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  • Const Discards Qualifers: C++

    - by user991673
    I'm using OpenGL to render camera perspectives, and a one point in my code I'm trying to take the direction of the light (shown here as type "Vector4") and multiply it by a matrix of type "Matrix4x4" that represents the Modelview transformation (sorry if this is not making any sense, this is for a school project, as such I'm still learning about this stuff) Anyway, my code goes as follows... Vector4 lightDirection = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); data->dir = lightDirection; setLight(*data); this give me the following error: passing 'const vec4<double>' as 'this' argument of 'vec4<T>& vec4<T>::operator=(const vec4<T>&)[with T = double]' discards qualifiers Again, much of this code is prewritten for the class (namely the vector and matrix types) but if someone could just help me decipher what the error means it would be much appreciated! I can give more information as needed. I figured 'data' or 'data-dir' were const, however I can find no mention of either of them to be. 'dir' is of type SceneLightData, and when its added on I'm doing this: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData light = sceneLight; m_lights.push_back(&light); } The error occurs on this line: data->dir = lightDirection; EDIT problem solved. thanks everyone! solution: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData* light = new SceneLightData; *light = sceneLight; m_lights.push_back(light); } and SceneLightData* data = m_lights[i]; data->dir = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); setLight(*data);

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  • Turn based synchronization between threads

    - by Amarus
    I'm trying to find a way to synchronize multiple threads having the following conditions: * There are two types of threads: 1. A single "cyclic" thread executing an infinite loop to do cyclic calculations 2. Multiple short-lived threads not started by the main thread * The cyclic thread has a sleep duration between each cycle/loop iteration * The other threads are allowed execute during the inter-cycle sleep of the cyclic thread: - Any other thread that attempts to execute during an active cycle should be blocked - The cyclic thread will wait until all other threads that are already executing to be finished Here's a basic example of what I was thinking of doing: // Somewhere in the code: ManualResetEvent manualResetEvent = new ManualResetEvent(true); // Allow Externally call CountdownEvent countdownEvent = new CountdownEvent(1); // Can't AddCount a CountdownEvent with CurrentCount = 0 void ExternallyCalled() { manualResetEvent.WaitOne(); // Wait until CyclicCalculations is having its beauty sleep countdownEvent.AddCount(); // Notify CyclicCalculations that it should wait for this method call to finish before starting the next cycle Thread.Sleep(1000); // TODO: Replace with actual method logic countdownEvent.Signal(); // Notify CyclicCalculations that this call is finished } void CyclicCalculations() { while (!stopCyclicCalculations) { manualResetEvent.Reset(); // Block all incoming calls to ExternallyCalled from this point forward countdownEvent.Signal(); // Dirty workaround for the issue with AddCount and CurrentCount = 0 countdownEvent.Wait(); // Wait until all of the already executing calls to ExternallyCalled are finished countdownEvent.Reset(); // Reset the CountdownEvent for next cycle. Thread.Sleep(2000); // TODO: Replace with actual method logic manualResetEvent.Set(); // Unblock all threads executing ExternallyCalled Thread.Sleep(1000); // Inter-cycles delay } } Obviously, this doesn't work. There's no guarantee that there won't be any threads executing ExternallyCalled that are in between manualResetEvent.WaitOne(); and countdownEvent.AddCount(); at the time the main thread gets released by the CountdownEvent. I can't figure out a simple way of doing what I'm after, and almost everything that I've found after a lengthy search is related to producer/consumer synchronization which I can't apply here.

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  • How to make restrictions on XML Schema Complex type?

    - by chobo2
    Hi I am reading the tutorials on w3cschools ( http://www.w3schools.com/schema/schema_complex.asp ) but they don't seem to mention how you could add restrictions on complex types. Like for instance I have this schema. <xs:element name="employee"> <xs:complexType> <xs:sequence> <xs:element name="firstname" type="xs:string"/> <xs:element name="lastname" type="xs:string"/> </xs:sequence> </xs:complexType> </xs:element> now I want to make sure the firstname is no more then 10 characters long. How do I do this? I tried to put in the simple type for the firstname but it says I can't do that since I am using a complex type. So how do I put restrictions like that on the file so the people who I give the schema to don't try to make the firstname 100 characters.

