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  • How can I test a parser for a bespoke XML schema?

    - by Greg B
    I'm parsing a bespoke XML format into an object graph using .NET 4.0. My parser is using the System.XML namespace internally, I'm then interrogating the relevant properties of XmlNodes to create my object graph. I've got a first cut of the parser working on a basic input file and I want to put some unit tests around this before I progress on to more complex input files. Is there a pattern for how to test a parser such as this? When I started looking at this, my first move was to new up and XmlDocument, XmlNamespaceManager and create an XmlElement. But it occurs to me that this is quite lengthy and prone to human error. My parser is quite recursive as you can imagine and this might lead to testing the full system rather than the individual units (methods) of the system. So a second question might be What refactoring might make a recursive parser more testable?

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  • Functions returning pointers

    - by fg nu
    C++ noob here. I have a very basic question about a construct I found in the C++ book I am reading. // class declaration class CStr { char sData[256]; public: char* get(void); }; // implementation of the function char* CStr::get(void) { return sData; } So the Cstr::get function is obviously meant to return a character pointer, but the function is passing what looks like the value (return sData). Does C++ know to return the address of the returned object? My guess would have been that the function definition would be return &sData.

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  • What is the increase in developer productivity while using Hibernate?

    - by Tarun Kohli
    I was curious to find out the percentage increase in developer's productivity by using Hibernate. We use both Hibernate and NHibernate extensively and find them to be extremely elegant frameworks but haven't undertaken any study to find out the time savings by using them. IMHO, one could get a good 30 to 40% jump in developer productivity as one doesn't have to write the basic CRUD operations and bother about caching. But, are there are any formal case studies which prove that point? I would really appreciate if someone could direct me to a published white paper about some statistics about the productivity gains.

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  • Is it possible for a web-server to send more files than requested for, and have the browser accept them?

    - by Osiris
    I've created a basic web server for a school project, and it serves static content without a problem. I thought of having the server parse all htm/html files for links to .js/.css/image files, and send these files to the client without these files being requested by the client later. eg. The browser requests: index.htm The server responds with intex.htm and image.jpg I modified the server to send two distinct http responses for a "GET /index.html HTTP1.1" (one for the html page and one for the image), but the browser ended up requesting the image when it was good and ready. Is there any way to bypass this? (use a multipart response, perhaps) Will these files be accepted by most browsers, or will they be rejected for security reasons?

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  • Unable to login following permission changes in device manager (11.10 + Gnome)

    - by Symanuk
    (Running Gnome 3 on Ubuntu 11.10) Everything working well (at least a couple of months), until recently when I changed the permissions through the device manager on the sda1 /2/ 3 drives, thinking it would save all the switching I seem to have to do between users in order to see / use files I previously copied across from an external drive. Now when I boot up the Ubuntu splash screen loads indefinitely, and if I go in through the GRUB / recover option, i'm getting a load of negative permission messages back (regardless of using the fsck or remount options) Either way = unusable machine (Laptop Dell Inspiron n5050), and no way through to login. I'm looking for: (1) a way back in so any help greatfully received (answers need to be pretty basic as i'm a novice), and (2) if i'm to learn anything, a decent thread on setting permissions within Ubuntu / Gnome 3. I'm new to both Ubuntu & Linux, so please be gentle!! Cheers

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  • Testing To Prevent Cascading Bugs

    - by jfrankcarr
    Yesterday, Twitter was hit with a "Cascading Bug" as described in this blog post: A “cascading bug” is a bug with an effect that isn’t confined to a particular software element, but rather its effect “cascades” into other elements as well. I've seen this kind of bug, on a smaller scale of course, on some projects I've worked on. They can be difficult to identify in dev/test environments, even within a test driven development environment. My questions are... What are some strategies you use, beyond the basic TDD and standard regression testing, to identify and prevent the potential trouble points that might only occur in the production environment? Does the presence of such problems indicate a breakdown in the software development process or simply a by-product of complex software systems?

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  • glsl demo suggestions ?

