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  • Loading files during run time

    - by NDraskovic
    I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and enable my game to be changed during run time. The file I am loading trough my content pipeline extension is very simple, it only contains decimal numbers, so I want to enable the user to change that file at will and reload it while the game is running (without recompiling as I had to do so far). This file is a very simplified version of level editor, meaning that it contains rows like: 1 1,5 1,78 -3,6 Here, the first number determines the object that will be drawn to the scene, and the other 3 numbers are coordinates where that object will be placed. So, how can I change the file that contains these numbers so that the game loads it and redraws the scene accordingly? Thanks

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  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

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  • Speech to text converter [closed]

    - by user17222
    Hello! Sorry for my bad English ;) I want to write an application which converts speech to text, by the help of some tutorials from another web sites, I have did this application in visual basic,but it converts just English words,I used SAPI,Speech SDK 5.1 from Microsoft. What about another languages,(ex:Russian)is it possible? Well, should i create my own engine or is it possible to modify English language engine? Pls give me any ideas?any advices.

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  • Techniques for getting off the ground in any language

    - by AndyBursh
    When I start learning a new language, I have a couple of simple implementations that I like to complete to familiarise myself with the language. Currently, I write: Fibonacci and/or factorial to get the hang of writing and calling methods, and basic recursion Djikstras shortest path (with a node type) to get to grips with making classes (or whatever the language equivalent is) with methods and properties, and also using them in slightly more complex code. I was wondering: does anybody else have any techniques or tools they like to use when getting off the ground in a new language? I'm always looking for new things to add to my "start-up routine".

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  • Moving camera, or camera with discrete "screens"?

    - by Jacob Millward
    I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These settlements would have access to different resources, and it would be the job of the player to create bridges and ladders and links between these villages so they can trade. The player would advance personally by getting better gear, fighting monsters and looking for materials in the world, in order to craft and trade them at the settlements. My friend wants to use an old-style camera, where the world is split into a discrete number of screens that the player moves between. Similar to early Zelda dungeons, or Knytt Stories. This is opposite to me, as I want a standard camera that follows the player around as I feel the split-screen style camera limits the game. Can anyone argue the case either way? We've hit a massive roadblock here and can't seem to get past it.

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  • Origins of code indentation

    - by Daniel Mahler
    I am interested in finding out who introduced code indentation, as well as when and where it was introduced. It seems so critical to code comprehension, but it was not universal. Most Fortran and Basic code was (is?) unindented, and the same goes for Cobol. I am pretty sure I have even seen old Lisp code written as continuous, line-wrapped text. You had to count brackets in your head just to parse it, never mind understanding it. So where did such a huge improvement come from? I have never seen any mention of its origin. Apart from original examples of its use, I am also looking for original discussions of indentation.

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  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

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  • How do I generate terrain like that of Scorched Earth?

    - by alex
    Hi, I'm a web developer and I am keen to start writing my own games. For familiarity, I've chosen JavaScript and canvas element for now. I want to generate some terrain like that in Scorched Earth. My first attempt made me realise I couldn't just randomise the y value; there had to be some sanity in the peaks and troughs. I have Googled around a bit, but either I can't find something simple enough for me or I am using the wrong keywords. Can you please show me what sort of algorithm I would use to generate something in the example, keeping in mind that I am completely new to games programming (since making Breakout in 2003 with Visual Basic anyway)?

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  • 3d environments and managing them on iOS

    - by alJaree
    I would like to start learning 3d game development and currently only develop 2d games. A few basic questions I am interested in are: What is used to create the 3d environments? Are they all done in e.g. Maya, Lightwave, 3d modeling software? What is the output format for these models and how are they manipulated in iOS? Is it all done using openGL(GL ES on iOS)? e.g a monster needs to be spawned in the game world. What coordinates are used? Are the concepts the same as 2d in terms of collision on the coordinates and movement on the coordinates of the game world? How are 3d games managed in iOS on the low available memory. (e.g. FPS games) Lastly, Can someone please recommend a good book that is up to date and can be applied to todays techniques. Thanks

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  • Future of a ServiceStack based Solution in the Context of Licensing

