Search Results

Search found 8538 results on 342 pages for 'mouse pointer'.

Page 309/342 | < Previous Page | 305 306 307 308 309 310 311 312 313 314 315 316  | Next Page >

  • DynamicContent.html: Write a JavaScript in an HTML document that can change the content of an HTML e

    - by A sw A
    ShowHide.html: Write a JavaScript in an HTML document that displays an image and allows the user to toggle the image between appearing and not appearing in the document. Place your image in a (division) tag that has a style attribute. “style.visibility” can take two values: “visible” and “hidden”. The document has a button called “Toggle Image”, which calls the toggle function upon the event “onclick”. DynamicColors.html: Write a JavaScript in an HTML document that changes the background and foreground colors of the body of a document according to the user input. The document has two input texts: background color and foreground color. The colors change when the event “onchange” occurs as you type in the text input and the event handler is called. Your event handler takes two parameters: “where”, and “newColor”. To change the document color and background color you need to change the elements document.body.style.color and document.body.style.backgroundColor. Available colors are: black, silver, gray, white, maroon, red, purple, fuchsia, green, lime, olive, yellow, navy, blue, teal, and aqua. DynamicContent.html: Write a JavaScript in an HTML document that can change the content of an HTML element (a help box). The content of an element is accessed through its “value” property. The content of a help box can change depending on the placement of the mouse cursor. When the cursor is placed over a particular input field (“onmouseover” event), the help box can display advice on how the field is to be filled. When the cursor is moved away from the input field (“onmouseout” event), the help box content changes to simply indicate that assistance is available. Your messages are stored in an array of strings.

    Read the article

  • Java scripts conflict on my home page

    - by naveen
    <script type="text/javascript" src="jquery-1.js"></script> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript" src="slideshow.js"></script> <script type="text/javascript"> //<![CDATA[ window.addEvent('domready', function(){ var data = { '1.jpg': { caption: 'Volcano Asención in Ometepe, Nicaragua.' }, '2.jpg': { caption: 'A Ceibu tree.' }, '3.jpg': { caption: 'The view from Volcano Maderas.' }, '4.jpg': { caption: 'Beer and ice cream.' } }; var myShow = new Slideshow('show', data, {controller: true, height: 400, hu: 'images/', thumbnails: true, width: 500}); }); //]]> </script> <script type="text/javascript"> $(document).ready(function() { //slides the element with class "menu_body" when paragraph with class "menu_head" is clicked $("#firstpane p.menu_head").click(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideToggle(300).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); //slides the element with class "menu_body" when mouse is over the paragraph $("#secondpane p.menu_head").mouseover(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideDown(500).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); }); </script> <!--[if lt IE 7]> <script type="text/javascript" src="unitpngfix.js"></script> <![endif]-->

    Read the article

  • mutableCopyWithZone updating a property value.

    - by Jim
    I have a Class that I need to copy with the ability to make changes the value of a variable on both Classes. Simply put the classes need to remain clones of each other at all times. My understanding of the documentation is that I can do this using a shallow copy of the Class which has also been declared mutable. By shallow copying the pointer value for the variable will be cloned so that it is an exact match in both classes. So when I update the variable in the original the copy will be updated simultaneously. Is this right? As you can see below I have used mutableCopyWithZone in the class I want to copy. I have tried both NSCopyObject and allocWithZone methods to get this to work. Although I'm able to copy the class and it appears as intended, when updating the variable it is not changing value in the copied Class. - (id)mutableCopyWithZone:(NSZone *)zone { //ReviewViewer *copy = NSCopyObject(self, 0, zone); ReviewViewer *copy = [[[self class] allocWithZone:zone] init]; copy->infoTextViews = [infoTextViews copy]; return copy; } infoTextViews is a property declared as nonatomic, retain in the header file of the class being copied. I have also implemented the NSMutableCopying protocol accordingly. Any help would be great.

    Read the article

  • My code is really slow in IE8. But in Safari,firefox,chrome it works great.

