARS["DataType"]; // Data Type $s_dat = $HTTP_POST_VARS["DateReceived"]; // Date Received $s_cam = $HTTP_POST_VARS["CampaignID"]; // CampaignID $b_IsValid = getValidateRequest($s_ref, $s_trg, $s_shc, $s_pho, $s_con, $s_cam, $s_chn, $s_pay, $s_dat); if ($b_IsValid) { $s_ResponseCode = "success"; } else { $s_ResponseCode = "fail"; } exit($s_ResponseCode); /*******************************************************************************/ function getValidateRequest ($s_req_ref, $s_req_trg, $s_req_shc, $s_req_pho, $s_req_con, $s_req_cam, $s_req_chn, $s_req_pay, $s_req_dat) { /* * Stub function to be replaced with whatever process is needed to * process/validate request from server by specific client requirements. */ return(true); } ?> lastly <?php $s_ref = $HTTP_POST_VARS["Reference"]; // Reference $s_sta = $HTTP_POST_VARS["Status"]; // Status $s_dat = $HTTP_POST_VARS["DateDelivered"]; // Date Delivered $b_IsValid = getValidateReceipt($s_ref, $s_sta, $s_dat); if ($b_IsValid) { $s_ResponseCode = "success"; } else { $s_ResponseCode = "fail"; } exit($s_ResponseCode); /*******************************************************************************/ function getValidateReceipt ($s_req_ref, $s_req_sta, $s_req_dat) { /* * Stub function to be replaced with whatever process is needed to * process/validate receipts from server by specific client requirements. */ return(true); } ?> Thank you very much in advance Regards Greg

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  • Unexpected $end...

    - by Jason
    I keep getting a error - Parse error: syntax error, unexpected $end in ... on line 75, but everything looks fine to me. <?php get_header(); ?> <div id="content-top"> <div class="title"> <h2>Welcome!</h2> </div> </div> <div id="content"> <div class="contentbox"> <?php get_sidebar(); ?> <?php if (have_posts()) : ?> <?php if (have_posts()) : while (have_posts()) : the_post(); ?> <div class="post" id="post-<?php the_ID(); ?>"> <h2><a href="<?php echo get_permalink($post->post_parent); ?>" rev="attachment"><?php echo get_the_title($post->post_parent); ?></a> &raquo; <?php the_title(); ?></h2> <div class="entry"> <p class="attachment"><a href="<?php echo wp_get_attachment_url($post->ID); ?>"><?php echo wp_get_attachment_image( $post->ID, 'medium' ); ?></a></p> <div class="caption"><?php if ( !empty($post->post_excerpt) ) the_excerpt(); // this is the "caption" ?></div> <?php the_content('<p class="serif">Read the rest of this entry &raquo;</p>'); ?> <div class="navigation"> <div class="alignleft"><?php previous_image_link() ?></div> <div class="alignright"><?php next_image_link() ?></div> </div> <br class="clear" /> <p class="postmetadata alt"> <small> This entry was posted on <?php the_time('l, F jS, Y') ?> at <?php the_time() ?> and is filed under <?php the_category(', ') ?>. <?php the_taxonomies(); ?> You can follow any responses to this entry through the <?php post_comments_feed_link('RSS 2.0'); ?> feed. <?php if (('open' == $post-> comment_status) && ('open' == $post->ping_status)) { // Both Comments and Pings are open ?> You can <a href="#respond">leave a response</a>, or <a href="<?php trackback_url(); ?>" rel="trackback">trackback</a> from your own site. <?php } elseif (!('open' == $post-> comment_status) && ('open' == $post->ping_status)) { // Only Pings are Open ?> Responses are currently closed, but you can <a href="<?php trackback_url(); ?> " rel="trackback">trackback</a> from your own site. <?php } elseif (('open' == $post-> comment_status) && !('open' == $post->ping_status)) { // Comments are open, Pings are not ?> You can skip to the end and leave a response. Pinging is currently not allowed. <?php } elseif (!('open' == $post-> comment_status) && !('open' == $post->ping_status)) { // Neither Comments, nor Pings are open ?> Both comments and pings are currently closed. <?php } edit_post_link('Edit this entry.','',''); ?> </small> </p> </div> </div> <?php comments_template(); ?> <?php endwhile; else: ?> <p>Sorry, no attachments matched your criteria.</p> <?php endif; ?> <div class="clear"></div> </div> </div>

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  • For Loop help In a Hash Cracker Homework.

    - by aaron burns
    On the homework I am working on we are making a hash cracker. I am implementing it so as to have my cracker. java call worker.java. Worker.java implements Runnable. Worker is to take the start and end of a list of char, the hash it is to crack, and the max length of the password that made the hash. I know I want to do a loop in run() BUT I cannot think of how I would do it so it would go to the given max pasword length. I have posted the code I have so far. Any directions or areas I should look into.... I thought there was a way to do this with a certain way to write the loop but I don't know or can't find the correct syntax. Oh.. also. In main I divide up so x amount of threads can be chosen and I know that as of write now it only works for an even number of the 40 possible char given. package HashCracker; import java.util.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; public class Cracker { // Array of chars used to produce strings public static final char[] CHARS = "abcdefghijklmnopqrstuvwxyz0123456789.,-!".toCharArray(); public static final int numOfChar=40; /* Given a byte[] array, produces a hex String, such as "234a6f". with 2 chars for each byte in the array. (provided code) */ public static String hexToString(byte[] bytes) { StringBuffer buff = new StringBuffer(); for (int i=0; i<bytes.length; i++) { int val = bytes[i]; val = val & 0xff; // remove higher bits, sign if (val<16) buff.append('0'); // leading 0 buff.append(Integer.toString(val, 16)); } return buff.toString(); } /* Given a string of hex byte values such as "24a26f", creates a byte[] array of those values, one byte value -128..127 for each 2 chars. (provided code) */ public static byte[] hexToArray(String hex) { byte[] result = new byte[hex.length()/2]; for (int i=0; i<hex.length(); i+=2) { result[i/2] = (byte) Integer.parseInt(hex.substring(i, i+2), 16); } return result; } public static void main(String args[]) throws NoSuchAlgorithmException { if(args.length==1)//Hash Maker { //create a byte array , meassage digestand put password into it //and get out a hash value printed to the screen using provided methods. byte[] myByteArray=args[0].getBytes(); MessageDigest hasher=MessageDigest.getInstance("SHA-1"); hasher.update(myByteArray); byte[] digestedByte=hasher.digest(); String hashValue=Cracker.hexToString(digestedByte); System.out.println(hashValue); } else//Hash Cracker { ArrayList<Thread> myRunnables=new ArrayList<Thread>(); int numOfThreads = Integer.parseInt(args[2]); int charPerThread=Cracker.numOfChar/numOfThreads; int start=0; int end=charPerThread-1; for(int i=0; i<numOfThreads; i++) { //creates, stores and starts threads. Runnable tempWorker=new Worker(start, end, args[1], Integer.parseInt(args[1])); Thread temp=new Thread(tempWorker); myRunnables.add(temp); temp.start(); start=end+1; end=end+charPerThread; } } } import java.util.*; public class Worker implements Runnable{ private int charStart; private int charEnd; private String Hash2Crack; private int maxLength; public Worker(int start, int end, String hashValue, int maxPWlength) { charStart=start; charEnd=end; Hash2Crack=hashValue; maxLength=maxPWlength; } public void run() { byte[] myHash2Crack_=Cracker.hexToArray(Hash2Crack); for(int i=charStart; i<charEnd+1; i++) { Cracker.numOfChar[i]////// this is where I am stuck. } } }

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  • how do I use html block snippets with dynamic content inside a django template that extends another

    - by stackoverflowusername
    Hi. Can someone please help me figure out a way to achieve the following (see snippets below) in Django templates? I know that you cannot use more than one extends, but I am new to django and I do not know the proper syntax for something like this. I want to be able to do this so that I can use my nested div layout for css reasons without having to type it like that each time and risking a typo. In words, I want to be able to have a page template extend my base.html file and then use html snippets of dynamic template content (i.e. template for loops or other template logic devices, not just a context variable I set from my view controller). ------------------------------------------------------------ base.html ------------------------------------------------------------ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>{% block title %}Title{% endblock %}</title> </head> <body> <div class="wrapper"> <div class="header"> This is the common header </div> <div class="nav"> This is the common nav </div> {% if messages %} <div class="messages"> <ul> {% for message in messages %} <li{% if message.tags %} class="{{ message.tags }}"{% endif %}>{{ message }}</li> {% endfor %} </ul> </div> {% endif %} <div class="content"> {% block content %}Page Content{% endblock %} </div> <div class="footer"> This is the common footer </div> </div> </body> </html> ------------------------------------------------------------ columnlayout2.html ------------------------------------------------------------ <div class="twocol container2"> <div class="container1"> <div class="col1"> {% block twocol_col1 %}{% endblock %} </div> <div class="col2"> {% block twocol_col2 %}{% endblock %} </div> </div> </div> ------------------------------------------------------------ columnlayout3.html ------------------------------------------------------------ <div class="threecol container3"> <div class="container2"> <div class="container1"> <div class="col1"> {% block threecol_col1 %}{% endblock %} </div> <div class="col2"> {% block threecol_col2 %}{% endblock %} </div> <div class="col3"> {% block threecol_col3 %}{% endblock %} </div> </div> </div> </div> ------------------------------------------------------------ page.html ------------------------------------------------------------ {% extends "base.html" %} {% block content %} {% extends "columnlayout2.html" %} {% block twocol_col1 %}twocolumn column 1{% endblock %} {% block twocol_col2 %}twocolumn column 2{% endblock %} {% extends "columnlayout3.html" %} {% block threecol_col1 %}threecol column 1{% endblock %} {% block threecol_col2 %}threecol column 2{% endblock %} {% block threecol_col3 %}threecol column 3{% endblock %} {% endblock %} ------------------------------------------------------------ page.html output ------------------------------------------------------------ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>Title</title> </head> <body> <div class="wrapper"> <div class="header"> This is the common header </div> <div class="nav"> This is the common nav </div> <div class="content"> <div class="twocol container2"> <div class="container1"> <div class="col1"> twocolumn column 1 </div> <div class="col2"> twocolumn column 2 </div> </div> </div> <div class="threecol container3"> <div class="container2"> <div class="container1"> <div class="col1"> threecol column 1 </div> <div class="col2"> threecol column 2 </div> <div class="col3"> threecol column 3 </div> </div> </div> </div> </div> <div class="footer"> This is the common footer </div> </div> </body> </html>

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  • Java style FOR loop in a clojure interpeter ?

