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  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

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  • How to understand "if ( obj.length === +obj.length )" Javascript condition statement?

    - by humanityANDpeace
    I have run across a condition statement which I have some difficulties to understand. It looks like (please note the +-sign on the right-hand-side) this: obj.length === +obj.length. Can this condition and its purpose/syntax be explained? Looking at the statement (without knowing it) provokes the impression that it is a dirty hack of some sort, but I am almost certain that underscore.js is rather a well designed library, so there must be a better explanation. Background I found this statement used in some functions of the underscore.js library (underscore.js annotated source). My guesswork is that this condition statement is somehow related to testing for a variable obj to be of Array type? (but I am totally unsure). I have tried to test this using this code. var myArray = [1,2,3]; testResult1 = myArray.length === +myArray.length; console.log( testResult1 ); //prints true var myObject = { foo : "somestring", bar : 123 }; testResult2 = myObject.length === +myObject.length; console.log( testResult2 ); //prints false

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  • Jquery animate negative top and back to 0 - starts messing up after 3rd click

    - by Daniel Takyi
    The site in question is this one: http://www.pickmixmagazine.com/wordpress/ When you click on one of the posts (any of the boxes) an iframe will slide down from the top with the content in it. Once the "Home" button in the top left hand corner of the iframe is clicked, the iframe slides back up. This works perfectly the first 2 times, on the 3rd click on of a post, the content will slide down, but when the home button is clicked, the content slides back up normally but once it has slid all the way up to the position it should be in, the iframe drops straight back down to where it was before the home button was clicked, I click it again and then it works. Here is the code I've used for both sliding up and sliding down functions: /* slide down function */ var $div = $('iframe.primary'); var height = $div.height(); var width = parseInt($div.width()); $div.css({ height : height }); $div.css('top', -($div.width())); $('.post').click(function () { $('iframe.primary').load(function(){ $div.animate({ top: 0 }, { duration: 1000 }); }) return false; }); /* slide Up function */ var elm = parent.document.getElementsByTagName('iframe')[0]; var jelm = $(elm);//convert to jQuery Element var htmlElm = jelm[0];//convert to HTML Element $('.homebtn').click(function(){ $(elm).animate({ top: -height }, { duration: 1000 }); return false; })

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  • callback on a variable which is inside a .each() loop

    - by Stoic
    I have this function, which is doing an asynchronous call to FB.api method. Now, i am looping over some data and capturing result of the above method call successfully. However, I am using a .each loop and I really can not figure out how to place my callback in this method, so that the outer method is only executed once. Here are the functions I am using: ask_for_perms($(this).val(),function(result) { $('#some-div').html('<a onclick = "get_perms(result);" >get perms</a>'); }); function ask_for_perms(perms_requested,cb) { var request = []; $.each(perms_requested,function(i,permission) { FB.api({ method: 'users.hasAppPermission', ext_perm: permission }, function(response) { if (response == 0) request.push(permission); request.join(','); cb(request); // cb is called many times here. }); }); } I am trying to return the request string from ask_for_perms function. Can anyone suggest me on where to place a proper callback to ask_for_perms. Right now, however, it works for me, but the callback is being called many times since it is inside a for loop. referencing: returning a variable from the callback of a function

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  • How can I run an appear effect and a fade effect in scriptaculous? I need them to run in tandam so t

    - by LeeRM
    Hi, Ive been fiddling with this for hours and hours and just cant get it right. First off my sites are already using Prototytpe and Scriptaculous, and to change would take a long time. Basically I am after achieving a slideshow effect similar to jQuery Cycle plugin. I have written most of it but cant get over this hurdle: I need the user to be able to press a control button which will skip the slide to which ever one they have picked. My problem is that if a fade / appear effect is running, then it causes an overlap. I am using queues and they are in their own scope. The problem as I see it is that the fade effect on one slide and the appear effect on the next slide are separate functions. Which means that if the user clicks the control button to move to another slide whilst the animation is inbetween fade & appear, then the next cycle will slot itself in the queue between those 2 effects. The default is to append to the end of the existing queue, which should be fine. But if the appear hasnt been added when a new fade is instantiated, then the queue messes up. I can make it so nothing happens if animation is in effect but thats not the effect I am after. I want to be able to click a slide and whatever is happening to effectively stop and the next slide appear. This is an example of what I am after: http://www.zendesk.com/ Im sorry if that doesnt make sense. Its a tough one to explain. Thanks Lee

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  • Comparing objects and inheritance

