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  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

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  • Accessing the calling object into ajax response... (not the ajax call)

    - by Nishchay Sharma
    I have an object of type Application (defined by me). Whenever an object of this type is created, it automatically loads a php file say "start.php" using jquery ajax and assign the response to a div say "Respo". Now what i want is to access the Application object from that Respo div. Unfortunately, i have no clue how to do this... in my ajax call: function Application(options) { ....... var appObj=this; $.ajax({ url:appObj.location, //Already defined success:function(data) { $("#respo").html(data); } }); } Now in my Respo division i want to access that Application object... I tried: alert(this) but it resulted in an object of DOMWindow... i tried editing success function as: function Application(options) { ....... var appObj=this; $.ajax({ url:appObj.location, //Already defined success:function(data) { $("#respo").html("<script type='text/javascript'>var Self="+appObj+"</script>"); $("#respo").html(data); } }); } But i ended nowhere. :( Although if i assign "var Self='nishchay';" then alerting Self from start.php gives nishchay but i am not able to assign the calling object of Application type to the Self variable. It is the only way I cud think of. :\ Please help me... actually my object has some editing functions to control itself - its look and feel and some other options. I want the code loaded by object to control the object itself. Please help me.. Thanks in advance. Nishchay

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  • CodeIgniter - Image Validation & Thumbnailing

    - by Sebhael
    I'm currently trying to create a function that validates and creates thumbnails for images on upload - but I'm quite lost on what I'm doing. I'm assuming I'm off on my terminology so I'm not really getting any search results to help point me in the right direction. My playground is a form with 6 upload fields that are required. One of these fields is for a simple 32x32 icon image, another a portrait orientation (most likely) photo, and then 4 standard desktop screenshots -- and I'm using CodeIgniter as my framework. I would like to create a function that validates/thumbnails images, and only have to call it on the validation if at all possible. I know I can achieve this per-image, since the documentation for CI is quite through on this - but to reduce redundancy I'm looking for the better option. Outside of that, I don't even actually understand in full how to manipulate images unless it's just $this-input-post('field') - then calling all functions onto this? I don't know, I'm confused and posting on the actual CI forums has yielded me nothing - so all I'm really looking for is a point in the right direction to understanding what I'm trying to achieve here. This also all might not make any sense, I know it doesn't to me - but I can explain more if needed. Thanks in advance.

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  • Data structure to build and lookup set of integer ranges

    - by actual
    I have a set of uint32 integers, there may be millions of items in the set. 50-70% of them are consecutive, but in input stream they appear in unpredictable order. I need to: Compress this set into ranges to achieve space efficient representation. Already implemented this using trivial algorithm, since ranges computed only once speed is not important here. After this transformation number of resulting ranges is typically within 5 000-10 000, many of them are single-item, of course. Test membership of some integer, information about specific range in the set is not required. This one must be very fast -- O(1). Was thinking about minimal perfect hash functions, but they do not play well with ranges. Bitsets are very space inefficient. Other structures, like binary trees, has complexity of O(log n), worst thing with them that implementation make many conditional jumps and processor can not predict them well giving poor performance. Is there any data structure or algorithm specialized in integer ranges to solve this task?

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  • How to prevent multiple definitions in C?

    - by Jordi
    I'm a C newbie and I was just trying to write a console application with Code::Blocks. Here's the (simplified) code: main.c: #include <stdio.h> #include <stdlib.h> #include "test.c" // include not necessary for error in Code::Blocks int main() { //t = test(); // calling of method also not necessary return 0; } test.c: void test() {} When I try to build this program, it gives the following errors: *path*\test.c|1|multiple definition of `_ test'| obj\Debug\main.o:*path*\test.c|1|first defined here| There is no way that I'm multiply defining test (although I don't know where the underscore is coming from) and it seems highly unlikely that the definition is somehow included twice. This is all the code there is. I've ruled out that this error is due to some naming conflict with other functions or files being called test or test.c. Note that the multiple and the first definition are on the same line in the same file. Does anyone know what is causing this and what I can do about it? Thanks!

