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  • Flex custom list selection not highlighting

    - by aip.cd.aish
    I want to create a custom list in Flex for an interface prototype. The list is supposed to have an image and 3 text fields. This is what I have done so far, the control displayed is what I want. But, when I click on one of the items, the item does not appear (visually) to be selected. I was not sure how I would implement this. Here is my code so far: <s:List width="400" height="220" dataProvider="{arrColl}" alternatingItemColors="[#EEEEEE, white]"> <s:itemRenderer> <fx:Component> <mx:Canvas height="100"> <mx:Image height="90" width="120" source="{data.imageSource}"></mx:Image> <mx:Label left="125" y="10" text="{data.title}" /> <mx:Label left="125" y="30" text="{data.type}" /> <mx:Label left="125" y="50" text="{data.description}" /> </mx:Canvas> </fx:Component> </s:itemRenderer> </s:List>

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  • How to pass dynamic values using MVC AJax.BeginForm

    - by Arthur
    I'm using MVC and AJax.BeginForm to do some ajax updating of my page. The BeginForm code looks something like: using (Ajax.BeginForm("HandleCrop", "Card", new { accept = true, id = Model.ImageUpload.ID, file = Model.ImageUpload.File, imageCropX = Model.CropInfo.X, imageCropY = Model.CropInfo.Y, imageCropWidth = Model.CropInfo.Width, imageCropHeight = Model.CropInfo.Height }, new AjaxOptions { HttpMethod = "POST", OnComplete = "ConfirmCompleted", OnSuccess = "ReloadUpload", OnFailure = "Failure" }, null)) The Model.CropInfo is being put in as hidden fields like so: <%=Html.HiddenFor(m => m.CropInfo.X) %> <%=Html.HiddenFor(m => m.CropInfo.Y) %> <%=Html.HiddenFor(m => m.CropInfo.Width) %> <%=Html.HiddenFor(m => m.CropInfo.Height) %> However, these values are being dynamically modified by some client side javascript, and these values need to be posted through the Ajax call back to the server. The above code will obviously not work as the imageCrop.. parameters in the Ajax form are being filled when the page is rendered (therefore being all 0). My question is: what is the correct way to approach this situation?

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  • Setting Vertical-Align for a button

    - by danish
    I have a in a user control. In that, I have added a HTML table in which there is a button. I need to have the buttons aligned to the bottom of the cell. I tried setting the property in the CSS file the style does not gets applied. What is it that I am doing wrong? ASCX file: <link href="CSSFile.css" rel="stylesheet" type="text/css" /> . . . <td> <asp:Button ID="btnOK" runat="server" Text="OK" Width="66px" CssClass="ButtonClass"/> <asp:Button ID="btnClose" runat="server" Text="Close" Width="66px"/> </td> CSS File: ButtonClass { border: thin groove #000000; vertical-align: bottom; color: #000000; background-color: #99FFCC; } The CSS file and the user control reside in the same folder.

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  • WPF Empty Row in ItemsControl Binding with ObservableCollection

    - by YoMo
    I have ItemsControl Binding with ObservableCollection, every think is oky excipt when ObservableCollection was empty the ItemsControl showing one empty row !! <ItemsControl Visibility="Visible" ItemsSource="{Binding ocItemsinInvoice,Mode=TwoWay}" x:Name="test" Margin="10,-32,0,207" Width="412" HorizontalAlignment="Left"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <UniformGrid Columns="1" VerticalAlignment="Top" /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <Button x:Name="btnOpenInvoice" Style="{StaticResource OpenInvoicesButton}" FontSize="12" Width="300" Height="60" Foreground="#ff252526"> <StackPanel Orientation="Vertical"> <TextBlock Text="{Binding Item.ItemName}" HorizontalAlignment="Center" VerticalAlignment="Center" /> </StackPanel> </Button> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> How can I remove it?

