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  • Wifi hotspot disconnected after some time

    - by Rohit Bansal
    I am trying to use my Ubuntu system as Wifi Hotspot, but for some reason Hotspot get disconnected on its own. Searching for the solution, I found this help : Why is my ethernet connection connecting and disconnecting repeatedly? Reading through the above article I used the following command sudo killall dnsmasq as a result I manage to establish hotspot for around 5-10 sec before getting disconnected as against immediately.... Here's the system log (in case needed) tail -f /var/log/syslog : Apr 1 23:31:42 NetworkManager[901]: <info> Starting dnsmasq... Apr 1 23:31:42 NetworkManager[901]: <info> (wlan0): device state change: ip-config -> activated (reason 'none') [70 100 0] Apr 1 23:31:42 dnsmasq[4159]: started, version 2.57 cachesize 150 Apr 1 23:31:42 dnsmasq[4159]: compile time options: IPv6 GNU-getopt DBus I18N DHCP TFTP IDN Apr 1 23:31:42 dnsmasq-dhcp[4159]: DHCP, IP range 10.42.43.10 -- 10.42.43.100, lease time 1h Apr 1 23:31:42 dnsmasq[4159]: reading /etc/resolv.conf Apr 1 23:31:42 dnsmasq[4159]: using nameserver 220.226.6.104#53 Apr 1 23:31:42 dnsmasq[4159]: using nameserver 220.226.100.40#53 Apr 1 23:31:42 dnsmasq[4159]: cleared cache Apr 1 23:31:42 NetworkManager[901]: <info> Activation (wlan0) successful, device activated. Apr 1 23:31:42 NetworkManager[901]: <info> Activation (wlan0) Stage 5 of 5 (IP Configure Commit) complete. Apr 1 23:31:42 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP4 Configure Get) complete. Apr 1 23:31:42 dbus[885]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Apr 1 23:31:42 dbus[885]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Connection established at this point....now disconnecting after 10 sec... Apr 1 23:31:52 ntpdate[4194]: adjust time server 91.189.94.4 offset -0.011589 sec Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): IP6 addrconf timed out or failed. Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP6 Configure Timeout) scheduled... Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP6 Configure Timeout) started... Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 5 of 5 (IP Configure Commit) started... Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --out-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --out-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --source 10.42.43.0/255.255.255.0 --in-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --destination 10.42.43.0/255.255.255.0 --out-interface wlan0 --match state --state ESTABLISHED,RELATED --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table nat --insert POSTROUTING --source 10.42.43.0/255.255.255.0 ! --destination 10.42.43.0/255.255.255.0 --jump MASQUERADE Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --out-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --out-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --source 10.42.43.0/255.255.255.0 --in-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --destination 10.42.43.0/255.255.255.0 --out-interface wlan0 --match state --state ESTABLISHED,RELATED --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table nat --insert POSTROUTING --source 10.42.43.0/255.255.255.0 ! --destination 10.42.43.0/255.255.255.0 --jump MASQUERADE Apr 1 23:32:01 NetworkManager[901]: <info> Starting dnsmasq... Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 5 of 5 (IP Configure Commit) complete. Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP6 Configure Timeout) complete. Apr 1 23:32:01 NetworkManager[901]: <warn> dnsmasq died with signal 9 Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): device state change: activated -> failed (reason 'sharing-start-failed') [100 120 18] Apr 1 23:32:01 dnsmasq[4235]: started, version 2.57 cachesize 150 Apr 1 23:32:01 dnsmasq[4235]: compile time options: IPv6 GNU-getopt DBus I18N DHCP TFTP IDN Apr 1 23:32:01 dnsmasq-dhcp[4235]: DHCP, IP range 10.42.43.10 -- 10.42.43.100, lease time 1h Apr 1 23:32:01 NetworkManager[901]: <warn> Activation (wlan0) failed for access point (Reppify Ubuntu) Apr 1 23:32:01 dnsmasq[4235]: reading /etc/resolv.conf Apr 1 23:32:01 dnsmasq[4235]: using nameserver 220.226.6.104#53 Apr 1 23:32:01 dnsmasq[4235]: using nameserver 220.226.100.40#53 Apr 1 23:32:01 dnsmasq[4235]: cleared cache Apr 1 23:32:01 NetworkManager[901]: <warn> Activation (wlan0) failed. Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): device state change: failed -> disconnected (reason 'none') [120 30 0] Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): deactivating device (reason 'none') [0] Apr 1 23:32:01 dbus[885]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Apr 1 23:32:01 dbus[885]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Apr 1 23:32:01 NetworkManager[901]: <error> [1333303321.565351] [nm-device-wifi.c:1815] nm_device_wifi_set_mode(): (wlan0): error setting mode 2

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  • A Generic Boolean Value Converter

    - by codingbloke
    On fairly regular intervals a question on Stackoverflow like this one:  Silverlight Bind to inverse of boolean property value appears.  The same answers also regularly appear.  They all involve an implementation of IValueConverter and basically include the same boilerplate code. The required output type sometimes varies, other examples that have passed by are Boolean to Brush and Boolean to String conversions.  Yet the code remains pretty much the same.  There is therefore a good case to create a generic Boolean to value converter to contain this common code and then just specialise it for use in Xaml. Here is the basic converter:- BoolToValueConverter using System; using System.Windows.Data; namespace SilverlightApplication1 {     public class BoolToValueConverter<T> : IValueConverter     {         public T FalseValue { get; set; }         public T TrueValue { get; set; }         public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             if (value == null)                 return FalseValue;             else                 return (bool)value ? TrueValue : FalseValue;         }         public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             return value.Equals(TrueValue);         }     } } With this generic converter in place it easy to create a set of converters for various types.  For example here are all the converters mentioned so far:- Value Converters using System; using System.Windows; using System.Windows.Media; namespace SilverlightApplication1 {     public class BoolToStringConverter : BoolToValueConverter<String> { }     public class BoolToBrushConverter : BoolToValueConverter<Brush> { }     public class BoolToVisibilityConverter : BoolToValueConverter<Visibility> { }     public class BoolToObjectConverter : BoolToValueConverter<Object> { } } With the specialised converters created they can be specified in a Resources property on a user control like this:- <local:BoolToBrushConverter x:Key="Highlighter" FalseValue="Transparent" TrueValue="Yellow" /> <local:BoolToStringConverter x:Key="CYesNo" FalseValue="No" TrueValue="Yes" /> <local:BoolToVisibilityConverter x:Key="InverseVisibility" TrueValue="Collapsed" FalseValue="Visible" />

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  • Sorting and Filtering By Model-Based LOV Display Value