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  • Embedded scripting engine in .Net app

    - by Nate
    I am looking to replace an old control being used for scripting an application. The control used to be called SAX Basic, but is now called WinWrap. It provides us with two primary functions. 1) It's a scripting engine (VB) 2) It has a GUI for developing and debugging scripts that get run in the hosting application. The first feature it provides is actually pretty easy to replace. There are so many great methods of running just about any kind of code at runtime that it's almost a non-issue. Just about any language targeting the .Net runtime will work for us. We've looked at running C#, PowerShell, VB.Net, IronPython, etc. I've also taken a brief look at Lua and F#, but honestly the language isn't the biggest barrier here. Now, for the hard part that seems to keep getting me stuck. We want a code editor, and debugger. Something simple, not unlike PowerShell's ISE would be fine. Just as long as a file could be created, saved, debugged and executed. I'm currently looking into Visual Studio 2010 Shell (Isolated) and I'm also looking at the feasibility of embedding PowerShell ISE in my application. Are there any other editor's I could embed/use in my application? Purchasing a product is not out of the question. It comes down to a combination of ease of use, how well it meets our needs, and how simple deployment and licensing is for developers. Thanks for the pointers

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  • How to mimic polymorphism in classes with template methods (c++)?

    - by davide
    in the problem i am facing i need something which works more or less like a polymorphic class, but which would allow for virtual template methods. the point is, i would like to create an array of subproblems, each one being solved by a different technique implemented in a different class, but holding the same interface, then pass a set of parameters (which are functions/functors - this is where templates jump up) to all the subproblems and get back a solution. if the parameters would be, e.g., ints, this would be something like: struct subproblem { ... virtual void solve (double& solution, double parameter)=0; } struct subproblem0: public subproblem { ... virtual void solve (double& solution, double parameter){...}; } struct subproblem1: public subproblem { ... virtual void solve (double* solution, double parameter){...}; } int main{ subproblem problem[2]; subproblem[0] = new subproblem0(); subproblem[1] = new subproblem1(); double argument0(0), argument1(1), sol0[2], sol1[2]; for(unsigned int i(0);i<2;++i) { problem[i]->solve( &(sol0[i]) , argument0); problem[i]->solve( &(sol1[i]) , argument1); } return 0; } but the problem is, i need the arguments to be something like Arg<T1,T2> argument0(f1,f2) and thus the solve method to be something of the likes of template<T1,T2> solve (double* solution, Arg<T1,T2> parameter) which cant obviously be declared virtual ( so cant be called from a pointer to the base class)... now i'm pretty stuck and don't know how to procede...

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  • WCF: get generic type object (e.g. MyObject<T>) from remote machine

    - by Aaron
    I have two applications that are communicating through WCF. On the server the following object exists: public class MyObject<T> { ... public Entry<T> GetValue() } Where Entry<T> is another object with T Data as a public property. T could be any number of types (string, double, etc) On the client I have ClientObject<T> that needs to get the value of Data from the server (same type). Since I'm using WCF, I have to define my ServiceContract as an interface, and I can't have ClientObject<T> call Entry<T> GetMyObjectValue (string Name) which calls GetValue on the correct MyObject<T> because my interface isn't aware of the type information. I've tried implementing separate GetValue functions (GetMyObjectValueDouble, GetMyObjectValueString) in the interface and then have ClientObject determine the correct one to call. However, Entry<T> val = (Entry<T>)GetMyObjectValueDouble(...); doesn't work because it's not sure about the type information. How can I go about getting a generic object over WCF with the correct type information? Let me know if there are other details I can provide. Thanks!

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  • Why isn't our c# graphics code working any more?