    - by Harindaka
    I just want someone to clarify the following questions as Demis Bellot had announced a couple of weeks ago that ServiceStack would go commercial. Refer link below. https://plus.google.com/app/basic/stream/z12tfvoackvnx1xzd04cfrirpvybu1nje54 (Please note that when I say ServiceStack or SS I refer to all associated SS libraries such as ServiceStack.Text, etc.) If I have a solution already developed using ServiceStack today will I have to purchase a license once SS goes commercial even if I don't upgrade the SS binaries to the commercial release version? Will previous versions of SS (prior to commercial licensing) always be opensource and use the same license as before? If I fork SS today (prior to commercial licensing) on Github, would it be illegal to maintain that after SS goes commercial? If the answer to question 2 is yes, then would I still be able to fork a previous version after SS goes commercial without worrying about the commercial license (all the while maintaining and releasing the source to the public)?

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  • Can't center dialog window above main window when using Glade (Quickly)

    - by Niklas
    I have a dialog opening when I press a button in my application and I want it to center above the application's main window, but I can't find a way to do this. I'm using Quickly (Python) and Glade. In Glade I've tried the following settings: Window Type = Popup Modal = Yes Window Position = Center on Parent But I simply can't get the behaviour I'm after. When using the "Window Type" option "Top level" the dialog opens in the center of the screen. When I use "Window Type" = "Popup" it opens in the very top left corner, with the window controls unaccessible. I know this must be a very basic setting but I've just started developing with GTK and Python so I obviously managed to miss this. Thanks for any advice! :)

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  • Stop map from scrolling but let player still move?

    - by ChocoMan
    I have a basic method of scrolling around on a map (moving the map instead of the player), but at when the player gets to a certain proximity to the edge, how do you stop the map from scrolling, but still allow the player to move around until it is away from that proximity? I'm not looking for any code. Just a suggestion so that I can implement it myself. I can see it visually (creating 4 boxed intersecting boundaries for the player to enter), but not sure how to come about stopping and resuming the scrolling of the map.

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  • Restore database to the point of disaster

    - by TiborKaraszi
    This is really basic, but so often overlooked and misunderstood. Basically, we have a database, and something goes south. Can we restore all the way up to that point? I.e., even if the last backup (db or log) is earlier than the disaster? Yes, of course we can (unless for more extreme cases, read on), but many don't realize/do that, for some strange reason. This blog post was inspired from a thread in the MSDN forums, which exposed just this misunderstanding. Basically the scenario was that they...(read more)

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  • Preseed Partman: multiple partitions on one disk /tmp /data /usr swap

    - by Moritz
    trying to get preseeding on 12.04 64bit with what should be a basic setup to work: /dev/sda - the only drive beeing used / - rootfs - 100GB /boot - 1GB /tmp - 10GB /data - should take all available space swap - 10GB - d-i partman-auto/expert_recipe string \ boot-root :: \ 1000 50 1000 ext4 \ $primary{ } $bootable{ } \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /boot } \ . \ 500 1000 10000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /tmp } \ . \ 500 5000 100000000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /data } \ . \ 64 2000 10000 linux-swap \ method{ swap } format{ } \ . \ 500 3000 100000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ / } \ . If i only use the code for /boot,swap and / it works. Also i was wondering weather i have to specify some other recipe name than "boot-root", but trying "thisNameIsNotDefinedInPartman" the result was the same. The Error message displayed by the ubuntu installer is always "no root file system is defined" Thanks for your help, Moritz

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  • Web development tools/approaches?

    - by Clinton
    My day job involves a bit of programming, but I've recently been attempting some web development for personal reasons. I've got Drupal up and running and done basic things like add new content (i.e. heading and text) and add modules and themes, but I'm not sure how to approach actually designing pages. When I mucked around with webpages 15 years ago, it was just a mixture of HTML, CSS and Javascript, generally written with a text editor. Have things changed, or is this the way I'd make a Drupal page today? If it makes a difference, in my case the page's I want to design simply have static content, but I'd like them to be easily updatable.

