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  • Null reference exception While Navigating to PlayListItem.

    - by Subhen
    Hi, I am trying to play the selected media from PlayList,if the selected index is not zero as below: if (playList.Items.Count == 0) { setPlayList(); if (selectedIndex!= 0) { if(custMediaElement.Playlist!=null) custMediaElement.GoToPlaylistItem(selectedIndex); } } The setPlayLIst method is as below: private void setPlayList() { IEnumerable eLevelData = pMainPage.GetDataFromDictonary(pMainPage.strChildFolderID); foreach (RMSMedia folderItems in eLevelData) { string strmediaURL = folderItems.strMediaFileName; string strmediaExtension = GetExtension(strmediaURL); if (strmediaExtension == "wmv" || strmediaExtension == "mp4" || strmediaExtension == "mp3" || strmediaExtension == "mpg") { PlaylistItem playListItem = new PlaylistItem(); string thumbSource = folderItems.strAlbumcoverImage; playListItem.MediaSource = new Uri(strmediaURL, UriKind.RelativeOrAbsolute); playListItem.Title = folderItems.strAlbumName; if (!string.IsNullOrEmpty(thumbSource)) playListItem.ThumbSource = new Uri(thumbSource, UriKind.RelativeOrAbsolute); playList.Items.Add(playListItem); } } custMediaElement.Playlist = playList; } But I am getting a Null reference Exception while trying to go to PlayList Item with the help of selected index , as explained in top. This works fine if I don't use custMediaElement.GoToPlaylistItem(selectedIndex); but in that case the Media Player Always plays the 1st Item , No matter , Which ever Song I select from the List Box. Below is few details from Stack Trace: ExpressionMediaPlayer.MediaPlayer.DoOpenPlaylistItem(PlaylistItem playlistItem) at ExpressionMediaPlayer.MediaPlayer.GoToPlaylistItem(Int32 playlistItemIndex) Thanks, Subhen

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  • INSERT INTO sql server error : invalid object name

    - by thormayer
    I have a problem with some statement on SQL SERVER the error I get is that I have an invalid object name 'TBL_VIDEOS' INSERT INTO TBL_VIDEOS ( TBL_VIDEOS.ID, TBL_VIDEOS.TITLE, TBL_VIDEOS.V_DESCRIPTION, TBL_VIDEOS.UPLOAD_DATE, TBL_VIDEOS.V_VIEWS, TBL_VIDEOS.USERNAME, TBL_VIDEOS.RATING, TBL_VIDEOS.V_SOURCE, TBL_VIDEOS.FLAG ) VALUES ('Z8MTRH3LmTVm', 'Why Creativity is the New Economy', 'Dr Richard Florida, one of the world&#39;s leading experts on economic competitiveness, demographic trends and cultural and technological innovation shows how developing the full human and creative capabilities of each individual, combined with institutional supports such as commercial innovation and new industry, will put us back on the path to economic and social prosperity. Listen to the podcast of the full event including audience Q&amp;A: http://www.thersa.org/events/audio-and-past-events/2012/why-creativity-is-the-new-economy Our events are made possible with the support of our Fellowship. Support us by donating or applying to become a Fellow. Donate: http://www.thersa.org/support-the-rsa Become a Fellow: http://www.thersa.org/fellowship/apply', CURRENT_TIMESTAMP, 0, 1, 0, 'http://www.youtube.com/watch?v=VPX7gowr2vE&feature=g-all-u' ,0) and I wonder what i've done wrong ? (btw, the error refer to line 1.. guess its the table name.. but it correct!

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  • embedded SWF isn't shown (SWFLoader)