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  • Is this a good way to generically deserialize objects?

    - by Damien Wildfire
    I have a stream onto which serialized objects representing messages are dumped periodically. The objects are one of a very limited number of types, and other than the actual sequence of bytes that arrives, I have no way of knowing what type of message it is. I would like to simply try to deserialize it as an object of a particular type, and if an exception is thrown, try again with the next type. I have an interface that looks like this: public interface IMessageHandler<T> where T : class, IMessage { T Handle(string message); } // elsewhere: // (These are all xsd.exe-generated classes from an XML schema.) public class AppleMessage : IMessage { ... } public class BananaMessage : IMessage { ... } public class CoconutMessage : IMessage { ... } Then I wrote a GenericHandler<T> that looks like this: public class GenericHandler<T> : IMessageHandler<T> where T: class, IMessage { public class MessageHandler : IMessageHandler { T IMessageHandler.Handle(string message) { T result = default(T); try { // This utility method tries to deserialize the object with an // XmlSerializer as if it were an object of type T. result = Utils.SerializationHelper.Deserialize<T>(message); } catch (InvalidCastException e) { result = default(T); } return result; } } } Two questions: Using my GenericHandler<T> (or something similar to it), I'd now like to populate a collection with handlers that each handle a different type. Then I want to invoke each handler's Handle method on a particular message to see if it can be deserialized. If I get a null result, move onto the next handler; otherwise, the message has been deserialized. Can this be done? Is there a better way to deserialize data of unknown (but restricted) type?

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  • casting char[][] to char** causes segfault?

    - by Earlz
    Ok my C is a bit rusty but I figured I'd make my next(small) project in C so I could polish back up on it and less than 20 lines in I already have a seg fault. This is my complete code: #define ROWS 4 #define COLS 4 char main_map[ROWS][COLS+1]={ "a.bb", "a.c.", "adc.", ".dc."}; void print_map(char** map){ int i; for(i=0;i<ROWS;i++){ puts(map[i]); //segfault here } } int main(){ print_map(main_map); //if I comment out this line it will work. puts(main_map[3]); return 0; } I am completely confused as to how this is causing a segfault. What is happening when casting from [][] to **!? That is the only warning I get. rushhour.c:23:3: warning: passing argument 1 of ‘print_map’ from incompatible pointer type rushhour.c:13:7: note: expected ‘char **’ but argument is of type ‘char (*)[5]’ Are [][] and ** really not compatible pointer types? They seem like they are just syntax to me.

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  • Deprecated functions not spotted if using "System::Threading::ThreadState" (and others!) C++ VS2005/

    - by Fishboy
    Hi, I'm facing an issue with c++ on vs2005 and also vs2008... here's how you can reproduce the issue.... create a new (c++) project called 'test' (file|new|project) select "Windows Forms Application" and add the 'stdio.h' include and the code fragment below into the test.cpp source file..... -------------------start of snippet-------------------- #include <stdio.h> ... int main(array<System::String ^> ^args) { int i; System::Threading::ThreadState state; char str[20]; sprintf (str, "%s", "test string"); ... -------------------end of snippet-------------------- If you compile the code as above (you'll have to 'buildall' first), you'll get two warnings about 'i' and 'state' being unreferenced (nothing about sprintf being deprecated). If you comment out "System::Threading :Thread state;", you'll get one warning about 'i' being unreferenced and another warning (C4996) for the 'deprecated' sprintf statement.... This issue also occurs for "System::Windows::Forms::MessageBoxIcon", "System::Base64FormattingOptions" (and perhap all 'enum class' types!) Anyone know of the cause and workaround to the issue demonstrated here ( i have other files that demonstate this issue..). (I had started a thread on msdn, but then found this site! see link below) Visual Studio 2005 has stopped warning about deprecated functions

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  • Design Pattern for Changing Object

    - by user210757
    Is there a Design Pattern for supporting different permutations object? Version 1 public class myOjbect { public string field1 { get; set; } /* requirements: max length 20 */ public int field2 { get; set; } . . . public decimal field200 { get; set; } } Version 2 public class myObject { public string field1 { get; set; } /* requirements: max length 40 */ public int field2 { get; set; } . . . public double field200 { get; set; } /* changed data types */ . . ./* 10 new properties */ public double field210 { get; set; } } of course I could just have separate objects, but thought there might be a good pattern for this sort of thing.

