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  • How do you use glFrustrum in OpenGL ES1 on iPhone

    - by Paul
    So I am using Xcode 3.2.1 and am trying to make an iPhone OpenGL ES1 project. The default template for an opengl project is ok, but I have been trying to split the code up so not everything is done per frame on the drawView() call. I have a seperate setupRC method that sets the lighting, turns on depth test, turns on culling and sets the clear color. This is called on the init of the EAGLView and this works just fine. I have took the glViewport() and glFrustrum() calls and put them at the end of the resizeFromLayer() method in the ES1Renderer.m file. This gets hit when the app starts and when the app gets resized as it should. Now the problem is the frustrum's far seems to be messed up, as in all my objects get cut / clipped off. I tried adjusting the camera position and angle and it still all objects are cut / clipped. I increased the far from 1000.0f to 30000.0f and still get the same result. What is crazy is that if i call both the glViewport() and glFrustrum() calls in the drawView() every frame everything looks right. Nothing is clipped and looks like i want it. From everything I've been reading the frustrum and viewport calls only need to be called when the window / gets made and resizes, but If I don't call it every frame in my project it doesn't work. Any ideas? Thanks In Advance

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  • How to convert X/Y position to Canvas Left/Top properties when using ItemsControl

    - by kshahar
    I am trying to use a Canvas to display objects that have "world" location (rather than "screen" location). The canvas is defined like this: <Canvas Background="AliceBlue"> <ItemsControl Name="myItemsControl" ItemsSource="{Binding MyItems}"> <ItemsControl.ItemTemplate> <DataTemplate> <Canvas> <TextBlock Canvas.Left="{Binding WorldX}" Canvas.Top="{Binding WorldY}" Text="{Binding Text}" Width="Auto" Height="Auto" Foreground="Red" /> </Canvas> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Canvas> MyItem is defined like this: public class MyItem { public MyItem(double worldX, double worldY, string text) { WorldX = worldX; WorldY = worldY; Text = text; } public double WorldX { get; set; } public double WorldY { get; set; } public string Text { get; set; } } In addition, I have a method to convert between world and screen coordinates: Point worldToScreen(double worldX, double worldY) { // return screen coordinates using the canvas properties and an internal MapData object } With the current implementation, the items are positioned in the wrong location, because their location is not converted to screen coordinates. How can I apply the worldToScreen method on the MyItem objects before they are added to the canvas?

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  • Quickest way to compare a buch of array or list of values.

    - by zapping
    Can you please let me know on the quickest and efficient way to compare a large set of values. Its like there are a list of parent codes(string) and each code has a series of child values(string). The child lists have to be compared with each other and find out duplicates and count how many times they repeat. code1(code1_value1, code1_value2, code3_value3, ..., code1_valueN); code2(code2_value1, code1_value2, code2_value3, ..., code2_valueN); code3(code2_value1, code3_value2, code3_value3, ..., code3_valueN); . . . codeN(codeN_value1, codeN_value2, codeN_value3, ..., codeN_valueN); The lists are huge say like there are 100 parent codes and each has about 250 values in them. There will not be duplicates within a code list. Doing it in java and the solution i could figure out is. Store the values of first set of code in as codeMap.put(codeValue, duplicateCount). The count initialized to 0. Then compare the rest of the values with this. If its in the map then increment the count otherwise append it to the map. The downfall of this is to get the duplicates. Another iteration needs to be performed on a very large list. An alternative is to maintain another hashmap for duplicates like duplicateCodeMap.put(codeValue, duplicateCount) and change the initial hashmap to codeMap.put(codeValue, codeValue). Speed is what is requirement. Hope one of you can help me with it.