    - by Trantec
    I embed a swf as ByteArray and load it at runtime with the SWFLoader. Here is the internal swf that I want to load: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Label id="rLabel" text="From InternalSWF"/> </mx:Application> The embeding swf loads it with the following code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="main();"> <mx:Script> <![CDATA[ import mx.managers.SystemManager; import mx.events.FlexEvent; [Embed(source="../../InternalSWF/bin-release/InternalSWF.swf", mimeType="application/octet-stream")] mimeType="application/octet-stream")] private const internalSWF:Class; public function main(): void { var binary:ByteArray = new internalSWF() as ByteArray; // setup swfloader rSwfLoader.trustContent = true; rSwfLoader.addEventListener( Event.COMPLETE, onSWFLoaded ); rSwfLoader.load(binary); } public function onSWFLoaded( event:Event ): void { } ]]> </mx:Script> <mx:Box> <mx:SWFLoader id="rSwfLoader" height="100%" width="100%" scaleContent="true"/> <mx:Text id="rText" text="from EmbedingSWF"/> </mx:Box> The label "from EmbedingSWF" is shown on both, local and on the webserver. But the label with "From InternalSWF" isn't shown on the webserver, just on the local machine. With some tests I found out that the internal swf is loaded correctly, because it's later added applicationComplete-Function is called. Is this a bug in Adobe-Flash-Player or am I missunderstanding something ? Update: Internet Explorer is fine. Firefox and Chrome not...

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  • Cocos2d shake/accelerometer issue.

    - by Ryan Poolos
    So I a little backstory. I wanted to implement a particle effect and sound effect that both last about 3 sec or so when the user shakes their iDevice. But first issue arrived when the build in UIEvent for shakes refused to work. So I took the advice of a few Cocos veterans to just use some script to get "violent" accelerometer inputs as shakes. Worked great until now. The problem is that if you keep shaking it just stacks the particle and sounds over and over. Now this wouldn't be that big of a deal except it happens even if you are careful to try and not do so. So what I am hoping to do is disable the accelerometer when the particle effect/sound effect start and then reenable it as soon as they finish. Now I don't know if I should do this by schedule, NStimer, or some other function. I am open to ALL suggestions. here is my current "shake" code. - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { const float violence = 1; static BOOL beenhere; BOOL shake = FALSE; if (beenhere) return; beenhere = TRUE; if (acceleration.x > violence * 1.5 || acceleration.x < (-1.5* violence)) shake = TRUE; if (acceleration.y > violence * 2 || acceleration.y < (-2 * violence)) shake = TRUE; if (acceleration.z > violence * 3 || acceleration.z < (-3 * violence)) shake = TRUE; if (shake) { id particleSystem = [CCParticleSystemQuad particleWithFile:@"particle.plist"]; [self addChild: particleSystem]; // Super simple Audio playback for sound effects! [[SimpleAudioEngine sharedEngine] playEffect:@"Sound.mp3"]; shake = FALSE; } beenhere = FALSE; }

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  • Memory usage in Flash / Flex / AS3

    - by ggambett
    I'm having some trouble with memory management in a flash app. Memory usage grows quite a bit, and I've tracked it down to the way I load assets. I embed several raster images in a class Embedded, like this [Embed(source="/home/gabriel/text_hard.jpg")] public static var ASSET_text_hard_DOT_jpg : Class; I then instance the assets this way var pClass : Class = Embedded[sResource] as Class; return new pClass() as Bitmap; At this point, memory usage goes up, which is perfectly normal. However, nulling all the references to the object doesn't free the memory. Based on this behavior, looks like the flash player is creating an instance of the class the first time I request it, but never ever releases it - not without references, calling System.gc(), doing the double LocalConnection trick, or calling dispose() on the BitmapData objects. Of course, this is very undesirable - memory usage would grow until everything in the SWFs is instanced, regardless of whether I stopped using some asset long ago. Is my analysis correct? Can anything be done to fix this?

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  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

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  • Using a UITableViewController with a small-sized table?

    - by rpj
    When using a UITableViewController, the initWithStyle: method automatically creates the underlying UITableView with - according to the documentation - "the correct dimensions". My problem is that these "correct dimensions" seem 320x460 (the iPhone's screen size), but I'm pushing this TableView/Controller pair into a UINavigationController which is itself contained in a UIView, which itself is about half the height of the screen. No frame or bounds wrangling I can come up with seems to correctly reset the table's size, and as such it's "too long", meaning there are a collection of rows that are pushed off the bottom of the screen and are not visible nor reachable by scrolling. So my question comes down to: what is the proper way to tell a UITableViewController to resize its component UITableView to a specified rectangle? Thanks! Update I've tried all the techniques suggested here to no avail, but I did find one interesting thing: if I eschew the UINavigationController altogether (which I'm not yet willing to do for production, but as an experiment), and add the table view as a direct subview of the enclosing view I mentioned, the frame size given is respected. The very moment I re-introduce the UINavigationController into the mix, no matter if it is added as a subview before or after the table view, and no matter if alloc/init it before or after the table view is added as a subview, the result is the same as it was before. I'm beginning to suspect UINavigationController isn't much of a team player... Update 2 The suggestion to check frame size after the table view on screen was a good one: turns out that the navigation controller is in fact resizing it some time in between load and display. My solution, hacky at best, has been to cache the frame given on load and to reset it if changed at the beginning of tableView:cellForRowAtIndexPath:. Why there you ask? Because it's the one place I found that worked, that's why! I don't consider this a solution as it's obviously improper, but for the benefit of anyone else reading, it does seem to work.