    - by Jared
    Here's the situation: We have some generic graphics code that we use for one of our projects. After doing some clean-up of the code, it seems like something isn't working anymore (The graphics output looks completely wrong). I ran a diff against the last version of the code that gave the correct output, and it looks like we changed one of our functions as follows: static public Rectangle FitRectangleOld(Rectangle rect, Size targetSize) { if (rect.Width <= 0 || rect.Height <= 0) { rect.Width = targetSize.Width; rect.Height = targetSize.Height; } else if (targetSize.Width * rect.Height > rect.Width * targetSize.Height) { rect.Width = rect.Width * targetSize.Height / rect.Height; rect.Height = targetSize.Height; } else { rect.Height = rect.Height * targetSize.Width / rect.Width; rect.Width = targetSize.Width; } return rect; } to static public Rectangle FitRectangle(Rectangle rect, Size targetSize) { if (rect.Width <= 0 || rect.Height <= 0) { rect.Width = targetSize.Width; rect.Height = targetSize.Height; } else if (targetSize.Width * rect.Height > rect.Width * targetSize.Height) { rect.Width *= targetSize.Height / rect.Height; rect.Height = targetSize.Height; } else { rect.Height *= targetSize.Width / rect.Width; rect.Width = targetSize.Width; } return rect; } All of our unit tests are all passing, and nothing in the code has changed except for some syntactic shortcuts. But like I said, the output is wrong. We'll probably just revert back to the old code, but I'm curious if anyone has any idea what's going on here. Thanks.

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  • How do I execute queries upon DB connection in Rails?

    - by sycobuny
    I have certain initializing functions that I use to set up audit logging on the DB server side (ie, not rails) in PostgreSQL. At least one has to be issued (setting the current user) before inserting data into or updating any of the audited tables, or else the whole query will fail spectacularly. I can easily call these every time before running any save operation in the code, but DRY makes me think I should have the code repeated in as few places as possible, particularly since this diverges greatly from the ideal of database agnosticism. Currently I'm attempting to override ActiveRecord::Base.establish_connection in an initializer to set it up so that the queries are run as soon as I connect automatically, but it doesn't behave as I expect it to. Here is the code in the initializer: class ActiveRecord::Base # extend the class methods, not the instance methods class << self alias :old_establish_connection :establish_connection # hide the default def establish_connection(*args) ret = old_establish_connection(*args) # call the default # set up necessary session variables for audit logging # call these after calling default, to make sure conn is established 1st db = self.class.connection db.execute("SELECT SV.set('current_user', 'test@localhost')") db.execute("SELECT SV.set('audit_notes', NULL)") # end "empty variable" err ret # return the default's original value end end end puts "Loaded custom establish_connection into ActiveRecord::Base" sycobuny:~/rails$ ruby script/server = Booting WEBrick = Rails 2.3.5 application starting on http://0.0.0.0:3000 Loaded custom establish_connection into ActiveRecord::Base This doesn't give me any errors, and unfortunately I can't check what the method looks like internally (I was using ActiveRecord::Base.method(:establish_connection), but apparently that creates a new Method object each time it's called, which is seemingly worthless cause I can't check object_id for any worthwhile information and I also can't reverse the compilation). However, the code never seems to get called, because any attempt to run a save or an update on a database object fails as I predicted earlier. If this isn't a proper way to execute code immediately on connection to the database, then what is?

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  • callback on a variable which is inside a .each() loop

    - by Stoic
    I have this function, which is doing an asynchronous call to FB.api method. Now, i am looping over some data and capturing result of the above method call successfully. However, I am using a .each loop and I really can not figure out how to place my callback in this method, so that the outer method is only executed once. Here are the functions I am using: ask_for_perms($(this).val(),function(result) { $('#some-div').html('<a onclick = "get_perms(result);" >get perms</a>'); }); function ask_for_perms(perms_requested,cb) { var request = []; $.each(perms_requested,function(i,permission) { FB.api({ method: 'users.hasAppPermission', ext_perm: permission }, function(response) { if (response == 0) request.push(permission); request.join(','); cb(request); // cb is called many times here. }); }); } I am trying to return the request string from ask_for_perms function. Can anyone suggest me on where to place a proper callback to ask_for_perms. Right now, however, it works for me, but the callback is being called many times since it is inside a for loop. referencing: returning a variable from the callback of a function

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  • C++ class derivation and superconstructor confusion

