Search Results

Search found 32994 results on 1320 pages for 'second level cache'.

Page 309/1320 | < Previous Page | 305 306 307 308 309 310 311 312 313 314 315 316  | Next Page >

  • My co-worker has not been doing such a good job for the past decade. What do I do? [closed]

    - by stijn
    Possible Duplicate: How do I approach a coworker about his or her code quality? I started working with him almost a decade ago and back then I had never really programmed before, being a young hardware engineer. Right now however I have made quite some progress in all areas being part of software design and i am much, much more skilled than my co-worker who is 15 years older and has been programming more than twice as long. He is super nice and definitely smart enough, but lately his lack of skill and performance are starting to drag me down because we're more and more working on the same codebase. And soon we are going to do a quite ambitious start from scratch creating a whole new hard/software system. I feel it is time to address all issues now, but i do not know how to start. Here are some of the things that I would like to see him improve on: no consistent usage of style, spaces nor tabs (eg if(something ) a =b ) adds newlines around pieces of code to make it easier to read, then commits those with messages like 'no changes made' overall commit messages are useless and so are most of the comments, if there are any (eg 'remove solves for bug Rik' if Rik reported a bug). There is no function/class documentation. lots of spelling errors, in both English and native language, which sometimes are mixed 6/7/8 level deep deep nesting is no exception, a lot of functions start with one level already like if(ptr!=Null){ even when ptr is the result of allocation via new in the constructor numerous source files have over 10k lines of those lines, a major part is simply a result of copy-pasting functionality instead of using a function. This includes copying comments so we end up with 50 occurrences of var=NULL; //TODO TEST this!!!!!!! another part is hundreds of lines of dead code knows what versioning does, yet comments out old code and places new code underneath it when making changes coding skills are below par, especially for the type of rather high precision applications we do. Yet somehow, after a lot of trying and testing, stuff starts to work. But then breaks again some time later because every change casues a waterfall effect. violates every single item in the C++ FAQ lite, practices every bad practice I can think of still doesn't know how to properly use the debugger, but spends hours inspecting messy logfiles in notepad on a tiny laptop screen. Does not make any adjustments to the settings of the software he uses. Never uses keyboard shortcuts. does not seem to progress or learn new things at all. Work rather slow, mostly due to the lack of planning and incorrect usage of tools. How does one deal with this? For starters, how do I make him aware of all these problems? Should I tell the staff about it? And the next step, how to get him to learn new things and adopt another way of working?

    Read the article

  • Deactivate volume amplification?

    - by Industrial
    Hi everyone, I would like to deactivate the amplification feature on my sound volume slider. Using any amplification makes the sound really bad with clipping sounds taking over. It's really annoying to have to worry about where the amplification starts/stops when adjusting the slider from my keyboard or through the Gnome panel (sound thingy). I have to open the "Sound preferences" after each time adjusting the volume and ensure that the level is set to 100% unamplified. So can I do this someway easy in Ubuntu 10.10?

    Read the article

  • Which approach is the most maintainable?

    - by 2rs2ts
    When creating a product which will inherently suffer from regression due to OS updates, which of these is the preferable approach when trying to reduce maintenance cost and the likelihood of needing refactoring, when considering the task of interpreting system state and settings for a lay user? Delegate the responsibility of interpreting the results of inspecting the system to the modules which perform these tasks, or, Separate the concerns of interpretation and inspection into two modules? The first obviously creates a blob in which a lot of code would be verbose, redundant, and hard to grok; the second creates a strong coupling in which the interpretation module essentially has to know what it expects from inspection routines and will have to adapt to changes to the OS just as much as the inspection will. I would normally choose the second option for the separation of concerns, foreseeing the possibility that inspection routines could be re-used, but a developer updating the product to deal with a new OS feature or something would have to not only write an inspection routine but also write an interpretation routine and link the two correctly - and it gets worse for a developer who has to change which inspection routines are used to get a certain system setting, or worse yet, has to fix an inspection routine which broke after an OS patch. I wonder, is it better to have to patch one package a lot or two packages, each somewhat less so?