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  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

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  • .net real time stream processing - needed huge and fast RAM buffer

    - by mack369
    The application I'm developing communicates with an digital audio device, which is capable of sending 24 different voice streams at the same time. The device is connected via USB, using FTDI device (serial port emulator) and D2XX Drivers (basic COM driver is to slow to handle transfer of 4.5Mbit). Basically the application consist of 3 threads: Main thread - GUI, control, ect. Bus reader - in this thread data is continuously read from the device and saved to a file buffer (there is no logic in this thread) Data interpreter - this thread reads the data from file buffer, converts to samples, does simple sample processing and saves the samples to separate wav files. The reason why I used file buffer is that I wanted to be sure that I won't loose any samples. The application doesn't use recording all the time, so I've chosen this solution because it was safe. The application works fine, except that buffered wave file generator is pretty slow. For 24 parallel records of 1 minute, it takes about 4 minutes to complete the recording. I'm pretty sure that eliminating the use of hard drive in this process will increase the speed much. The second problem is that the file buffer is really heavy for long records and I can't clean this up until the end of data processing (it would slow down the process even more). For RAM buffer I need at lest 1GB to make it work properly. What is the best way to allocate such a big amount of memory in .NET? I'm going to use this memory in 2 threads so a fast synchronization mechanism needed. I'm thinking about a cycle buffer: one big array, the Bus Reader saves the data, the Data Interpreter reads it. What do you think about it? [edit] Now for buffering I'm using classes BinaryReader and BinaryWriter based on a file.

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  • How do you rotate a sprite around its center by caclulating a new x and y position?

    - by Sam152
    I'm using Dark GDK and C++ to create a simple 2d game. I'm rotating an object but it rotates from the top left corner of the sprite. I have the following variables available: PlayerX PlayerY PlayerWidth PlayerHeight RotateAngle (360 x 0) Is there an algorithm that will modify the pivot point of the sprite, preferable to the center? Here is a small code sample: void Player::Move( void ) { if ( checkLeft() ) { PlayerX -= PlayerSpeed; if ( PlayerX < 0 ) PlayerX = 0; } if ( checkRight() ) { PlayerX += PlayerSpeed ; if ( PlayerX > 800 - PlayerWidth ) PlayerX = 800 - PlayerWidth; } if ( checkUp()) { PlayerY -= PlayerSpeed; if ( PlayerY < 0 ) PlayerY = 0; } if ( checkDown()) { PlayerY += PlayerSpeed; if ( PlayerY > 600 - PlayerHeight) PlayerY = 600 - PlayerHeight; } RotateAngle += 5; if(RotateAngle > 360) RotateAngle -=360; dbRotateSprite(Handle,RotateAngle); dbSprite ( 1 , PlayerX , PlayerY , Handle ); } Edit I'm considering opening up some reputation for this question, I have yet to be provided with an answer that works for me. If someone can provide an actual code sample that does the job, I'd be very happy. The problem with Blindy's answer is that no matter how much I simply translate it back or forth, the spirte still rotates around the top left hand corner and moving it somewhere rotating around the top left corner, then moving it back to the same position accomplishes nothing. Here is what I believe to be going on: Just so there is no confusion I have created a an image of what is going on. The left shows what is actually happening and the right shows what I need to happen.