    - by bamic01
    Hello all, iam stuck now, i really hope if somebody can tell me the problems what i really don't see. The problem is is the menubar works great in Safari,FF,Chrome. But when i open IE8 its so slow when i put my mouse cursor on another menu area. Or better the entire menu is just so slow! html id & class are <div class="oe_wrapper"> <ul id="oe_menu" class="oe_menu"> this is my javascript code: $(function () { var $oe_menu = $('#oe_menu'); var $oe_menu_items = $oe_menu.children('li'); var $oe_overlay = $('#oe_overlay'); $oe_menu_items.bind('mouseenter', function () { var $this = $(this); $this.addClass('slided selected'); $this.children('div').css('z-index', '9999').stop(true, true).slideDown(300, function () { $oe_menu_items.not('.slided').children('div').hide(); $this.removeClass('slided'); }); }).bind('mouseleave', function () { var $this = $(this); $this.removeClass('selected').children('div').css('z-index', '1'); }); $oe_menu.bind('mouseenter', function () { var $this = $(this); $this.addClass('hovered'); }).bind('mouseleave', function () { var $this = $(this); $this.removeClass('hovered'); $oe_menu_items.children('div').hide(); }) });

    Read the article

  • jquery simplemodal close wont work in firefox

    - by junkqwe
    I am using jquery.simplemodal 1.3.5 (i tried older versions) the close button doesnt close the modal in firefox (i tried IE and it work fine) this is the test page i am using: <html> <head> <title>Untitled Page</title> <style> #simplemodal-overlay { background-color:#000; cursor:wait; } #simplemodal-container a.modalCloseImg { background: url(../images/modal_close.png) no-repeat; width:25px; height:29px; display:inline; z-index:3200; position:absolute; top:15px; right:18px; cursor:pointer; } .modala { width: 372px; height: 206px; background: url(../images/modal.png) no-repeat; } </style> </head> <body> test page <script language="javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script language="javascript" src="/include/jquery.simplemodal-1.3.5.js" type="text/javascript"></script> <script type="text/javascript"> $("body").click(function() { $.modal("<div class=\"modala\"><h1>SimpleModal</h1></div>", {overlayClose: true} ); }); </script> </body> </html> what can be the problem? is it a known problem with simplemodal and FF?

    Read the article

  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

    Read the article

  • Search box with images strange issue in ie

    - by mebots
    Have the following searchbox image: With the following code and css: #searchcontainer { margin: 40px 0 0 0; } .search { float: right; margin: 0; padding: 0; height: 21px; width: 310px; } .search input, .search button { margin: 0; padding: 0; font-size: 0.9em; color: #A7A9AC; border: 0; outline: none; } .search input.box { margin: 0; padding: 2px 5px 0 5px; width:230px; height: 19px; background: #FFF url(images/search.gif) no-repeat top left; } .search input.btn { margin: 0 0 0 -5px; padding: 0; width:70px; height: 21px; cursor:pointer; cursor: hand; /* cross browser */ text-indent: -9999px; background: #FFF url(images/search.gif) no-repeat top right; } <div id="searchcontainer"> <form id="searchform" class="search" method="post" action="#"> <input name="box" type="text" value="zoek..." class="box" /> <input name="btn" type="button" class="btn" /> </form> </div> In firefox it looks ok, but in ie and chrome the button "Zoek" goes down a bit, see image In my opinion the css is ok. but can't find where it goes wrong.

    Read the article

  • Determining presence of prototype with correct return type

    - by R..
    Here's a random problem in C black magic I just came up with: Write a function that returns 1 if malloc has been prototyped to return a pointer type and 0 if malloc has a return type of int (either implicitly or due to wrong prototype), without invoking any implementation-defined or undefined behavior. I believe it's solvable, but I haven't worked out the solution. Note that calling the function cannot be necessary and in fact is not possible since calling a function with the incorrect prototype is undefined behavior. I have some ideas for ingredients but I think it makes for a better puzzle (and possibly more diverse ideas) if I leave them out for now. I don't need the solution for any immediate use, but it could be handy in configure scripts and such. Update: A better example of the usefulness (with strdup instead of malloc): #undef strdup #define strdup(x) (strdup_has_proto ? strdup((x)) : my_strdup((x))) i.e. being able to implement X_has_proto as an expression at the source level could be a portable way to use functions which a system might or might not have, and fall back on a local replacement, without needing any separate configure step.

