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  • Is it possible for a good programmer to have never used version control?

    - by lortabac
    I am looking for an expert programmer to help solve a difficult situation. The interviews so far have been surprisingly disappointing. The best candidate so far is a very experienced programmer who has never used version control software. The problem in itself might not be too serious because it is something which can be learned in a short time. But there is a deeper aspect, which worries me: How is it possible to actively develop software for 10-15 years without ever needing version control? Is the fact itself of not looking for a solution to the problem of tracking changes a sign of a wrong attitude to programming?

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  • Horizontal title bar shadow while in full screen

    - by Atcold
    While in full screen the horizontal shadow of the title bar (I am not too sure about its name) appears on top of everything. How can I get rid of it? It's quite distracting while coding in Guake mode and annoying while watching movies. In the picture I've setup Guake with some transparency (that's why you can see things underneath), but the shadow is on the top of everything while I am in fullscreen. This, as I have already said, happens to me both while I am watching movies or programming in fullscreen mode. This usually happens after awaking the laptop from hibernation. Now it looks like it has gone, but I am still wandering if someone knows something about it. And here back it is :[ I'm running Ubuntu 13.04

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  • Good university for computer science with plans for Game Dev.

    - by DukeYore
    I am starting my Computer science degree at a local community college in Programming using C++. However, i will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Dev. however, is that as important as getting a degree from a really great school? if i could shoot for something like Cal Poly would that be better? Or even Stanford or SF state being so close to so many gaming companies up there in the bay area? thank you in advance for any guidance.

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  • Do reactive extensions and ETL go together?

    - by Aaron Anodide
    I don't fully understand reactive extensions, but my inital reading caused me think about the ETL code I have. Right now its basically a workflow to to perform various operations in a certain sequence based on conditions it find as it progresses. I can also imagine an event driven way such that only a small amount of imperative logic causes a chain reaction to occur. Of course I don't need a new type of programming model to make an event driven collaboration like that. Just the same I am wondering if ETL is a good fit for potentially exploring Rx further. Is my connection in a valid direction even? If not, could you briefly correct the error in my logic?

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  • Creating a portfolio of projects [closed]

    - by Ryan
    As I pursue the path of becoming a programmer, I would like to build up a portfolio of projects I worked on at my current job so that I can eventually get programming work elsewhere (either as an employee, contractor, one man consulting shop, etc). Some of these were things I coded myself, others I was instrumental in the architecture, design and functionality (ie, not as a programmer but more of a BA). How do I show the work that I have done to others on the projects that I have produced for the company I work at? This is all internal software, so it's not something that the outside world would be able to use, and some of our products contain proprietary financial market tools and it would not be prudent to share those with the outside world. My guess is that screenshots would definitely be out of the question, as well as functional descriptions of the software.

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  • How do you properly word a Google search when you don't even have a solution in mind? [closed]

    - by Bruno Romaszkiewicz
    So, I'm stuck on a problem, looking for a solution, my rubber duck can't help me, my co-workers can't help me. Next natural step is research, right? Google can help me, He always can. Or so I'm told. My problem is, I never found much use for Google when looking for a programming solution, it's very useful for finding how to implement one, but when you don't even know where to start, how do you properly word a Google search? Is there any other option?

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  • String Formatting with concatenation or substitution

    - by Davio
    This is a question about preferences. Assume a programming language offers these two options to make a string with some variables: "Hello, my name is ". name ." and I'm ". age ." years old." StringFormat("Hello, my name is $0 and I'm $1 years old.", name, age) Which do you prefer and why? I have found myself using both without any clear reason to pick either. Considering micro-optimizations is not within the scope of this question. Localization has been mentioned as a reason to go with option #2 and I think it's a very valid reason and deserves to be mentioned here. However, would opinions differ based on aesthetic viewpoints?

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  • Which DB should I use for my newbie program?

    - by knijo
    I'm really new to programming, and I need some advice. I'm currently working on a very simple program to maintain a list of users at a company, as well as their clock in and clock out info. I would like to make this application easy to distribute (on a cd probably), and I'm looking for advice on which database to use for storing my data. My application is implemented using java and swing. A friend recommended MySQL, but I don't want to go installing the db server on every computer the application is installed on. Another friend recommended Access. Any tips would be greatly appreciated

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  • Entry level developer career advice [closed]

    - by Evan
    I just got done with college and I have a full time job with a large software company that I have been an intern at for over a year. As an intern I was on the web team doing lots of architecture and developing UI in ExtJS and some Java backend experience. Now as a full time employee I am mainly doing ExtJS applications, which I enjoy a lot, and I want to stay in the web development field, but: Am I limiting my career options with just doing ExtJS stuff? Will experience in ExtJS help or hinder my programming skills? Will I be looked down upon because I'm only gaining experienced with ExtJS?