    - by Steven Davelaar
    If you use a model-based LOV and you use display type "choice", then ADF nicely displays the display value, even if the table is read-only. In the screen shot below, you see the RegionName attribute displayed instead of the RegionId. This is accomplished by the model-based LOV, I did not modify the Countries view object to include a join with Regions.  Also note the sort icon, the table is sorted by RegionId. This sorting typically results in a bug reported by your test team. Europe really shouldn't come before America when sorting ascending, right? To fix this, we could of course change the Countries view object query and add a join with the Regions table to include the RegionName attribute. If the table is updateable, we still need the choice list, so we need to move the model-based LOV from the RegionId attribute to the RegionName attribute and hide the RegionId attribute in the table. But that is a lot of work for such a simple requirement, in particular if we have lots of model-based choice lists in our view object. Fortunately, there is an easier way to do this, with some generic code in your view object base class that fixes this at once for all model-based choice lists that we have defined in our application. The trick is to override the method getSortCriteria() in the base view object class. By default, this method returns null because the sorting is done in the database through a SQL Order By clause. However, if the getSortCriteria method does return a sort criteria the framework will perform in memory sorting which is what we need to achieve sorting by region name. So, inside this method we need to evaluate the Order By clause, and if the order by column matches an attribute that has a model-based LOV choicelist defined with a display attribute that is different from the value attribute, we need to return a sort criterria. Here is the complete code of this method: public SortCriteria[] getSortCriteria() {   String orderBy = getOrderByClause();          if (orderBy!=null )   {     boolean descending = false;     if (orderBy.endsWith(" DESC"))      {       descending = true;       orderBy = orderBy.substring(0,orderBy.length()-5);     }     // extract column name, is part after the dot     int dotpos = orderBy.lastIndexOf(".");     String columnName = orderBy.substring(dotpos+1);     // loop over attributes and find matching attribute     AttributeDef orderByAttrDef = null;     for (AttributeDef attrDef : getAttributeDefs())     {       if (columnName.equals(attrDef.getColumnName()))       {         orderByAttrDef = attrDef;         break;       }     }     if (orderByAttrDef!=null && "choice".equals(orderByAttrDef.getProperty("CONTROLTYPE"))          && orderByAttrDef.getListBindingDef()!=null)     {       String orderbyAttr = orderByAttrDef.getName();       String[] displayAttrs = orderByAttrDef.getListBindingDef().getListDisplayAttrNames();       String[] listAttrs = orderByAttrDef.getListBindingDef().getListAttrNames();       // if first list display attributes is not the same as first list attribute, than the value       // displayed is different from the value copied back to the order by attribute, in which case we need to       // use our custom comparator       if (displayAttrs!=null && listAttrs!=null && displayAttrs.length>0 && !displayAttrs[0].equals(listAttrs[0]))       {                  SortCriteriaImpl sc1 = new SortCriteriaImpl(orderbyAttr, descending);         SortCriteria[] sc = new SortCriteriaImpl[]{sc1};         return sc;                           }     }     }   return super.getSortCriteria(); } If this method returns a sort criteria, then the framework will call the sort method on the view object. The sort method uses a Comparator object to determine the sequence in which the rows should be returned. This comparator is retrieved by calling the getRowComparator method on the view object. So, to ensure sorting by our display value, we need to override this method to return our custom comparator: public Comparator getRowComparator() {   return new LovDisplayAttributeRowComparator(getSortCriteria()); } The custom comparator class extends the default RowComparator class and overrides the method compareRows and looks up the choice display value to compare the two rows. The complete code of this class is included in the sample application.  With this code in place, clicking on the Region sort icon nicely sorts the countries by RegionName, as you can see below. When using the Query-By-Example table filter at the top of the table, you typically want to use the same choice list to filter the rows. One way to do that is documented in ADF code corner sample 16 - How To Customize the ADF Faces Table Filter.The solution in this sample is perfectly fine to use. This sample requires you to define a separate iterator binding and associated tree binding to populate the choice list in the table filter area using the af:iterator tag. You might be able to reuse the same LOV view object instance in this iterator binding that is used as view accessor for the model-bassed LOV. However, I have seen quite a few customers who have a generic LOV view object (mapped to one "refcodes" table) with the bind variable values set in the LOV view accessor. In such a scenario, some duplicate work is needed to get a dedicated view object instance with the correct bind variables that can be used in the iterator binding. Looking for ways to maximize reuse, wouldn't it be nice if we could just reuse our model-based LOV to populate this filter choice list? Well we can. Here are the basic steps: 1. Create an attribute list binding in the page definition that we can use to retrieve the list of SelectItems needed to populate the choice list <list StaticList="false" Uses="LOV_RegionId"               IterBinding="CountriesView1Iterator" id="RegionId"/>  We need this "current row" list binding because the implicit list binding used by the item in the table is not accessible outside a table row, we cannot use the expression #{row.bindings.RegionId} in the table filter facet. 2. Create a Map-style managed bean with the get method retrieving the list binding as key, and returning the list of SelectItems. To return this list, we take the list of selectItems contained by the list binding and replace the index number that is normally used as key value with the actual attribute value that is set by the choice list. Here is the code of the get method:  public Object get(Object key) {   if (key instanceof FacesCtrlListBinding)   {     // we need to cast to internal class FacesCtrlListBinding rather than JUCtrlListBinding to     // be able to call getItems method. To prevent this import, we could evaluate an EL expression     // to get the list of items     FacesCtrlListBinding lb = (FacesCtrlListBinding) key;     if (cachedFilterLists.containsKey(lb.getName()))     {       return cachedFilterLists.get(lb.getName());     }     List<SelectItem> items = (List<SelectItem>)lb.getItems();     if (items==null || items.size()==0)     {       return items;     }     List<SelectItem> newItems = new ArrayList<SelectItem>();     JUCtrlValueDef def = ((JUCtrlValueDef)lb.getDef());     String valueAttr = def.getFirstAttrName();     // the items list has an index number as value, we need to replace this with the actual     // value of the attribute that is copied back by the choice list     for (int i = 0; i < items.size(); i++)     {       SelectItem si = (SelectItem) items.get(i);       Object value = lb.getValueFromList(i);       if (value instanceof Row)       {         Row row = (Row) value;         si.setValue(row.getAttribute(valueAttr));                 }       else       {         // this is the "empty" row, set value to empty string so all rows will be returned         // as user no longer wants to filter on this attribute         si.setValue("");       }       newItems.add(si);     }     cachedFilterLists.put(lb.getName(), newItems);     return newItems;   }   return null; } Note that we added caching to speed up performance, and to handle the situation where table filters or search criteria are set such that no rows are retrieved in the table. When there are no rows, there is no current row and the getItems method on the list binding will return no items.  An alternative approach to create the list of SelectItems would be to retrieve the iterator binding from the list binding and loop over the rows in the iterator binding rowset. Then we wouldn't need the import of the ADF internal oracle.adfinternal.view.faces.model.binding.FacesCtrlListBinding class, but then we need to figure out the display attributes from the list binding definition, and possible separate them with a dash if multiple display attributes are defined in the LOV. Doable but less reuse and more work. 3. Inside the filter facet for the column create an af:selectOneChoice with the value property of the f:selectItems tag referencing the get method of the managed bean:  <f:facet name="filter">   <af:selectOneChoice id="soc0" autoSubmit="true"                       value="#{vs.filterCriteria.RegionId}">     <!-- attention: the RegionId list binding must be created manually in the page definition! -->                       <f:selectItems id="si0"                    value="#{viewScope.TableFilterChoiceList[bindings.RegionId]}"/>   </af:selectOneChoice> </f:facet> Note that the managed bean is defined in viewScope for the caching to take effect. Here is a screen shot of the tabe filter in action: You can download the sample application here. 

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  • Simulating smooth movement along a line after calculating a collision containing a restitution of zero in 2D

    - by Casey
    [for tl;dr see after listing] //...Code to determine shapes types involved in collision here... //...Rectangle-Line collision detected. if(_rbTest->GetCollisionShape()->Intersects(*_ground->GetCollisionShape())) { //Convert incoming shape to a line. a2de::Line l(*dynamic_cast<a2de::Line*>(_ground->GetCollisionShape())); //Get line's normal. a2de::Vector2D normal_vector(l.GetSlope().GetY(), -l.GetSlope().GetX()); a2de::Vector2D::Normalize(normal_vector); //Accumulate forces involved. a2de::Vector2D intermediate_forces; a2de::Vector2D normal_force = normal_vector * _rbTest->GetMass() * _world->GetGravityHandler()->GetGravityValue(); intermediate_forces += normal_force; //Calculate final velocity: See [1] double Ma = _rbTest->GetMass(); a2de::Vector2D Ua = _rbTest->GetVelocity(); double Mb = _ground->GetMass(); a2de::Vector2D Ub = _ground->GetVelocity(); double mCr = Mb * _ground->GetRestitution(); a2de::Vector2D collision_velocity( ((Ma * Ua) + (Mb * Ub) + ((mCr * Ub) - (mCr * Ua))) / (Ma + Mb)); //Calculate reflection vector: See [2] a2de::Vector2D reflect_velocity( -collision_velocity + 2 * (a2de::Vector2D::DotProduct(collision_velocity, normal_vector)) * normal_vector ); //Affect velocity to account for restitution of colliding bodies. reflect_velocity *= (_ground->GetRestitution() * _rbTest->GetRestitution()); _rbTest->SetVelocity(reflect_velocity); //THE ULTIMATE ISSUE STEMS FROM THE FOLLOWING LINE: //Move object away from collision one pixel to prevent constant collision. _rbTest->SetPosition(_rbTest->GetPosition() + normal_vector); _rbTest->ApplyImpulse(intermediate_forces); } Sources: (1) Wikipedia: Coefficient of Restitution: Speeds after impact (2) Wikipedia: Specular Reflection: Direction of reflection First, I have a system in place to account for friction (that is, a coefficient of friction) but is not used right now (in addition, it is zero, which should not affect the math anyway). I'll deal with that after I get this working. Anyway, when the restitution of either object involved in the collision is zero the object stops as required, but if movement along the same direction (again, irrespective of the friction value that isn't used) as the line is attempted the object moves as if slogging through knee deep snow. If I remove the line of code in question and the object is not push away one pixel the object barely moves at all. All because the object collides, is stopped, is pushed up, collides, is stopped...etc. OR collides, is stopped, collides, is stopped, etc... TL;DR How do I only account for a collision ONCE for restitution purposes (BONUS: but CONTINUALLY for frictional purposes, to be implemented later)

