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  • release does not free up memory in low-memory condidtion

    - by user322945
    I am trying to follow the Apple's recommendation to handle low-memory warnings (found in Session 416 of WWDC 2009 videos) by freeing up resources used by freeing up my dataController object (referenced in my app delegate) that contains a large number of strings for read from a plist: - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { [_dataController release]; _dataController = nil; NSLog([NSString stringWithFormat:@"applicationDidReceiveMemoryWarning bottom... retain count:%i", [_dataController retainCount]]); } But when I run ObjectAlloc within Instruments and simulate a Low-Memory Condition, I don't see a decrease in the memory used by my app even though I see the NSLog statements written out and the retain count is zero for the object. I do pass references to the app delegate around to some of the view controllers. But the code above releases the reference to the _dataController object (containing the plist data) so I would expect the memory to be freed. Any help would be appreciated.

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  • What is private bytes, virtual bytes, working set?

    - by Devil Jin
    I am using perfmon windows utility to debug memory leak in a process. Perfmon explaination: Working Set- Working Set is the current size, in bytes, of the Working Set of this process. The Working Set is the set of memory pages touched recently by the threads in the process. If free memory in the computer is above a threshold, pages are left in the Working Set of a process even if they are not in use. When free memory falls below a threshold, pages are trimmed from Working Sets. If they are needed they will then be soft-faulted back into the Working Set before leaving main memory. Virtual Bytes- Virtual Bytes is the current size, in bytes, of the virtual address space the process is using. Use of virtual address space does not necessarily imply corresponding use of either disk or main memory pages. Virtual space is finite, and the process can limit its ability to load libraries. Private Bytes- Private Bytes is the current size, in bytes, of memory that this process has allocated that cannot be shared with other processes. Q1. Is it the private byte should I measure to be sure if the process is having any leak as it does not involve any shared libraries and any leak if happening will be coming from the process itself? Q2. What is the total memory consumed by the process? Is it the Virtual byte size? or Is it the sum of Virtual Bytes and Working Set Q3. Is there any relation between private bytes, working set and virtual bytes. Q4. Any tool which gives a better idea memory information?

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  • What is better: set up underestimated or overestimated deadlines?

    - by sergdev
    Suppose you are a project manager. You can estimate an effort in days for specific task for specific developer. After performing estimation you obtain some min and max values. After this you delegate a task to developer. Actually you also set up deadline. Which estimation is better to use when set up deadline: min or max? As I see min estimation can result in stress for developer, max estimation can result in using all the time which is allocated to developer even if task can be complete faster (so called Student syndrome). Which other pros and cons of two approaches? Small clarification: I speak about setting up deadlines for subordinates when delegating the task, NOT for reporting to my boss.

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  • How cancel shutdown from a windows service C#

    - by scrat789
    Hello everybody I have a windows service started (written in C# .net2.0). I want to detect when the computer shutdown/reboot and cancel it. After the cancel I want do some actions and restart windows. I have tried it, but it not working using Microsoft.Win32; partial class MyService: ServiceBase { protected override void OnStart(string[] args) { SystemEvents.SessionEnding += new SessionEndingEventHandler(OnSessionEnding); } private void OnSessionEnding(object sender, SessionEndingEventArgs e) { e.Cancel = true; //Do some work... } } Another test: partial class MyService: ServiceBase { protected override void OnShutdown() { //Do some work... //base.OnShutdown(); } }

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  • How to prevent latex memory overflow

    - by drasto
    I've got a latex macro that makes small pictures. In that picture I need to draw area. Borders of that area are quadratic bezier curves and that area is to be filled. I did not know how to do it so currently I'm "filling" the area by drawing a plenty of bezier curves inside it... This slows down typeseting and when a macro is used multiple times (so tex is drawing really a lot of quadratic bezier curves) it produces following error: ! TeX capacity exceeded, sorry [main memory size=3000000]. How can I prevent this error ? (by freeing memory after macro or such...) Or even better how do I fill the area determined by two quadratic bezier curves? Code that produces error: \usepackage{forloop} \usepackage{picture} \usepackage{eepic} ... \linethickness{\lineThickness\unitlength}% \forloop[\lineThickness]{cy}{\cymin}{\value{cy} < \cymax}{% \qbezier(\ax, \ay)(\cx, \value{cy})(\bx, \by)% }% Here are some example values for variables: \setlength{\unitlength}{0.01pt} \lineThickness=20 %cy is just a counter - inital value is not important \cymin=450 \cymax=900 %from following only the difference between \ax and \bx is important \ax=0 \ay=0 \bx=550 \by=0 Note: To reproduce the error this code have to execute approximately 150 times (could be more depending on your latex memory settings). Thanks a lot for any help