    - by Kevin
    I have a basic interpreter in clojure. Now i need to implement for (initialisation; finish-test; loop-update) { statements } inside my interpreter. I will attach my interpreter code I got so far. Any help is appreciated. Interpreter (declare interpret make-env) ;; (def do-trace false) ;; ;; simple utilities (def third ; return third item in a list (fn [a-list] (second (rest a-list)))) (def fourth ; return fourth item in a list (fn [a-list] (third (rest a-list)))) (def run ; make it easy to test the interpreter (fn [e] (println "Processing: " e) (println "=> " (interpret e (make-env))))) ;; for the environment (def make-env (fn [] '())) (def add-var (fn [env var val] (cons (list var val) env))) (def lookup-var (fn [env var] (cond (empty? env) 'error (= (first (first env)) var) (second (first env)) :else (lookup-var (rest env) var)))) ;; -- define numbers (def is-number? (fn [expn] (number? expn))) (def interpret-number (fn [expn env] expn)) ;; -- define symbols (def is-symbol? (fn [expn] (symbol? expn))) (def interpret-symbol (fn [expn env] (lookup-var env expn))) ;; -- define boolean (def is-boolean? (fn [expn] (or (= expn 'true) (= expn 'false)))) (def interpret-boolean (fn [expn env] expn)) ;; -- define functions (def is-function? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'lambda (first expn))))) (def interpret-function (fn [expn env] expn)) ;; -- define addition (def is-plus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '+ (first expn))))) (def interpret-plus (fn [expn env] (+ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define subtraction (def is-minus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '- (first expn))))) (def interpret-minus (fn [expn env] (- (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define multiplication (def is-times? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '* (first expn))))) (def interpret-times (fn [expn env] (* (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define division (def is-divides? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '/ (first expn))))) (def interpret-divides (fn [expn env] (/ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define equals test (def is-equals? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '= (first expn))))) (def interpret-equals (fn [expn env] (= (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define greater-than test (def is-greater-than? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '> (first expn))))) (def interpret-greater-than (fn [expn env] (> (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define not (def is-not? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'not (first expn))))) (def interpret-not (fn [expn env] (not (interpret (second expn) env)))) ;; -- define or (def is-or? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'or (first expn))))) (def interpret-or (fn [expn env] (or (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define and (def is-and? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'and (first expn))))) (def interpret-and (fn [expn env] (and (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define with (def is-with? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'with (first expn))))) (def interpret-with (fn [expn env] (interpret (third expn) (add-var env (first (second expn)) (interpret (second (second expn)) env))))) ;; -- define if (def is-if? (fn [expn] (and (list? expn) (= 4 (count expn)) (= 'if (first expn))))) (def interpret-if (fn [expn env] (cond (interpret (second expn) env) (interpret (third expn) env) :else (interpret (fourth expn) env)))) ;; -- define function-application (def is-function-application? (fn [expn env] (and (list? expn) (= 2 (count expn)) (is-function? (interpret (first expn) env))))) (def interpret-function-application (fn [expn env] (let [function (interpret (first expn) env)] (interpret (third function) (add-var env (first (second function)) (interpret (second expn) env)))))) ;; the interpreter itself (def interpret (fn [expn env] (cond do-trace (println "Interpret is processing: " expn)) (cond ; basic values (is-number? expn) (interpret-number expn env) (is-symbol? expn) (interpret-symbol expn env) (is-boolean? expn) (interpret-boolean expn env) (is-function? expn) (interpret-function expn env) ; built-in functions (is-plus? expn) (interpret-plus expn env) (is-minus? expn) (interpret-minus expn env) (is-times? expn) (interpret-times expn env) (is-divides? expn) (interpret-divides expn env) (is-equals? expn) (interpret-equals expn env) (is-greater-than? expn) (interpret-greater-than expn env) (is-not? expn) (interpret-not expn env) (is-or? expn) (interpret-or expn env) (is-and? expn) (interpret-and expn env) ; special syntax (is-with? expn) (interpret-with expn env) (is-if? expn) (interpret-if expn env) ; functions (is-function-application? expn env) (interpret-function-application expn env) :else 'error)))

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  • if isset PHP not working?

    - by Ellie
    Okay, Im trying to set a captcha up, However with this code in, it breaks. if(isset($_POST["captcha"])) if($_SESSION["captcha"]==$_POST["captcha"]) When i do it with out it, the page works, but the captcha is letting incorrect submits through. Parse error: syntax error, unexpected '"', expecting T_STRING or T_VARIABLE or T_NUM_STRING in /hermes/waloraweb085/b2027/moo.lutarinet/jointest.php on line 71 <?php $pagetitle = "Home"; $checkrank = 0; include ($_SERVER['DOCUMENT_ROOT'].'/header.inc.php'); ECHO <<<END <br><br> <b><center><i><u>DO NOT</u> USE YOUR NEOPETS PASSWORD OR PIN NUMBER!!!</b></i></center> <p> ?> <?php session_start() ?> <center><P><FORM ACTION="join.pro.php" enctype="multipart/form-data" METHOD=POST> <table width="393" height="188" border="0" cellpadding="0" cellspacing="0"> <td width="150">Username</td> <td width="243"><input type=text name="name" value="" size=32 maxlength=15></td> </tr> <tr> <td>Password</td> <td><input type=password name="pass1" VALUE="" maxlength=15></td> </tr> <tr> <td>Confirm Password</td> <td><input type=password name="pass2" VALUE="" size=32 maxlength=15></td> </tr> <tr> <td>Security Code (4 Diget Number)</td> <td><input type=password name="security" VALUE="" size=32 maxlength=4></td> </tr> <tr> <td>Email Address</td> <td><INPUT TYPE=text NAME="email" VALUE="" SIZE=32 maxlength=100></td> </tr> <tr> <td height="41" colspan="2" valign="middle"><p><p><center> By registering an account here you agree to all of our <A HREF="$baseurl/tos.php">Terms and Conditions</A>. You can also view our <A HREF="$baseurl/privacy.php">Privacy Policy</A>. </center></p></td> </tr> <tr><td align="center">CAPTCHA:<br> (antispam code, 3 black symbols)<br> <table><tr><td><img src="captcha.php" alt="captcha image"></td><td><input type="text" name="captcha" size="3" maxlength="3"></td></tr></table> </td></tr> <td height="27" colspan="2" valign="middle"> <center><input type=submit name=Submit value="Register"></center> </td> </table> </form> <?php if(isset($_POST["captcha"])) if($_SESSION["captcha"]==$_POST["captcha"]) { //CAPTHCA is valid; proceed the message: save to database, send by e-mail ... echo 'CAPTHCA is valid; proceed the message'; } else { echo 'CAPTHCA is not valid; ignore submission'; } ?> <?php END; include ($_SERVER['DOCUMENT_ROOT'].'/footer.inc.php'); ?> captcha.php <?php session_start(); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); header("Cache-Control: no-store, no-cache, must-revalidate"); header("Cache-Control: post-check=0, pre-check=0", false); header("Pragma: no-cache"); function _generateRandom($length=6) { $_rand_src = array( array(48,57) //digits , array(97,122) //lowercase chars // , array(65,90) //uppercase chars ); srand ((double) microtime() * 1000000); $random_string = ""; for($i=0;$i<$length;$i++){ $i1=rand(0,sizeof($_rand_src)-1); $random_string .= chr(rand($_rand_src[$i1][0],$_rand_src[$i1][1])); } return $random_string; } $im = @imagecreatefromjpeg("http://sketchedneo.com/images/sitedesigns/captcha.jpg"); $rand = _generateRandom(3); $_SESSION['captcha'] = $rand; ImageString($im, 5, 2, 2, $rand[0]." ".$rand[1]." ".$rand[2]." ", ImageColorAllocate ($im, 0, 0, 0)); $rand = _generateRandom(3); ImageString($im, 5, 2, 2, " ".$rand[0]." ".$rand[1]." ".$rand[2], ImageColorAllocate ($im, 255, 0, 0)); Header ('Content-type: image/jpeg'); imagejpeg($im,NULL,100); ImageDestroy($im); ?> Help please anyone? Line 71: if(isset($_POST["captcha"])) Line 72: if($_SESSION["captcha"]==$_POST["captcha"])