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  • C vs C++ function questions

    - by james
    I am learning C, and after starting out learning C++ as my first compiled language, I decided to "go back to basics" and learn C. There are two questions that I have concerning the ways each language deals with functions. Firstly, why does C "not care" about the scope that functions are defined in, whereas C++ does? For example, int main() { donothing(); return 0; } void donothing() { } the above will not compile in a C++ compiler, whereas it will compile in a C compiler. Why is this? Isn't C++ mostly just an extension on C, and should be mostly "backward compatible"? Secondly, the book that I found (Link to pdf) does not seem to state a return type for the main function. I check around and found other books and websites and these also commonly do not specify return types for the main function. If I try to compile a program that does not specify a return type for main, it compiles fine (although with some warnings) in a C compiler, but it doesn't compile in a C++ compiler. Again, why is that? Is it better style to always specify the return type as an integer rather than leaving it out? Thanks for any help, and just as a side note, if anyone can suggest a better book that I should buy that would be great!

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  • Are there any other ways to iterate through the attributes of a custom class, excluding the in-built ones?

    - by Ricardo Altamirano
    Is there another way to iterate through only the attributes of a custom class that are not in-built (e.g. __dict__, __module__, etc.)? For example, in this code: class Terrain: WATER = -1 GRASS = 0 HILL = 1 MOUNTAIN = 2 I can iterate through all of these attributes like this: for key, value in Terrain.__dict__.items(): print("{: <11}".format(key), " --> ", value) which outputs: MOUNTAIN --> 2 __module__ --> __main__ WATER --> -1 HILL --> 1 __dict__ --> <attribute '__dict__' of 'Terrain' objects> GRASS --> 0 __weakref__ --> <attribute '__weakref__' of 'Terrain' objects> __doc__ --> None If I just want the integer arguments (a rudimentary version of an enumerated type), I can use this: for key, value in Terrain.__dict__.items(): if type(value) is int: # type(value) == int print("{: <11}".format(key), " --> ", value) this gives the expected result: MOUNTAIN --> 2 WATER --> -1 HILL --> 1 GRASS --> 0 Is it possible to iterate through only the non-in-built attributes of a custom class independent of type, e.g. if the attributes are not all integral. Presumably I could expand the conditional to include more types, but I want to know if there are other ways I'm missing.

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  • And now for a complete change of direction from C++ function pointers

    - by David
    I am building a part of a simulator. We are building off of a legacy simulator, but going in different direction, incorporating live bits along side of the simulated bits. The piece I am working on has to, effectively route commands from the central controller to the various bits. In the legacy code, there is a const array populated with an enumerated type. A command comes in, it is looked up in the table, then shipped off to a switch statement keyed by the enumerated type. The type enumeration has a choice VALID_BUT_NOT_SIMULATED, which is effectively a no-op from the point of the sim. I need to turn those no-ops into commands to actual other things [new simulated bits| live bits]. The new stuff and the live stuff have different interfaces than the old stuff [which makes me laugh about the shill job that it took to make it all happen, but that is a topic for a different discussion]. I like the array because it is a very apt description of the live thing this chunk is simulating [latching circuits by row and column]. I thought that I would try to replace the enumerated types in the array with pointers to functions and call them directly. This would be in lieu of the lookup+switch.

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  • Most Efficient way to deal with multiple CCSprites?

