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  • Make sure base method gets called in C#

    - by Fnatte
    Can I somehow force a derived class to always call the overridden methods base? public class BaseClass { public virtual void Update() { if(condition) { throw new Exception("..."); // Prevent derived method to be called } } } And then in a derived class : public override void Update() { base.Update(); // Forced call // Do any work } I've searched and found a suggestion to use a non-virtual Update() but also a protected virtual UpdateEx(). It just doesn't feel very neat, isn't there any better way? I hope you get the question and I am sorry for any bad English.

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  • Custom Control Events in C#

    - by pm_2
    I'm trying to create a custom control and need to raise an event from it. The idea is to raise an event at the end of the click event (OnAfterClick). I found one or two tutorials on doing this, but am clearly missing a step somewhere; I have the following. In the control: public class AfterClickEventArgs : EventArgs { ... } public partial class MyButton : CommandButton { public delegate void AfterClickEvnt(object sender, AfterClickEventArgs e); public event AfterClickUpdatedEvnt AfterClick; } protected override void OnClick(EventArgs e) { ... Processing here ... AfterClickEventArgs myArgs = new AfterClickEventArgs(); AfterClick(this, newArgs); } In the program using the control: In InitializeComponent(): this.MyButton.AfterClick += new System.EventHandler(this.cmdMyButton_Click); This line is giving me a compile error (cmdMyButton_Click does exist). It tells me: Cannot implicitly convert type 'System.EventHandler' to 'Namespace.MyButton.AfterClick' Can anyone tell me what I'm missing, or misunderstanding about this, please?

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  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

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  • How is inheritance implemented at the memory level?

    - by cambr
    Suppose I have class A { public: void print(){cout<<"A"; }}; class B: public A { public: void print(){cout<<"B"; }}; class C: public C { }; How is inheritance implemented at the memory level? Does C copy print() code to itself or does it have a pointer to the it that points somewhere in A part of the code? How does the same thing happen when we override the previous definition, for example in B (at the memory level)?

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  • C# Closing a form during a constructor

    - by pm_2
    Is it possible to close a form while the constructor is executing (or simply to stop it showing at this stage)? I have the following code: public partial class MyForm : Form { public MyForm() { if (MyFunc()) { this.Close(); } } } Which errors in Main(), here: static void Main() { ... // Following line errors Application.Run(new MyForm()); } I’ve tried checking the result of MyForm like this: static void Main() { ... MyForm frm = new MyForm(); if (frm != null) { // Following line errors Application.Run(frm); } } But that doesn’t seem to help. Can anyone tell me a way around this, please? Maybe a way to check the form to see if it still exists?

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  • Object reference case study

    - by Skogen
    When person 1 become partner with person 3, person 2 should no longer have person 1 as partner. How should I solve this? public class Person { private String name; private Person partner; public Person(String name){ this.name = name; } public void setPartner(Person partner){ this.partner = partner; partner.partner = this; } public static void main(String[] args) { Person one = new Person("1"); Person two = new Person("2"); Person three = new Person("3"); Person four = new Person("4"); one.setPartner(two); three.setPartner(four); one.setPartner(three); //Person two is still partner with person 1 }

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  • Purpose of IF, ELSE, FOR macros ?

    - by psihodelia
    I have a source code of a library which has a lot of strange IF, ELSE, FOR, etc. macros for all common C-keywords instead of using just usual if,else,for,while keywords. These macros are defined like this: #define IF( a) if( increment_if(), a) where increment_if() function is defined so: static __inline void increment_if( void) { // If the "IF" operator comes just after an "ELSE", its counter // must not be incremented. ... //implementation } I don't really understand, what is the purpose of such macros? This library is for a real-time application and I suppose that using such macros must slow-down an application.

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  • Prevent Erroneous Property Assignment

    - by Gordon
    Porting android applications to iphone applications always gives me the following pattern that I accidentally create: - (void) myFunc:(id)prop { self.property = property; } Which instead should be: - (void) myFunc:(id)prop { self.property = prop; } This always causes my program to quietly break because property gets reset to its existing value rather than being set to the new value, 'prop'. I cannot name the parameter 'prop' to 'property' since the compile complains that the parameter masks the instance variables visibility. Is there a good way to avoid this situation? There are no compiler warnings. Is there a way to make xcode prevent this? I cannot see very many situations where you would set a property to the value of its underlying instance variable (maybe to trigger a KVO binding?), but I don't see myself doing that in majority of cases. I understand the above code is synthetic and should be done with @synthesize, but I am just using it as a simplified example to illustrate my point.