    Read the article

  • Make a turn based system like final fantasy in AS3

    - by Kaoru
    i wanted to make a turn based system like final fantasy tactics. I already created the map, which is 5x5 tiles grid and the characters which is each character places in the end of the tiles. I have 2 teams, which are named Red and Yellow. ------Red-------: First character is at 0,0. Second character is at 0,1. Third character is at0.2, fourth character is at0.3, and the last one is at0.4`. -----Yellow------: First character is at 5.0. Second character is at 5.1. Third character is at 5.2, fourth character is at 5.3, and the last one is at 5.4. I wanted Red team are moving first and make a decision (whether it is attack or wait), and after 5 characters of the Red team is already made a decision, the Yellow team is the one that make a decision (Yellow team is an AI) But, i don't know how to move my characters into the next grid (e.g: from 0,0 to 0,1) by clicking the left mouse button and also how do i display a grid (when select a move selection) that shows how many tiles that the character able to move. Anyone know about this? or how should i know more about this? is there any recommendations books or webs? And also, i don't know how to move the characters using mouse click.

    Read the article

  • How to run software, that is not offered though package managers, that requires ia32-libs

    - by Onno
    I'm trying to install the Arma 2 OA dedicated server on a Virtualbox VM so I can test my own missions in a sandbox environment in a way that lets me offload them to another computer in my network. (The other computer is running the VM, but it's a windows machine, and I didn't want to hassle with its installation) It needs at least 2, and preferably 4GB of ram, so I thought I would install the AMD64 version of ubuntu 13.10 to get this going. 'How do you run a 32-bit program on a 64-bit version of Ubuntu?' already explained how to install 32bit software though apt-get and/or dpkg, but that doesn't apply in this case. The server is offered as a compressed download on the site of BI Studio, the developer of the Arma games. Its installation instructions are obviously slightly out of date with the current state of the art. (probably because the state of the art has been updated quite recently :) ) It states that I have to install ia32-libs, which has now apparently been deprecated. Now I have to find out how to get the right packages installed to make sure that it will run. My experience level is like novice-intermediate when it comes to these issues. I've installed a lot of packages though apt-get; I've solved dependency issues in the past; I haven't installed much software without using package managers. I can handle myself with basic administrative work like editing conf files and such. I have just gone ahead and tried to install it without installing ia32-libs through apt-get but to install gcc to get the libs after all. My reasoning being that gcc will include the files for backward compatibility coding and on linux all libs are (as far as I can tell) installed at a system level in /libs . So far it seems to start up. (I can connect with the game server trough my in-game network browser, so it's communicating) I'm not sure if there's any dependency checking going on when running the game server program, so I'm left with a couple of questions: Does 13.10 catch any calls to ia32libs libraries and translate the calls to the right code on amd64? If it runs, does that mean that all required libraries have been loaded correctly, or is there a change of it crashing later on when a library that was needed is missing after all? Is it necessary to do a workaround such as installing gcc? How do I find out what libraries I might need to run this software? (or any other piece of 32-bit software that isn't offered through a package manager)

    Read the article

  • MySQL Cluster Failover doesn't work

    - by Lukasz
    I have two servers, where First server 10.100.15.150: 1. one mgm server 2. one ndbd 3. one mysql api Second server 10.100.15.160: 1. one ndbd 2. one mysql api When i start all 'parts' of cluster it looks : Cluster Configuration [ndbd(NDB)] 2 node(s) id=21 @10.100.15.150 (mysql-5.1.56 ndb-7.1.17, Nodegroup: 0) id=22 @10.100.15.160 (mysql-5.1.56 ndb-7.1.17, Nodegroup: 0, Master) [ndb_mgmd(MGM)] 1 node(s) id=3 @10.100.15.150 (mysql-5.1.56 ndb-7.1.17) [mysqld(API)] 2 node(s) id=11 @10.100.15.150 (mysql-5.1.56 ndb-7.1.17) id=12 @10.100.15.160 (mysql-5.1.56 ndb-7.1.17) When i shutdown first machine - 10.100.15.150, on second the nbdb process also has been shutdown so i cannot use this data node and cluster fail ... How i must configure this cluster to get FailOver working ? Thx

    Read the article

  • How can I remove duplicate icons for "launched" java programs in the launcher?