    Read the article

  • php parsing csv with ftell

    - by Robert82
    I have a 500mb csv file with over 500,000 lines, each with 80 fields. I am using fget to process the file line by line. $col1 = array(); while (($row = fgetcsv($handle, 1000, ",")) !== FALSE) { $col1[] = $row[0]; } Because of an execution time limit on the PHP file by my hosting provider (120 seconds), I can't process the whole file in one run. I tried using ftell() and fseek() to remember the last position for restart. The trouble is, sometimes the ftell() position is in the middle of a row, and resuming means missing the first half of the row. Is there an elegant way to know the last line successfully processed, and resume from the one after it? I realize I can do a simple counter, and then loop through to that point again, but that would produce diminishing returns on the rows I can process towards the end of the file. Is there something like ftell() and fseek() that would work in my case? Or a way to limit ftell() to return the pointer for the end of the previous line?

    Read the article

  • Fit into div in CSS

    - by Teodoris
    Hello everyone my menu bar can't fit into my <div> area at different browser. I have checked with Opera and Chrome it looks fine but with Explorer and Firefox my menu can't fit. And my menu is in this <div> tag: .page { width: 964px; margin-left: auto; margin-right: auto; background-image:url(../images2/images/orta_alan_bg_GOLGE.png); background-repeat:repeat-y; } Here is my menu: ul#menu { padding: 0 0 2px; position: relative; margin: 0; text-align: center; } ul#menu li { display: inline; list-style: none; font-family: 'Museo300Regular'; font-size:17px; font-style:normal; } ul#menu li a { background-image:url(../../images2/images/menu_bg_normal.jpg); background-repeat: repeat; padding: 5px 19px 5px; font-weight: normal; text-decoration: none; line-height: 2.8em; background-color: #e8eef4; color: #FEFEFF; border-radius: 4px 4px 0 0; -webkit-border-radius: 4px 4px 0 0; -moz-border-radius: 4px 4px 0 0; cursor:pointer; } So what is the problem why it can't fit into with Explorer and Firefox? I attach an image you can understand what I mean Here is the Chrome and Opera it can fit

    Read the article

  • C++ reinterpret cast ?

    - by Ian
    I would like to cast one object of the class PointsList to another object Points3DList (and vice versa) where: template <class T> class PointsList { protected: std::vector <Point <T> *> points; //Only illustration, not possible with templaes }; and template <class T> class Points3DList { protected: std::vector <Point3D<T> *> points; //Only illustration, not possible with templaes }; Between Point and Point3D there is no relationship (inheritance nor composition)... template <class T> class Point { protected: T x; T y; }; template <class T> class Point3D { protected: T x; T y; T z; }; What do you think about conversion Points3DList <T> *pl3D = new Points3DList <T> (); ... PointsList <T> *pl = reinterpret_cast < PointList <T> * > ( pl3D ); where pl3D represents pointer to Points3DList object.. Can reinterpret_cast be used in this case or it is better to create a conversion function? Data model in this case can not be changed...

    Read the article

  • JMS message. Model to include data or pointers to data?

    - by John
    I am trying to resolve a design difference of opinion where neither of us has experience with JMS. We want to use JMS to communicate between a j2ee application and the stand-alone application when a new event occurs. We would be using a single point-to-point queue. Both sides are Java-based. The question is whether to send the event data itself in the JMS message body or to send a pointer to the data so that the stand-alone program can retrieve it. Details below. I have a j2ee application that supports data entry of new and updated persons and related events. The person records and associated events are written to an Oracle database. There are also stand-alone, separate programs that contribute new person and event records to the database. When a new event occurs through any of 5-10 different application functions, I need to notify remote systems through an outbound interface using an industry-specific standard messaging protocol. The outbound interface has been designed as a stand-alone application to support scalability through asynchronous operation and by moving it to a separate server. The j2ee application currently has most of the data in memory at the time the event is entered. The data would consist of approximately 6 different objects; a person object and some with multiple instances for an average size in the range of 3000 to 20,000 bytes. Some special cases could be many times this amount. From a performance and reliability perspective, should I model the JMS message to pass all the data needed to create the interface message, or model the JMS message to contain record keys for the data and have the stand-alone Java application retrieve the data to create the interface message?