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  • how can i have a working dropdownlist with links from a csv in php

    - by Mark Dekker
    I have a website that loads a CSV, divides it into parts, and shows these parts. There are 7 parts, and since it is for a music store it is sliced like this: the name of the product the subname the price the stock in one shop the stock of the other shop the group name the brandname What i have now is that it shows 12 products on 1 page, with a next and previous link on top of the page. The pages are made with the group name, every group has it's own page, so you have a drums page, guitar page, speaker page. That all works great. What i programmed in there is a dropdownlist, it drops down a list of brandnames, which should narrow the search for a person who is looking at the products. Problem is right now, that the dropdown menu works, i see the brands, but they are NONE clickable, only the brands that are currently on the page are shown, so NOT all the brands from that group are shown, only the 12 that are currently showing, when you press next, it shows 12 more brands, but i want them to be shown right on the start. And the third problem is, when it is showing the brands, it shows them double or triple, depending on how many products have the same brand. Is there a way what i want, with this code as a basis ? <html> <body bgcolor=#E2E965 link=black vlink=black alink=black text=#D5DF23> <style type="text/css"> #nav, #nav ul { padding: 0; margin: 0; list-style: none; } #nav li { float: left; width: 120px; } #nav ul { position: absolute; width: 120px; left: -1000px; } #nav li:hover ul { left: auto; } <!-- a {text-decoration:none} //--> body { scrollbar-arrow-color: #E2E965; scrollbar-face-color: #D7182A; scrollbar-highlight-color: #000000; scrollbar-3dlight-color: #D6DF23; scrollbar-shadow-color: #00000; scrollbar-darkshadow-color: #00000; scrollbar-track-color: #D6DF23; } input:link {text-decoration: none; color: #E2E965;} input:visited {text-decoration: none; color: #E2E965;} input:active {text-decoration: none; color: #E2E965;} .spacer_black { margin: 0px; padding: 0px; border: 5px; height: 2px; width: 100%; line-height: 0px; font-size: 0px; background-color: #000000;} </style> <table width=800 border=0><td> </html> <?PHP $offset = isset($_GET['offset'])?$_GET['offset']:0; $LinesToDisplay = 12; $row = $offset + $LinesToDisplay; $row2 = $offset - $LinesToDisplay; $file_handle = fopen("web.txt", "rb"); error_reporting( E_ALL ); // DEBUGGING $SelectArray=array(); while ((($parts = fgetcsv($file_handle,4096,"|")) !== FALSE) && ($LinesToDisplay > 0) && (!feof($file_handle))) { //new code //skip first $offset lines $num = count($parts[6]); $SelectArray[]=$parts[6]; if ($parts[5] == 9999) { if ($offset-- > 0) {continue;} $parts[0] = ucwords(strtolower($parts[0])); $parts[1] = ucwords(strtolower($parts[1])); ?> <td> <?php echo "<table BACKGROUND='background.jpg' border=0 width=250><td width='243' height='105'>"; echo "<font size=-1 face='helvetica' color=#812990><b>$parts[0]</b></font>"; echo "<i>"; ?> <html> <div onMouseOver="this.style.color = 'black';" onMouseOut="this.style.color = '#D5DF23';"> </html><?php echo "<font size=2>-$parts[1]</font>"; echo "</div></i>"; ?><html><a href="#" title="Koop nu de <?php echo $parts[0]; ?>" onClick="window.open('form.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div><img src='ster.jpg' border=0 width='46' align='right'></a> <a href="#"><img src='envelope.jpg' border=0 width='46' align='right'title="Heeft u een vraag over <?php echo $parts[0]; ?>" onClick="window.open('vraag.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div></a> <TABLE BORDER='0' cellpadding='0' CELLSPACING='0'> <TR> <TD WIDTH='70' HEIGHT='20' BACKGROUND='pricebackground.jpg' VALIGN='bottom'> <center> <font size=2 color=white face='helvetica'> <b></html> <?php echo "€ $parts[2]"; ?> </b> </td> </tr> </table> <?php echo "<b><font size=3 color=#D7182A>Op Voorraad In:<br></font>"; echo ("<font color=black> Amsterdam </font>"); if ( $parts[3] >= 1 ) echo ("<IMG SRC =green.gif>").""; if ( $parts[3] <= 0 ) echo ("<IMG SRC =red.gif>").""; echo ("<font color=black> Utrecht </font>"); if ( $parts[4] >= 1 ) echo ("<IMG SRC =green.gif>")."</td></table></b><p style='margin:9px;'>"; if ( $parts[4] <= 0 ) echo ("<IMG SRC =red.gif>")."</td></table></b><p style='margin:9px;'>"; $LinesToDisplay--; if ($LinesToDisplay/3==intval($LinesToDisplay/3)) { echo "<tr><td>"; } }} fclose($file_handle); ?> <tr align=right> <select style="background-color: #FFFFFF; color: #000000; font-family: Arial; font-weight: none; font-size: 12; width: 150px; "> <?php $i=1; foreach ($SelectArray as $val){ echo "<option value=\"$i\">$val</option>\n"; $i++; } ?> </select> <font color=black><body alink=black vlink=black link=black text=black> <center><a href="occasiona.php?offset=<?php echo $row2; ?>" align=center>&laquo; previous</a> || <a href="occasiona.php?offset=<?php echo $row; ?>">next &raquo;</a></table></html>

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  • How to make negate_unary work with any type?

    - by Chan
    Hi, Following this question: How to negate a predicate function using operator ! in C++? I want to create an operator ! can work with any functor that inherited from unary_function. I tried: template<typename T> inline std::unary_negate<T> operator !( const T& pred ) { return std::not1( pred ); } The compiler complained: Error 5 error C2955: 'std::unary_function' : use of class template requires template argument list c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 223 1 Graphic Error 7 error C2451: conditional expression of type 'std::unary_negate<_Fn1>' is illegal c:\program files\microsoft visual studio 10.0\vc\include\ostream 529 1 Graphic Error 3 error C2146: syntax error : missing ',' before identifier 'argument_type' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 4 error C2065: 'argument_type' : undeclared identifier c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 2 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 6 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 230 1 Graphic Any idea? Update Follow "templatetypedef" solution, I got new error: Error 3 error C2831: 'operator !' cannot have default parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 2 error C2808: unary 'operator !' has too many formal parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 4 error C2675: unary '!' : 'is_prime' does not define this operator or a conversion to a type acceptable to the predefined operator c:\visual studio 2010 projects\graphic\graphic\main.cpp 52 1 Graphic Update 1 Complete code: #include <iostream> #include <functional> #include <utility> #include <cmath> #include <algorithm> #include <iterator> #include <string> #include <boost/assign.hpp> #include <boost/assign/std/vector.hpp> #include <boost/assign/std/map.hpp> #include <boost/assign/std/set.hpp> #include <boost/assign/std/list.hpp> #include <boost/assign/std/stack.hpp> #include <boost/assign/std/deque.hpp> struct is_prime : std::unary_function<int, bool> { bool operator()( int n ) const { if( n < 2 ) return 0; if( n == 2 || n == 3 ) return 1; if( n % 2 == 0 || n % 3 == 0 ) return 0; int upper_bound = std::sqrt( static_cast<double>( n ) ); for( int pf = 5, step = 2; pf <= upper_bound; ) { if( n % pf == 0 ) return 0; pf += step; step = 6 - step; } return 1; } }; /* template<typename T> inline std::unary_negate<T> operator !( const T& pred, typename T::argument_type* dummy = 0 ) { return std::not1<T>( pred ); } */ inline std::unary_negate<is_prime> operator !( const is_prime& pred ) { return std::not1( pred ); } template<typename T> inline void print_con( const T& con, const std::string& ms = "", const std::string& sep = ", " ) { std::cout << ms << '\n'; std::copy( con.begin(), con.end(), std::ostream_iterator<typename T::value_type>( std::cout, sep.c_str() ) ); std::cout << "\n\n"; } int main() { using namespace boost::assign; std::vector<int> nums; nums += 1, 3, 5, 7, 9; nums.erase( remove_if( nums.begin(), nums.end(), !is_prime() ), nums.end() ); print_con( nums, "After remove all primes" ); } Thanks, Chan Nguyen

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  • Link List Implementation Help - Visual C++