    - by nardsurfer
    I have four different types of objects within my environment(box2d), each type of object having multiple instances of itself, and would like to find the most efficient way to deal with adding and manipulating all the CCSprites. The sprites are all from different files, so would it be best to create each sprite and add it to a data structure (NSMutableArray) or would I use a CCSpriteBatchNode even though each CCSprite file is different (for each type of object)? Thanks. @interface LevelScene : CCLayer { b2World* world; GLESDebugDraw *m_debugDraw; CCSpriteBatchNode *ballBatch; CCSpriteBatchNode *blockBatch; CCSpriteBatchNode *springBatch; CCSprite *goal; } +(id) scene; // adds a new sprite at a given coordinate -(void) addNewBallWithCoords:(CGPoint)p; // loads the objects (blocks, springs, and the goal), returns the Level Object -(Level) loadLevel:(int)level; @end or using NSMutableArray objects within the Level object... @interface zLevel : zThing { NSMutableArray *springs; NSMutableArray *blocks; NSMutableArray *balls; zGoal *goal; int levelNumber; } @property(nonatomic,retain)NSMutableArray *springs; @property(nonatomic,retain)NSMutableArray *blocks; @property(nonatomic,retain)NSMutableArray *balls; @property(nonatomic,retain)zGoal *goal; @property(nonatomic,assign)int levelNumber; -(void)initWithLevel:(int)level; -(void)loadLevelThings; @end

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  • Is there a Java data structure that is effectively an ArrayList with double indicies and built-in in

    - by Bob Cross
    I am looking for a pre-built Java data structure with the following characteristics: It should look something like an ArrayList but should allow indexing via double-precision rather than integers. Note that this means that it's likely that you'll see indicies that don't line up with the original data points (i.e., asking for the value that corresponds to key "1.5"). As a consequence, the value returned will likely be interpolated. For example, if the key is 1.5, the value returned could be the average of the value at key 1.0 and the value at key 2.0. The keys will be sorted but the values are not ensured to be monotonically increasing. In fact, there's no assurance that the first derivative of the values will be continuous (making it a poor fit for certain types of splines). Freely available code only, please. For clarity, I know how to write such a thing. In fact, we already have an implementation of this and some related data structures in legacy code that I want to replace due to some performance and coding issues. What I'm trying to avoid is spending a lot of time rolling my own solution when there might already be such a thing in the JDK, Apache Commons or another standard library. Frankly, that's exactly the approach that got this legacy code into the situation that it's in right now.... Is there such a thing out there in a freely available library?

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  • Getting the current item number or index when using will_paginate in rails app

    - by Rich
    I have a rails app that stores movies watched, books read, etc. The index page for each type lists paged collections of all its items, using will_paginate to bring back 50 items per page. When I output the items I want to display a number to indicate what item in the total collection it is. The numbering should be reversed as the collection is displayed with most recent first. This might not relate to will_paginate but rather some other method of calculation. I will be using the same ordering in multiple types so it will need to be reusable. As an example, say I have 51 movies. The first item of the first page should display: Fight Club - Watched: 30th Dec 2010 Whilst the last item on the page should display: The Matrix - Watched: 3rd Jan 2010 The paged collection is available as an instance variable e.g. @movies, and @movies.count will display the number of items in the paged collection. So if we're on page 1, movies.count == 50, whilst on page 2 @movies.count == 1. Using Movie.count would give 51. If the page number and page size can be accessed the number could be calculated so how can they be returned? Though I'm hopeful there is something that already exists to handle this calculation!

