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  • Color picker does not give gradient appearance

    - by ykaratoprak
    i added below codes. But it generates to me 16 color. but i need 16 color between "red" and "khaki". i don't need gradient flow. My colors look like gradient flow. My colors must not closer to each other. Because i will use this codes return values in chart columns. they are too near each other. static class Program { [STAThread] static void Main() { Form form = new Form(); Color start = Color.Red, end = Color.Khaki; for (int i = 0; i < 16; i++) { int r = Interpolate(start.R, end.R, 15, i), g = Interpolate(start.G, end.G, 15, i), b = Interpolate(start.B, end.B, 15, i); Button button = new Button(); button.Dock = DockStyle.Top; button.BackColor = Color.FromArgb(r, g, b); form.Controls.Add(button); button.BringToFront(); } Application.Run(form); } static int Interpolate(int start, int end, int steps, int count) { float s = start, e = end, final = s + (((e - s) / steps) * count); return (int)final; } }

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  • Clips matching expression is not working

    - by Bass
    hello in clips i have this template: (deftemplate cell(slot x)(slot y)(slot alive)) and this fact : (start 1 1) then i have this claus in the LHS : ?start<-(start ?x ?y) and i want to get the variable ?a1 (cell (x (+ ?x 1) )(y ?y)(alive ?a1)) it seems that it's not allowed to add to the variable "(+ ?x 1)" so how can i achive what i want.

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  • iPhone dev - viewDidUnload subviews

    - by Mk12
    I'm having a hard time undestand a couple of the methods in UIViewController, but first I'll say what I think they are meant for (ignoring interface builder because I'm not using it): -init: initialize non view-related stuff that won't need to be released in low memory situations (i.e. not objects or objects that can't be recreated easily). -loadView: create the view set the [self view] property. -viewDidLoad: Create all the other view elements -viewDidUnload: Release objects created in -viewDidLoad. didReceiveMemoryWarning: Low-memory situation, release unnecessary things such as cached data, if this view doesn't have a superview then the [super didReceiveMemoryWarning] will go on to release (unload) the view and call -viewDidUnload. -dealloc: release everything -viewWillAppear:, -viewDidAppear:, -viewWillDisappear:, -viewDidDisappear: self-explanatory, not necessary unless you want to respond (do something) to those events. I'm not sure about a couple of things. First, the Apple docs say that when -viewDidUnload is called, the view has already been released and set to nil. Will -loadView get called again to recreate the view later on? There's a few things I created in -viewDidLoad that I didn't make a ivar/property for because there is no need and it will be retained by the view (because they are subviews of it). So when the view is released, it will release those too, right? When the view is released, will it release all its subviews? Because all the objects I created in -viewDidLoad are subviews of [self view]. So if they already get released why release them again in -viewDidUnload? I can understand data that is necessary when the view is visible being loaded and unloaded in these methods, but like I asked, why release the subviews if they already get released? EDIT: After reading other questions, I think I might have got it (my 2nd question). In the situation where I just use a local variable, alloc it, make it a subview and release, it will have a retain count of 1 (from adding it as a subview), so when the view is released it is too. Now for the view elements with ivars pointing to them, I wasn't using properties because no outside class would need to access them. But now I think that that's wrong, because in this situation: // MyViewController.h @interface MyViewController : UIViewController { UILabel *myLabel; } // MyViewController.m . . . - (void)viewDidLoad { myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 10)]; [myLabel setText:@"Foobar"]; [[self view] addSubview:myLabel]; } - (void)viewDidUnload [ // equivalent of [self setMyLabel:nil]; without properties [myLabel release]; myLabel = nil; } In that situation, the label will be sent the -release message after it was deallocated because the ivar didn't retain it (because it wasn't a property). But with a property the retain count would be two: the view retaining it and the property. So then in -viewDidUnload it will get deallocated. So its best to just always use properties for these things, am I right? Or not? EDIT: I read somewhere that -viewDidLoad and -viewDidUnload are only for use with Interface Builder, that if you are doing everything programmatically you shouldn't use them. Is that right? Why?

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  • How to remove Modules from a Intellij Maven Project permanently?