    - by Greenhouse Gases
    Hi there I'm trying to implement a link list which stores the city name (though you will see this commented out as I need to resolve the issue of not being able to use string and needing to use a primitive data type instead during the declaration), longitude, latitude and of course a pointer to the next node in the chain. I am new to the Visual C++ environment and my brain is somewhat scrambled after coding for several straight hours today so I wondered if anyone could help resolve the 2 errors I am getting (ignore the #include syntax as I had to change them to avoid the browser interpreting html!): 1U08221.obj : error LNK2028: unresolved token (0A000298) "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) 1U08221.obj : error LNK2019: unresolved external symbol "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) The code for my header file is here: include string struct locationNode { //char[10] nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; }; class Locations { private: int size; public: Locations(); // constructor for the class locationNode* Head; int Add(locationNode* Item); }; and here is the code for the file containing the main method: // U08221.cpp : main project file. include "stdafx.h" include "Locations.h" include iostream include string using namespace std; int n = 0; int x; string cityNameInput; bool acceptedInput = false; int Locations::Add(locationNode *NewItem) { locationNode *Sample = new locationNode; Sample = NewItem; Sample-Next = Head; Head = Sample; return size++; } void CorrectCase(string name) // Correct upper and lower case letters of input { x = name.size(); int firstLetVal = name[0], letVal; n = 1; // variable for name index from second letter onwards if((name[0] 90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(n <= x - 1) { if((name[n] = 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } cityNameInput = name; } void nameValidation(string name) { n = 0; // start from first letter x = name.size(); while(!acceptedInput) { if((name[n] = 65) && (name[n] <= 122)) // is in the range of letters { while(n <= x - 1) { while((name[n] =91) && (name[n] <=97)) // ERROR!! { cout << "Please enter a valid city name" << endl; cin name; } n++; } } else { cout << "Please enter a valid city name" << endl; cin name; } if(n <= x - 1) { acceptedInput = true; } } cityNameInput = name; } int main(array ^args) { cout << "Enter a city name" << endl; cin cityNameInput; nameValidation(cityNameInput); // check is made up of valid characters CorrectCase(cityNameInput); // corrects name to standard format of capitalised first letter, and lower case subsequent letters cout << cityNameInput; cin cityNameInput; Locations::Locations(); Locations *Parts = new Locations(); locationNode *Part; Part = new locationNode; //Part-nodeCityName = "London"; Part-nodeLati = 87; Part-nodeLongi = 80; Parts-Add(Part); } I am familiar with the concepts but somewhat inexperienced with OOP so am making some silly errors that you can never find when you've stared at something too long. Any help you can offer will be appreciated! Thanks

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  • Does this language feature already exist?

    - by Pindatjuh
    I'm currently developing a new language for programming in a continuous environment (compare it to electrical engineering), and I've got some ideas on a certain language construction. Let me explain the feature by explanation and then by definition: x = a U b; Where x is a variable and a and b are other variables (or static values). This works like a union between a and b; no duplicates and no specific order. with(x) { // regular 'with' usage; using the global interpretation of "x" x = 5; // will replace the original definition of "x = a U b;" } with(x = a) { // this code block is executed when the "x" variable // has the "a" variable assigned. All references in // this code-block to "x" are references to "a". So saying: x = 5; // would only change the variable "a". If the variable "a" // later on changes, x still equals to 5, in this fashion: // 'x = a U b U 5;' // '[currentscope] = 5;' // thus, 'a = 5;' } with(x = b) { // same but with "b" } with(x != a) { // here the "x" variable refers to any variable // but "a"; thus saying x = 5; // is equal to the rewriting of // 'x = a U b U 5;' // 'b = 5;' (since it was the scope of this block) } with(x = (a U b)) { // guaranteed that "x" is 'a U b'; interacting with "x" // will interact with both "a" and "b". x = 5; // makes both "a" and "b" equal to 5; also the "x" variable // is updated to contain: // 'x = a U b U 5;' // '[currentscope] = 5;' // 'a U b = 5;' // and thus: 'a = 5; b = 5;'. } // etc. In the above, all code-blocks are executed, but the "scope" changes in each block how x is interpreted. In the first block, x is guaranteed to be a: thus interacting with x inside that block will interact on a. The second and the third code-block are only equal in this situation (because not a: then there only remains b). The last block guarantees that x is at least a or b. Further more; U is not the "bitwise or operator", but I've called it the "and/or"-operator. Its definition is: "U" = "and" U "or" (On my blog, http://cplang.wordpress.com/2009/12/19/binop-and-or/, there is more (mathematical) background information on this operator. It's loosely based on sets. Using different syntax, changed it in this question.) Update: more examples. print = "Hello world!" U "How are you?"; // this will print // both values, but the // order doesn't matter. // 'userkey' is a variable containing a key. with(userkey = "a") { print = userkey; // will only print "a". } with(userkey = ("shift" U "a")) { // pressed both "shift" and the "a" key. print = userkey; // will "print" shift and "a", even // if the user also pressed "ctrl": // the interpretation of "userkey" is changed, // such that it only contains the matched cases. } with((userkey = "shift") U (userkey = "a")) { // same as if-statement above this one, showing the distributivity. } x = 5 U 6 U 7; y = x + x; // will be: // y = (5 U 6 U 7) + (5 U 6 U 7) // = 10 U 11 U 12 U 13 U 14 somewantedkey = "ctrl" U "alt" U "space" with(userkey = somewantedkey) { // must match all elements of "somewantedkey" // (distributed the Boolean equals operated) // thus only executed when all the defined keys are pressed } with(somewantedkey = userkey) { // matches only one of the provided "somewantedkey" // thus when only "space" is pressed, this block is executed. } Update2: more examples and some more context. with(x = (a U b)) { // this } // can be written as with((x = a) U (x = b)) { // this: changing the variable like x = 5; // will be rewritten as: // a = 5 and b = 5 } Some background information: I'm building a language which is "time-independent", like Java is "platform-independant". Everything stated in the language is "as is", and is continuously actively executed. This means; the programmer does not know in which order (unless explicitly stated using constructions) elements are, nor when statements are executed. The language is completely separated from the "time"-concept, i.e. it's continuously executed: with(a < 5) { a++; } // this is a loop-structure; // how and when it's executed isn't known however. with(a) { // everytime the "a" variable changes, this code-block is executed. b = 4; with(b < 3) { // runs only three times. } with(b > 0) { b = b - 1; // runs four times } } Update 3: After pondering on the type of this language feature; it closely resemblances Netbeans Platform's Lookup, where each "with"-statement a synchronized agent is, working on it's specific "filter" of objects. Instead of type-based, this is variable-based (fundamentally quite the same; just a different way of identifiying objects). I greatly thank all of you for providing me with very insightful information and links/hints to great topics I can research. Thanks. I do not know if this construction already exists, so that's my question: does this language feature already exist?

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  • Specifying $(this).val() for two different elements (by class)

    - by Chaya Cooper
    What would be the correct syntax for specifying 2 elements by class to evaluate their values when they have different classes? This snippet adds and/or removes values from "increase_priority1" when the user has selected both a complaint and ranked the importance level of the issue, however when I added the 2nd element (".complaint select") to the If Statement it stopped working properly and only accepts input from the 2nd item (Waist) after the 1rst item (Shoulders) has been selected. I believe the problem is that it's unable to determine which ".complaint select" to use, but I haven't been able to figure out how to use (this) for the 2nd element, or another similar approach. The complete function includes apx. 20 similar pairs of If Statements to set & unset other elements, and a working example with 4 pairs is available at http://jsfiddle.net/chayacooper/vWLEn/168/ I'm trying to avoid using ID's because that becomes pretty cumbersome to do for 25 Select elements and each of their values (ID's were also problematic because it stopped working when I added a 2nd element to the If Statement for removing/unsetting a value) Javascript var $increase_priority1 = $(".increase_priority1"); // If value is "Shoulders", complaint was Shoulders too small (select name=Shoulders value=Too_small) and it was assigned a level 1 priority (select class="ranking shoulders" value=1). // var's for other issues and priority levels go here $(".ranking, .complaint select").change(function() { var name = $(this).data("name"); //get priority name if ($(".complaint select").val() === "Too_small" && $(this).val() == 1 && !$(this).data("increase_priority1")) { //rank is 1, and not yet added to priority list $("<option>", {text:name, val:name}).appendTo($increase_priority1); $(this).data("increase_priority1", true); //flag as a priority item } if ($(this).data("increase_priority1") && ($(this).val() != 1 || $(".complaint select").val() != "Too_small")) { //is in priority list, but now demoted $("option[value=" + name + "]", $increase_priority1).remove(); $(this).removeData("increase_priority1"); //no longer a priority item } // Similar If Statements to set & unset other elements go here }); HTML <div> <label>To Increase - 1rst Priority <select name="modify_increase_1rst[]" class="increase_priority1" multiple> </select></label> </div> <div> <span class="complaint"> <label>Shoulders</label> <select name=Shoulders> <option value="null">Select</option><option value="Too_small">Too Small</option><option value="Too_big">Too Big</option><option value="Too_expensive">Too expensive</option> </select> </span> <label>Ranking</label> <select name="importance_bother_shoulders" class="ranking shoulders" data-name="Shoulders"> <option value="Null">Select</option><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option> <option value="5">5</option> </select> </div> <div> <span class="complaint"> <label>Waist</label> <select name=Waist> <option value="null">Select</option><option value="Too_small">Too Small</option><option value="Too_big">Too Big</option><option value="Too_expensive">Too expensive</option> </select> </span> <label>Ranking</label> <select name="importance_bother_waist" class="ranking waist" data-name="Waist"> <option value="Null">Select</option><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option> <option value="5">5</option> </select> </div>

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  • Nested <a> and <span> challenge