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  • ASP.NET Custom Control - Template Allowing Literal Content

    - by Bob Fincheimer
    I want my User Control to be able to have Literal Content inside of it. For Example: <fc:Text runat="server">Please enter your login information:</fc:Text> Currently the code for my user control is: <ParseChildren(True, "Content")> _ Partial Public Class ctrFormText Inherits FormControl Private _content As ArrayList <PersistenceMode(PersistenceMode.InnerDefaultProperty), _ DesignerSerializationVisibility(DesignerSerializationVisibility.Content), _ TemplateInstance(TemplateInstance.Single)> _ Public Property Content() As ArrayList Get If _content Is Nothing Then Return New ArrayList End If Return _content End Get Set(ByVal value As ArrayList) _content = value End Set End Property Protected Overrides Sub CreateChildControls() If _content IsNot Nothing Then ctrChildren.Controls.Clear() For Each i As Control In _content ctrChildren.Controls.Add(i) Next End If MyBase.CreateChildControls() End Sub End Class And when I put text inside this control (like above) i get this error: Parser Error Message: Literal content ('Please enter your login information to access CKMS:') is not allowed within a 'System.Collections.ArrayList'. This control could have other content than just the text, so making the Content property an attribute will not solve my problem. I found in some places that I need to implement a ControlBuilder Class, along with another class that implements IParserAccessor. Anyway I just want my default "Content" property to have all types of controls allowed in it, both literal and actual controls.

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  • Overhead of calling tiny functions from a tight inner loop? [C++]

    - by John
    Say you see a loop like this one: for(int i=0; i<thing.getParent().getObjectModel().getElements(SOME_TYPE).count(); ++i) { thing.getData().insert( thing.GetData().Count(), thing.getParent().getObjectModel().getElements(SOME_TYPE)[i].getName() ); } if this was Java I'd probably not think twice. But in performance-critical sections of C++, it makes me want to tinker with it... however I don't know if the compiler is smart enough to make it futile. This is a made up example but all it's doing is inserting strings into a container. Please don't assume any of these are STL types, think in general terms about the following: Is having a messy condition in the for loop going to get evaluated each time, or only once? If those get methods are simply returning references to member variables on the objects, will they be inlined away? Would you expect custom [] operators to get optimized at all? In other words is it worth the time (in performance only, not readability) to convert it to something like: ElementContainer &source = thing.getParent().getObjectModel().getElements(SOME_TYPE); int num = source.count(); Store &destination = thing.getData(); for(int i=0;i<num;++i) { destination.insert(thing.GetData().Count(), source[i].getName(); } Remember, this is a tight loop, called millions of times a second. What I wonder is if all this will shave a couple of cycles per loop or something more substantial? Yes I know the quote about "premature optimisation". And I know that profiling is important. But this is a more general question about modern compilers, Visual Studio in particular.

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  • calculating change (over a period) for a dated field

    - by morpheous
    I have two tables with the following schema: CREATE TABLE sales_data ( sales_time date NOT NULL, product_id integer NOT NULL, sales_amt double NOT NULL ); CREATE TABLE date_dimension ( id integer NOT NULL, datestamp date NOT NULL, day_part integer NOT NULL, week_part integer NOT NULL, month_part integer NOT NULL, qtr_part integer NOT NULL, year_part integer NOT NULL, ); I want to write two types of queries that will allow me to calculate: period on period change (e.g. week on week change) change in period on period change (e.g. change in week on week change) I would prefer to write this in ANSI SQL, since I dont want to be tied to any particular db. [Edit] In light of some of the comments, if I have to be tied to a single database (in terms of SQL dialect), it will have to be PostgreSQL The queries I want to write are of the form (pseudo SQL of course): Query Type 1 (Period on Period Change) ======================================= a). select product_id, ((sd2.sales_amt - sd1.sales_amt)/sd1.sales_amt) as week_on_week_change from sales_data sd1, sales_data sd2, date_dimension dd where {SOME CRITERIA) b). select product_id, ((sd2.sales_amt - sd1.sales_amt)/sd1.sales_amt) as month_on_month_change from sales_data sd1, sales_data sd2, date_dimension dd where {SOME CRITERIA) Query Type 2 (Change in Period on Period Change) ================================================= a). select product_id, ((a2.week_on_week_change - a1.week_on_week_change)/a1.week_on_week_change) as change_on_week_on_week_change from (select product_id, ((sd2.sales_amt - sd1.sales_amt)/sd1.sales_amt) as week_on_week_change from sales_data sd1, sales_data sd2, date_dimension dd where {SOME CRITERIA) as a1), (select product_id, ((sd2.sales_amt - sd1.sales_amt)/sd1.sales_amt) as week_on_week_change from sales_data sd1, sales_data sd2, date_dimension dd where {SOME CRITERIA) as a2) WHERE {SOME OTHER CRITERIA}

