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  • C/C++/Assembly Programatically detect if hyper-threading is active on Windows, Mac and Linux

    - by HTASSCPP
    I can already correctly detect the number of logical processors correctly on all three of these platforms. To be able to detect the number of physical processors/cores correctly I'll have to detect if hyperthreading is supported AND active (or enabled if you prefer) and if so divide the number of logical processors by 2 to determine the number of physical processors. Perphaps I should provide an example: A quad core Intel CPU's with hyperthreading enabled has 4 physical cores, yet 8 logical processors (hyperthreading creates 4 more logical processors). So my current function would detect 8 instead of the desired 4. My question therefore is if there is a way to detect whether hyperthreading is supported AND ENABLED?

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  • Firefox extension development firefox4

    - by Jesus Ramos
    So I've been working on updating old extensions for use with FF4 and Gecko 2 but I am having some issues where I am getting an error that says, classID missing or incorrect for component.... Has anyone else had a similar issue or know of how to get around this? function jsshellClient() { this.classDescription = "sdConnector JavaScript Shell Service"; this.classID = Components.ID("{54f7f162-35d9-524d-9021-965a3ba86366}"); this.contractID = "@activestate.com/SDService?type=jsshell;1" this._xpcom_categories = [{category: "sd-service", entry: "jsshell"}]; this.name = "jsshell"; this.prefs = Components.classes["@mozilla.org/preferences-service;1"] .getService(Components.interfaces.nsIPrefService) .getBranch("sdconnector.jsshell."); this.enabled = this.prefs.getBoolPref("enabled"); this.port = this.prefs.getIntPref("port"); this.loopbackOnly = this.prefs.getBoolPref("loopbackOnly"); this.backlog = this.prefs.getIntPref("backlog"); } jsshellClient.prototype = new session(); jsshellClient.prototype.constructor = jsshellClient; When calling generateNSGetFactory on the prototype for this it gives an error in the Error Console in FF4 complaining about the classID. I'm pretty sure that nothing else is using the same GUID so I don't see the problem.

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  • Cufon delay in WordPress, Mac/Safari/FF...

    - by luke
    Using cufon 'manually' not the plugin.... I have a delay on many page loads in Safari and FF on the Cufon enabled headings.... http://www.budewebdesign.com/haf Tried moving Cufon higher up (eg before wp_head() and the plugin code that calls, without any real effect. Some pages no problem but others just a long enough delay to be annoying. I'm not really keen on hiding the headings before the page load completes as is suggested elsewhere. If it loads without delay some of the time, I wonder if it can be made to 'all' of the time :) My connection speed is good. Thanks for any ideas on this.

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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  • Too Many Public Methods Forced by Test Driven Development

    - by RoryG
    A very specific question from a novice to TDD: I seperate my tests and my app into different packages. Thus, most of my app methods have to be public for tests to access them. As I progress, it becomes obvious that some methods could become private, but if I make that change, the tests that access them won't work. Am I missing a step, or doing something wrong, or is this just one downfall of TDD?

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  • Remote C++ Development using SSH only inside Eclipse Environment

    - by EFreak
    How do you integrate Remote Systems Explorer and CDT plugin inside eclipse ? What I mean is that you can use Remote Systems Explorer (RSE) plugin to work on C++ code on a remote linux box inside Eclipse but when you try to compile, you basically run a shell command through SSH. The CDT plugin is unable to locate the remote system and off course the remote compiler. Is there a way to integrate both the plugins so that we can use the parsing / suggestion features of CDT for the remote system as well; and also features like remote compilation, remote debugging using SSH only. If this is not possible, then what is the closest open source alternative to the above problem.

