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  • MonoDroid Article in Visual Studio Magazine

    - by Wallym
    The February edition of Visual Studio magazine is now online.  In it, my article regarding MonoDroid, the implementation of C# and .NET for Android devices, is online.  I can't thank Michael Desmond enough for the opportunity.  Its fitting now that Android is the most popular smartphone platform.  This article is available online at: Intro to MonoDroid Part 1. Intro to MonoDroid Part 2. Along with the article, check out this short video that I did regarding MonoDroid on the Mac. The article(s) were written based on MonoDroid Preview 9.1, so there are a few updates necessary, but I think this gets the basics out.  I hope you enjoy the article(s). And yes, we're still working on our book on MonoDroid.  I've got a great author group and am excited about the book. If you get a chance, come to AnDevCon in San Francisco in March.  I'll be presenting on MonoDroid there.

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  • How to become a Kernel/Systems/Device driver programmer?

    - by accordionfolder
    Hello all! I currently work in a professional capacity as a software engineer working with the Android OS. We work at integrating our platform as a native daemon among other facets of the project. I primarily work in Java developing the SDK and Android applications, but get to help with the platform in C/C++. Anywho, I have a great interest to work professionally developing low level for linux. I am not unhappy in my current position and will hang around as long as the company lets me (as a matter of fact I quite enjoy working there!), but I would like to work my way that direction. I've been working through Linux Kernel Development (Robert Love) and The Linux Programming Interface (Michael Kerrisk) (In addition to strengthening my C skills at every chance I get) and casually browsing Monster and similar sites. The problem I see is, there are no entry level positions. How does one break into this field? Anytime I see "Linux Systems Programmer" or "Linux Device Driver Programmer" they all require at the minimum 5-7 years of relevant experience. They want someone who knows the ropes, not a junior level programmer (I've been working for 7 months now...). So, I'm assuming, that some of you on stackoverflow work in a professional capacity doing just what I would like to do. How did you get there? What platforms did you use to work your way there? Am I going to have a more difficult time because I have my bachelors in CSC as opposed to a computer engineer (where they would experience a bit more embedded, asm, etc)?

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  • What advantages does developing applications for smartphones have over developing the same application as a web application?

    - by Alfredo O
    Let's take the Facebook application as an example. Why did they develop an application when the users could just access to their page and do the same? For me that represents more maintenance and more cost because for each feature added to the web application that feature will have to be added to the smartphone application as well. So why would I want to develop more than once (for each patform iOS, Android, etc) when I could just have one web application? What benefits do I get? The only one that comes to my mind is GPS feature. EDIT: My question is more oriented towards business applications that are going to be used only by some members of the company, it's not about selling the application (private use). So contrary to what some answers say about that by developing as a smartphone application it will benefit from more sells because of the "smartphone stores" for me this point is not important because the application is for private use. By developing the application as a web application it means that it can be accessed through smartphone browser and also in a PC (any capable browser), but developing as a native application would limit this to only some kind of smartphone so we would be limiting the use. On the other hand developing it as a web application means that in order to access the application an Internet connection must be available. So keeping this in mind how would you convince your boss to write the application for a given smartphone platform (iOS/Android) vs developing it as a web application?

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  • How to plan/manage multi-platform (mobile) products?

    - by PhD
    Say I've to develop an app that runs on iOS, Android and Windows 8 Mobile. Now all three platforms are technically in different program languages. The only 'reuse' that I can see is that of the boxes-and-lines drawings (UML :) charts and nothing else. So how do companies/programmers manage the variation of the same product across different platforms especially since the implementation languages differ? It's 'easier' in the desktop world IMO given the plethora of languages and cross-platform libraries to make your life easier. Not so in the mobile world. More so, product line management principles don't seem to be all that applicable - what is same and variant doesn't really matter - the application is the same (conceptually) and the implementation is variant. Some difficulties that come to mind: Bug Fixing: Applications maybe designed in a similar manner but the bug identification and fixing would be radically different. A bug on iOS may/may-not be existent for that on Android. Or a bug fix approach on one platform may not be the same on another (unless it's a semantic bug like a!=b instead of a==b which would require the same 'approach' to fixing in essence Enhancements: Making a change on one platform would be radically different than on another Code-Design Divergence: They way the code is written/organized, the class structures etc., could be very different given the different implementation environments - leading to further reuse of the (above) UML models. There are of course many others - just keeping the development in sync and making sure all applications are up to the same version with the same set of features etc. Seems the effort is 3x that of a single application. So how exactly does one manage this nightmarish situation? Some thoughts: Split application to client/server to minimize the effect to client side only (not always doable) Use frameworks like Unity-3D that could take care of the cross-platform problem (mostly applicable to games and probably not to other applications etc.) Any other ways of managing a platform line? What are some proven approaches to managing/taming the effects?