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  • How to iterate & retrieve values from NSArray of NSArrays of NSDictionaries

    - by chinjazz
    I'm stumpped on how iterate and get values for an Array of Arrays of NSDictionaries (different classes/entities). Here's what I'm currently doing: 1) Constructing two separate arrays of NSDictionaries (different entities) 2) Combining both arrays with: NSMutableArray *combinedArrayofDicts = [[NSMutableArray alloc] initWithObjects: sizesArrayOfDicts, wishListArrayOfDicts , nil]; 3) Then archive combinedArrayofDicts : NSData *dataToSend = [NSKeyedArchiver archivedDataWithRootObject:combinedArrayofDicts]; 4) Transmit over GameKit [self.session sendDataToAllPiers:dataToSend withDataMode: GKSendDataReliable error:nil]; 5) How would I manage traversing thru this array on the receiving end? I want to fetch values by for each class which is key'ed by classname: Here's how it looks via NSLog (2 Sizes Dicts, and 1 Wishlist Dict) Printing description of receivedArray: <__NSArrayM 0xbc65eb0>( <__NSArrayM 0xbc651f0>( { classname = Sizes; displayOrder = 0; share = 1; sizeType = Neck; value = "13\" or 33 (cm)"; }, { classname = Sizes; displayOrder = 0; share = 1; sizeType = Sleeve; value = "34\" or 86 (cm)"; } ) , <__NSArrayM 0xbc65e80>( { classname = Wishlist; detail = ""; displayOrder = 0; imageString = ""; latitude = "30.33216666666667"; link = "http://maps.google.com/maps?q=loc:30.332,-81.41"; longitude = "-81.40949999999999"; name = bass; share = 1; store = ""; } ) ) (lldb) In my for loop I'm issuing this: NSString *value = [dict objectForKey:@"classname"]; and get an exception: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xbc651f0' Is this frowned upon as far as mixing object types in arrays of arrays?

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  • C++ traits question

    - by duli
    I have a templated class template <typename Data> class C { ..... } In most situations, I depend on the compiler to let me substitute types for Data. I call methods foo(), goo() on objects of type Data, so what I substitute needs to provide that. I now need to substitute int and string for my Data type. I do not want to specialize because the class is already too big and would require specializing each method (with only small code change). My options (please tell me if there are more) 1) I can provide wrapper classes around int and string which implement the methods foo(), goo() etc 2) provide a traits class traits that calls foo() or goo() on objects of classes that provide foo(),goo() (these are my present substitutable classes) and specialize these classes for int and string. Questions 1) what are the relative merits of 1 vs 2? 2) My traits classes will have static methods. Can a traits class have non-static methods as well? I see most traits classes define constants in the STL. 3) Do I make the traits classes global or should I pass them in as a template parameter for class C?

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  • MDX: Filtering a member set by a measure's table values