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  • Flash video hiding the cursor on Mac OS X

    - by Tibor
    I found a Core Graphics function, CGCursorIsVisible, that one can use to determine whether the mouse cursor is shown on screen. I have a small app that uses a timer to call that function a few times a second to see if the cursor is shown or hidden (as I found no way to get my app notified when the mouse cursor shown/hidden status changes). The above works correctly except… when the Flash browser plugin plays a video: the mouse cursor gets hidden after a few seconds of mouse inactivity but CGCursorIsVisible() still keeps telling me that the cursor is indeed shown as if nothing happened. What I need is to be able to tell, at any given moment, whether the mouse cursor is shown to the end user on any screen. Is there any way to do that even in the case of playing a video using the Flash plugin?

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  • ASP.NET Development Server - Empty webResource.axd after conversion from 2.0 to 3.5

    - by David Casey
    I have moved a project from asp.net 2.0 to 3.5. The original project was using the atlas ajax extensions so I have modified the code to use the built in ajax features in 3.5. When running the project within the dev environemnt (VS2008 on Vista Business SP1) and using the asp.net dev server I receive javascript errors such as WebForm_PostBackOptions which point to a missing handler/module. If I deploy the project and run it stand alone within IIS or if I use Fiddler2 while running in VS2008 I do not see the errors and fiddler shows that the axd files are being downloaded correctly. Also deploying to a 2003 server does not show any issues. I could just carry on and forget this as it works when deployed but I would like to understand what is happening. Has anyone got an ideas as to what is going on here and how to get the same results accross all environments?

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  • Eclipse plugins for Spring / Hibernate development?

    - by es11
    I have a running dynamic web project in Eclipse (Java EE + Maven + Spring). I am at the point where I need to integrate a persistence layer and want to use Hibernate with a mySql database. I am wonder what plugins would be useful for me at this point? For Hibernate should I install hibernate tools or is it not necessary? Are then any plugins that are most widely use for connecting / exploring database connections that would be appropriate for the type of project I am working on? Thanks.

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  • Issues with Rails 3.1 API with Query String to Create action on Mac OSX Mountain Lion

    - by hjaved
    Hi I've been stuck on this problem for a while and would appreciate your help. I'm writing an API to allow an external source like a Browser Query String or a smartphone to enter some model User info in a form and hit the User create action to write the data to the db. Please tell me what I'm doing wrong with the code below. I've also observed that if I have code like @user = User.new(params[:user]), that this approach only works when a user enters their data within the form. And that if I have code such as @user = User.new( name: params[:name], location: params[:location], password = params[:password], email: params[:email]), that this code ONLY works for a Query string entry, but NOT both Query string AND regular form submission. Why is that and how can I write the code above in the Users Controller Create action, so that it takes care of both situations? URL used: localhost:3000/users/create?name=John&&[email protected]&&password=secret&&location=SanFrancisco&date=06122012 The date is of type string but it doesn't show up in the database. Why? Everything else does. UsersController.rb def create @user = User.new(params[:user]) if @user.save session[:uid] = @user.id redirect_to thanks_path, notice: "Welcome #{@user.name}!" else redirect_to root_path end end New User Form: <%=u.text_field :name, placeholder: "Name"%><br> <%=u.text_field :email, placeholder: "Email"%><br> <%=u.password_field :password, placeholder: "Password"%><br> <%=u.text_field :location, placeholder: "City"%><br> <%=u.text_field :date, placeholder: "Date"%><br> <%if params[:partner_id]%> <%=u.hidden_field :partner_id, value: params[:partner_id]%> <%end%> <button class="btn btn-large btn-primary">Enter</button> I also tried to create a separate method called remotecreate for User creation for something other than a regular web form. I entered remotecreate in the Query string but it didn't work. def remotecreate @user = User.create(name: params[:name], email: params[:email], password: params[:password], location: params[:location], date: params[:date]) if @user.save session[:uid] = @user.id redirect_to thanks_path, notice: "Welcome #{@user.name}" else redirect_to root_path end end Thanks!

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  • How to burn an Audio CD programmatically in Mac OS X

    - by Adion
    All the info I can find about burning cd's is for Windows, or about full programs to burn cd's. I would however like to be able to burn an Audio CD directly from within my program. I don't mind using Cocoa or Carbon, or if there are no API's available to do this directly, using a command-line program that can use a wav/aiff file as input would be a possibility too if it can be distributed with my application. Because it will be used to burn dj mixes to cd, it would also be great if it is possible to create different tracks without a gap between them.

