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  • C++ Dynamic Allocation Mismatch: Is this problematic?

    - by acanaday
    I have been assigned to work on some legacy C++ code in MFC. One of the things I am finding all over the place are allocations like the following: struct Point { float x,y,z; }; ... void someFunc( void ) { int numPoints = ...; Point* pArray = (Point*)new BYTE[ numPoints * sizeof(Point) ]; ... //do some stuff with points ... delete [] pArray; } I realize that this code is atrociously wrong on so many levels (C-style cast, using new like malloc, confusing, etc). I also realize that if Point had defined a constructor it would not be called and weird things would happen at delete [] if a destructor had been defined. Question: I am in the process of fixing these occurrences wherever they appear as a matter of course. However, I have never seen anything like this before and it has got me wondering. Does this code have the potential to cause memory leaks/corruption as it stands currently (no constructor/destructor, but with pointer type mismatch) or is it safe as long as the array just contains structs/primitive types?

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  • jQuery AJAX tabs + PHP

    - by ufw
    Hi, seems like I'm stuck with jQuery tabs. I'm trying to pass selected tab name to some php script but is seems like it doesn't get any data. This is how tabs normally work without any response from server side: http://pastebin.com/KBxj7p5k And this is how I try to pass the the current tab name to the server: $(document).ready(function() { $('ul.tabs li').css('cursor', 'pointer'); $('ul.tabs.tabs1 li').click(function(){ var thisClass = this.className.slice(0,2); $('div.t1').hide(); $('div.t2').hide(); $('div.t3').hide(); $('div.t4').hide(); $('div.' + thisClass).show('fast'); $('ul.tabs.tabs1 li').removeClass('tab-current'); $(this).addClass('tab-current'); var name = thisClass; var data = 'name='+name; $.ajax ({ type:"GET", url:"handler.php", data:data, success:function(html) { thisClass.html(html); } }); }); Thanks.

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  • How to cast C struct just another struct type if their memory size are equal?

    - by Eonil
    I have 2 matrix structs means equal data but have different form like these: // Matrix type 1. typedef float Scalar; typedef struct { Scalar e[4]; } Vector; typedef struct { Vector e[4]; } Matrix; // Matrix type 2 (you may know this if you're iPhone developer) struct CATransform3D { CGFloat m11, m12, m13, m14; CGFloat m21, m22, m23, m24; CGFloat m31, m32, m33, m34; CGFloat m41, m42, m43, m44; }; typedef struct CATransform3D CATransform3D; Their memory size are equal. So I believe there is a way to convert these types without any pointer operations or copy like this: // Implemented from external lib. CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz); Matrix m = (Matrix)CATransform3DMakeScale ( 1, 2, 3 ); Is this possible? Currently compiler prints an "error: conversion to non-scalar type requested" message.

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  • How does object of sub-class record information about its super-class the in a Virtual Inheritance

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 32 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; return 0; } Thanks in advance. Kind regards.

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  • Active State Image Display

    - by fmz
    I have some images that need to change, based not only on hover, but also on active state. If you look at the page here: http://site427.mysite4now.net/tazthedog/site1/ There are some tabs with Screen Printing Quick Links, etc. The tab image is associated with the link and displays properly. The icon in tabs defaults to the gray and turns blue on mouse over, however, I also need it to be blue on the "active" state. Here is the css: .quick-links em:hover { background: transparent url(../images/quick-links.png) 10px 9px no-repeat ; display: block ; float: left; } Here is the html: <ul class="tabs"> <li class="quick-links"> <a href="#quickLinks" id=""> <em> <span>Screen Printing Quick Links</span> </em> </a> </li> <li class="distributor-ql"> <a href="#distributorQL" id=""> <em> <span>Dealer &amp; Distributor Quick Links</span> </em> </a> </li> </ul> I tried adding a .quick-links em:active... but that doesn't maintain it. I know there is a way to keep the icon blue while in the active state, I just need a little help to understand what that is. Thanks!

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  • pthread_create followed by pthread_detach still results in possibly lost error in Valgrind.