    - by LukeN
    Hey, in a tutorial C++ code, I found this particular piece of confusion: PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args) : Plasma::Applet(parent, args), // <- Okay, Plasma = namespace, Applet = class m_svg(this), // <- A member function of class "Applet"? m_icon("document") // <- ditto? { m_svg.setImagePath("widgets/background"); // this will get us the standard applet background, for free! setBackgroundHints(DefaultBackground); resize(200, 200); } I'm not new to object oriented programming, so class derivation and super-classes are nothing complicated, but this syntax here got me confused. The header file defines the class like this: class PlasmaTutorial1 : public Plasma::Applet { Similar to above, namespace Plasma and class Applet. But what's the public doing there? I fear that I already know the concept but don't grasp the C++ syntax/way of doing it. In this question I picked up that these are called "superconstructors", at least that's what stuck in my memory, but I don't get this to the full extend. If we glance back at the first snippet, we see Constructor::Class(...) : NS::SuperClass(...), all fine 'till here. But what are m_svg(this), m_icon("document") doing there? Is this some kind of method to make these particular functions known to the derivated class? Is this part of C++ basics or more immediate? While I'm not completly lost in C++, I feel much more at home in C :) Most of the OOP I have done so far was done in D, Ruby or Python. For example in D I would just define class MyClass : MySuperClass, override what I needed to and call the super class' constructor if I'd need to.

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • How can I write to a single xml file from two programs at the same time?

    - by Tom Bushell
    We recently started working with XML files, after many years of experience with the old INI files. My coworker found some CodeProject sample code that uses System.Xml.XmlDocument.Save. We are getting exceptions when two programs try to write to the same file at the same time. System.IO.IOException: The process cannot access the file 'C:\Test.xml' because it is being used by another process. This seems obvious in hindsight, but we had not anticipated it because accessing INI files via the Win32 API does not have this limitation. I assume there's some arbitration done by the Win32 calls that work at a higher level than the the XmlDocument.Save method. I'm hoping there are higher level XML routines somewhere in the .Net library that work similarily to the Win32 functions, but don't know where to start looking. Or maybe we can set up our file access permissions to allow multiple programs to write to the same file? Time is short (like almost all SW projects), and if we can't find a solution quickly, we'll have to hold our noses and go back to INI files.

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  • what patern is layerd architechture in asp.net ?

    - by haansi
    Hi, I am a asp.net developer and don't know much about patterns and architecture. I will very thankful if you can please guide me here. In my web applications I use 4 layers. Web site project (having web forms + code behind cs files, user controls + code behind cs files, master pages + code behind cs files) CustomTypesLayer a class library (having custom types, enumerations, DTOs, constructers, get, set and validations) BusinessLogicLayer a class library (having all business logic, rules and all calls to DAL functions) DataAccessLayer a class library( having just classes communicating to database.) -My user interface just calls BusinessLogicLayer. BusinessLogicLayer do proecessign in it self and for data it calls DataAccessLayer funtions. -Web forms do not calls directly DAL. -CustomTypesLayer is shared by all layers. Please guide me is this approach a pattern ? I though it may be MVC or MVP but pages have there code behind files as well which are confusing me. If it is no patren is it near to some patren ? pleaes guide thanks

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  • How can I run an appear effect and a fade effect in scriptaculous? I need them to run in tandam so t

    - by LeeRM
    Hi, Ive been fiddling with this for hours and hours and just cant get it right. First off my sites are already using Prototytpe and Scriptaculous, and to change would take a long time. Basically I am after achieving a slideshow effect similar to jQuery Cycle plugin. I have written most of it but cant get over this hurdle: I need the user to be able to press a control button which will skip the slide to which ever one they have picked. My problem is that if a fade / appear effect is running, then it causes an overlap. I am using queues and they are in their own scope. The problem as I see it is that the fade effect on one slide and the appear effect on the next slide are separate functions. Which means that if the user clicks the control button to move to another slide whilst the animation is inbetween fade & appear, then the next cycle will slot itself in the queue between those 2 effects. The default is to append to the end of the existing queue, which should be fine. But if the appear hasnt been added when a new fade is instantiated, then the queue messes up. I can make it so nothing happens if animation is in effect but thats not the effect I am after. I want to be able to click a slide and whatever is happening to effectively stop and the next slide appear. This is an example of what I am after: http://www.zendesk.com/ Im sorry if that doesnt make sense. Its a tough one to explain. Thanks Lee