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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • Silverlight and WCF caching

    - by subodhnpushpak
    There are scenarios where Silverlight client calls WCF (or REST) service for data. Now, if the data is cached on the WCF layer, the calls can take considerable resources at the server if NOT cached. Keeping that in mind along with the fact that cache is an cross-cutting aspect, and therefore it should be as easy as possible to put Cache wherever required. The good thing about the solution is that it caches based on the inputs. The input can be basic type of any complex type. If input changes the data is fetched and then cached for further used. If same input is provided again, data id fetched from the cache. The cache logic itself is implemented as PostSharp aspect, and it is as easy as putting an attribute over service call to switch on cache. Notice how clean the code is:        [OperationContract]       [CacheOnArgs(typeof(int))] // based on actual value of cache        public string DoWork(int value)        {            return string.Format("You entered: {0} @ cached time {1}", value, System.DateTime.Now);        } The cache is implemented as POST Sharp as below 1: public override void OnInvocation(MethodInvocationEventArgs eventArgs) 2: { 3: try 4: { 5: object value = new object(); 6: object[] args = eventArgs.GetArgumentArray(); 7: if (args != null || args.Count() > 0) 8: { 9:   10: string key = string.Format("{0}_{1}", eventArgs.Method.Name, XMLUtility<object>.GetDataContractXml(args[0], null));// Compute the cache key (details omitted). 11:   12: 13: value = GetFromCache(key); 14: if (value == null) 15: { 16: eventArgs.Proceed(); 17: value = XMLUtility<object>.GetDataContractXml(eventArgs.ReturnValue, null); 18: value = eventArgs.ReturnValue; 19: AddToCache(key, value); 20: return; 21: } 22:   23:   24: Log(string.Format("Data returned from Cache {0}",value)); 25: eventArgs.ReturnValue = value; 26: } 27: } 28: catch (Exception ex) 29: { 30: //ApplicationLogger.LogException(ex.Message, Source.UtilityService); 31: } 32: } 33:   34: private object GetFromCache(string inputKey) { if (ServerConfig.CachingEnabled) { return WCFCache.Current[inputKey]; } return null; }private void AddToCache(string inputKey,object outputValue) 35: { 36: if (ServerConfig.CachingEnabled) 37: { 38: if (WCFCache.Current.CachedItemsNumber < ServerConfig.NumberOfCachedItems) 39: { 40: if (ServerConfig.SlidingExpirationTime <= 0 || ServerConfig.SlidingExpirationTime == int.MaxValue) 41: { 42: WCFCache.Current[inputKey] = outputValue; 43: } 44: else 45: { 46: WCFCache.Current.Insert(inputKey, outputValue, new TimeSpan(0, 0, ServerConfig.SlidingExpirationTime), true); 47:   48: // _bw.DoWork += bw_DoWork; 49: //string arg = string.Format("{0}|{1}", inputKey,outputValue); 50: //_bw.RunWorkerAsync(inputKey ); 51: } 52: } 53: } 54: }     The cache class can be extended to support Velocity / memcahe / Nache. the attribute can be used over REST services as well. Hope the above helps. Here is the code base for the same.   Please do provide your inputs / comments.

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  • Artificial Intelligence ... how to make an object roam freely/avoid other objects, and model consciousness? [on hold]

    - by help bonafide pigeons
    Say a simple free roam battle scene in which a player runs around freely and engages in battle with other enemies/objects, as shown below: The dragon/dinosaur (or whatever that thing I drew appears to be) will, by some measure, try and avoid attacks so it is modeled to appear to have a conscious desire to avoid pain. My question is ... since this is very complex, many possible strategies for solving this, algorithms, etc., what is the basic idea behind how this would be accomplished in any sort? Like, we can assume the enemy in the picture is not just going to aimlessly hop around and avoid, but freely be modeled to behave as if it were really exploring/fighting. For the best example I can give, witness the behavior of the enemies in Final Fantasy 12 in this video: http://www.youtube.com/watch?v=mO0TkmhiQ6w How do the pros, or how would anyone attempt solve/implement this? PS: I have tried several times to give an image the "illusion" that is has a conciousness, but aside from emulating a real animal's consciousness in complete, I fall short and get choppy moving images that follow predictable patterns, error-prone movements, and the worst imaginable scenario of a battle engagement.

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  • Thoughts on C# Extension Methods

    - by Damon
    I'm not a huge fan of extension methods.  When they first came out, I remember seeing a method on an object that was fairly useful, but when I went to use it another piece of code that method wasn't available.  Turns out it was an extension method and I hadn't included the appropriate assembly and imports statement in my code to use it.  I remember being a bit confused at first about how the heck that could happen (hey, extension methods were new, cut me some slack) and it took a bit of time to track down exactly what it was that I needed to include to get that method back.  I just imagined a new developer trying to figure out why a method was missing and fruitlessly searching on MSDN for a method that didn't exist and it just didn't sit well with me. I am of the opinion that if you have an object, then you shouldn't have to include additional assemblies to get additional instance level methods out of that object.  That opinion applies to namespaces as well - I do not like it when the contents of a namespace are split out into multiple assemblies.  I prefer to have static utility classes instead of extension methods to keep things nicely packaged into a cohesive unit.  It also makes it abundantly clear where utility methods are used in code.  I will concede, however, that it can make code a bit more verbose and lengthy.  There is always a trade-off. Some people harp on extension methods because it breaks the tenants of object oriented development and allows you to add methods to sealed classes.  Whatever.  Extension methods are just utility methods that you can tack onto an object after the fact.  Extension methods do not give you any more access to an object than the developer of that object allows, so I say that those who cry OO foul on extension methods really don't have much of an argument on which to stand.  In fact, I have to concede that my dislike of them is really more about style than anything of great substance. One interesting thing that I found regarding extension methods is that you can call them on null objects. Take a look at this extension method: namespace ExtensionMethods {   public static class StringUtility   {     public static int WordCount(this string str)     {       if(str == null) return 0;       return str.Split(new char[] { ' ', '.', '?' },         StringSplitOptions.RemoveEmptyEntries).Length;     }   }   } Notice that the extension method checks to see if the incoming string parameter is null.  I was worried that the runtime would perform a check on the object instance to make sure it was not null before calling an extension method, but that is apparently not the case.  So, if you call the following code it runs just fine. string s = null; int words = s.WordCount(); I am a big fan of things working, but this seems to go against everything I've come to know about instance level methods.  However, an extension method is really a static method masquerading as an instance-level method, so I suppose it would be far more frustrating if it failed since there is really no reason it shouldn't succeed. Although I'm not a fan of extension methods, I will say that if you ever find yourself at an impasse with a die-hard fan of either the utility class or extension method approach, then there is a common ground.  Extension methods are defined in static classes, and you call them from those static classes as well as directly from the objects they extend.  So if you build your utility classes using extension methods, then you can have it your way and they can have it theirs. 