    - by alesplin
    I'm having a problem with Valgrind telling me I have some memory possible lost: ==23205== 544 bytes in 2 blocks are possibly lost in loss record 156 of 265 ==23205== at 0x6022879: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23205== by 0x540E209: allocate_dtv (in /lib/ld-2.12.1.so) ==23205== by 0x540E91D: _dl_allocate_tls (in /lib/ld-2.12.1.so) ==23205== by 0x623068D: pthread_create@@GLIBC_2.2.5 (in /lib/libpthread-2.12.1.so) ==23205== by 0x758D66: MTPCreateThreadPool (MTP.c:290) ==23205== by 0x405787: main (MServer.c:317) The code that creates these threads (MTPCreateThreadPool) basically gets an index into a block of waiting pthread_t slots, and creates a thread with that. TI becomes a pointer to a struct that has a thread index and a pthread_t. (simplified/sanitized): for (tindex = 0; tindex < NumThreads; tindex++) { int rc; TI = &TP->ThreadInfo[tindex]; TI->ThreadID = tindex; rc = pthread_create(&TI->ThreadHandle,NULL,MTPHandleRequestsLoop,TI); /* check for non-success that I've omitted */ pthread_detach(&TI->ThreadHandle); } Then we have a function MTPDestroyThreadPool that loops through all the threads we created and cancels them (since the MTPHandleRequestsLoop doesn't exit). for (tindex = 0; tindex < NumThreads; tindex++) { pthread_cancel(TP->ThreadInfo[tindex].ThreadHandle); } I've read elsewhere (including other questions here on SO) that detaching a thread explicitly would prevent this possibly lost error, but it clearly isn't. Any thoughts?

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  • IE is stops Javascript with an error?

    - by Mahmoud
    hey there, i have complete of creating a javascript that well allow visitors ones the mouse is over the button a menu drops down, at some point on FireFox its working fine and also safari, but when it comes to IE it stops the script from running, where on the IE i debugged my script using IE debugger and i found out the error causing is frag+='<br /><li><form action="' + menuobj.items[i][1] + '" ><input type="submit" value="' + menuobj.items[i][0] + '" style="background-color:#000;border:hidden;color:#FFF"/></form></li><br />\n' for reference below is the full function code getmenuHTML:function(menuobj){ var menucontent=[] var frag="" for (var i=0; i < menuobj.items.length; i++){ frag+='<br /><li><form action="' + menuobj.items[i][1] + '" ><input type="submit" value="' + menuobj.items[i][0] + '" style="background-color:#000;border:hidden;color:#FFF"/></form></li><br />\n' if (menuobj.items[i][2]=="efc" || i==menuobj.items.length-1){ menucontent.push(frag) frag="" } } if (typeof menuobj.cols=="undefined") return '<ul>\n' + menucontent.join('') + '\n</ul>' else{ frag="" for (var i=0; i<menucontent.length; i++){ frag+='<div class="' + menuobj.cols.divclass + '" style="' + menuobj.cols.inlinestyle + '">\n<ul>\n' + menucontent[i] + '</ul>\n</div>\n' } return frag } },

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  • How to compare two structure strings in C++

    - by Arvandor
    Ok, so this week in class we're working with arrays. I've got an assignment that wanted me to create a structure for an employee containing an employee ID, first name, last name, and wages. Then it has me ask users for input for 5 different employees all stored in an array of this structure, then ask them for a search field type, then a search value. Lastly, display all the information for all positive search results. I'm still new, so I'm sure it isn't a terribly elegant program, but what I'm trying to do now is figure out how to compare a user entered string with the string stored in the structure... I'll try to give all the pertinent code below. struct employee { int empid, string firstname, string lastname, float wage }; employee emparray[] = {}; employee value[] = {}; //Code for populating emparray and structure, then determine search field etc. cout << "Enter a search value: "; cin >> value.lastname; for(i = 0; i < 5; i++) { if(strcmp(value.lastname.c_str, emparray[i].lastname.c_str) == 0) { output(); } } Which... I thought would work, but it's giving me the following error.. Error 1 error C3867: 'std::basic_string<_Elem,_Traits,_Alloc>::c_str': function call missing argument list; use '&std::basic_string<_Elem,_Traits,_Alloc>::c_str' to create a pointer to member d:\myfile Any thoughts on what's going on? Is there a way to compare two .name notated strings without totally revamping the program? IF you want to drill me on best practices, please feel free, but also please try to solve my particular problem.

