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  • Grails/Compass question - How can I change the compqass Connection to point to a different directory

    - by ombud
    Hi, I use the Searchable plugin with Grails I have the need to change the directory to which Compass points to, depending upon a UI choice by the user. Normally, this value is set in the compassConnection variable of the searchable map in grails-app/conf/Searchable.groovy, like so, and gets called at app startup time: searchable { compassConnection = new File( "/path/to/index/file/directory" ).absolutePath ... } To do what I need to do, I think that I need to get a handle into the compass config variable and then call config.setConnection("/new/path/to/index/dir") I don't know how I can get a reference to the config compass variable Am I right in assuming that I need to call setConnection(String) only, or is(are) there any other step(s) I need to take? Really appreciate any help that I can get, Shailen

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  • Sorting list of URLs by length in Jython

    - by Eef
    Hi, I am writing a Jython script to sort a list of URLs. I have a list that looks like this: http://www.domain.com/folder1/folder2/|,1 http://www.domain.com/folder1/|,1 http://www.domain.com/folder1/folder2/folder3/|,1 http://www.domain.com/folder1/|,1 http://www.domain.com/folder1/folder2/|,1 http://www.domain.com/folder1/folder2/|,1 http://www.domain.com/folder1/folder2/folder3/|,1 The pipe and the comma separates the path from the amount of files that are under that path. Is it possible some how use Jython to order the URLs by length, so it would end up look like the below list: http://www.domain.com/folder1/|,1 http://www.domain.com/folder1/|,1 http://www.domain.com/folder1/folder2/|,1 http://www.domain.com/folder1/folder2/|,1 http://www.domain.com/folder1/folder2/|,1 http://www.domain.com/folder1/folder2/folder3/|,1 http://www.domain.com/folder1/folder2/folder3/|,1 Hope you guys get what I mean, any help would be appreciated. Cheers

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  • Possible to use Python with Intel's Atom Developer SDK (C/C++)?

    - by Jordan Magnuson
    So I've made a game in Python and PyGame. Now I'm interested in submitting the game to Intel's March Developer Challenge. However, the developer challenge requires use of Intel's Atom Developer SDK (http://appdeveloper.intel.com/en-us/sdk), which only has API's for C and C++. I'm new to Python and PyGame, and have no experience in C or C++. My question is, would it be possible to somehow implement Intel's Atom SDK through/with/from a Python application (as the first link above suggests)? I've read up a little bit on embedding/extending Python into/with C, but I'm not entirely sure what to embed or where. I mean, I know I can do things like this in C: #include <Python.h> int main(int argc, char *argv[]) { Py_Initialize(); PyRun_SimpleString("from time import time,ctime\n" "print 'Today is',ctime(time())\n"); Py_Finalize(); return 0; } But what do I do about all my dependencies on Python and Pygame, for people that don't have those installed on their machines? Normally Py2Exe takes care of compacting the required dependencies (I've managed to package my game into an exe/zip), but how do I take care of that stuff in the context of embedding within C? Can I somehow work with py2exe on this, or do I need to do something entirely different for embedding within C? It seems like it would be a lot easier to go the route of extending Python with the C validation code, rather than trying to embed my whole game within C, but I think that's not an option, "because the library provided is currently only available as a Visual Studio 2008 '.lib'", meaning the application has to be compiled with Visual Studio...? Any help, thoughts, or ideas are much appreciated! You can find the complete SDK Developer's Guide on the intel site above, but here is their "Hello World" using the C Language API: #include <stdio.h> #include “adpcore.h” int main( int argc, char* argv[] ) { ADP_RET_CODE ret_code; const ADP_APPLICATIONID myApplicationID = {{ 0x12345678,0x11112222,0x33331234,0x567890ab}}; if ((ret_code = ADP_Initialize()) != ADP_SUCCESS ){ printf( “ERROR: exiting” ); exit( -1 ); } if (( ret_code = ADP_IsAuthorized( myApplicationId )) == ADP_AUTHORIZED ) printf( “Hello World” ); else printf( “Not authorized to run” ); exit 0; } 35 Page SDK Developer Guide: http:// appdeveloper.intel.com/sites/files/pages/SDK%20Developer%20Guide.pdf

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  • Installing Enclosure with Netbeans