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  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

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  • Future Of F# At Jazoon 2011

    - by Alois Kraus
    I was at the Jazoon 2011 in Zurich (Switzerland). It was a really cool event and it had many top notch speaker not only from the Microsoft universe. One of the most interesting talks was from Don Syme with the title: F# Today/F# Tomorrow. He did show how to use F# scripting to browse through open databases/, OData Web Services, Sharepoint, …interactively. It looked really easy with the help of F# Type Providers which is the next big language feature in a future F# version. The object returned by a Type Provider is used to access the data like in usual strongly typed object model. No guessing how the property of an object is called. Intellisense will show it just as you expect. There exists a range of Type Providers for various data sources where the schema of the stored data can somehow be dynamically extracted. Lets use e.g. a free database it would be then let data = DbProvider(http://.....); data the object which contains all data from e.g. a chemical database. It has an elements collection which contains an element which has the properties: Name, AtomicMass, Picture, …. You can browse the object returned by the Type Provider with full Intellisense because the returned object is strongly typed which makes this happen. The same can be achieved of course with code generators that use an input the schema of the input data (OData Web Service, database, Sharepoint, JSON serialized data, …) and spit out the necessary strongly typed objects as an assembly. This does work but has the downside that if the schema of your data source is huge you will quickly run against a wall with traditional code generators since the generated “deserialization” assembly could easily become several hundred MB. *** The following part contains guessing how this exactly work by asking Don two questions **** Q: Can I use Type Providers within C#? D: No. Q: F# is after all a library. I can reference the F# assemblies and use the contained Type Providers? D: F# does annotate the generated types in a special way at runtime which is not a static type that C# could use. The F# type providers seem to use a hybrid approach. At compilation time the Type Provider is instantiated with the url of your input data. The obtained schema information is used by the compiler to generate static types as usual but only for a small subset (the top level classes up to certain nesting level would make sense to me). To make this work you need to access the actual data source at compile time which could be a problem if you want to keep the actual url in a config file. Ok so this explains why it does work at all. But in the demo we did see full intellisense support down to the deepest object level. It looks like if you navigate deeper into the object hierarchy the type provider is instantiated in the background and attach to a true static type the properties determined at run time while you were typing. So this type is not really static at all. It is static if you define as a static type that its properties shows up in intellisense. But since this type information is determined while you are typing and it is not used to generate a true static type and you cannot use these “intellistatic” types from C#. Nonetheless this is a very cool language feature. With the plotting libraries you can generate expressive charts from any datasource within seconds to get quickly an overview of any structured data storage. My favorite programming language C# will not get such features in the near future there is hope. If you restrict yourself to OData sources you can use LINQPad to query any OData enabled data source with LINQ with ease. There you can query Stackoverflow with The output is also nicely rendered which makes it a very good tool to explore OData sources today.

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  • Cisco ASA (Client VPN) to LAN - through second VPN to second LAN

    - by user50855
    We have 2 site that is linked by an IPSEC VPN to remote Cisco ASAs: Site 1 1.5Mb T1 Connection Cisco(1) 2841 Site 2 1.5Mb T1 Connection Cisco 2841 In addition: Site 1 has a 2nd WAN 3Mb bonded T1 Connection Cisco 5510 that connects to same LAN as Cisco(1) 2841. Basically, Remote Access (VPN) users connecting through Cisco ASA 5510 needs access to a service at the end of Site 2. This is due to the way the service is sold - Cisco 2841 routers are not under our management and it is setup to allow connection from local LAN VLAN 1 IP address 10.20.0.0/24. My idea is to have all traffic from Remote Users through Cisco ASA destined for Site 2 to go via the VPN between Site 1 and Site 2. The end result being all traffic that hits Site 2 has come via Site 1. I'm struggling to find a great deal of information on how this is setup. So, firstly, can anyone confirm that what I'm trying to achieve is possible? Secondly, can anyone help me to correct the configuration bellow or point me in the direction of an example of such a configuration? Many Thanks. interface Ethernet0/0 nameif outside security-level 0 ip address 7.7.7.19 255.255.255.240 interface Ethernet0/1 nameif inside security-level 100 ip address 10.20.0.249 255.255.255.0 object-group network group-inside-vpnclient description All inside networks accessible to vpn clients network-object 10.20.0.0 255.255.255.0 network-object 10.20.1.0 255.255.255.0 object-group network group-adp-network description ADP IP Address or network accessible to vpn clients network-object 207.207.207.173 255.255.255.255 access-list outside_access_in extended permit icmp any any echo-reply access-list outside_access_in extended permit icmp any any source-quench access-list outside_access_in extended permit icmp any any unreachable access-list outside_access_in extended permit icmp any any time-exceeded access-list outside_access_in extended permit tcp any host 7.7.7.20 eq smtp access-list outside_access_in extended permit tcp any host 7.7.7.20 eq https access-list outside_access_in extended permit tcp any host 7.7.7.20 eq pop3 access-list outside_access_in extended permit tcp any host 7.7.7.20 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq https access-list outside_access_in extended permit tcp any host 7.7.7.21 eq 5721 access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient any access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient object-group group-adp-network access-list acl-vpnclient extended permit ip object-group group-adp-network object-group group-inside-vpnclient access-list PinesFLVPNTunnel_splitTunnelAcl standard permit 10.20.0.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 10.20.1.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 host 207.207.207.173 access-list inside_nat0_outbound_1 extended permit ip 10.20.1.0 255.255.255.0 host 207.207.207.173 ip local pool VPNPool 10.20.1.100-10.20.1.200 mask 255.255.255.0 route outside 0.0.0.0 0.0.0.0 7.7.7.17 1 route inside 207.207.207.173 255.255.255.255 10.20.0.3 1 crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-SHA crypto dynamic-map outside_dyn_map 20 set security-association lifetime seconds 288000 crypto dynamic-map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set reverse-route crypto map outside_map 20 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map interface outside crypto map outside_dyn_map 20 match address acl-vpnclient crypto map outside_dyn_map 20 set security-association lifetime seconds 28800 crypto map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto isakmp identity address crypto isakmp enable outside crypto isakmp policy 20 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 group-policy YeahRightflVPNTunnel internal group-policy YeahRightflVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 vpn-tunnel-protocol IPSec password-storage disable pfs disable split-tunnel-policy tunnelspecified split-tunnel-network-list value acl-vpnclient default-domain value YeahRight.com group-policy YeahRightFLVPNTunnel internal group-policy YeahRightFLVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 10.20.0.7 vpn-tunnel-protocol IPSec split-tunnel-policy tunnelspecified split-tunnel-network-list value YeahRightFLVPNTunnel_splitTunnelAcl default-domain value yeahright.com tunnel-group YeahRightFLVPN type remote-access tunnel-group YeahRightFLVPN general-attributes address-pool VPNPool tunnel-group YeahRightFLVPNTunnel type remote-access tunnel-group YeahRightFLVPNTunnel general-attributes address-pool VPNPool authentication-server-group WinRadius default-group-policy YeahRightFLVPNTunnel tunnel-group YeahRightFLVPNTunnel ipsec-attributes pre-shared-key *

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  • Java ThreadPoolExecutor getting stuck while using ArrayBlockingQueue