    - by Tim
    When launching java programs (like IntelliJ IDEA and Crashplan) in Natty's Unity launcher, duplicate icons are shown (see image). For IntelliJ I created the .desktop file, for Crashplan the .desktop file is supplied with the application. Is there something that can be changed in the .desktop files (or somewhere else) that can prevent this from occurring? I couldn't find a bug report for unity itself but programs like Gnome-Do/Docky have bug reports and had to make internal changes to their applications to prevent this. In this image the 1st icon is the one created from the .desktop file and the second icon is after launching it. Second icon disappears when closing the application. Custom IntelliJ .desktop file #!/usr/bin/env xdg-open [Desktop Entry] Version=1.0 Type=Application Terminal=false Icon[en_US]=/opt/idea/bin/idea128.png Name[en_US]=IntelliJ IDEA Exec=/opt/idea/bin/idea.sh Name=IntelliJ IDEA Icon=/opt/idea/bin/idea128.png StartupNotify=true Crashplan provide .desktop file [Desktop Entry] Version=1.0 Encoding=UTF-8 Name=CrashPlan Categories=; Comment=CrashPlan Desktop UI Comment[en_CA]=CrashPlan Desktop UI Exec=/usr/local/crashplan/bin/CrashPlanDesktop Icon=/usr/local/crashplan/skin/icon_app_64x64.png Hidden=false Terminal=false Type=Application GenericName[en_CA]=

    Read the article

  • How do I disable network connection at prelogin?

    - by ProGNOMmers
    --- This question is related to Ubuntu 12.10, since previous versions did not connect to network before login --- I had a bad boot today: the Ubuntu screen was blocked at startup time, after a green [OK] and a white blinking underscore. In recovery mode I figured out the problem: NetworkManager hung trying to connect to a wireless network that wasn't available anymore, and so I couldn't reach the prelogin level. Anyway: I really don't like that the pc connects to a network before the user logging in. How is it possible to disable it?

    Read the article

  • Does unit testing lead to premature generalization (specifically in the context of C++)?

    - by Martin
    Preliminary notes I'll not go into the distinction of the different kinds of test there are, there are already a few questions on these sites regarding that. I'll take what's there and that says: unit testing in the sense of "testing the smallest isolatable unit of an application" from which this question actually derives The isolation problem What is the smallest isolatable unit of a program. Well, as I see it, it (highly?) depends on what language you are coding in. Micheal Feathers talks about the concept of a seam: [WEwLC, p31] A seam is a place where you can alter behavior in your program without editing in that place. And without going into the details, I understand a seam -- in the context of unit testing -- to be a place in a program where your "test" can interface with your "unit". Examples Unit test -- especially in C++ -- require from the code under test to add more seams that would be strictly called for for a given problem. Example: Adding a virtual interface where non-virtual implementation would have been sufficient Splitting -- generalizing(?) -- a (smallish) class further "just" to facilitate adding a test. Splitting a single-executable project into seemingly "independent" libs, "just" to facilitate compiling them independently for the tests. The question I'll try a few versions that hopefully ask about the same point: Is the way that Unit Tests require one to structure an application's code "only" beneficial for the unit tests or is it actually beneficial to the applications structure. Is the generalization code need to exhibit to be unit-testable useful for anything but the unit tests? Does adding unit tests force one to generalize unnecessarily? Is the shape unit tests force on code "always" also a good shape for the code in general as seen from the problem domain? I remember a rule of thumb that said don't generalize until you need to / until there's a second place that uses the code. With Unit Tests, there's always a second place that uses the code -- namely the unit test. So is this reason enough to generalize?

    Read the article

  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

    Read the article

  • New Marketing Assets Available

    - by Cinzia Mascanzoni
    NEW translated demand generation materials available for the following Oracle Marketing Kits, designed to help partners generate sales around Oracle's solutions: Improve Database Capacity Management with Oracle Storage and Hybrid Columnar Compression Accelerating Database Test & Development with Sun ZFS Storage Appliance Upgrade SAN Storage to Oracle Pillar Axiom SPARC Refresh with Oracle Solaris Operating System SPARC Server Refresh: The Next Level of Datacenter Performance with Oracle’s New SPARC Servers Oracle Server Virtualization Oracle Desktop Virtualization

    Read the article

  • What does Ubuntu do when I signal undocking to a laptop?