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • What does "static" mean in the context of declaring global template functions?

    - by smf68
    I know what static means in the context of declaring global non-template functions (see e.g. What is a "static" function?), which is useful if you write a helper function in a header that is included from several different locations and want to avoid "duplicate definition" errors. So my question is: What does static mean in the context of declaring global template functions? Please note that I'm specifically asking about global, non-member template functions that do not belong to a class. In other words, what is the difference between the following two: template <typename T> void foo(T t) { /* implementation of foo here */ } template <typename T> static void bar(T t) { /* implementation of bar here */ }

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  • Visual Studio 2010 debug minidump

    - by Snake
    Hi all, Consider the following code (written with Visual Studio 2010 and .NET 4.0) using System; namespace DumpTester { class Program { static void Main(string[] args) { int test = new Random().Next(); Console.WriteLine(test + new Random().Next()); Test(); } private static void Test() { throw new Exception(); } } } When running outside of Visual Studio you get this nice window of Microsoft Windows 7 that it is looking for a solution. Obviously, since this is my app, there is none. At that point I create a full dump file of my application with for example Process Explorer. I then open that dmp file from its location and try to debug. But whatever I try, it can't find the location of the source symbols. I tried putting the pdb next to the dump but it just doesn't find it. What am I doing wrong?

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  • Is there an easy way to copy an iterator into a list in Java?

    - by Space_C0wb0y
    I want something like this: public void CopyIteratorIntoList(Iterator<Foo> fooIterator) { List<Foo> fooList = new ArrayList<Foo>(); fooList.addAll(fooIterator); } which should be equivalent to: public void CopyIteratorIntoList(Iterator<Foo> fooIterator) { List<Foo> fooList = new ArrayList<Foo>(); while(fooIterator.hasNext()) fooList.add(fooIterator.next()); } Is there any method in the API to achieve that, or is this the only way?

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  • how to create resources without VS C++ 2008 creating MFC files

    - by numerical25
    I am creating a WIN32 application and I want most of all my application events to be made through the message queue. But everytime I create a dialog box or any resource like that. The IDE auto generates code that I don't necessarily need. I believe it's MFC code not sure. here it is. // dlgChangeDevice.cpp : implementation file // #include "stdafx.h" #include "ZFXD3D.h" #include "dlgChangeDevice.h" // dlgChangeDevice dialog IMPLEMENT_DYNAMIC(dlgChangeDevice, CDialog) dlgChangeDevice::dlgChangeDevice(CWnd* pParent /*=NULL*/) : CDialog(dlgChangeDevice::IDD, pParent) { } dlgChangeDevice::~dlgChangeDevice() { } void dlgChangeDevice::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(dlgChangeDevice, CDialog) ON_CBN_SELCHANGE(IDC_COMBO5, &dlgChangeDevice::OnCbnSelchangeCombo5) END_MESSAGE_MAP() // dlgChangeDevice message handlers void dlgChangeDevice::OnCbnSelchangeCombo5() { // TODO: Add your control notification handler code here } Not sure what it is but I don't need it. I want to retrieve all my code through the dialog message queue. So what should I do ?? Just disregard it and delete it. Will a hurt anything by doing so ??

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  • Problem in creating another thread

    - by Avinash
    Hi, I am using NSThread to create different thread and displaying images in my application on a new thread instead of main thread. On main thread i am working with a table view which is displaying data from XML file, In the same view I am displaying images below. But, displaying images on new thread is not working properly. Did i made any mistake in creating Here below is my code. Please help me its urgent. Thanks in advance...................... - (void)viewDidLoad { [super viewDidLoad]; [NSThread detachNewThreadSelector:@selector(startTheBackgroundJob) toTarget:self withObject:nil]; } - (void)startTheBackgroundJob { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; currentLocationImageView = [[UIImageView alloc] init]; NSArray *images = [NSArray arrayWithObjects:img1, img2, nil]; [currentLocationImageView setAnimationImages:images]; [currentLocationImageView setAnimationRepeatCount:0]; [currentLocationImageView setAnimationDuration:5.0]; [self.view addSubview:currentLocationImageView]; [pool release]; }

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  • passing paramter as to webservcie function in wcf

    - by prince23
    hi, this my datagrid event here i am calling the webservice. private void dgProject_RowDetailsVisibilityChanged(object sender, DataGridRowDetailsEventArgs e) { WSDataServiceClient wsService = new WSDataServiceClient(); wsService.GetProjectCompleted += new EventHandler<GetProjectCompletedEventArgs>(wsService_GetProjectCompleted); wsService.GetProjectAsync(strUniqueName); // here can i send datagrid as an parameter to the function? Datagrid gd= new Datagrid(); } void wsService_GetProjectCompleted(object sender, GetProjectCompletedEventArgs e) { // } is there any way that i can send datagrid as a paramter to this function is it possiable to do? beacuse i will be using the same websevice function her but need to bind result with different datagrid based on the condition if i can send a datagrid as paramter to this function i can reduce the code so any help on this issue would be great thank you.