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  • Restore database to the point of disaster

    - by TiborKaraszi
    This is really basic, but so often overlooked and misunderstood. Basically, we have a database, and something goes south. Can we restore all the way up to that point? I.e., even if the last backup (db or log) is earlier than the disaster? Yes, of course we can (unless for more extreme cases, read on), but many don't realize/do that, for some strange reason. This blog post was inspired from a thread in the MSDN forums, which exposed just this misunderstanding. Basically the scenario was that they...(read more)

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  • Multilevel Queue Scheduling (MQS) with Round Robin

    - by stackuser
    I'm trying to use MQS to create a Gantt chart of 5 processes (P1-P5) as well as their waiting, response, and turnaround times (and averages of those metrics) within a CPU task schedule. Here's the basic table of arrival times and bursts: Here's my actual work version after ticking off the finished processes. The time quantum for each time slice is (2 queues) TQ1=4 and TQ2=3. Note that I'm doing MQS and NOT MLFQ: It just doesn't feel like I'm doing MQS right here, I know this gets a little complex but maybe someone can point out where I'm going totally wrong.

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  • C code - ls system command not showing bash colors

    - by m0atz
    I've just been fooling around with some code in C, an example of a really basic program is as follows which just, obviously, lists the directories using the ls system command. #include <stdio.h> int main (void) { system("ls -l -d */"); printf("I've just listed the directories :-)\n"); return 0; } This runs fine, but it shows the ls output in monochrome, whereas Bash would output the list using colors for the directories (or files if I included files). How can I make my C code use the bash colors? Thanks

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  • How can I create a facebook style message system in Rails 3?

    - by Angela
    I am trying to create a basic message system that allows users to send messages to each other and display it in a simple "Inbox" that shows both messages received and sent, as well as the status of read or unread. Ideally I could reuse existing code. But if not, can someone provide a framework to help me do it? I started to use a single Message record that has UserMessage - one for the sender, one for the receiver. That way I could have separate status. But I'm not sure I'm quite doing it right and would like some guidance. Thanks.

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  • DIY Leak Detector Prevents Water Damage

    - by Jason Fitzpatrick
    There’s no need to shell out for an expensive commercial leak detector when you can cobble together a simple one from basic parts. Over at Make Magazine, Electrical Engineer Jeff Tegre shares a straight forward guide to cobbling together a simple leak detector. Armed with the leak detector you can get an early alert if you water heater, washer, or other leak-prone appliances are hemorrhaging water. Make a Leak Detector for $25 [Make] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • Hiring Developers - Any tips on being more efficient?

    - by DotnetDude
    I represent a software company that is in process of building a large software development team. We are picky in who we hire and have really good retention rate (most of the devs have been here for an average of 5-6 years). We've been spending a lot of developers' and HR time and have a low applications to hire ratio. Here's the process we use: HR Interview on phone - Involves asking basic behaviorial and tech questions Online test - Involves a 30 minute technical test Technical Phone interview - A 60 minute interview by a developer Onsite Interview - A 60-90 minute interview by several senior developers Although this process has been working, we've been spending way too much time on interviews. Any thoughts on how this can be done differently? Our goal is to automate any tasks if possible still retaining the quality of talent.

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  • Version hash to solve Event Sourcing problems

    - by SystematicFrank
    The basic examples I have seen about Event Sourcing do not deal with out of order events, clock offsets in different systems and late events from system partitions. I am wondering if more polished Event Sourcing implementations rely on a version stamp of modified objects? For example, assuming that the system is rendering the entity Client with version id ABCD1234. If the user modifies the entity, the system will create an event with the modified fields AND the version id reference to which version it applies. Later the event responder would detect out of order events and merge them.

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  • Component-based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

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  • Network Manager kicks off abruptly

    - by Vijay Selvaraj
    I have installed Ubuntu 10.10 and trying to connect with my ADSL Wireless broadband internet modem using Linksys WUSB600N receiver. The good news is the OS is able to detect my wifi network and I am able to hook to network over WPA authentication with basic settings. But the network goes off abruptly and never connects again until I reboot the machine. I have Windows 7 as dual boot on my machine. The same adapter works perfectly with Windows 7 but not in Ubuntu. Is there anything in need to tweak to make things working or do I need to try any other better network manager on Ubuntu?

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