    - by Seppo Erviälä
    It seems that Ubuntu runs some script or command when I signal that I want to undock my laptop by pressing the undock button on the dock. Most visible thing that happens is that resolution on external display is changed. After prepearing for undock my laptop is still connected to power, VGA-output and audio jacks through dock but not to any usb devices or optical drive. I'm running 11.04 on a ThinkPad X61s with X6 UltraBase. What happens when I signal undocking? This is what dmesg says after pressing undock button: [81459.990682] ata1.00: disabled [81459.990727] ata1.00: detaching (SCSI 0:0:0:0) [81459.991722] ACPI: \_SB_.GDCK - undocking [81460.009462] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020252] ehci_hcd 0000:00:1a.7: BAR 0: set to [mem 0xfe226c00-0xfe226fff] (PCI address [0xfe226c00-0xfe226fff]) [81460.020265] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020281] ehci_hcd 0000:00:1a.7: restoring config space at offset 0xf (was 0x300, writing 0x30b) [81460.020309] ehci_hcd 0000:00:1a.7: restoring config space at offset 0x1 (was 0x2900000, writing 0x2900102) [81460.020338] ehci_hcd 0000:00:1a.7: PME# disabled [81460.020346] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020352] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020363] ehci_hcd 0000:00:1a.7: PCI INT C -> GSI 22 (level, low) -> IRQ 22 [81460.020372] ehci_hcd 0000:00:1a.7: setting latency timer to 64 [81460.020432] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040071] ehci_hcd 0000:00:1d.7: BAR 0: set to [mem 0xfe227000-0xfe2273ff] (PCI address [0xfe227000-0xfe2273ff]) [81460.040085] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040104] ehci_hcd 0000:00:1d.7: restoring config space at offset 0xf (was 0x400, writing 0x40b) [81460.040133] ehci_hcd 0000:00:1d.7: restoring config space at offset 0x1 (was 0x2900000, writing 0x2900102) [81460.040170] ehci_hcd 0000:00:1d.7: PME# disabled [81460.040178] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040184] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040195] ehci_hcd 0000:00:1d.7: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [81460.040204] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [81460.040503] ehci_hcd 0000:00:1d.7: PCI INT D disabled [81460.040552] ehci_hcd 0000:00:1d.7: PME# enabled [81460.061657] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D3 [81460.200414] usb 1-4: USB disconnect, address 14 [81462.220088] ehci_hcd 0000:00:1a.7: PCI INT C disabled [81462.220169] ehci_hcd 0000:00:1a.7: PME# enabled [81462.240115] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D3

    Read the article

  • Windows 2008 additional disk going offline with reboots on Amazon EC2

    - by Ernest Mueller
    OK, so I took the stock Windows 2008 64-bit Amazon AMI and wanted to add a D: drive for page file space and crash dumps. I launched the instance with a second EBS volume attached as xvdf and went into Disk Management set it online, and added the page file and crash dump settings and all that works. But when I reboot, the box comes back up with that second drive as "Offline." How do I get that disk to automatically come online on reboot (or most notably, when I turn this into an AMI and launch more instances off it - I've tried that too and same deal with the D:).

    Read the article

  • why is my Bamboo pen always drawing and a yellow note pad appears?

    - by cboi
    I have had a Bamboo pen and touch tablet for a couple years but have not used it in a long time. Now that I'm trying to use it again it is behaving very strangely. It won't drag anything on my desktop, the minute I try there is this yellow pad that appears and the pen draws a line on it instead of dragging the file. The yellow pad and drawn line disappear the second I lift the pen from the tablet. The most frustrating is it does the same thing when I try to draw in Photoshop. It won't draw with the paintbrush on my canvas because the minute I try to this yellow pad appears and it draws a line on it instead of on the canvas, which disappears the second I lift the pen from the tablet. It also bizarrely automatically switches from the paintbrush to the automatic selection tool. Has anyone had this problem? Any suggestions on how to fix this? I operate with Mac OS X 10.5.8

    Read the article

  • Routing application traffic through specific interface

    - by UnicornsAndRainbows
    Hello All! First question here, so please go easy: I have a debian linux 5.0 server with two public interfaces. I would like to route outbound traffic from one instance of an application via one interface and the second instance through the second interface. There are some challenges: both instances of the application use the same protocol both instances of the application can access the entire internet (can't route based on dest network) I can't change the code of the application I don't think a typical approach to load balancing all traffic is going to work well, because there are relatively few destination servers being accessed in the outbound traffic, and all traffic would really need to be distributed pretty evenly across these relatively few servers. I could probably run two virtualized servers on the box and bind each of them to a different external ip, but I'm looking for a simpler solution, maybe using iproute or iptables? Any ideas for me? Thanks in advance - and I'm happy to answer any questions.