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  • Strange layout behaviour

    - by andrii
    I am a little bit confused. Here is an small web page. There are two main div-s: top and mainBlock. First contain image. The problem is that firebug shows that div#top's height is equal to 0 and because of that the next div mainBlock moves up. If I would delete this peace of code: div#logo{ float: left; } everything will start working fine and div#mainBlock will be below the div#top. Could you, please, explain me how it works and how to avoid this in proper way? Here is my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <title>Paralab - Website &amp; interface design, web apps development, usability</title> <style text="text/css"> html, body{ } div#logo{ float: left; } #top{ width: 100%; } #mainBlock{ width:100%; } </style> </head> <body> <div id="top"> <div id="logo"> <img alt="logo" src="img/logo.png" /> </div> </div> <div id="mainBlock"> Contact Us </div> </body> </html>

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  • Black outline around map polygons (IE)

    - by user146780
    This only happens in some IE's. Here: http://animactions.ca/Animactions/volet_entreprise.php You may notice that when you click and drag on one of the circles, you will get something similar to this: http://img534.imageshack.us/img534/7578/errorra.png I cannot figure it out. Here is my image map: <p class="style2"> <map id="FPMap0" name="FPMap0"> <area coords="405, 8, 375, 10, 353, 13, 322, 30, 317, 48, 327, 69, 344, 75, 370, 84, 401, 86, 428, 81, 454, 69, 466, 56, 468, 37, 452, 19, 419, 9" href="le_developpement_des_equipes_de_travail.php" shape="poly" style="outline:0" target="_blank" /> <area coords="95, 164, 65, 166, 43, 174, 21, 186, 16, 206, 27, 225, 48, 237, 76, 241, 99, 241, 129, 236, 151, 228, 165, 214, 167, 194, 154, 177, 130, 168, 105, 165" href="le_developpement_operationnel.php" shape="poly" style="outline:0" target="_blank" /> <area coords="138, 17, 115, 7, 95, 8, 63, 8, 41, 20, 21, 35, 23, 60, 42, 74, 77, 83, 117, 86, 144, 76, 164, 62, 173, 40, 156, 21, 137, 12" href="coaching_strategique_de_cadre.php" shape="poly" style="border-width:0" target="_blank" /> </map> <img alt="services entreprise" height="258" src="Images/service_ent.PNG" width="490" usemap="#FPMap0" /></p> I really hope someone can figure this out because I'v tried everything... Thanks

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  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

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  • Got problem when uploading the html into the webview in iphone sdk.

    - by Monish Kumar
    Hi Guy's NSString* appendString=@""; appendString = [appendString stringByAppendingString:@"<body>"]; appendString =[appendString stringByAppendingString:@"<table background='footer.png' width='320' height='45' style='background-repeat:no-repeat'>"]; appendString =[appendString stringByAppendingString:@"<tr>"]; appendString =[appendString stringByAppendingString:@"<td align='left' width='57' height='31' style='padding: 6px 0 0 0' ><a href='/map/'><img src='details_Back.png'/></a></td>"]; appendString =[appendString stringByAppendingString:@"<td align='left' valign='middle' style='padding: 0 0 0 65px; font-family:Helvetica; font-size:21px ; font-weight:bold ; color:#FFF'>Details</td>"]; appendString =[appendString stringByAppendingString:@"</tr>"]; appendString =[appendString stringByAppendingString:@"</table>"]; appendString =[appendString stringByAppendingString:@"<br>"]; returnString = [returnString stringByReplacingOccurrencesOfString:@"<body>" withString:appendString]; printf("\n return string :%s",[returnString UTF8String]); [myWebView loadHTMLString:returnString baseURL:[NSURL URLWithString:@"http://abc.api.abcdefg.com/"]]; here in the above code the footer.png and details_back.png are the local images stored in my resource folder. Here the problem is I am gettin the background image from the server link I had passed to the webview as baseurl but the images footer.png and details_back.png which were stored in resource is not displayed. if I use the resource bundle as the baseurl then I am not displayed the background image from the server link. Can anyone please give me the suggestions to get rid of rid of this problem. thanks to all guy's, Monish.