    - by brainydexter
    In a lot of places I interviewed recently, I have been asked many a times if I have worked with shaders. Even though, I have read and understand the pipeline, the answer to that question has been no. Recently, one of the places asked me if I can send them a sample of 'something' that is "visually polished". So, I decided to take the plunge and wrote some simple shader in GLSL(with opengl).I now have a basic setup where I can use vbos with glsl shaders. I have a very short window left to send something to them and I was wondering if someone with experience, could suggest an idea that is interesting enough to grab someone's attention. Thanks

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  • How can I improve my Animation

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = sin(time); if(height < 0) jumping = false; // player landed player.position.z = height; } if(keydown(SPACE) && !jumping) { jumping = true; time = now(); // store the starting time } So my player jumped in a perfect sine function. That seems quite natural, because he slows down when he reached the top position, and in the fall he speeds up again. But patching every animation out of sine and cosine is stretched to its limits soon. So can I improve my animation and provide a more abstract layer?

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  • How to ramp up my data structures skills after a long hibernation

    - by Anon
    I was pretty good with algorithms and data structures once, a long long time ago. Since then, I programmed professionally, and then went to manage a small team, which totally shot my tech skills in this field back. I've decided I want to be a developer again, and work for Google. The thing is, I'm so out of practice, that if I were to be interviewed right now I would surely flunk out in 10 minutes. What training program would you recommend for me to get back into shape? I already started this weekend by going back to the absolute basics and implementing a few sort algorithms, linked list, and hash table. Next, I think I'll read through the entire course material on the other basic data structures and graph algorithms. I want to find a focused set of practical exercises I can do in a relatively short amount of time, to juggle the old brain cells. I know this stuff - I just need to remind myself that I know it.

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  • What's the current best practice for C multithreading?

    - by Dexter
    I've been a Java (and PHP) developer for most of my life, but will need to use C for my next project. I remember some basic stuff we did back in school with fork, pthread, semaphores, etc. but I'm not sure if that's still the "way to go" here, or if there have been any recent developments/improvements etc. Google's results seem to be fairly dated. Or does that just mean that this is still the current "state of the art"? Or will I have to use a (system-independent) libary like glib if I want higher-level abstractions, like synchronized queues? What other libraries are there? (The programm will only have to run on Linux though)

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  • Entity type for freelance programmer

    - by Icode4food
    I am a freelance programmer just getting started. I have been running the last 6 months just as a sole prop. I am beginning to wonder if this is wise or if I had maybe better consider LLC or something. I am working alone and generally have a good relationship with my clients. I'm not asking for legal advice, I have a basic understanding of the advantages of the different setups, but rather for some experienced suggestions. Is an LLC worth the effort for just guy working by himself? What "on the ground" (not tax) advantages would I have as an LLC? Am I wide open to be sued as a sole prop?

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • 3D Collision help

    - by Taylor
    I'm having difficulties with my project. I'm quite new in XNA. Anyway, I'm trying to make 3D game and I'm already stuck on one basic thing. I have terrain made from a heightmap, and an avatar model. I want to set up some collisions for game so the player won't go through the ground. But I just don't know how to detect collisions for so complex an object. I could just make a simple box collision for my avatar, but what about the ground? I already implemented the JigLibX physics engine in my project and I know that I can make a collision map with heightmap, but I can't find any tutorials or help with this. So how can I set proper collision for complex objects? How can I detect heightmap collisions in JigLibX? Just some links to tutorials would be enough. Thanks in advance!

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  • How to balance this Pokémon simulator metagame by feedback?

    - by Dokkat
    This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm trying to create a metagame where all of them are competitive. For this, I am tagging a Pokémon with a parameter (level) that changes it's strength and scales up/down depending on the it's performance. That is, if the system detects Mewtwo is overperforming, it should decrease it's level tag until Mewtwo is balanced. The question is: how can I identify if a Pokémon is causing an unbalance? The data I have is the historic of the battles (player 1, player 2, pokémon list, winner). The most basic solution I can think of is victory/loss counting.

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  • Automatically adding CD box art so that I can put it on my iPod.

    - by Seamus
    I know it's possible to automatically find CD covers for albums, because rhythmbox is doing it on the fly. (When I listen to stuff, it finds the CD cover online...) What I want is to get this information onto my ipod. As it stands pretty much all my songs have the default blank CD cover... I use gtkpod to transfer music to it. This needs to be an automatic process, because I have a large music library and I'm lazy and it's not exactly an important thing... I rip CDs I buy with the basic CD extractor, so all the files are in a Artist/Album/song.mp3 structure. (Yes I know, mp3 is evil, but iPod doesn't like .ogg so whatever)

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  • NetBeans 7.3 Beta2 is Out!