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  • Delete array of size 1

    - by Arne
    This is possibly a candidate for a one-line answer. I would like know it anyway.. I am writing a simple circular buffer and for some reasons that are not important for the question I need to implement it using an array of doubles. In fact I have not investiated other ways to do it, but since an array is required anyway I have not spent much time on looking for alternatives. template<typename T> class CircularBuffer { public: CircularBuffer(unsigned int size); ~CircularBuffer(); void Resize(unsigned int new_size); ... private: T* buffer; unsigned int buffer_size; }; Since I need to have the buffer dynamically sized the buffer_size is neither const nor a template parameter. Now the question: During construction and in function Resize(int) I only require the size to be at least one, although a buffer of size one is effectively no longer a buffer. Of course using a simple double instead would be more appropriate but anyway. Now when deleting the internal buffer in the destructor - or in function resize for that matter - I need to delete the allocated memory. Question is, how? First candidate is of course delete[] buffer; but then again, if I have allocated a buffer of size one, that is if the pointer was aquired with buffer = new T[0], is it still appropriate to call delete[] on the pointer or do I need to call delete buffer; (without brackets) ? Thanks, Arne

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  • Retain count problem iphone sdk

    - by neha
    Hi all, I'm facing a memory leak problem which is like this: I'm allocating an object of class A in class B. // RETAIN COUNT OF CLASS A OBJECT BECOMES 1 I'm placing the object in an nsmutablearray. // RETAIN COUNT OF CLASS A OBJECT BECOMES 2 In an another class C, I'm grabbing this nsmutablearray, fetching all the elements in that array in a local nsmutablearray, releasing this first array of class B. // RETAIN COUNT OF CLASS A OBJECTS IN LOCAL ARRAY BECOMES 1 Now in this class C, I'm creating an object of class A and fetching the elements in local nsmutable array. //RETAIN COUNT OF NEW CLASS A OBJECT IN LOCAL ARRAY BECOMES 2 [ALLOCATION + FETCHED OBJECT WITH RETAIN COUNT 1] My question is, I want to retain this array which I'm displaying in tableview, and want to release it after new elements are filled in the array. I'm doing this in class B. So before adding new elements, I'm removing all the elements and releasing this array in class B. And in class C I'm releasing object of class A in dealloc. But in Instruments-Leaks it's showing me leak for this class A object in class C. Can anybody please tell me wheather where I'm going wrong. Thanx in advance.

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  • "Push" linq vs reactive framework

    - by Benjol
    (Once again exposing the depths of my ignorance here by combining two concepts which I haven't grokked) I read here about the Reactive framework being a 'Push' model compared to Linq's 'Pull' model. This reminded me of reading an article about 'Push' Linq. Is there really any similarity between these two 'frameworks'? UPDATE Since I asked this question, Jon Skeet has asked it too, here are his first and second impressions.

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  • Creating a mouse drag done observable with Reactive Extensions

    - by juharr
    I have the following var leftMouseDown = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonDown"); var leftMouseUp = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonUp"); var mouseMove = Observable.FromEvent<MouseEventArgs>(displayCanvas, "MouseMove"); var leftMouseDragging = from down in leftMouseDown let startPoint = down.EventArgs.GetPosition(displayCanvas) from move in mouseMove.TakeUntil(leftMouseUp) let endPoint = move.EventArgs.GetPosition(displayCanvas) select new { Start = startPoint, End = endPoint }; which when I subscribe to it will give me the start point of the drag and the current end point. Now I need to do something once the drag is done. I was unsuccessful in attempting to do this completely with RX and ended up doing leftMouseDragging.Subscribe(value=> { dragging = true; //Some other code }); leftMouseUp.Subscribe(e=> { if(dragging) { MessageBox.Show("Just finished dragging"); dragging = false; } }); This works fine until I do a right mouse button drag. Then when I click the left mouse button I get the message box. If I only do a left button drag I get the message box, and then clicking the left mouse button doesn't produce the box. I'd like to do this without the external state, but if nothing else I'd at least like for it to work properly. FYI: I tried making dragging volatile and using a lock, but that didn't work. EDIT It turns out my problem was with a right click context menu. Once I got rid of that my above code worked. So, now my problem is how to I get to have the context menu and still have my code work. I assume the Context menu was handling the left mouse click and that somehow caused my code to not work, but I'm still puzzling it out.

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  • How to implement didReceiveMemoryWarning ?