    - by herpnderpn
    I am currently working on a larger scale Maven-based project in IntelliJIdea 12.1.6 Ultimate. I have been working with IntelliJIdea since about 5 months. An included module has dependencies on another module. The dependent module's source was also part of my project until recently. Since I removed the dependent module from my project, I get compile errors whenever I am trying to compile the source without maven. The pom.xml of removed modules in Intellij seem to be placed onto the Settings-Maven-Ignored Files. I cant seem to remove it from there, only check or uncheck it. It's not possible to include the module again since IntelliJ will say its still under Ignored Files. 2 ways allow me to compile again: Uncheck the pom from Ignored files, which will include the module again in my project. Or delete the source of the dependent project, so my project will load the dependent module from the maven repository. But whenever I update my project from svn, the source of the dependent module is restored (I don't know why this even happens since its not part my project) and the cycle begins anew. I googled this for a while since it gets really annoying. It became a problem with several excluded modules. I could rebuild the intellij-project but since a lot of IntelliJ settings were made (not related to the problem) I would rather solve this. Any help is appreciated, I guess I must be missing something

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  • Understanding addSubview: memoryLeak

    - by Leandros
    I don't really understand, why this code leaks. ParentViewController *parentController = [[ParentViewController alloc] init]; ChildViewController *childController = [[ChildViewController alloc] init]; [parentController containerAddChildViewController:childController]; [[self window] setRootViewController:parentController]; - (void)containerAddChildViewController:(UIViewController *)childViewController { [self addChildViewController:childViewController]; [self.view addSubview:childViewController.view]; // Instruments is telling me, the leak occurs here! [childViewController didMoveToParentViewController:self]; } According to Instruments, this line: [self.view addSubview:childViewController.view]; is leaking. The whole code is called once in application:didFinishLaunchingWithOptions:, but it is shown that this code is responsible for 30 leaks (approx. 1.12 kB).

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  • NSMutableDictionary memory / address problem, release does not work?

    - by phil
    I am trying to create a NSMutableDictionary(dictA) with objectA. When I try to view my dictionary(NSLog), each key is pointing to the same address. I have an objectA_1 which is type objectA and used to setup the dictionary. Also, if I try to getObject, I always get the last key/value that was added to the dictionary. I tried setValue and got the same results. Is there something wrong with my objectA? Is the release method not working properly? Am I retaining when I shouldn't? Thank you. dictA = [[NSMutableDictionary alloc] init]; objectA *objectA = [[objectA alloc] init]; [dictA setObject:objectA_1 forKey:@"apple"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"japan"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"paris"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"pizza"]; [objectA_1 release]; //NSlog: apple = ""; japan = ""; paris = ""; pizza = "";

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  • Getting config element from ConfigurationElementCollection

    - by Martin
    I have (hopefully) setup ConfigurationElementCollection of my own design with emails as keys. Now what? Hard to find actually on the web. How do I: iterate through it? See if a specific element exists? get a specific element? ...given: YourConfigElement config = ConfigurationManager.GetSection("YourSectionName") as YourConfigElement ; Partial answer Does this work? no, sadly. foreach (X x in config.XCollection.AsQueryable()) ...

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  • Hard crash when drawing content for CALayer using quartz

    - by Lukasz
    I am trying to figure out why iOS crash my application in the harsh way (no crash logs, immediate shudown with black screen of death with spinner shown for a while). It happens when I render content for CALayer using Quartz. I suspected the memory issue (happens only when testing on the device), but memory logs, as well as instruments allocation logs looks quite OK. Let me past in the fatal function: - (void)renderTiles{ if (rendering) { //NSLog(@"====== RENDERING TILES SKIP ======="); return; } rendering = YES; CGRect b = tileLayer.bounds; CGSize s = b.size; CGFloat imageScale = [[UIScreen mainScreen] scale]; s.height *= imageScale; s.width *= imageScale; dispatch_async(queue, ^{ NSLog(@""); NSLog(@"====== RENDERING TILES START ======="); NSLog(@"1. Before creating context"); report_memory(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSLog(@"2. After creating color space"); report_memory(); NSLog(@"3. About to create context with size: %@", NSStringFromCGSize(s)); CGContextRef ctx = CGBitmapContextCreate(NULL, s.width, s.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); NSLog(@"4. After creating context"); report_memory(); CGAffineTransform flipTransform = CGAffineTransformMake(1.0, 0.0, 0.0, -1.0, 0.0, s.height); CGContextConcatCTM(ctx, flipTransform); CGRect tileRect = CGRectMake(0, 0, tileImageScaledSize.width, tileImageScaledSize.height); CGContextDrawTiledImage(ctx, tileRect, tileCGImageScaled); NSLog(@"5. Before creating cgimage from context"); report_memory(); CGImageRef cgImage = CGBitmapContextCreateImage(ctx); NSLog(@"6. After creating cgimage from context"); report_memory(); dispatch_sync(dispatch_get_main_queue(), ^{ tileLayer.contents = (id)cgImage; }); NSLog(@"7. After asgning tile layer contents = cgimage"); report_memory(); CGColorSpaceRelease(colorSpace); CGContextRelease(ctx); CGImageRelease(cgImage); NSLog(@"8. After releasing image and context context"); report_memory(); NSLog(@"====== RENDERING TILES END ======="); NSLog(@""); rendering = NO; }); } Here are the logs: ====== RENDERING TILES START ======= 1. Before creating context Memory in use (in bytes): 28340224 / 519442432 (5.5%) 2. After creating color space Memory in use (in bytes): 28340224 / 519442432 (5.5%) 3. About to create context with size: {6324, 5208} 4. After creating context Memory in use (in bytes): 28344320 / 651268096 (4.4%) 5. Before creating cgimage from context Memory in use (in bytes): 153649152 / 651333632 (23.6%) 6. After creating cgimage from context Memory in use (in bytes): 153649152 / 783159296 (19.6%) 7. After asgning tile layer contents = cgimage Memory in use (in bytes): 153653248 / 783253504 (19.6%) 8. After releasing image and context context Memory in use (in bytes): 21688320 / 651288576 (3.3%) ====== RENDERING TILES END ======= Application crashes in random places. Sometimes when reaching en of the function and sometime in random step. Which direction should I look for a solution? Is is possible that GDC is causing the problem? Or maybe the context size or some Core Animation underlying references?