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  • Purpose oriented user accounts on a single desktop?

    - by dd_dent
    Starting point: I currently do development for Dynamics Ax, Android and an occasional dabble with Wordpress and Python. Soon, I'll start a project involving setting up WP on Google Apps Engine. Everything is, and should continue to, run from the same PC (running Linux Mint). Issue: I'm afraid of botching/bogging down my setup due to tinkering/installing multiple runtimes/IDE's/SDK's/Services, so I was thinking of using multiple users, each purposed to handle the task at hand (web, Android etc) and making each user as inert as possible to one another. What I need to know is the following: Is this a good/feasible practice? The second closest thing to this using remote desktops connections, either to computers or to VM's, which I'd rather avoid. What about switching users? Can it be made seamless? Anything else I should know? Update and clarification regarding VM's and whatnot: The reason I wish to avoid resorting to VM's is that I dislike the performance impact and sluggishness associated with it. I also suspect it might add a layer of complexity I wish to avoid. This answer by Wyatt is interesting but I think it's only partly suited for requirements (web development for example). Also, in reference to the point made about system wide installs, there is a level compromise I should accept as experessed by this for example. This option suggested by 9000 is also enticing (more than VM's actually) and by no means do I intend to "Juggle" JVMs and whatnot, partly due to the reason mentioned before. Regarding complexity, I agree and would consider what was said, only from my experience I tend to pollute my work environment with SDKs and runtimes I tried and discarded, which would occasionally leave leftovers which cause issues throught the session. What I really want is a set of well defined, non virtualized sessions from which I can choose at my leisure and be mostly (to a reasonable extent) safe from affecting each session from the other. And what I'm really asking is if and how can this be done using user accounts.

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  • Secondment promotion promises

    - by user75460
    I'm a Java developer at a large FTSE 30 company. My line manager approached me and asked if I'd like to be the teams lead developer. I was keen to accept. Initially he said I'd be acting-up for 3 months, then changed his tune and said I would be doing a 6 month secondment. During this time, he has got himself promoted and I have a new line manager. I have been very successful during this secondment and reviews have been overwhelmingly positive: both from my former line manager and current line manager. However, six months on, no lead role has been created in the organization and a new director has re-organised the structure of the team: two senior roles (senior Android and senior iOS) are going to be created. I feel a bit put-out that my secondment has amounted to nothing. I could have just done nothing and then applied for the senior role 6 months later (which I feel aren't as marketable as Lead developer). During my secondment I have basically become TA, senior developer, line manager and general go-to guy for all things (across Android and iOS). What do you think I should do, and has my company abused it's position? I feel they have offered a secondment to a role that they never really planned to create. During this time I have received no financial benefit for doing a more senior role.

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  • Autoloading Development or Production configs (best practices)

    - by Xeoncross
    When programming sites you usually have one set of config files for the development environment and another set for the production server (or one file with both settings). I am assuming all projects should be handled by version control like git or svn. Manual file transfers (like FTP) is wrong on so many levels. How you enable/disable the correct settings (so that your system knows which ones to use) is a problem for me. Each system I work on just kind of jimmy-rigs a solution. Below are the 3 methods I know of and I am hoping that someone can submit a more elegant solutions. 1) File Based The system loads a folder structure based on the URL requested. /site.com /site.fakeTLD /lib index.php For example, if the url is http://site.com then the system loads the production config files located in the site.com folder. However, if I'm working on the site locally I visit http://site.fakeTLD to work on the local copy of the site. To setup this I edit my hosts file and add site.fakeTLD to point to my own computer (127.0.0.1/localhost) and then create a vhost in apache. So now I can work on the codebase locally and then push to the server without any trouble. The problem is that this is susceptible to a "host" injection attack. So someone loading site.com could set the host to site.fakeTLD and then the system would load my development config files instead of production. 2) Config Based The config files contain on section for development - and one for production. The problem is that each time you go to push your changes to the repo you have to edit the file to specify which set of config options should be used. $use = 'production'; //'development'; This leaves the repo open to human error should one of the developers forget to enable the right setting. 3) File System Check Based All the development machines have an extra empty file called "development.txt" or something. Each time the system loads it checks for this file - if found then it knows it is in development mode - if missing then it knows it is in production mode. Since the file is NEVER ADDED to the repo then it will never be pushed (and checked out) on the production machine. However, this just doesn't feel right and causes a slight slow down since all filesystem checks are slow. Is there anyway that the server can auto-detect wither to use the development or production configs?