    - by oyvinro
    I have some numbers in a fact table, and have generated a measure which use the SUM aggregator to summarize the numbers. But the problem is that I only want to sum the numbers that are higher than, say 10. I tried using a generic expression in the measure definition, and that works of course, but the problem is that I need to be able to dynamically set that value, because it's not always 10, meaning users should be able to select it themselves. More specifically, my current MDX looks like this: WITH SET [Email Measures] AS '{[Measures].[Number Of Answered Cases], [Measures].[Max Expedition Time First In Case], [Measures].[Avg Expedition Times First In Case], [Measures].[Number Of Incoming Email Requests], [Measures].[Avg Number Of Emails In Cases], [Measures].[Avg Expedition Times Total],[Measures].[Number Of Answered Incoming Emails]}' SET [Organizations] AS '{[Organization.Id].[860]}' SET [Operators] AS '{[Operator.Id].[3379],[Operator.Id].[3181]}' SET [Email Accounts] AS '{[Email Account.Id].[6]}' MEMBER [Time.Date].[Date Period] AS Aggregate ({[Time.Date].[2008].[11].[11] :[Time.Date].[2009].[1].[2] }) MEMBER [Email.Type].[Email Types] AS Aggregate ({[Email.Type].[0]}) SELECT {[Email Measures]} ON columns, [Operators] ON rows FROM [Email_Fact] WHERE ( [Time.Date].[Date Period] ) Now, the member in question is the calculated member [Avg Expedition Times Total]. This member takes in two measures; [Sum Expedition Times] and [Nr of Expedition Times] and splits one on the other to get the average, all this presently works. However, I want [Sum Expedition Times] to only summarize values over or under a parameter of my/the user's wish. How do I filter the numbers [Sum Expedition Times] iterates through, rather than filtering on the sum that the measure gives me in the end?

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  • problem with a string's format in c++ while doing tcp communication

    - by james t
    hi, i am building a simple c++ client, i am splitting the info i get from the server to frames, and pass each frame to a function that processes it, i split the frame into lines using Poco::StringTokenizer tokenizer(frame, "\n"); i take the first line of the tokenizer which represents the type of frame StmpCommand command(tokenizer[0]); a StmpCommand is an enum with the different types of messages and the constructor works as follows : StmpCommand(std::string command): commandType_() { bool x=command=="CONNECTED"; std::cout<<x<<std::endl; if ("SUBSCRIBE" == command) commandType_ = SUBSCRIBE; else if ("UNSUBSCRIBE" == command) commandType_ = UNSUBSCRIBE; else if ("SEND" == command) commandType_ = SEND; else if ("BEGIN" == command) commandType_ = BEGIN; else if ("COMMIT" == command) commandType_ = COMMIT; else if ("CONNECT" == command) commandType_ = CONNECT; else if ("MESSAGE" == command) commandType_ = MESSAGE; else if ("RECEIPT" == command) commandType_ = RECEIPT; else if ("CONNECTED" == command) commandType_ = CONNECTED; else if ("DISCONNECT" == command) commandType_ = DISCONNECT; else if ("ERROR" == command) commandType_ = ERROR; else { std::cerr<<"Error in building StmpCommand object, unknown type - "<<command<<std::endl; } } the first frame i am trying to proccess is a CONNECTED frame therefor i try to create a StmpCommand with CONNECTED as the constructor's only argument and for some reason i am getting an : Error in building StmpCommand object, unknown type - CONNECTED i am clearly passing a string containing CONNECTED but i'm guessing there is something else there that isn't allowing the condition else if ("CONNECTED" == command) to hap

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  • What to set the scalar type to contain a byte []. Entity in MVC2

    - by Brad8118
    I'm trying out the EF 4.0 and using the Model first approach. I'd like to store images into the database and I'm not sure of the best type for the scalar in the entity. I currently have it(the image scalar type) setup as a binary. From what I have been reading the best way to store the image in the db is a byte[]. So I'm assuming that binary is the way to go. If there is a better way I'd switch. In my controller I have: //file from client to store in the db HttpPostedFileBase file = Request.Files[inputTagName]; if (file.ContentLength > 0) { keyToAdd.Image = new byte[file.ContentLength]; file.InputStream.Write(keyToAdd.Image, 0, file.ContentLength); } This builds fine but when I run it I get an exception writing the stream to keyToAdd.Image. The exception is something like: Method does not exist. Any ideas? Note that when using a EF 4.0 model first approach I only have int16, int32, double, string, decimal, binary, byte, DateTime, Double, Single, and SByte as available types. Thanks

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  • Vector Usage in MPI(C++)