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  • Adding property:value pairs from GooglemapsAPI to an existing json/javascript object

    - by Rockinelle
    I am trying to create a script that finds the closest store/location to a customer using googlemapsAPI. So I've got a json object which is a collection of store objects. Using Jquery's .each to iterate through that object, I am grabbing the driving time from the customer to each store. If it finds the directions, It copies the duration of the drive which is an object with the time in seconds and a human readable value. That appears to work, however when I try to sort through all of those store objects with the drivetime added, I cannot read the object copied from google. If I console.log the whole object, 'closest_store', It shows the values I'm looking for. When I try to read the values directly via closest_store.driveTime, Firebug is outputting undefined in the console. What am I missing here? $.getJSON('<?php echo Url::base() ?>oldservices/get_locations', {}, function(data){ $.each(data, function(index, value) { var end = data[index].address; var request = { origin: start, destination: end, travelMode: google.maps.DirectionsTravelMode.DRIVING }; directionsService.route(request, function(response, status) { //console.log(response); if (status == google.maps.DirectionsStatus.OK) { value.driveTime = response.trips[0].routes[0].duration.value; //console.log(response.trips[0].routes[0].duration.value); }; }); }); var closest_store; $.each(data, function(index, current_store) { if (index == 0) { closest_store = current_store; } else if (current_store.driveTime.value < closest_store.driveTime.value) { closest_store = value }; console.log(current_store.driveTime); } ) });

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  • entity framework navigation property further filter without loading into memory

    - by cellik
    Hi, I've two entities with 1 to N relation in between. Let's say Books and Pages. Book has a navigation property as Pages. Book has BookId as an identifier and Page has an auto generated id and a scalar property named PageNo. LazyLoading is set to true. I've generated this using VS2010 & .net 4.0 and created a database from that. In the partial class of Book, I need a GetPage function like below public Page GetPage(int PageNumber) { //checking whether it exist etc are not included for simplicity return Pages.Where(p=>p.PageNo==PageNumber).First(); } This works. However, since Pages property in the Book is an EntityCollection it has to load all Pages of a book in memory in order to get the one page (this slows down the app when this function is hit for the first time for a given book). i.e. Framework does not merge the queries and run them at once. It loads the Pages in memory and then uses LINQ to objects to do the second part To overcome this I've changed the code as follows public Page GetPage(int PageNumber) { MyContainer container = new MyContainer(); return container.Pages.Where(p=>p.PageNo==PageNumber && p.Book.BookId==BookId).First(); } This works considerably faster however it doesn't take into account the pages that have not been serialized to the db. So, both options has its cons. Is there any trick in the framework to overcome this situation. This must be a common scenario where you don't want all of the objects of a Navigation property loaded in memory when you don't need them.

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  • Dynamic Data Extract Tools

    - by Kevin McGovern
    I've been searching around for a few weeks now for a tool that either is fully built or a direction of something I could build for dynamically extracting data via a web interface. Basically, what I'm looking for is a way to give users a list of all available data objects from our database and then let them pick ones from the list they'd like to view and set parameters then export the results to an excel file. Right now we're doing it purely with SQL statements but we have hundreds of objects so as you might imagine, those statements are really complex and prone to errors. It would be great if there was a tool available to do this or if someone had an idea of an easy way to organize this. Any help would be greatly appreciated. We've looked at BI tools like QlikView and Tableau but that is probably overkill for what we're trying to do. The open-source BI tools we've looked at seemed really primitive in their functionality. The other thing we looked at was MSAS (our DB is SQL Server) but I'd prefer something that was more database-agnostic and lived on a web server instead of on the database.

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  • Recreating a workflow instance with the same instance id

    - by Miron Brezuleanu
    We have some objects that have an associated workflow instance. The objects are identified with a GUID, which is also the GUID of the workflow instance associated with the object. We need to restart (see NOTE 3 for the meaning of 'restart') the workflow instance if the workflow definition changed (there is no state in the workflow itself and it is written to support restarting in this manner). The restarting is performed by calling Terminate on the WorkflowInstance, then recreating the instance with the same GUID. The weird part is that this works every other attempt (odd attempts - the workflow is stopped, but for some reason doesn't restart, even attempt - the already terminated workflow is recreated and started successfully). While I admit that using 'second hand' GUIDs is a sign of extraordinary cheapness (and something we plan to change), I'm wondering why this isn't working. Any ideas? NOTES: The terminated workflow instance is passivated (waiting for a notification) at the time of the termination. The Terminate call successfully deletes the data persisted in the database for that instance. We're using 'restarting' with a meaning that's less common in the context of WF - not restarting a passivated instance, but force the workflow to start again from the beginning of its definition. Thanks!

