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  • can a webservice load jars during run time

    - by KItis
    I have created a simple web-service using Java. i want to load jars related to web-service during runtime. I have done this task for normal Java application. there what I did was JarFile jar = new JarFile(f.getPath()); final Manifest manifest = jar.getManifest(); final Attributes mattr = manifest.getMainAttributes(); // Read the manifset in jar files and get the Name attribute // whare it specified the class that need to load //for (Object a : mattr.keySet()) { for (Iterator iter = mattr.keySet().iterator(); iter.hasNext();) { Object obj = (Object)iter.next(); if ("ServiceName".equals(obj.toString())) className = mattr.getValue((Name) obj); //System.out.println(className); } /* * Create the jar class loader and use the first argument passed * in from the command line as the jar file to use. */ JarClassLoader jarLoader = new JarClassLoader(f.getPath()); /* Load the class from the jar file and resolve it. */ Class c = jarLoader.loadClass(className, true); My problem is can I put jars that need to be loaded during run time in to separate folder rather than putting in to WEBINF folder. do i have to put jars both in axis and web-application. thanks in advance for any contribution for this question.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Best practice to test a web application, regarding domain name and integration with external service

    - by ycseattle
    I have run into these problems several times and was never able to find a comfortable solution. Let's say my website has the domain name MyDomain.com. When I run the tests on the test machine (a continuous integration server), I will modify the HOSTS file on this machine so the MyDomain.com is mapped to this local machine instead of the real production server. This doesn't work very well for many situations. For example, my application will create subdomain names user1.MyDomain.com dynamically but this is difficult to keep the testing flexible. Another problem is my web application will interact with Amazon S3, and sometimes other service like Amazon Simple Message Queue. I am only comfortable to include these interaction in my tests but I am never happy with my solution for mixing testing and production on Amazon services. Could somebody offer some tips on these issues? I would like to make my testing framework clean and flexible. I am sure this is a common question for all web applications and there must be a mature way to deal with these. Thanks!

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  • Android: How to invalidate multiple parts of screen

    - by user342731
    I need to be able to selectively invalidate multiple (about 20) rectangles on the screen for performance reasons, so tried the following: Vector<Rect> myRects = new Vector<Rect>(); // ... add some Rects to myRects for (Rect r : myRects) { invalidate(r); } However this seems to invalidates a union of all the Rect's, forming one large rectangle which covers all of small ones I'm trying to invalidate. How can one invalidate multiple areas on the screen, and only those areas?

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  • How to pass an IFRAME SESSION to the parent page?

    - by JohnJon
    Is it possible to pass a SESSION variable from am embedded IFRAME to the parent page? Meaning: <form> <iframe> upload image to fake AJAX. With PHP, set $_SESSION to be the location of the temporary uploaded photo </iframe> <input type="submit" /> // will this form submit have the $_SESSION variable set from the IFRAME? </form>

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  • Creating avatar from uploaded image

    - by mamu
    We are using asp.net with .net 4.0 We want to allow users to upload any image and we want to create tiny avatar for uploaded image? What is the best way to convert uploaded images for avatar? We want to keep the same height width ratio if we can convert gif, bmp, jpg, png to one standard format it would be greate. Which could be the best format to convert it to? i think converting gif would be best option. am i correct? any open source option i can look at

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  • setting cookies

    - by aharon
    Okay, so I'm trying to set cookies using Ruby. I'm in a Rack environment. response[name]=value will add an HTTP header into the HTTP headers hash rack has. I know that it works. The following method doesn't work: def set_cookie(opts={}) args = { :name => nil, :value => nil, :expires => Time.now+314, :path => '/', :domain => Cambium.uri #contains the IP address of the dev server this is running on }.merge(opts) raise ArgumentError, ":name and :value are mandatory" if args[:name].nil? or args[:value].nil? response['Set-Cookie']="#{args[:name]}=#{args[:value]}; expires=#{args[:expires].clone.gmtime.strftime("%a, %d-%b-%Y %H:%M:%S GMT")}; path=#{args[:path]}; domain=#{args[:domain]}" end Why not? And how can I solve it? Thanks.

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  • How to use Java on Google App Engine without exceeding minute quotas?

    - by Geo
    A very simple java code inside a doGet() servlet is getting more than a second of cpu time on GAE. I have read some quota related documentation and apparently I am not doing anything wrong. //Request the user Agent info String userAgent = req.getHeader("User-Agent"); I wanted to know what was using the CPU the most, I use a google help recommendation. //The two lines below will get the CPU before requesting User-Agent Information QuotaService qs = QuotaServiceFactory.getQuotaService(); long start = qs.getCpuTimeInMegaCycles(); //Request the user Agent info String userAgent = req.getHeader("User-Agent"); //The three lines below will get the CPU after requesting User-Agent Information // and informed it to the application log. long end = qs.getCpuTimeInMegaCycles(); double cpuSeconds = qs.convertMegacyclesToCpuSeconds(end - start); log.warning("CPU Seconds on geting User Agent: " + cpuSeconds); The only thing that the code above tells me is that inspecting the header will use more than a second (1000ms) of cpu time, which for Google is a warning on the log panel. That seems to be a very simple request and still is using more than a second of cpu. What I am missing?