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  • C++: inheritance problem

    - by Helltone
    It's quite hard to explain what I'm trying to do, I'll try: Imagine a base class A which contains some variables, and a set of classes deriving from A which all implement some method bool test() that operates on the variables inherited from A. class A { protected: int somevar; // ... }; class B : public A { public: bool test() { return (somevar == 42); } }; class C : public A { public: bool test() { return (somevar > 23); } }; // ... more classes deriving from A Now I have an instance of class A and I have set the value of somevar. int main(int, char* []) { A a; a.somevar = 42; Now, I need some kind of container that allows me to iterate over the elements i of this container, calling i::test() in the context of a... that is: std::vector<...> vec; // push B and C into vec, this is pseudo-code vec.push_back(&B); vec.push_back(&C); bool ret = true; for(i = vec.begin(); i != vec.end(); ++i) { // call B::test(), C::test(), setting *this to a ret &= ( a .* (&(*i)::test) )(); } return ret; } How can I do this? I've tried two methods: forcing a cast from B::* to A::*, adapting a pointer to call a method of a type on an object of a different type (works, but seems to be bad); using std::bind + the solution above, ugly hack; changing the signature of bool test() so that it takes an argument of type const A& instead of inheriting from A, I don't really like this solution because somevar must be public.

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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • C# why unit test has this strange behaviour?

    - by 5YrsLaterDBA
    I have a class to encrypt the connectionString. public class SKM { private string connStrName = "AndeDBEntities"; internal void encryptConnStr() { if(isConnStrEncrypted()) return; ... } private bool isConnStrEncrypted() { bool status = false; // Open app.config of executable. System.Configuration.Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); // Get the connection string from the app.config file. string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; status = !(connStr.Contains("provider")); Log.logItem(LogType.DebugDevelopment, "isConnStrEncrypted", "SKM::isConnStrEncrypted()", "isConnStrEncrypted=" + status); return status; } } Above code works fine in my application. But not in my unit test project. In my unit test project, I test the encryptConnStr() method. it will call isConnStrEncrypted() method. Then exception (null pointer) will be thrown at this line: string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; I have to use index like this to pass the unit test: string connStr = config.ConnectionStrings.ConnectionStrings[0].ConnectionString; I remember it worked several days ago at the time I added above unit test. But now it give me an error. The unit test is not integrated with our daily auto build yet. We only have ONE connectionStr. It works with product but not in unit test. Don't know why. Anybody can explain to me?

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  • std::map keys in C++

    - by Soumava
    I have a requirement to create two different maps in C++. The Key is of type CHAR * and the Value is a pointer to a struct. I am filling 2 maps with these pairs, in separate iterations. After creating both maps I need find all such instances in which the value of the string referenced by the CHAR * are same. For this i am using the following code : typedef struct _STRUCTTYPE { .. } STRUCTTYPE, *PSTRUCTTYPE; typedef pair {CHAR *,PSTRUCTTYPE} kvpair; .. CHAR *xyz; PSTRUCTTYPE abc; after filling the information; Map.insert (kvpair(xyz,abc)); the above is repeated x times for the first map, and y times for the second map. after both are filled out; std::map {CHAR *, PSTRUCTTYPE} :: iterator Iter,findIter; for (Iter=iteratedMap-begin();Iter!=iteratedMap-end();mapIterator++) { char *key = Iter-first; printf("%s\n",key); findIter=otherMap-find(key); //printf("%u",findIter-second); if (findIter!=otherMap-end()) { printf("Match!\n"); } } The above code does not show any match, although the list of keys in both maps show obvious matches. My understanding is that the equals operator for CHAR * just equates the memory address of the pointers. My question is, what should i do to alter the equals operator for this type of key or could I use a different datatype for the string? *note : {} has been used instead of angle brackets as the content inside angle brackets was not showing up in the post.

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  • How can I modify the value of a string defined in a struct?

    - by Eric
    Hi, I have the following code in c++: #define TAM 4000 #define NUMPAGS 512 struct pagina { bitset<12> direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas -> direccion = bitset<12> (dir); paginas -> operacion = 'n'; paginas -> permiso = 'n'; string **tempDato = &paginas -> dato; char *temp = " "; **tempDato = temp; paginas -> numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • Time taken for memcpy decreases after certain point

    - by tss
    I ve a code which increases the size of the memory(identified by a pointer) exponentially. Instead of realloc, I use malloc followed by memcpy.. Something like this.. int size=5,newsize; int *c = malloc(size*sizeof(int)); int *temp; while(1) { newsize=2*size; //begin time temp=malloc(newsize*sizeof(int)); memcpy(temp,c,size*sizeof(int)); //end time //print time in mili seconds c=temp; size=newsize; } Thus the number of bytes getting copied is increasing exponentially. The time required for this task also increases almost linearly with the increase in size. However after certain point, the time taken abruptly reduces to a very small value and then remains constant. I recorded time for similar code, copyin data(Of my own type) 5 -> 10 - 2 ms 10 -> 20 - 2 ms . . 2560 -> 5120 - 5 ms . . 20480 -> 40960 - 30 ms 40960 -> 91920 - 58 ms 367680 -> 735360 - 2 ms 735360 -> 1470720 - 2 ms 1470720 -> 2941440 - 2 ms What is the reason for this drop in time ? Does a more optimal memcpy method get called when the size is large ?