    - by PaddyO
    Hi all, Trying in vain to get a nested link working within a nested span. This is a working test page for the code below to explain what I'm trying to do. Any ideas on how to get this working in valid html? I guess it's either a nesting order or style syntax thing but I am at a loss. Any thoughts much appreciated. <div id="greyback"> <ul id="scrollbox"> <li class="listcat">List header</li> <li><a class="menu" href="#freeze">List item 1<span><b>This text has popped up because you have clicked the list item, which has an "a" tag and now has :focus. That "a" tag is the first of two.</b><br><br>What I am trying to do is to set the second "a" tag as a DIFFERENT "embedded" link in this box<span style="color: blue; background-color: yellow;">eg, here<a href="http://www.conservationenterprises.com" target="blank">This is the second (nested) "a" tag in this html nest. It is a link to an external site. Instead of this being an always-visible link, I want it to sit within the yellow box in the first span (click the List item 1 to display).</a></span> </a></span> </li> </a></span> </li> </ul> </div> and the CSS: #scrollbox {margin: 0 auto; margin-top: 1em; margin-bottom: 1em; width:19em; height:auto; max-height: 21em; overflow:auto; border-bottom: 0.1em solid #FFA500; border-top: 0.1em solid #FFA500;} #scrollbox a {float: left; color:#000000; text-decoration:none; width:18em; height: auto; margin-bottom: 0.5em; font-family: Arial, sans-serif; font-size: 0.9em; text-align:left;} #scrollbox a.menu {} #scrollbox a span {display:none; position:absolute; left:0em; top:0;} #scrollbox a span img {float: right; border:0; max-width:7.5em;} #scrollbox a:hover {border: 0; color: #7ebb11; font-size:0.9em;} #scrollbox a:hover span {border: 0; color: #535353;} #scrollbox a span:focus {color: blue;} #scrollbox a:active {border:none; color: #535353; text-decoration: none;} #scrollbox a:focus {border:0em solid #000; outline:0;} #scrollbox a:active span, #scrollbox li a:active span, #scrollbox a:focus span, #scrollbox li a:focus span {display: block; width: 52.5em; min-height: 20em; height: auto; left: 1.5em; top:18em; z-index:10; font-size:0.9em; text-align: left; padding: 1em; padding-bottom: 0em; background-color: #c3FFe3; color: #535353; border: solid #FFA500 0.25em;} #scrollbox li a:active span span, #scrollbox li a:focus span span{display: block; width: auto; height: auto; min-height: 2em; left: 25em; top:10em; z-index:10; font-size:0.9em; text-align: left; padding: 1em; padding-bottom: 0em; background-color: transparent; color: #535353; border: dashed red 1px;} .ul#scrollbox {padding-left: 0.1em;} #scrollbox li {float:left; list-style: none; background: url(blank.png) no-repeat left center; margin-left: 0em; font-family:Arial, sans-serif; font-size: 0.9em;} #scrollbox li.listcat {float: left; text-align:left; width: 18em; margin-left: 0em; margin-top: 0.1em; margin-bottom: 0.3em; padding-top:0.5em; color: green; font-size: 0.9em; font-weight:bold;} Cheers Patrick.

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  • mysql: Bind on unix socket: Permission denied

    - by Alex
    Can't start mysql with: sudo /usr/bin/mysqld_safe --datadir=/srv/mysql/myDB --log-error=/srv/mysql/logs/mysqld-myDB.log --pid-file=/srv/mysql/pids/mysqld-myDB.pid --user=mysql --socket=/srv/mysql/sockets/mysql-myDB.sock --port=3700 120222 13:40:48 mysqld_safe Starting mysqld daemon with databases from /srv/mysql/myDB 120222 13:40:54 mysqld_safe mysqld from pid file /srv/mysql/pids/mysqld-myDB.pid ended /srv/mysql/logs/mysqld-myDB.log: 120222 13:43:53 mysqld_safe Starting mysqld daemon with databases from /srv/mysql/myDB 120222 13:43:53 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld: Table 'plugin' is read only 120222 13:43:53 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 120222 13:43:53 InnoDB: Completed initialization of buffer pool 120222 13:43:53 InnoDB: Started; log sequence number 32 4232720908 120222 13:43:53 [ERROR] Can't start server : Bind on unix socket: Permission denied 120222 13:43:53 [ERROR] Do you already have another mysqld server running on socket: /srv/mysql/sockets/mysql-myDB.sock ? 120222 13:43:53 [ERROR] Aborting 120222 13:43:53 InnoDB: Starting shutdown... One instance mysqld is running: $ ps aux | grep mysql mysql 1093 0.0 0.2 169972 18700 ? Ssl 11:50 0:02 /usr/sbin/mysqld $ Port 3700 is available: $ netstat -a | grep 3700 $ Directory with sockets is empty: $ ls /srv/mysql/sockets/ $ There are all permissions: $ ls -l /srv/mysql/ total 20 drwxrwxrwx 2 mysql mysql 4096 2012-02-22 13:28 logs drwxrwxrwx 13 mysql mysql 4096 2012-02-22 13:44 myDB drwxrwxrwx 2 mysql mysql 4096 2012-02-22 12:55 pids drwxrwxrwx 2 mysql mysql 4096 2012-02-22 12:55 sockets drwxrwxrwx 2 mysql mysql 4096 2012-02-22 13:25 version Apparmor config: $cat /etc/apparmor.d/usr.sbin.mysqld # vim:syntax=apparmor # Last Modified: Tue Jun 19 17:37:30 2007 #include <tunables/global> /usr/sbin/mysqld flags=(complain) { #include <abstractions/base> #include <abstractions/nameservice> #include <abstractions/user-tmp> #include <abstractions/mysql> #include <abstractions/winbind> capability dac_override, capability sys_resource, capability setgid, capability setuid, network tcp, /etc/hosts.allow r, /etc/hosts.deny r, /etc/mysql/*.pem r, /etc/mysql/conf.d/ r, /etc/mysql/conf.d/* r, /etc/mysql/*.cnf r, /usr/lib/mysql/plugin/ r, /usr/lib/mysql/plugin/*.so* mr, /usr/sbin/mysqld mr, /usr/share/mysql/** r, /var/log/mysql.log rw, /var/log/mysql.err rw, /var/lib/mysql/ r, /var/lib/mysql/** rwk, /var/log/mysql/ r, /var/log/mysql/* rw, /{,var/}run/mysqld/mysqld.pid w, /{,var/}run/mysqld/mysqld.sock w, /srv/mysql/ r, /srv/mysql/** rwk, /sys/devices/system/cpu/ r, # Site-specific additions and overrides. See local/README for details. #include <local/usr.sbin.mysqld> } Any suggestions? UPD1: $ touch /srv/mysql/sockets/mysql-myDB.sock $ sudo chown mysql:mysql /srv/mysql/sockets/mysql-myDB.sock $ ls -l /srv/mysql/sockets/mysql-myDB.sock -rw-rw-r-- 1 mysql mysql 0 2012-02-22 14:29 /srv/mysql/sockets/mysql-myDB.sock $ sudo /usr/bin/mysqld_safe --datadir=/srv/mysql/myDB --log-error=/srv/mysql/logs/mysqld-myDB.log --pid-file=/srv/mysql/pids/mysqld-myDB.pid --user=mysql --socket=/srv/mysql/sockets/mysql-myDB.sock --port=3700 120222 14:30:18 mysqld_safe Can't log to error log and syslog at the same time. Remove all --log-error configuration options for --syslog to take effect. 120222 14:30:18 mysqld_safe Logging to '/srv/mysql/logs/mysqld-myDB.log'. 120222 14:30:18 mysqld_safe Starting mysqld daemon with databases from /srv/mysqlmyDB 120222 14:30:24 mysqld_safe mysqld from pid file /srv/mysql/pids/mysqld-myDB.pid ended $ ls -l /srv/mysql/sockets/mysql-myDB.sock ls: cannot access /srv/mysql/sockets/mysql-myDB.sock: No such file or directory $ UPD2: $ sudo netstat -lnp | grep mysql tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN 1093/mysqld unix 2 [ ACC ] STREAM LISTENING 5912 1093/mysqld /var/run/mysqld/mysqld.sock $ sudo lsof | grep /srv/mysql/sockets/mysql-myDB.sock lsof: WARNING: can't stat() fuse.gvfs-fuse-daemon file system /home/sears/.gvfs Output information may be incomplete. UPD3: $ cat /etc/mysql/my.cnf # # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # # # * IMPORTANT # If you make changes to these settings and your system uses apparmor, you may # also need to also adjust /etc/apparmor.d/usr.sbin.mysqld. # user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. #bind-address = 127.0.0.1 # # * Fine Tuning # key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #max_connections = 100 #table_cache = 64 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M query_cache_size = 16M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. # As of 5.1 you can enable the log at runtime! #general_log_file = /var/log/mysql/mysql.log #general_log = 1 log_error = /var/log/mysql/error.log # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. #server-id = 1 #log_bin = /var/log/mysql/mysql-bin.log expire_logs_days = 10 max_binlog_size = 100M #binlog_do_db = include_database_name #binlog_ignore_db = include_database_name # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/

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  • ERR_INCOMPLETE_CHUNKED_ENCODING apache 2.4