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • Translation of a RoR view to Java

    - by mnml
    Hi, for some reasons I am trying to translate the following RoR view code to a GSP view: List<Object> objectscontains the data I want to display in 3 columns <% modulo_objects = @objects.length % 3 base = @objects.length / 3 base = base.ceil case modulo_objects when 0 cols = [base, base, base] when 1 cols = [base, base + 1, base] when 2 cols = [base + 1, base, base + 1] end counter = 0 %> <% 3.times do |i| %> <td width="220" align="center" style="padding-right: 15px;"> <% cols[i].times do %> <h1><a href="/objects/show/<%= @objects[counter].urlname %>" ><%= @objects[counter].name %></a></h1> <% counter = counter + 1 %> <% end %> </td> <% end %> This is what I got so far: #{extends 'main.html' /} %{ modulo_objects = objects.size() % 3 base = objects.size() / 3 base = Math.ceil(base) if(modulo_objects == 0) cols = [base, base, base] else if(modulo_objects == 1) cols = [base, base + 1, base] else if(modulo_objects == 2) cols = [base + 1, base, base + 1] endif counter = 0 }% #{list items:1..3, as:'i'} <td width="220" align="center" style="padding-right: 15px;"> #{list items:cols[i]} <a href="@{Objects.show(objects.get(counter).name.replaceAll(" ", "-"))}" >${objects.get(counter).name}</a> %{ counter = counter + 1 }% #{/list} </td> #{/list} The idea is to keep the items organised in 3 columns like 1|0|1 4|5|4 or 5|4|5 for example, I don't really understand if #{list items:cols[i]} will reproduce ruby's cols[i].times do. So far the Java view is does not display more than two elements.

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  • css: make background repeat-y with growing child content?

    - by mikemikemike
    I Have a three column layout. The center div is a container which holds all of my content. The outer columns is just a .png that fades into the body's background (left and right respectively). I want the .png to repeat-y to grow with the center container's content. It will only print the image once, and ignores the repeat-y. If I specify a height to the outside columns, it will print, but only to the specified height. I tried height: 100%, which does not work. Here is my code: #ultra_contain { text-align:left; width:900px; padding: 0px; position:relative; margin:0px auto; margin-top:0px; /*border:1px dashed #996;*/ } #gradientleft { float:left; position:relative; background: url("../i/gradient_left.png") repeat-y; /*border:1px dashed #996;*/ } #gradientright { float:right; position:relative; background: url("../i/gradient_right.png") repeat-y; /*border:1px dashed #996;*/ } #container { text-align:left; width:700px; position:relative; margin:5px auto; margin-top:0px; background:#fff; /*border:1px dashed #996;*/ }

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  • Overflow in table cells

    - by Ezdaroth
    I need to create a chat layout that uses all the available space and scales nicely, but has few fixed sizes. Here's the structure: <table style="width: 100%; height: 100%"> <tr> <td></td> <td style="width: 200px; background: red;"></td> </tr> <tr> <td style="height: 100px; background: blue"></td> <td></td> </tr> </table> However, I want to place a lot of content in the first table cell and I want it to scroll, so it won't expand the table. Is it possible to make it overflow properly, without having a fixed height for the cell? Simply adding overflow: auto doesn't seem to work. PS. I hate tables, but can't figure out a very clean and cross-browser way to do a layout like this with divs and css. If someone can come up with one, I'll gladly use it.

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  • juqery image fading with tabs