    Read the article

  • On Demand Membership & Specialization Certificates

    - by Cinzia Mascanzoni
    Did you know that partners can download OPN Membership Level certificates, as well as Specialization and Oracle Exastack program certificates as they need them? Invite partners to click here to access “My Company Certificates.” They can use their certificates to promote their company’s achievements to customers and prospects.

    Read the article

  • How to enable ufw firewall to allow icmp response?

    - by Jeremy Hajek
    I have a series of Ubuntu 10.04 servers and each one has ufw firewall enabled. I have allowed port 22 (for SSH) and 80 (if it's a webserver). My question is that I am trying to enable icmp echo response (ping reply). ICMP functions differently than other protocols--I know it is below the IP level in a technical sense. You can just type sudo ufw allow 22, but you cannot type sudo ufw allow icmp How should attack this problem?

    Read the article

  • GDD-BR 2010 [2H] Earn Money from your Mobile App with AdMob

    GDD-BR 2010 [2H] Earn Money from your Mobile App with AdMob Speakers: Peter Fernandez Track: Google APIs Time slot: H [17:20 - 18:05] Room: 2 Level: 101 We'll show you different strategies for monetizing your app with AdMob ads and help you figure out how much you can earn. We'll also share enlightening data on the growth of the Android, iPhone and iPad platforms. From: GoogleDevelopers Views: 0 0 ratings Time: 20:43 More in Science & Technology

    Read the article

  • ATI AMD Radeon 6670M 2GB Dual External monitors

    - by kellax
    I have HP Pavilion dv7 BeatsAudo model: dv7-6b with following specifications: CPU: Intel i7-2670QM ( Quad Core ) 8 CPU's @ 2.2Ghz RAM: 8GB @ 1066 GPU: ATI Radeon HD 6770M 1GB Notebook has two slots: HDMI and VGA On my VGA i have an external monitor 24" Samsung, any idea if my notebook could support a second external monitor as well. I do a lot of development work, i havent got a second monitor to test it yes but i know there can be problems. I would like to have a monitor connected on my VGA and on my HDMI so two external monitors and notebooks monitor. Would this be viable ?

    Read the article

  • How to watch for count of new lines in tail

    - by fl00r
    I want to do something like this: watch tail -f | wc -l #=> 43 #=> 56 #=> 61 #=> 44 #=> ... It counts new lines of tail each second / Linux, CentOs To be more clear. I have got something like this: tail -f /var/log/my_process/*.log | grep error I am reading some error messages. And now I want to count them. How many ~ errors I have got in a second. So one line in a log is one error in a proccess.

    Read the article

  • How to write regex in asp.net MVC 3 razor

    - by anirudha
    here is a small trick to write regex and exceptional code in MVC3. first trick is use @@ instead of @ it’s work don’ worry output goes @ not @@. second trick is that you can use <text></text> tag in MVC to use some code who give error because viewengine does not accept them. like var pattern = new RegExp(/^(("[\w-\s]+")|([\w-]+(?:\.[\w-]+)*)|("[\w-\s]+")([\w-]+(?:\.[\w-]+)*))(@((?:[\w-]+\.)*\w[\w-]{0,66})\.([a-z]{2,6}(?:\.[a-z]{2})?)$)|(@\[?((25[0-5]\.|2[0-4][0-9]\.|1[0-9]{2}\.|[0-9]{1,2}\.))((25[0-5]|2[0-4][0-9]|1[0-9]{2}|[0-9]{1,2})\.){2}(25[0-5]|2[0-4][0-9]|1[0-9]{2}|[0-9]{1,2})\]?$)/i);   this regex not work because it’s use @ so replace them to @@ e var pattern = new RegExp(/^(("[\w-\s]+")|([\w-]+(?:\.[\w-]+)*)|("[\w-\s]+")([\w-]+(?:\.[\w-]+)*))(@@((?:[\w-]+\.)*\w[\w-]{0,66})\.([a-z]{2,6}(?:\.[a-z]{2})?)$)|(@@\[?((25[0-5]\.|2[0-4][0-9]\.|1[0-9]{2}\.|[0-9]{1,2}\.))((25[0-5]|2[0-4][0-9]|1[0-9]{2}|[0-9]{1,2})\.){2}(25[0-5]|2[0-4][0-9]|1[0-9]{2}|[0-9]{1,2})\]?$)/i); now it will work. second way is that use text tag in MVC to make them work like <text> function isValidEmailAddress(emailAddress) { var pattern = new RegExp(/^(("[\w-\s]+")|([\w-]+(?:\.[\w-]+)*)|("[\w-\s]+")([\w-]+(?:\.[\w-]+)*))(@((?:[\w-]+\.)*\w[\w-]{0,66})\.([a-z]{2,6}(?:\.[a-z]{2})?)$)|(@\[?((25[0-5]\.|2[0-4][0-9]\.|1[0-9]{2}\.|[0-9]{1,2}\.))((25[0-5]|2[0-4][0-9]|1[0-9]{2}|[0-9]{1,2})\.){2}(25[0-5]|2[0-4][0-9]|1[0-9]{2}|[0-9]{1,2})\]?$)/i); return pattern.test(emailAddress); } </text>