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  • regex split and extract multiple parts from a string

    - by nLL
    I am trying to extract some parts of the "Video:" line from below text. Seems stream 0 codec frame rate differs from container frame rate: 30000.00 (300 00/1) -> 14.93 (1000/67) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\a.3gp': Metadata: major_brand : 3gp5 minor_version : 0 compatible_brands: 3gp5isom Duration: 00:00:45.82, start: 0.000000, bitrate: 357 kb/s Stream #0.0(und): Video: mpeg4, yuv420p, 352x276 [PAR 1:1 DAR 88:69], 344 kb /s, 14.93 fps, 14.93 tbr, 90k tbn, 30k tbc Stream #0.1(und): Audio: aac, 16000 Hz, mono, s16, 11 kb/s Stream #0.2(und): Data: mp4s / 0x7334706D, 0 kb/s Stream #0.3(und): Data: mp4s / 0x7334706D, 0 kb/s* This is an output from ffmpeg command line where i can get Video: part with private string ExtractVideoFormat(string rawInfo) { string v = string.Empty; Regex re = new Regex("[V|v]ideo:.*", RegexOptions.Compiled); Match m = re.Match(rawInfo); if (m.Success) { v = m.Value; } return v; } and result is mpeg4, yuv420p, 352x276 [PAR 1:1 DAR 88:69], 344 kb What i am trying to do is to somehow split that line and get mpeg4 yuv420p 352x276 [PAR 1:1 DAR 88:69] 344 kb assigned to different string objects instead of single

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  • Why I do not see a static variable in a loop?

    - by Roman
    I have a static method which sets a variable: static String[] playersNames; public static void setParameters(String[] players) { playersNames = players; } Then I have a static block: static { JRadioButton option; ButtonGroup group = new ButtonGroup(); // Wright a short explanation of what the user should do. partnerSelectionPanel.add(new JLabel("Pleas select a partner:")); // Generate radio-buttons corresponding to the options available to the player. // Bellow is the problematic line causing the null pointer exception: for (String playerName: playersNames) { final String pn = playerName; option = new JRadioButton(playerName, false); option.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partner = pn; } }); partnerSelectionPanel.add(option); group.add(option); } partnerSelectionPanel.add(label); // Add the "Submit" button to the end of the "form". JButton submitButton = new JButton("Submit"); submitButton.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partnerSelected(); } }); partnerSelectionPanel.add(submitButton); } Compiler does not complain about anything but when I try to execute the code I get problems. In this place SelectPartnerGUI.setParameters(players); I have: Exception in thread "main" java.lang.ExceptionInitializerError. and it is cause by java.lang.NullpointerException at this place for (String playerName: playersNames). Does my program do not see the palyersNames?

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  • How to use Festival Text To Speech C/C++ API

    - by Peeyush
    I want to use Festival TTS with my C++ programme. So i have downloaded all files form http://www.cstr.ed.ac.uk/downloads/festival/2.0.95/ then i start reading manual(http://www.cstr.ed.ac.uk/projects/festival/manual/festival_28.html) for C++ API but in manual they says that: In order to use Festival you must include festival/src/include/festival.h' which in turn will include the necessary other include files infestival/src/include' and speech_tools/include' you should ensure these are included in the include path for you your program. Also you will need to link your program withfestival/src/lib/libFestival.a', speech_tools/lib/libestools.a',speech_tools/lib/libestbase.a' and `speech_tools/lib/libeststring.a' as well as any other optional libraries such as net audio. " I am using UBUNTU 10.04(festival package is by default installed and i can use it form terminal by festival command) and GCC 4.4.3 but the problem is that i am new to GCC and i am not understanding which files i have to include in order to run my C++ code and i also don't know how to link libraries with my c++ code. So please tell me exactly which files i have to include and how to link with libraries if anyone already use festival tts with c++ then please post your code Thanks

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

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  • How to get a fully transparent backbuffer in directx 9 without vista Desktop Window Manager