    - by jdknewb
    Hi all, I am having trouble installing Enclosure and getting it to work. I have followed this guide http://www.enclojure.org/gettingstarted and successfully installed Enclosure (I think). However, when I try to build the sample application (labrepl) I get a bunch of errors and a failed build. I haven't used Java in a long time and I've never used Netbeans, and the error doesn't seem very helpful with my limited knowledge of this domain. I'm using the latest Netbeans and the Enclosure URL from the guide. Since I am on Windows, I can't use git to clone the repo, so I'm not sure what to do from here. Anyway, here are the error messages. WARNING: You are running embedded Maven builds, some build may fail due to incompatibilities with latest Maven release. To set Maven instance to use for building, click here. Scanning for projects... [#process-resources] [resources:resources] Using default encoding to copy filtered resources. [#compile] [ERROR]Transitive dependency resolution for scope: compile has failed for your project. [ERROR]Error message: Missing: [ERROR]---------- [ERROR]1) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR] Try downloading the file manually from the project website. [ERROR] Then, install it using the command: [ERROR] mvn install:install-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file [ERROR] Alternatively, if you host your own repository you can deploy the file there: [ERROR] mvn deploy:deploy-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file -Durl=[url] -DrepositoryId=[id] [ERROR] Path to dependency: [ERROR] 1) labrepl:labrepl:jar:0.0.1 [ERROR] 2) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR]---------- [ERROR]1 required artifact is missing. [ERROR]for artifact: [ERROR] labrepl:labrepl:jar:0.0.1 [ERROR]from the specified remote repositories: [ERROR] central (http://repo1.maven.org/maven2), [ERROR] clojars (http://clojars.org/repo/), [ERROR] incanter (http://repo.incanter.org), [ERROR] clojure-snapshots (http://build.clojure.org/snapshots), [ERROR] clojure (http://build.clojure.org/releases), [ERROR] clojure-releases (http://build.clojure.org/releases) [ERROR]Group-Id: labrepl [ERROR]Artifact-Id: labrepl [ERROR]Version: 0.0.1 [ERROR]From file: C:\Users\chloey\Documents\NetBeansProjects\RelevanceLabRepl\pom.xml ------------------------------------------------------------------------ For more information, run with the -e flag ------------------------------------------------------------------------ BUILD FAILED ------------------------------------------------------------------------ Total time: 1 second Finished at: Wed Jun 09 21:53:04 CDT 2010 Final Memory: 72M/172M ------------------------------------------------------------------------ Thanks all.

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  • Code Golf Christmas Edition: How to print out a Christmas tree of height N

    - by TheSoftwareJedi
    Given a number N, how can I print out a Christmas tree of height N using the least number of code characters? N is assumed constrained to a min val of 3, and a max val of 30 (bounds and error checking are not necessary). N is given as the one and only command line argument to your program or script. All languages appreciated, if you see a language already implemented and you can make it shorter, edit if possible - comment otherwise and hope someone cleans up the mess. Include newlines and whitespace for clarity, but don't include them in the character count. A Christmas tree is generated as such, with its "trunk" consisting of only a centered "*" N = 3: * *** ***** * N = 4: * *** ***** ******* * N = 5: * *** ***** ******* ********* * N defines the height of the branches not including the one line trunk. Merry Christmas SO!

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  • Exception when ASP.NET attempts to delete network file.

    - by Jordan Terrell
    Greetings - I've got an ASP.NET application that is trying to delete a file on a network share. The ASP.NET application's worker process is running under a domain account (confirmed this by looking in TaskManager and by using ShowContexts2.aspx¹). I've been assured by the network admins that the process account is a member of a group that has Modify permissions to the directory that contains the file I'm trying to delete. However, it is unable to do so, and instead I get an exception (changed the file path to all x's): System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. --- System.UnauthorizedAccessException: Access to the path '\xxxxxxx\xxxxxxx\xxxxxxx\xxxxxx.xxx' is denied. Any ideas on how to diagnose/fix this issue? Thanks - Jordan ¹ http://www.leastprivilege.com/ShowContextsNET20Version.aspx

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  • PHP Form not working IE and Chrome, but fine in FF