    - by Ondrej Brejla
    NetBeans 7.3 Beta2 was published today. You can download it. You could read about the PHP features added to the NetBeans 7.3 release here on the blog, but the main features added or improved are: Parsers for Namespaced Annotations (Symfony 2, Doctrine 2, etc.), Basic Composer Integration (Dependency Manager for PHP), Twig Code Completion (with documentation), Smarty Braces Matching for Related Tags, Smarty Parser Errors of Unmatched Tags. As obvious you can help us to test the build. Just try it and if you find an issue / error, please report it. Thanks for your help.

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  • Would this be considered Single Tenant or Multi-Tenant?

    - by Amy Anuszewski
    I'm sorry for this dumb, basic vocabulary question, but I've managed to confuse myself. As a company, we lease a managed server from a provider. In that sense, our server is a single tenant server. On this server, we have multiple customer databases. Each customer has its own database. We have been asked by a customer if we are a single tenant or a multi-tenant solution. From our perspective, we are the sole tenant of the server. But, what is the correct answer to the customer?

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  • Final Year Project Advice: what impact on my CV [closed]

    - by Devon Smith
    I am being offered - as a final year project - to do a Company Website. This is basically an out-house project and I am not completely sure whether I should take it. The requirements are : Company Information User Registration Order placements. The technologies that I should use are PHP, Javascript, HTML, CSS and maybe Java Servlets. This appears to me a very basic project and I need an opinion as to what effect it might have on my CV. Is it worth to do it? Or should I go into some research project or something that has not been done before?

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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • Better control on code updates

    - by yes123
    I will briefly explain my situation. I have a website in PHP, this website is powered by a custom framework + some "plug-in" made ad hoc for it. I am the only developer of this. Until now I just test locally any changes than I upload the php files via FTP. I don't feel confortable anymore with this. The code base has grown quite a lot and I need some sort of system that helps to keep track of changes (line by line) and can restore to an old version easly if something goes wrong. Are there any good solution for this? Note: I never used something like version control or subversion because I think they are too much for this situation (I am the only developer and I just need basic feature) Note2: Something with a nice web interface would be perfect, I can pay for a good service too As now I found: http://beanstalkapp.com/ http://github.com/ http://www.codespaces.com/ http://codesion.com/ https://bitbucket.org/

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  • Get collision details from Rectangle.Intersects()

    - by Daniel Ribeiro
    I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this: // Ball class rectangle.Intersects(paddle.Rectangle); Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API? I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this: // Ball class if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2)) // Collision happened on the left side else // Collision happened on the right side But I'm not sure this is the correct way to do it. Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?

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  • Confused about what makes up the Ubuntu GUI

    - by RafLance
    I am now getting more into customizing my Ubuntu experience and want to understand better what all these different things I keep running into are. What is Gnome3 and Gnome2 in relation to GTK3 or GTK2? Are they related at all? Is Gnome3 another version of Unity? What is Unity? What is compiz? To make this all VERY basic, the core question is: How is the Ubuntu GUI built? What are the elements from the bottom-up that make up the desktop environment? Trying to understand this better so I know what I need/want in order to have my desktop the way I would like it. If this question is better suited for a forum of some sort, please let me know and I will understand completely. Thanks in advance!

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  • How selective do we need to be for an index to be used?

    - by TiborKaraszi
    You know the answer already: It depends. But I often see some percentage value quoted and the point of this post is to show that there is no such percentage value. To get the most out of this blog post, you should understand the basic structure for an index, i.e. how the b+ tree look like. You should also understand the difference between a clustered and a non-clustered index. In essence, you should be able to visualize these structures and searches through them as you read the text. If you find...(read more)

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  • Graphic card for parallel programming vs traditional methods

    - by Sambatyon
    With a simple search in amazon one can see that the modern approach for parallel programming is to use your graphic card. However I am still a little bit skeptical about it. My last computer has an 8 core CPU which I need is enough for basic all my parallel needs, if I need more I will probably use MPI through a network using my old machines. All in all, Why and/or when should I use CUDA or another method which uses my graphic card instead of traditional methods like pthreads, java threads, boost threads or the new C++ 11 threads? What about using processes?

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  • Tips for building an AI for a 2D racing game

    - by declique
    I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision). We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are: What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

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