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • Google I/O 2012 - YouTube Channels: Get with the Program!

    Google I/O 2012 - YouTube Channels: Get with the Program! Dror Shimshowitz, AJ Crane YouTube allows anyone to distribute videos to 800m web, mobile and TV viewers around the world. Come learn how to leverage this powerful platform to build an audience and market your products. We'll walk you through tips and techniques for building, programming, and promoting your very own YouTube channel. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 53:11 More in Science & Technology

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  • Splitting Logic, Data, Layout and "Hacks"

    - by fjdumont
    Sure, we all heard of programming patterns such as MVVM, MVC and such. But that isn't really what I'm looking into as Layout, Data and Logic is already pretty much split up (XML-Layout markup, Database, insert your language of choice here). The platform I am developing for is hard to maintain over the updated versions and older OSes. The project significantly grew up over the last few months and dealing with different platform versions really is a pain. For example simply disabling an user interface control for all existing versions took me around 40 lines of code in the logic layer, wrangling around with invocation, delegation, singletons that provide UI handling and so on. Is there a clean way to keep track of those "hacks" by maybe excluding it into separate classes or even packages? Should I overwrite existing framework code in order to handle my requirements correctly? If so, does that concept have a name?

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  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

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  • Deforming surfaces

    - by Constantin
    I try to accomplish an deforming physic behaviour for levelsurfaces, but don't get an idea how to start with the implemenation so far. Regardless of the shape from the surface (planes, cubes, spheres…), I want to have small indentations at the positions from game-entitys (players, enemys, objects…). It's kind of complicated to explain, so I illustrated what I'm talking about (here is an example with an sphere): So, the surfaces should be able to deforming themselfs a little bit (to apear like an really soft bed or sofa). My surfaces need probably an high vertices count to get an smooth deforming, but my big problem is the math for calculating this deforming… I'm programming in C/C++ with OpenGL, but will be fine with any advices in the right direction. Any help would be highly appreciated,

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  • On-line Based Conferencing For Admin Panel

    - by Tim Marshall
    Working on my admin panels work station section which will allow the admin to use simple office tools such as word editors, calculators and whatnot. Under this section of the admin panel, I would like to add a conferencing feature which will allow any administrator to connect with another administrator 1-2-1 under the 1-2-1 Conferencing section, or to join a meeting under 'live meeting' section. Upon my search for on-line based, I found there are all these, what seem to be great applications out there, however not all of them are on-line based, and come with a price! I would like to a purely on-line based conferencing/meeting/1-2-1 feature which will allow administrators to communicate via text or sound, stream their video, share their screen and sending of files. I know this sounds like a big feature, and I am not asking for someone to answer by programming one for my website! Does anyone know my best solution to progress to having this feature on my website, any tutorials or free to use, free to modify web plugins? Thank you for your help, Best Regards, Tim

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  • atheros wireless ar9285 driver

    - by nikola
    I have been having problems with wireless on Ubuntu 10 and above, Mint 11 and above. The problem is in the driver for the wireless... I can see that there is no driver installed and yet it works but reduced a lot, for example: on windows 7 ultimate 100% on distance of 1 meter (currently running) Mint Cinnamon 15 on same distance 70% when it goes under the 40 % it simply disconnects and than takes a lot of time to connect again I am new to Linux and I don't know anything about programming, yet I love the interface and look of the OS but don't want to reject it for couple of problems. There is, however, a problem with brightness control on laptop, it shows the notification and slider but with no effect The question is: Can somebody explain to me where to download and how to install the ar9285 driver for atheros wireless card laptop acer emachines eme529? or can someone explain this to me only for the LINUX MINT 15 http://www.jrhenkelmann.net/index.php?option=com_content&task=view&id=34 because the synaptic's interface is different than of mint 15 I KNOW this is Ubuntu community but the problems persist in all Linux versions

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  • Survey says: Java technology rules

    - by hinkmond
    Eclipse came out with their Open Source Developer Report and Survey for 2012. In it, we see (in the words of the immortal Richard Dawson, RIP) "Surveys Says!": Java computer programming language is on top. See: Java is the top Here's a quote: The Eclipse community was invited to participate in the survey between April 23 and May 15 of this year. Skerrett says the Foundation promoted the survey primarily through social media (Facebook, Twitter) and online forums. Of the 840 people who responded, 732 completed the survey... So, now we know who's on top, we can keep this in mind the next time this question comes up on Family Feud. Hinkmond

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  • When to use an Array vs When to use a Vector, when dealing with GameObjects?