    - by Ravi Rao
    Hi, I'm working on some application and using ThreadPoolExecutor for handling various tasks. ThreadPoolExecutor is getting stuck after some duration. To simulate this in a simpler environment, I've written a simple code where I'm able to simulate the issue. import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.RejectedExecutionHandler; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; public class MyThreadPoolExecutor { private int poolSize = 10; private int maxPoolSize = 50; private long keepAliveTime = 10; private ThreadPoolExecutor threadPool = null; private final ArrayBlockingQueue&lt;Runnable&gt; queue = new ArrayBlockingQueue&lt;Runnable&gt;( 100000); public MyThreadPoolExecutor() { threadPool = new ThreadPoolExecutor(poolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, queue); threadPool.setRejectedExecutionHandler(new RejectedExecutionHandler() { @Override public void rejectedExecution(Runnable runnable, ThreadPoolExecutor threadPoolExecutor) { System.out .println(&quot;Execution rejected. Please try restarting the application.&quot;); } }); } public void runTask(Runnable task) { threadPool.execute(task); } public void shutDown() { threadPool.shutdownNow(); } public ThreadPoolExecutor getThreadPool() { return threadPool; } public void setThreadPool(ThreadPoolExecutor threadPool) { this.threadPool = threadPool; } public static void main(String[] args) { MyThreadPoolExecutor mtpe = new MyThreadPoolExecutor(); for (int i = 0; i &lt; 1000; i++) { final int j = i; mtpe.runTask(new Runnable() { @Override public void run() { System.out.println(j); } }); } } } Try executing this code a few times. It normally print outs the number on console and when all threads end, it exists. But at times, it finished all task and then is not getting terminated. The thread dump is as follows: MyThreadPoolExecutor [Java Application] MyThreadPoolExecutor at localhost:2619 (Suspended) Daemon System Thread [Attach Listener] (Suspended) Daemon System Thread [Signal Dispatcher] (Suspended) Daemon System Thread [Finalizer] (Suspended) Object.wait(long) line: not available [native method] ReferenceQueue&lt;T&gt;.remove(long) line: not available ReferenceQueue&lt;T&gt;.remove() line: not available Finalizer$FinalizerThread.run() line: not available Daemon System Thread [Reference Handler] (Suspended) Object.wait(long) line: not available [native method] Reference$Lock(Object).wait() line: 485 Reference$ReferenceHandler.run() line: not available Thread [pool-1-thread-1] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-2] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-3] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-4] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-6] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-8] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-5] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-10] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-9] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [pool-1-thread-7] (Suspended) Unsafe.park(boolean, long) line: not available [native method] LockSupport.park(Object) line: not available AbstractQueuedSynchronizer$ConditionObject.await() line: not available ArrayBlockingQueue&lt;E&gt;.take() line: not available ThreadPoolExecutor.getTask() line: not available ThreadPoolExecutor$Worker.run() line: not available Thread.run() line: not available Thread [DestroyJavaVM] (Suspended) C:\Program Files\Java\jre1.6.0_07\bin\javaw.exe (Jun 17, 2010 10:42:33 AM) In my actual application,ThreadPoolExecutor threads go in this state and then it stops responding. Regards, Ravi Rao

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  • Exception Error in c#

    - by Kumu
    using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace FoolballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Login login; public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } private void addGameButton_Click(object sender, EventArgs e) { if ((homeTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Home Team"); else if (homeScoreUpDown.Value > 9 || homeScoreUpDown.Minimum < 0) MessageBox.Show("You must enter one digit between 0 and 9"); else if ((awayTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Away Team"); else if (homeScoreUpDown.Value > 9 || homeScoreUpDown.Value < 0) MessageBox.Show("You must enter one digit between 0 to 9"); else { //checkGameInputFields(); game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); MessageBox.Show("Home Team -" + '\t' + homeTeamTxt.Text + '\t' + "and" + '\r' + "Away Team -" + '\t' + awayTeamTxt.Text + '\t' + "created"); footballLeagueDatabase.AddGame(game); //clearCreateStudentInputFields(); } } private void timer1_Tick(object sender, EventArgs e) { displayDateAndTime(); } private void displayDateAndTime() { dateLabel.Text = DateTime.Today.ToLongDateString(); timeLabel.Text = DateTime.Now.ToShortTimeString(); } private void displayResultsButton_Click(object sender, EventArgs e) { Game game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); gameResultsListView.Items.Clear(); gameResultsListView.View = View.Details; ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); gameResultsListView.Items.Add(row); } private void displayGamesButton_Click(object sender, EventArgs e) { Game game = new Game("Home", 2, "Away", 4);//homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); modifyGamesListView.Items.Clear(); modifyGamesListView.View = View.Details; ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); modifyGamesListView.Items.Add(row); } } } This is the whole code and I got same error like previous question. Unhandled Exception has occurred in you application.If you click...............click Quit.the application will close immediately. Object reference not set to an instance of an object. And the following details are in the error message. ***** Exception Text ******* System.NullReferenceException: Object reference not set to an instance of an object. at FoolballLeague.MainMenu.addGameButton_Click(Object sender, EventArgs e) in C:\Users\achini\Desktop\FootballLeague\FootballLeague\MainMenu.cs:line 91 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) I need to add the games to using the addGameButton and the save those added games and display them in the list view (gameResultsListView). Now I can add a game and display in the list view.But when I pressed the button addGameButton I got the above error message. If you can please give me a solution to this problem.

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  • The entity type String is not part of the model for the current context error [migrated]

    - by Michael V
    I am getting the following error in my controller after the view submits the collection: The entity type String is not part of the model for the current context. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: The entity type String is not part of the model for the current context. Source Error: Line 51: foreach (var survey in mysurveys) Line 52: { Line 53: db.Entry(survey).State = EntityState.Modified; Line 54: Line 55: // db.Entry(survey).State = EntityState.Modified; Here is the code ` [HttpPost] public ActionResult UpdateTest(FormCollection mysurveys) { System.Diagnostics.Debug.WriteLine("iam in test post" + mysurveys.Count); foreach (var survey in mysurveys) { db.Entry(survey).State = EntityState.Modified; } db.SaveChanges(); return View(mysurveys); } `Similar code with one record only (no foreach) works fine

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  • repair broken packages-"dpkg: error: conflicting actions -f (--field) and -r (--remove)"

    - by yinon
    Ubuntu 12.04 LTS. if more information will be needed, tell me and'll give. the main problem is: tzach@tzach-pc:~$ sudo apt-get install docky [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done docky is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ca-certificates-java : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not going to be installed or java6-runtime-headless openjdk-7-jre-lib : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). tzach@tzach-pc:~$ and also: tzach@tzach-pc:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. **The following packages have unmet dependencies: ca-certificates-java : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not installed or java6-runtime-headless openjdk-7-jre-lib : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not installed E: Unmet dependencies. Try using ******* so we tryied the guide here in messege #9: http://ubuntuforums.org/showthread.php?t=947124 we run all the first 4 commands and the last one-"sudo apt-get autoremove" gave us: tzach@tzach-pc:~$ sudo apt-get autoremove Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: **ca-certificates-java** : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not installed or java6-runtime-headless **openjdk-7-jre-lib** : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not installed E: Unmet dependencies. Try using -f. so we run the last command twice: sudo dpkg --remove -force --force-remove-reinstreq ca-certificates-java and sudo dpkg --remove -force --force-remove-reinstreq openjdk-7-jre-lib but both of them gives: tzach@tzach-pc:~$ sudo dpkg --remove -force --force-remove-reinstreq ca-certificates-java [sudo] password for tzach: dpkg: error: conflicting actions -f (--field) and -r (--remove) Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through `less' or `more' ! EDIT FOR green7-output of "sudo apt-get -f install": tzach@tzach-pc:~$ sudo apt-get -f install [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: icedtea-7-jre-cacao icedtea-7-jre-jamvm java-common openjdk-7-jre-headless tzdata-java Suggested packages: default-jre equivs sun-java6-fonts ttf-dejavu-extra fonts-ipafont-gothic fonts-ipafont-mincho ttf-telugu-fonts ttf-oriya-fonts ttf-kannada-fonts ttf-bengali-fonts The following packages will be REMOVED: ttf-mscorefonts-installer The following NEW packages will be installed: icedtea-7-jre-cacao icedtea-7-jre-jamvm java-common openjdk-7-jre-headless tzdata-java 0 upgraded, 5 newly installed, 1 to remove and 355 not upgraded. 5 not fully installed or removed. Need to get 0 B/29.6 MB of archives. After this operation, 88.5 MB of additional disk space will be used. Do you want to continue [Y/n]? y debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: warning: there's no installed package matching ttf-mscorefonts-installer:amd64 Setting up tzdata (2012e-0ubuntu0.12.04) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing tzdata (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: tzdata E: Sub-process /usr/bin/dpkg returned an error code (1) EDIT2 FOR green7: tzach@tzach-pc:~$ sudo apt-get remove --purge tzdata [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ca-certificates-java : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not going to be installed or java6-runtime-headless libc6 : Depends: tzdata but it is not going to be installed libc6:i386 : Depends: tzdata:i386 libical0 : Depends: tzdata but it is not going to be installed openjdk-7-jre-lib : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not going to be installed python-dateutil : Depends: tzdata but it is not going to be installed ubuntu-minimal : Depends: tzdata but it is not going to be installed util-linux : Depends: tzdata (>= 2006c-2) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). EDIT3 FOR green7: tzach@tzach-pc:~$ sudo apt-get install openjdk-7-jre-headless [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: openjdk-7-jre-headless : Depends: tzdata-java but it is not going to be installed Depends: java-common (>= 0.28) but it is not going to be installed Recommends: icedtea-7-jre-cacao (= 7~u3-2.1.1~pre1-1ubuntu3) but it is not going to be installed Recommends: icedtea-7-jre-jamvm (= 7~u3-2.1.1~pre1-1ubuntu3) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). some things in the text also supposed to be bolded. but not critic (: Thanks for the editing! Thanks a lot for your assistance.

