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  • Make a Method of the Business Layer secure. best practice / best pattern [.net/c#]

    - by gsharp
    Hi We are using ASP.NET with a lot of AJAX "Page Method" calls. The WebServices defined in the Page invokes methods from our BusinessLayer. To prevent hackers to call the Page Methods, we want to implement some security in the BusinessLayer. We are struggling with two different issues. First one: public List<Employees> GetAllEmployees() { // do stuff } This Method should be called by Authorized Users with the Role "HR". Second one: public Order GetMyOrder(int orderId) { // do sutff } This Method should only be called by the owner of the Order. I know it's easy to implement the security for each method like: public List<Employees> GetAllEmployees() { // check if the user is in Role HR } or public Order GetMyOrder(int orderId) { // check if the order.Owner = user } What I'm looking for is some pattern/best practice to implement this kind of security in a generic way (without coding the the if then else every time) I hope you get what i mean :-) Thanks for you help.

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  • Make a Method of the Business Layer secure. best practice / best pattern

    - by gsharp
    We are using ASP.NET with a lot of AJAX "Page Method" calls. The WebServices defined in the Page invokes methods from our BusinessLayer. To prevent hackers to call the Page Methods, we want to implement some security in the BusinessLayer. We are struggling with two different issues. First one: public List<Employees> GetAllEmployees() { // do stuff } This Method should be called by Authorized Users with the Role "HR". Second one: public Order GetMyOrder(int orderId) { // do sutff } This Method should only be called by the owner of the Order. I know it's easy to implement the security for each method like: public List<Employees> GetAllEmployees() { // check if the user is in Role HR } or public Order GetMyOrder(int orderId) { // check if the order.Owner = user } What I'm looking for is some pattern/best practice to implement this kind of security in a generic way (without coding the the if then else every time) I hope you get what i mean :-)

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  • Is the a pattern for iterating over lists held by a class (dynamicly typed OO languages)

    - by Roman A. Taycher
    If I have a class that holds one or several lists is it better to allow other classes to fetch those lists(with a getter) or to implement a doXList/eachXList type method for that list that take a function and call that function on each element of the list contained by that object. I wrote a program that did a ton of this and I hated passing around all these lists sometimes with method in class a calling method in class B to return lists contained in class C, B contains a C or multiple C's (note question is about dynamically typed OO languages languages like ruby or smalltalk) ex. (that came up in my program) on a Person class containing scheduling preferences and a scheduler class needing to access them.

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  • Improving MVP in Scala

    - by Alexey Romanov
    The classical strongly typed MVP pattern looks like this in Scala: trait IView { } trait Presenter[View <: IView] { // or have it as an abstract type member val view : View } case class View1(...) extends IView { ... } case object Presenter1 extends Presenter[View1] { val view = View1(...) } Now, I wonder if there is any nice way to improve on it which I am missing...

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • When NOT to use MVVM?

    - by Vitalij
    I have started using MVVM pattern recently. I have had several projects where I used it and with every new one, I start to see that it will fit great within that new project. And now I start to ask myself are there situation when it's better NOT to use MVVM. Or is it such a nice pattern which you can use anywhere? Could you please describe several scenarios where MVVM wouldn't be the best choice?

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  • Should I be using the command pattern? Seems like a lot of work...

    - by Fedor
    My Room class has a lot of methods I used before I decided to use the command pattern. Previously, I was invoking a lot of commands and now it seems I have to make a method in my roomParser class for every method. If I wanted to invoke say, setHotelCode I would have to create a method in roomParser that iterates through and invokes the method. Is this the way I should be using the command pattern? <?php interface Parseable { public function parse( $arr, $dept ); } class Room implements Parseable { protected $_adults; protected $_kids; protected $_startDate; protected $_endDate; protected $_hotelCode; protected $_sessionNs; protected $_minRate; protected $_maxRate; protected $_groupCode; protected $_rateCode; protected $_promoCode; protected $_confCode; protected $_currency = 'USD'; protected $_soapAction; protected $_soapHeaders; protected $_soapServer; protected $_responseXml; protected $_requestXml; public function __construct( $startdate,$enddate,$rooms=1,$adults=2,$kids=0 ) { $this->setNamespace(SESSION_NAME); $this->verifyDates( $startdate, $enddate ); $this->_rooms= $rooms; $this->_adults= $adults; $this->_kids= $kids; $this->setSoapAction(); $this->setRates(); } public function parse( $arr, $dept ) { $this->_price = $arr * $dept * rand(); return $this; } public function setNamespace( $namespace ) { $this->_sessionNs = $namespace; } private function verifyDates( $startdate, $enddate ) {} public function setSoapAction( $str= 'CheckAvailability' ) { $this->_soapAction = $str; } public function setRates( $rates='' ) { } public function setHotelCode($code ) { $this->_hotelCode = $code; } private function getSoapHeader() { return '<?xml version="1.0" encoding="utf-8"?> <soap:Header> </soap:Header>'; } private function getSoapFooter() { return '</soap:Envelope>'; } private function getSource() { return '<POS> <Source><RequestorId ID="" ID_Context="" /></Source> </POS>'; } function requestXml() { $this->_requestXml = $this->getSoapHeader(); $this->_requestXml .='<soap:Body></soap:Body>'; return $this->_requestXml; } private function setSoapHeaders ($contentLength) { $this->_soapHeaders = array('POST /url HTTP/1.1', 'Host: '.SOAP_HOST, 'Content-Type: text/xml; charset=utf-8', 'Content-Length: '.$contentLength); } } class RoomParser extends SplObjectStorage { public function attach( Parseable $obj ) { parent::attach( $obj ); } public function parseRooms( $arr, $dept ) { for ( $this->rewind(); $this->valid(); $this->next() ) { $ret = $this->current()->parse( $arr, $dept ); echo $ret->getPrice(), PHP_EOL; } } } $arrive = '12/28/2010'; $depart = '01/02/2011'; $rooms = new RoomParser( $arrive, $depart); $rooms->attach( new Room( '12/28/2010', '01/02/2011') ); $rooms->attach( new Room( '12/29/2010', '01/04/2011') ); echo $rooms->count(), ' Rooms', PHP_EOL; Edit: I'm thinking it may be easier if I made the RoomParser less generic by storing properties that all the objects will share. Though I'll probably have to make methods if I want to override for a certain object.