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  • Flex/Flash: Don't show 'bar' cursor when dragging over a TextField/TextArea?

    - by David Wolever
    As the title suggests, how can I prevent the "bar" cursor from appearing when I click-and-drag over a TextField? For example, consider this interaction: I'd like to prevent the cursor changing to the "bar" in step "2". How can I do that? I've tried fiddling with the selectable flag: protected static function fixMouseOverAfordance(field:TextField):void { var iOwnClick:Boolean = false; function handleMouseOver(event:MouseEvent):void { if (event.buttonDown) { field.selectable = iOwnClick; } else { field.selectable = true; iOwnClick = false; } } field.addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.ROLL_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent):void { iOwnClick = true; field.selectable = true; }); } But the "bar" cursor still appears the first time the mouse is moved over the text field (however, after it has been moved out then moved back in, it does the right thing).

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  • IE8: weird border around HTML button element

    - by s427
    I have a button element with a custom background (image+color) and no borders except for a 2px border-bottom (and a bunch of other properties --code below) which renders quite differently in Firefox and in IE8. The problem is, this is a work for a company that uses IE8 as their only browser, so it's important that the button renders well in IE8. Here's a visual comparison between the two: My question here is not about the padding difference (I'm looking into that), but about the weird border that is visible on IE8 in addition to the regular border (border-bottom). Can anyone explain to me where it comes from and how to get rid of it? Thanks in advance. Here is the HTML code: <button class="btn" id="c_edit"> <span>Annuler</span> </button> And here is the CSS: .btn { display: inline-block; margin: 0 0 7px 5px; padding: 0; color: #ddd; font-size: 14px; font-family: FrutigerLTStd55Roman, sans-serif; text-decoration: none; border: none; border-bottom: 2px solid #222; background-color: #999; background-image: url('img/btn_bg.gif'); background-position: 0 bottom; background-repeat: repeat-x; cursor: pointer; transition: all .5s ease-out; } .btn span { display: inline-block; margin: 0; padding: 8px 10px 6px 40px; background-color: transparent; background-position: 4px 0; background-repeat: no-repeat; }

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • Javascript FAQ drop down

    - by kdipaolo
    Im trying to create a simple FAQ drop down but for some reason it is not working. Would you mind taking a look? Thanks guys! CSS #faqs h3 { cursor:pointer; } #faqs h3.active { color:#d74646; } #faqs div { height:0; overflow:hidden; position:relative; } #faqs div p { padding:0; margin-bottom:15px; } JavaScript: $(document).ready(function() { $('#faqs h3').each(function() { var tis = $(this), state = false, answer = tis.next('div') .hide() .css('height','auto') .slideUp(); tis.click(function() { state = !state; answer.slideToggle(state); tis.toggleClass('active',state); }); }); }); HTML <div id="faqs"> <h3>This is question 1?</h3> <div> <p>This is the answer to question #1.</p> </div> <h3>This is question 2?</h3> <div> <p>This is the answer to question #2.</p> </div> </div>

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  • IE7 - jquery addClass() breaks floating elements

    - by Patrick
    I have this nav that uses addClass('hover') when the mouse is rolled over an item. This works fine except in IE7 when the addClass function is called every element with float:left stops floating and the page totally loses its structure. This is my JS: _this.position_sub_menus = function(){ $('#header #nav > ul > li').mouseenter( function(e){ pos = $(this).offset(); height = $(this).height(); lvl2 = '#' + $(this).attr('id') + '-submenu'; if( $(this).position().left > ($('#nav').width()/2)){ pos.left = pos.left - $(lvl2).width() + $(this).width(); } $(this).addClass('hover'); $(lvl2).show(); $(lvl2).css( { 'left' : (pos.left - 12) + 'px', 'top' : pos.top + height + 'px'}); } ); This is the CSS of the of the elements that break: display: inline; float: left; margin-left: 10px; margin-right: 10px; position: relative; It's CSS from the 960 grid system. When I comment out the $(this).addClass('hover'); line the floated elements dont break. Is anyone familiar with this IE7 problem? Thanks guys