    - by ereOn
    Hi, In my program I have the following class hierarchy: class Base // Base is an abstract class { }; class A : public Base { }; class B : public Base { }; I would like to do the following: foo(const Base& one, const Base& two) { if (one == two) { // Do something } else { // Do something else } } I have issues regarding the operator==() here. Of course comparing an instance A and an instance of B makes no sense but comparing two instances of Base should be possible. (You can't compare a Dog and a Cat however you can compare two Animals) I would like the following results: A == B = false A == A = true or false, depending on the effective value of the two instances B == B = true or false, depending on the effective value of the two instances My question is: is this a good design/idea ? Is this even possible ? What functions should I write/overload ? My apologies if the question is obviously stupid or easy, I have some serious fever right now and my thinking abilities are somewhat limited :/ Thank you.

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  • Programmatically setup a PEAP connection in Windows Mobile

    - by tomlog
    I have been working on this for a few days and this is doing my head in: Our application is built using the .NET Compact Framework 2.0 and running on Windows Mobile 5 & 6 devices. We can set the WLAN connection of the device programmatically using the Wireless Zero Config functions (described here: msdn.microsoft.com/en-us/library/ms894771.aspx), most notably the WZCSetInterface function which we pinvoke from our application. This works fine for WEP and WPA-PSK connections. In a recent effort to add support for WPA2 networks we decided to modify the code. We have successfully added support for WPA2 which uses a certificate for the 802.1x authentication by setting the correct registry settings before calling WZCSetInterface. Now we want to do the same for WPA2 using PEAP (MS-CHAPv2) authentication. When manually creating such a connection in Windows Mobile the user will be prompted to enter the domain/user/password details. In our application we will have those details stored locally and want to do this all programmatically without any user intervention. So I thought going along the same route as the certificate authentication, setting the correct registry entries before calling WZCSetInterface. The registry settings we set are: \HKCU\Comm\EAP\Config\[ssid name] Enable8021x = 1 (DWORD) LastAuthSuccessful = 1 (DWORD) EapTypeId = 25 (DWORD) Identity = "domain\username" (string) Password = binary blob containing the password that is encrypted using the CryptProtectData function (described here: msdn.microsoft.com/en-us/library/ms938309.aspx) But when these settings are set and I call WZCSetInterface with the correct parameters, it still prompts me with the User Logon dialog asking for the domain/username/password. Has anyone got an idea what I need to do to prevent the password dialog from appearing and connect straight away with the settings stored in the registry?

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  • Mootools Form Post Problem, Abort increasingly+1 with each request

    - by Naresh
    Hi all, i'm using Mootools 1.2. Ihave 15 Forms with same name only change in their id's like form1, form2, form3, ... ,form15 same with their elements. i need to submit all forms by ajax. For that purpos i make a function and call them on each functions onClick event. function is function addStepConfiguration(id,mystrip,comment,error,submitid,i) { $(id).addEvent('submit', function(e) { e.stop(); $(submitid).setStyle('display','none'); loading_Img(i); this.set('send', { onComplete: function(responseText) { $('loading_img'+i).innerHTML = ''; SplittedResText = responseText.split("|"); if(SplittedResText[1]=='undefined') { $(error).innerHTML=SplittedResText[0]; } else { $(comment).innerHTML=SplittedResText[0]; $(mystrip).set('class',SplittedResText[1]); removeMsg.delay(20,'',error); removeMsg.delay(1500,'',comment); } $(submitid).setStyle('display','block'); } }); this.send(); }); } When i submit a form say first one then it submitted and give response normally, but in second time without page refresh, it abort the request one time. in third attempt it abort 2 times..then go on +1 each time. It gives no error, just abort and again request automatically. i can't understand what is the problem. please any one can help me.

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  • using threads in menu options

