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  • Which numeral systems are useful in computer science?

    - by authchir
    I am wondering which numeral system different programmers are using, or would use if their language has support for them. As an example, in C++ we can use: Octal by prefixing with 0 (e.g. 0377) Decimal by default (e.g. 255) Hexadecimal by prefixing with 0x (e.g. 0xff) When working with bitmask, I am using hexadecimal but would sometimes want to be able to express binary numbers directly. I know some programming language support it with 0b syntax (e.g. 0b11111111). Is there any other numeric system useful in some computer science domain (e.g. cryptography, codecs, 3D graphics, etc)?

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  • Design Patterns and their most common uses for them [closed]

    - by cable729
    Possible Duplicate: What are some programming design patterns that are useful in game development? As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project. One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are. So what design patterns are out there, and what are the advantages/disadvantages to them?

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  • Starting my first project and have no idea about it. Guide please.

    - by Chankey Pathak
    I am a Computer Science student (6th semester). I want to make a project and I have a team of 4 people (My friends). So we are 5 people and we have decided to make a "Web based file explorer". The project will be similar to THIS one. How should we start with this project? We guys don't know much about programming. I know Java a little and I am a RHCE so can handle the server and all such administrative stuffs. Since this is our first project so we guys have no idea how we'll make it? I know Java and other guys in the group knows C#, ASP.NET, PHP, SQL and Joomla. Please guide and give your suggestions. Thank you. PS : Perhaps my question is not complete, if you want more information then leave a comment I will edit the question.

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  • Async CTP Refresh for Visual Studio 2010 SP1 Released

    - by Reed
    The Visual Studio team today released an update to the Visual Studio Async CTP which allows it to be used with Visual Studio SP1.  This new CTP includes some very nice new additions over the previous CTP.  The main highlights of this release include: Compatibility with Visual Studio SP1 APIs for Windows Phone 7 Compatibility with non-English installations Compatibility with Visual Studio Express Edition More efficient Async methods due to a change in the API Numerous bug fixes New EULA which allows distribution in production environments Anybody using the Async CTP should consider upgrading to the new version immediately.  For details, visit the Visual Studio Asynchronous Programming page on MSDN.

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  • The next step for a graduate?

    - by Michael Hobbs
    I will complete my degree in Computer Science in July of 2013 however I will have two years of military service left. I would like to get some hands on C#/C++ programming experience in the mean time. I have been looking around the web at all the open source project that are out there. There are literally 10's of thousands. How would you go about picking one that is: A) good for a graduate level programmer B) will probably go somewhere, and C) are willing to take a novice under their wing. I would even be happy to work for a company for free, remotely as a debugger, tester, or what have you. As a side note would prefer to stick in the C# realm but understand I need to branch out at the same time.

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  • Didn't do too well on a Java IKM test, advice?

    - by Jason
    I did an IKM Java test recently and got quite a low score. I only graduated a year ago and I dont have commercial experience in Java (i do web development in my current job). I thought reading up a lot on Java would help me prepare, but when I sat the IKM test i got ripped to pieces. I didn't know much about how the garbage collection actually works, names of other java compilers (i know about javac?), using .dll with Java etc etc. I know a wide range of the basics, but to the extent wether 'int(5L)' produces an integer or not, I really didnt know. My question is that many of the IKM questions I have never come across, yet I have read many of the wider-known Java programming books (Deitel, O'Reilly etc). Am i reading the wrong books??? Could anyone recommend a good plan of action to allow me to go away and self-study and be able to know these really tough java questions?

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • Are keyboard layouts inherently flawed for programmers?

    - by Craige
    Lately I've been noticing my keyboard usage more and more and how it affects my productivity. It brought to mind a question/problem that I believe has not been truly solved in the programming community (partially based on individual preferences). Are all/most keyboard layouts inherently flawed for programmers? What changes to your keyboard layout do you feel would increase your productivity most? Edit Remember when answering that there are a number of different factors that could make a keyboard layout flawed. For instance, if you type as fast as you believe you need to, but hitting common keys is uncomfortable, said keyboard layout could be considered flawed.

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  • Open source projects, how to choose?!

    - by Dhaivat Pandya
    I would like to join an open source project since I think I am good enough at programming to progress onto reading others code and to modify it. But the proble mis, how would I choose an open source project to work on? I know many languages and chief ones that I am good are python, C++ (not really very good at C, the lack of object orientation is difficult for me) and Java. For c++, I am proficient wit Qt. I would like to start with something that isn't huge, and hasn't reached a phase where the bugs are so complicated it would take me a month to understand what affects the bug. Any suggestions? At the current time, I don't use any libraries in either of the mentioned libraries that I would need to modify (AFAIK).