    - by flawlesslyfaulted
    I currently have an activex control that initiates a media (video/audio) framework another development group in my company developed and I am providing a window handle to that code. That handle is being used by their rendering plugin in the pipeline that uses Direct3d for rendering the video using that handle. I have seperate LPDIRECT3D9EX and LPDIRECT3DDEVICE9EX pointers that I initialize in my activex control. I am trying to clear a backbuffer to transparent and then use directx drawing primatives to draw on that backbuffer producing a transparent window with my drawing primatives over the streaming video on the directx surface below. It appears that clearing a device backbuffer with full alpha transparency is ignored by directx. d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 1, 0 /*full alpha*/), 1.0f, 0); I can see the object I draw but they are drawn on top of a backbuffer that has the RGB color specified without the alpha value. The project linked (http://www.codeproject.com/KB/directx/umvistad3d.aspx) to in the stackoverflow question below does what I want but requires vista's Desktop Window Manager and won't work for XP. http://stackoverflow.com/questions/148275/how-do-i-draw-transparent-directx-content-in-a-transparent-window I have tried with D3DRS_ALPHABLENDENABLE true with configured blend with no avail. I have also tried to have pixels with full alpha values not rendered using D3DRS_ALPHATESTENABLE, D3DRS_ALPHAREF, and D3DRS_ALPHAFUNC setup but this doesn't work either. I have tried using ColorFill with alpha after retrieving the backbuffer with GetBackBuffer but this doesn't work either. (again only RGB is used) Finally I have tried creating a texture, selecting a surface, colorfilling that surface with a fully transparent alpha value, then loading that surface onto the backbuffer but only the RGB values appear to be used. I have checked the capabilities using the DXCapsViewer.exe and the D3DFMT_A8R8G8B8 backbuffer format that I am using for the backbuffer is valid so it can't be that. Has anyone gotten a transparent backbuffer in directx to work in XP?

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  • Select * from 'many to many' SQL relationship

    - by Rampant Creative Group
    I'm still learning SQL and my brain is having a hard time with this one. Say I have 3 tables: teams players and teams_players as my link table All I want to do is run a query to get each team and the players on them. I tried this: SELECT * FROM teams INNER JOIN teams_players ON teams.id = teams_players.team_id INNER JOIN players ON teams_players.player_id = players.id But it returned a separate row for each player on each team. Is JOIN the right way to do it or should I be doing something else? ----------------------------------------- Edit Ok, so from what I'm hearing, this isn't necessarily a bad way to do it. I'll just have to group the data by team while I'm doing my loop. I have not yet tried the modified SQL statements provided, but I will today and get back to you. To answer the question about structure - I guess I wasn't thinking about the returned row structure which is part of what lead to my confusion. In this particular case, each team is limited to 4 players (or less) so I guess the structure that would be helpful to me is something like the following: teams.id, teams.name, players.id, players.name, players.id, players.name, players.id, players.name, players.id, players.name, 1 Team ABC 1 Jim 2 Bob 3 Ned 4 Roy 2 Team XYZ 2 Bob 3 Ned 5 Ralph 6 Tom

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  • C# wrapper for array of three pointers

    - by fergs
    I'm currently working on a C# wrapper to work with Dallmeier Common API light. See previous posting: http://stackoverflow.com/questions/2430089/c-wrapper-and-callbacks I've got pretty much everything 'wrapped' but I'm stuck on wrapping a callback which contains an array of three pointers & an array integers: dlm_setYUVDataCllback int(int SessionHandle, void (*callback) (long IPlayerID, unsigned char** yuvData, int* pitch, int width, int height, int64_t ts, char* extData)) Function Set callback, to receive current YUV image. Arguments SessionHandle: handle to current session. Return PlayerID (see callback). Callback - IPlayerId: id to the Player object - yuvData: array of three pointers to Y, U and V part of image The YUV format used is YUV420 planar (not packed). char *y = yuvData[0]; char *u = yuvData[1]; char *v = yuvData[2]; - pitch: array of integers for pitches for Y, U and V part of image - width: intrinsic width of image. - height - ts : timestamp of current frame - extData: additional data to frame How do I go about wrapping this in c#? Any help is much appreciated.

