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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • C# 5 Async, Part 2: Asynchrony Today

    - by Reed
    The .NET Framework has always supported asynchronous operations.  However, different mechanisms for supporting exist throughout the framework.  While there are at least three separate asynchronous patterns used through the framework, only the latest is directly usable with the new Visual Studio Async CTP.  Before delving into details on the new features, I will talk about existing asynchronous code, and demonstrate how to adapt it for use with the new pattern. The first asynchronous pattern used in the .NET framework was the Asynchronous Programming Model (APM).  This pattern was based around callbacks.  A method is used to start the operation.  It typically is named as BeginSomeOperation.  This method is passed a callback defined as an AsyncCallback, and returns an object that implements IAsyncResult.  Later, the IAsyncResult is used in a call to a method named EndSomeOperation, which blocks until completion and returns the value normally directly returned from the synchronous version of the operation.  Often, the EndSomeOperation call would be called from the callback function passed, which allows you to write code that never blocks. While this pattern works perfectly to prevent blocking, it can make quite confusing code, and be difficult to implement.  For example, the sample code provided for FileStream’s BeginRead/EndRead methods is not simple to understand.  In addition, implementing your own asynchronous methods requires creating an entire class just to implement the IAsyncResult. Given the complexity of the APM, other options have been introduced in later versions of the framework.  The next major pattern introduced was the Event-based Asynchronous Pattern (EAP).  This provides a simpler pattern for asynchronous operations.  It works by providing a method typically named SomeOperationAsync, which signals its completion via an event typically named SomeOperationCompleted. The EAP provides a simpler model for asynchronous programming.  It is much easier to understand and use, and far simpler to implement.  Instead of requiring a custom class and callbacks, the standard event mechanism in C# is used directly.  For example, the WebClient class uses this extensively.  A method is used, such as DownloadDataAsync, and the results are returned via the DownloadDataCompleted event. While the EAP is far simpler to understand and use than the APM, it is still not ideal.  By separating your code into method calls and event handlers, the logic of your program gets more complex.  It also typically loses the ability to block until the result is received, which is often useful.  Blocking often requires writing the code to block by hand, which is error prone and adds complexity. As a result, .NET 4 introduced a third major pattern for asynchronous programming.  The Task<T> class introduced a new, simpler concept for asynchrony.  Task and Task<T> effectively represent an operation that will complete at some point in the future.  This is a perfect model for thinking about asynchronous code, and is the preferred model for all new code going forward.  Task and Task<T> provide all of the advantages of both the APM and the EAP models – you have the ability to block on results (via Task.Wait() or Task<T>.Result), and you can stay completely asynchronous via the use of Task Continuations.  In addition, the Task class provides a new model for task composition and error and cancelation handling.  This is a far superior option to the previous asynchronous patterns. The Visual Studio Async CTP extends the Task based asynchronous model, allowing it to be used in a much simpler manner.  However, it requires the use of Task and Task<T> for all operations.

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  • Is inconsistent formatting a sign of a sloppy programmer?

    - by dreza
    I understand that everyone has their own style of programming and that you should be able to read other people's styles and accept it for what it is. However, would one be considered a sloppy programmer if one's style of coding was inconsistent across whatever standard they were working against? Some example of inconsistencies might be: Sometimes naming private variables with _ and sometimes not Sometimes having varying indentations within code blocks Not aligning braces up i.e. same column if using start using new line style Spacing not always consistent around operators i.e. p=p+1, p+=1 vs other times p =p+1 or p = p + 1 etc Is this even something that as a programmer I should be concerned with addressing? Or is it such a minor nit picking thing that at the end of the day I should just not worry about it and worry about what the end user sees and whether the code works rather than how it looks while working? Is it sloppy programming or just over obsessive nit picking? EDIT: After some excellent comments I realized I may have left out some information in my question. This question came about after reviewing another colleagues code check-in and noticing some of these things and then realizing that I've seen these kind of in-consistencies in previous check-ins. It then got me thinking about my code and whether I do the same things and noticed that I typically don't etc I'm not suggesting his technique is either bad or good in this question or whether his way of doing things is right or wrong. EDIT: To answer some queries to some more good feed back. The specific instance this review occurred in was using Visual Studio 2010 and programming in c# so I don't think the editor would cause any issues. In fact it should only help I would hope. Sorry if I left that piece of info out and it effects any current answers. I was trying to be a bit more generic in understanding if this would be considered sloppy etc. And to add an even more specific example of a code piece I saw during reading of the check-in: foreach(var block in Blocks) { // .. some other code in here foreach(var movement in movements) { movement.Moved.Zero(); } // the un-formatted brace } Such a minor thing I know, but many small things add up(???), and I did have to double glance at the code at the time to see where everything lined up I guess. Please note this code was formatted appropriately before this check-in. EDIT: After reading some great answers and varying thoughts, the summary I've taken from this was. It's not necessarily a sign of a sloppy programmer however as programmers we have a duty (to ourselves and other programmers) to make the code as readable as possible to assist in further ongoing development. However it can hint at inadequacies which is something that is only possible to review on a case by case (person by person) basis. There are many reasons why this might occur. They should be taken in context and worked through with the person/people involved if reasonable. We have a duty to try and help all programmers become better programmers! In the good old days when development was done using good old notepad (or other simple text editing tool) this occurred much more frequently. However we have the assistance of modern IDE's now so although we shouldn't necessarily become OTT about this, it should still probably be addressed to some degree. We as programmers vary in our standards, styles and approaches to solutions. However it seems that in general we all take PRIDE in our work and as a trait it is something that can stand programmers apart. Making something to the best of our abilities both internal (code) and external (end user result) goes along way to giving us that big fat pat on the back that we may not go looking for but swells our heart with pride. And finally to quote CrazyEddie from his post below. Don't sweat the small stuff

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  • Communication between state machines with hidden transitions

    - by slartibartfast
    The question emerged for me in embedded programming but I think it can be applied to quite a number of general networking situations e.g. when a communication partner fails. Assume we have an application logic (a program) running on a computer and a gadget connected to that computer via e.g. a serial interface like RS232. The gadget has a red/green/blue LED and a button which disables the LED. The LEDs color can be driven by software commands over the serial interface and the state (red/green/blue/off) is read back and causes a reaction in the application logic. Asynchronous behaviour of the application logic with regard to the LED color down to a certain delay (depending on the execution cycle of the application) is tolerated. What we essentially have is a resource (the LED) which can not be reserved and handled atomically by software because the (organic) user can at any time press the button to interfere/break the software attempt to switch the LED color. Stripping this example from its physical outfit I dare to say that we have two communicating state machines A (application logic) and G (gadget) where G executes state changes unbeknownst to A (and also the other way round, but this is not significant in our example) and only A can be modified at a reasonable price. A needs to see the reaction and state of G in one piece of information which may be (slightly) outdated but not inconsistent with respect to the short time window when this information was generated on the side of G. What I am looking for is a concise method to handle such a situation in embedded software (i.e. no layer/framework like CORBA etc. available). A programming technique which is able to map the complete behaviour of both participants on classical interfaces of a classical programming language (C in this case). To complicate matters (or rather, to generalize), a simple high frequency communication cycle of A to G and back (IOW: A is rapidly polling G) is out of focus because of technical restrictions (delay of serial com, A not always active, etc.). What I currently see as a general solution is: the application logic A as one thread of execution an adapter object (proxy) PG (presenting G inside the computer), together with the serial driver as another thread a communication object between the two (A and PG) which is transactionally safe to exchange The two execution contexts (threads) on the computer may be multi-core or just interrupt driven or tasks in an RTOS. The com object contains the following data: suspected state (written by A): effectively a member of the power set of states in G (in our case: red, green, blue, off, red_or_green, red_or_blue, red_or_off...etc.) command data (written by A): test_if_off, switch_to_red, switch_to_green, switch_to_blue operation status (written by PG): operation_pending, success, wrong_state, link_broken new state (written by PG): red, green, blue, off The idea of the com object is that A writes whichever (set of) state it thinks G is in, together with a command. (Example: suspected state="red_or_green", command: "switch_to_blue") Notice that the commands issued by A will not work if the user has switched off the LED and A needs to know this. PG will pick up such a com object and try to send the command to G, receive its answer (or a timeout) and set the operation status and new state accordingly. A will take back the oject once it is no longer at operation_pending and can react to the outcome. The com object could be separated of course (into two objects, one for each direction) but I think it is convenient in nearly all instances to have the command close to the result. I would like to have major flaws pointed out or hear an entirely different view on such a situation.

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  • Disneyland Inside Out on iPhone and Android

    - by Ryan Cain
    It's hard to believe October was the last time I was over here on my blog.  Ironically after getter the developer phone from Microsoft I have been knee deep in iPhone programming and for the past few weeks Android programming again.  This time I've spent all my non-working hours programming a fun project for my "other" website, Disneyland Inside Out.  Disneyland Inside Out, a vacation planning site for Disneyland in California, has been around in various forms since June 1996.  It has always been a place for me to explore new technologies and learn about some of the new trends on the web.  I recently migrated the site over to DotNetNuke and have been building out custom modules for DNN.  I've also been hacking things together w/ the URLRewrite module in IIS 7.5 to provide strong SEO optimized URLs.  I can't say all that has really stuck within the DNN model of doing things, but it has worked pretty well. As part of my learning process, I spent most of the Fall bringing Disneyland Inside Out to the iPhone.  I will post more details on my development experiences later.  But this project gave me a really great opportunity to get a good feel for Objective-C development.  After 3 months I actually feel somewhat competent in the language and iPhone SDK, instead of just floundering around getting things to work.  The project also gave me a chance to play with some new frameworks on the iPhone and really dig into the Facebook SDK.  I also dug into some of the Gowalla REST api's as well.  We've been live with the app in iTunes for just about 10 days now, and have been sitting in the top 200 of free travel apps for the past few days.  You can get more info and the direct iTunes download link on our site: Disneyland Inside Out for iPhone Since launching the iPhone version I have gotten back into Android development, porting the Disneyland Inside Out app over to Android.  As I said in my first review of iPhone vs. Android, coming from a managed code background, Android is much easier to get going with.  I just about 3 weeks total I will have about 85 - 90% of the functionality up and running in the Android app, that took probably 1.5 - 2x's that time for iPhone.  That isn't a totally fair comparison as I am much more comfortable w/ Xcode and Objective-C today and can get some of the basic stuff done much faster than I could in the fall.  Though I'd say some of the hardest code to debug is still the null pointer issues on objects that were dealloc'd too early in Objective-C.  This isn't too bad with the NSZoombies enabled for synchronous code, but when you have a lot of async, which my app does, it can be hairy at times to track exactly what was causing the issue.   I will post more details later, as I am trying to wrap up a beta of the Android app today.  But in the meantime, if you have an iPhone, iPod Touch or iPad head on over to the site and take a look at my app.

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  • Move on and look elsewhere, or confront the boss?

    - by Meister
    Background: I have my Associates in Applied Science (Comp/Info Tech) with a strong focus in programming, and I'm taking University classes to get my Bachelors. I was recently hired at a local company to be a Software Engineer I on a team of about 8, and I've been told they're looking to hire more. This is my first job, and I was offered what I feel to be an extremely generous starting salary ($30/hr essentially + benefits and yearly bonus). What got me hired was my passion for programming and a strong set of personal projects. Problem: I had no prior experience when I interviewed, so I didn't know exactly what to ask them about the company when I was hired. I've spotted a number of warning signs and annoyances since then, such as: Four developers when I started, with everyone talking about "Ben" or "Ryan" leaving. One engineer hired thirty days before me, one hired two weeks after me. Most of the department has been hiring a large number of people since I started. Extremely limited internet access. I understand the idea from an IT point of view, but not only is Facebook blocked, but so it Youtube, Twitter, and Pandora. I've also figured out that they block all access to non-DNS websites (http://xxx.xxx.xxx.xxx/) and strangely enough Miranda-IM. Low cubicles. Which is fine because I like my immediate coworkers, but they put the developers with the customer service, customer training, and QA department in a huge open room. Noise, noise, noise, and people stop to chitchat all day long. Headphones only go so far. Several emails have been sent out by my boss since I started telling us programmers to not talk about non-work-related-things like Video Games at our cubicles, despite us only spending maybe five minutes every few hours doing so. Further digging tells me that this is because someone keeps complaining that the programmers are "slacking off". People are looking over my shoulder all day. I was in the Freenode webchat to get help with a programming issue, and within minutes I had an email from my boss (to all the developers) telling us that we should NOT be connected to any outside chat servers at work. Version control system from 2005 that we must access with IE and keep the Java 1.4 JRE installed to be able to use. I accidentally updated to Java 6 one day and spent the next two days fighting with my PC to undo this "problem". No source control, no comments on anything, no standards, no code review, no unit testing, no common sense. I literally found a problem in how they handle string resource translations that stems from the simple fact that they don't trim excess white spaces, leading to developers doing: getResource("Date: ") instead of: getResource("Date") + ": ", and I was told to just add the excess white spaces back to the database instead of dealing with the issue directly. Some of these things I'd like to try to understand, but I like having IRC open to talk in a few different rooms during the day and keep in touch with friends/family over IM. They don't break my concentration (not NEARLY as much as the lady from QA stopping by to talk about her son), but because people are looking over my shoulder all day as they walk by they complain when they see something that's not "programmer-looking work". I've been told by my boss and QA that I do good, fast work. I should be judged on my work output and quality, not what I have up on my screen for the five seconds you're walking by So, my question is, even though I'm just barely at my 90 days: How do you decide to move on from a job and looking elsewhere, or when you should start working with your boss to resolve these issues? Is it even possible to get the boss to work with me in many of these things? This is the only place I heard back from even though I sent out several resume's a day for several months, and this place does pay well for putting up with their many flaws, but I'm just starting to get so miserable working here already. Should I just put up with it?