    - by lsk1985
    I am new to MPI programming,stiil learning , i was successful till creating the Derived data-types by defining the structures . Now i want to include Vector in my structure and want to send the data across the Process. for ex: struct Structure{ //Constructor Structure(): X(nodes),mass(nodes),ac(nodes) { //code to calculate the mass and accelerations } //Destructor Structure() {} //Variables double radius; double volume; vector<double> mass; vector<double> area; //and some other variables //Methods to calculate some physical properties Now using MPI i want to sent the data in the structure across the processes. Is it possible for me to create the MPI_type_struct vectors included and send the data? I tried reading through forums, but i am not able to get the clear picture from the responses given there. Hope i would be able to get a clear idea or approach to send the data PS: i can send the data individually , but its an overhead of sending the data using may MPI_Send/Recieve if we consider the domain very large(say 10000*10000)

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  • Design Advice Needed For Synonyms Database

    - by James J
    I'm planning to put together a database that can be used to query synonyms of words. The database will end up huge, so the idea is to keep things running fast. I've been thinking about how to do this, but my database design skills are not up to scratch these days. My initial idea was to have each word stored in one table, and then another table with a 1 to many relationship where each word can be linked to another word and that table can be queried. The application I'm developing allows users to highlight a word, and then type in, or select some synonyms from the database for that word. The application learns from the user input so if someone highlights "car" and types in "motor" the database would be updated to link the relationship if it don't exist already. What I don't want to happen is for a user to type in the word "shop" and link it to the word car. So I'm thinking I will need to add some sort of weight to each relationship. Eventually the synonyms the users enter will be used so they can auto select common synonyms used with a certain word. The lower weight words will not be displayed so shop could never be a synonym of car unless it had a very high weight, and chances are nobody is going to do that. Does the above sound right? Can you offer any suggestions or improvements?

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  • Passing a string to a function in C++

    - by Chef Flambe
    I want to pass a string like "Celcius" into a function that I have but I keep getting errors tossed back at me from the Function. System::Console::WriteLine' : none of the 19 overloads could convert all the argument types I figure I just have something simple wrong. Can someone point out my mistake please? Using MS Visual C++ 2010 I've posted the offending code. The other functions (not posted) work fine. void PrintResult( double result, std::string sType ); // Print result and string // to the console //============================================================================================= // start of main //============================================================================================= void main( void ) { ConsoleKeyInfo CFM; // Program Title and Description ProgramDescription(); // Menu Selection and calls to data retrieval/calculation/result Print CFM=ChooseFromMenu(); switch(CFM.KeyChar) // ************************************************************ { //* case '1' : PrintResult(F2C(GetTemperature()),"Celsius"); //* break; //* //* case '2' : PrintResult(C2F(GetTemperature()),"Fahrenheit"); //* break; //* //* default : Console::Write("\n\nSwitch : Case !!!FAILURE!!!"); //* } //************************************************************ system("pause"); return; } //Function void PrintResult( double result, std::string sType ) { Console::WriteLine("\n\nThe converted temperature is {0:F2} degrees {1}\n\n",result,sType); return; }

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  • What considerations should be made when creating a reporting framework for a business?

    - by Andrew Dunaway
    It's a pretty classic problem. The company I work for has numerous business reports that are used to track sales, data feeds, and various other metrics. Of course this also means that there is a conglomerate of disparate frameworks, ASP.net pages, and areas where these reports can be found. There have been some attempts at consolidating these into a single entity, but nothing has stuck yet. Since this is a common problem, and I am sure solved innumerable times, I wanted to see what others have done. For the most part these can be boiled down to the following pieces: A SQL query against our database to gather data A presentation of data, generally in a data grid Filtering that can vary based on data types and the business needs Some way to organize the reports, a single drop down gets long and unmanageable quickly A method to download data to alter further, perhaps a csv file My first thought was to create a framework in Silverlight with Linq to Sql. Mainly just because I like it and want to play with it which probably is not the best reason. I also thought the controls grant a lot of functionality like sorting, dragging columns, etc. I was also curious about the printing in Silverlight 4. Which brings me around to my original question, what is the best way to do this? Is there a package out there I can just buy that will do it for me? The Silverlight approach seems pretty easy, after it's setup and templated, but maybe it's a bad idea and I can learn from someone else?

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