    - by Bujanca Mihai
    I upgraded my Ubuntu server to 14.04 and Apache 2.4.7. Now my images don't load and console yields net::ERR_INCOMPLETE_CHUNKED_ENCODING. Also, I can sometimes see some of the images load for a little while (1 sec max) and then they disappear. .htaccess RewriteEngine On # Serve the favicon file from img folder RewriteCond %{REQUEST_URI} ^/favicon.ico$ RewriteRule ^(.*)$ /img/$1 [NC,L] # Redirect HTTP traffic to WWW subdomain RewriteCond %{HTTPS} off [NC] RewriteCond %{HTTP_HOST} !^www\. [NC] RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] # Redirect HTTPS traffic to WWW subdomain RewriteCond %{HTTPS} on [NC] RewriteCond %{HTTP_HOST} !^www\. [NC] RewriteRule ^(.*)$ https://www.%{HTTP_HOST}/$1 [R=301,L] # Auto Versioning rules RewriteCond %{REQUEST_FILENAME} !-s RewriteRule ^(.*)\.[\d]+\.(css|js)$ $1.$2 [L] # Default Zend rewrite rules RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L] VHost <VirtualHost *:80> ServerAdmin admin@localhost ServerName localhost DocumentRoot /home/mihai/ARTD/www/public/website # Omit this in production environment SetEnv APPLICATION_ENV local <Directory /home/mihai/ARTD/www/public/website > Options Indexes FollowSymLinks MultiViews AllowOverride All #Order deny,allow #Allow from all Require all granted </Directory> <IfModule mod_php5.c> php_value memory_limit 128M php_value upload_max_filesize 20M php_value post_max_size 20M </IfModule> ErrorLog /var/log/apache2/ARTD-error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/ARTD-access.log combined </VirtualHost> <IfModule mod_ssl.c> <VirtualHost *:443> ServerAdmin admin@localhost ServerName localhost DocumentRoot /home/mihai/ARTD/www/public/website # Omit this in production environment SetEnv APPLICATION_ENV local <Directory /home/mihai/ARTD/www/public/website > Options Indexes FollowSymLinks MultiViews AllowOverride All #Order deny,allow #Allow from all Require all granted </Directory> <IfModule mod_php5.c> php_value memory_limit 128M php_value upload_max_filesize 20M php_value post_max_size 20M </IfModule> ErrorLog /var/log/apache2/ARTD-ssl-error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/ARTD.log combined # SSL Engine Switch: # Enable/Disable SSL for this virtual host. SSLEngine on # A self-signed (snakeoil) certificate can be created by installing # the ssl-cert package. See # /usr/share/doc/apache2.2-common/README.Debian.gz for more info. # If both key and certificate are stored in the same file, only the # SSLCertificateFile directive is needed. SSLCertificateFile /etc/ssl/certs/ssl-cert-snakeoil.pem SSLCertificateKeyFile /etc/ssl/private/ssl-cert-snakeoil.key # Server Certificate Chain: # Point SSLCertificateChainFile at a file containing the # concatenation of PEM encoded CA certificates which form the # certificate chain for the server certificate. Alternatively # the referenced file can be the same as SSLCertificateFile # when the CA certificates are directly appended to the server # certificate for convinience. #SSLCertificateChainFile /etc/apache2/ssl.crt/server-ca.crt # Certificate Authority (CA): # Set the CA certificate verification path where to find CA # certificates for client authentication or alternatively one # huge file containing all of them (file must be PEM encoded) # Note: Inside SSLCACertificatePath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCACertificatePath /etc/ssl/certs/ #SSLCACertificateFile /etc/apache2/ssl.crt/ca-bundle.crt # Certificate Revocation Lists (CRL): # Set the CA revocation path where to find CA CRLs for client # authentication or alternatively one huge file containing all # of them (file must be PEM encoded) # Note: Inside SSLCARevocationPath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCARevocationPath /etc/apache2/ssl.crl/ #SSLCARevocationFile /etc/apache2/ssl.crl/ca-bundle.crl # Client Authentication (Type): # Client certificate verification type and depth. Types are # none, optional, require and optional_no_ca. Depth is a # number which specifies how deeply to verify the certificate # issuer chain before deciding the certificate is not valid. #SSLVerifyClient require #SSLVerifyDepth 10 # Access Control: # With SSLRequire you can do per-directory access control based # on arbitrary complex boolean expressions containing server # variable checks and other lookup directives. The syntax is a # mixture between C and Perl. See the mod_ssl documentation # for more details. #<Location /> #SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \ # and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \ # and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \ # and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \ # and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \ # or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/ #</Location> # SSL Engine Options: # Set various options for the SSL engine. # o FakeBasicAuth: # Translate the client X.509 into a Basic Authorisation. This means that # the standard Auth/DBMAuth methods can be used for access control. The # user name is the `one line' version of the client's X.509 certificate. # Note that no password is obtained from the user. Every entry in the user # file needs this password: `xxj31ZMTZzkVA'. # o ExportCertData: # This exports two additional environment variables: SSL_CLIENT_CERT and # SSL_SERVER_CERT. These contain the PEM-encoded certificates of the # server (always existing) and the client (only existing when client # authentication is used). This can be used to import the certificates # into CGI scripts. # o StdEnvVars: # This exports the standard SSL/TLS related `SSL_*' environment variables. # Per default this exportation is switched off for performance reasons, # because the extraction step is an expensive operation and is usually # useless for serving static content. So one usually enables the # exportation for CGI and SSI requests only. # o StrictRequire: # This denies access when "SSLRequireSSL" or "SSLRequire" applied even # under a "Satisfy any" situation, i.e. when it applies access is denied # and no other module can change it. # o OptRenegotiate: # This enables optimized SSL connection renegotiation handling when SSL # directives are used in per-directory context. #SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire #<FilesMatch "\.(cgi|shtml|phtml|php)$"> # SSLOptions +StdEnvVars #</FilesMatch> # SSL Protocol Adjustments: # The safe and default but still SSL/TLS standard compliant shutdown # approach is that mod_ssl sends the close notify alert but doesn't wait for # the close notify alert from client. When you need a different shutdown # approach you can use one of the following variables: # o ssl-unclean-shutdown: # This forces an unclean shutdown when the connection is closed, i.e. no # SSL close notify alert is send or allowed to received. This violates # the SSL/TLS standard but is needed for some brain-dead browsers. Use # this when you receive I/O errors because of the standard approach where # mod_ssl sends the close notify alert. # o ssl-accurate-shutdown: # This forces an accurate shutdown when the connection is closed, i.e. a # SSL close notify alert is send and mod_ssl waits for the close notify # alert of the client. This is 100% SSL/TLS standard compliant, but in # practice often causes hanging connections with brain-dead browsers. Use # this only for browsers where you know that their SSL implementation # works correctly. # Notice: Most problems of broken clients are also related to the HTTP # keep-alive facility, so you usually additionally want to disable # keep-alive for those clients, too. Use variable "nokeepalive" for this. # Similarly, one has to force some clients to use HTTP/1.0 to workaround # their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and # "force-response-1.0" for this. #BrowserMatch ".*MSIE.*" \ # nokeepalive ssl-unclean-shutdown \ # downgrade-1.0 force-response-1.0 </VirtualHost> </IfModule> logs Apache/2.4.7 (Ubuntu) PHP/5.5.9-1ubuntu4.3 OpenSSL/1.0.1f (internal dummy connection) 127.0.0.1 - - [25/Aug/2014:13:09:53 +0300] "GET /img/header/top-nav-separator.png HTTP/1.1" 200 462 "https://localhost/art" "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/34.0.1847.132 Safari/537.36"

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  • Varnish "FetchError no backend connection" error