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  • CREON development advice

    - by Matthew Hood
    We have a client who has requested a new project with development to be done on a CREON terminal (Spectra Technologies). Can anyone recommend some good resources about terminal and in particular CREON development. Or know of a reputable development team specializing in CREON development. I have done a fair bit of googling / binging without much success.

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  • django development IDE

    - by Adam Carr
    I have done a little django development but it has all been in a text editor. I was curious what more advanced development tools others are using in their django development. I am used to using Visual Studio for development and really like the intellisense, code completion, and file organization it provides and would like to find something (or a combination of tools) that would provide some of this in the django/python environment.

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  • getting Null pointer exception

    - by Abhijeet
    Hi I am getting this message on emulator when I run my android project: The application MediaPlayerDemo_Video.java (process com.android.MediaPlayerDemo_Video) has stopped unexpectedly. Please try again I am trying to run the MediaPlayerDemo_Video.java given in ApiDemos in the Samples given on developer.android.com. The code is : package com.android.MediaPlayerDemo_Video; import android.app.Activity; import android.media.AudioManager; import android.media.MediaPlayer; import android.media.MediaPlayer.OnBufferingUpdateListener; import android.media.MediaPlayer.OnCompletionListener; import android.media.MediaPlayer.OnPreparedListener; import android.media.MediaPlayer.OnVideoSizeChangedListener; import android.os.Bundle; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class MediaPlayerDemo_Video extends Activity implements OnBufferingUpdateListener, OnCompletionListener, OnPreparedListener, OnVideoSizeChangedListener, SurfaceHolder.Callback { private static final String TAG = "MediaPlayerDemo"; private int mVideoWidth; private int mVideoHeight; private MediaPlayer mMediaPlayer; private SurfaceView mPreview; private SurfaceHolder holder; private String path; private Bundle extras; private static final String MEDIA = "media"; // private static final int LOCAL_AUDIO = 1; // private static final int STREAM_AUDIO = 2; // private static final int RESOURCES_AUDIO = 3; private static final int LOCAL_VIDEO = 4; private static final int STREAM_VIDEO = 5; private boolean mIsVideoSizeKnown = false; private boolean mIsVideoReadyToBePlayed = false; /** * * Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.mediaplayer_2); mPreview = (SurfaceView) findViewById(R.id.surface); holder = mPreview.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); extras = getIntent().getExtras(); } private void playVideo(Integer Media) { doCleanUp(); try { switch (Media) { case LOCAL_VIDEO: // Set the path variable to a local media file path. path = ""; if (path == "") { // Tell the user to provide a media file URL. Toast .makeText( MediaPlayerDemo_Video.this, "Please edit MediaPlayerDemo_Video Activity, " + "and set the path variable to your media file path." + " Your media file must be stored on sdcard.", Toast.LENGTH_LONG).show(); } break; case STREAM_VIDEO: /* * Set path variable to progressive streamable mp4 or * 3gpp format URL. Http protocol should be used. * Mediaplayer can only play "progressive streamable * contents" which basically means: 1. the movie atom has to * precede all the media data atoms. 2. The clip has to be * reasonably interleaved. * */ path = ""; if (path == "") { // Tell the user to provide a media file URL. Toast .makeText( MediaPlayerDemo_Video.this, "Please edit MediaPlayerDemo_Video Activity," + " and set the path variable to your media file URL.", Toast.LENGTH_LONG).show(); } break; } // Create a new media player and set the listeners mMediaPlayer = new MediaPlayer(); mMediaPlayer.setDataSource(path); mMediaPlayer.setDisplay(holder); mMediaPlayer.prepare(); mMediaPlayer.setOnBufferingUpdateListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnPreparedListener(this); mMediaPlayer.setOnVideoSizeChangedListener(this); mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); } catch (Exception e) { Log.e(TAG, "error: " + e.getMessage(), e); } } public void onBufferingUpdate(MediaPlayer arg0, int percent) { Log.d(TAG, "onBufferingUpdate percent:" + percent); } public void onCompletion(MediaPlayer arg0) { Log.d(TAG, "onCompletion called"); } public void onVideoSizeChanged(MediaPlayer mp, int width, int height) { Log.v(TAG, "onVideoSizeChanged called"); if (width == 0 || height == 0) { Log.e(TAG, "invalid video width(" + width + ") or height(" + height + ")"); return; } mIsVideoSizeKnown = true; mVideoWidth = width; mVideoHeight = height; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void onPrepared(MediaPlayer mediaplayer) { Log.d(TAG, "onPrepared called"); mIsVideoReadyToBePlayed = true; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void surfaceChanged(SurfaceHolder surfaceholder, int i, int j, int k) { Log.d(TAG, "surfaceChanged called"); } public void surfaceDestroyed(SurfaceHolder surfaceholder) { Log.d(TAG, "surfaceDestroyed called"); } public void surfaceCreated(SurfaceHolder holder) { Log.d(TAG, "surfaceCreated called"); playVideo(extras.getInt(MEDIA)); } @Override protected void onPause() { super.onPause(); releaseMediaPlayer(); doCleanUp(); } @Override protected void onDestroy() { super.onDestroy(); releaseMediaPlayer(); doCleanUp(); } private void releaseMediaPlayer() { if (mMediaPlayer != null) { mMediaPlayer.release(); mMediaPlayer = null; } } private void doCleanUp() { mVideoWidth = 0; mVideoHeight = 0; mIsVideoReadyToBePlayed = false; mIsVideoSizeKnown = false; } private void startVideoPlayback() { Log.v(TAG, "startVideoPlayback"); holder.setFixedSize(mVideoWidth, mVideoHeight); mMediaPlayer.start(); } } I think the above message is due to Null pointer exception , however I may be false. I am unable to find where the error is . So , Please someone help me out .