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  • Oracle VM RAC template - what it took

    - by wcoekaer
    In my previous posting I introduced the latest Oracle Real Application Cluster / Oracle VM template. I mentioned how easy it is to deploy a complete Oracle RAC cluster with Oracle VM. In fact, you don't need any prior knowledge at all to get a complete production-ready setup going. Here is an example... I built a 4 node RAC cluster, completely configured in just over 40 minutes - starting from import template into Oracle VM, create VMs to fully up and running Oracle RAC. And what was needed? 1 textfile with some hostnames and ip addresses and deploycluster.py. The setup is a 4 node cluster where each VM has 8GB of RAM and 4 vCPUs. The shared ASM storage in this case is 100GB, 5 x 20GB volumes. The VM names are racovm.0-racovm.3. The deploycluster script starts the VMs, verifies the configuration and sends the database cluster configuration info through Oracle VM Manager to the 4 node VMs. Once the VMs are up and running, the first VM starts the actual Oracle RAC setup inside and talks to the 3 other VMs. I did not log into any VM until after everything was completed. In fact, I connected to the database remotely before logging in at all. # ./deploycluster.py -u admin -H localhost --vms racovm.0,racovm.1,racovm.2,racovm.3 --netconfig ./netconfig.ini Oracle RAC OneCommand (v1.1.0) for Oracle VM - deploy cluster - (c) 2011-2012 Oracle Corporation (com: 26700:v1.1.0, lib: 126247:v1.1.0, var: 1100:v1.1.0) - v2.4.3 - wopr8.wimmekes.net (x86_64) Invoked as root at Sat Jun 2 17:31:29 2012 (size: 37500, mtime: Wed May 16 00:13:19 2012) Using: ./deploycluster.py -u admin -H localhost --vms racovm.0,racovm.1,racovm.2,racovm.3 --netconfig ./netconfig.ini INFO: Login password to Oracle VM Manager not supplied on command line or environment (DEPLOYCLUSTER_MGR_PASSWORD), prompting... Password: INFO: Attempting to connect to Oracle VM Manager... INFO: Oracle VM Client (3.1.1.305) protocol (1.8) CONNECTED (tcp) to Oracle VM Manager (3.1.1.336) protocol (1.8) IP (192.168.1.40) UUID (0004fb0000010000cbce8a3181569a3e) INFO: Inspecting /root/rac/deploycluster/netconfig.ini for number of nodes defined... INFO: Detected 4 nodes in: /root/rac/deploycluster/netconfig.ini INFO: Located a total of (4) VMs; 4 VMs with a simple name of: ['racovm.0', 'racovm.1', 'racovm.2', 'racovm.3'] INFO: Verifying all (4) VMs are in Running state INFO: VM with a simple name of "racovm.0" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.1" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.2" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.3" is in a Stopped state, attempting to start it...OK. INFO: Detected that all (4) VMs specified on command have (5) common shared disks between them (ASM_MIN_DISKS=5) INFO: The (4) VMs passed basic sanity checks and in Running state, sending cluster details as follows: netconfig.ini (Network setup): /root/rac/deploycluster/netconfig.ini buildcluster: yes INFO: Starting to send cluster details to all (4) VM(s)....... INFO: Sending to VM with a simple name of "racovm.0".... INFO: Sending to VM with a simple name of "racovm.1"..... INFO: Sending to VM with a simple name of "racovm.2"..... INFO: Sending to VM with a simple name of "racovm.3"...... INFO: Cluster details sent to (4) VMs... Check log (default location /u01/racovm/buildcluster.log) on build VM (racovm.0)... INFO: deploycluster.py completed successfully at 17:32:02 in 33.2 seconds (00m:33s) Logfile at: /root/rac/deploycluster/deploycluster2.log my netconfig.ini # Node specific information NODE1=db11rac1 NODE1VIP=db11rac1-vip NODE1PRIV=db11rac1-priv NODE1IP=192.168.1.56 NODE1VIPIP=192.168.1.65 NODE1PRIVIP=192.168.2.2 NODE2=db11rac2 NODE2VIP=db11rac2-vip NODE2PRIV=db11rac2-priv NODE2IP=192.168.1.58 NODE2VIPIP=192.168.1.66 NODE2PRIVIP=192.168.2.3 NODE3=db11rac3 NODE3VIP=db11rac3-vip NODE3PRIV=db11rac3-priv NODE3IP=192.168.1.173 NODE3VIPIP=192.168.1.174 NODE3PRIVIP=192.168.2.4 NODE4=db11rac4 NODE4VIP=db11rac4-vip NODE4PRIV=db11rac4-priv NODE4IP=192.168.1.175 NODE4VIPIP=192.168.1.176 NODE4PRIVIP=192.168.2.5 # Common data PUBADAP=eth0 PUBMASK=255.255.255.0 PUBGW=192.168.1.1 PRIVADAP=eth1 PRIVMASK=255.255.255.0 RACCLUSTERNAME=raccluster DOMAINNAME=wimmekes.net DNSIP= # Device used to transfer network information to second node # in interview mode NETCONFIG_DEV=/dev/xvdc # 11gR2 specific data SCANNAME=db11vip SCANIP=192.168.1.57 last few lines of the in-VM log file : 2012-06-02 14:01:40:[clusterstate:Time :db11rac1] Completed successfully in 2 seconds (0h:00m:02s) 2012-06-02 14:01:40:[buildcluster:Done :db11rac1] Build 11gR2 RAC Cluster 2012-06-02 14:01:40:[buildcluster:Time :db11rac1] Completed successfully in 1779 seconds (0h:29m:39s) From start_vm to completely configured : 29m:39s. The other 10m was the import template and create 4 VMs from template along with the shared storage configuration. This consists of a complete Oracle 11gR2 RAC database with ASM, CRS and the RDBMS up and running on all 4 nodes. Simply connect and use. Production ready. Oracle on Oracle.

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  • What is involved for a simple UDP game?

    - by acidzombie24
    I once tried to write a simple game with UDP in a week as a throwaway test. It went horribly. I threw it away early. The main problem i had was restoring the game state of all players/enemies/objects to an old state and fast forward the game to the point of time the player is playing (ie half a second before a jump. A little early or late can make the player miss the jump) Maybe this method is not the easiest way? i suspect it to be but i designed it wrong from the beginning and realized at the end of 2nd day. (so i didnt learn too much or wasted that much time) For myself and others, What is involved for a simple UDP game and how do i write one? Or how do i solve the prediction problem restoring to state properly. I'll mark this as CW bc i know there will be lots of helpful answers.

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • How to design a character animation system?