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  • .net printing multiple reports in one document (architecture question)

    - by LawsonM
    I understand how to print a single document via the PrintDocument class. However, I want to print multiple reports in one document. Each "report" will consist of charts, tables, etc. I want to have two reports per page. I've studied the few examples I can find on how to combine multiple documents into one; however, they always seem to work by creating a collection of objects (e.g. customer or order) that are then iterated over and drawn in the OnPrintPage method. My problem and hence the "architecture" question is that I don't want to cache the objects required to produce the report since they are very large and memory intensive. I'd simply like the resulting "report". One thought I had was to print the report to a metafile, cache that instead in a "MultiplePrintDocument" class and then position those images appropriately two to a page in the OnPrintPage method. I think this would be a lot more efficient and scalable in my case. But I'm not a professional programmer and can't figure out if I'm barking up the wrong tree here. I think the Graphics.BeginContainer and Graphics.Save methods might be relevant, but can't figure out how to implement or if there is a better way. Any pointers would be greatly appreciated.

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  • A data structure based on the R-Tree: creating new child nodes when a node is full, but what if I ha

    - by Tom
    I realize my title is not very clear, but I am having trouble thinking of a better one. If anyone wants to correct it, please do. I'm developing a data structure for my 2 dimensional game with an infinite universe. The data structure is based on a simple (!) node/leaf system, like the R-Tree. This is the basic concept: you set howmany childs you want a node (a container) to have maximum. If you want to add a leaf, but the node the leaf should be in is full, then it will create a new set of nodes within this node and move all current leafs to their new (more exact) node. This way, very populated areas will have a lot more subdivisions than a very big but rarely visited area. This works for normal objects. The only problem arises when I have more than maxChildsPerNode objects with the exact same X,Y location: because the node is full, it will create more exact subnodes, but the old leafs will all be put in the exact same node again because they have the exact same position -- resulting in an infinite loop of creating more nodes and more nodes. So, what should I do when I want to add more leafs than maxChildsPerNode with the exact same position to my tree? PS. if I failed to explain my problem, please tell me, so I can try to improve the explanation.

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  • Scientific Data processing(Graph comparison and interpretation)

    - by pinkynobrain
    Hi stackoverflow friends, I'm trying to write a program to automate one of my more boring and repetative work tasks. I have some programming experience but none with processing or interpreting large volumes of data so i am seeking your advice(both suggestions of techneques to try and also things to read to learn more about doing this stuff). I have a piece of equipment that monitors an experiment by taking repeated samples and displays the readings on its screen as a graph. The input of experiment can be altered and one of these changes should produce a change in a section of the graph which i currently identify by eye and is what im looking for in the experiment. I want to automate it so that a computer looks at a set of results and spots the experiment input that causes the change. I can already extract the results from the machine. Currently they results for a run are in the form of an integer array with the index being the sample number and the corresponding value being the measurement. The overall shape of the graph will be similar for each experiment run. The change im looking for will be roughly the same and will occur in approximatly the same place every time for the correct experiment input. Unfortunatly there are a few gotcha's that make this problem more difficult. There is some noise in the measuring process which mean there is some random variation in the measured values between different runs. Although the overall shape of the graph remains the same. The time the experiment takes varies slightly each run causing two effects. First, the a whole graph may be shifted slightly on the x axis relative to another runs graph. Second, individual features may appear slightly wider or narrower in different runs. In both these cases the variation isn't particularly large and you can assume that the only non random variation is caused by the correct input being found. Thank you for your time, Pinky

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  • Error with threads during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem is comming from the Thread.Sleep() call, as when I remove it everything works. It seems like the ObjectSimulator also sleeps and doesn't receive the DataReceived event. How can I resolve this issue?

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  • In Java, is there a performance gain in using interfaces for complex models?