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  • Concurrent Affairs

    - by Tony Davis
    I once wrote an editorial, multi-core mania, on the conundrum of ever-increasing numbers of processor cores, but without the concurrent programming techniques to get anywhere near exploiting their performance potential. I came to the.controversial.conclusion that, while the problem loomed for all procedural languages, it was not a big issue for the vast majority of programmers. Two years later, I still think most programmers don't concern themselves overly with this issue, but I do think that's a bigger problem than I originally implied. Firstly, is the performance boost from writing code that can fully exploit all available cores worth the cost of the additional programming complexity? Right now, with quad-core processors that, at best, can make our programs four times faster, the answer is still no for many applications. But what happens in a few years, as the number of cores grows to 100 or even 1000? At this point, it becomes very hard to ignore the potential gains from exploiting concurrency. Possibly, I was optimistic to assume that, by the time we have 100-core processors, and most applications really needed to exploit them, some technology would be around to allow us to do so with relative ease. The ideal solution would be one that allows programmers to forget about the problem, in much the same way that garbage collection removed the need to worry too much about memory allocation. From all I can find on the topic, though, there is only a remote likelihood that we'll ever have a compiler that takes a program written in a single-threaded style and "auto-magically" converts it into an efficient, correct, multi-threaded program. At the same time, it seems clear that what is currently the most common solution, multi-threaded programming with shared memory, is unsustainable. As soon as a piece of state can be changed by a different thread of execution, the potential number of execution paths through your program grows exponentially with the number of threads. If you have two threads, each executing n instructions, then there are 2^n possible "interleavings" of those instructions. Of course, many of those interleavings will have identical behavior, but several won't. Not only does this make understanding how a program works an order of magnitude harder, but it will also result in irreproducible, non-deterministic, bugs. And of course, the problem will be many times worse when you have a hundred or a thousand threads. So what is the answer? All of the possible alternatives require a change in the way we write programs and, currently, seem to be plagued by performance issues. Software transactional memory (STM) applies the ideas of database transactions, and optimistic concurrency control, to memory. However, working out how to break down your program into sufficiently small transactions, so as to avoid contention issues, isn't easy. Another approach is concurrency with actors, where instead of having threads share memory, each thread runs in complete isolation, and communicates with others by passing messages. It simplifies concurrent programs but still has performance issues, if the threads need to operate on the same large piece of data. There are doubtless other possible solutions that I haven't mentioned, and I would love to know to what extent you, as a developer, are considering the problem of multi-core concurrency, what solution you currently favor, and why. Cheers, Tony.

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  • Software and/(x)or Hardware Projects for Pre-School Kids

    - by haylem
    I offered to participate at my kid's pre-school for various activities (yes, I'm crazy like that), and one of them is to help them discover extra-curricular (big word for a pre-school, but by lack of a better one... :)) hobbies, which may or may not relate to a professional activity. At first I thought that it wouldn't be really easy to have pre-schoolers relate to programming or the internal workings of a computer system in general (and I'm more used to teaching middle-school to university-level students), but then I thought there must be a way. So I'm trying to figure out ways to introduce very young kids (3yo) to computer systems in a fun and preferably educational way. Of course, I don't expect them to start smashing the stack for fun and profit right away (or at least not voluntarily, though I could use the occasion for some toddler tests...), but I'm confident there must be ways to get them interested in both: using the systems, becoming curious about understanding what they do, interacting with the systems to modify them. I guess this setting is not really relevant after all, it's pretty much the same as if you were aiming to achieve the same for your own kids at home. Ideas Considering we're talking 3yo pre-schoolers here, and that at this age some kids are already quite confident using a mouse (some even a keyboard, if not for typing, at least to press some buttons they've come to associate with actions) while others have not yet had any interaction with computers of any kind, it needs to be: rather basic, demonstrated and played with in less then 5 or 10 minutes, doable in in groups or alone, scalable and extendable in complexity to accommodate their varying abilities. The obvious options are: basic smallish games to play with, interactive systems like LOGO, Kojo, Squeak and clones (possibly even simpler than that), or thngs like Lego Systems. I guess it can be a thing to reflect on both at the software and the hardware levels: it could be done with a desktop or laptop machine, a tablet, a smartphone (or a crap-phone, for that matter, as long as you can modify it), or even get down to building something from scratch (Raspberry Pi and Arduino being popular options at the moment). I can probably be in the form of games, funny visualizations (which are pretty much games) w/ Prototype, virtual worlds to explore. I also thought on the moment (and I hope this won't offend anyone) that some approaches to teaching pets could work (reward systems, haptic feedback and such things could quickly point a kid in the right direction to understanding how things work, in a similar fashion - I'm not suggesting to shock the kids!). Hmm, Is There an Actual Question in There? What type of systems do you think might be a good fit, both in terms of hardware and software? Do you have seen such systems, or have anything in mind to work on? Are you aware of some research in this domain, with tangible results? Any input is welcome. It's not that I don't see options: there are tons, but I have a harder time pinpointing a more concrete and definite type of project/activity, so I figure some have valuable ideas or existing ones. Note: I am not advocating that every kid should learn to program, be interested in computer systems, or that all of them in a class would even care enough to follow such an introduction with more than a blank stare. I don't buy into the "everybody would benefit from learning to program" thing. Wouldn't hurt, but not necessary in any way. But if I can walk out of there with a few of them having smiled using the thing (or heck, cried because others took them away from them), that'd be good enough. Related Questions I've seen and that seem to complement what I'm looking for, but not exactly for the same age groups or with the same goals: Teaching Programming to Kids Recommendations for teaching kids math concepts & skills for programming?

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  • What do you need to know to be a world-class master software developer? [closed]

    - by glitch
    I wanted to bring up this question to you folks and see what you think, hopefully advise me on the matter: let's say you had 30 years of learning and practicing software development in front of you, how would you dedicate your time so that you'd get the biggest bang for your buck. What would you both learn and work on to be a world-class software developer that would make a large impact on the industry and leave behind a legacy? I think that most great developers end up being both broad generalists and specialists in one-two areas of interest. I'm thinking Bill Joy, John Carmack, Linus Torvalds, K&R and so on. I'm thinking that perhaps one approach would be to break things down by categories and establish a base minimum of "software development" greatness. I'm thinking: Operating Systems: completely internalize the core concepts of OS, perhaps gain a lot of familiarity with an OSS one such as Linux. Anything from memory management to device drivers has to be complete second nature. Programming Languages: this is one of those topics that imho has to be fully grokked even if it might take many years. I don't think there's quite anything like going through the process of developing your own compiler, understanding language design trade-offs and so on. Programming Language Pragmatics is one of my favorite books actually, I think you want to have that internalized back to back, and that's just the start. You could go significantly deeper, but I think it's time well spent, because it's such a crucial building block. As a subset of that, you want to really understand the different programming paradigms out there. Imperative, declarative, logic, functional and so on. Anything from assembly to LISP should be at the very least comfortable to write in. Contexts: I believe one should have experience working in different contexts to truly be able to appreciate the trade-offs that are being made every day. Embedded, web development, mobile development, UX development, distributed, cloud computing and so on. Hardware: I'm somewhat conflicted about this one. I think you want some understanding of computer architecture at a low level, but I feel like the concepts that will truly matter will be slightly higher level, such as CPU caching / memory hierarchy, ILP, and so on. Networking: we live in a completely network-dependent era. Having a good understanding of the OSI model, knowing how the Web works, how HTTP works and so on is pretty much a pre-requisite these days. Distributed systems: once again, everything's distributed these days, it's getting progressively harder to ignore this reality. Slightly related, perhaps add solid understanding of how browsers work to that, since the world seems to be moving so much to interfacing with everything through a browser. Tools: Have a really broad toolset that you're familiar with, one that continuously expands throughout the years. Communication: I think being a great writer, effective communicator and a phenomenal team player is pretty much a prerequisite for a lot of a software developer's greatness. It can't be overstated. Software engineering: understanding the process of building software, team dynamics, the requirements of the business-side, all the pitfalls. You want to deeply understand where what you're writing fits from the market perspective. The better you understand all of this, the more of your work will actually see the daylight. This is really just a starting list, I'm confident that there's a ton of other material that you need to master. As I mentioned, you most likely end up specializing in a bunch of these areas as you go along, but I was trying to come up with a baseline. Any thoughts, suggestions and words of wisdom from the grizzled veterans out there who would like to share their thoughts and experiences with this? I'd really love to know what you think!

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  • Removing broken packages on distro update (13.04 to 13.10)

    - by user203974
    i'm kinda new to linux. last night i tried upgrading from 13.04 to 13.10 but i got the "could not calculate" error. i read this question and found this error in the main log: Dist-upgrade failed: 'E:Unable to correct problems, you have held broken packages.' and here's a list of my broken packages : Broken libwayland-client0:amd64 Conflicts on libwayland0 [ amd64 ] < 1.0.5-0ubuntu1 > ( libs ) (< 1.1.0) Broken libpam-systemd:amd64 Conflicts on libpam-xdg-support [ amd64 ] < 0.2-0ubuntu2 > ( admin ) Broken cups-filters:amd64 Conflicts on ghostscript-cups [ amd64 ] < 9.07~dfsg2-0ubuntu3.1 > ( text ) Broken libharfbuzz0a:amd64 Breaks on libharfbuzz0 [ amd64 ] < 0.9.13-1 > ( libs ) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ amd64 ] < 6.90.2daily13.04.05-0ubuntu1 > ( gnome ) (< 7.0.7) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ i386 ] < none > ( none ) (< 7.0.7) Broken libaccount-plugin-generic-oauth:amd64 Conflicts on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken libaccount-plugin-generic-oauth:amd64 Breaks on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken python3-aptdaemon.pkcompat:amd64 Breaks on libpackagekit-glib2-14 [ amd64 ] < 0.7.6-3ubuntu1 > ( libs ) (<= 0.7.6-4) Broken libsnmp-base:amd64 Breaks on libsnmp15 [ amd64 ] < 5.4.3~dfsg-2.7ubuntu1 > ( libs ) (< 5.7.2~dfsg-5) Broken libunity-core-6.0-8:amd64 Conflicts on unity-common [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 > ( gnome ) Broken python3-uno:amd64 Conflicts on python-uno [ amd64 ] < 1:4.0.4-0ubuntu1 > ( python ) Broken unity-scope-home:amd64 Conflicts on unity-lens-shopping [ amd64 ] < 6.8.0daily13.03.04-0ubuntu1 > ( gnome ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken usb-modeswitch-data:amd64 Breaks on usb-modeswitch [ amd64 ] < 1.2.3+repack0-1ubuntu3 > ( comm ) (< 1.2.6) Broken unity-gtk2-module:amd64 Conflicts on appmenu-gtk [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken unity-gtk3-module:amd64 Conflicts on appmenu-gtk3 [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libbamf3-1:amd64 Depends on bamfdaemon [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 -> 0.5.1+13.10.20131011-0ubuntu1 > ( libs ) (= 0.4.0daily13.06.19~13.04-0ubuntu1) Broken bzr-gtk:amd64 Depends on bzr [ amd64 ] < 2.6.0~bzr6571-4ubuntu2 -> 2.6.0-3ubuntu1 > ( devel ) (< 2.6.0) Broken libgphoto2-6-dev:amd64 Conflicts on libgphoto2-2-dev [ amd64 ] < 2.4.14-2 > ( libdevel ) Broken activity-log-manager:amd64 Conflicts on activity-log-manager-common [ amd64 ] < 0.9.4-0ubuntu6.2 > ( utils ) Broken libgjs0d:amd64 Conflicts on libgjs0c [ amd64 ] < 1.34.0-0ubuntu1 > ( libs ) Broken libgtksourceview-3.0-0:amd64 Depends on libgtksourceview-3.0-common [ amd64 ] < 3.6.3-0ubuntu1 -> 3.8.2-0ubuntu1 > ( libs ) (< 3.7) Broken gnome-pie:amd64 Depends on libbamf3-1 [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 > ( libs ) Broken libunity-core-6.0-5:amd64 Depends on unity-services [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 -> 7.1.2+13.10.20131014.1-0ubuntu1 > ( gnome ) (= 7.0.0daily13.06.19~13.04-0ubuntu1) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libxi6:amd64 Breaks on xserver-xorg-core [ amd64 ] < 2:1.13.4~git20130508+server-1.13-branch.10c42f57-0ubuntu0ricotz~raring -> 2:1.14.3-3ubuntu2 > ( x11 ) (< 2:1.14) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) thats a lot of stuff ... do i have to remove them one by one ? will removing them caues any issue ? do i have to install them one by one again after the upgrade ?