    - by RO
    <? if(isset($_POST['accountUser']) && isset($_POST['accountPassword'])) { include("dbase.php"); include("settings.php"); if ($_POST['accountType']=="member") { $database="chatusers"; } else if ($_POST['accountType']=="model") { $database="chatmodels"; } else if ($_POST['accountType']=="studioop") { $database="chatoperators"; } $userExists=false; $result = mysql_query("SELECT id,user,password,status FROM $database WHERE status!='pending' AND status!='rejected' "); while($row = mysql_fetch_array($result)) { $tempUser=$row["user"]; $tempPass=$row["password"]; $tempId=$row["id"]; if ($_POST['accountUser']==$tempUser && md5($_POST['accountPassword'])==$tempPass) { if ($row["status"]=="blocked") { $userExists=true; $errorMsg="Account is blocked, please contact the administrator for more details"; } else { $userExists=true; $currentTime=time(); mysql_query("UPDATE $database SET lastLogIn='$currentTime' WHERE id = '$tempId' LIMIT 1"); setcookie("usertype", $database, time()+3600); setcookie("id", $tempId, time()+3600); header("Location: cp/$database/"); } } } if (!$userExists){ $errorMsg="Wrong Username or password"; } } else if (isset($_GET['from']) && $_GET['from']=="recoverpass"){ $errorMsg="Your new password has been sent to your mail"; } else { $errorMsg="Please complete username and password fields"; } ?> <? include("_main.header.php"); ?> <table width="720" height="200" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td align="center" valign="middle"><form action="login.php" method="post" enctype="application/x-www-form-urlencoded" name="form1"> <p>&nbsp;</p> <table width="720" border="0" align="center"> <tr> <td colspan="2"><p align="left"> <span class="error"><?php if ( isset($errorMsg) && $errorMsg!=""){ echo $errorMsg; } ?></span> <br> <br> </p></td> </tr> <tr> <td width="210" align="right" valign="top" class="form_definitions"><div align="right">Username:</div></td> <td align="left" valign="top"><input name="accountUser" type="text" id="accountUser" value="<? echo $_GET[user];?>" size="24" maxlength="24"></td> </tr> <tr> <td align="right" valign="top" class="form_definitions"><div align="right">Password:</div></td> <td align="left" valign="top"><input name="accountPassword" type="password" id="accountPassword2" size="24" maxlength="24"></td> </tr> <tr> <td align="right" valign="top" class="form_definitions"><div align="right">Account type:</div></td> <td align="left" valign="top"> <select name="accountType" id="select"> <option value="member" selected>Member</option> <option value="model">Model</option> <option value="studioop">Studio Operator</option> </select> <div align="left"></div></td> </tr> <tr> <td align="right" valign="top" class="form_definitions">&nbsp;</td> <td align="left" valign="top"> <input type="submit" name="Submit" value="Log In to your account"> <div align="left"></div></td> </tr> <tr> <td align="right" valign="top" class="form_definitions">&nbsp;</td> <td align="left" valign="top"><a href="lostpassword.php" class="left">Lost Password? Press Here!</a></td> </tr> </table> </form></td> </tr> </table> <br> <br> <? include("_main.footer.php"); ?>

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  • Eclipse: How to build an executable jar with external jar?

    - by Ben
    Hi all, I am trying to build an executable jar program which depends on external jar downloaded. In my project, I included them in the build path and can be run and debug within eclipse. When I tried to export it to a jar, I can run the program but I can't when I try to press a button which includes function calls and classes from the external jar. I have edited the environment variables (Windows XP) CLASSPATH to include paths of all the external jar, but it doesn't work. A point to note is that I got compile warnings while exporting my executable jar, but it doesn't show up any description about the warnings. Would someone kindly provide a thorough guide on how to include an external jar program using eclipse? Best regards, KWAN Chiu Yin, Ben

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  • Why can't I set a cookie and redirect?

    - by Damian
    I´m having a problem setting a cookie and doing a 302 redirect In chrome the cookie is not being set (I haven't tested safari), in other browsers I was having the same problem until I added Path=/ to the cookie an now it works. This is how the header looks; the status is 302 Found Content-Type text/html; charset=iso-8859-1 Expires Thu, 01 Jan 1970 00:00:00 GMT Set-Cookie alasca-flash=error-Message<Required<error-Name<Required<error-Sex<Required<error-Age<Required<;Path=/ Location /messages/sdf Content-Length 0 Server Jetty(6.1.x) Any idea on why the cookie is not set? Or any workaround? Thanks!

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  • Alert show when extension of FileUpLoads are not allowed

    - by Vy Clarks
    I have a asp FileUpload control in my aspx page. And the code behind to check file's extension and then insert them into database: private string Write(HttpPostedFile file, string table) { string fileNameMain = Path.GetFileName(file.FileName); // check for the valid file extension string fileExtension = Path.GetExtension(fileNameMain).ToLower(); if (fileExtension.Equals(".pdf") || fileExtension.Equals(".doc")) { ...insert fileupload into database } else { LabelError.Text = "Extension of files are not allowed."; return null; } } With the code above, it checks the extension and then show the message "Extension of files are not allowed." in a LabelError if the fileupload is not allowed. Now, I'm required to do the "check-extension" in the other way: at the moment the client click and choose FileUpload, an alert show "Extension of files are not allowed.". I need a way to make an alert show at the momment the FileUpload choosed in browser. Help!!!!

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  • Element binding in Silverlight

    - by Matt
    Where can I find some good documentation on data/element binding? My Google searches haven't turned much up. I had a custom class with two properties named Text and Value. When I tried binding a list to a listbox it wouldn't work. By chance I modifed my datatemplate from this <TextBox Text="{Binding Text}"></TextBox> to this <TextBox Text="{Binding Path=Text}"></TextBox> and then everything worked great. I need some indepth documenation/samples to data/element binding. I don't understand why some examples have the path set whereas others do not. A full explanation of this, and all other nice to know tips would be much appreciated.