    - by StealthRT
    Hey all, i am trying my best to figure out how to go about doing this: I have 2 tabs. When the page loads tab1 is selected automatically. This shows the tab as 1.0 transparency while tab2 stays at 0.7. Once the user clicks on tab2, tab1 goes to 0.7 transparency and tab2 goes to 1.0. However, i can not seem to get it to do that! Here is my code: function checkTab(theTab) { $('#tab1').fadeTo(250, 0.70); $('#tab2').fadeTo(250, 0.70); if ($("#tabActive").val() == theTab) { $(theTab).fadeTo(250, 1); } } $(document).ready(function() { $('#tab1').hover(function() {$(this).fadeTo(250, 1)}, function() {checkTab('#tab1')}); $('#tab2').hover(function() {$(this).fadeTo(250, 1)}, function() {checkTab('#tab2')}); $('#tab2').fadeTo(250, 0.70); $('#tabActive').val('tab1'); }); </script> <li class="stats"><img src="images/Stats.png" name="nav1" width="70" height="52" id="tab1" onclick="$('#tabActive').val('tab1');" /></li> <li class="cal"><img src="images/cal.png" name="nav1" width="70" height="52" id="tab2" onclick="$('#tabActive').val('tab2');" /></li> <input name="tabActive" id="tabActive" type="text" /> Any help would be great! :) David

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  • [PERL Tk] printing Line number in Text widget

    - by ungalnanban
    I use the following code for printing the line number in Text widget. my $c=0; my $r=0; $txt = $mw-Text( -background ='white', -width=>400, -height=>300, -selectbackground => 'skyblue', -insertwidth => 5, -borderwidth =>3, -highlightcolor => 'blue', ### after visit -highlightbackground => 'red' , ### default before visit -xscrollcommand => sub { print"CHAT NO :",$c++; }, # Determines the callback used when the Text widget is scrolled horizontally. -yscrollcommand = sub { print"LINR NO:",$r++; }, # Determines the callback used when the Text widget is scrolled vertically. -padx = 5, -pady = 5, )- pack (); the above code is printing the line number and character no is ok. but I used in Scrolled widget that output is not printing. what is the problem in the following code how can I solve this? $txt = $mw-Scrolled('Text', -scrollbars = 'se', -background ='white', -width=>400, -height=>300, -insertwidth => 5, -borderwidth =>3, -highlightcolor => 'blue', ### after visit -highlightbackground => 'red' , ### default before visit -padx => 5, -pady => 5, -xscrollcommand => sub { print"CHAT NO :",$c++; }, # Determines the callback used when the Text widget is scrolled horizontally. -yscrollcommand => sub { print"LINR NO :",$r++; }, # Determines the callback used when the Text widget is scrolled vertically. )->pack();

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  • Moving UIScrollView in App

    - by jsetting32
    Currently, I am attempting to create the same effect as Yahoo! Weather's App where the vital day information is at the bottom of the page on the top of a UIScrollView, that's contained by a UIView. I am having a hard time thinking about how this is going to happen or how I should implement this. If the user taps on the top of the UIScrollView which is located near the bottom of the laoded UIView, and starts to scroll up (/), the UIScrollView's frame should be moved to the TOP of the current UIView's frame. So the UIScrollView's y-value should change to UIView's (self.view.frame.origin.y) if the user starts scrolling UP on the UIScrollView which is located on the UIView's y-pixel ~280. Here's what the UIViewController should look like in the beginning of loading the ViewController... Then once the user slides his finger from the bottom to the top of the screen... this should happen........ And when the user scrolls to the top of the UIScrollView with all the content within it... the view should go back to the start picture shown... How is this done? I was thinking several UIGestureRecognizer's and Instantiating the UIscrollview at the lower part of the UIView... _weatherView = [[UIScrollView alloc] initWithFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y + 250, self.view.bounds.size.width, self.view.bounds.size.height - 44)]; _weatherView.contentSize = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height * 4); _weatherView.backgroundColor = [UIColor clearColor]; [self.view addSubview:_weatherView]; The adding some UIGestureRecognizer delegate method.... But anyone have any ideas on the UIGestureRecognizer delegate method? And how it should be implemented? I can write the psuedo-code but I am having problems finding the delegate methods :P Thank you!!! ---- Break Time.... :)

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  • jQuery toggling div visibility