    - by Gnoupi
    The title is hardly understandable, but I'm not sure how to summarize that another way. Any edit to clarify is welcome. I have been told, and recommended to use interfaces to improve performances, even in a case which doesn't especially call for the regular "interface" role. In this case, the objects are big models (in a MVC meaning), with many methods and fields. The "good use" that has been recommended to me is to create an interface, with its unique implementation. There won't be any other class implementing this interface, for sure. I have been told that this is better to do so, because it "exposes less" (or something close) to the other classes which will use methods from this class, as these objects are referring to the object from its interface (all public methods from the implementation being reproduced in the interface). This seems quite strange to me, as it seems like a C++ use to me (with header files). There I see the point, but in Java? Is there really a point in making an interface for such unique implementation? I would really appreciate some clarifications on the topic, so I could justify not following such kind of behavior, and the hassle it creates from duplicating all declarations. Edit: Plenty of valid points in most answers, I'm wondering if I won't switch this question for a community wiki, so we can regroup these points in more structured answers.

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  • Periodically iterating over a collection that's constantly changing

    - by rwmnau
    I have a collection of objects that's constantly changing, and I want to display some information about objects (my application is multi-threaded, and differently threads are constantly submitting requests to modify an object in the collection, so it's unpredictable), and I want to display some information about what's currently in the collection. If I lock the collection, I can iterate over it and get my information without any problems - however, this causes problems with the other threads, since they could have submitted multiple requests to modify the collection in the meantime, and will be stalled. I've thought of a couple ways around this, and I'm looking for any advice. Make a copy of the collection and iterate over it, allowing the original to continue updating in the background. The collection can get large, so this isn't ideal, but it's safe. Iterate over it using a For...Next loop, and catch an IndexOutOfBounds exception if an item is removed from the collection while we're iterating. This may occasionally cause duplicates to appear in my snapshot, so it's not ideal either. Any other ideas? I'm only concerned about a moment-in-time snapshot, so I'm not concerned about reflecting changes in my application - my main concern is that the collection be able to be updated with minimal latency, and that updates never be lost.

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  • Printing in Silverlight 4

    - by Number8
    Hello, We have an application structured roughly like this: <Grid x:Name="LayoutRoot"> <ScrollViewer> <Canvas x:Name="canvas"> <StackPanel> < Button /><Slider /><Button /></StackPanel> <custom:Blob /> <custom:Blob /> <custom:Blob /> </Canvas> </ScrollViewer> </Grid> Each Blob consists of 1 or more rectangles, lines, and text boxes; they are positioned anywhere on the canvas. If I print the document using the LayoutRoot: PrintDocument pd = new PrintDocument(); pd += (s, pe) => { pe.PageVisual = LayoutRoot; }; pd.Print("Blobs"); ... it is like a print-screen -- the scrollbars, the sliders, the blobs that are visible -- are printed. If I set PageVisual = canvas, nothing is printed. How can I get all the blob objects, and just those objects, to print? Do I need to copy them into another container, and give that container to PageVisual? Can I use a ViewBox to make sure they all fit on one page? Thanks for any pointers....

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  • How would I include open source library in my iPhone application?

    - by greypoint
    I have found an existing open source library that I would like to include in my iPhone project (the unrar source code found here: http://www.rarlab.com/rar_add.htm ). I have compiled this source as a linked library on my Mac with "make lib" which creates the libunrar.so file just fine. These are the makefile settings for that target: lib: WHAT=RARDLL lib: $(OBJECTS) $(LIB_OBJ) @rm -f libunrar.so $(LINK) -shared -o libunrar.so $(LDFLAGS) $(OBJECTS) $(LIB_OBJ) Obviously I can't use this on iPhone but I imagine I should be able to compile with different options to make a static library that I can use. Do I: Compile it on the Mac with different make options then drag the resulting library (some kind of .a ?) into my xcode project? or Drag all of the source code into my xcode project and create special targets of some kind to create it? or Something else entirely different? I've been working on solving my unrar problem for a couple of weeks now and I believe using this library will give me the best results but I just don't know the final steps to make use of it. Thanks for all advice.