    - by vbNewbie
    I have an app that has a console menu with 2/3 selections. One process involves uploading a file and performing a lengthy search process on its contents, whilst another process involves SQL queries and is an interactive process with the user. I wish to use threads to allow one process to run and the menu to offer the option for the second process to run. However you cannot run the first process twice. I have created threads and corrected some compilation errors but the threading options are not working correctly. Any help appreciated. main... Dim tm As Thread = New Thread(AddressOf loadFile) Dim ts As Thread = New Thread(AddressOf reports) .... While Not response.Equals("3") Try Console.Write("Enter choice: ") response = Console.ReadLine() Console.WriteLine() If response.Equals("1") Then Console.WriteLine("Thread 1 doing work") tm.SetApartmentState(ApartmentState.STA) tm.IsBackground = True tm.Start() response = String.Empty ElseIf response.Equals("2") Then Console.WriteLine("Starting a second Thread") ts.Start() response = String.Empty End If ts.Join() tm.Join() Catch ex As Exception errormessage = ex.Message End Try End While I realize that a form based will be easier to implement with perhaps just calling different forms to handle the processes.But I really dont have that option now since the console app will be added to api later. But here are my two processes from the menu functions. Also not sure what to do with the boolean variabel again as suggested below. Private Sub LoadFile() Dim dialog As New OpenFileDialog Dim response1 As String = Nothing Dim filepath As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) dialog.InitialDirectory = filepath If dialog.ShowDialog() = DialogResult.OK Then fileName = dialog.FileName ElseIf DialogResult.Cancel Then Exit Sub End If Console.ResetColor() Console.Write("Begin Search -- Discovery Search, y or n? ") response1 = Console.ReadLine() If response1 = "y" Then Search() ElseIf response1 = "n" Then Console.Clear() main() End If isRunning = False End Sub and the second one Private Shared Sub report() Dim rptGen As New SearchBlogDiscovery.rptGeneration Console.WriteLine("Tread Process started") rptGen.main() Console.WriteLine("Thread Process ended") isRunning = False End Sub

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  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

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  • Hashing 11 byte unique ID to 32 bits or less

    - by MoJo
    I am looking for a way to reduce a 11 byte unique ID to 32 bits or fewer. I am using an Atmel AVR microcontroller that has the ID number burned in at the factory, but because it has to be transmitted very often in a very low power system I want to reduce the length down to 4 bytes or fewer. The ID is guaranteed unique for every microcontroller. It is made up of data from the manufacturing process, basically the coordinates of the silicone on the wafer and the production line that was used. They look like this: 304A34393334-16-11001000 314832383431-0F-09000C00 Obviously the main danger is that by reducing these IDs they become non-unique. Unfortunately I don't have a large enough sample size to test how unique these numbers are. Having said that because there will only be tens of thousands of devices in use and there is secondary information that can be used to help identify them (such as their approximate location, known at the time of communication) collisions might not be too much of an issue if they are few and far between. Is something like MD5 suitable for this? My concern is that the data being hashed is very short, just 11 bytes. Do hash functions work reliably on such short data?

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  • What are the drawbacks of this Classing format?

    - by Keysle
    This is a 3 layer example of my classing format function __(_){return _.constructor} //class var _ = ( CLASS = function(){ this.variable = 0; this.sub = new CLASS.SUBCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } _.divePeak = function(){ alert('lvl'+this.variable); this.sub.variable += 5; } //sub class _ = ( __(_).SUBCLASS = function(){ this.variable = 1; this.sub = new CLASS.SUBCLASS.DEEPCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } //deep class _ = ( __(_).DEEPCLASS = function(){ this.variable = 2; }).prototype; _.func = function(){ alert('lvl'+this.variable); } Before you blow a gasket, let me explain myself. The purpose behind the underscores is to accelerate the time needed to specify functions for a class and also specify sub classes of a class. To me it's easier to read. I KNOW, this does interfere with underscore.js if you intend to use it in your classes. I'm sure _.js can be easily switched over to another $ymbol though ... oh wait, But I digress. Why have classes within a class? because solar.system() and social.system() mean two totally different things but it's convenient to use the same name. Why user underscores to manage the definition of the class? because "Solar.System.prototype" took me about 2 seconds to type out and 2 typos to correct. It also keeps all function names for all classes in the same column of texts, which is nice for legibility. All I'm doing is presenting my reasoning behind this method and why I came up with it. I'm 3 days into learning OO JS and I am very willing to accept that I might have messed up.

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  • How to map keys in vim differently for different kinds of buffers

    - by Yogesh Arora
    The problem i am facing is that i have mapped some keys and mouse events for seraching in vim while editing a file. But those mappings impact the functionality if the quickfix buffer. I was wondering if it is possible to map keys depending on the buffer in which they are used. EDIT - I am adding more info for this question Let us consider a scenario. I want to map <C-F4> to close a buffer/window. Now this behavior could depend on a number of things. If i am editing a buffer it should just close that buffer without changing the layout of the windows. I am using buffkil plugin for this. It does not depend on extension of file but on the type of buffer. I saw in vim documentation that there are unlisted and listed buffer. So if it is listed buffer it should close using bufkill commands. If it is not a listed buffer it should use <c-w>c command to close buffer and changing the window layout. I am new at writing vim functions/scripts, can someone help me getting started on this