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  • How to Install PCRE Development Headers on Mac OSX

    - by martincarlin87
    I just upgraded my MacBook Pro to Mavericks and my local Ruby on Rails development environment isn't running straight off the bat, when I visit localhost I see It works! and remembered I needed to start Phusion Passenger, so when I run passenger start it checks all the requisites and fails when it gets to the PCRE Development Headers: * Checking for PCRE development headers... Found: no It tells me to go to http://www.pcre.org/ to download them so I downloaded 8.33 from here which went to my Downloads folder, so I unzipped it, cd'd to the folder and ran: ./configure make make install Then cd'd back to my rails app directory on my Desktop and re-ran passenger start but it's still the same. Tried a new Terminal window but that didn't make any difference. I must have done this before to get my dev environment working but can't seem to solve it this time. I also tried brew install pcre but it says Warning: pcre-8.33 already installed.

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  • ASP Guidance - Development on laptop with limited internet access (nonhosted)

    - by Joshua Enfield
    I am fairly experienced with the .NET family of languages, as well as web development (from a PHP perspective.) I am home for winter break and have limited internet access but would like to learn ASP using C#. Am I able to do development for ASP (and see the results) for free on my laptop (with no internet access), and if so what tools do I need? Ideally I'd like to do development in Visual Studio and see the results in my browser via localhost. Extra tools I might need would be helpful as well.

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  • Why can't I resolve ambiguity with Android.OS.Environment?

    - by C. Lang
    I'm trying to use Environment.(...) in my Xamarin app. It complains that "Environment is an ambiguous reference between System.Environment and Android.OS.Environment" I can fix it by using the fully qualified name System.Environment.(...) but not with Android.OS.Environment.(...). For example: // Obviously ambiguous with error above using System; using Android.OS; // ... // OnCreate uses Bundle also in Android.OS //... string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal); // Can be fixed by prefixing Environment with "System." But I can't fix it with any variation of possibilities using Android.OS including removing it and explicitly using it. The auto-complete box only shows the Activities and "Resource" and not any of the classes. // Solution to be able to use Android's Environment using Android.OS; // same as above Java.IO.File storageDir = Environment.ExternalStorageDirectory; // Defaults to Android.OS but can still use "System.Environment.(...) // Of course not with this example, but with the one above; yes. // Why doesn't it work both ways? If I remove the using statement and // try to use Android.OS.Environment.(...) it complains // 'OS type or namespace doesn't not exist' The reason is prefixing with Android. is referring to MyAppName.App.Android. Why is that and is there a way to directly access Android.OS.(...)? I've tried Mono.Android.OS.(...).