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  • Connect 4 with neural network: evaluation of draft + further steps

    - by user89818
    I would like to build a Connect 4 engine which works using an artificial neural network - just because I'm fascinated by ANNs. I'be created the following draft of the ANN structure. Would it work? And are these connections right (even the cross ones)? Could you help me to draft up an UML class diagram for this ANN? I want to give the board representation to the ANN as its input. And the output should be the move to chose. The learning should later be done using backpropagation and the sigmoid function should be applied. The engine will play against human players. And depending on the result of the game, the weights should be adjusted then.

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  • YQL Open Data Table for Wikipedia

    - by Rob Young
    Has anyone written a YQL open data table for accessing Wikipedia? I've had a hunt around the internet and found mention of people using YQL for extracting various bits of information from Wikipedia pages such as microformats, links or content but I haven't been able to find an open data table that ties it all together.

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  • What technology should I use to write my game?

    - by Alon
    I have a great idea for a 3D network game, and I've concluded that it is possible to write it in Java as an applet which will live under the web browser, just like a full software in C++. And it will look and feel the same. The main advantage of Java on C++ is that with Java you can play without downloading any software. I have already thought about the download of the graphics, sound, etc but I found a solution for it. RuneScape just proves that it is possible. So my first question is, should my game live on a web browser or on the operating system? I think that in a web browser it is much more portable, although you need install Java and stuff. But the fact is, that most MMO games are currently not in the web. If you suggest in a software so please suggest a language either - C++ or something more productive like Python or C#? So after choosing a language, I need a graphics solution. Should I write directly with OpenGL/DirectX or use a game engine? What game engine should I use? Ogre? jMonkeyEngine? What's your opinion? Thank you! P.S: Please don't use answers like "Use what you know".

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  • What is the benefit of using ONLY OpenID authentication on a site?

    - by Peter
    From my experience with OpenID, I see a number of significant downsides: Adds a Single Point of Failure to the site It is not a failure that can be fixed by the site even if detected. If the OpenID provider is down for three days, what recourse does the site have to allow its users to login and access the information they own? Takes a user to another sites content and every time they logon to your site Even if the OpenID provider does not have an error, the user is re-directed to their site to login. The login page has content and links. So there is a chance a user will actually be drawn away from the site to go down the Internet rabbit hole. Why would I want to send my users to another company's website? [ Note: my provider no longer does this and seems to have fixed this problem (for now).] Adds a non-trivial amount of time to the signup To sign up with the site a new user is forced to read a new standard, chose a provider, and signup. Standards are something that the technical people should agree to in order to make a user experience frictionless. They are not something that should be thrust on the users. It is a Phisher's Dream OpenID is incredibly insecure and stealing the person's ID as they log in is trivially easy. [ taken from David Arno's Answer below ] For all of the downside, the one upside is to allow users to have fewer logins on the Internet. If a site has opt-in for OpenID then users who want that feature can use it. What I would like to understand is: What benefit does a site get for making OpenID mandatory?

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  • Integrate OpenId into an existing site

    - by Andrea
    I have a working web application which already has a login and registration system. I'm looking for some advice on how to do it. Until now, users have a username, an email, a password and some optional fields. The registrartion is the usual process with email confirmation. Now I'd like to allow users to use OpenId. So I have added an openid field to the table. There are two different login forms, and users which are already registered can add their openid info and use either login form. The problem is with new users who come on the site for the first time and try to login with OpenId. I create a new user for them, and I don't need a password, but still I need at least a username, which is used on the site (I'm not sure if the email is needed). So my problems are: 1) How do I manage validation? Some fields are required for some users, (e.g. a password) but not for some others. I mean, I can do this, but it immediately gets messy. 2) Should I ask for a username and email on the first OpenId login? On the one hand I'd say yes, but I fear this vanishes the advantages of using OpenId, that is, not having to provide details. 3) I could get the details via SReg or AttributeExchange, but most providers have a bad support for those. For instance my Gmail OpenId account does not tell the email (!). Is there some place to learn more about the current support for these extensions?

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  • How RPG characters are made

    - by user365314
    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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  • Online Code Coloring Service

    - by Sarfraz
    Hello, I would like to know if anyone knows of an online service where we paste the code and it generates back the colored html source code for that code. It could be PHP, HTML, CSS, Javascript, C, Java. Idea is that once i have the colored html code, i could easily put that in my wordpress.com blog. I know about [sourcecode language="whatever"] but just wanted to know an online service that supports multiple languages. The benefit is that, i can choose any color style/theme from that online service for my code. Thanks.