    - by hib
    Hello all , I have developed a simple location aware iPhone application which is functionally working very well to our expectations except in the low memory condition of the phone . In low memory condition of the phone my app just got crashes and If I increases the phone memory by freeing up some space it again start working well without any crash . when I do some googling on the problem I found that in the low memory conditions the os will send didReceiveMemoryWarning to all the controllers in the current hierarchy so that each one of them should implement didReceiveMemoryWarning method and also set nil to iboutlet for the view that is currently not visible . I have also read somewhere that if the view for that controller is not visible the method setView with nil parameter will be called and if there are some outlet variables attached to view there will be problem in removing them. So with all these fundas what is the best to handle low level memory condition raised by the Iphone by implementing the didReceiveMemoryWarning and viewDidUnload methods. Please give a proper example or link if possible for the solution of the above problem . thanks.

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  • How important is managing memory in Objective-C?

    - by Alex Mcp
    Background: I'm (jumping on the bandwagon and) starting learning about iPhone/iPad development and Objective-C. I have a great background in web development and most of my programming is done in javascript (no libraries), Ruby, and PHP. Question: I'm learning about allocating and releasing memory in Objective-C, and I see it as quite a tricky task to layer on top of actually getting the farking thing to run. I'm trying to get a sense of applications that are out there and what will happen with a poorly memory-managed program. A) Are apps usually released with no memory leaks? Is this a feasible goal, or do people more realistically just excise the worst offenders and that's ok? B) If I make an NSString for a title of a view, let's say, and forget to deallocate it it, does this really only become a problem if I recreate that string repeatedly? I imagine what I'm doing is creating an overhead of the memory needed to store that string, so it's probably quite piddling (a few bytes?) However if I have a rapidly looping cycle in a game that 'leaks' an int every cycle or something, that would overflow the app quite quickly. Are these assumptions correct? Sorry if this isn't up the community-wiki alley, I'm just trying to get a handle on how to think about memory and how careful I'll need to be. Any anecdotes or App Store-submitted app experiences would be awesome to hear as well.

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  • How to hook Pivotal Tracker to Redmine?

    - by cloneofsnake
    Our company is currently using Redmine, it's great for general tasks / troubleshooting (operation) but for development, I would like to adopt a more agile tool... and I found it in pivotaltracker. I googled but couldn't find any info., so that gave me a good excuse to try StackOverflow. Has anyone done it? I'm thinking of using PivotalTracker as the main tool, and all activities will be posted back to redmine for archiving and reporting. (Redmine isn't particularly strong at that either, but it does have a budget plugin and I can query the database directly for my custom reports.) Thanks.

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  • What is your favorite way to read XML files using C#?

    - by stacker
    Let's take this xml structure as example: <?xml version="1.0" encoding="utf-8"?> <Configuration-content> <XFile Name="file name 1" /> <XFile Name="name2" /> <XFile Name="name3" /> <XFile Name="name4" /> </Configuration-content> public class Configuration { public XFile[] Files { get; set; } } public interface IConfigurationRipository { Configuration Get(); void Save(Configuration entity); } I wonder what's the best way to do that. The task is to implement IConfigurationRipository using your favorite approach.

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  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

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  • NSMutableDictionary, alloc, init and reiniting...

    - by Marcos Issler
    In the following code: //anArray is a Array of Dictionary with 5 objs. //here we init with the first NSMutableDictionary *anMutableDict = [[NSMutableDictionary alloc] initWithDictionary:[anArray objectAtIndex:0]]; ... use of anMutableDict ... //then want to clear the MutableDict and assign the other dicts that was in the array of dicts for (int i=1;i<5;i++) { [anMutableDict removeAllObjects]; [anMutableDict initWithDictionary:[anArray objectAtIndex:i]]; } Why this crash? How is the right way to clear an nsmutabledict and the assign a new dict? Thanks guy's. Marcos.

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  • HttpWebRequest.GetResponse() - what specific status codes cause an exception to be thrown?

    - by H. Morrow
    I've hunted around for some definitive documentation on this but haven't had much luck finding any. Basically - the question is - for which HTTP Status codes coming back from the server will HttpWebRequest.GetResponse() generate a WebException after doing something like say, a POST? Specifically - will it generate a WebException for anything other than status 200 OK? Or will it only generate a WebException for say, 400, 404, and 500 (for the sake of argument). I want to know since, the server I'm communicating with defines anything other than HTTP 200 OK coming back as an error condition - and the key is, can I rely on a WebException being generated for anything other than 200? (I've currently written my code so that it'll actually check the return status code everytime to ensure it's 200 OK and if it's not, take appropriate action - but it's alot of duplication between that, and the catch block for a WebException, and I'm hoping to clean it up...) Any relevant links to documentation would be most appreciated. Thanks!