    - by clueless-anon
    Varnishlog: 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829925 1.0 12 SessionOpen c 79.124.74.11 3063 :80 12 SessionClose c EOF 12 StatSess c 79.124.74.11 3063 0 1 0 0 0 0 0 0 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829928 1.0 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829931 1.0 12 SessionOpen c 108.62.115.226 46211 :80 12 ReqStart c 108.62.115.226 46211 467185881 12 RxRequest c GET 12 RxURL c / 12 RxProtocol c HTTP/1.0 12 RxHeader c User-Agent: Pingdom.com_bot_version_1.4_(http://www.pingdom.com/) 12 RxHeader c Host: www.mysite.com 12 VCL_call c recv lookup 12 VCL_call c hash 12 Hash c / 12 Hash c www.mysite.com 12 VCL_return c hash 12 VCL_call c miss fetch 12 FetchError c no backend connection 12 VCL_call c error deliver 12 VCL_call c deliver deliver 12 TxProtocol c HTTP/1.1 12 TxStatus c 503 12 TxResponse c Service Unavailable 12 TxHeader c Server: Varnish 12 TxHeader c Content-Type: text/html; charset=utf-8 12 TxHeader c Retry-After: 5 12 TxHeader c Content-Length: 418 12 TxHeader c Accept-Ranges: bytes 12 TxHeader c Date: Wed, 27 Jun 2012 20:45:31 GMT 12 TxHeader c X-Varnish: 467185881 12 TxHeader c Age: 1 12 TxHeader c Via: 1.1 varnish 12 TxHeader c Connection: close 12 Length c 418 12 ReqEnd c 467185881 1340829931.192433119 1340829931.891024113 0.000051022 0.698516846 0.000074035 12 SessionClose c error 12 StatSess c 108.62.115.226 46211 1 1 1 0 0 0 256 418 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829934 1.0 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829937 1.0 netstat -tlnp Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:8080 0.0.0.0:* LISTEN 3086/nginx tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN 1915/varnishd tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 1279/sshd tcp 0 0 127.0.0.2:25 0.0.0.0:* LISTEN 3195/sendmail: MTA: tcp 0 0 127.0.0.2:6082 0.0.0.0:* LISTEN 1914/varnishd tcp 0 0 127.0.0.2:9000 0.0.0.0:* LISTEN 1317/php-fpm.conf) tcp 0 0 127.0.0.2:3306 0.0.0.0:* LISTEN 1192/mysqld tcp 0 0 127.0.0.2:587 0.0.0.0:* LISTEN 3195/sendmail: MTA: tcp 0 0 127.0.0.2:11211 0.0.0.0:* LISTEN 3072/memcached tcp6 0 0 :::8080 :::* LISTEN 3086/nginx tcp6 0 0 :::80 :::* LISTEN 1915/varnishd tcp6 0 0 :::22 :::* LISTEN 1279/sshd /etc/nginx/site-enabled/default server { listen 8080; ## listen for ipv4; this line is default and implied listen [::]:8080 default ipv6only=on; ## listen for ipv6 root /usr/share/nginx/www; index index.html index.htm index.php; # Make site accessible from http://localhost/ server_name localhost; location / { # First attempt to serve request as file, then # as directory, then fall back to index.html try_files $uri $uri/ /index.html; } location /doc { root /usr/share; autoindex on; allow 127.0.0.2; deny all; } location /images { root /usr/share; autoindex off; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/www; #} # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { fastcgi_pass 127.0.0.2:9000; fastcgi_index index.php; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } /etc/nginx/sites-enabled/www.mysite.com.vhost server { listen 8080; server_name www.mysite.com mysite.com.net; root /var/www/www.mysite.com/web; if ($http_host != "www.mysite.com") { rewrite ^ http://www.mysite.com$request_uri permanent; } index index.php index.html; location = /favicon.ico { log_not_found off; access_log off; } location = /robots.txt { allow all; log_not_found off; access_log off; } # Deny all attempts to access hidden files such as .htaccess, .htpasswd, .DS_Store (Mac). location ~ /\. { deny all; access_log off; log_not_found off; } location / { try_files $uri $uri/ /index.php?$args; } # Add trailing slash to */wp-admin requests. rewrite /wp-admin$ $scheme://$host$uri/ permanent; location ~* \.(jpg|jpeg|png|gif|css|js|ico)$ { expires max; log_not_found off; } location ~ \.php$ { try_files $uri =404; include /etc/nginx/fastcgi_params; fastcgi_pass 127.0.0.2:9000; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } include /var/www/www.mysite.com/web/nginx.conf; location ~ /nginx.conf { deny all; access_log off; log_not_found off; } } /etc/varnish/default.vcl # This is a basic VCL configuration file for varnish. See the vcl(7) # man page for details on VCL syntax and semantics. # # Default backend definition. Set this to point to your content # server. # backend default { .host = "127.0.0.2"; .port = "8080"; # .connect_timeout = 600s; #.first_byte_timeout = 600s; # .between_bytes_timeout = 600s; # .max_connections = 800; Note: uncommenting the last four options at default.vcl made no difference. cat /etc/default/varnish # Configuration file for varnish # # /etc/init.d/varnish expects the variables $DAEMON_OPTS, $NFILES and $MEMLOCK # to be set from this shell script fragment. # # Should we start varnishd at boot? Set to "yes" to enable. START=yes # Maximum number of open files (for ulimit -n) NFILES=131072 # Maximum locked memory size (for ulimit -l) # Used for locking the shared memory log in memory. If you increase log size, # you need to increase this number as well MEMLOCK=82000 # Default varnish instance name is the local nodename. Can be overridden with # the -n switch, to have more instances on a single server. INSTANCE=$(uname -n) # This file contains 4 alternatives, please use only one. ## Alternative 1, Minimal configuration, no VCL # # Listen on port 6081, administration on localhost:6082, and forward to # content server on localhost:8080. Use a 1GB fixed-size cache file. # # DAEMON_OPTS="-a :6081 \ # -T localhost:6082 \ # -b localhost:8080 \ # -u varnish -g varnish \ # -S /etc/varnish/secret \ # -s file,/var/lib/varnish/$INSTANCE/varnish_storage.bin,1G" ## Alternative 2, Configuration with VCL # # Listen on port 6081, administration on localhost:6082, and forward to # one content server selected by the vcl file, based on the request. Use a 1GB # fixed-size cache file. # DAEMON_OPTS="-a :80 \ -T 127.0.0.2:6082 \ -f /etc/varnish/default.vcl \ -S /etc/varnish/secret \ -s file,/var/lib/varnish/$INSTANCE/varnish_storage.bin,1G" If you need any other info let me know. I am all out of clue as to whats the problem.

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  • pasenger does not start puppet master under nginx

    - by Anadi Misra
    On the server [root@bangvmpllDA02 logs]# ruby -v ruby 1.8.7 (2011-06-30 patchlevel 352) [x86_64-linux] [root@bangvmpllDA02 logs]# puppet --version 3.0.1 and [root@bangvmpllDA02 logs]# service nginx configtest nginx: the configuration file /apps/nginx/nginx.conf syntax is ok nginx: configuration file /apps/nginx/nginx.conf test is successful [root@bangvmpllDA02 logs]# service nginx status nginx (pid 25923 25921 25920 25917 25908) is running... [root@bangvmpllDA02 logs]# however none of my agents are able to connect to the master, they all fail with errors like so [amisr1@blramisr195602 ~]$ puppet agent --test --verbose --server bangvmpllda02.XXX.com Info: Creating a new SSL certificate request for blramisr195602.XXX.com Info: Certificate Request fingerprint (SHA256): 26:EB:08:1F:82:32:E4:03:7A:64:8E:30:A3:99:93:26:E6:66:B9:B0:49:B6:08:F9:67:CA:1B:0C:00:B9:1D:41 Error: Could not request certificate: Error 405 on SERVER: <html> <head><title>405 Not Allowed</title></head> <body bgcolor="white"> <center><h1>405 Not Allowed</h1></center> <hr><center>nginx</center> </body> </html> Exiting; failed to retrieve certificate and waitforcert is disabled when I check logs on puppet master [root@bangvmpllDA02 logs]# tail puppet_access.log [05/Dec/2012:17:45:18 +0530] "GET /production/certificate/ca? HTTP/1.1" 404 162 "-" "Ruby" [05/Dec/2012:18:32:23 +0530] "PUT /production/certificate_request/sl63anadi.XXX.com HTTP/1.1" 405 166 "-" "-" [05/Dec/2012:18:33:33 +0530] "GET /production/certificate/sl63anadi.XXX.com? HTTP/1.1" 404 162 "-" "-" [05/Dec/2012:18:33:33 +0530] "GET /production/certificate_request/sl63anadi.XXX.com? HTTP/1.1" 404 162 "-" "-" [05/Dec/2012:18:33:33 +0530] "PUT /production/certificate_request/sl63anadi.XXX.com HTTP/1.1" 405 166 "-" "-" and the error logs show that nginx is not really able to process the request well 2012/12/05 18:33:33 [error] 25920#0: *23 open() "/etc/puppet/rack/public/production/certificate/sl63anadi.XXX.com" failed (2: No such file or directory), client: 10.209.47.26, server: , request: "GET /production/certificate/sl63anadi.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:33:33 [error] 25920#0: *24 open() "/etc/puppet/rack/public/production/certificate_request/sl63anadi.XXX.com" failed (2: No such file or directory), client: 10.209.47.26, server: , request: "GET /production/certificate_request/sl63anadi.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:47:56 [error] 25923#0: *27 open() "/etc/puppet/rack/public/production/certificate/ca" failed (2: No such file or directory), client: 10.209.47.31, server: , request: "GET /production/certificate/ca? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:47:56 [error] 25923#0: *28 open() "/etc/puppet/rack/public/production/certificate_request/blramisr195602.XXX.com" failed (2: No such file or directory), client: 10.209.47.31, server: , request: "GET /production/certificate_request/blramisr195602.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" Passenger does not show any application groups either [root@bangvmpllDA02 nginx]# passenger-status ----------- General information ----------- max = 15 count = 0 active = 0 inactive = 0 Waiting on global queue: 0 ----------- Application groups ----------- [root@bangvmpllDA02 nginx]# here's my nginx configuration [root@bangvmpllDA02 logs]# cat ../nginx.conf user puppet; worker_processes 4; #error_log logs/error.log; #error_log logs/error.log notice; error_log logs/error.log info; #pid logs/nginx.pid; events { use epoll; worker_connections 1024; } http { include mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log logs/access.log main; sendfile on; #tcp_nopush on; server_tokens off; #keepalive_timeout 0; keepalive_timeout 120; gzip on; gzip_http_version 1.1; gzip_disable "msie6"; gzip_vary on; gzip_min_length 1100; gzip_buffers 64 8k; gzip_comp_level 3; gzip_proxied any; gzip_types text/plain text/css application/x-javascript text/xml application/xml; server { listen 80; server_name bangvmpllda02.XXXX.com; charset utf-8; #access_log logs/http.access.log main; location / { root html; index index.html index.htm index.php; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { root html; fastcgi_pass unix:/var/run/php-fpm/php-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param SCRIPT_NAME $fastcgi_script_name; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # location ~ /\.ht { access_log off; log_not_found off; deny all; } location ~* \.(jpg|jpeg|gif|png|css|js|ico|xml)$ { access_log off; log_not_found off; expires 2d; } } # Passenger needed for puppet passenger_root /usr/lib/ruby/gems/1.8/gems/passenger-3.0.18; passenger_ruby /usr/bin/ruby; passenger_max_pool_size 15; server { ssl on; listen 8140 default ssl; server_name bangvmpllda02.XXXX.com; passenger_enabled on; passenger_set_cgi_param HTTP_X_CLIENT_DN $ssl_client_s_dn; passenger_set_cgi_param HTTP_X_CLIENT_VERIFY $ssl_client_verify; passenger_min_instances 5; access_log logs/puppet_access.log; error_log logs/puppet_error.log; root /etc/puppet/rack/public; ssl_certificate /var/lib/puppet/ssl/certs/bangvmpllda02.XXX.com.pem; ssl_certificate_key /var/lib/puppet/ssl/private_keys/bangvmpllda02.XXX.com.pem; ssl_crl /var/lib/puppet/ssl/ca/ca_crl.pem; ssl_client_certificate /var/lib/puppet/ssl/certs/ca.pem; ssl_ciphers SSLv2:-LOW:-EXPORT:RC4+RSA; ssl_prefer_server_ciphers on; ssl_verify_client optional; ssl_verify_depth 1; ssl_session_cache shared:SSL:128m; ssl_session_timeout 5m; } } and the puppet.conf [main] # The Puppet log directory. # The default value is '$vardir/log'. logdir = /var/log/puppet # Where Puppet PID files are kept. # The default value is '$vardir/run'. rundir = /var/run/puppet dns_alt_names = devops.XXXX.com,devops confdir = /etc/puppet vardir = /var/lib/puppet storeconfigs = true storeconfigs_backend = puppetdb thin_storeconfigs = false async_storeconfigs = false ssl_client_header = SSL_CLIENT_S_D ssl_client_verify_header = SSL_CLIENT_VERIFY # Where SSL certificates are kept. # The default value is '$confdir/ssl'. ssldir = $vardir/ssl any ideas where am I going wrong? I checkthe directory permissions; /usr/share/puppet, /etc/puppet and /var/lib/puppet (and files inside them) are owned by puppet user.