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  • Any way to define getters for lazy variables in Javascript arrays?

    - by LLer
    I'm trying to add elements to an array that are lazy-evaluated. This means that the value for them will not be calculated or known until they are accessed. This is like a previous question I asked but for objects. What I ended up doing for objects was Object.prototype.lazy = function(var_name, value_function) { this.__defineGetter__(var_name, function() { var saved_value = value_function(); this.__defineGetter__(var_name, function() { return saved_value; }); return saved_value; }); } lazy('exampleField', function() { // the code that returns the value I want }); But I haven't figured out a way to do it for real Arrays. Arrays don't have setters like that. You could push a function to an array, but you'd have to call it as a function for it to return the object you really want. What I'm doing right now is I created an object that I treat as an array. Object.prototype.lazy_push = function(value_function) { if(!this.length) this.length = 0; this.lazy(this.length++, value_function); } So what I want to know is, is there a way to do this while still doing it on an array and not a fake array?

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • Optimized 2D Tile Scrolling in OpenGL

    - by silicus
    Hello, I'm developing a 2D sidescrolling game and I need to optimize my tiling code to get a better frame rate. As of right now I'm using a texture atlas and 16x16 tiles for 480x320 screen resolution. The level scrolls in both directions, and is significantly larger than 1 screen (thousands of pixels). I use glTranslate for the actual scrolling. So far I've tried: Drawing only the on-screen tiles using glTriangles, 2 per square tile (too much overhead) Drawing the entire map as a Display List (great on a small level, way to slow on a large one) Partitioning the map into Display Lists half the size of the screen, then culling display lists (still slows down for 2-directional scrolling, overdraw is not efficient) Any advice is appreciated, but in particular I'm wondering: I've seen Vertex Arrays/VBOs suggested for this because they're dynamic. What's the best way to take advantage of this? If I simply keep 1 screen of vertices plus a bit of overdraw, I'd have to recopy the array every few frames to account for the change in relative coordinates (shift everything over and add the new rows/columns). If I use more overdraw this doesn't seem like a big win; it's like the half-screen display list idea. Does glScissor give any gain if used on a bunch of small tiles like this, be it a display list or a vertex array/VBO Would it be better just to build the level out of large textures and then use glScissor? Would losing the memory saving of tiling be an issue for mobile development if I do this (just curious, I'm currently on a PC)? This approach was mentioned here Thanks :)

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  • Determing if an unordered vector<T> has all unique elements

    - by Hooked
    Profiling my cpu-bound code has suggested I that spend a long time checking to see if a container contains completely unique elements. Assuming that I have some large container of unsorted elements (with < and = defined), I have two ideas on how this might be done: The first using a set: template <class T> bool is_unique(vector<T> X) { set<T> Y(X.begin(), X.end()); return X.size() == Y.size(); } The second looping over the elements: template <class T> bool is_unique2(vector<T> X) { typename vector<T>::iterator i,j; for(i=X.begin();i!=X.end();++i) { for(j=i+1;j!=X.end();++j) { if(*i == *j) return 0; } } return 1; } I've tested them the best I can, and from what I can gather from reading the documentation about STL, the answer is (as usual), it depends. I think that in the first case, if all the elements are unique it is very quick, but if there is a large degeneracy the operation seems to take O(N^2) time. For the nested iterator approach the opposite seems to be true, it is lighting fast if X[0]==X[1] but takes (understandably) O(N^2) time if all the elements are unique. Is there a better way to do this, perhaps a STL algorithm built for this very purpose? If not, are there any suggestions eek out a bit more efficiency?

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  • Python class structure ... prep() method?