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  • how to read user input from custom dialog in android?

    - by urobo
    I'd like to use a custom dialog built over an AlterDialog to obtain login info from the user. In this manner I first use the layoutinflater to get the layout and then put it in the AlertDialog.Builder.setView() method. LayoutInflater inflater = (LayoutInflater) Home.this.getSystemService(LAYOUT_INFLATER_SERVICE); layoutLogin = inflater.inflate(R.layout.login,(ViewGroup) findViewById(R.id.rl)); My layout consists of two textview and two editext for username and password respectively. Then I override the onCreateDialog method, checking the dialog id and putting all together, during the building phase I use the setButton(...) method to add a confirmation Button, neutral though: /* (non-Javadoc) * @see android.app.Activity#onCreateDialog(int) */ @Override protected Dialog onCreateDialog(int id) { AlertDialog d = null; AlertDialog.Builder builder = new AlertDialog.Builder(this); switch(id){ ... case Home.DIALOG_LOGIN: builder.setView(layoutLogin); builder.setMessage("Sign in to your DyCaPo Account").setCancelable(false); d=builder.create(); d.setTitle("Login"); Message msg = new Message(); msg.setTarget(Home.this.handleLogin); d.setButton(Dialog.BUTTON_NEUTRAL,"Sign in",msg); break; ... } return d; } Then I setup the Handler handleLogin: private Handler handleLogin= new Handler(){ /* (non-Javadoc) * @see android.os.Handler#handleMessage(android.os.Message) */ @Override public void handleMessage(Message msg) { String input = usernameInput.getText().toString(); //this should hold the EditText field for the username } }; which is just a stub up to now. what I don't get is when and where I have to access the two fields since I tried to save a reference to them but unfortunately I always get a null pointer exception. Can anyone tell me what I do wrong and give some guidelines to work with custom dialogs. Thanks in advance! :)

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  • Public key of Android project and keystore created in Eclipse?

    - by user578056
    I created an Android project using Eclipse (under Windows FWIW) and let Eclipse create the keypair during the Export Android Application process. I successfully used Eclipse to make a signed release build that is now on the Market. Now I want to now use ProGuard, which I believe means using Ant instead of Eclipse to build. It was a pain, but Ant building works in both debug and release, until it tries to sign the APK. I get: [signjar] jarsigner: Certificate chain not found for: redacted. redacted must reference a valid KeyStore key entry containing a private key and corresponding public key certificate chain. keytool -list -keystore redacted gives me: Keystore type: JKS Keystore provider: SUN Your keystore contains 1 entry redacted, Jan 16, 2011, PrivateKeyEntry, Certificate fingerprint (MD5): BD:0F:70:C1:39:F5:FE:5B:BC:CD:89:0B:C8:66:95:E0 Which brings me to the actual question: where is my public key? I have some sort of public key on my Android Market profile, but is that the pair for my private key? If so, how do I store that in the keystore so that jarsigner will work?

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  • Android: Is it possible to have multiple styles inside a TextView?

    - by Legend
    I was wondering if its possible to set multiple styles for different pieces of text inside a TextView. For instance, I am setting the text as follows: descbox.setText(line1 + "\n" + line2 + "\n" + word1 + "\t" + word2 + "\t" + word3); Now, is it possible to have a different style for each text element? I mean bold for line1, normal for word1 and so on... I found this http://developer.android.com/guide/appendix/faq/commontasks.html#selectingtext: // Get our EditText object. EditText vw = (EditText)findViewById(R.id.text); // Set the EditText's text. vw.setText("Italic, highlighted, bold."); // If this were just a TextView, we could do: // vw.setText("Italic, highlighted, bold.", TextView.BufferType.SPANNABLE); // to force it to use Spannable storage so styles can be attached. // Or we could specify that in the XML. // Get the EditText's internal text storage Spannable str = vw.getText(); // Create our span sections, and assign a format to each. str.setSpan(new StyleSpan(android.graphics.Typeface.ITALIC), 0, 7, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new BackgroundColorSpan(0xFFFFFF00), 8, 19, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new StyleSpan(android.graphics.Typeface.BOLD), 21, str.length() - 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); But it uses position numbers inside the text. Is there a cleaner way to do this?

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  • How to read LARGE Sqlite file to be copied into Android emulator, or device from assets folder?