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  • PHP / Zend custom date input formats

    - by mld
    Hi, I'm creating a library component for other developers on my team using PHP and Zend. This component needs to be able to take as input a date (string) and another string telling it the format of that date. Looking through the Zend documentation and examples, I thought I found the solution - $dateObject = Zend_Date('13.04.2006', array('date_format' => 'dd.MM.yyyy')); this line, however, throws an error - call to undefined function. So instead I tried this - $dt = Zend_Locale_Format::getDate('13.04.2006', array('date_format' => 'dd.MM.yyyy')); This gets the job done, but throws an error if a date that is entered isn't valid. The docs make it look like you can use the isDate() function to check validity - Zend_Date::isDate('13.04.2006', array('date_format' => 'dd.MM.yyyy')) but this line always returns false. So my questions - Am I going about this the right way? If not, is there a better way to handle this via Zend or straight PHP? If I do use Zend_Locale_Format::getDate(), do I need to worry about a locale being set elsewhere and changing the results of the call? I'm locked into PHP 5.2.6 on windows, btw... so 5.3+ functions & strptime() are out.

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  • Friends, templates, overloading <<

    - by Crystal
    I'm trying to use friend functions to overload << and templates to get familiar with templates. I do not know what these compile errors are: Point.cpp:11: error: shadows template parm 'class T' Point.cpp:12: error: declaration of 'const Point<T>& T' for this file #include "Point.h" template <class T> Point<T>::Point() : xCoordinate(0), yCoordinate(0) {} template <class T> Point<T>::Point(T xCoordinate, T yCoordinate) : xCoordinate(xCoordinate), yCoordinate(yCoordinate) {} template <class T> std::ostream &operator<<(std::ostream &out, const Point<T> &T) { std::cout << "(" << T.xCoordinate << ", " << T.yCoordinate << ")"; return out; } My header looks like: #ifndef POINT_H #define POINT_H #include <iostream> template <class T> class Point { public: Point(); Point(T xCoordinate, T yCoordinate); friend std::ostream &operator<<(std::ostream &out, const Point<T> &T); private: T xCoordinate; T yCoordinate; }; #endif My header also gives the warning: Point.h:12: warning: friend declaration 'std::ostream& operator<<(std::ostream&, const Point<T>&)' declares a non-template function Which I was also unsure why. Any thoughts? Thanks.

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  • List modification in Python

    - by user2945143
    We are given an algorithm to modify a list of numbers from 1 to 28. There are 5 steps in the algorithm. We have written functions for each step (all correct). We need to write a function that combines all 5 steps. The algorithm modifies the list to get a value. Each time you get a new value, you use the list created by the algorithm from the previous step. This is what we have gotten so far for the code: get_card_at_top_index(insert_top_to_bottom(triple_cut((move_joker_2( move_joker_1(deck)))))) When we run the code to generate the get_card_at_top_index, the first answer is correct. However, the rest are not. Instead of using from the new list, python uses the value that it generated from the last step. What did we do wrong? UPDATE: The other 5 codes passed the tests, they are correct. Code 1 (List) = list1 Code 2 (list1) = list2 Code 3 (list2) = list3 Code 4 (list3) = list4 Code 5 (list4) = list5 we generate a number from 5. We need to run the algorithm again to generate 25 more numbers. We will use list 5 start from step 1

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  • C++ variable to const expression

    - by user1344784
    template <typename Real> class A{ }; template <typename Real> class B{ }; //... a few dozen more similar template classes class Computer{ public slots: void setFrom(int from){ from_ = from; } void setTo(int to){ to_ = to; } private: template <int F, int T> void compute(){ using boost::fusion::vector; using boost::fusion::at_c; vector<A<float>, B<float>, ...> v; at_c<from_>(v).operator()(at_c<to_>(v)); //error; needs to be const-expression. }; This question isn't about Qt, but there is a line of Qt code in my example. The setFrom() and setTo() are functions that are called based on user selection via the GUI widget. The root of my problem is that 'from' and 'to' are variables. In my compute member function I need to pick a type (A, B, etc.) based on the values of 'from' and 'to'. The only way I know how to do what I need to do is to use switch statements, but that's extremely tedious in my case and I would like to avoid. Is there anyway to convert the error line to a constant-expression?