    - by Eef
    I have a HTML document with the below setup: <div class="main-div" style="padding: 5px; border: 1px solid green;"> <div class="first-div" style="width: 200px; height: 200px; padding: 5px; border: 1px solid purple"> First Div <a href="#" class="control">Control</a> </div> <div class="second-div hidden" style="width: 200px; height: 200px; padding: 5px; border: 1px solid red;"> Second Div <a href="#" class="control">Control</a> </div> </div> I also have a CSS class setup called hidden with display setup to none. I have jQuery setup like so: $('.control').click(function(){ var master = $(this).parent().parent(); var first_div = $(master).find(".first-div"); var second_div = $(master).find(".second-div"); $(first_div).toggleClass("hidden") $(second_div).toggleClass("hidden") }); This setup toggles the visibility of the divs, click the control button it hides one div and show the other. However this just hides and shows each div in a flash. I am looking to add some animation to the transitioning of the divs, maybe have one slide up and the other slide down when the 'control' is clicked and vice versa but I am unable to achieve this. Could anyone help out and give some advice on how to do this? Cheer Eef

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  • shouldAutorotateToInterfaceOrientation is not working in iOS 6

    - by Saif
    In iOS 6 shouldAutorotateToInterfaceOrientation is not working but it work fine in iOS 5.0 or 5.1. What should i need to change in ios 6. Here is my code - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([[[SampleApplicationAppDelegate instance].callInfoDictionary valueForKey:IS_CHAT] isEqualToString:NO_RESPONSE]) { int nAngle = 0; BOOL bRet = NO; switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: nAngle = 90; bRet = YES; NSLog(@".......Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); _previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); NSLog(@"Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); break; case UIInterfaceOrientationPortraitUpsideDown: nAngle = 270; bRet = YES; _previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; case UIInterfaceOrientationLandscapeLeft: nAngle = 0; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); break; case UIInterfaceOrientationLandscapeRight: nAngle = 180; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; default: break; } return bRet; } if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) return YES; return NO; } when i search for this orientation problem i found all this 1 2 but nothing work for me :( Please help .....

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  • Problems with my HTML/CSS

    - by Michael
    Note below is my CSS. This is a three column website. my main content is in the center. The problems that I am having is that my main content does not adjust correctly to IE. It is fine in FF but not in IE. .columns3headers2 #mainContent1 { margin: 0 22% 0 24%; width: 570px; background-color: #DDDDDD; height: 370px; padding: 0, 10, 0, 0; border: groove } .columns3headers2 #mainContent2 { margin: 0 22% 0 24%; width: 570px; background-color: #DDDDDD; height: 190px; border: groove } I do not have much in my main content. <div id="mainContent1"> <h1> Main Content </h1> <div id="cround"> <h3>Absolute Value</h3> <ul> <li>Test 1</li> <li>Test 2</li> <li>Test 3</li> <li>test 4</li> </ul> </p> </div>

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  • Segmenting and masking all shades of red from an image using opencv

    - by vrinda
    I am trying to segment all shades of red form an image using hue saturation values and use InRangeS function to create a mask which should have all red areas whitened and all others blacked(a new 1 channel image). Thwn Inpaint them to kind of obscure the segmented portions. My code is as given. However I am unable to get an output image, it doesnt segment the desired color range. Any pointers on my approach and why it isnt working. ? using namespace std; int main() { IplImage *img1=cvLoadImage("/home/techrascal/projects/test1/image2.jpeg"); //IplImage *img3; IplImage *imghsv; IplImage *img4; CvSize sz=cvGetSize(img1); imghsv=cvCreateImage(sz,IPL_DEPTH_8U,3); img4=cvCreateImage(sz,IPL_DEPTH_8U,1); int width = img1->width; int height = img1->height; int bpp = img1->nChannels; cvNamedWindow("original", 1); cvNamedWindow("hsv",1); cvNamedWindow("Blurred",1); int r,g,b; // create inpaint mask: img 4 will behave as mask cvCvtColor(img1,imghsv,CV_BGR2HSV); CvScalar hsv_min = cvScalar(0, 0, 0, 0); CvScalar hsv_max = cvScalar(255, 0, 0, 0); //cvShowImage("hsv",imghsv); cvInRangeS( imghsv, hsv_min, hsv_max, img4 ); cvInpaint(img1, img4, img1, 3,CV_INPAINT_NS ); cvShowImage("Blurred",img1); cvReleaseImage(&img1); cvReleaseImage(&imghsv); cvReleaseImage(&img4); //cvReleaseImage(&img3); char d=cvWaitKey(10000); cvDestroyAllWindows(); return 0;}