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  • "Downloading" a computed value form JavaScript

    - by Travis Jensen
    I'm hoping you can prove me wrong here (please, please, please! ;). I have a situation where I need to download encrypted data from a Server D (for "Data"). Server K (for "Key") has the encryption key. For security sake, I would really prefer that Server D never know the key that Server K knows. What I want is my client (e.g. your browser) to connect to Server D for the data and Server K for the key and doe the decryption locally so the unencrypted stuff never leaves your computer. I can do this fine for text areas in the dom by replacing the contents of the HTML. However, sometimes, I would like to do larger files that I stream to the file system. For instance, perhaps I want to encrypt a movie and decrypt it and stream the contents to the my video player. I am not a JavaScript guru by any stretch, especially when it comes to the edge cases of things like the security sandbox. For Small D, I can handle the decryption, but I don't know how to save the decrypted file. Large D seems problematic as memory runs out. Anybody have any ideas that don't involve native plugins? Thanks!

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  • not able to register sip user on red5server, using red5phone

    - by sunil221
    I start the red5, and then i start red5phone i try to register sip user , details i provide are username = 999999 password = **** ip = asteriskserverip and i got --- Registering contact -- sip:[email protected]:5072 the right contact could be --- sip :99999@asteriskserverip this is the log: SipUserAgent - listen -> Init... Red5SIP register [SIPUser] register RegisterAgent: Registering contact <sip:[email protected]:5072> (it expires in 3600 secs) RegisterAgent: Registration failure: No response from server. [SIPUser] SIP Registration failure Timeout RegisterAgent: Failed Registration stop try. Red5SIP Client leaving app 1 Red5SIP Client closing client 35C1B495-E084-1651-0C40-559437CAC7E1 Release ports: sip port 5072 audio port 3002 Release port number:5072 Release port number:3002 [SIPUser] close1 [SIPUser] hangup [SIPUser] closeStreams RTMPUser stopStream [SIPUser] unregister RegisterAgent: Unregistering contact <sip:[email protected]:5072> SipUserAgent - hangup -> Init... SipUserAgent - closeMediaApplication -> Init... [SIPUser] provider.halt RegisterAgent: Registration failure: No response from server. [SIPUser] SIP Registration failure Timeout please let me know if i am doing anything wrong. regards Sunil

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  • LGPL library with plugins of varied licenses

    - by Chris
    Note: "Plugins" here refers to shared objects that are accessed via dlopen() and friends. I'm writing a library that I'm planning on releasing under the LGPL. Its functionality can be extended (supporting new audio file formats, specifically) through plugins. I'm planning on creating an exception to the LGPL for this library so that plugins can be released under any license. So far so good. I've written a number of plugins already, some of which use LGPL and some of which use GPL libraries. I'm wary of releasing them with the main library, however, due to licensing issues. The LGPL-based ones would generally be fine, but for my "any license" clause. Would distributing these LGPL-based plugins with the library require the consent of the other license holders to create this exception? Along the same lines, would the inclusion of GPL-based plugins with my library force the whole thing to go GPL? I could also release the plugins separately. The advantage, I presume, is that the plugins an d library will now not be distributed together, creating more separation. But this seems to be no different, really, in the end. Boiled down: Can I include, with my LGPL library, plugins of varied licenses? If not, is it really any different releasing them separately? And if so, there's no real need to create an exception for non-LGPL plugins, is there? It's LGPL or nothing. I'd prefer asking a lawyer, of course, but this is just a hobby and I can't afford to hire a lawyer when I don't expect or want monetary compensation. I'm just hoping others have been in similar situations and have insight.

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  • Removing specific XML tags

    - by iTayb
    I'd like to make an application that removes duplicates from my wpl (Windows PlayList) files. The wpl struct is something like this: <?wpl version="1.0"?> <smil> <head> <meta name="Generator" content="Microsoft Windows Media Player -- 11.0.5721.5145"/> <meta name="AverageRating" content="55"/> <meta name="TotalDuration" content="229844"/> <meta name="ItemCount" content="978"/> <author/> <title>english</title> </head> <body> <seq> <media src="D:\Anime con 2006\Shits\30 Seconds to Mars - 30 Seconds to Mars\30 Seconds to Mars - Capricorn.mp3" tid="{BCC6E6B9-D0F3-449C-91A9-C6EEBD92FFAE}" cid="{D38701EF-1764-4331-A332-50B5CA690104}"/> <media src="E:\emule.incoming\Ke$ha - Coming Unglued.mp3" tid="{E2DB18E5-0449-4FE3-BA09-9DDE18B523B1}"/> <media src="E:\emule.incoming\Lady Gaga - Bad Romance.mp3" tid="{274BD12B-5E79-4165-9314-00DB045D4CD8}"/> <media src="E:\emule.incoming\David Guetta -Sexy Bitch Feat. Akon.mp3" tid="{46DA1363-3DFB-4030-A7A9-88E13DF30677}"/> </seq> </body> </smil> This looks like standard XML file. How can I load the file and get the src value of each media tag? How can I remove specific media, in case of duplicates? Thank you very much.