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  • Offline mode app in a (HTML5) browser possible?

    - by Horace Ho
    Is it possible to build an application inside in browser? An application means: 1 Where there is connection (online mode) between the browser and an remote application server: the application runs in typical web-based mode the application stores necessary data in offline storage, to be used in offline mode (2) the application sync/push data (captured during offline mode) back to the server when it is resumed from offline mode back to online mode 2 Where there is no connection (offline mode) between the browser and an remote application server: the application will still run (javascript?) the application will present data (which is stored offline) to user the application can accept input from user (and store/append in offline storage) Is this possible? If the answer is a yes, is there any (Ruby/Python/PHP) framework being built? Thanks

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  • Global variables in Javascript across multiple files

    - by Goro
    Hello, A bunch of my JavaScript code is in an external file called helpers.js. Inside the HTML that calls this JavaScript code I find myself in need of knowing if a certain function from helpers.js has been called. I have attempted to create a global variable by defining: var myFunctionTag = true; In global scope both in my HTML code and in helpers.js. Heres what my html code looks like: <html> ... <script type='text/javascript' src='js/helpers.js'></script> ... <script> var myFunctionTag = false; ... //I try to use myFunctionTag here but it is always false, even though it has been se t to 'true' in helpers.js </script> Is what I am trying to do even doable? Thanks,

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  • In Corona SDK the background image always cover other images

    - by user1446126
    I'm currently making a tower defense game with Corona SDK. However, while I'm making the gaming scene, The background scene always cover the monster spawn, I've tried background:toBack() ,however it's doesn't work.Here is my code: module(..., package.seeall) function new() local localGroup = display.newGroup(); local level=require(data.levelSelected); local currentDes = 1; monsters_list = display.newGroup() --The background local bg = display.newImage ("image/levels/1/bg.png"); bg.x = _W/2;bg.y = _H/2; bg:toBack(); --generate the monsters function spawn_monster(kind) local monster=require("monsters."..kind); newMonster=monster.new() --read the spawn(starting point) in level, and spawn the monster there newMonster.x=level.route[1][1];newMonster.y=level.route[1][2]; monsters_list:insert(newMonster); localGroup:insert(monsters_list); return monsters_list; end function move(monster,x,y) -- Using pythagoras to calauate the moving distace, Hence calauate the time consumed according to speed transition.to(monster,{time=math.sqrt(math.abs(monster.x-x)^2+math.abs(monster.y-y)^2)/(monster.speed/30),x=x, y=y, onComplete=newDes}) end function newDes() currentDes=currentDes+1; end --moake monster move according to the route function move_monster() for i=1,monsters_list.numChildren do move(monsters_list[i],200,200); print (currentDes); end end function agent() spawn_monster("basic"); end --Excute function above. timer2 = timer.performWithDelay(1000,agent,10); timer.performWithDelay(100,move_monster,-1); timer.performWithDelay(10,update,-1); move_monster(); return localGroup; end and the monster just stuck at the spawn point and stay there. but, When i comment these 3 lines of code: --local bg = display.newImage ("image/levels/1/bg.png"); --bg.x = _W/2;bg.y = _H/2; --bg:toBack(); The problem disappear Any ideas??Thanks for helping

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  • Deal with undefined values in code or in the template?

    - by David
    I'm writing a web application (in Python, not that it matters). One of the features is that people can leave comments on things. I have a class for comments, basically like so: class Comment: user = ... # other stuff where user is an instance of another class, class User: name = ... # other stuff And of course in my template, I have <div>${comment.user.name}</div> Problem: Let's say I allow people to post comments anonymously. In that case comment.user is None (undefined), and of course accessing comment.user.name is going to raise an error. What's the best way to deal with that? I see three possibilities: Use a conditional in the template to test for that case and display something different. This is the most versatile solution, since I can change the way anonymous comments are displayed to, say, "Posted anonymously" (instead of "Posted by ..."), but I've often been told that templates should be mindless display machines and not include logic like that. Also, other people might wind up writing alternate templates for the same application, and I feel like I should be making things as easy as possible for the template writer. Implement an accessor method for the user property of a Comment that returns a dummy user object when the real user is undefined. This dummy object would have user.name = 'Anonymous' or something like that and so the template could access it and print its name with no error. Put an actual record in my database corresponding to a user with user.name = Anonymous (or something like that), and just assign that user to any comment posted when nobody's logged in. I know I've seen some real-world systems that operate this way. (phpBB?) Is there a prevailing wisdom among people who write these sorts of systems about which of these (or some other solution) is the best? Any pitfalls I should watch out for if I go one way vs. another? Whoever gives the best explanation gets the checkmark.

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