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  • Using border-radius on ul with only giving a radius to the outer li's

    - by RJD22
    Maybe the answer is really simple. But what I'm trying to do it to make a curved border around the li's. So not only the outside but also the inside: Examples: Right Wrong: Don't mind the differences. What I'm trying to do it to curve the inner border this is the html: <ul> <li>Dashboard</li> <li>Voertuigen</li> <li>Klanten</li> <li>Factures</li> <li>Boetes</li> <li>Onderhoud</li> </ul> Css: ul { list-style: none; -moz-border-radius: 12px; -webkit-border-radius: 12px; width: 140px; border: 10px solid #BEBEBE; } ul li { height: 40px; width: 140px; background: #E5E5E5; }

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  • CSS3 background-origin property does work in firefox?

    - by hh54188
    I want use CSS3 property to make a complicated background image which with corner shadow and so on.Including background image,left border image,right border image.So,for the <div class="outer"></div>I write the CSS below: .outer { background:url("title_main.png"); background-repeat:repeat-x; background-clip: content; background-origin:content; -moz-background-clip: content; -moz-background-origin: content; -webkit-background-clip: content; -webkit-background-origin:content; -webkit-border-image:url("title_border.png") 0 15 0 15 stretch; -moz-border-image: url("title_border.png") 0 15 0 15 stretch; border-image:url("fancy_title.png") 0 15 0 15 stretch; border-width:0 15px ; width:80px; height:32px; } In chrome browser it work well like: But the firefox doesn't like this: Why would this happened?How can I fix this?Make the firefox effect like the chrome?

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  • problem creating jpg thumb with php

    - by Ross
    Hi, I am having problems creating a thumbnail from an uploaded image, my problem is (i) the quality (ii) the crop http://welovethedesign.com.cluster.cwcs.co.uk/phpimages/large.jpg http://welovethedesign.com.cluster.cwcs.co.uk/phpimages/thumb.jpg If you look the quality is very poor and the crop is taken from the top and is not a resize of the original image although the dimesions mean it is in proportion. The original is 1600px wide by 1100px high. Any help would be appreciated. $thumb = $targetPath."Thumbs/".$fileName; $imgsize = getimagesize($targetFile); $image = imagecreatefromjpeg($targetFile); $width = 200; //New width of image $height = 138; //This maintains proportions $src_w = $imgsize[0]; $src_h = $imgsize[1]; $thumbWidth = 200; $thumbHeight = 138; // Intended dimension of thumb // Beyond this point is simply code. $sourceImage = imagecreatefromjpeg($targetFile); $sourceWidth = imagesx($sourceImage); $sourceHeight = imagesy($sourceImage); $targetImage = imagecreate($thumbWidth,$thumbHeight); imagecopyresized($targetImage,$sourceImage,0,0,0,0,$thumbWidth,$thumbWidth,imagesx($sourceImage),imagesy($sourceImage)); //imagejpeg($targetImage, "$thumbPath/$thumbName"); imagejpeg($targetImage, $thumb); chmod($thumb, 0755);

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  • Confused about UIView frame property