    - by Andrea Benedetti
    I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that provide an animation layer), and in strict contact with the logic of the game. It's for a sports title, so the question is not easy. Edit: What I'm searching for are suggestions and resources about the action state mechines (or animation state machines), that is build on top of the animation pipeline already provided by the graphics engine. So, a state-driver animation interface for use by virtually all higher-level game code.

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  • What's going on with my wireless?

    - by Mark Scott
    The WiFi on my Acer laptop (it's a 3810TZ, with Intel Corporation Centrino Wireless-N 1000) works flawlessly on Ubuntu 11.04. On 11.10, it's continually up and down, and it fills the system log with messages such as those below. What is going on? It seems to be unable to decide which regulatory domain it's in. Despite the system configuration being quite clearly set to UK it persists in configuring itself as though it was opeating in Taiwan! Nov 22 15:34:37 MES3810 wpa_supplicant[1053]: WPA: 4-Way Handshake failed - pre-shared key may be incorrect Nov 22 15:34:37 MES3810 wpa_supplicant[1053]: CTRL-EVENT-DISCONNECTED bssid=00:50:7f:72:bf:b0 reason=15 Nov 22 15:34:37 MES3810 wpa_supplicant[1053]: CTRL-EVENT-DISCONNECTED bssid=00:00:00:00:00:00 reason=3 Nov 22 15:34:37 MES3810 kernel: [18239.240355] cfg80211: All devices are disconnected, going to restore regulatory settings Nov 22 15:34:37 MES3810 kernel: [18239.240362] cfg80211: Restoring regulatory settings Nov 22 15:34:37 MES3810 kernel: [18239.240368] cfg80211: Calling CRDA to update world regulatory domain Nov 22 15:34:37 MES3810 kernel: [18239.240408] wlan0: deauthenticating from 00:50:7f:72:bf:b0 by local choice (reason=3) Nov 22 15:34:37 MES3810 NetworkManager[875]: (wlan0): supplicant interface state: 4-way handshake - disconnected Nov 22 15:34:37 MES3810 kernel: [18239.246556] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain Nov 22 15:34:37 MES3810 kernel: [18239.246563] cfg80211: World regulatory domain updated: Nov 22 15:34:37 MES3810 kernel: [18239.246567] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) Nov 22 15:34:37 MES3810 kernel: [18239.246572] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.246577] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.246582] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.246587] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.246592] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Nov 22 15:34:37 MES3810 NetworkManager[875]: (wlan0): supplicant interface state: disconnected - scanning Nov 22 15:34:37 MES3810 wpa_supplicant[1053]: Trying to authenticate with 00:50:7f:72:bf:b0 (SSID='PoplarHouse' freq=2412 MHz) Nov 22 15:34:37 MES3810 NetworkManager[875]: (wlan0): supplicant interface state: scanning - authenticating Nov 22 15:34:37 MES3810 kernel: [18239.509877] wlan0: authenticate with 00:50:7f:72:bf:b0 (try 1) Nov 22 15:34:37 MES3810 wpa_supplicant[1053]: Trying to associate with 00:50:7f:72:bf:b0 (SSID='PoplarHouse' freq=2412 MHz) Nov 22 15:34:37 MES3810 kernel: [18239.512276] wlan0: authenticated Nov 22 15:34:37 MES3810 kernel: [18239.512615] wlan0: associate with 00:50:7f:72:bf:b0 (try 1) Nov 22 15:34:37 MES3810 NetworkManager[875]: (wlan0): supplicant interface state: authenticating - associating Nov 22 15:34:37 MES3810 kernel: [18239.516508] wlan0: RX ReassocResp from 00:50:7f:72:bf:b0 (capab=0x431 status=0 aid=1) Nov 22 15:34:37 MES3810 kernel: [18239.516514] wlan0: associated Nov 22 15:34:37 MES3810 wpa_supplicant[1053]: Associated with 00:50:7f:72:bf:b0 Nov 22 15:34:37 MES3810 kernel: [18239.529097] cfg80211: Calling CRDA for country: TW Nov 22 15:34:37 MES3810 NetworkManager[875]: (wlan0): supplicant interface state: associating - associated Nov 22 15:34:37 MES3810 kernel: [18239.535680] cfg80211: Updating information on frequency 2412 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535688] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535692] cfg80211: Updating information on frequency 2417 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535697] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535702] cfg80211: Updating information on frequency 2422 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535707] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535711] cfg80211: Updating information on frequency 2427 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535716] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535720] cfg80211: Updating information on frequency 2432 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535725] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535730] cfg80211: Updating information on frequency 2437 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535735] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535739] cfg80211: Updating information on frequency 2442 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535744] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535748] cfg80211: Updating information on frequency 2447 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535753] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535757] cfg80211: Updating information on frequency 2452 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535763] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535767] cfg80211: Updating information on frequency 2457 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535772] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535777] cfg80211: Updating information on frequency 2462 MHz for a 20 MHz width channel with regulatory rule: Nov 22 15:34:37 MES3810 kernel: [18239.535782] cfg80211: 2402000 KHz - 2472000 KHz @ KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535786] cfg80211: Disabling freq 2467 MHz Nov 22 15:34:37 MES3810 kernel: [18239.535789] cfg80211: Disabling freq 2472 MHz Nov 22 15:34:37 MES3810 kernel: [18239.535794] cfg80211: Regulatory domain changed to country: TW Nov 22 15:34:37 MES3810 kernel: [18239.535797] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) Nov 22 15:34:37 MES3810 kernel: [18239.535802] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535807] cfg80211: (5270000 KHz - 5330000 KHz @ 40000 KHz), (300 mBi, 1700 mBm) Nov 22 15:34:37 MES3810 kernel: [18239.535812] cfg80211: (5735000 KHz - 5815000 KHz @ 40000 KHz), (300 mBi, 3000 mBm) Nov 22 15:34:38 MES3810 NetworkManager[875]: (wlan0): supplicant interface state: associated - 4-way handshake Any ideas?

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  • How to have operations with character/items in binary with concrete operations?

    - by Piperoman
    I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can have some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have tried to set binary flags to states, and use AND to combine different states, checking before if it is possible or not to do it, or change to another status. Does there exist a concrete approach to solve this problem efficiently without having an interminable switch that checks every state with every new state? It is relatively easy to check 2 different states, but if there exists a third state it is not trivial to do.

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  • Best Practices - Dynamic Reconfiguration