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  • How do I update blackberry UI items from a thread?

    - by Andrei T. Ursan
    public class PlayText extends Thread { private int duration; private String text; private PlayerScreen playerscrn; public PlayText(String text, int duration) { this.duration = duration; this.text = text; this.playerscrn = (PlayerScreen)UiApplication.getUiApplication().getActiveScreen(); } public void run() { synchronized(UiApplication.getEventLock()) { try{ RichTextField text1player = new RichTextField(this.text, Field.NON_FOCUSABLE); playerscrn.add(text1player); playerscrn.invalidate(); Thread.sleep(this.duration); RichTextField text2player = new RichTextField("hahhaha", Field.NON_FOCUSABLE); playerscrn.add(text2player); playerscrn.invalidate(); Thread.sleep(1000); RichTextField text3player = new RichTextField("Done", Field.NON_FOCUSABLE); playerscrn.add(text3player); playerscrn.invalidate(); }catch(Exception e){ System.out.println("I HAVE AN ERROR"); } } } } With the above code I'm trying to create a small text player. Instead to get all the text labels one by one, something like display text1player wait this.duration milliseconds display text2player wait 1000 milliseconds display text3player thread done. The screens waits this.duration + 1000 milliseconds and displays all the labels at once. I tried with a runnable and calling .invokeLater or .invokeAndWait but I still get the same behavior, and even if I get dirty like above using synchronized it still doesn't work. Does anyone know how I can display each label at a time? Thank you!

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • SQL Query to return maximums over decades

    - by Abraham Lincoln
    My question is the following. I have a baseball database, and in that baseball database there is a master table which lists every player that has ever played. There is also a batting table, which tracks every players' batting statistics. I created a view to join those two together; hence the masterplusbatting table. CREATE TABLE `Master` ( `lahmanID` int(9) NOT NULL auto_increment, `playerID` varchar(10) NOT NULL default '', `nameFirst` varchar(50) default NULL, `nameLast` varchar(50) NOT NULL default '', PRIMARY KEY (`lahmanID`), KEY `playerID` (`playerID`), ) ENGINE=MyISAM AUTO_INCREMENT=18968 DEFAULT CHARSET=latin1; CREATE TABLE `Batting` ( `playerID` varchar(9) NOT NULL default '', `yearID` smallint(4) unsigned NOT NULL default '0', `teamID` char(3) NOT NULL default '', `lgID` char(2) NOT NULL default '', `HR` smallint(3) unsigned default NULL, PRIMARY KEY (`playerID`,`yearID`,`stint`), KEY `playerID` (`playerID`), KEY `team` (`teamID`,`yearID`,`lgID`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; Anyway, my first query involved finding the most home runs hit every year since baseball began, including ties. The query to do that is the following.... select f.yearID, f.nameFirst, f.nameLast, f.HR from ( select yearID, max(HR) as HOMERS from masterplusbatting group by yearID )as x inner join masterplusbatting as f on f.yearID = x.yearId and f.HR = x.HOMERS This worked great. However, I now want to find the highest HR hitter in each decade since baseball began. Here is what I tried. select f.yearID, truncate(f.yearid/10,0) as decade,f.nameFirst, f.nameLast, f.HR from ( select yearID, max(HR) as HOMERS from masterplusbatting group by yearID )as x inner join masterplusbatting as f on f.yearID = x.yearId and f.HR = x.HOMERS group by decade You can see that I truncated the yearID in order to get 187, 188, 189 etc instead of 1897, 1885,. I then grouped by the decade, thinking that it would give me the highest per decade, but it is not returning the correct values. For example, it's giving me Adrian Beltre with 48 HR's in 2004 but everyone knows that Barry Bonds hit 73 HR in 2001. Can anyone give me some pointers?

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