    Read the article

  • Mercurial says "nothing changed", but it did. Sometimes my software is too clever.

    - by user12608033
    It seems I have found a "bug" in Mercurial. It takes a shortcut when checking for differences in tracked files. If the file's size and modification time are unchanged, it assumes its contents are unchanged: $ hg init . $ cp -p .sccs2hg/2005-06-05_00\:00\:00\,nicstat.c nicstat.c $ ls -ogE nicstat.c -rw-r--r-- 1 14722 2012-08-24 11:22:48.819451726 -0700 nicstat.c $ hg add nicstat.c $ hg commit -m "added nicstat.c" $ cp -p .sccs2hg/2005-07-02_00\:00\:00\,nicstat.c nicstat.c $ ls -ogE nicstat.c -rw-r--r-- 1 14722 2012-08-24 11:22:48.819451726 -0700 nicstat.c $ hg diff $ hg commit nothing changed $ touch nicstat.c $ hg diff diff -r b49cf59d431d nicstat.c --- a/nicstat.c Fri Aug 24 11:21:27 2012 -0700 +++ b/nicstat.c Fri Aug 24 11:22:50 2012 -0700 @@ -2,7 +2,7 @@ * nicstat - print network traffic, Kb/s read and written. Solaris 8+. * "netstat -i" only gives a packet count, this program gives Kbytes. * - * 05-Jun-2005, ver 0.81 (check for new versions, http://www.brendangregg.com) + * 02-Jul-2005, ver 0.90 (check for new versions, http://www.brendangregg.com) * [...] Now, before you agree or disagree with me on whether this is a bug, I will also say that I believe it is a feature. Yes, I feel it is an acceptable shortcut because in "real" situations an edit to a file will change the modification time by at least one second (the resolution that hg diff or hg commit is looking for). The benefit of the shortcut is greatly improved performance of operations like "hg diff" and "hg status", particularly where your repository contains a lot of files. Why did I have no change in modification time? Well, my source file was generated by a script that I have written to convert SCCS change history to Mercurial commits. If my script can generate two revisions of a file within a second, and the files are the same size, then I run afoul of this shortcut. Solution - I will just change my script to apply the modification time from the SCCS history to the file prior to commit. A "touch -t " will do that easily.

    Read the article

  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

    Read the article

  • Java enum pairs / "subenum" or what exactly?

    - by vemalsar
    I have an RPG-style Item class and I stored the type of the item in enum (itemType.sword). I want to store subtype too (itemSubtype.long), but I want to express the relation between two data type (sword can be long, short etc. but shield can't be long or short, only round, tower etc). I know this is wrong source code but similar what I want: enum type { sword; } //not valid code! enum swordSubtype extends type.sword { short, long } Question: How can I define this connection between two data type (or more exactly: two value of the data types), what is the most simple and standard way? Array-like data with all valid (itemType,itemSubtype) enum pairs or (itemType,itemSubtype[]) so more subtype for one type, it would be the best. OK but how can I construct this simplest way? Special enum with "subenum" set or second level enum or anything else if it does exists 2 dimensional "canBePairs" array, itemType and itemSubtype dimensions with all type and subtype and boolean elements, "true" means itemType (first dimension) and itemSubtype (second dimension) are okay, "false" means not okay Other better idea Thank you very much!

    Read the article

< Previous Page | 305 306 307 308 309 310 311 312 313 314 315 316  | Next Page >