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  • Implementing the procducer-consumer pattern with .NET 4.0

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing/enqueuing task items and another thread executes/dequeues these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

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  • Explain "Leader/Follower" Pattern

    - by Alex B
    I can't seem to find a good explanation of "Leader/Follower" pattern. All explanations either simply refer to it in the context of some problem, or are completely meaningless. Can anyone explain to the the mechanics of how this pattern works, and why and how it improves performance over more traditional asynchronous IO models? Examples and links to diagrams are appreciated too.

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  • Data Application based on OO Concepts

    - by The King
    Hi... I'm looking for an application developed in C# with following qualities, which is available as source code... Based on OO Architecture Must connect to DB. Must handle atleast a "one to many master child" relationship (eg: Order and items ordered) Should display the data using Datagrid or other similar controls. Reports (either with report buider or otherwise) I want to understand the layering of objects better... Do you have any links... Thanks.

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  • Stateless singleton VS Static methods

    - by Sebastien Lorber
    Hey, Don't find any good answer to this simple question about helper/utils classes: Why would i create a singleton (stateless) rather than static methods? Why an object instance could be needed while the object has no state? Sometimes i really don't know what to use...

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  • What is the best practice for accessing Model using MVVM pattern

    - by Dzenand
    I have a database that communicates with webservices with my Model (own thread) and exposes Data Objects. My UI application consists of different Views and ViewModels and Custom Controls. I'm using ServiceProvider (IServiceProvider) to access the Model and route the events to the UI thread. Communication between the ViewModels is handeled by a Messenger. Is this way to go? I was also wondering what is the best way to strucutre the DataObjects At the moment i have the DataObjects that have a hierarchy structure but does not support INotifyProperty though the children list are of type of ObservableCollection. I have no possiblity to implement notifypropertychange on the properties. I was wondering the best way of making them MVVM friendly. Implementing a partial class and adding all the properties or commands that are necessary or wrapping all the DataObjects and keep the Model list and MVVM list in sync. All thoughts and ideas are appreciated.

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  • UI Design Tips and Tutorials for Android

    - by Omega
    Does anyone have any good pointers on designing the UI for an android application and some good practises? Obviously I'm aware of the basic principles involved with designing the layout in XML. Also, that you have a stack of activities. But I'm interested in some approaches to creating the interfaces and also how to design an application around those intentions.

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  • Refactoring Singleton Overuse

    - by drharris
    Today I had an epiphany, and it was that I was doing everything wrong. Some history: I inherited a C# application, which was really just a collection of static methods, a completely procedural mess of C# code. I refactored this the best I knew at the time, bringing in lots of post-college OOP knowledge. To make a long story short, many of the entities in code have turned out to be Singletons. Today I realized I needed 3 new classes, which would each follow the same Singleton pattern to match the rest of the software. If I keep tumbling down this slippery slope, eventually every class in my application will be Singleton, which will really be no logically different from the original group of static methods. I need help on rethinking this. I know about Dependency Injection, and that would generally be the strategy to use in breaking the Singleton curse. However, I have a few specific questions related to this refactoring, and all about best practices for doing so. How acceptable is the use of static variables to encapsulate configuration information? I have a brain block on using static, and I think it is due to an early OO class in college where the professor said static was bad. But, should I have to reconfigure the class every time I access it? When accessing hardware, is it ok to leave a static pointer to the addresses and variables needed, or should I continually perform Open() and Close() operations? Right now I have a single method acting as the controller. Specifically, I continually poll several external instruments (via hardware drivers) for data. Should this type of controller be the way to go, or should I spawn separate threads for each instrument at the program's startup? If the latter, how do I make this object oriented? Should I create classes called InstrumentAListener and InstrumentBListener? Or is there some standard way to approach this? Is there a better way to do global configuration? Right now I simply have Configuration.Instance.Foo sprinkled liberally throughout the code. Almost every class uses it, so perhaps keeping it as a Singleton makes sense. Any thoughts? A lot of my classes are things like SerialPortWriter or DataFileWriter, which must sit around waiting for this data to stream in. Since they are active the entire time, how should I arrange these in order to listen for the events generated when data comes in? Any other resources, books, or comments about how to get away from Singletons and other pattern overuse would be helpful.