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  • Global name not defined error in Django/Python trying to set foreignkey

    - by Mark
    Summary: I define a method createPage within a file called PageTree.py that takes a Source model object and a string. The method tries to generate a Page model object. It tries to set the Page model object's foreignkey to refer to the Source model object which was passed in. This throws a NameError exception! I'm trying to represent a website which is structured like a tree. I define the Django models Page and Source, Page representing a node on the tree and Source representing the contents of the page. (You can probably skip over these, this is a basic tree implementation using doubly linked nodes). class Page(models.Model): name = models.CharField(max_length=50) parent = models.ForeignKey("self", related_name="children", null=True); firstChild = models.ForeignKey("self", related_name="origin", null=True); nextSibling = models.ForeignKey("self", related_name="prevSibling", null=True); previousSibling = models.ForeignKey("self", related_name="nxtSibling", null=True); source = models.ForeignKey("Source"); class Source(models.Model): #A source that is non dynamic will be refered to as a static source #Dynamic sources contain locations that are names of functions #Static sources contain locations that are places on disk name = models.CharField(primary_key=True, max_length=50) isDynamic = models.BooleanField() location = models.CharField(max_length=100); I've coded a python program called PageTree.py which allows me to request nodes from the database and manipulate the structure of the tree. Here is the trouble making method: def createPage(pageSource, pageName): page = Page() page.source = pageSource page.name = pageName page.save() return page I'm running this program in a shell through manage.py in Windows 7 manage.py shell from mysite.PageManager.models import Page, Source from mysite.PageManager.PageTree import * ... create someSource = Source(), populate the fields, and save it ... createPage(someSource, "test") ... NameError: global name 'source' is not defined When I type in the function definition for createPage into the shell by hand, the call works without error. This is driving me bonkers and help is appreciated.

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  • C++: Constructor/destructor unresolved when not inline?

    - by Anamon
    In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin. As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h: class TmpClass { TmpClass(); ~TmpClass(); } and implemented them in TmpClass.cpp. TmpClass::~TmpClass() {} TmpClass::TmpClass() {} However, when compiling plugins this leads to the linker complaining about two unresolved externals - the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation - even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work. Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I'm using MSVC++8).

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  • WCF: get generic type object (e.g. MyObject<T>) from remote machine

    - by Aaron
    I have two applications that are communicating through WCF. On the server the following object exists: public class MyObject<T> { ... public Entry<T> GetValue() } Where Entry<T> is another object with T Data as a public property. T could be any number of types (string, double, etc) On the client I have ClientObject<T> that needs to get the value of Data from the server (same type). Since I'm using WCF, I have to define my ServiceContract as an interface, and I can't have ClientObject<T> call Entry<T> GetMyObjectValue (string Name) which calls GetValue on the correct MyObject<T> because my interface isn't aware of the type information. I've tried implementing separate GetValue functions (GetMyObjectValueDouble, GetMyObjectValueString) in the interface and then have ClientObject determine the correct one to call. However, Entry<T> val = (Entry<T>)GetMyObjectValueDouble(...); doesn't work because it's not sure about the type information. How can I go about getting a generic object over WCF with the correct type information? Let me know if there are other details I can provide. Thanks!

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  • artisteer wp-theme metadata (date, category) lost

    - by Mattias Svensson
    I am going nuts over wordpress and artisteer. I am trying something that used to be pretty straightforward - turning on and off the display of date and post category for my posts on my blog page. I find this in content.php global $post; theme_post_wrapper( array( 'id' => theme_get_post_id(), 'class' => theme_get_post_class(), 'title' => theme_get_meta_option($post->ID, 'theme_show_page_title') ? get_the_title() : '', 'heading' => theme_get_option('theme_single_article_title_tag'), 'before' => theme_get_metadata_icons('date', 'header'), 'content' => theme_get_content() ) ); And the instruction says that all you got to do is insert or remove 'date' in the 'before' line. I've done it back and forth with my content files and nothing changes on the output. I can't find the actual code that prints it all, wordpress used to be so simple before everything was dug down 10 levels deep and you now have to look through millions of different functions to find the simplest things... As you can probably tell, I usually don't work with WP =) But this is on my table now and I haven't stayed up to date with WP for a couple of years... Any input as to where I can find the variables is appreciated... I had expected to at some point find 'posted at '.echo($date).' in category '.echo($category) or something at least remotely similar...