    - by user32465
    I understand that from other answers, Arrays and Vectors are the best choices. Many on SE claim that Linked Lists and Maps are bad for video game programming. I understand that for the most part, I can use Arrays. However, I don't really understand exactly when to use Vectors over Arrays. Why even use Vectors? Wouldn't it be best if I simply always used an Array, that way I know how much memory my game needs? Specifically my game would only ever load a single "Map" area of tiles, such as Map[100][100], so I could very easily have an array of GameObjectContainer GameObjects[100][100], which would reserve an entire map's worth of possible gameobjects, correct? So why use a Vector instead? Memory is quite large on modern hardware.

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  • How to tell what part of a 3D cube was touched

    - by user2539517
    I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. The texture is a simple square bitmap (100x100) that has a smaller square in the center. I need to know if the user touches the inner square. As well was tell which face of the cube the user touches. Does anyone know how this can be accomplished if not can anyone give some pseudo code on how to tell where the ray correlates to the texture? Or at least point me in the right direction. The textures of each face are like this: The code I am using is from: http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html2.9 It is a port to android from Lesson 6 NeHe. Example 6a: Photo-Cube

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  • Are there any OpenGL ES 2.0 examples for JOGL?

    - by fjdutoit
    I've scoured the internet for the last few hours looking for an example of how to run even the most basic OpenGL ES 2 example using JOGL but "by Jupiter!" it has been a total fail. I tried converting the android example from the OpenGL ES 2.0 Programming Guide examples (and at the same time looking at the WebGL example -- which worked fine) yet without any success. Are there any examples out there? If anyone else wants some extra help regarding this question see this thread on the official Jogamp forum.

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  • Code maintenance: To add comments in code or to just leave it to the version control?

    - by Chillax
    We have been asked to add comments with start tags, end tags, description, solution etc for each change that we make to the code as part of fixing a bug / implementing a CR. My concern is, does this provide any added value? As it is, we have all the details in the Version control history, which will help us to track each and every change? But my leads are insisting on having the comments as a "good" programming practice. One of their argument is when a CR has to be de-scoped/changed, it would be cumbersome if comments are not there. Considering that the changes would be largely in between code, would it really help to add comments for each and every change we make? Shouldn't we leave it to the version control?

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  • How to apply a filter to the screen of a running program?

    - by Shahbaz
    The idea is to take old games without modifying them, but have the graphics card apply a series of filters to their output before sending them to the monitor. A very crude example would be to take a game that has a resolution of 640x480 and do: Increase the resolution to 1280x960 Apply a blur (low pass filter) Apply a sharpen (1 + high pass filter) These steps may not necessarily be the best to improve the visuals of an old game, but there are a lot of techniques that are well-known in image processing for this purpose. The question is, do the (NVidia) graphics cards give the ability to load a program that modifies the screen before sending it to the monitor? If so, how are they called and what terminology should I use to search? I would be comfortable with doing the programming myself if this ability is part of a library. Also, would the solution be different between Windows and Linux? If so, either is fine, since most of the games are probably runnable by wine.

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  • Depending on another open source library: copy/paste code or include

    - by user5794
    I'm working on a large class and started implementing new features that need graphics. I started writing the graphics functions myself, but I know that open source libraries exist that can provide me with this functionality without me having to write it myself. The problem is that I prefer the class to be self-sufficient and not dependent on any other library. If I don't write it myself, I would have to ask the user to make sure a graphics library is already installed (less user-friendly). If I write it myself, I do a lot more work than I have to. I could also copy/paste some of the relevant code into my own class, but not sure about the disadvantages of doing this (it's an open source library that matches my license, so I'm not concerned with legality, just programming-wise if there are disadvantages). So what should I do: copy paste code from the external library write the code myself so it's truly self-sufficient ask the user to download and install another library

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  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

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  • Security Alert for CVE-2011-5035 Updated

    - by Eric P. Maurice
    Hi, this is Eric Maurice again.  Oracle has just updated the Security Alert for CVE-2011-5035 to announce the availability of additional fixes for products that were affected by this vulnerability through their use of the WebLogic Server and Oracle Container for J2EE components.  As explained in a previous blog entry, a number of programming language implementations and web servers were found vulnerable to hash table collision attacks.  This vulnerability is typically remotely exploitable without authentication, i.e., it may be exploited over a network without the need for a username and password.  If successfully exploited, malicious attackers can use this vulnerability to create denial of service conditions against the targeted system. A complete list of affected products and their versions, as well as instructions on how to obtain the fixes, are listed on the Security Alert Advisory.  Oracle highly recommends that customers apply these fixes as soon as possible.

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