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  • Aren't there compilers better at telling the programmer what's wrong in a code ?

    - by jokoon
    I have worked a little while with the Microsoft compiler from Visual C++ but I worked a long time with G++, and I remember often having bad times understanding what was wrong in my code with the former. Beside binary code generation and optimisation, I think this is a very important feature of a C++ compiler: giving the programmer a clue that makes him understand as fast as possible what is wrong with his/her code. I can understand some programmers understand programming as some sort of "competition" to make less errors, but to me that's a counter productive opinion. I once tried Clang compiler for C from the LLVM thingie, I didn't use it for a long time, but I was impressed on how explicit and easy to understand the error messages were. What are your experiences, and how do you think this matters ? Some WIP of C++ Clang: http://clang.llvm.org/cxx_status.html

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  • Moving AI in a multiplayer game

    - by Smallbro
    I've been programming a multiplayer game and its coming together very nicely. It uses both TCP and UDP (UDP for movement and TCP for just about everything else). What I was wondering was how I would go about sending multiple moving AI without much lag. At first I used TCP for everything and it was very slow when people moved. I'm currently using a butchered version of this http://corvstudios.com/tutorials/udpMultiplayer.php for my movement system and I'm wondering what the best method of sending AI movements is. By movements I mean the AI chooses left/right/up/down and the player can see this happening. Thanks.

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  • Future-proofing myself when learning to program.

    - by Chris Bridgett
    I want to learn to program in a 'future-proof' manner, if you like. Whilst Windows dominates the desktop OS marketplace (for now), obviously there is a lot of value in learning its languages/frameworks/API's and so on - this might be subject to change as new devices emerge or Windows shoots itself in the foot (over-friendly previews of Windows 8 don't look too appealing...). Would I be right in thinking that having a solid knowledge of C/C++ for back-end logic/low level programming and the like, combined with an extremely portable language like Java for GUI's and so on, would be a good basis for software development that will prove useful on the most amount of systems? - I'm talking desktop PC's, tablets, phones.

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  • How to modify VBO data

    - by Romeo
    I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map creation tool I need to draw new elements or draw the old one's with different coordinates. Let me explain this: My game will be a 2D scroller. The map will be consisting of multiple rectangles ( 2 strip triangles). When I click my left-mouse button i want to start the rectangle and when I release it I want to stop the rectangle bottom-right at that position. As I want to use VBOs I want to know how to modify data inside the VBO based on user input. Should i have a copy of a vertex array and then add the whole array to the VBO at each user input? How is usually implemented the VBO update?

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  • Why should I adopt MVC?

    - by Andrew
    I decided to get my hands wet and got the YII framework for PHP. I created my first application, then created new controller, model and view. Connected to database, got my record passed from controller to the view and printed the hello world. I am confused now. If I have to do the same thing for each page, this seems like a nightmare to me. In each controller I have to do a lot of same operations - declare variables, and pass them to views. I also need to create models for each page and this is all confusing to me. In my idea the main goal of development is to avoid duplication, but what I see here is lots and lots of duplicated code. Please advise and clarify. Maybe you could suggest a good reading about MVC and coding patterns and best practices in MVC. Because so far, it takes much more time to create a small site using MVC than using my own programming schema.

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  • Simpler alternative to AngelScript

    - by Vee
    I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game. To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration. I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one. Is there an easy to integrate library that can solve my problem? Thanks.

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  • Does anyone prefer proportional fonts?

    - by Jason Baker
    I was reading the wikipedia article on programming style and noticed something in an argument against vertically aligned code: Reliance on mono-spaced font; tabular formatting assumes that the editor uses a fixed-width font. Most modern code editors support proportional fonts, and the programmer may prefer to use a proportional font for readability. To be honest, I don't think I've ever met a programmer who preferred a proportional font. Nor can I think of any really good reasons for using them. Why would someone prefer a proportional font?

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  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

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  • Which tips helped you learn touch-typing? [closed]

    - by julien
    I've been learning touch-typing for about two weeks now, and I'm really commited to mastering this skill. Eventhough I'm doing ok with prose already, I'm struggling with programming syntax and even more with keybindings. Those stray you away from the home row more than regular words, and aren't as easy to practice. So I often hunt and peck in order to just get it out, but when reverting to old habits like this, I find it hard to get back into the touch-typing mindframe quickly. One little trick that has helped me so far when getting lost is to reposition every finger on its home row key, and mentally visualize the layout bias of the keyboard, ie the backslash kind of alignment of key columns. It's hard to describe though and probably a bit weird... Hope you guys have better tips !