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  • pattern to transfer search model to dao

    - by zeroed
    We have a dao as a project (jar file). Clients use its interfaces and factories to operate with database. Using standard CRUD operations, dao allows you to search an entity by some search criteria. What is the best way to represent this criteria? Is transfer object appropriate pattern in this situation? How should client create SearchModel instance? Please, share. Regards.

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  • Passing ViewModel for backbone.js from MVC3 Server-Side

    - by Roman
    In ASP.NET MVC there is Model, View and Controller. MODEL represents entities which are stored in database and essentially is all the data used in a application (for example, generated by EntityFramework, "DB First" approach). Not all data from model you want to show in the view (for example, hashs of passwords). So you create VIEW MODEL, each for every strongly-typed-razor-view you have in application. Like this: using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MyProject.ViewModels.SomeController.SomeAction { public class ViewModel { public ViewModel() { Entities1 = new List<ViewEntity1>(); Entities2 = new List<ViewEntity2>(); } public List<ViewEntity1> Entities1 { get; set; } public List<ViewEntity2> Entities2 { get; set; } } public class ViewEntity1 { //some properties from original DB-entity you want to show } public class ViewEntity2 { } } When you create complex client-side interfaces (I do), you use some pattern for javascript on client, MVC or MVVM (I know only these). So, with MVC on client you have another model (Backbone.Model for example), which is third model in application. It is a bit much. Why don`t we use the same ViewModel model on a client (in backbone.js or another framework)? Is there a way to transfer CS-coded model to JS-coded? Like in MVVM pattern, with knockout.js, when you can do like this: in SomeAction.cshtml: <div style="display: none;" id="view_model">@Json.Encode(Model)</div> after that in Javascript-code var ViewModel = ko.mapping.fromJSON($("#view_model").get(0).innerHTML); now you can extend your ViewModel with some actions, event handlers, etc: ko.utils.extend(ViewModel, { some_function: function () { //some code } }); So, we are not building the same view model on the client again, we are transferring existing view model from server. At least, data. But knockout.js is not suitable for me, you can`t build complex UI with it, it is just data-binding. I need something more structural, like backbone.js. The only way to build ViewModel for backbone.js I can see now is re-writing same ViewModel in JS from server with hands. Is there any ways to transfer it from server? To reuse the same viewmodel on server view and client view?

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  • Singleton & Multithreading in Java

    - by vivek jagtap
    What is the preferred way to work with Singleton class in multithreaded environment? Suppose if I have 3 thread, and all they try to access getInstance() method of singleton class at the same time - What would happen if no synchronization is maintained? Is it good practice to use synchronized getInstance() method or use synchronized block inside getInstance(). Please advise if there is any other way out.

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  • Best practice for passing configuration to each GUI object

    - by Laimoncijus
    Hi, I am writing an application, where I do have few different windows implemented, where each window is a separate class. Now I need somehow to pass a single configuration object to all of them. My GUI is designed in way, where I have one main window, which may create some child windows of its own, and these child windows can have their own childs (so there is no possibility to create all windows in initialization part and feed the config object to all of them from the very beginning)... What would be best practice for sharing this configuration object between them? Always passing via constructor or maybe making it somewhere as final public static and let each window object to access it when needed? Thanks

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  • What is the correct approach to using GWT with persistent objects?

    - by dankilman
    Hi, I am currently working on a simple web application through Google App engine using GWT. It should be noted that this is my first attempt at such a task. I have run into to following problem/dilema: I have a simple Class (getters/setters and nothing more. For the sake of clarity I will refer to this Class as DataHolder) and I want to make it persistent. To do so I have used JDO which required me to add some annotations and more specifically add a Key field to be used as the primary key. The problem is that using the Key class requires me to import com.google.appengine.api.datastore.Key which is ok on the server side, but then I can't use DataHolder on the client side, because GWT doesn't allow it (as far as I know). So I have created a sister Class ClientDataHolder which is almost identical, though it doesn't have all the JDO annotations nor the Key field. Now this actually works but It feels like I'm doing something wrong. Using this approach would require maintaining to separate classes for each entity I wish to have. So my question is: Is there a better way of doing this? Thank you.

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