    Read the article

  • Delete on a very deep tree

    - by Kathoz
    I am building a suffix trie (unfortunately, no time to properly implement a suffix tree) for a 10 character set. The strings I wish to parse are going to be rather long (up to 1M characters). The tree is constructed without any problems, however, I run into some when I try to free the memory after being done with it. In particularly, if I set up my constructor and destructor to be as such (where CNode.child is a pointer to an array of 10 pointers to other CNodes, and count is a simple unsigned int): CNode::CNode(){ count = 0; child = new CNode* [10]; memset(child, 0, sizeof(CNode*) * 10); } CNode::~CNode(){ for (int i=0; i<10; i++) delete child[i]; } I get a stack overflow when trying to delete the root node. I might be wrong, but I am fairly certain that this is due to too many destructor calls (each destructor calls up to 10 other destructors). I know this is suboptimal both space, and time-wise, however, this is supposed to be a quick-and-dirty solution to a the repeated substring problem. tl;dr: how would one go about freeing the memory occupied by a very deep tree? Thank you for your time.

    Read the article

  • Android thread handler NullPointerException

    - by Realn0whereman
    So this null pointer is confusing me. I believe it is a scope issue. My main activity looks like this: public class App extends Activity { ProgressDialog progressDialog; ProgressThread progressThread; Then inside of the oncreate I do this: ProgressDialog progressDialog = new ProgressDialog(this); progressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); progressDialog.setMessage("Fetching Images..."); ProgressThread progressThread = new ProgressThread(handler,mImageIds,mImages); progressThread.start(); progressDialog.show(); THEN inside progressThread which is a separate class I do mHandler.sendMessage(mHandler.obtainMessage()); Now up until this point i believe it behaves as it should. I have my handler hanging out in class scope right underneath my oncreate final Handler handler = new Handler() { public void handleMessage(Message msg){ progressDialog.hide(); progressThread.interrupt(); } }; The program thinks that progressDialog and progressThread are declared, but are null. Why would they be null if I instantiate in my oncreate.

    Read the article

  • Add Hover display for table cell

    - by Jake
    I have a table, but it is not in a list format, meaning not a column/row format. I look for specific cells to add a hover event that displays a description of the cell. $("#TableID td").hover(function(){ //ifCellThatIWant $(this).append("<span>Message that was brought in</span>"); }, function(){ $(this).children().remove(); }); The problem is right now is that the hover displays a span(with info. inside) that I used jquery to append the span to the cell when mouseover, which expands the cell, which is an effect that I don't like or want. I'm Trying to have an out of the table look,but still be by the cell that triggered the event; because if the span has a lot of info. in it, expanding the cell dynamically will start to look pretty nasty. Also will help if I had some type of css direction on how will I make the display for the mouseover "description" span look nice. My mind thought is that a way to accomplish what I want is giver the appended span the position of my mouse cursor when hover, but not sure if its the right approach or what the syntax would look like.

    Read the article

  • Image on mouseover takes space on PageLoad.

    - by Ram
    Hello, I am trying to show an image on Mouseover and hide it on Mouseout. I am successful in mouseover and mouseout but the image is actually taking the space around the text though i have visibility as hidden.. The text is surrounded with the space of image but the image is displayed on mouseover. Here is the code: <td valign="middle" class="table_td td top" style="width: 347px"> <div id="Style16" style="position:relative; height:100%; left:50%; bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"><img src="images/window-decal-image.gif"></div> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16">Storefront Window Decal</span> <span class="feature_text_small">(5"x3.5" double sided decal)</span></td> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script>

    Read the article

  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

    Read the article

  • VB6 Game Development : Don't ask me why :-)

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do provide solutions with max performance and with as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) Thank You

    Read the article

  • Creating a new variable in C from only part of an existing u_char

    - by Alex Kloss
    I'm writing some C code to parse IEEE 802.11 frames, but I'm stuck trying to create a new variable whose length depends on the size of the frame itself. Here's the code I currently have: int frame_body_len = pkt_hdr->len - radio_hdr->len - wifi_hdr_len - 4; u_char *frame_body = (u_char *) (packet + radio_hdr->len + wifi_hdr_len); Basically, the frame consists of a header, a body, and a checksum at the end. I can calculate the length of the frame body by taking the length of the packet and subtracting the length of the two headers that appear before it (radio_hdr->len and wifi_hdr_len respectively), plus 4 bytes at the end for the checksum. However, how can I create the frame_body variable without the trailing checksum? Right now, I'm initializing it with the contents of the packet starting at the position after the two headers, but is there some way to start at that position and end 4 bytes before the end of packet? packet is a pointer to a u_char, if it helps. I'm a new C programmer, so any and all advice about my code you can give me would be much appreciated. Thanks!