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  • error in copy/ paste of image

    - by sayyad
    I am getting an error by implementing this simple code. I donot understand where I am doing mistake. // ERROR An unhandled exception of type 'System.NullReferenceException' occurred in ImageCSharp.exe Additional information: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. I can get clipboard text but why i can't get /set image. //CODE public void copy() { // Determine the active child form. fImage activeChild = this.ActiveMdiChild as fImage; if (activeChild != null) { PictureBox mypicbox = activeChild.picbox; string win_name = activeChild.Tag.ToString(); Clipboard.SetImage(mypicbox.Image); Clipboard.SetText(win_name); } } private void paste() { Image im= Clipboard.GetImage(); this.pictureBox1.Image = im; MessageBox.Show(im.Size.ToString()); } regards,

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  • Conditional jump or move depends on uninitialised value - freeing a linked list

    - by user720491
    I want to free a linked list in C. All is working fine, but Valgrind is telling me Conditional jump or move depends on uninitialised value(s) at 0x401400: mtf_destroy Here's the code: list_elt *head; void mtf_init() { list_elt *current; head = malloc(sizeof(list_elt)); current = head; for (int i = 0; i < LIST_SIZE-1; i++) { current->value = (BYTE) i; current->next = malloc(sizeof(list_elt)); current = current->next; } current->value = LIST_SIZE-1; } void mtf_destroy(list_elt *elt) { if (elt->next != NULL) mtf_destroy(elt->next); free(elt); } How can I solve this? Thanks!

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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • How do I get the name of the test method that was ran in a testng tear down method?

    - by Zachary Spencer
    Basically I have a tear down method that I want to log to the console which test was just ran. How would I go about getting that string? I can get the class name, but I want the actual method that was just executed. Class testSomething() { @AfterMethod public void tearDown() { system.out.println('The test that just ran was....' + getTestThatJustRanMethodName()'); } @Test public void testCase() { assertTrue(1==1); } } should output to the screen: "The test that just ran was.... testCase" However I don't know the magic that getTestThatJustRanMethodName should actually be.

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  • WPF C#: Starting crash due to client 'Region and Language' settings

    - by FrieK
    Hi, I'm working on a WPF C# application, and it seems to crash with a few random people. So eventually I found out it was the 'Region and Language' settings that was responsible. For example, if I were to set my Format to English (United States) it will work, if I set it to Swedish (Sweden) it will crash from the start. When I test this in Visual Studio 2010 it gives error 'TypeInitializationException'. More precisely it does it here (it doesn't get passed the InitializeComponent() void): private void RadioButton_Checked(object sender, RoutedEventArgs e) { Info.SortOrder = SortBy.Rank; } It claims the error at the first line, which is just setting an enum value to a variable. I guess it's just doing it there because it's the first thing it makes, or something. Anyone has any idea how to fix this? I've searched around but can't seem to find out how :( Any help is much appreciated! Thanks

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  • How to keep a .NET console app running?

    - by intoorbit
    Consider a Console application that starts up some services in a separate thread. All it needs to do is wait for the user to press Ctrl+C to shut it down. Which of the following is the better way to do this? static ManualResetEvent _quitEvent = new ManualResetEvent(false); static void Main() { Console.CancelKeyPress += delegate { _quitEvent.Set(); }; // kick off asynchronous stuff _quitEvent.WaitOne(); // cleanup/shutdown and quit } Or this, using Thread.Sleep(1): static bool _quitFlag = false; static void Main() { Console.CancelKeyPress += delegate { _quitFlag = true; }; // kick off asynchronous stuff while (!_quitFlag) { Thread.Sleep(1); } // cleanup/shutdown and quit }

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  • how to set title within content page asp.net

    - by varshney4u
    Hi, I have created a Content Page using Master Page. Within Master Page, I have created the following tag for Title: <head id="Head1" runat="server"> <title></title> <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> </head> Within Content Page, following are set: protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { if (String.IsNullOrEmpty(Request.QueryString["PatientRegistrationKey"])) { // .... } else { this.Page.Title = "My New Title"; //.... } } Though I am also setting the Master Page at run time as bellow: protected void Page_PreInit(Object sender, EventArgs e) { if (String.IsNullOrEmpty(Request.QueryString["PatientRegistrationKey"])) this.MasterPageFile = "~/MasterPages/A.master"; else this.MasterPageFile = "~/MasterPages/B.master"; } While getting open this page in browser, I got following Title: http://localhost:3562/?PatientRegistrationKey=0 - My New Title Please advice for the changes, so that there should be only My New Title within title, nothing extra like query string etc. Any help would be appreciated.