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  • Internal and External Bug-Tracking Setup

    - by devdude
    Most of you certainly use some kind of bugtracker. Maybe internally only, once a customer files a bug via email or phone you add a new ticket by yourself. Sometimes weekly project meetings can be great source of new tickets coming preferably in flavors of excel sheets that the PM on the other side of the table loves to maintain and chase after you. The more advanced (and transparent) version: Allow the customer to file (and see the progress of) his bugs directly into you bugtracker. Systems like JIRA allow you to use profiles to have certain access rights, etc. But now the question: The bug raised by a user not necessary translates into 1 bug in a specific module/method/EJB/class. The version of the (your) web application he uses does not translate into the version of the class that is causing the error. How you maintain the internal part of the ticket with all the nasty techy details and the same time the make-the-user-feel-good ticket (need more info, accepted, in progress,..) ? Creating 2 tickets for internal and external ? Link them ? Any smart recipes to share ?

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  • Unload image of UIImageView thats offscreen

    - by ludo
    Hi, I'm coding an application on Ipad, in a certain point of my application I present a ViewController with the presentModalViewController. My ViewController is a UISScrollView who take the larger of the modalView and inside it I display some images, I allow pagingEnabled so I can see all my images inside the scrollView. Sometimes I have to display more than 10 images inside the scrollView, so I have this error RECEIVE MEMORY WARNING LEVEL=1 after this one RECEIVE MEMORY WARNING LEVEL=2 and finnaly the debugger exited due to signal 10 (Sigbus). What can I do? is there a way to unload the image thats offscreen? or others things to do? Thanks,

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  • Developer Capacity Planning

    - by Zaff
    What product or tool do you use to do Resource Capacity planning for your development team? Currently managing a large group and trying to provide visibility into my resource availability. I am creating this in MS project, but was curious if there was a better tool/solution based off your experience.

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  • Named ports in windows!

    - by Jay
    I wonder how stuff like this works in windows (xp and other that have telnet): Start-> Run -> cmd -> telnet <xyz.com> http Start-> Run -> cmd -> telnet <xyz.com> pop3 Start-> Run -> cmd -> telnet <xyz.com> smtp Are these "named" ports? Only windows knows that it has to substitute port numbers coz these are standard ports? Is there way I could create such a named port on windows? I would like something like this : telnet <xyz.com> oracle to translate to telnet <xyz.com> 1521

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  • ByteBuffer recycling class

    - by Chris Dennett
    Hi everyone, I'm wonder how I'd code up a ByteBuffer recycling class that can get me a ByteBuffer which is at least as big as the specified length, and which can lock up ByteBuffer objects in use to prevent their use while they are being used by my code. This would prevent re-construction of DirectByteBuffers and such over and over, instead using existing ones. Is there an existing Java library which can do this very effectively? I know Javolution can work with object recycling, but does that extend to the ByteBuffer class in this context with the requirements set out? Cheers, Chris

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  • Objective-C NSMutableDictionary Disappearing

    - by blackmage
    I am having this problem with the NSMutableDictionary where the values are not coming up. Snippets from my code look like this: //Data into the Hash and then into an array yellowPages = [[NSMutableArray alloc] init]; NSMutableDictionary *address1=[[NSMutableDictionary alloc] init]; [address1 setObject:@"213 Pheasant CT" forKey: @"Street"]; [address1 setObject:@"NC" forKey: @"State"]; [address1 setObject:@"Wilmington" forKey: @"City"]; [address1 setObject:@"28403" forKey: @"Zip"]; [address1 setObject:@"Residential" forKey: @"Type"]; [yellowPages addObject:address1]; NSMutableDictionary *address2=[[NSMutableDictionary alloc] init]; [address1 setObject:@"812 Pheasant CT" forKey: @"Street"]; [address1 setObject:@"NC" forKey: @"State"]; [address1 setObject:@"Wilmington" forKey: @"City"]; [address1 setObject:@"28403" forKey: @"Zip"]; [address1 setObject:@"Residential" forKey: @"Type"]; [yellowPages addObject:address2]; //Iterate through array pulling the hash and insert into Location Object for(int i=0; i<locationCount; i++){ NSMutableDictionary *anAddress=[theAddresses getYellowPageAddressByIndex:i]; //Set Data Members Location *addressLocation=[[Location alloc] init]; addressLocation.Street=[anAddress objectForKey:@"Street"]; locations[i]=addressLocation; NSLog(addressLocation.Street); } So the problem is only the second address is printed, the 813 and I can't figure out why. Can anyone offer any help?

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