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  • How do I make exchange forward email to a non-exchange mail server (postfix on mac)?

    - by johnny
    Hi, I'm not sure what I'm doing. Exchange has been working a long time. I just installed a mac mail server postfix/dovecot. They both work but not together. If I send email directly to the new server with [email protected], I can send email to the Internet and I can receive email at the [email protected]. But, if I log onto my exchange account with OWA and I put in [email protected] I never receive it and I never get any errors back in OWA or on my mac server logs. It just disappears. On the mac, I thought that as long as I had mail running and had SMTP set to allow incoming email checked it would receive email from anywhere. How can I make my Exchange server send email to the mac box if the email doesn't exist in the exchange server? Is this where I would put a new SMTP connector and a bridgehead using DNS? Thank you for any help.

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  • iPhone development: Best method to allow user to chose search scope

    - by Mark Pemburn
    Hi, I'm developing my first iPhone app and want to allow the user to select the scope of their search in a more complex way than the 'scope buttons' permit. The app is related to wines and I want to the user to be able to select the 'color' (Red, White, Blush, etc.) first, and then select the type/varietal within that category. Right now, I'm using the UISearchBar's scope buttons for the colors and tapping the button opens a view with the selection of colors. This is okay except that once the 'Red' button has been selected, I can't select it a second time to change my choice of type (e.g., change from 'Merlot' to 'Syrrah', etc.) If there's a better way to do this, I'm willing to scrap my method and start from scratch. Thanks!

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  • Handling conflicting priorities and expectations in project development

    - by jasonk
    There are any number of situations in the standard day where priority conflicts exist for projects. Management wants maximum productivity from employees. Marketing wants maximum salability and fast turnaround. Ownership wants maximum profit. Customers want usability and low cost. Regardless of the origin of the demands, time and money are always the limiting factor in business. Sometimes project elements have intrinsic or goodwill benefits for which there is not a hard, fast way to measure with monetary means (e.g. arguments for an attractive UI appeal vs. functional but plain). Other elements of software may have a method of providing “mental breaks” or motivating “cool factor” for developers that can get them back on track on other bigger, complex issues. While they may sidetrack the project short term they may have greater results long term through improved job satisfaction, etc. Continued training is a must, but working it in can setup back progress. What are your suggestions for setting priorities? How do you evaluate requests/demands on your projects? What are your suggestions for communicating and passing those on to your team in a way that they stay focused?

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  • game development xna/unity3d

    - by nir143
    hi,i am want to build some games,not something big like mmorpg ,games like snake and similar,maybe in future i would like to make a progress. i built "pong" with xna before 3 month and left it without any progression. now i want program games again and i search on the internet and got to 2 final best options xna/unity3d. which is better if i know c#? tyvm.

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  • setting up Droid for development

    - by sungpil yoon
    Hi, I am trying to follow the instructions on this page "Developing on a device". After I finished all the steps, and executes command "adb devices", my Droid is not listed. Is there anything else that I need to do if my device is Droid? It seems there are discussions on this issue but I could not find any definitive answer. Thank you.

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  • iPhone Development - Query related records using CoreData

    - by Mustafa
    I have a case where i have three entities with one-to-many and one-to-many relationships: Entity A (Entity B relationhip), Entity B (Entity A relationship, Entity C relationship), Entity C (Entity B relationhip) I have the reference of Entity A, and now i want to fetch all the related Entity C records. How can i do that? (with least amount of code) Edit: Here's another way to put it. Can we perform joins with CoreData. For example, (and this is a very crude example), We have a following entity-relationship: Grand Parent (1)---(m) Parent Parent (1)---(m) Child So, now if i have "Albert" the Grand Parent, and i want to get all his grand children, how can i do that?

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