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  • PHP array taking up to much memory

    - by Dylan Taylor
    I have a multidimensional array. The array itself is fine. My problem is that the script takes up monster amounts of memory, and since I'm running this on my MAMP install on my iBook G4, my computer freezes up. Below is the full script. $query = "SELECT * FROM posts ORDER BY id DESC LIMIT 10"; $result = mysql_query($query); $posts = array(); while($row = mysql_fetch_array($result)){ $posts[$row["id"]]['post_id'] = $row["id"]; $posts[$row["id"]]['post_title'] = $row["title"]; $posts[$row["id"]]['post_text'] = $row["text"]; $posts[$row["id"]]['post_tags'] = $row["tags"]; $posts[$row["id"]]['post_category'] = $row["category"]; foreach ($posts as $post) { echo $post["post_id"]; } Is there a workaround that still achieves my goal (to export the MySQL query rows to an array)? -Dylan

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  • Strange menu issue

    - by Ber53rker
    Just started out with Orchard and trying to just make pages and menus. I'm running into an issue where on my home page my menu shows: Home, Fruit, Vegetable, Carrot. I want it to show just Home, Fruit, Vegetable and when I click the respective item it adds the proper tabs. It DOES do it with Banana. ie: When I click Fruit, it shows Banana in the menu. But it always shows Carrot for some reason! I have the following setup. Navigation -Main Menu --Home --Fruit --Vegetable -Fruit Menu --Banana -Vegetable Menu --Carrot Widgits > Navigation > Main Menu, Fruit Menu, Vegetable Menu (Fruit and Vegetable Menus are in their own respective layers.) Path Examples: /Fruit, /Fruit/Banana, /Vegetable, /Vegetable/Carrot Thanks in advance.

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  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

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  • [CFArray release]: message sent to deallocated instance

    - by arielcamus
    Hi, I'm using the following method in my code: - (NSMutableArray *) newOrderedArray:(NSMutableArray *)array ByKey:(NSString *)key ascending:(BOOL)ascending { NSSortDescriptor *idDescriptor = [[NSSortDescriptor alloc] initWithKey:key ascending:ascending]; NSArray *sortDescriptors = [NSArray arrayWithObject:idDescriptor]; NSArray *orderArray = [array sortedArrayUsingDescriptors:sortDescriptors]; [idDescriptor release]; NSMutableArray *result = [NSMutableArray arrayWithArray:orderArray]; return result; } Is this a well-coded convenience method? As I think, it returns an autoreleased NSMutableArray. This method is called by another one: - (id) otherMethod { NSMutableArray *otherResult = [[[NSMutableArray alloc] initWithCapacity:[otherArray count]] autorelease]; // I add some stuff to otherResult and then... NSMutableArray *result = [dbUtils newOrderedArray:otherResult ByKey:@"objectId" ascending:NO]; return result; } This method (otherMethod) is called in some view controller where I want to store returned array and release it when deallocating the view controller. However, when [result retain] is called in this view controller (because I need it to be available and I can't allow it to be deallocated) I receive the following error: [CFArray release]: message sent to deallocated instance I've tried to log [result retainCount] just before calling retain and it print "1". I don't understand why an error is thrown when calling retain. Thank you, A