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  • C++ class derivation and superconstructor confusion

    - by LukeN
    Hey, in a tutorial C++ code, I found this particular piece of confusion: PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args) : Plasma::Applet(parent, args), // <- Okay, Plasma = namespace, Applet = class m_svg(this), // <- A member function of class "Applet"? m_icon("document") // <- ditto? { m_svg.setImagePath("widgets/background"); // this will get us the standard applet background, for free! setBackgroundHints(DefaultBackground); resize(200, 200); } I'm not new to object oriented programming, so class derivation and super-classes are nothing complicated, but this syntax here got me confused. The header file defines the class like this: class PlasmaTutorial1 : public Plasma::Applet { Similar to above, namespace Plasma and class Applet. But what's the public doing there? I fear that I already know the concept but don't grasp the C++ syntax/way of doing it. In this question I picked up that these are called "superconstructors", at least that's what stuck in my memory, but I don't get this to the full extend. If we glance back at the first snippet, we see Constructor::Class(...) : NS::SuperClass(...), all fine 'till here. But what are m_svg(this), m_icon("document") doing there? Is this some kind of method to make these particular functions known to the derivated class? Is this part of C++ basics or more immediate? While I'm not completly lost in C++, I feel much more at home in C :) Most of the OOP I have done so far was done in D, Ruby or Python. For example in D I would just define class MyClass : MySuperClass, override what I needed to and call the super class' constructor if I'd need to.

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  • PHP sleep() excution sequence while echoeing.

    - by Babiker
    I have the following: echo time()."<br>"; sleep(1); echo time()."<br>"; sleep(1); echo time()."<br>"; I wrote the preceding code with intention to echo time()."<br>" ln 1,echo time()."<br>" ln 4, wait a final second and then echo the final time()."<br>". Altough the time bieng echoed is correct when it comes to the intervals between time(), all echo functions are echoeing after the total of the waiting period/parameters in each sleep function. This is how the script runs: Excutes. Waits 2 secons. echoes 1275540664 1275540665 1275540666 Notice the correct incrementation in time() being echoed. My question is why is it not behaving like expected to where it echoes, waits a second, echoes again, waits one final second and then echos the last parameter? I know my question is a little confusing due to my wording, but i will try my hardest to answer any comments regarding this, thanks.

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  • ajax on parked domain

    - by Daryl
    I'm currently writing this jquery and for some reason (I don't know why) it works on the normal domain, but on the parked domain it doesn't. Normal domain - http://www.thefinishedbox.com Parked domain - http://www.tfbox.com If you scroll down to the colony news and hit the click me link you'll see it will retrieve data via jquery ajax on the Normal domain, but on the parked domain it wont. Here is the jQuery code I have so far (its pretty standard): $(function() { $.ajaxSetup({ cache: false }); var ajax_load = "Load me plz"; // load() functions var loadUrl = "http://thefinishedbox.com/wp-content/themes/tfbox-beta/test.php"; $('.overlay').css({ opacity: '0' }); $('.toggle').click(function() { $('.overlay').css({ display: 'block' }).animate({ opacity: '1' }, 300); $(".overlay .content").html(ajax_load).load(loadUrl); return false; }); $('.close').click(function() { $('.overlay').animate({ opacity: '0' }, 300); $('.overlay').queue(function() { $(this).css({ display: 'none' }); $(this).dequeue(); }); return false; }); I'm a complete noob when it comes to ajax so any help would be massivly appreciated.

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  • LINQ to SQL: NOTing a prebuilt expression

    - by ck
    I'm building a library of functions for one of my core L2S classes, all of which return a bool to allow checking for certain situations. Example: Expression<Func<Account, bool>> IsSomethingX = a => a.AccountSupplementary != null && a.AccountSupplementary.SomethingXFlag != null && a.AccountSupplementary.SomethingXFlag.Value; Now to query where this is not true, I CAN'T do this: var myAccounts= context.Accounts .Where(!IsSomethingX); // does not compile However, using the syntax from the PredicateBuilder class, I've come up with this: public static IQueryable<T> WhereNot<T>(this IQueryable<T> items, Expression<Func<T, bool>> expr1) { var invokedExpr = Expression.Invoke(expr1, expr1.Parameters.Cast<Expression>()); return items.Where(Expression.Lambda<Func<T, bool>> (Expression.Not(invokedExpr), expr1.Parameters)); } var myAccounts= context.Accounts .WhereNot(IsSomethingX); // does compile which actually produces the correct SQL. Does this look like a good solution, and is there anything I need to be aware of that might cause me problems in future?

