Search Results

Search found 17921 results on 717 pages for 'cocoa design patterns'.

Page 301/717 | < Previous Page | 297 298 299 300 301 302 303 304 305 306 307 308  | Next Page >

  • Alternative to singleton for unique resources

    - by user1320881
    I keep reading over and over again that one should avoid using singletons for various reasons. I'm wondering how to correctly handle a situation where a class represents a unique system resource. For example, a AudioOutput class using SDL. Since SDL_OpenAudio can only be open once at a time it makes no sense having more then one object of this type and it seems to me preventing accidentally making more then one object would actually be good. Just wondering what experienced programmers think about this, am i missing another option ?

    Read the article

  • Files mapping architecture

    - by user326198
    I need to know How I can achieve this goal by classes : we have two different applications in the company (App1 , App2) Appl can export xml with know items ( ID , Name) we need app2 to import this data but App2 display different items (CarID, CarName) and this items defined like this with the mapping info <CarID> <Mapping name="ID"/> </CarID> <CarNAme> <Mapping name="Name"/> </CarNAme>" How I can achieve this as classes or ARCHITECTURE , i will develop this with c# I need one interface because we may support different type of files not just xml

    Read the article

  • Is there a case for parameterising using Abstract classes rather than Interfaces?

    - by Chris
    I'm currently developing a component based API that is heavily stateful. The top level components implement around a dozen interfaces each. The stock top-level components therefore sit ontop of a stack of Abstract implementations which in turn contain multiple mixin implementations and implement multiple mixin interfaces. So far, so good (I hope). The problem is that the base functionality is extremely complex to implement (1,000s of lines in 5 layers of base classes) and therefore I do not wish for component writers to implement the interfaces themselves but rather to extend my base classes (where all the boiler plate code is already written). If the API therefore accepts interfaces rather than references to the Abstract implementation that I wish for component writers to extends, then I have a risk that the implementer will not perform the validation that is both required and assumed by other areas of code. Therefore, my question is, is it sometimes valid to paramerise API methods using an abstract implementation reference rather than a reference to the interface(s) that it implements? Do you have an example of a well-designed API that uses this technique or am I trying to talk myself into bad-practice?

    Read the article

  • C++ error message output format

    - by sub
    If I want to trigger an error in my interpreter I call this function: Error( ErrorType type, ErrorSeverity severity, const char* msg, int line ); However, with that I can only output Name error: Undefined variable in line 1 instead of Name error: Undefined variable 'someVariableName' in line 1 I'm working entirely with strings (except for the error messages as they all are constant at the moment), so sprintf won't work. What is the best way to create an efficient error function that can output a constant message combined with a string that describes which object, e.g.: a non-existing variable, triggered the error?

    Read the article

  • Can I use the decorator pattern to wrap a method body?

    - by mgroves
    I have a bunch of methods with varying signatures. These methods interact with a fragile data connection, so we often use a helper class to perform retries/reconnects, etc. Like so: MyHelper.PerformCall( () => { doStuffWithData(parameters...) }); And this works fine, but it can make the code a little cluttery. What I would prefer to do is decorate the methods that interact with the data connection like so: [InteractsWithData] protected string doStuffWithData(parameters...) { // do stuff... } And then essentially, whenever doStuffWithData is called, the body of that method would be passed in as an Action to MyHelper.PerformCall(). How do I do this?

    Read the article

  • Is Domain Anaemia appropriate in a Service Oriented Architecture?

    - by Stimul8d
    I want to be clear on this. When I say domain anaemia, I mean intentional domain anaemia, not accidental. In a world where most of our business logic is hidden away behind a bunch of services, is a full domain model really necessary? This is the question I've had to ask myself recently since working on a project where the "domain" model is in reality a persistence model; none of the domain objects contain any methods and this is a very intentional decision. Initially, I shuddered when I saw a library full of what are essentially type-safe data containers but after some thought it struck me that this particular system doesn't do much but basic CRUD operations, so maybe in this case this is a good choice. My problem I guess is that my experience so far has been very much focussed on a rich domain model so it threw me a little. The remainder of the domain logic is hidden away in a group of helpers, facades and factories which live in a separate assembly. I'm keen to hear what people's thoughts are on this. Obviously, the considerations for reuse of these classes are much simpler but is really that great a benefit?

    Read the article

  • Will my app get rejected because of this ???

    - by A for Alpha
    hi guys... i am developing a ebook reader app for iPad and i am facing a issue related to the design aspects of the bookshelf. I am posting a sample photo of my bookshelf here. I want the book shelf to have a horizontal navigation similar to that of the iBooks. Will this come under violation of Apple's HIG?? Will they consider this design to be a imitation of their iBooks design and reject it?? I'm worried...

    Read the article

  • What pattern to use in this scenario?

    - by jess
    Hi, We have got many forms(windows app C#) in our application.We have similar steps in most of them - user adds a new object(in a grid),fills values and save.On,save,we validate,and save if everything ok,else show message.Now,adding of object usually means we add a new row with some default values.