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  • Releasing Xmlparser and NSXMLParser objects

    - by erastusnjuki
    How can I release the variables xmlParser and parser safely in the function below? - (id)callRestService: (NSString *) methodName : (NSDictionary *) params { NSURL *url=[self getRestUrl: methodName : params]; XmlParser *xmlParser = [[XmlParser alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:url]; [parser setDelegate:xmlParser]; [parser setShouldProcessNamespaces:NO]; [parser setShouldReportNamespacePrefixes:NO]; [parser setShouldResolveExternalEntities:NO]; [parser parse]; [parser setDelegate:nil]; return xmlParser.dictionaryArray; }

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  • Merging two SQLite database files (C# .NET)

    - by CODe
    Hello all, I'm using C#/.NET with the C# wrapper for SQLite. I'm attempting to merge two SQLite databases together while excluding duplicates. I found this, which is referenced from a few different forum questions. http://old.nabble.com/Attempting-to-merge-large-databases-td18131366.html Would I run the following queries in my SQLite configuration as listed below? attach 'c:\test\b.db3' as toMerge; insert into AuditRecords select * from toMerge.AuditRecords; My main question is whether the above will remove duplicates, and if it doesn't, is there a merge or some other command I can use? Thanks very much!

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  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

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  • Where to start when programming process synchronization algorithms like clone/fork, semaphores

    - by David
    I am writing a program that simulates process synchronization. I am trying to implement the fork and semaphore techniques in C++, but am having trouble starting off. Do I just create a process and send it to fork from the very beginning? Is the program just going to be one infinite loop that goes back and forth between parent/child processes? And how do you create the idea of 'shared memory' in C++, explicit memory address or just some global variable? I just need to get the overall structure/idea of the flow of the program. Any references would be appreciated.

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  • Using Rx to synchronize asynchronous events

    - by Martin Liversage
    I want to put Reactive Extensions for .NET (Rx) to good use and would like to get some input on doing some basic tasks. To illustrate what I'm trying to do I have a contrived example where I have an external component with asyncronous events: class Component { public void BeginStart() { ... } public event EventHandler Started; } The component is started by calling BeginStart(). This method returns immediately, and later, when the component has completed startup, the Started event fires. I want to create a synchronous start method by wrapping the component and wait until the Started event is fired. This is what I've come up with so far: class ComponentWrapper { readonly Component component = new Component(); void StartComponent() { var componentStarted = Observable.FromEvent<EventArgs>(this.component, "Started"); using (var startedEvent = new ManualResetEvent(false)) using (componentStarted.Take(1).Subscribe(e => { startedEvent.Set(); })) { this.componenet.BeginStart(); startedEvent.WaitOne(); } } } I would like to get rid of the ManualResetEvent, and I expect that Rx has a solution. But how?

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  • What software development process do you use and how do you implement it?

    - by clyfe
    Post only what you do use not what you would like to use, so we can see what is the most popular in real life. I am interested only in theese issues: Project Model (waterfall, agile...) How are requirements gathered (and stored)? Revision control - what software, what workflow Build automation, what software, where does it fit ? How is the testing done ? How is the documentation done ? How is the quality assurance done ? Please provide short objective answers, don't speak from the books. EXAMPLE: In my company we are a small team of 5 people and we develop webapps using ruby. agile PM cucumber requirements git SCM - Integration Manager Workflow integrity CI rspec automated tests the project lead creats the documentation skeleton then it is filled by the developers ensure quality by peer reviewing code and manual peer-testing

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  • Script to copy files on CD and not on hard disk to a new directory

    - by John22
    I need to copy files from a set of CDs that have a lot of duplicate content, with each other, and with what's already on my hard disk. The file names of identical files are not the same, and are in sub-directories of different names. I want to copy non-duplicate files from the CD into a new directory on the hard disk. I don't care about the sub-directories - I will sort it out later - I just want the unique files. I can't find software to do that - see my post at SuperUser http://superuser.com/questions/129944/software-to-copy-non-duplicate-files-from-cd-dvd Someone at SuperUser suggested I write a script using GNU's "find" and the Win32 version of some checksum tools. I glanced at that, and have not done anything like that before. I'm hoping something exists that I can modify. I found a good program to delete duplicates, Duplicate Cleaner (it compares checksums), but it won't help me here, as I'd have to copy all the CDs to disk, and each is probably about 80% duplicates, and I don't have room to do that - I'd have to cycle through a few at a time copying everything, then turning around and deleting 80% of it, working the hard drive a lot. Thanks for any help.

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