    - by slowfungus
    I'm building a prototype iPad app that draws diagrams. I have the following view hierarchy: UIView UIScrollView DiagramView : UIView TabBar NavigationBar And a UIViewController subclass holding all that together. Before drawing the diagram the first time I calculate the dimensions of the diagram, and set the DiagramView frame to that size, and the content size of the scrollview as well. -(void)recalculateBounds { [renderer diagram:diagram shouldDraw:NO]; SQXRect diagramRect = SQXMakeRect(0.0,0.0,[diagram bounds].size.width,[diagram bounds].size.height); self.frame = diagramRect; [(UIScrollView*)[self superview] setContentSize:diagramRect.size]; } I should disclose that the frame is being set to about 1500 x 3500 which i know is ridiculous. I just want to focus on some other parts of the app before I get into optimizing the render code. This works beautifully, except that the rect being passed to drawRect is not the size that I set, and my drawing is getting clipped at the bottom. Its close the size i set, but bigger in width, and shorter in height. Also of note, is the fact that if I force the frame to be much bigger than what I know the diagram needs, then the drawRect:rect is big enough, and no clipping occurs. Of course this has me wondering if the frame size needs to take into account some other screen real estate like the toolbars but my reading of the docs tells me the frame is in superview coordinates, which would be the scrollview so I reckon I need to worry about such things. Any idea what is causing this discrepancy?

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  • Android: How to change my ExpandAnimation class to handle animation correctly?

    - by IamStalker
    here is my animation class that i have taken from Udnic - thanks m8, but i'm using it "not from closed position but from opened" and it's jumps and not behaving correctly. what should i do? public class ExpandAnimation extends Animation { private View mAnimatedView; private LinearLayout.LayoutParams mViewLayoutParams; public int mMarginStart, mMarginEnd; private boolean mIsVisibleAfter = false; private boolean mWasEndedAlready = false; private ImageView mImageView; /** * Initialize the animation * @param view The layout we want to animate * @param duration The duration of the animation, in ms */ public ExpandAnimation(View view, int duration, ImageView imageView) { setDuration(duration); mImageView = imageView; mAnimatedView = view; mViewLayoutParams = (LinearLayout.LayoutParams) view.getLayoutParams(); mMarginStart = mMarginEnd = 0; // decide to show or hide the view mIsVisibleAfter = (view.getVisibility() == View.VISIBLE); //mIsVisibleAfter = (mViewLayoutParams.bottomMargin == 0); mMarginStart = mViewLayoutParams.bottomMargin; if(mMarginStart != 0) mMarginStart = 0 - view.getHeight(); mMarginEnd = (mMarginStart == 0 ? (0 - view.getHeight()) : 0); view.setVisibility(View.VISIBLE); mImageView.setImageResource(R.drawable.expand_open); } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { super.applyTransformation(interpolatedTime, t); if (interpolatedTime < 1.0f) { // Calculating the new bottom margin, and setting it mViewLayoutParams.bottomMargin = mMarginStart + (int) ((mMarginEnd - mMarginStart) * interpolatedTime); // Invalidating the layout, making us seeing the changes we made mAnimatedView.requestLayout(); // Making sure we didn't run the ending before (it happens!) } else if (!mWasEndedAlready) { mViewLayoutParams.bottomMargin = mMarginEnd; mAnimatedView.requestLayout(); // if (mIsVisibleAfter) { if(mMarginEnd != 0) { mAnimatedView.setVisibility(View.GONE); mImageView.setImageResource(R.drawable.expand_close); } mWasEndedAlready = true; } } }

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  • CSS overflow detection in JavaScript

    - by ring0
    In order to display a line of text (like in a forum), and end that line with "..." if the text would overflow the line (not truncating using the CSS overflow property), there are a number of ways. I'm still seeking the best solution. For instance, Adding in CSS a "..." as a background-image is a possibility, but it would appear all the time, and this is not a good solution. Some sites just count the characters and if over - say - 100, truncates the string to keep only 100 (or 97) chars and add a "..." at the end. But fonts are usually not proportional, so the result is not pretty. For instance the space - in pixels - taken by "AAA" and "iii" is clearly different "AAA" and "iii" via a proportional font have the same width There is another idea to get the exact size in pixels of the string: create in Javascript a DIV insert the text in it (via innerHTML for instance) measure the width (via .offsetWidth) which is not implemented yet. However, I wonder if there could be any browser compatibility problem? Did any one tried this solution? Other recommendations would be welcome.

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