    Read the article

  • how to implement this observer pattern?

    - by lethal
    Hello. I have 4 classes, that describe state diagram. Node, Edge, ComponentOfNode, ComponentOfEdge. ComponentOfEdge compounds from ComponentsOfNode. Node can have 0..n outgoing edges. Edge can have only 2 nodes. Edge should be able to offer ComponentOfNode, but only from nodes that Edge has, in form ComponentOfEdge. The user can change ComponentsOfNode. I need this change spreads to all Edge. Hw to do it? I expect the observer should be used. Can you give me example in pseudocode please?

    Read the article

  • A cross-platform application WPF, ASP.NET, Silverlight, WP7, XAML

    - by J. Lennon
    Considering the fact that all applications will interact with the web project (which will use the cloud or web services).. Is there any way to share my class models between applications? If yes, what is the best way to do it? About sending / receiving data from the Webservice, serialize and deserialize, how can I do this in a simple way without having to manually populate the objects? Any information about this applications would be really helpful!

    Read the article

  • Refactoring one large list of C# properties/fields

    - by dotnetdev
    If you take a look at http://www.c-sharpcorner.com/UploadFile/dhananjaycoder/activedirectoryoperations11132009113015AM/activedirectoryoperations.aspx, there is a huge list of properties for AD in one class. What is a good way to refactor such a large list of (Related) fields? Would making seperate classes be adequate or is there a better way to make this more manageable? Thanks

    Read the article

  • C++ Iterator Pipelining Designs

    - by Kirakun
    Suppose we want to apply a series of transformations, int f1(int), int f2(int), int f3(int), to a list of objects. A naive way would be SourceContainer source; TempContainer1 temp1; transform(source.begin(), source.end(), back_inserter(temp1), f1); TempContainer2 temp2; transform(temp1.begin(), temp1.end(), back_inserter(temp2), f2); TargetContainer target; transform(temp2.begin(), temp2.end(), back_inserter(target), f3); This first solution is not optimal because of the extra space requirement with temp1 and temp2. So, let's get smarter with this: int f123(int n) { return f3(f2(f1(n))); } ... SourceContainer source; TargetContainer target; transform(source.begin(), source.end(), back_inserter(target), f123); This second solution is much better because not only the code is simpler but more importantly there is less space requirement without the intermediate calculations. However, the composition f123 must be determined at compile time and thus is fixed at run time. How would I try to do this efficiently if the composition is to be determined at run time? For example, if this code was in a RPC service and the actual composition--which can be any permutation of f1, f2, and f3--is based on arguments from the RPC call.

    Read the article

  • how to make objects globally accessible?

    - by fayer
    i have this code: class IC_Core { /** * Database * @var IC_Database */ public static $db = NULL; /** * Core * @var IC_Core */ protected static $_instance = NULL; private function __construct() { } public static function getInstance() { if ( ! is_object(self::$_instance)) { self::$_instance = new self(); self::initialize(self::$_instance); } return self::$_instance; } private static function initialize(IC_Core $IC_Core) { self::$db = new IC_Database($IC_Core); } } but when i wanna access IC_Database with: $IC = IC_Core::getInstance(); $IC->db->add() // it says that its not an object. i think the problem lies in self::$db = new IC_Database($IC_Core); but i dont know how to make it work. could someone give me a hand=) thanks!

    Read the article

  • Decorator that can take both init args and call args?

    - by digitala
    Is it possible to create a decorator which can be __init__'d with a set of arguments, then later have methods called with other arguments? For instance: from foo import MyDecorator bar = MyDecorator(debug=True) @bar.myfunc(a=100) def spam(): pass @bar.myotherfunc(x=False) def eggs(): pass If this is possible, can you provide a working example?

    Read the article

  • Elegant and 'correct' multiton implementation in Objective C?

    - by submachine
    Would you call this implementation of a multiton in objective-c 'elegant'? I have programmatically 'disallowed' use of alloc and allocWithZone: because the decision to allocate or not allocate memory needs to be done based on a key. I know for sure that I need to work with only two instances, so I'm using 'switch-case' instead of a map. #import "Multiton.h" static Multiton *firstInstance = nil; static Multiton *secondInstance = nil; @implementation Multiton + (Multiton *) sharedInstanceForDirection:(char)direction { return [[self allocWithKey:direction] init]; } + (id) allocWithKey:(char)key { return [self allocWithZone:nil andKey:key]; } + (id)allocWithZone:(NSZone *)zone andKey:(char)key { Multiton **sharedInstance; @synchronized(self) { switch (key) { case KEY_1: sharedInstance = &firstInstance; break; case KEY_2: sharedInstance = &secondInstance; break; default: [NSException raise:NSInvalidArgumentException format:@"Invalid key"]; break; } if (*sharedInstance == nil) *sharedInstance = [super allocWithZone:zone]; } return *sharedInstance; } + (id) allocWithZone:(NSZone *)zone { //Do not allow use of alloc and allocWithZone [NSException raise:NSObjectInaccessibleException format:@"Use allocWithZone:andKey: or allocWithKey:"]; return nil; } - (id) copyWithZone:(NSZone *)zone { return self; } - (id) retain { return self; } - (unsigned) retainCount { return NSUIntegerMax; } - (void) release { return; } - (id) autorelease { return self; } - (id) init { [super init]; return self; } PS: I've not tried out if this works as yet, but its compiling cleanly :)