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  • Basics of drawing in 2d with OpenGL 3 shaders

    - by davidism
    I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not sure if this is the correct way to think about it, or, if it is, how to implement it. In my head, here's how I imagine doing it: t = make_rectangle(width, height) build general VBO, centered at 0, 0 optionally: t.set_scale(2) optionally: t.set_angle(30) t.draw_at(x, y) calculates some sort of scale/rotate/translate matrix (or matrices), passes the VBO and the matrix to a shader program Something happens to clip the world to the view visible on screen. I'm really unclear on how 4 and 5 will work. The main problem is that all the tutorials I find either: use fixed function pipeline, are for 3d, or are unclear how to do something this "simple". Can someone provide me with either a better way to think of / do this, or some concrete code detailing performing the transformations in a shader and constructing and passing the data required for this shader transformation?

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  • College for Game Development [closed]

    - by Cole Adams
    I am currently a Freshman Computer Science Major at Samford University, but I am realizing that the actual field I want to get into is Game Development. I go to all of these classes that are supposed to make you well rounded that have nothing to do with what I want to do and frankly, after 18 years of schooling, I am sick of having to be in classes like that. I want to go to a Game Design/Development school where that is the priority and I am not overburdened with useless classes. At this point I am so tired of the Samford classes already that I am heavily considering taking next semester off and just getting a job and focusing on learning programming on my own or something like that. My question is what would be some good schools to apply to for enrollment in 2013 and what does it take to get into these schools? Thanks in advanced.

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  • Independent projects as a student to show off abilities

    - by tufcat
    I'm an inexperienced student (having learned up to data structures and algorithms through various online resources) of computer science, and I'm hoping to get a job as a developer some time after I've gotten a few independent projects done. My question is, how should I choose which projects to work on? I've been looking around stackoverflow-- people usually say to pick whatever you're interested in, but I don't have enough experience to even know what specifically I'm interested in, and possibly more importantly, I don't know what some common beginner project types are. Essentially, I'm at the gap between course work (and the projects entailed in those classes) and real programming, and I don't quite know how to start. If any of you have any ideas, I'd really appreciate it.

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  • What is testable code?

    - by Michael Freidgeim
    We are improving quality of code and trying to develop more unit tests. The question that developers asked  was  "How to make code testable ?"  From http://openmymind.net/2010/8/17/Write-testable-code-even-if-you-dont-write-tests/ First and foremost, its loosely coupled, taking advantage of dependency injection (and auto-wiring), composition and interface-programming. Testable code is also readable - meaning it leverages single responsibility principle and Liskov substitution principle.A few practical suggestions are listed in http://misko.hevery.com/code-reviewers-guide/More recommendations are in http://googletesting.blogspot.com/2008/08/by-miko-hevery-so-you-decided-to.htmlIt is slightly too theoretical - " the trick is translating these abstract concepts into concrete decisions in your code."

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  • I made a game in XNA - how can I share it with my friends?

    - by Raven Dreamer
    I've just finished programming a charming (albeit bare-bones) XNA version of arcade classic Tempest. Hooray! Given that this was a homework assignment, I'd like to be able to share it with my professor and my friends/classmates to solicit feedback. (And let's be honest - if I have a question about how to add in an additional feature, it might be nice to be able to share it with folks on this site as well.) Is there a better way of sharing an XNA game than by shuttling the visual studio - produced executable around? Some way to host it on a website would be ideal.

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  • Where to start learning OpenGL with C++?

    - by NERDcustard
    I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphic's programming. I'm a decent artiest (I will have some of my work bellow) I know the base of C++ but I really would like to get into OpenGL. I need someone to show me some good tutorials for OpenGl with C++ so I can really get into game dev. My goal is to be able to program a simple 2d game by the end of the year and I have lots of time to do so. I'm en-rolled in a game dev next year and really need some help with starting off. http://imgur.com/QZjKX http://imgur.com/3CZy7

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  • How to create a reasonably sized urban area manually but efficiently

    - by Overv
    I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small neighbourhood with residents and a few local shops, perhaps a supermarket. I'm mostly experienced in programming and not at all with modelling, texturing or drawing, but I've found that SketchUp allows me to design interesting looking buildings that I model after real world buildings in my own neighbourhood. Designing these buildings and other objects can take from a few tens of minutes to a few hours. My question is: what is the best approach for a one man army like me who does manage to model buildings to create an interesting city environment in a reasonable amount of time? My game will not be based on procedural generation, the environment will actually be modelled like GTA cities.

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