    Read the article

  • If the forms are nested ,i am not able to submit it in ie6

    - by jaan
    If the forms are nested ,i'm not able to submit it in ie6 <html> <body> <form id="mainform" action="form_action.asp"> <form id="subform" action="form_action1.asp"> <input type="submit" name="FirstName12" value="Mickey" /><br /> </form> First name: <input type="text" name="FirstName" value="Mickey" /> <br/> Last name: <input type="text" name="LastName" value="Mouse" /> <br/> <input type="submit" value="Submit" /> </form> </body> </html> I'm not able to submit the mainform using submit button in ie6. Not: But i can't avoid the nesting of forms.this code is just a sample Thanks in advance!

    Read the article

  • IIS redirect url for virtual directory

    - by Jouni
    Hello, How i can set redirect url for virtual directory in iis 7.0.I have installed lates url rewrite module 2. ? I could explain my problem with exsample. I have website on my iis 7.0 server: www.mysite.com I desided to create virtual directory sales under my site which is pointing to website root directory.Now I need create redirect url for the vdir. The vdir is pointing same virtual root directory as my site root is The big idea is that i can write on browser www.mysite/sales and i will automaticly redirect to url www.mysite.com?productid=200. I tried to make redirect with rewite url for vdir(not website), but I always get this error message : cannot add duplicate colletion entry of type 'rule' with unique key key attribute 'name' set to "test".This happens when i am pointing for virtual vdir and try to add rule. I can add rules to website level,but rules doesn work. I mean url www.mysite/sales gives me follwing error. I know that key is unique I checked it from web.config. This kind of feature was really easy use in IIS 6.0, just point vdir with your mouse and set properties--a redirect to url. Please some one explain what is right way to do it in IIS 7.0

    Read the article

  • Resource allocation and automatic deallocation

    - by nabulke
    In my application I got many instances of class CDbaOciNotifier. They all share a pointer to only one instance of class OCIEnv. What I like to achieve is that allocation and deallocation of the resource class OCIEnv will be handled automatically inside class CDbaOciNotifier. The desired behaviour is, with the first instance of class CDbaOciNotifier the environment will be created, after that all following notifiers use that same environment. With the destruction of the last notifier, the environment will be destroyed too (call to custom deleter). What I've got so far (using a static factory method to create notifiers): #pragma once #include <string> #include <memory> #include "boost\noncopyable.hpp" class CDbaOciNotifier : private boost::noncopyable { public: virtual ~CDbaOciNotifier(void); static std::auto_ptr<CDbaOciNotifier> createNotifier(const std::string &tnsName, const std::string &user, const std::string &password); private: CDbaOciNotifier(OCIEnv* envhp); // All notifiers share one environment static OCIEnv* m_ENVHP; // Custom deleter static void freeEnvironment(OCIEnv *env); OCIEnv* m_envhp; }; CPP: #include "DbaOciNotifier.h" using namespace std; OCIEnv* CDbaOciNotifier::m_ENVHP = 0; CDbaOciNotifier::~CDbaOciNotifier(void) { } CDbaOciNotifier::CDbaOciNotifier(OCIEnv* envhp) :m_envhp(envhp) { } void CDbaOciNotifier::freeEnvironment(OCIEnv *env) { OCIHandleFree((dvoid *) env, (ub4) OCI_HTYPE_ENV); *env = null; } auto_ptr<CDbaOciNotifier> CDbaOciNotifier::createNotifier(const string &tnsName, const string &user, const string &password) { if(!m_ENVHP) { OCIEnvCreate( (OCIEnv **) &m_ENVHP, OCI_EVENTS|OCI_OBJECT, (dvoid *)0, (dvoid * (*)(dvoid *, size_t)) 0, (dvoid * (*)(dvoid *, dvoid *, size_t))0, (void (*)(dvoid *, dvoid *)) 0, (size_t) 0, (dvoid **) 0 ); } //shared_ptr<OCIEnv> spEnvhp(m_ENVHP, freeEnvironment); ...got so far... return auto_ptr<CDbaOciNotifier>(new CDbaOciNotifier(m_ENVHP)); } I'd like to avoid counting references (notifiers) myself, and use something like shared_ptr. Do you see an easy solution to my problem?