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  • Generating EF Code First model classes from an existing database

    - by Jon Galloway
    Entity Framework Code First is a lightweight way to "turn on" data access for a simple CLR class. As the name implies, the intended use is that you're writing the code first and thinking about the database later. However, I really like the Entity Framework Code First works, and I want to use it in existing projects and projects with pre-existing databases. For example, MVC Music Store comes with a SQL Express database that's pre-loaded with a catalog of music (including genres, artists, and songs), and while it may eventually make sense to load that seed data from a different source, for the MVC 3 release we wanted to keep using the existing database. While I'm not getting the full benefit of Code First - writing code which drives the database schema - I can still benefit from the simplicity of the lightweight code approach. Scott Guthrie blogged about how to use entity framework with an existing database, looking at how you can override the Entity Framework Code First conventions so that it can work with a database which was created following other conventions. That gives you the information you need to create the model classes manually. However, it turns out that with Entity Framework 4 CTP 5, there's a way to generate the model classes from the database schema. Once the grunt work is done, of course, you can go in and modify the model classes as you'd like, but you can save the time and frustration of figuring out things like mapping SQL database types to .NET types. Note that this template requires Entity Framework 4 CTP 5 or later. You can install EF 4 CTP 5 here. Step One: Generate an EF Model from your existing database The code generation system in Entity Framework works from a model. You can add a model to your existing project and delete it when you're done, but I think it's simpler to just spin up a separate project to generate the model classes. When you're done, you can delete the project without affecting your application, or you may choose to keep it around in case you have other database schema updates which require model changes. I chose to add the Model classes to the Models folder of a new MVC 3 application. Right-click the folder and select "Add / New Item..."   Next, select ADO.NET Entity Data Model from the Data Templates list, and name it whatever you want (the name is unimportant).   Next, select "Generate from database." This is important - it's what kicks off the next few steps, which read your database's schema.   Now it's time to point the Entity Data Model Wizard at your existing database. I'll assume you know how to find your database - if not, I covered that a bit in the MVC Music Store tutorial section on Models and Data. Select your database, uncheck the "Save entity connection settings in Web.config" (since we won't be using them within the application), and click Next.   Now you can select the database objects you'd like modeled. I just selected all tables and clicked Finish.   And there's your model. If you want, you can make additional changes here before going on to generate the code.   Step Two: Add the DbContext Generator Like most code generation systems in Visual Studio lately, Entity Framework uses T4 templates which allow for some control over how the code is generated. K Scott Allen wrote a detailed article on T4 Templates and the Entity Framework on MSDN recently, if you'd like to know more. Fortunately for us, there's already a template that does just what we need without any customization. Right-click a blank space in the Entity Framework model surface and select "Add Code Generation Item..." Select the Code groupt in the Installed Templates section and pick the ADO.NET DbContext Generator. If you don't see this listed, make sure you've got EF 4 CTP 5 installed and that you're looking at the Code templates group. Note that the DbContext Generator template is similar to the EF POCO template which came out last year, but with "fix up" code (unnecessary in EF Code First) removed.   As soon as you do this, you'll two terrifying Security Warnings - unless you click the "Do not show this message again" checkbox the first time. It will also be displayed (twice) every time you rebuild the project, so I checked the box and no immediate harm befell my computer (fingers crossed!).   Here's the payoff: two templates (filenames ending with .tt) have been added to the project, and they've generated the code I needed.   The "MusicStoreEntities.Context.tt" template built a DbContext class which holds the entity collections, and the "MusicStoreEntities.tt" template build a separate class for each table I selected earlier. We'll customize them in the next step. I recommend copying all the generated .cs files into your application at this point, since accidentally rebuilding the generation project will overwrite your changes if you leave them there. Step Three: Modify and use your POCO entity classes Note: I made a bunch of tweaks to my POCO classes after they were generated. You don't have to do any of this, but I think it's important that you can - they're your classes, and EF Code First respects that. Modify them as you need for your application, or don't. The Context class derives from DbContext, which is what turns on the EF Code First features. It holds a DbSet for each entity. Think of DbSet as a simple List, but with Entity Framework features turned on.   //------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Data.Entity; public partial class Entities : DbContext { public Entities() : base("name=Entities") { } public DbSet<Album> Albums { get; set; } public DbSet<Artist> Artists { get; set; } public DbSet<Cart> Carts { get; set; } public DbSet<Genre> Genres { get; set; } public DbSet<OrderDetail> OrderDetails { get; set; } public DbSet<Order> Orders { get; set; } } } It's a pretty lightweight class as generated, so I just took out the comments, set the namespace, removed the constructor, and formatted it a bit. Done. If I wanted, though, I could have added or removed DbSets, overridden conventions, etc. using System.Data.Entity; namespace MvcMusicStore.Models { public class MusicStoreEntities : DbContext { public DbSet Albums { get; set; } public DbSet Genres { get; set; } public DbSet Artists { get; set; } public DbSet Carts { get; set; } public DbSet Orders { get; set; } public DbSet OrderDetails { get; set; } } } Next, it's time to look at the individual classes. Some of mine were pretty simple - for the Cart class, I just need to remove the header and clean up the namespace. //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Cart { // Primitive properties public int RecordId { get; set; } public string CartId { get; set; } public int AlbumId { get; set; } public int Count { get; set; } public System.DateTime DateCreated { get; set; } // Navigation properties public virtual Album Album { get; set; } } } I did a bit more customization on the Album class. Here's what was generated: //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Album { public Album() { this.Carts = new HashSet(); this.OrderDetails = new HashSet(); } // Primitive properties public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } // Navigation properties public virtual Artist Artist { get; set; } public virtual Genre Genre { get; set; } public virtual ICollection Carts { get; set; } public virtual ICollection OrderDetails { get; set; } } } I removed the header, changed the namespace, and removed some of the navigation properties. One nice thing about EF Code First is that you don't have to have a property for each database column or foreign key. In the Music Store sample, for instance, we build the app up using code first and start with just a few columns, adding in fields and navigation properties as the application needs them. EF Code First handles the columsn we've told it about and doesn't complain about the others. Here's the basic class: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { public class Album { public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List OrderDetails { get; set; } } } It's my class, not Entity Framework's, so I'm free to do what I want with it. I added a bunch of MVC 3 annotations for scaffolding and validation support, as shown below: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { [Bind(Exclude = "AlbumId")] public class Album { [ScaffoldColumn(false)] public int AlbumId { get; set; } [DisplayName("Genre")] public int GenreId { get; set; } [DisplayName("Artist")] public int ArtistId { get; set; } [Required(ErrorMessage = "An Album Title is required")] [StringLength(160)] public string Title { get; set; } [Required(ErrorMessage = "Price is required")] [Range(0.01, 100.00, ErrorMessage = "Price must be between 0.01 and 100.00")] public decimal Price { get; set; } [DisplayName("Album Art URL")] [StringLength(1024)] public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List<OrderDetail> OrderDetails { get; set; } } } The end result was that I had working EF Code First model code for the finished application. You can follow along through the tutorial to see how I built up to the finished model classes, starting with simple 2-3 property classes and building up to the full working schema. Thanks to Diego Vega (on the Entity Framework team) for pointing me to the DbContext template.

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  • Wireless card power management