    - by Peter SHINe ???
    I guess many people already read this article: Using your own SQLite database in Android applications: http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/#comment-12368 However it's keep bringing IOException at while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } I’am trying to use a large DB file. It’s as big as 8MB I built it using sqlite3 in Mac OS X, inserted UTF-8 encoded strings (for I am using Korean), added android_meta table with ko_KR as locale, as instructed above. However, When I debug, it keeps showing IOException at length=myInput.read(buffer) I suspect it’s caused by trying to read a big file. If not, I have no clue why. I tested the same code using much smaller text file, and it worked fine. Can anyone help me out on this? I’ve searched many places, but no place gave me the clear answer, or good solution. Good meaning efficient or easy. I will try use BufferedInput(Output)Stream, but if the simpler one cannot work, I don’t think this will work either. Can anyone explain the fundamental limits in file input/output in Android, and the right way around it, possibly? I will really appreciate anyone’s considerate answer. Thank you. WITH MORE DETAIL: private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = myContext.getAssets().open(DB_NAME); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); }

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  • [android] Is it possible to receive SMS message on appWidget?

    - by cappuccino
    [Android] Hi, everyone. Is it possible to receive SMS message on appWidget? I saw android sample soucrce(API Demos). In API Demos, ExampleAppWidgetProvider class extends AppWidgetProvider, not Activity. So, I guess it is impossible to regist SMS Receiver like this, rcvIncoming = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { Log.i("telephony", "SMS received"); Bundle data = intent.getExtras(); if (data != null) { // SMS uses a data format known as a PDU Object pdus[] = (Object[]) data.get("pdus"); String message = "New message:\n"; String sender = null; for (Object pdu : pdus) { SmsMessage part = SmsMessage.createFromPdu((byte[])pdu); message += part.getDisplayMessageBody(); if (sender == null) { sender = part.getDisplayOriginatingAddress(); } } Log.i(sender, message); } } }; registerReceiver(rcvIncoming, new IntentFilter("android.provider.Telephony.SMS_RECEIVED")); My goal is to receive SMS message on my custom appWidget. any help would be appreciated!!

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  • Using a MockContext inside a Java package not an Android Package.

    - by jax
    I have moved most of my Android code into a separate Java package. I want to run some JUnit4 tests however I can't seem to get a MockContext working. I have extended MockContext() but have not done anything with it yet as I don't know what need to be done. At: private static MyMockContext context = new MyMockContext(); I get java.lang.ExceptionInInitializerError at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: java.lang.RuntimeException: Stub! at android.content.Context.<init>(Context.java:4) at android.test.mock.MockContext.<init>(MockContext.java:5) at com.example.zulu.MyMockContext.<init>(MyMockContext.java:34) at com.example.zulu.RoomCoreImplTest.<clinit>(RoomCoreImplTest.java:15) ... 16 more

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  • Want to develop for Android. Have a few basic, non-FAQ questions

    - by Troy M
    Hi everyone, Recently myself and a small group of friends became interested in developing a game for a mobile platform. Originally we considered the iPhone but none of us use macs, so we decided Android would be a more realistic platform to use. Before we get started, I was hoping that I might find some answers to a couple questions so we don't waste our time if this project isn't feasible. Any help is appreciated! I can't seem to find out how many programming languages Android supports. Java is obvious, but what about C+? It seems that Android supports C and C++ through Eclipse, but is that it? (I'm not the programmer for the project which is why I'm asking this. He's comfortable in C+). Our game involves the use of two digital analog sticks (it's not a twin-stick shooter but it's a similar concept). It would seem that most Droid devices unfortunately don't use multi-touch though... Are there many devices out there right now which support this functionality and I'm just not seeing them, or should we possibly consider the development of a different game that would only use a single input? Assuming there's no snags following those first two questions, what would you consider the best screen resolution to develop in? It seems like there are a variety of resolutions out there right now and we can't decide which is the best to use. Again, any answers are appreciated!