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  • How to access the element of a list/vector that passed by reference in C++

    - by bsoundra
    Hi all, The problem is passing lists/vectors by reference int main(){ list<int> arr; //Adding few ints here to arr func1(&arr); return 0; } void func1(list<int> * arr){ // How Can I print the values here ? //I tried all the below , but it is erroring out. cout<<arr[0]; // error cout<<*arr[0];// error cout<<(*arr)[0];//error //How do I modify the value at the index 0 ? func2(arr);// Since it is already a pointer, I am passing just the address } void func2(list<int> *arr){ //How do I print and modify the values here ? I believe it should be the same as above but // just in case. } Is the vectors any different from the lists ? Thanks in advance. Any links where these things are explained elaborately will be of great help. Thanks again.

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  • Should this work?

    - by Noah Roberts
    I am trying to specialize a metafunction upon a type that has a function pointer as one of its parameters. The code compiles just fine but it will simply not match the type. #include <iostream> #include <boost/mpl/bool.hpp> #include <boost/mpl/identity.hpp> template < typename CONT, typename NAME, typename TYPE, TYPE (CONT::*getter)() const, void (CONT::*setter)(TYPE const&) > struct metafield_fun {}; struct test_field {}; struct test { int testing() const { return 5; } void testing(int const&) {} }; template < typename T > struct field_writable : boost::mpl::identity<T> {}; template < typename CONT, typename NAME, typename TYPE, TYPE (CONT::*getter)() const > struct field_writable< metafield_fun<CONT,NAME,TYPE,getter,0> > : boost::mpl::false_ {}; typedef metafield_fun<test, test_field, int, &test::testing, 0> unwritable; int main() { std::cout << typeid(field_writable<unwritable>::type).name() << std::endl; std::cin.get(); } Output is always the type passed in, never bool_.

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  • jQuery only apply to current li

    - by kylex
    I want to slide toggle the second level ul when I mouse over the relevant first level li. Currently the script displays all secondary ul on a mouseover. <div id="subNav"> <ul> <li>One</li> <ul> <li>SubOne</li> </ul> </li> <li>Two</li> <li> <ul> <li>SubTwo</li> </ul> </li> </ul> </div> And here is my jQuery $("#sideNav ul li").hover( function(){ $('#sideNav ul li ul').slideDown(); }, function(){ $('#sideNav ul li ul').slideUp(); } );

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  • How to convert a lambda to an std::function using templates

    - by retep998
    Basically, what I want to be able to do is take a lambda with any number of any type of parameters and convert it to an std::function. I've tried the following and neither method works. std::function([](){});//Complains that std::function is missing template parameters template <typename T> void foo(function<T> f){} foo([](){});//Complains that it cannot find a matching candidate The following code does work however, but it is not what I want because it requires explicitly stating the template parameters which does not work for generic code. std::function<void()>([](){}); I've been mucking around with functions and templates all evening and I just can't figure this out, so any help would be much appreciated. As mentioned in a comment, the reason I'm trying to do this is because I'm trying to implement currying in C++ using variadic templates. Unfortunately, this fails horribly when using lambdas. For example, I can pass a standard function using a function pointer. template <typename R, typename...A> void foo(R (*f)(A...)) {} void bar() {} int main() { foo(bar); } However, I can't figure out how to pass a lambda to such a variadic function. Why I'm interested in converting a generic lambda into an std::function is because I can do the following, but it ends up requiring that I explicitly state the template parameters to std::function which is what I am trying to avoid. template <typename R, typename...A> void foo(std::function<R(A...)>) {} int main() { foo(std::function<void()>([](){})); }

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  • [jQuery] How to load vtip tooltip on a dynamically generated element?

    - by adaneko
    I'm new to jQuery and trying to combine the use of a tooltip plugin and a lightbox plugin. More specifically, I am using Colorbox (http://colorpowered.com/colorbox/) and vtip. Colorbox generates a div which displays an image like this: <div id="cboxLoadedContent" style="display: block; width: 400px; overflow: auto; height: 498px;"> <img src="image.jpg" id="cboxPhoto" style="margin: 49px auto auto; border: medium none; display: block; float: none; cursor: pointer;"> </div> I next add class="vtip" title="This is a tip." in order to use the vtip style, but for some reason it does not work when it's a title tag on an element dynamically generated by Colorbox, but works on anything already loaded on the page. Can anyone explain to me why this is and possibly offer some solutions to fix this problem?

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