    - by penner
    I have noticed that when my computer in plugged in, the wireless strength increases. I'm assuming this is to do with power management. Is there a way to disable Wireless Power Management? I have found a few blog posts that show hacks to disable this but what is best practice here? Should there not be an option via the power menu that lets you toggle this? EDIT -- FILES AND LOGS AS REQUESTED /var/log/kern.log Jul 11 11:45:27 CoolBreeze kernel: [ 6.528052] postgres (1308): /proc/1308/oom_adj is deprecated, please use /proc/1308/oom_score_adj instead. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532080] [fglrx] Gart USWC size:1280 M. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532084] [fglrx] Gart cacheable size:508 M. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532091] [fglrx] Reserved FB block: Shared offset:0, size:1000000 Jul 11 11:45:27 CoolBreeze kernel: [ 6.532094] [fglrx] Reserved FB block: Unshared offset:f8fd000, size:403000 Jul 11 11:45:27 CoolBreeze kernel: [ 6.532098] [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 Jul 11 11:45:38 CoolBreeze kernel: [ 17.423743] eth1: no IPv6 routers present Jul 11 11:46:37 CoolBreeze kernel: [ 75.836426] warning: `proftpd' uses 32-bit capabilities (legacy support in use) Jul 11 11:46:37 CoolBreeze kernel: [ 75.884215] init: plymouth-stop pre-start process (2922) terminated with status 1 Jul 11 11:54:25 CoolBreeze kernel: [ 543.679614] eth1: no IPv6 routers present dmesg [ 1.411959] ACPI: Power Button [PWRB] [ 1.412046] input: Sleep Button as /devices/LNXSYSTM:00/device:00/PNP0C0E:00/input/input1 [ 1.412054] ACPI: Sleep Button [SLPB] [ 1.412150] input: Lid Switch as /devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input2 [ 1.412765] ACPI: Lid Switch [LID0] [ 1.412866] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input3 [ 1.412874] ACPI: Power Button [PWRF] [ 1.412996] ACPI: Fan [FAN0] (off) [ 1.413068] ACPI: Fan [FAN1] (off) [ 1.419493] thermal LNXTHERM:00: registered as thermal_zone0 [ 1.419498] ACPI: Thermal Zone [TZ00] (27 C) [ 1.421913] thermal LNXTHERM:01: registered as thermal_zone1 [ 1.421918] ACPI: Thermal Zone [TZ01] (61 C) [ 1.421971] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 1.421986] ACPI: Battery Slot [BAT0] (battery present) [ 1.422062] ERST: Table is not found! [ 1.422067] GHES: HEST is not enabled! [ 1.422158] isapnp: Scanning for PnP cards... [ 1.422242] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 1.434620] ACPI: Battery Slot [BAT0] (battery present) [ 1.736355] Freeing initrd memory: 14352k freed [ 1.777846] isapnp: No Plug & Play device found [ 1.963650] Linux agpgart interface v0.103 [ 1.967148] brd: module loaded [ 1.968866] loop: module loaded [ 1.969134] ahci 0000:00:1f.2: version 3.0 [ 1.969154] ahci 0000:00:1f.2: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 1.969226] ahci 0000:00:1f.2: irq 45 for MSI/MSI-X [ 1.969277] ahci: SSS flag set, parallel bus scan disabled [ 1.969320] ahci 0000:00:1f.2: AHCI 0001.0300 32 slots 6 ports 3 Gbps 0x23 impl SATA mode [ 1.969329] ahci 0000:00:1f.2: flags: 64bit ncq sntf stag pm led clo pio slum part ems sxs apst [ 1.969338] ahci 0000:00:1f.2: setting latency timer to 64 [ 1.983340] scsi0 : ahci [ 1.983515] scsi1 : ahci [ 1.983670] scsi2 : ahci [ 1.983829] scsi3 : ahci [ 1.983985] scsi4 : ahci [ 1.984145] scsi5 : ahci [ 1.984270] ata1: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005100 irq 45 [ 1.984277] ata2: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005180 irq 45 [ 1.984282] ata3: DUMMY [ 1.984285] ata4: DUMMY [ 1.984288] ata5: DUMMY [ 1.984292] ata6: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005380 irq 45 [ 1.985150] Fixed MDIO Bus: probed [ 1.985192] tun: Universal TUN/TAP device driver, 1.6 [ 1.985196] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 1.985285] PPP generic driver version 2.4.2 [ 1.985472] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 1.985507] ehci_hcd 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 1.985534] ehci_hcd 0000:00:1a.0: setting latency timer to 64 [ 1.985541] ehci_hcd 0000:00:1a.0: EHCI Host Controller [ 1.985626] ehci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 1 [ 1.985666] ehci_hcd 0000:00:1a.0: debug port 2 [ 1.989663] ehci_hcd 0000:00:1a.0: cache line size of 64 is not supported [ 1.989690] ehci_hcd 0000:00:1a.0: irq 16, io mem 0xf1005800 [ 2.002183] ehci_hcd 0000:00:1a.0: USB 2.0 started, EHCI 1.00 [ 2.002447] hub 1-0:1.0: USB hub found [ 2.002455] hub 1-0:1.0: 3 ports detected [ 2.002607] ehci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 2.002633] ehci_hcd 0000:00:1d.0: setting latency timer to 64 [ 2.002639] ehci_hcd 0000:00:1d.0: EHCI Host Controller [ 2.002737] ehci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 2 [ 2.002775] ehci_hcd 0000:00:1d.0: debug port 2 [ 2.006780] ehci_hcd 0000:00:1d.0: cache line size of 64 is not supported [ 2.006806] ehci_hcd 0000:00:1d.0: irq 23, io mem 0xf1005c00 [ 2.022161] ehci_hcd 0000:00:1d.0: USB 2.0 started, EHCI 1.00 [ 2.022401] hub 2-0:1.0: USB hub found [ 2.022409] hub 2-0:1.0: 3 ports detected [ 2.022567] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 2.022599] uhci_hcd: USB Universal Host Controller Interface driver [ 2.022720] usbcore: registered new interface driver libusual [ 2.022813] i8042: PNP: PS/2 Controller [PNP0303:PS2K,PNP0f13:PS2M] at 0x60,0x64 irq 1,12 [ 2.035831] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 2.035844] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 2.036096] mousedev: PS/2 mouse device common for all mice [ 2.036710] rtc_cmos 00:07: RTC can wake from S4 [ 2.036881] rtc_cmos 00:07: rtc core: registered rtc_cmos as rtc0 [ 2.037143] rtc0: alarms up to one month, y3k, 242 bytes nvram, hpet irqs [ 2.037503] device-mapper: uevent: version 1.0.3 [ 2.037656] device-mapper: ioctl: 4.22.0-ioctl (2011-10-19) initialised: [email protected] [ 2.037725] EISA: Probing bus 0 at eisa.0 [ 2.037729] EISA: Cannot allocate resource for mainboard [ 2.037734] Cannot allocate resource for EISA slot 1 [ 2.037738] Cannot allocate resource for EISA slot 2 [ 2.037741] Cannot allocate resource for EISA slot 3 [ 2.037745] Cannot allocate resource for EISA slot 4 [ 2.037749] Cannot allocate resource for EISA slot 5 [ 2.037753] Cannot allocate resource for EISA slot 6 [ 2.037756] Cannot allocate resource for EISA slot 7 [ 2.037760] Cannot allocate resource for EISA slot 8 [ 2.037764] EISA: Detected 0 cards. [ 2.037782] cpufreq-nforce2: No nForce2 chipset. [ 2.038264] cpuidle: using governor ladder [ 2.039015] cpuidle: using governor menu [ 2.039019] EFI Variables Facility v0.08 2004-May-17 [ 2.040061] TCP cubic registered [ 2.041438] NET: Registered protocol family 10 [ 2.043814] NET: Registered protocol family 17 [ 2.043823] Registering the dns_resolver key type [ 2.044290] input: AT Translated Set 2 keyboard as /devices/platform/i8042/serio0/input/input4 [ 2.044336] Using IPI No-Shortcut mode [ 2.045620] PM: Hibernation image not present or could not be loaded. [ 2.045644] registered taskstats version 1 [ 2.073070] Magic number: 4:976:796 [ 2.073415] rtc_cmos 00:07: setting system clock to 2012-07-11 18:45:23 UTC (1342032323) [ 2.076654] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 2.076658] EDD information not available. [ 2.302111] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 2.302587] ata1.00: ATA-9: M4-CT128M4SSD2, 000F, max UDMA/100 [ 2.302595] ata1.00: 250069680 sectors, multi 16: LBA48 NCQ (depth 31/32), AA [ 2.303143] ata1.00: configured for UDMA/100 [ 2.303453] scsi 0:0:0:0: Direct-Access ATA M4-CT128M4SSD2 000F PQ: 0 ANSI: 5 [ 2.303746] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 2.303920] sd 0:0:0:0: [sda] 250069680 512-byte logical blocks: (128 GB/119 GiB) [ 2.304213] sd 0:0:0:0: [sda] Write Protect is off [ 2.304225] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 2.304471] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 2.306818] sda: sda1 sda2 < sda5 > [ 2.308780] sd 0:0:0:0: [sda] Attached SCSI disk [ 2.318162] Refined TSC clocksource calibration: 1595.999 MHz. [ 2.318169] usb 1-1: new high-speed USB device number 2 using ehci_hcd [ 2.318178] Switching to clocksource tsc [ 2.450939] hub 1-1:1.0: USB hub found [ 2.451121] hub 1-1:1.0: 6 ports detected [ 2.561786] usb 2-1: new high-speed USB device number 2 using ehci_hcd [ 2.621757] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 2.636143] ata2.00: ATAPI: TSSTcorp DVD+/-RW TS-T633C, D800, max UDMA/100 [ 2.636152] ata2.00: applying bridge limits [ 2.649711] ata2.00: configured for UDMA/100 [ 2.653762] scsi 1:0:0:0: CD-ROM TSSTcorp DVD+-RW TS-T633C D800 PQ: 0 ANSI: 5 [ 2.661486] sr0: scsi3-mmc drive: 24x/24x writer dvd-ram cd/rw xa/form2 cdda tray [ 2.661494] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 2.661890] sr 1:0:0:0: Attached scsi CD-ROM sr0 [ 2.662156] sr 1:0:0:0: Attached scsi generic sg1 type 5 [ 2.694649] hub 2-1:1.0: USB hub found [ 2.694840] hub 2-1:1.0: 8 ports detected [ 2.765823] usb 1-1.4: new high-speed USB device number 3 using ehci_hcd [ 2.981454] ata6: SATA link down (SStatus 0 SControl 300) [ 2.982597] Freeing unused kernel memory: 740k freed [ 2.983523] Write protecting the kernel text: 5816k [ 2.983808] Write protecting the kernel read-only data: 2376k [ 2.983811] NX-protecting the kernel data: 4424k [ 3.014594] udevd[127]: starting version 175 [ 3.068925] sdhci: Secure Digital Host Controller Interface driver [ 3.068932] sdhci: Copyright(c) Pierre Ossman [ 3.069714] sdhci-pci 0000:09:00.0: SDHCI controller found [1180:e822] (rev 1) [ 3.069742] sdhci-pci 0000:09:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 3.069786] sdhci-pci 0000:09:00.0: Will use DMA mode even though HW doesn't fully claim to support it. [ 3.069798] sdhci-pci 0000:09:00.0: setting latency timer to 64 [ 3.069816] mmc0: no vmmc regulator found [ 3.069877] Registered led device: mmc0:: [ 3.070946] mmc0: SDHCI controller on PCI [0000:09:00.0] using DMA [ 3.071078] tg3.c:v3.121 (November 2, 2011) [ 3.071252] tg3 0000:0b:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 3.071269] tg3 0000:0b:00.0: setting latency timer to 64 [ 3.071403] firewire_ohci 0000:09:00.3: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [ 3.071417] firewire_ohci 0000:09:00.3: setting latency timer to 64 [ 3.078509] EXT4-fs (sda1): INFO: recovery required on readonly filesystem [ 3.078517] EXT4-fs (sda1): write access will be enabled during recovery [ 3.110417] tg3 0000:0b:00.0: eth0: Tigon3 [partno(BCM95784M) rev 5784100] (PCI Express) MAC address b8:ac:6f:71:02:a6 [ 3.110425] tg3 0000:0b:00.0: eth0: attached PHY is 5784 (10/100/1000Base-T Ethernet) (WireSpeed[1], EEE[0]) [ 3.110431] tg3 0000:0b:00.0: eth0: RXcsums[1] LinkChgREG[0] MIirq[0] ASF[0] TSOcap[1] [ 3.110436] tg3 0000:0b:00.0: eth0: dma_rwctrl[76180000] dma_mask[64-bit] [ 3.125492] firewire_ohci: Added fw-ohci device 0000:09:00.3, OHCI v1.10, 4 IR + 4 IT contexts, quirks 0x11 [ 3.390124] EXT4-fs (sda1): orphan cleanup on readonly fs [ 3.390135] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078710 [ 3.390232] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2363071 [ 3.390327] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078711 [ 3.390350] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078709 [ 3.390367] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078708 [ 3.390384] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078707 [ 3.390401] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078706 [ 3.390417] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078705 [ 3.390435] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078551 [ 3.390452] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078523 [ 3.390470] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078520 [ 3.390487] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7077901 [ 3.390551] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063272 [ 3.390562] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063266 [ 3.390572] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063261 [ 3.390582] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063256 [ 3.390592] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063255 [ 3.390602] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2363072 [ 3.390620] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2360050 [ 3.390698] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 5250064 [ 3.390710] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2365394 [ 3.390728] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2365390 [ 3.390745] EXT4-fs (sda1): 22 orphan inodes deleted [ 3.390748] EXT4-fs (sda1): recovery complete [ 3.397636] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 3.624910] firewire_core: created device fw0: GUID 464fc000110e2661, S400 [ 3.927467] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 3.929965] udevd[400]: starting version 175 [ 3.933581] Adding 6278140k swap on /dev/sda5. Priority:-1 extents:1 across:6278140k SS [ 3.945183] lp: driver loaded but no devices found [ 3.999389] wmi: Mapper loaded [ 4.016696] ite_cir: Auto-detected model: ITE8708 CIR transceiver [ 4.016702] ite_cir: Using model: ITE8708 CIR transceiver [ 4.016706] ite_cir: TX-capable: 1 [ 4.016710] ite_cir: Sample period (ns): 8680 [ 4.016713] ite_cir: TX carrier frequency (Hz): 38000 [ 4.016716] ite_cir: TX duty cycle (%): 33 [ 4.016719] ite_cir: RX low carrier frequency (Hz): 0 [ 4.016722] ite_cir: RX high carrier frequency (Hz): 0 [ 4.025684] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [ 4.025691] Disabling lock debugging due to kernel taint [ 4.027410] IR NEC protocol handler initialized [ 4.030250] lib80211: common routines for IEEE802.11 drivers [ 4.030257] lib80211_crypt: registered algorithm 'NULL' [ 4.036024] IR RC5(x) protocol handler initialized [ 4.036092] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 [ 4.036188] snd_hda_intel 0000:00:1b.0: irq 46 for MSI/MSI-X [ 4.036307] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 4.036361] [Firmware Bug]: ACPI: No _BQC method, cannot determine initial brightness [ 4.039006] acpi device:03: registered as cooling_device10 [ 4.039164] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/device:01/LNXVIDEO:00/input/input5 [ 4.039261] ACPI: Video Device [M86] (multi-head: yes rom: no post: no) [ 4.049753] EXT4-fs (sda1): re-mounted. Opts: errors=remount-ro [ 4.050201] wl 0000:05:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 4.050215] wl 0000:05:00.0: setting latency timer to 64 [ 4.052252] Registered IR keymap rc-rc6-mce [ 4.052432] input: ITE8708 CIR transceiver as /devices/virtual/rc/rc0/input6 [ 4.054614] IR RC6 protocol handler initialized [ 4.054787] rc0: ITE8708 CIR transceiver as /devices/virtual/rc/rc0 [ 4.054839] ite_cir: driver has been successfully loaded [ 4.057338] IR JVC protocol handler initialized [ 4.061553] IR Sony protocol handler initialized [ 4.066578] input: MCE IR Keyboard/Mouse (ite-cir) as /devices/virtual/input/input7 [ 4.066724] IR MCE Keyboard/mouse protocol handler initialized [ 4.072580] lirc_dev: IR Remote Control driver registered, major 250 [ 4.073280] rc rc0: lirc_dev: driver ir-lirc-codec (ite-cir) registered at minor = 0 [ 4.073286] IR LIRC bridge handler initialized [ 4.077849] Linux video capture interface: v2.00 [ 4.079402] uvcvideo: Found UVC 1.00 device Laptop_Integrated_Webcam_2M (0c45:640f) [ 4.085492] EDAC MC: Ver: 2.1.0 [ 4.087138] lib80211_crypt: registered algorithm 'TKIP' [ 4.091027] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 4.091733] snd_hda_intel 0000:02:00.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 4.091826] snd_hda_intel 0000:02:00.1: irq 47 for MSI/MSI-X [ 4.091861] snd_hda_intel 0000:02:00.1: setting latency timer to 64 [ 4.093115] EDAC i7core: Device not found: dev 00.0 PCI ID 8086:2c50 [ 4.112448] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [ 4.112612] input: HD-Audio Generic HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:03.0/0000:02:00.1/sound/card1/input9 [ 4.113311] type=1400 audit(1342032325.540:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=658 comm="apparmor_parser" [ 4.114501] type=1400 audit(1342032325.540:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=658 comm="apparmor_parser" [ 4.115253] type=1400 audit(1342032325.540:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=658 comm="apparmor_parser" [ 4.121870] input: Laptop_Integrated_Webcam_2M as /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.4/1-1.4:1.0/input/input10 [ 4.122096] usbcore: registered new interface driver uvcvideo [ 4.122100] USB Video Class driver (1.1.1) [ 4.128729] [fglrx] Maximum main memory to use for locked dma buffers: 5840 MBytes. [ 4.129678] [fglrx] vendor: 1002 device: 68c0 count: 1 [ 4.131991] [fglrx] ioport: bar 4, base 0x2000, size: 0x100 [ 4.132015] pci 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 4.132024] pci 0000:02:00.0: setting latency timer to 64 [ 4.133712] [fglrx] Kernel PAT support is enabled [ 4.133747] [fglrx] module loaded - fglrx 8.96.4 [Mar 12 2012] with 1 minors [ 4.162666] eth1: Broadcom BCM4727 802.11 Hybrid Wireless Controller 5.100.82.38 [ 4.184133] device-mapper: multipath: version 1.3.0 loaded [ 4.196660] dcdbas dcdbas: Dell Systems Management Base Driver (version 5.6.0-3.2) [ 4.279897] input: Dell WMI hotkeys as /devices/virtual/input/input11 [ 4.292402] Bluetooth: Core ver 2.16 [ 4.292449] NET: Registered protocol family 31 [ 4.292454] Bluetooth: HCI device and connection manager initialized [ 4.292459] Bluetooth: HCI socket layer initialized [ 4.292463] Bluetooth: L2CAP socket layer initialized [ 4.292473] Bluetooth: SCO socket layer initialized [ 4.296333] Bluetooth: RFCOMM TTY layer initialized [ 4.296342] Bluetooth: RFCOMM socket layer initialized [ 4.296345] Bluetooth: RFCOMM ver 1.11 [ 4.313586] ppdev: user-space parallel port driver [ 4.316619] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 4.316625] Bluetooth: BNEP filters: protocol multicast [ 4.383980] type=1400 audit(1342032325.812:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=938 comm="apparmor_parser" [ 4.385173] type=1400 audit(1342032325.812:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=938 comm="apparmor_parser" [ 4.425757] init: failsafe main process (898) killed by TERM signal [ 4.477052] type=1400 audit(1342032325.904:7): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1011 comm="apparmor_parser" [ 4.477592] type=1400 audit(1342032325.904:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1010 comm="apparmor_parser" [ 4.478099] type=1400 audit(1342032325.904:9): apparmor="STATUS" operation="profile_load" name="/usr/sbin/tcpdump" pid=1017 comm="apparmor_parser" [ 4.479233] type=1400 audit(1342032325.904:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1014 comm="apparmor_parser" [ 4.510060] vesafb: mode is 1152x864x32, linelength=4608, pages=0 [ 4.510065] vesafb: scrolling: redraw [ 4.510071] vesafb: Truecolor: size=0:8:8:8, shift=0:16:8:0 [ 4.510084] mtrr: no more MTRRs available [ 4.513081] vesafb: framebuffer at 0xd0000000, mapped to 0xf9400000, using 3904k, total 3904k [ 4.515203] Console: switching to colour frame buffer device 144x54 [ 4.515278] fb0: VESA VGA frame buffer device [ 4.590743] tg3 0000:0b:00.0: irq 48 for MSI/MSI-X [ 4.702009] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 4.704409] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 4.978379] psmouse serio1: synaptics: Touchpad model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa40000/0xa0000 [ 5.030104] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input12 [ 5.045782] kvm: VM_EXIT_LOAD_IA32_PERF_GLOBAL_CTRL does not work properly. Using workaround [ 5.519573] [fglrx] ATIF platform detected with notification ID: 0x81 [ 6.391466] fglrx_pci 0000:02:00.0: irq 49 for MSI/MSI-X [ 6.393137] [fglrx] Firegl kernel thread PID: 1305 [ 6.393306] [fglrx] Firegl kernel thread PID: 1306 [ 6.393472] [fglrx] Firegl kernel thread PID: 1307 [ 6.393726] [fglrx] IRQ 49 Enabled [ 6.528052] postgres (1308): /proc/1308/oom_adj is deprecated, please use /proc/1308/oom_score_adj instead. [ 6.532080] [fglrx] Gart USWC size:1280 M. [ 6.532084] [fglrx] Gart cacheable size:508 M. [ 6.532091] [fglrx] Reserved FB block: Shared offset:0, size:1000000 [ 6.532094] [fglrx] Reserved FB block: Unshared offset:f8fd000, size:403000 [ 6.532098] [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 [ 17.423743] eth1: no IPv6 routers present [ 75.836426] warning: `proftpd' uses 32-bit capabilities (legacy support in use) [ 75.884215] init: plymouth-stop pre-start process (2922) terminated with status 1 [ 543.679614] eth1: no IPv6 routers present lsmod Module Size Used by kvm_intel 127560 0 kvm 359456 1 kvm_intel joydev 17393 0 vesafb 13516 1 parport_pc 32114 0 bnep 17830 2 ppdev 12849 0 rfcomm 38139 0 bluetooth 158438 10 bnep,rfcomm dell_wmi 12601 0 sparse_keymap 13658 1 dell_wmi binfmt_misc 17292 1 dell_laptop 17767 0 dcdbas 14098 1 dell_laptop dm_multipath 22710 0 fglrx 2909855 143 snd_hda_codec_hdmi 31775 1 psmouse 72919 0 serio_raw 13027 0 i7core_edac 23382 0 lib80211_crypt_tkip 17275 0 edac_core 46858 1 i7core_edac uvcvideo 67203 0 snd_hda_codec_idt 60251 1 videodev 86588 1 uvcvideo ir_lirc_codec 12739 0 lirc_dev 18700 1 ir_lirc_codec ir_mce_kbd_decoder 12681 0 snd_seq_midi 13132 0 ir_sony_decoder 12462 0 ir_jvc_decoder 12459 0 snd_rawmidi 25424 1 snd_seq_midi ir_rc6_decoder 12459 0 wl 2646601 0 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event ir_rc5_decoder 12459 0 video 19068 0 snd_hda_intel 32765 5 snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq snd_hda_codec 109562 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel rc_rc6_mce 12454 0 lib80211 14040 2 lib80211_crypt_tkip,wl snd_hwdep 13276 1 snd_hda_codec ir_nec_decoder 12459 0 snd_pcm 80845 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec ite_cir 24743 0 rc_core 21263 10 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_rc6_mce,ir_nec_decoder,ite_cir snd_timer 28931 2 snd_seq,snd_pcm wmi 18744 1 dell_wmi snd 62064 20 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_rawmidi,snd_seq,snd_seq_device,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_timer mac_hid 13077 0 soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm coretemp 13269 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp tg3 141369 0 firewire_ohci 40172 0 sdhci_pci 18324 0 firewire_core 56906 1 firewire_ohci sdhci 28241 1 sdhci_pci crc_itu_t 12627 1 firewire_core lshw *-network description: Wireless interface product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: 01 serial: 70:f1:a1:a9:54:31 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 ip=192.168.0.117 latency=0 multicast=yes wireless=IEEE 802.11 resources: irq:17 memory:f0900000-f0903fff *-network description: Ethernet interface product: NetLink BCM5784M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:0b:00.0 logical name: eth0 version: 10 serial: b8:ac:6f:71:02:a6 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 firmware=sb v2.19 latency=0 link=no multicast=yes port=twisted pair resources: irq:48 memory:f0d00000-f0d0ffff