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  • Eclipse/adb error message in Vista "Failed to parse the output of adb version"

    - by watchman317
    I am trying to learn Android development, so I downloaded Eclipse Galileo and the Android SDK. However, whenever I start Eclipse, I get the error message "Failed to parse the output of adb version." In the Console/DDMS pane, the debug output reads: [2010-06-07 20:15:13 - ddms]Failed to reopen debug port for Selected Client to: 8700 [2010-06-07 20:15:13 - ddms]Address family not supported by protocol family: bind java.net.SocketException: Address family not supported by protocol family: bind at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at com.android.ddmlib.MonitorThread.reopenDebugSelectedPort(Unknown Source) at com.android.ddmlib.MonitorThread.run(Unknown Source) [2010-06-07 20:15:17 - adb]Failed to parse the output of 'adb version' I am running Eclipse Galileo, have the most recent Android SDK downloaded, and am running Windows Vista 32-bit SP2. I am sure that the Android SDK path is correct and that all the files are there. I would appreciate any assistance anyone could provide. P.S.--If anyone could direct me to any useful Android development resources, I would appreciate it

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  • emacs frustration with web development any working dot-files?

    - by Tony Cruise
    I really liked flexibility of emacs but it is really annoying to make it work. I want to use it for web development html, css, javascript, php. I first tried emacs-starter-kit . It didn't included nXhtml. Also C-g key binding does not work (they call it starter kit but basic key command does not work). I think it is mapped for git control. That's a frustration for a beginner. Then I replaced emacs-starter-kit with nXhtml. At least C-g is working. But code completion sucks, M-tab does not work. I tried code completion from nXhtml menu with no success. Also NXhtml mode did'nt colorized my file if css is mixed with html. Isn't it recommended for mixed html, css,php files. So why it doesnt work?. Why Emacs folks do not aware of convention over configuration? Dam! ship it something works! Please help me before I am getting crazy. I use Ubuntu 10.04 and emacs-snaphot-gtk 23.1.50-1. Please guide me step by step with your working dotfile url. Even I accept I am a dummy, it is really annoying and frustrating to use emacs.

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  • How to have onSearchRequested not open a web browser.

    - by pcm2a
    I have a button in my app. When it is pressed I call the onSearchRequested() method. When this is called the stock search box comes up so the user can type some junk in there. When they press "Go" I need the results returned back to my application but instead the stock browser is opened and a google search is performed. How can I tell it to return the results to my application instead. I've tried these items in my manifest.xml file: <meta-data android:name="android.app.default_searchable" android:value=".MainActivity" /> <activity android:name=".MainActivity" android:launchMode="singleTop" <intent-filter> <action android:name="android.intent.action.SEARCH" /> </intent-filter> I've also tried to capture the result in my onCreate with this: Intent intent = getIntent(); if (Intent.ACTION_SEARCH.equals(intent.getAction()))

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  • Androd ListView style

    - by xger86x
    Hi, i have a question about list views. I hope anyone knows the solution because i have been trying to solve this problem all the weekend. Well, i have a custom list view in which every row have a custom .xml (item_row.xml) with a set color background for the row item. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="70dip" android:orientation="vertical" android:background="@drawable/list_bg"> The problem is when i try to make a selector for the list. I want two things: When the item is focused, appears the typical orange rectangle over him. When the item is pressed the same. I have proved with a selector and a custom style but all i get is or the selector doesn't appear or the selector covering the item so i can't see it. If anyone can give me the right code i will be very grateful. Thanks

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  • What constitutes a development environment, and how do you document it?

    - by Joel Coehoorn
    What items go into a software shop's development environment, how do you document it, and what processes do you follow to make changes? I thinking about this from the standpoint where I want to make it easier to bring new hires up to speed quickly by having all this on a checklist we follow when setting them up, and then while I'm at it making it easier for the new hires or existing team members to bring new powerful toolkits and ideas into the environment without disrupting things. I want to keep this platform agnostic, so even though I'm currently at a microsoft shop where Visual Studio would be assumed I'll go ahead and list compiler/IDE as one of the items: Here are some ideas for part 1: [edit]: I'm keeping this updated based on the better suggestions. Source Control access Issue/Bug/Project tracker System Documention, or references to find the system documentation in source control or in a wiki, including: build document/environment covered by this question design documents / technical notes Coding Style guidelines Deploy for review/testing/QA/staging/production procedures Licensing details for your tools and your product Team Calendar, including the project schedule(s), deadlines, vacation time, and support/on-call schedule (if required) compiler/IDE compiler/IDE extensions (things like source control plugins or visual studio add-ins) 3rd party SDKs/toolkits Database connection and tools Testing Frameworks Internal libraries communication tools (chat, wiki, etc) Static analysis tools (FxCop, FlawFinder, etc) Virtual machines (holding dev environment or for testing) Specialized editors (modeling, xml, etc) Other tools What else goes in this list, and how do you document it and vet changes?

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