    - by jsavit
    This post is one of a series of "best practices" notes for Oracle VM Server for SPARC (formerly named Logical Domains) Overview of dynamic Reconfiguration Oracle VM Server for SPARC supports Dynamic Reconfiguration (DR), making it possible to add or remove resources to or from a domain (virtual machine) while it is running. This is extremely useful because resources can be shifted to or from virtual machines in response to load conditions without having to reboot or interrupt running applications. For example, if an application requires more CPU capacity, you can add CPUs to improve performance, and remove them when they are no longer needed. You can use even use Dynamic Resource Management (DRM) policies that automatically add and remove CPUs to domains based on load. How it works (in broad general terms) Dynamic Reconfiguration is done in coordination with Solaris, which recognises a hypervisor request to change its virtual machine configuration and responds appropriately. In essence, Solaris receives a message saying "you now have 16 more CPUs numbered 16 to 31" or "8GB more RAM starting at address X" or "here's a new network or disk device - have fun with it". These actions take very little time. Solaris then can start using the new resource. In the case of added CPUs, that means dispatching processes and potentially binding interrupts to the new CPUs. For memory, Solaris adds the new memory pages to its "free" list and starts using them. Comparable actions occur with network and disk devices: they are recognised by Solaris and then used. Removing is the reverse process: after receiving the DR message to free specific CPUs, Solaris unbinds interrupts assigned to the CPUs and stops dispatching process threads. That takes very little time. primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 1.0% 6d 22h 29m ldom1 active -n---- 5000 16 8G 0.9% 6h 59m primary # ldm set-core 5 ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 0.2% 6d 22h 29m ldom1 active -n---- 5000 40 8G 0.1% 6h 59m primary # ldm set-core 2 ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 1.0% 6d 22h 29m ldom1 active -n---- 5000 16 8G 0.9% 6h 59m Memory pages are vacated by copying their contents to other memory locations and wiping them clean. Solaris may have to swap memory contents to disk if the remaining RAM isn't enough to hold all the contents. For this reason, deallocating memory can take longer on a loaded system. Even on a lightly loaded system it took several 7 or 8 seconds to switch the domain below between 8GB and 24GB of RAM. primary # ldm set-mem 24g ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 0.1% 6d 22h 36m ldom1 active -n---- 5000 16 24G 0.2% 7h 6m primary # ldm set-mem 8g ldom1 primary # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 0.7% 6d 22h 37m ldom1 active -n---- 5000 16 8G 0.3% 7h 7m What if the device is in use? (this is the anecdote that inspired this blog post) If CPU or memory is being removed, releasing it pretty straightforward, using the method described above. The resources are released, and Solaris continues with less capacity. It's not as simple with a network or I/O device: you don't want to yank a device out from underneath an application that might be using it. In the following example, I've added a virtual network device to ldom1 and want to take it away, even though it's been plumbed. primary # ldm rm-vnet vnet19 ldom1 Guest LDom returned the following reason for failing the operation: Resource Information ---------------------------------------------------------- ----------------------- /devices/virtual-devices@100/channel-devices@200/network@1 Network interface net1 VIO operation failed because device is being used in LDom ldom1 Failed to remove VNET instance That's what I call a helpful error message - telling me exactly what was wrong. In this case the problem is easily solved. I know this NIC is seen in the guest as net1 so: ldom1 # ifconfig net1 down unplumb Now I can dispose of it, and even the virtual switch I had created for it: primary # ldm rm-vnet vnet19 ldom1 primary # ldm rm-vsw primary-vsw9 If I had to take away the device disruptively, I could have used ldm rm-vnet -f but that could disrupt whoever was using it. It's better if that can be avoided. Summary Oracle VM Server for SPARC provides dynamic reconfiguration, which lets you modify a guest domain's CPU, memory and I/O configuration on the fly without reboot. You can add and remove resources as needed, and even automate this for CPUs by setting up resource policies. Taking things away can be more complicated than giving, especially for devices like disks and networks that may contain application and system state or be involved in a transaction. LDoms and Solaris cooperative work together to coordinate resource allocation and de-allocation in a safe and effective way. For best practices, use dynamic reconfiguration to make the best use of your system's resources.

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  • How to get the correct battery status?

    - by GUI Junkie
    At this moment, ever since I installed Ubuntu on this machine, the battery status says: not present. Looking at this answer, however, I find that /proc/acpi/battery/BAT1/info (sometimes its /proc/acpi/battery/BAT0/info, use tab complete to help) has the following info: present: yes design capacity: 4400 mAh last full capacity: 4400 mAh battery technology: rechargeable design voltage: 11100 mV design capacity warning: 300 mAh design capacity low: 132 mAh cycle count: 0 capacity granularity 1: 32 mAh capacity granularity 2: 32 mAh model number: BAT1 serial number: 11 battery type: 11 OEM info: 11 In accordance to this answer, I've checked the /proc/acpi/battery/BAT1/state file: present: yes capacity state: ok charging state: charged present rate: unknown remaining capacity: unknown present voltage: 10000 mV The acpi -b command returns: Battery 0: Unknown, 0%, rate information unavailable Any suggestions on getting the battery info updated?

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  • WMemoryProfiler is Released

    - by Alois Kraus
    What is it? WMemoryProfiler is a managed profiling Api to aid integration testing. This free library can get managed heap statistics and memory usage for your own process (remember testing) and other processes as well. The best thing is that it does work from .NET 2.0 up to .NET 4.5 in x86 and x64. To make it more interesting it can attach to any running .NET process. The reason why I do mention this is that commercial profilers do support this functionality only for their professional editions. An normally only since .NET 4.0 since the profiling API only since then does support attaching to a running process. This thing does differ in many aspects from “normal” profilers because while profiling yourself you can get all objects from all managed heaps back as an object array. If you ever wanted to change the state of an object which does only exist a method local in another thread you can get your hands on it now … Enough theory. Show me some code /// <summary> /// Show feature to not only get statisics out of a process but also the newly allocated /// instances since the last call to MarkCurrentObjects. /// GetNewObjects does return the newly allocated objects as object array /// </summary> static void InstanceTracking() { using (var dumper = new MemoryDumper()) // if you have problems use to see the debugger windows true,true)) { dumper.MarkCurrentObjects(); Allocate(); ILookup<Type, object> newObjects = dumper.GetNewObjects() .ToLookup( x => x.GetType() ); Console.WriteLine("New Strings:"); foreach (var newStr in newObjects[typeof(string)] ) { Console.WriteLine("Str: {0}", newStr); } } } … New Strings: Str: qqd Str: String data: Str: String data: 0 Str: String data: 1 … This is really hot stuff. Not only you can get heap statistics but you can directly examine the new objects and make queries upon them. When I do find more time I can reconstruct the object root graph from it from my own process. It this cool or what? You can also peek into the Finalization Queue to check if you did accidentally forget to dispose a whole bunch of objects … /// <summary> /// .NET 4.0 or above only. Get all finalizable objects which are ready for finalization and have no other object roots anymore. /// </summary> static void NotYetFinalizedObjects() { using (var dumper = new MemoryDumper()) { object[] finalizable = dumper.GetObjectsReadyForFinalization(); Console.WriteLine("Currently {0} objects of types {1} are ready for finalization. Consider disposing them before.", finalizable.Length, String.Join(",", finalizable.ToLookup( x=> x.GetType() ) .Select( x=> x.Key.Name)) ); } } How does it work? The W of WMemoryProfiler is a good hint. It does employ Windbg and SOS dll to do the heavy lifting and concentrates on an easy to use Api which does hide completely Windbg. If you do not want to see Windbg you will never see it. In my experience the most complex thing is actually to download Windbg from the Windows 8 Stanalone SDK. This is described in the Readme and the exception you are greeted with if it is missing in much greater detail. So I will not go into this here.   What Next? Depending on the feedback I do get I can imagine some features which might be useful as well Calculate first order GC Roots from the actual object graph Identify global statics in Types in object graph Support read out of finalization queue of .NET 2.0 as well. Support Memory Dump analysis (again a feature only supported by commercial profilers in their professional editions if it is supported at all) Deserialize objects from a memory dump into a live process back (this would need some more investigation but it is doable) The last item needs some explanation. Why on earth would you want to do that? The basic idea is to store in your live process some logging/tracing data which can become quite big but since it is never written to it is very fast to generate. When your process crashes with a memory dump you could transfer this data structure back into a live viewer which can then nicely display your program state at the point it did crash. This is an advanced trouble shooting technique I have not seen anywhere yet but it could be quite useful. You can have here a look at the current feature list of WMemoryProfiler with some examples.   How To Get Started? First I would download the released source package (it is tiny). And compile the complete project. Then you can compile the Example project (it has this name) and uncomment in the main method the scenario you want to check out. If you are greeted with an exception it is time to install the Windows 8 Standalone SDK which is described in great detail in the exception text. Thats it for the first round. I have seen something more limited in the Java world some years ago (now I cannot find the link anymore) but anyway. Now we have something much better.

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  • Why is this 8 puzzle unsolvable?

    - by Ashwin
    I am developing a 8 puzzle game. I went through the rules in this (see Detecting Unsolvable Puzzles) link, which tell you how to detect if an initial state is unsolvable. It says that if the number of inversions is odd, then the goal state cannot be reached and if even the goal state can be reached. Inversion is defined as Given a board, an inversion is any pair of blocks i and j where i < j but i appears after j when considering the board in row-major order (row 0, followed by row 1, and so forth). There is a 8-puzzle solver(applet) here. Choose 8-puzzle from the options. 1,0,3,2,4,5,6,7,8 and 7,0,2,8,5,3,6,4,1 As you can see both of them contain an even number of inversions. Still the program says that the puzzle is unsolvable. So is the Princeton link wrong?

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