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  • MacBook Pro Late 2009 SATA Resets, Slowness (Is my motherboard dying on both machines?)

    - by A Student at a University
    My MacBook Pro runs slower the longer it's on. I am getting kernel warnings. Some, but not all, resets correlate with AC power connects and disconnects. I don't think the warnings do. (How do I tell?) What are these errors? What causes them? Can this damage the drive or corrupt data? What is it seeing that motivates these? 02:37:16[ 0.791992] ahci 0000:00:0b.0: PCI INT A -> Link[LSI0] -> GSI 20 (level, low) -> IRQ 20 02:37:16[ 0.792047] ahci 0000:00:0b.0: irq 43 for MSI/MSI-X 02:37:16[ 0.792053] ahci 0000:00:0b.0: controller can't do PMP, turning off CAP_PMP 02:37:16[ 0.792104] ahci 0000:00:0b.0: AHCI 0001.0200 32 slots 6 ports 1.5 Gbps 0x3 impl IDE mode 02:37:16[ 0.792107] ahci 0000:00:0b.0: flags: 64bit ncq sntf pm led pio slum part boh 02:37:16[ 0.792111] ahci 0000:00:0b.0: setting latency timer to 64 02:37:16[ 0.813473] scsi0 : ahci 02:37:16[ 0.823340] scsi1 : ahci 02:37:16[ 0.848164] ata1: SATA max UDMA/133 abar m8192@0xe7484000 port 0xe7484100 irq 43 02:37:16[ 0.848166] ata2: SATA max UDMA/133 abar m8192@0xe7484000 port 0xe7484180 irq 43 02:37:16[ 1.190132] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 1.190153] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 1.213568] ata1.00: ATA-8: OCZ-VERTEX2, 1.23, max UDMA/133 02:37:16[ 1.213572] ata1.00: 195371568 sectors, multi 1: LBA48 NCQ (depth 31/32) 02:37:16[ 1.227293] ata2.00: ATA-8: ST9500420ASG, 0002SDM1, max UDMA/133 02:37:16[ 1.227297] ata2.00: 976773168 sectors, multi 16: LBA48 NCQ (depth 31/32) 02:37:16[ 1.229570] ata2.00: configured for UDMA/133 02:37:16[ 1.240120] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:37:16[ 1.240123] ata2: irq_stat 0x00000040, connection status changed 02:37:16[ 1.240127] ata2: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:37:16[ 1.240133] ata2: hard resetting link 02:37:16[ 1.260738] ata1.00: configured for UDMA/133 02:37:16[ 1.280111] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:37:16[ 1.280114] ata1: irq_stat 0x00000040, connection status changed 02:37:16[ 1.280118] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:37:16[ 1.280122] ata1: hard resetting link 02:37:16[ 1.990101] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 1.994215] ata2.00: configured for UDMA/133 02:37:16[ 1.994220] ata2: EH complete 02:37:16[ 2.030097] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 2.090773] ata1.00: configured for UDMA/133 02:37:16[ 2.090778] ata1: EH complete 02:37:16[ 2.090931] scsi 0:0:0:0: Direct-Access ATA OCZ-VERTEX2 1.23 PQ: 0 ANSI: 5 02:37:16[ 2.091045] sd 0:0:0:0: Attached scsi generic sg0 type 0 02:37:16[ 2.091121] sd 0:0:0:0: [sda] 195371568 512-byte logical blocks: (100 GB/93.1 GiB) 02:37:16[ 2.091159] scsi 1:0:0:0: Direct-Access ATA ST9500420ASG 0002 PQ: 0 ANSI: 5 02:37:16[ 2.091163] sd 0:0:0:0: [sda] Write Protect is off 02:37:16[ 2.091165] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 02:37:16[ 2.091183] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA 02:37:16[ 2.091252] sd 1:0:0:0: Attached scsi generic sg1 type 0 02:37:16[ 2.091446] sd 1:0:0:0: [sdb] 976773168 512-byte logical blocks: (500 GB/465 GiB) 02:37:16[ 2.091580] sd 1:0:0:0: [sdb] Write Protect is off 02:37:16[ 2.091582] sd 1:0:0:0: [sdb] Mode Sense: 00 3a 00 00 02:37:16[ 2.091637] sd 1:0:0:0: [sdb] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA 02:37:16[ 2.093140] sd 0:0:0:0: [sda] Attached SCSI disk 02:37:16[ 2.093773] sd 1:0:0:0: [sdb] Attached SCSI disk 02:37:16[ 2.693899] EXT4-fs (dm-0): mounted filesystem with ordered data mode. Opts: (null) 02:37:16[ 5.483492] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro 02:37:16[ 7.905040] EXT4-fs (dm-2): mounted filesystem with ordered data mode. Opts: (null) 02:37:25[ 19.553095] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:37:25[ 19.555266] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:37:25[ 19.641532] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:37:25[ 19.641532] ata1: irq_stat 0x00000040, connection status changed 02:37:25[ 19.641532] ata1: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:37:25[ 19.641533] ata1: hard resetting link 02:37:25[ 19.642076] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:37:25[ 19.642078] ata2: irq_stat 0x00000040, connection status changed 02:37:25[ 19.642081] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:37:25[ 19.642084] ata2: hard resetting link 02:37:26[ 20.392606] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:26[ 20.392610] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:26[ 20.396697] ata2.00: configured for UDMA/133 02:37:26[ 20.396703] ata2: EH complete 02:37:26[ 20.451491] ata1.00: configured for UDMA/133 02:37:26[ 20.451498] ata1: EH complete 02:37:30[ 24.563725] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:37:30[ 24.565939] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:37:30[ 24.627236] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5900000 action 0xe frozen t4 02:37:30[ 24.627240] ata1: irq_stat 0x00000040, connection status changed 02:37:30[ 24.627242] ata1: SError: { Dispar LinkSeq TrStaTrns DevExch } 02:37:30[ 24.627246] ata1: hard resetting link 02:37:30[ 24.632241] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:37:30[ 24.632244] ata2: irq_stat 0x00000040, connection status changed 02:37:30[ 24.632247] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:37:30[ 24.632250] ata2: hard resetting link 02:37:31[ 25.372582] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:31[ 25.382615] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:31[ 25.386782] ata2.00: configured for UDMA/133 02:37:31[ 25.386788] ata2: EH complete 02:37:31[ 25.431668] ata1.00: configured for UDMA/133 02:37:31[ 25.431674] ata1: EH complete 02:45:54[ 529.141844] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:45:55[ 529.544529] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:45:55[ 529.622561] ata1: limiting SATA link speed to 1.5 Gbps 02:45:55[ 529.622568] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:45:55[ 529.622572] ata1: irq_stat 0x00400040, connection status changed 02:45:55[ 529.622576] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:45:55[ 529.622583] ata1: hard resetting link 02:45:55[ 529.622609] ata2: limiting SATA link speed to 1.5 Gbps 02:45:55[ 529.622613] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen 02:45:55[ 529.622616] ata2: irq_stat 0x00000040, connection status changed 02:45:55[ 529.622620] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:45:55[ 529.622624] ata2: hard resetting link 02:45:56[ 530.380135] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:56[ 530.380157] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:56[ 530.384305] ata2.00: configured for UDMA/133 02:45:56[ 530.384314] ata2: EH complete 02:45:56[ 530.399225] ata1.00: configured for UDMA/133 02:45:56[ 530.399233] ata1: EH complete 02:45:58[ 532.395990] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:45:58[ 532.518270] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:45:58[ 532.590968] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5840000 action 0xe frozen t4 02:45:58[ 532.590973] ata1: irq_stat 0x00000040, connection status changed 02:45:58[ 532.590977] ata1: SError: { CommWake LinkSeq TrStaTrns DevExch } 02:45:58[ 532.590983] ata1: hard resetting link 02:45:58[ 532.591034] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:45:58[ 532.591037] ata2: irq_stat 0x00000040, connection status changed 02:45:58[ 532.591041] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:45:58[ 532.591045] ata2: hard resetting link 02:45:59[ 533.340147] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:59[ 533.340168] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:59[ 533.344416] ata2.00: configured for UDMA/133 02:45:59[ 533.344424] ata2: EH complete 02:45:59[ 533.360839] ata1.00: configured for UDMA/133 02:45:59[ 533.360847] ata1: EH complete 02:45:59[ 533.584449] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:45:59[ 533.586999] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:45:59[ 533.660117] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen 02:45:59[ 533.660122] ata2: irq_stat 0x00000040, connection status changed 02:45:59[ 533.660126] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:45:59[ 533.660132] ata2: hard resetting link 02:45:59[ 533.660141] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:45:59[ 533.660143] ata1: irq_stat 0x00000040, connection status changed 02:45:59[ 533.660147] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:45:59[ 533.660151] ata1: hard resetting link 02:46:00[ 534.412536] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:00[ 534.412562] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:00[ 534.416768] ata2.00: configured for UDMA/133 02:46:00[ 534.416777] ata2: EH complete 02:46:00[ 534.431396] ata1.00: configured for UDMA/133 02:46:00[ 534.431401] ata1: EH complete 02:46:03[ 537.384649] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:03[ 537.504214] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:03[ 537.585992] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5900000 action 0xe frozen t4 02:46:03[ 537.585996] ata1: irq_stat 0x00000040, connection status changed 02:46:03[ 537.585999] ata1: SError: { Dispar LinkSeq TrStaTrns DevExch } 02:46:03[ 537.586002] ata1: hard resetting link 02:46:03[ 537.586028] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:46:03[ 537.586030] ata2: irq_stat 0x00000040, connection status changed 02:46:03[ 537.586033] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:46:03[ 537.586036] ata2: hard resetting link 02:46:04[ 538.330147] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:04[ 538.330168] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:04[ 538.334389] ata2.00: configured for UDMA/133 02:46:04[ 538.334398] ata2: EH complete 02:46:04[ 538.343511] ata1.00: configured for UDMA/133 02:46:04[ 538.343519] ata1: EH complete 02:46:04[ 538.456413] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:46:04[ 538.459404] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:46:04[ 538.540138] ata1.00: limiting speed to UDMA/100:PIO4 02:46:04[ 538.540144] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:46:04[ 538.540148] ata1: irq_stat 0x00000040, connection status changed 02:46:04[ 538.540153] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:46:04[ 538.540159] ata1: hard resetting link 02:46:04[ 538.540202] ata2.00: limiting speed to UDMA/100:PIO4 02:46:04[ 538.540207] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen 02:46:04[ 538.540211] ata2: irq_stat 0x00000040, connection status changed 02:46:04[ 538.540215] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:46:04[ 538.540220] ata2: hard resetting link 02:46:05[ 539.290054] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:05[ 539.290041] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:05[ 539.294100] ata2.00: configured for UDMA/100 02:46:05[ 539.294106] ata2: EH complete 02:46:05[ 539.314125] ata1.00: configured for UDMA/100 02:46:05[ 539.314132] ------------[ cut here ]------------ 02:46:05[ 539.314140] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 02:46:05[ 539.314144] Hardware name: MacBookPro5,3 02:46:05[ 539.314146] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 02:46:05[ 539.314221] Pid: 202, comm: scsi_eh_0 Tainted: P 2.6.35-25-generic #44-Ubuntu 02:46:05[ 539.314224] Call Trace: 02:46:05[ 539.314233] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 02:46:05[ 539.314237] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 02:46:05[ 539.314242] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 02:46:05[ 539.314246] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 02:46:05[ 539.314256] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 02:46:05[ 539.314261] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 02:46:05[ 539.314266] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 02:46:05[ 539.314270] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 02:46:05[ 539.314275] [<ffffffff8107f266>] kthread+0x96/0xa0 02:46:05[ 539.314280] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 02:46:05[ 539.314284] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 02:46:05[ 539.314288] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 02:46:05[ 539.314291] ---[ end trace 76dbffc2d5d49d9b ]--- 02:46:05[ 539.314296] ata1: EH complete 02:46:12[ 547.040091] ata1.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen 02:46:12[ 547.040098] ata1.00: failed command: IDENTIFY DEVICE 02:46:12[ 547.040106] ata1.00: cmd ec/00:00:00:00:00/00:00:00:00:00/40 tag 0 pio 512 in 02:46:12[ 547.040108] res 40/00:01:00:00:00/00:00:00:00:00/e0 Emask 0x4 (timeout) 02:46:12[ 547.040111] ata1.00: status: { DRDY } 02:46:12[ 547.040117] ata1: hard resetting link 02:46:13[ 547.390144] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:13[ 547.408430] ata1.00: configured for UDMA/100 02:46:13[ 547.408438] ------------[ cut here ]------------ 02:46:13[ 547.408447] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 02:46:13[ 547.408451] Hardware name: MacBookPro5,3 02:46:13[ 547.408453] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 02:46:13[ 547.408528] Pid: 202, comm: scsi_eh_0 Tainted: P W 2.6.35-25-generic #44-Ubuntu 02:46:13[ 547.408531] Call Trace: 02:46:13[ 547.408540] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 02:46:13[ 547.408544] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 02:46:13[ 547.408549] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 02:46:13[ 547.408553] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 02:46:13[ 547.408563] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 02:46:13[ 547.408567] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 02:46:13[ 547.408572] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 02:46:13[ 547.408577] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 02:46:13[ 547.408582] [<ffffffff8107f266>] kthread+0x96/0xa0 02:46:13[ 547.408587] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 02:46:13[ 547.408591] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 02:46:13[ 547.408595] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 02:46:13[ 547.408598] ---[ end trace 76dbffc2d5d49d9c ]--- 02:46:13[ 547.408620] ata1: EH complete 02:46:13[ 547.562470] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:13[ 547.671380] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:13[ 547.738198] ata1.00: limiting speed to UDMA/33:PIO4 02:46:13[ 547.738204] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5800000 action 0xe frozen t4 02:46:13[ 547.738208] ata1: irq_stat 0x00000040, connection status changed 02:46:13[ 547.738212] ata1: SError: { LinkSeq TrStaTrns DevExch } 02:46:13[ 547.738218] ata1: hard resetting link 02:46:13[ 547.738262] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5900000 action 0xe frozen t4 02:46:13[ 547.738265] ata2: irq_stat 0x00000040, connection status changed 02:46:13[ 547.738269] ata2: SError: { Dispar LinkSeq TrStaTrns DevExch } 02:46:13[ 547.738274] ata2: hard resetting link 02:46:14[ 548.482561] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:14[ 548.484083] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:14[ 548.486809] ata2.00: configured for UDMA/100 02:46:14[ 548.486818] ata2: EH complete 02:46:14[ 548.498998] ata1.00: configured for UDMA/33 02:46:14[ 548.499004] ata1: EH complete 02:46:18[ 552.410499] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:18[ 552.522521] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:18[ 552.529674] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5800000 action 0xe frozen t4 02:46:18[ 552.529678] ata1: irq_stat 0x00000040, connection status changed 02:46:18[ 552.529680] ata1: SError: { LinkSeq TrStaTrns DevExch } 02:46:18[ 552.529684] ata1: hard resetting link 02:46:18[ 552.529716] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5800000 action 0xe frozen t4 02:46:18[ 552.529718] ata2: irq_stat 0x00000040, connection status changed 02:46:18[ 552.529720] ata2: SError: { LinkSeq TrStaTrns DevExch } 02:46:18[ 552.529723] ata2: hard resetting link 02:46:19[ 553.280059] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:19[ 553.280068] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:19[ 553.284141] ata2.00: configured for UDMA/100 02:46:19[ 553.284150] ata2: EH complete 02:46:19[ 553.301629] ata1.00: configured for UDMA/33 02:46:19[ 553.301637] ata1: EH complete

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • MacBook Pro Late 2009 SATA Resets, Slowness (Is my motherboard dying on both machines?)