    - by Adam Nelson
    We have a metaclass, a class, and a child class for an alert system: class AlertMeta(type): """ Metaclass for all alerts Reads attrs and organizes AlertMessageType data """ def __new__(cls, base, name, attrs): new_class = super(AlertMeta, cls).__new__(cls, base, name, attrs) # do stuff to new_class return new_class class BaseAlert(object): """ BaseAlert objects should be instantiated in order to create new AlertItems. Alert objects have classmethods for dequeue (to batch AlertItems) and register (for associated a user to an AlertType and AlertMessageType) If the __init__ function recieves 'dequeue=True' as a kwarg, then all other arguments will be ignored and the Alert will check for messages to send """ __metaclass__ = AlertMeta def __init__(self, **kwargs): dequeue = kwargs.pop('dequeue',None) if kwargs: raise ValueError('Unexpected keyword arguments: %s' % kwargs) if dequeue: self.dequeue() else: # Do Normal init stuff def dequeue(self): """ Pop batched AlertItems """ # Dequeue from a custom queue class CustomAlert(BaseAlert): def __init__(self,**kwargs): # prepare custom init data super(BaseAlert, self).__init__(**kwargs) We would like to be able to make child classes of BaseAlert (CustomAlert) that allow us to run dequeue and to be able to run their own __init__ code. We think there are three ways to do this: Add a prep() method that returns True in the BaseAlert and is called by __init__. Child classes could define their own prep() methods. Make dequeue() a class method - however, alot of what dequeue() does requires non-class methods - so we'd have to make those class methods as well. Create a new class for dealing with the queue. Would this class extend BaseAlert? Is there a standard way of handling this type of situation?

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  • reverse many to many fields in Django + count them

    - by cleliodpaula
    I'm trying to figure out how to solve this class Item(models.Model): type = models.ForeignKey(Type) name = models.CharField(max_lenght = 10) ... class List(models.Model): items = models.ManyToManyField(Item) ... I want to count how many an Item appears in another Lists, and show on template. view def items_by_list(request, id_): list = List.objects.get(id = id_) qr = list.items.all() #NOT TESTED num = [] i = 0 for item in qr: num[i] = List.objects.filter(items__id = item__id ).count() #FINISH NOT TESTED c = {} c.update(csrf(request)) c = {'request':request, 'list' : qr, 'num' : num} return render_to_response('items_by_list.html', c, context_instance=RequestContext(request)) template {% for dia in list %} <div class="span4" > <div> <h6 style="color: #9937d8">{{item.type.description}}</h6> <small style="color: #b2e300">{{ item.name }}</small> <small style="color: #b2e300">{{COUNT HOW MANY TIMES THE ITEM APPEAR ON OTHER LISTS}}</small> </div> {% endfor %} This seems to be easy, but I could not implement yet. If anyone has some glue to me, please help me. Thanks in advance.

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  • What techniques do you use for emitting data from the server that will solely be used in client side scripts?

    - by chuck
    Hi all, I never found an optimal solution for this problem so I am hoping that some of you out there have a few solutions. Let's say I need to render out a list of checkboxes and each checkbox has a set of additional data that goes with it. This data will be used purely in the context of javascript and jquery. My usual strategy is to render this data in hidden fields that are grouped in the same container as the checkbox. My rendered HTML will look something like this: <div> <input type="checkbox" /> <input type="hidden" class="genreId" /> <input type="hidden" class="titleId" /> </div> My only problem with this is that the data in the hidden fields get posted to the server when the form is submitted. For small amounts of data, this is fine. However, I frequently work with large datasets and a large amount of data is needlessly transferred. UPDATE: Before submitting this post, I just saw that I can add a "DISABLED" attribute to my input element to suppress the submission of data. Is this pretty much the best approach that I can take? Thanks

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  • Elements of a Java Object Array are created but without correct names