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  • solved: passenger(mod_rails) fails to start puppet master under nginx

    - by Anadi Misra
    On the server [root@bangvmpllDA02 logs]# ruby -v ruby 1.8.7 (2011-06-30 patchlevel 352) [x86_64-linux] [root@bangvmpllDA02 logs]# puppet --version 3.0.1 and [root@bangvmpllDA02 logs]# service nginx configtest nginx: the configuration file /apps/nginx/nginx.conf syntax is ok nginx: configuration file /apps/nginx/nginx.conf test is successful [root@bangvmpllDA02 logs]# service nginx status nginx (pid 25923 25921 25920 25917 25908) is running... [root@bangvmpllDA02 logs]# however none of my agents are able to connect to the master, they all fail with errors like so [amisr1@blramisr195602 ~]$ puppet agent --test --verbose --server bangvmpllda02.XXX.com Info: Creating a new SSL certificate request for blramisr195602.XXX.com Info: Certificate Request fingerprint (SHA256): 26:EB:08:1F:82:32:E4:03:7A:64:8E:30:A3:99:93:26:E6:66:B9:B0:49:B6:08:F9:67:CA:1B:0C:00:B9:1D:41 Error: Could not request certificate: Error 405 on SERVER: <html> <head><title>405 Not Allowed</title></head> <body bgcolor="white"> <center><h1>405 Not Allowed</h1></center> <hr><center>nginx</center> </body> </html> Exiting; failed to retrieve certificate and waitforcert is disabled when I check logs on puppet master [root@bangvmpllDA02 logs]# tail puppet_access.log [05/Dec/2012:17:45:18 +0530] "GET /production/certificate/ca? HTTP/1.1" 404 162 "-" "Ruby" [05/Dec/2012:18:32:23 +0530] "PUT /production/certificate_request/sl63anadi.XXX.com HTTP/1.1" 405 166 "-" "-" [05/Dec/2012:18:33:33 +0530] "GET /production/certificate/sl63anadi.XXX.com? HTTP/1.1" 404 162 "-" "-" [05/Dec/2012:18:33:33 +0530] "GET /production/certificate_request/sl63anadi.XXX.com? HTTP/1.1" 404 162 "-" "-" [05/Dec/2012:18:33:33 +0530] "PUT /production/certificate_request/sl63anadi.XXX.com HTTP/1.1" 405 166 "-" "-" and the error logs show that nginx is not really able to process the request well 2012/12/05 18:33:33 [error] 25920#0: *23 open() "/etc/puppet/rack/public/production/certificate/sl63anadi.XXX.com" failed (2: No such file or directory), client: 10.209.47.26, server: , request: "GET /production/certificate/sl63anadi.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:33:33 [error] 25920#0: *24 open() "/etc/puppet/rack/public/production/certificate_request/sl63anadi.XXX.com" failed (2: No such file or directory), client: 10.209.47.26, server: , request: "GET /production/certificate_request/sl63anadi.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:47:56 [error] 25923#0: *27 open() "/etc/puppet/rack/public/production/certificate/ca" failed (2: No such file or directory), client: 10.209.47.31, server: , request: "GET /production/certificate/ca? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:47:56 [error] 25923#0: *28 open() "/etc/puppet/rack/public/production/certificate_request/blramisr195602.XXX.com" failed (2: No such file or directory), client: 10.209.47.31, server: , request: "GET /production/certificate_request/blramisr195602.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" Passenger does not show any application groups either [root@bangvmpllDA02 nginx]# passenger-status ----------- General information ----------- max = 15 count = 0 active = 0 inactive = 0 Waiting on global queue: 0 ----------- Application groups ----------- [root@bangvmpllDA02 nginx]# here's my nginx configuration [root@bangvmpllDA02 logs]# cat ../nginx.conf user puppet; worker_processes 4; #error_log logs/error.log; #error_log logs/error.log notice; error_log logs/error.log info; #pid logs/nginx.pid; events { use epoll; worker_connections 1024; } http { include mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log logs/access.log main; sendfile on; #tcp_nopush on; server_tokens off; #keepalive_timeout 0; keepalive_timeout 120; gzip on; gzip_http_version 1.1; gzip_disable "msie6"; gzip_vary on; gzip_min_length 1100; gzip_buffers 64 8k; gzip_comp_level 3; gzip_proxied any; gzip_types text/plain text/css application/x-javascript text/xml application/xml; server { listen 80; server_name bangvmpllda02.XXXX.com; charset utf-8; #access_log logs/http.access.log main; location / { root html; index index.html index.htm index.php; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { root html; fastcgi_pass unix:/var/run/php-fpm/php-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param SCRIPT_NAME $fastcgi_script_name; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # location ~ /\.ht { access_log off; log_not_found off; deny all; } location ~* \.(jpg|jpeg|gif|png|css|js|ico|xml)$ { access_log off; log_not_found off; expires 2d; } } # Passenger needed for puppet passenger_root /usr/lib/ruby/gems/1.8/gems/passenger-3.0.18; passenger_ruby /usr/bin/ruby; passenger_max_pool_size 15; server { ssl on; listen 8140 default ssl; server_name bangvmpllda02.XXXX.com; passenger_enabled on; passenger_set_cgi_param HTTP_X_CLIENT_DN $ssl_client_s_dn; passenger_set_cgi_param HTTP_X_CLIENT_VERIFY $ssl_client_verify; passenger_min_instances 5; access_log logs/puppet_access.log; error_log logs/puppet_error.log; root /etc/puppet/rack/public; ssl_certificate /var/lib/puppet/ssl/certs/bangvmpllda02.XXX.com.pem; ssl_certificate_key /var/lib/puppet/ssl/private_keys/bangvmpllda02.XXX.com.pem; ssl_crl /var/lib/puppet/ssl/ca/ca_crl.pem; ssl_client_certificate /var/lib/puppet/ssl/certs/ca.pem; ssl_ciphers SSLv2:-LOW:-EXPORT:RC4+RSA; ssl_prefer_server_ciphers on; ssl_verify_client optional; ssl_verify_depth 1; ssl_session_cache shared:SSL:128m; ssl_session_timeout 5m; } } and the puppet.conf [main] # The Puppet log directory. # The default value is '$vardir/log'. logdir = /var/log/puppet # Where Puppet PID files are kept. # The default value is '$vardir/run'. rundir = /var/run/puppet dns_alt_names = devops.XXXX.com,devops confdir = /etc/puppet vardir = /var/lib/puppet storeconfigs = true storeconfigs_backend = puppetdb thin_storeconfigs = false async_storeconfigs = false ssl_client_header = SSL_CLIENT_S_D ssl_client_verify_header = SSL_CLIENT_VERIFY # Where SSL certificates are kept. # The default value is '$confdir/ssl'. ssldir = $vardir/ssl any ideas where am I going wrong? I checkthe directory permissions; /usr/share/puppet, /etc/puppet and /var/lib/puppet (and files inside them) are owned by puppet user. Solved The simple solution to my complicated problem was that I had placed the config.ru in wrong place moved it to /etc/puppet/rack , it was in /etc/puppet/rack/public Well!!! :-/

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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