    Read the article

  • Object Events, how do are they implemented

    - by Malfist
    Events are really awesome, and I wouldn't know what I would do without them, but they're a mystery to me. I'm talking about events in a sense, a function(s) is called if a property, or value, a special event happens. I have only the vaguest idea how these actually work. I know it's an observer pattern, but I don't truly know how it works and/or how to implement it. Can someone explain that to me?

    Read the article

  • Repository Pattern Standardization of methods

    - by Nix
    All I am trying to find out the correct definition of the repository pattern. My original understanding was this (extremely dubmed down) Separate your Business Objects from your Data Objects Standardize access methods in data access layer. I have really seen 2 different implementations. Implementation 1 : public Interface IRepository<T>{ List<T> GetAll(); void Create(T p); void Update(T p); } public interface IProductRepository: IRepository<Product> { //Extension methods if needed List<Product> GetProductsByCustomerID(); } Implementation 2 : public interface IProductRepository { List<Product> GetAllProducts(); void CreateProduct(Product p); void UpdateProduct(Product p); List<Product> GetProductsByCustomerID(); } Notice the first is generic Get/Update/GetAll, etc, the second is more of what I would define "DAO" like. Both share an extraction from your data entities. Which I like, but i can do the same with a simple DAO. However the second piece standardize access operations I see value in, if you implement this enterprise wide people would easily know the set of access methods for your repository. Am I wrong to assume that the standardization of access to data is an integral piece of this pattern ? Rhino has a good article on implementation 1, and of course MS has a vague definition and an example of implementation 2 is here.

    Read the article

  • Doubleton Pattern Implementation

    - by Pierreten
    I'm leveraging the Doubleton Pattern from this link http://www.codeproject.com/KB/architecture/designpattern_doubleton.aspx in my own code. I think it makes things a lot easier since the Singleton only provides one instance, but I get two with this pattern. I was wondering if it would make sense to have it implement an interface so I can inject it into my domain layer.

    Read the article

  • Wicket: Where to add components? Constructor? Or onBeforeRender?

    - by gmallett
    I'm a Wicket newb. This may just be my ignorance of the Wicket lifecycle so please enlighten me! My understanding is that Wicket WebPage objects are instantiated once and then serialized. This has led to a point of confusion for me, see below. Currently I have a template class which I intend to subclass. I followed the example in the Wicket docs demonstrating how to override the template's behavior in the subclass: protected void onBeforeRender() { add(new Label("title", getTitle())); super.onBeforeRender(); } protected String getTitle() { return "template"; } Subclass: protected String getTitle() { return "Home"; } This works very well. What's not clear to me are the "best practices" for this. It seems like onBeforeRender() is called on every request for the page, no? This seems like there would be substantially more processing done on a page if everything is in onBeforeRender(). I could easily follow the example of the other Wicket examples and add some components in the constructor that I do not want to override, but then I've divided by component logic into two places, something I'm hesitant to do. If I add a component that I intend to be in all subclasses, should I add it to the constructor or onBeforeRender()?

    Read the article

  • How to proxy calls to the instance of an object

    - by mr.b
    Edit: Changed question title from "Does C# allow method overloading, PHP style (__call)?" - figured out it doesn't have much to do with actual question. Also edited question text. What I want to accomplish is to proxy calls to a an instance of an object methods, so I could log calls to any of its methods. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); // need to write log message like "method A called" pc.inner.B(); // need to write log message like "method B called" // ... So, how can I proxy calls to an object instance in extensible way? Method overloading would be most obvious solution (if it was supported in PHP way). By extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

    Read the article

  • Makefile: expand dependencies

    - by Danyel
    First off, the title is very generic because there are just tons of ways of how to possibly solve this. However, I'm looking for a clean and neat way. Situation: I have two equal object files foo.o and foo-pi.o, the latter of which is position-independent (compiled with -fPIC). Both depend on foo.h and bar.h. Problem: How do I, without code duplication, declare dependency of all foo*.o to bar.h? Solutions so far: $(shell bash -c 'echo -ne foo{-pi,}.o'}: bar.h $(addsuffix .o, $(addprefix fo, o-pi o)): bar.h The first solution is not portable on systems that don't support bash, the second is a dirty solution since I could not figure out how to use empty strings in addprefix.

    Read the article

< Previous Page | 297 298 299 300 301 302 303 304 305 306 307 308  | Next Page >