    - by A Student at a University
    My MacBook Pro runs slower the longer it's on. I am getting kernel warnings. Some, but not all, resets correlate with AC power connects and disconnects. I don't think the warnings do. (How do I tell?) What are these errors? What causes them? Can this damage the drive or corrupt data? What is it seeing that motivates these? 02:37:16[ 0.791992] ahci 0000:00:0b.0: PCI INT A -> Link[LSI0] -> GSI 20 (level, low) -> IRQ 20 02:37:16[ 0.792047] ahci 0000:00:0b.0: irq 43 for MSI/MSI-X 02:37:16[ 0.792053] ahci 0000:00:0b.0: controller can't do PMP, turning off CAP_PMP 02:37:16[ 0.792104] ahci 0000:00:0b.0: AHCI 0001.0200 32 slots 6 ports 1.5 Gbps 0x3 impl IDE mode 02:37:16[ 0.792107] ahci 0000:00:0b.0: flags: 64bit ncq sntf pm led pio slum part boh 02:37:16[ 0.792111] ahci 0000:00:0b.0: setting latency timer to 64 02:37:16[ 0.813473] scsi0 : ahci 02:37:16[ 0.823340] scsi1 : ahci 02:37:16[ 0.848164] ata1: SATA max UDMA/133 abar m8192@0xe7484000 port 0xe7484100 irq 43 02:37:16[ 0.848166] ata2: SATA max UDMA/133 abar m8192@0xe7484000 port 0xe7484180 irq 43 02:37:16[ 1.190132] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 1.190153] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 1.213568] ata1.00: ATA-8: OCZ-VERTEX2, 1.23, max UDMA/133 02:37:16[ 1.213572] ata1.00: 195371568 sectors, multi 1: LBA48 NCQ (depth 31/32) 02:37:16[ 1.227293] ata2.00: ATA-8: ST9500420ASG, 0002SDM1, max UDMA/133 02:37:16[ 1.227297] ata2.00: 976773168 sectors, multi 16: LBA48 NCQ (depth 31/32) 02:37:16[ 1.229570] ata2.00: configured for UDMA/133 02:37:16[ 1.240120] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:37:16[ 1.240123] ata2: irq_stat 0x00000040, connection status changed 02:37:16[ 1.240127] ata2: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:37:16[ 1.240133] ata2: hard resetting link 02:37:16[ 1.260738] ata1.00: configured for UDMA/133 02:37:16[ 1.280111] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:37:16[ 1.280114] ata1: irq_stat 0x00000040, connection status changed 02:37:16[ 1.280118] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:37:16[ 1.280122] ata1: hard resetting link 02:37:16[ 1.990101] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 1.994215] ata2.00: configured for UDMA/133 02:37:16[ 1.994220] ata2: EH complete 02:37:16[ 2.030097] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16[ 2.090773] ata1.00: configured for UDMA/133 02:37:16[ 2.090778] ata1: EH complete 02:37:16[ 2.090931] scsi 0:0:0:0: Direct-Access ATA OCZ-VERTEX2 1.23 PQ: 0 ANSI: 5 02:37:16[ 2.091045] sd 0:0:0:0: Attached scsi generic sg0 type 0 02:37:16[ 2.091121] sd 0:0:0:0: [sda] 195371568 512-byte logical blocks: (100 GB/93.1 GiB) 02:37:16[ 2.091159] scsi 1:0:0:0: Direct-Access ATA ST9500420ASG 0002 PQ: 0 ANSI: 5 02:37:16[ 2.091163] sd 0:0:0:0: [sda] Write Protect is off 02:37:16[ 2.091165] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 02:37:16[ 2.091183] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA 02:37:16[ 2.091252] sd 1:0:0:0: Attached scsi generic sg1 type 0 02:37:16[ 2.091446] sd 1:0:0:0: [sdb] 976773168 512-byte logical blocks: (500 GB/465 GiB) 02:37:16[ 2.091580] sd 1:0:0:0: [sdb] Write Protect is off 02:37:16[ 2.091582] sd 1:0:0:0: [sdb] Mode Sense: 00 3a 00 00 02:37:16[ 2.091637] sd 1:0:0:0: [sdb] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA 02:37:16[ 2.093140] sd 0:0:0:0: [sda] Attached SCSI disk 02:37:16[ 2.093773] sd 1:0:0:0: [sdb] Attached SCSI disk 02:37:16[ 2.693899] EXT4-fs (dm-0): mounted filesystem with ordered data mode. Opts: (null) 02:37:16[ 5.483492] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro 02:37:16[ 7.905040] EXT4-fs (dm-2): mounted filesystem with ordered data mode. Opts: (null) 02:37:25[ 19.553095] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:37:25[ 19.555266] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:37:25[ 19.641532] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:37:25[ 19.641532] ata1: irq_stat 0x00000040, connection status changed 02:37:25[ 19.641532] ata1: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:37:25[ 19.641533] ata1: hard resetting link 02:37:25[ 19.642076] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:37:25[ 19.642078] ata2: irq_stat 0x00000040, connection status changed 02:37:25[ 19.642081] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:37:25[ 19.642084] ata2: hard resetting link 02:37:26[ 20.392606] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:26[ 20.392610] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:26[ 20.396697] ata2.00: configured for UDMA/133 02:37:26[ 20.396703] ata2: EH complete 02:37:26[ 20.451491] ata1.00: configured for UDMA/133 02:37:26[ 20.451498] ata1: EH complete 02:37:30[ 24.563725] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:37:30[ 24.565939] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:37:30[ 24.627236] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5900000 action 0xe frozen t4 02:37:30[ 24.627240] ata1: irq_stat 0x00000040, connection status changed 02:37:30[ 24.627242] ata1: SError: { Dispar LinkSeq TrStaTrns DevExch } 02:37:30[ 24.627246] ata1: hard resetting link 02:37:30[ 24.632241] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:37:30[ 24.632244] ata2: irq_stat 0x00000040, connection status changed 02:37:30[ 24.632247] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:37:30[ 24.632250] ata2: hard resetting link 02:37:31[ 25.372582] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:31[ 25.382615] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:31[ 25.386782] ata2.00: configured for UDMA/133 02:37:31[ 25.386788] ata2: EH complete 02:37:31[ 25.431668] ata1.00: configured for UDMA/133 02:37:31[ 25.431674] ata1: EH complete 02:45:54[ 529.141844] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:45:55[ 529.544529] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:45:55[ 529.622561] ata1: limiting SATA link speed to 1.5 Gbps 02:45:55[ 529.622568] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:45:55[ 529.622572] ata1: irq_stat 0x00400040, connection status changed 02:45:55[ 529.622576] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:45:55[ 529.622583] ata1: hard resetting link 02:45:55[ 529.622609] ata2: limiting SATA link speed to 1.5 Gbps 02:45:55[ 529.622613] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen 02:45:55[ 529.622616] ata2: irq_stat 0x00000040, connection status changed 02:45:55[ 529.622620] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:45:55[ 529.622624] ata2: hard resetting link 02:45:56[ 530.380135] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:56[ 530.380157] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:56[ 530.384305] ata2.00: configured for UDMA/133 02:45:56[ 530.384314] ata2: EH complete 02:45:56[ 530.399225] ata1.00: configured for UDMA/133 02:45:56[ 530.399233] ata1: EH complete 02:45:58[ 532.395990] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:45:58[ 532.518270] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:45:58[ 532.590968] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5840000 action 0xe frozen t4 02:45:58[ 532.590973] ata1: irq_stat 0x00000040, connection status changed 02:45:58[ 532.590977] ata1: SError: { CommWake LinkSeq TrStaTrns DevExch } 02:45:58[ 532.590983] ata1: hard resetting link 02:45:58[ 532.591034] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:45:58[ 532.591037] ata2: irq_stat 0x00000040, connection status changed 02:45:58[ 532.591041] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:45:58[ 532.591045] ata2: hard resetting link 02:45:59[ 533.340147] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:59[ 533.340168] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:59[ 533.344416] ata2.00: configured for UDMA/133 02:45:59[ 533.344424] ata2: EH complete 02:45:59[ 533.360839] ata1.00: configured for UDMA/133 02:45:59[ 533.360847] ata1: EH complete 02:45:59[ 533.584449] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:45:59[ 533.586999] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:45:59[ 533.660117] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen 02:45:59[ 533.660122] ata2: irq_stat 0x00000040, connection status changed 02:45:59[ 533.660126] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:45:59[ 533.660132] ata2: hard resetting link 02:45:59[ 533.660141] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:45:59[ 533.660143] ata1: irq_stat 0x00000040, connection status changed 02:45:59[ 533.660147] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:45:59[ 533.660151] ata1: hard resetting link 02:46:00[ 534.412536] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:00[ 534.412562] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:00[ 534.416768] ata2.00: configured for UDMA/133 02:46:00[ 534.416777] ata2: EH complete 02:46:00[ 534.431396] ata1.00: configured for UDMA/133 02:46:00[ 534.431401] ata1: EH complete 02:46:03[ 537.384649] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:03[ 537.504214] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:03[ 537.585992] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5900000 action 0xe frozen t4 02:46:03[ 537.585996] ata1: irq_stat 0x00000040, connection status changed 02:46:03[ 537.585999] ata1: SError: { Dispar LinkSeq TrStaTrns DevExch } 02:46:03[ 537.586002] ata1: hard resetting link 02:46:03[ 537.586028] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen t4 02:46:03[ 537.586030] ata2: irq_stat 0x00000040, connection status changed 02:46:03[ 537.586033] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:46:03[ 537.586036] ata2: hard resetting link 02:46:04[ 538.330147] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:04[ 538.330168] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:04[ 538.334389] ata2.00: configured for UDMA/133 02:46:04[ 538.334398] ata2: EH complete 02:46:04[ 538.343511] ata1.00: configured for UDMA/133 02:46:04[ 538.343519] ata1: EH complete 02:46:04[ 538.456413] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:46:04[ 538.459404] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:46:04[ 538.540138] ata1.00: limiting speed to UDMA/100:PIO4 02:46:04[ 538.540144] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5850000 action 0xe frozen 02:46:04[ 538.540148] ata1: irq_stat 0x00000040, connection status changed 02:46:04[ 538.540153] ata1: SError: { PHYRdyChg CommWake LinkSeq TrStaTrns DevExch } 02:46:04[ 538.540159] ata1: hard resetting link 02:46:04[ 538.540202] ata2.00: limiting speed to UDMA/100:PIO4 02:46:04[ 538.540207] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5950000 action 0xe frozen 02:46:04[ 538.540211] ata2: irq_stat 0x00000040, connection status changed 02:46:04[ 538.540215] ata2: SError: { PHYRdyChg CommWake Dispar LinkSeq TrStaTrns DevExch } 02:46:04[ 538.540220] ata2: hard resetting link 02:46:05[ 539.290054] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:05[ 539.290041] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:05[ 539.294100] ata2.00: configured for UDMA/100 02:46:05[ 539.294106] ata2: EH complete 02:46:05[ 539.314125] ata1.00: configured for UDMA/100 02:46:05[ 539.314132] ------------[ cut here ]------------ 02:46:05[ 539.314140] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 02:46:05[ 539.314144] Hardware name: MacBookPro5,3 02:46:05[ 539.314146] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 02:46:05[ 539.314221] Pid: 202, comm: scsi_eh_0 Tainted: P 2.6.35-25-generic #44-Ubuntu 02:46:05[ 539.314224] Call Trace: 02:46:05[ 539.314233] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 02:46:05[ 539.314237] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 02:46:05[ 539.314242] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 02:46:05[ 539.314246] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 02:46:05[ 539.314256] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 02:46:05[ 539.314261] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 02:46:05[ 539.314266] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 02:46:05[ 539.314270] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 02:46:05[ 539.314275] [<ffffffff8107f266>] kthread+0x96/0xa0 02:46:05[ 539.314280] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 02:46:05[ 539.314284] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 02:46:05[ 539.314288] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 02:46:05[ 539.314291] ---[ end trace 76dbffc2d5d49d9b ]--- 02:46:05[ 539.314296] ata1: EH complete 02:46:12[ 547.040091] ata1.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen 02:46:12[ 547.040098] ata1.00: failed command: IDENTIFY DEVICE 02:46:12[ 547.040106] ata1.00: cmd ec/00:00:00:00:00/00:00:00:00:00/40 tag 0 pio 512 in 02:46:12[ 547.040108] res 40/00:01:00:00:00/00:00:00:00:00/e0 Emask 0x4 (timeout) 02:46:12[ 547.040111] ata1.00: status: { DRDY } 02:46:12[ 547.040117] ata1: hard resetting link 02:46:13[ 547.390144] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:13[ 547.408430] ata1.00: configured for UDMA/100 02:46:13[ 547.408438] ------------[ cut here ]------------ 02:46:13[ 547.408447] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 02:46:13[ 547.408451] Hardware name: MacBookPro5,3 02:46:13[ 547.408453] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 02:46:13[ 547.408528] Pid: 202, comm: scsi_eh_0 Tainted: P W 2.6.35-25-generic #44-Ubuntu 02:46:13[ 547.408531] Call Trace: 02:46:13[ 547.408540] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 02:46:13[ 547.408544] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 02:46:13[ 547.408549] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 02:46:13[ 547.408553] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 02:46:13[ 547.408563] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 02:46:13[ 547.408567] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 02:46:13[ 547.408572] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 02:46:13[ 547.408577] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 02:46:13[ 547.408582] [<ffffffff8107f266>] kthread+0x96/0xa0 02:46:13[ 547.408587] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 02:46:13[ 547.408591] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 02:46:13[ 547.408595] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 02:46:13[ 547.408598] ---[ end trace 76dbffc2d5d49d9c ]--- 02:46:13[ 547.408620] ata1: EH complete 02:46:13[ 547.562470] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:13[ 547.671380] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:13[ 547.738198] ata1.00: limiting speed to UDMA/33:PIO4 02:46:13[ 547.738204] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5800000 action 0xe frozen t4 02:46:13[ 547.738208] ata1: irq_stat 0x00000040, connection status changed 02:46:13[ 547.738212] ata1: SError: { LinkSeq TrStaTrns DevExch } 02:46:13[ 547.738218] ata1: hard resetting link 02:46:13[ 547.738262] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5900000 action 0xe frozen t4 02:46:13[ 547.738265] ata2: irq_stat 0x00000040, connection status changed 02:46:13[ 547.738269] ata2: SError: { Dispar LinkSeq TrStaTrns DevExch } 02:46:13[ 547.738274] ata2: hard resetting link 02:46:14[ 548.482561] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:14[ 548.484083] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:14[ 548.486809] ata2.00: configured for UDMA/100 02:46:14[ 548.486818] ata2: EH complete 02:46:14[ 548.498998] ata1.00: configured for UDMA/33 02:46:14[ 548.499004] ata1: EH complete 02:46:18[ 552.410499] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:18[ 552.522521] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:18[ 552.529674] ata1: exception Emask 0x10 SAct 0x0 SErr 0x5800000 action 0xe frozen t4 02:46:18[ 552.529678] ata1: irq_stat 0x00000040, connection status changed 02:46:18[ 552.529680] ata1: SError: { LinkSeq TrStaTrns DevExch } 02:46:18[ 552.529684] ata1: hard resetting link 02:46:18[ 552.529716] ata2: exception Emask 0x10 SAct 0x0 SErr 0x5800000 action 0xe frozen t4 02:46:18[ 552.529718] ata2: irq_stat 0x00000040, connection status changed 02:46:18[ 552.529720] ata2: SError: { LinkSeq TrStaTrns DevExch } 02:46:18[ 552.529723] ata2: hard resetting link 02:46:19[ 553.280059] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:19[ 553.280068] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:19[ 553.284141] ata2.00: configured for UDMA/100 02:46:19[ 553.284150] ata2: EH complete 02:46:19[ 553.301629] ata1.00: configured for UDMA/33 02:46:19[ 553.301637] ata1: EH complete