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  • Python - How to wake up a sleeping process- multiprocessing?

    - by user1162512
    I need to wake up a sleeping process ? The time (t) for which it sleeps is calculated as t = D/S . Now since s is varying, can increase or decrease, I need to increase/decrease the sleeping time as well. The speed is received over a UDP procotol. So, how do I change the sleeping time of a process, keeping in mind the following:- If as per the previous speed `S1`, the time to sleep is `(D/S1)` . Now the speed is changed, it should now sleep for the new time,ie (D/S2). Since, it has already slept for D/S1 time, now it should sleep for D/S2 - D/S1. How would I do it? As of right now, I'm just assuming that the speed will remain constant all throughout the program, hence not notifying the process. But how would I do that according to the above condition? def process2(): p = multiprocessing.current_process() time.sleep(secs1) # send some packet1 via UDP time.sleep(secs2) # send some packet2 via UDP time.sleep(secs3) # send some packet3 via UDP Also, as in threads, 1) threading.activeCount(): Returns the number of thread objects that are active. 2) threading.currentThread(): Returns the number of thread objects in the caller's thread control. 3) threading.enumerate(): Returns a list of all thread objects that are currently active. What are the similar functions for getting activecount, enumerate in multiprocessing?

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  • Python to C/C++ const char question

    - by tsukemonoki
    I am extending Python with some C++ code. One of the functions I'm using has the following signature: int PyArg_ParseTupleAndKeywords(PyObject *arg, PyObject *kwdict, char *format, char **kwlist, ...); (link: http://docs.python.org/release/1.5.2p2/ext/parseTupleAndKeywords.html) The parameter of interest is kwlist. In the link above, examples on how to use this function are given. In the examples, kwlist looks like: static char *kwlist[] = {"voltage", "state", "action", "type", NULL}; When I compile this using g++, I get the warning: warning: deprecated conversion from string constant to ‘char*’ So, I can change the static char* to a static const char*. Unfortunately, I can't change the Python code. So with this change, I get a different compilation error (can't convert char** to const char**). Based on what I've read here, I can turn on compiler flags to ignore the warning or I can cast each of the constant strings in the definition of kwlist to char *. Currently, I'm doing the latter. What are other solutions? Sorry if this question has been asked before. I'm new.

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  • C++ and Dependency Injection in unit testing

    - by lhumongous
    Suppose I have a C++ class like so: class A { public: A() { } void SetNewB( const B& _b ) { m_B = _b; } private: B m_B; } In order to unit test something like this, I would have to break A's dependency on B. Since class A holds onto an actual object and not a pointer, I would have to refactor this code to take a pointer. Additionally, I would need to create a parent interface class for B so I can pass in my own fake of B when I test SetNewB. In this case, doesn't unit testing with dependency injection further complicate the existing code? If I make B a pointer, I'm now introducing heap allocation, and some piece of code is now responsible for cleaning it up (unless I use ref counted pointers). Additionally, if B is a rather trivial class with only a couple of member variables and functions, why introduce a whole new interface for it instead of just testing with an instance of B? I suppose you could make the argument that it would be easier to refactor A by using an interface. But are there some cases where two classes might need to be tightly coupled?

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  • Number of characters recommended for a statement

    - by liaK
    Hi, I have been using Qt 4.5 and so do C++. I have been told that it's a standard practice to maintain the length of each statement in the application to 80 characters. Even in Qt creator we can make a right border visible so that we can know whether we are crossing the 80 characters limit. But my question is, Is it really a standard being followed? Because in my application, I use indenting and all, so it's quite common that I cross the boundary. Other cases include, there might be a error statement which will be a bit explanatory one and which is in an inner block of code, so it too will cross the boundary. Usually my variable names look bit lengthier so as to make the names meaningful. When I call the functions of the variable names, again I will cross. Function names will not be in fewer characters either. I agree a horizontal scroll bar shows up and it's quite annoying to move back and forth. So, for function calls including multiple arguments, when the boundary is reached I will make the forth coming arguments in the new line. But besides that, for a single statement (for e.g a very long error message which is in double quotes " " or like longfun1()->longfun2()->...) if I use an \ and split into multiple lines, the readability becomes very poor. So is it a good practice to have those statement length restrictions? If this restriction in statement has to be followed? I don't think it depends on a specific language anyway. I added C++ and Qt tags since if it might. Any pointers regarding this are welcome.

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