    Read the article

  • C: writing the following code into functions

    - by donok
    Dear respected programmers. Please could you help me (again) on how to put the following code into functions for my program. I have read on-line and understand how functions work but when I do it myself it all goes pear shaped/wrong(I am such a noob). Please could you help with how to for example to write the code below into functions.(like opening the input file). My attempt: void outputFile(int argc, char **argv) { /* Check that the output file doesnt exist */ if (stat(argv[argc-1], &inode) != -1) { printf("Warning: The file %s already exists. Not going to overwrite\n", argv[argc-1]); return -1; } /*Opening ouput files*/ file_desc_out = open(argv[i],O_CREAT | O_WRONLY | O_EXCL , S_IRUSR|S_IWUSR); if(file_desc_out == -1) { printf("Error: %s cannot be opened. \n",argv[i]); //insted of argv[2] have pointer i. return -1; } } Any help on how I would now reference to this in my program is appreciated thank you. I tried: ouputfile(but I cant figure out what goes here and why either).

    Read the article

  • Convert one delphi code line to c++

    - by user1332636
    How can I write that line in c++? This is the code in delphi type TSettings = record sFileName: String[50]; siInstallFolder: Byte; bRunFile: Boolean; ... end; .. var i: dword; sZdData: PChar; Settings :Tsettings; begin .... ZeroMemory(@Settings, sizeof(Tsettings)); settings := Tsettings(Pointer(@sZdData[i])^); // this code to c++ c++ code (hope the rest is OK) struct TSettings{ char sFileName[50]; byte siInstallFolder; bool bRunFile; ... } Settings; ... DWORD i; LPBYTE sZdData; ZeroMemory(&Settings, sizeof(TSettings)); Settings = ????? // im failing here i dunno what to do // i need same as in delphi code above

    Read the article

  • Determining difference in timestamps for two values in the same MySQL table

    - by JayRizzo03
    I am relatively new to programming in PHP, so I apologize if this is a rather simple question. I have a MySQL database table called MachineReports that contains the following values: ReportNum(primary key, auto increment), MachineID and Timestamp Here is some example data: |ReportNum | MachineID | Timestamp | |1 | AD3203 | 2012-11-18 06:32:28| |2 | AD3203 | 2012-11-19 04:00:15| |3 | BC4300 | 2012-11-19 04:00:15| What I am attempting to do is find the difference in timestamps in seconds for each machine ID by iterating over each row set. I am getting stuck on the best way to do this, however. Here is the code I've written so far: <?php include '../dbconnect/dbconnect.php'; $machineID=[]; //Get a list of all MachineIDs in the database foreach($dbh->query('SELECT DISTINCT(MachineID) FROM MachineReports') as $row) { array_push($machineID, $row[0]); } for($i=0;$i<count($machineID);$i++){ foreach($dbh->query("SELECT MachineID FROM MachineReports WHERE MachineID='$machineID[$i]' ORDER BY MachineID") as $row) { //code to associate each machineID with two time stamps goes here } } ? This code just lists out the contents of the table row by row. My ultimate goal is to find the difference in timestamps for a certain MachineID. One of the things I've considered is using a multidimensional array in php - using the $machineID as the key and then storing the timestamp inside the array the key points to. However, I'm uncertain how to do that since my query parses row by row. I have quite a few questions. 1) Is this the most efficient way to be doing this? I suspect my database table design may not be the best. 2)What would be the best way to determine the difference in timestamps for a certain machineID? Even just a pointer to a topic that would prompt me to think about this in a different way would be helpful - I'm not afraid to do research. Thanks!

    Read the article

< Previous Page | 305 306 307 308 309 310 311 312 313 314 315 316  | Next Page >