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  • Goldbach theory in C

    - by nofe
    I want to write some code which takes any positive, even number (greater than 2) and gives me the smallest pair of primes that sum up to this number. I need this program to handle any integer up to 9 digits long. My aim is to make something that looks like this: Please enter a positive even integer ( greater than 2 ) : 10 The first primes adding : 3+7=10. Please enter a positive even integer ( greater than 2 ) : 160 The first primes adding : 3+157=160. Please enter a positive even integer ( greater than 2 ) : 18456 The first primes adding : 5+18451=18456. I don't want to use any library besides stdio.h. I don't want to use arrays, strings, or anything besides for the most basic toolbox: scanf, printf, for, while, do-while, if, else if, break, continue, and the basic operators (<,, ==, =+, !=, %, *, /, etc...). Please no other functions especially is_prime. I know how to limit the input to my needs so that it loops until given a valid entry. So now I'm trying to figure out the algorithm. I thought of starting a while loop like something like this: #include <stdio.h> long first, second, sum, goldbach, min; long a,b,i,k; //indices int main (){ while (1){ printf("Please enter a positive integer :\n"); scanf("%ld",&goldbach); if ((goldbach>2)&&((goldbach%2)==0)) break; else printf("Wrong input, "); } while (sum!=goldbach){ for (a=3;a<goldbach;a=(a+2)) for (i=2;(goldbach-a)%i;i++) first = a; for (b=5;b<goldbach;b=(b+2)) for (k=2;(goldbach-b)%k;k++) sum = first + second; } }

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  • Javascript Namespace Help

    - by Jason
    Hi, I have a pretty big Javascript script with loads of global variables & functions in it. Then a piece of code that calls one function from this js file: myfunc(); Ok, now I have cloned this script and modified some functionality, all function prototypes and variables are named the same in both scripts. So now I have two scripts loaded and one call to myfunc(), now we have a clash because there are loads of global variables with the same names and two myfunc()s. What I want to do is wrap this cloned script in a namespace, so that I can modify the original call to: clone.myfunc() which will call the new function, but I also want myfunc() to just refer to the original script. In other words I can't touch the original script (no permissions) and I want to be able to use both the clone and the original at runtime. This is the script im cloning: http://pastebin.com/6KR5T3Ah Javascript namespaces seem quite tricky this seems a nice namespace method: var namespace = { foo: function() { } bar: function() { } } ... namespace.foo(); } However that requires using an object, and the script (as posted above) is humongous at nearly 4000 lines, too much to objectize I think? Anyone know a better solution to avoid namespace pollution, with one script I cant touch and one being a clone of that script. Just so I can call myfunc() and clone.myfunc() and all global variables will behave in their respected scope. It's either that, or I go through and modify everything to have unique names, which may take a lifetime This is a Mozilla addon if it helps context wise. Thanks.

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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • Unable to Get values from Web Form to a PHP Class to Display

    - by kentrenholm
    I am having troubles getting the value from my variables submitted via a web form using a PHP class file. Here is my structure of the web page: Order Form Page Process.php Page Book.php Page I can easily get the user data entered (on Order Form Page), process, and display it on the Process.php page. The issue is that I must create a Book class and print the details of the data using the Book class. I have an empty constructor printing out "created" so I know my constructor is being called. I also am able to print the word "title" so I know I can print to the screen by using the Book class. My issue is that I can't get values in my variables in the Book class. Here is my variable declaration: private $title; Here is my printDetails function: public function printDetails () { echo "Title: " . $this->title . "<br />"; } Here is my new instance of the book class: $bookNow = new book; Here are my get and set functions: function __getTitle($title) { return $this->$title; } function __setTitle($title,$value) { $this->$title = $value; } I do have four other variables that I'm looking to display as well. Each of those have their own variable declaration, a line in printDetails, and their own setter and getter. Lastly, I also have a call to the Book class in my process PHP. It looks like this: function __autoload($book) { include $book . '.php'; } $bookNow = new book(); Any help, much appreciated. It must be something so very small (I'm hoping).

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