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  • siverlight and windows workflow foundation

    - by wissem
    private void btnUpdate_Click(object sender, RoutedEventArgs e) { xxxxxxx.Workflow1_WebServiceSoapClient zer = new xxxxx.Workflow1_WebServiceSoapClient(); zer.demanderSubmitReportCompleted += new EventHandler<xxxxxxxxxxxxxxx.demanderSubmitReportCompletedEventArgs>(service2); zer.demanderSubmitReportAsync("zzz", 20000); } public void service2(object sender, xxxxx.demanderSubmitReportCompletedEventArgs e) { string a = e.Result; } I'm trying to call a windows workflow foundation published as a web service from a Silverlight project. When I call it from a console application it works fine because I can add a web reference then I just make an instance of that webservice then I invoke the method I want. The problem is in the silverlight project cause i can just add a service reference so I find myself working with soap stuff that doesn't work at all, and here is the code error: here is the code error:i change it a litle bit in english Error in exécution Microsoft JScript: Unhandled Error in Silverlight Application exception happened in the operation, résult not valide. Consult InnerException for more information. in System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary() in AEDSilverlightIntegrated.ServiceReference2.demanderSubmitReportCompletedEventArgs.get_Result() in AEDSilverlightIntegrated.SilverEntryAedHeaderNew.mmm_demanderSubmitReportCompleted(Object sender, demanderSubmitReportCompletedEventArgs e) in AEDSilverlightIntegrated.ServiceReference2.Workflow1_WebServiceSoapClient.OndemanderSubmitReportCompleted(Object state)

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  • Translating a C# WCF app into Visual Basic

    - by MikeG
    I'm trying to write a simple/small Windows Communication Foundation service application in Visual Basic (but I am very novice in VB) and all the good examples I've found on the net are written in C#. So far I've gotten my WCF service application working but now I'm trying to add callback functionality and the program has gotten more complicated. In the C# example code I understand how everything works but I am having trouble translating into VB the portion of code that uses a delegate. Can someone please show the VB equivalent? Here is the C# code sample I'm using for reference: namespace WCFCallbacks { using System; using System.ServiceModel; [ServiceContract(CallbackContract = typeof(IMessageCallback))] public interface IMessage { [OperationContract] void AddMessage(string message); [OperationContract] bool Subscribe(); [OperationContract] bool Unsubscribe(); } interface IMessageCallback { [OperationContract(IsOneWay = true)] void OnMessageAdded(string message, DateTime timestamp); } } namespace WCFCallbacks { using System; using System.Collections.Generic; using System.ServiceModel; public class MessageService : IMessage { private static readonly List<IMessageCallback> subscribers = new List<IMessageCallback>(); //The code in this AddMessage method is what I'd like to see re-written in VB... public void AddMessage(string message) { subscribers.ForEach(delegate(IMessageCallback callback) { if (((ICommunicationObject)callback).State == CommunicationState.Opened) { callback.OnMessageAdded(message, DateTime.Now); } else { subscribers.Remove(callback); } }); } public bool Subscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); if (!subscribers.Contains(callback)) subscribers.Add(callback); return true; } catch { return false; } } public bool Unsubscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); if (!subscribers.Contains(callback)) subscribers.Remove(callback); return true; } catch { return false; } } } } I was thinking I could do something like this but I don't know how to pass the message string from AddMessage to DoSomething... Dim subscribers As New List(Of IMessageCallback) Public Sub AddMessage(ByVal message As String) Implements IMessage.AddMessage Dim action As Action(Of IMessageCallback) action = AddressOf DoSomething subscribers.ForEach(action) 'Or this instead of the above three lines: 'subscribers.ForEach(AddressOf DoSomething) End Sub Public Sub DoSomething(ByVal callback As IMessageCallback) 'I am also confused by: '((ICommunicationObject)callback).State 'Is that casting the callback object as type ICommunicationObject? 'How is that done in VB? End Sub

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