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  • Android: trouble updating to Android SDK Tools, revision 7.

    - by Arhimed
    Currently I have Android SDK 2.1 (+ tools revision 4). I'd like to upgrade to Android SDK 2.2. When I try to do it I'm informed I need to upgrade Android SDK Tools to revision 7 first. So I agree, the process starts and then I get an error: -= warning! =- A folder failed to be renamed or moved. On Windows this typically means that a program Is using that Folder (for example Windows Explorer or your anti-virus software.) Please momentarily deactivate your anti-virus software. Please also close any running programs that may be accessing the directory 'D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\too!s'. When ready, press YES to try again. Downloading Android SDK Tools, revision 7 Installing Android SDK Tools, revision 7 Failed to rename directory D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\tools to D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\temp\ToolPackage.old01. I am aware of http/https and antivirus issues. So I disactivated my AV. I also closed any application that might hold a handle to the folder. Eclipse is also closed (I start the manager via command line). However I still get the same error. Looks like the only app that can hold a handle to the folder is the manager itself, because its starting directory is the one the error complains about ('\tools'). I am on Win XP Pro + SP3. Does anyone have an idea?

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  • Newbie, deciding Python or Erlang

    - by Joe
    Hi Guys, I'm a Administrator (unix, Linux and some windows apps such as Exchange) by experience and have never worked on any programming language besides C# and scripting on Bash and lately on powershell. I'm starting out as a service provider and using multiple network/server monitoring tools based on open source (nagios, opennms etc) in order to monitor them. At this moment, being inspired by a design that I came up with, to do more than what is available with the open source at this time, I would like to start programming and test some of these ideas. The requirement is that a server software that captures a stream of data and store them in a database(CouchDB or MongoDB preferably) and the client side (agent installed on a server) would be sending this stream of data on a schedule of every 10 minutes or so. For these two core ideas, I have been reading about Python and Erlang besides ruby. I do plan to use either Amazon or Rackspace where the server platform would run. This gives me the scalability needed when we have more customers with many servers. For that reason alone, I thought Erlang was a better fit(I could be totally wrong, new to this game) and I understand that Erlang has limited support in some ways compared to Ruby or Python. But also I'm totally new to the programming realm of things and any advise would be appreciated grately. Jo

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  • Status of VB6/ Best Desktop Application Language with Native Compilation

    - by Sandeep Jindal
    I was looking for a Desktop Application Programming Language with one of the biggest constraint: - “I need to output as native executable”. I explored multiple options: Java is not a very good option for desktop programming, but still you can use it. But Java to Exe is a problem. Only GCJ and Excelsior-Jet provides this. .Net platform does not support native compilation. Only very few expensive tools are available which can do the job. Python is not an option for native compilation. Right? VB6 is the option I am left with. From the above list, if I am correct, VB6 is the only and probably the best option I have. But VB6 itself has issues like: It is no more under development since There are questions on support of VB6 IDE with Vista Thus my questions are: From the list of programming language options, do you want to add any more? If VB6 is good/best option, looking at its development status, would you suggest using VB6 in this era?

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  • Python PyQt Timer Firmata

    - by George Cullins
    Hello. I am pretty new to python and working with firmata I am trying to play around with an arduino . Here is what I want to happen: Set arduino up with an LED as a digital out Set potentiometer to analog 0 Set PyQt timer up to update potentiometer position in application Set a threshold in PyQt to turn LED on (Analog in has 1024bit resolution, so say 800 as the threshold) I am using this firmata library : Link Here is the code that I am having trouble with: import sys from PyQt4 import QtCore, QtGui from firmata import * # Arduino setup self.a = Arduino('COM3') self.a.pin_mode(13, firmata.OUTPUT) # Create timer self.appTimer = QtCore.QTimer(self) self.appTimer.start(100) self.appTimer.event(self.updateAppTimer()) def updateAppTimer(self): self.analogPosition = self.a.analog_read(self, 0) self.ui.lblPositionValue.setNum() I am getting the error message: Traceback (most recent call last): File "D:\Programming\Eclipse\IO Demo\src\control.py", line 138, in myapp = MainWindow() File "D:\Programming\Eclipse\IO Demo\src\control.py", line 56, in init self.appTimer.event(self.updateAppTimer()) File "D:\Programming\Eclipse\IO Demo\src\control.py", line 60, in updateAppTimer self.analogPosition = self.a.analog_read(self, 0) TypeError: analog_read() takes exactly 2 arguments (3 given) If I take 'self' out I get the same error message but that only 1 argument is given What is python doing implicitly that I am not aware of? Blockquote

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  • Decisions in teaching someone else to program: language selection

    - by Dinah
    My friend would like for me to guide her into learning programming. She's already proven enormous aptitude for thinking like a programmer but is scared of the idea of programming since in her mind it's relegated to some magical realm accessible only to smart people and trained computer scientists (ironically, I am neither but that's beside the point). My main question is the age-old and irritating question: which language should I chose? I've limited it down to these: PHP: dead simple to start with and I remember enough of the language to answer all novice questions. However, I can think of a million reasons why I wouldn't recommend this as a first language. The most diplomatic of which is that there's no desktop app option to which I would feel comfortable subjecting a novice. Python: supposed to be wonderful for beginners and generally everything I've heard about it screams that this is the correct choice. That's the problem: everything I've heard about it. I don't know it yet and have a lot of projects going on right now so I don't feel like learning it yet -- but I'm going to be the tech-support when any little thing goes wrong. I know there are tons of online resources but in the frustration of the moment, it's always going to be just me. C#: this is the language I'm most comfortable with so I know I can be good tech support. I also love this language and its versatility and community. The big drawback here is that I remember when I first learned it after doing mainly PHP, Perl, and JavaScript and I found the experience overwhelming. You are simultaneously learning: programming concepts, C# syntax, strong typing, OOP, and a complex powerful IDE with a bazillion options and buttons all over it.

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  • What is the best "forgot my password" method?

    - by Edward Tanguay
    I'm programming a community website. I want to build a "forgot my password" feature. Looking around at different sites, I've found they employ one of three options: send the user an email with a link to a unique, hidden URL that allows him to change his password (Gmail and Amazon) send the user an email with a new, randomly generated password (Wordpress) send the user his current password (www.teach12.com) Option #3 seems the most convenient to the user but since I save passwords as an MD5 hash, I don't see how option #3 would be available to me since MD5 is irreversible. This also seems to be insecure option since it means that the website must be saving the password in clear text somewhere, and at the least the clear-text password is being sent over insecure e-mail to the user. Or am I missing something here? So if I can't do option #1, option #2 seems to be the simplest to program since I just have to change the user's password and send it to him. Although this is somewhat insecure since you have to have a live password being communicated via insecure e-mail. However, this could also be misused by trouble-makers to pester users by typing in random e-mails and constantly changing passwords of various users. Option #1 seems to be the most secure but requires a little extra programming to deal with a hidden URL that expires etc., but it seems to be what the big sites use. What experience have you had using/programming these various options? Are there any options I've missed?

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  • Implementing arrays using a stack

    - by Zack
    My programming language has no arrays, no lists, no pointers, no eval and no variable variables. All it has: Ordinary variables like you know them from most programming languages: They all have an exact name and a value. One stack. Functions provided are: push (add element to top), pop (remove element from top, get value) and empty (check if stack is empty) My language is turing-complete. (Basic arithmetics, conditional jumps, etc implemented) That means, it must be possible to implement some sort of list or array, right? But I have no idea how... What I want to achieve: Create a function which can retrieve and/or change an element x of the stack. I could easily add this function in the implementation of my language, in the interpreter, but I want to do it in my programming language. "Solution" one (Accessing an element x, counting from the stack top) Create a loop. Pop off the element from the stack top x times. The last element popped of is element number x. I end up with a destroyed stack. Solution two: Do the same as above, but store all popped off values in a second stack. Then you could move all elements back after you are done. But you know what? I don't have a second stack!

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  • How do you pass .net objects values around in F#?

    - by Russell
    I am currently learning F# and functional programming in general (from a C# background) and I have a question about using .net CLR objects during my processing. The best way to describe my problem will be to give an example: let xml = new XmlDocument() |> fun doc -> doc.Load("report.xml"); doc let xsl = new XslCompiledTransform() |> fun doc -> doc.Load("report.xsl"); doc let transformedXml = new MemoryStream() |> fun mem -> xsl.Transform(xml.CreateNavigator(), null, mem); mem This code transforms an XML document with an XSLT document using .net objects. Note XslCompiledTransform.Load works on an object, and returns void. Also the XslCompiledTransform.Transform requires a memorystream object and returns void. The above strategy used is to add the object at the end (the ; mem) to return a value and make functional programming work. When we want to do this one after another we have a function on each line with a return value at the end: let myFunc = new XmlDocument("doc") |> fun a -> a.Load("report.xml"); a |> fun a -> a.AppendChild(new XmlElement("Happy")); a Is there a more correct way (in terms of functional programming) to handle .net objects and objects that were created in a more OO environment? The way I returned the value at the end then had inline functions everywhere feels a bit like a hack and not the correct way to do this. Any help is greatly appreciated!

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  • I cannot grok MVC, what it is, and what it is not?

    - by Hao
    I cannot grok what MVC is, what mindset or programming model should I acquire so MVC stuff can instantly "lightbulb" on my head? If not instantly, what simple programs/projects should I try to do first so I can apply the neat things MVC brings to programming. OOP is intuitive and easier, object is all around us, and the benefits of code reuse using OOP-paradigm instantly click to anyone. You can probably talk to anybody about OOP in a few minutes and lecture some examples and they would get it. While OOP somehow raise the intuitiveness aspect of programming, MVC seems to do the opposite. I'm getting negative thoughts that some future employers(or even clients) would look down upon me for not using MVC technology. Though I probably get the skinnable aspect of MVC, but when I try to apply it to my own project, I don't know where to start. And also some programmers even have diverging views on how to accomplish MVC properly. Take this for instance from Jeff's post about MVC: The view is simply how you lay the data out, how it is displayed. If you want a subset of some data, for example, my opinion is that is a responsibility of the model. So maybe some programmers use MVC, but they somehow inadvertently use the View or the Controller to extract a subset of data. Why we can't have a definitive definition of what and how to accomplish MVC properly? And also, when I search for MVC .NET programs, most of it applies to web programs, not desktop apps, this intrigue me further. My guess is, this is most advantageous to web apps, there's not much problem about intermixed view(html) and controller(program code) in desktop apps.

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