    - by Greenhouse Gases
    Hi all Im having rather an annoying problem. I have a class called Person and a class called Event which serve to create objects to be used for competitors that compete in a certain event. When I add a competitor thats fine and the GUI list updates accordingly, however when I add an event the element in the array does not take on the value of the instance variable name in the class Event and so the GUI does not show the event name, though it is being added in the array correctly. How can I make it so that the event object in each element of the listOfEvents array (which is an array of event objects) has the name of the event. I should add this is for university though this isnt the part for which we will be assessed, it is somethign i have come across and due to not being able to see the code for the GUI, I've hit the proverbial brick wall. I wont include the whole load of code Ive been writing but hopefully my description and snippets below will suffice. Any advice I would appreciate greatly. No doubt I have overlooked something simple! Many thanks. listOfEvents is declared as: Event[] listOfEvents = new Event[20]; A snippet from the Event class: public class Event { String name; Person[] participants = new Person[10]; // array of competitors for the event public Event(String name) { this.name = name; } } and its use in the addEvent method (p is a global variable): public void addEvent(String eventName) { listOfEvents[p] = new Event(eventName); p++; }

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  • How to catch this low level MySQL (?) error in PHP/Magento

    - by andnil
    When I'm executing the following statement in Magento with a really large $sku, the execution terminates without any errors thrown what so ever. There are no errors in either Magento's, Apache's or PHP's error logs. Mage::getModel('catalog/product')-loadByAttribute('sku', $sku); Question: How do I catch the error? I've tried to set custom error handlers, and for testing purposes I've also managed to trigger error situations where each of the error handler functions are invoked. But when running the previously mentioned Magento code with a large $sku, none of the error handling functions are executed. error_reporting( -1 ); set_error_handler( array( 'Error', 'captureNormal' ) ); set_exception_handler( array( 'Error', 'captureException' ) ); register_shutdown_function( array( 'Error', 'captureShutdown' ) ); For completeness, this is the $sku I'm passing to loadByAttribute(). (The sku is invalid, but that is not the issue) 1- 9685 0102046|1- 9685 1212100|1- 9685 1212092|1- 9685 1212096|1- 9685 1102100|1- 9685 1102108|1- 9685 1102112|1- 9685 1102092|1- 9685 0102048|1- 9685 0102054|1- 9685 0102056|1- 9685 0102058|1- 9685 1212104|1- 9685 1212108|1- 9685 0212058|1- 9685 0104050|1- 9685 0212050|1- 9685 0212056|1- 9685 0212044|1- 9685 0212048|1- 9685 0212052|1- 9685 0212054|1- 9685 1102104|1- 9685 1102124 Any insight into this matter is much appreciated! Update: Upon further investigation, this is the exact point in the code where execution terminates. when the foreach is executed I guess Magento goes into MySQL world and starts loading up data from the database. \Mage\Catalog\Model\Abstract.php public function loadByAttribute($attribute, $value, $additionalAttributes = '*') { $collection = $this->getResourceCollection() ->addAttributeToSelect($additionalAttributes) ->addAttributeToFilter($attribute, $value) ->setPage(1,1); foreach ($collection as $object) { // <--------------- HERE return $object; } return false; } Note, I'm ONLY interested in finding out how to properly CATCH these kinds of errors, not "fix" the logic. This is so that I can present a proper error message to the user. The example above with the malformed sku is contrived and I have no desire to make my Magento app work with those erroneous skus.

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  • Repository Pattern Standardization of methods

    - by Nix
    All I am trying to find out the correct definition of the repository pattern. My original understanding was this (extremely dubmed down) Separate your Business Objects from your Data Objects Standardize access methods in data access layer. I have really seen 2 different implementations. Implementation 1 : public Interface IRepository<T>{ List<T> GetAll(); void Create(T p); void Update(T p); } public interface IProductRepository: IRepository<Product> { //Extension methods if needed List<Product> GetProductsByCustomerID(); } Implementation 2 : public interface IProductRepository { List<Product> GetAllProducts(); void CreateProduct(Product p); void UpdateProduct(Product p); List<Product> GetProductsByCustomerID(); } Notice the first is generic Get/Update/GetAll, etc, the second is more of what I would define "DAO" like. Both share an extraction from your data entities. Which I like, but i can do the same with a simple DAO. However the second piece standardize access operations I see value in, if you implement this enterprise wide people would easily know the set of access methods for your repository. Am I wrong to assume that the standardization of access to data is an integral piece of this pattern ? Rhino has a good article on implementation 1, and of course MS has a vague definition and an example of implementation 2 is here.

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