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  • XAMPP Mercurial installation on Windows Apache --> HgWebDir.cgi Script Error

    - by Tim
    I try to publish multiple existing mercurial repository-locations though XAMPP Apache via CGI Python script hgwebdir.cgi ... as in this tutorial http://mercurial.selenic.com/wiki/HgWebDirStepByStep I get the following error from the apache error logs, when I try to access the repository path with a browser: Premature end of script headers: hgwebdir.cgi [Tue Apr 20 16:00:50 2010] [error] [client 91.67.44.216] Premature end of script headers: hgwebdir.cgi [Tue Apr 20 16:00:50 2010] [error] [client 91.67.44.216] File "C:/hostdir/xampp/cgi-bin/hg/hgwebdir.cgi", line 39\r [Tue Apr 20 16:00:50 2010] [error] [client 91.67.44.216] test = c:/hostdir/mercurial/test/\r [Tue Apr 20 16:00:50 2010] [error] [client 91.67.44.216] ^\r [Tue Apr 20 16:00:50 2010] [error] [client 91.67.44.216] SyntaxError: invalid syntax\r This is the path of the file where the script fails (and if I remove it, I get an empty HTML page shown with no visual elements in it): [paths] test = c:/hostdir/mercurial/test/ /hg = c:/hostdir/mercurial/** / = c:/hostdir/mercurial/ Does anybody have a clue for me?

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  • adobe flash buider (flex4): addChild() is not available in this class.

    - by ufk
    Hi. I want to be able to load an swf into a flex 4 application in order to use it's classes. var ldr:Loader=new Loader(); ldr.load(new URLRequest("file://path/to/fileswf")); ldr.contentLoaderInfo. addEventListener(Event.INIT, loaded); function loaded(evt:Event):void { addChild(ldr); } i receive the error: Error: addChild() is not available in this class. Instead, use addElement() or modify the skin, if you have one. at spark.components.supportClasses::SkinnableComponent/addChild()[E:\dev\gumbo_beta2\frameworks\projects\spark\src\spark\components\supportClasses\SkinnableComponent.as:966] at main/private:init/loaded()[C:\Documents and Settings\ufk\Adobe Flash Builder Beta 2\xpogames-toolkit-test\src\main.mxml:22] if i change addChild() to addElement() i receive the following compilation error: 1067: Implicit coercion of a value of type flash.display:Loader to an unrelated type mx.core:IVisualElement. main.mxml path/dir line 22 Flex Problem any ideas how to resolve the issue ?

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  • Trouble with Powershell and running a complex commandline

    - by Frank Rosario
    Hi, I've been trying to run the following command line from a Powershell build script we have; but keep running into issues & 'C:\Dev\Yadda\trunk\BuildScripts\U tilities\csmanage.exe' /create-deployme nt /name:yadddayaddyaddadev /label:yadddayaddyaddadev /package:https://yadddayaddyadda.blob.core.windows.net/mydeployments/20100426_202848_FamilyMoments.cspk g /config:C:\Dev\WalmartOne\trunk\yadddayaddyadda.CloudService\bin\Debug\ServiceCon figuration.cscfg /slot:Staging /hosted-service:yadddayaddyadda-dev" Note: the space in "Utilities" is intentional; trying to snif out a bug involving spaces in the executable path. I assure you, the path does exist with the space in it on my machine. What's the best way to call this command line from Powershell? I've tried Invoke-Expression, Diagnostic.Process::Start, &; each method coming up with some different type of error; usually that it could find the executable. Any constructive input is greatly appreciated. Thanks.

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  • Imagemagick - File Naming

    - by Josh Crowder
    I am using the convert command to convert a pdf to multiple pngs, I need the naming conventions to be slide-##.png at the moment they come out like slide-1.png but because there is 20+ slides when I loop through them to add them into the model the order comes up wrong, so it looks like slide-1.png slide-10.png slide-11.png and so on, how can I force convert to use double numbers like 01 02 03 and so forth or is there a better way to loop through them, this is the code I have at the moment def convert_keynote_to_slides system('convert -size 640x300 ' + keynote.queued_for_write[:original].path + ' ~/rails/arcticfox/public/system/keynotes/slides/'+File.basename( self.keynote_file_name )+'0%d.png') slide_basename = File.basename( self.keynote_file_name ) files = Dir.entries('/Users/joshcrowder/rails/arcticfox/public/system/keynotes/slides') for file in files #puts file if file.include?(slide_basename +'-') self.slides.build("slide" => "#{file}") if file.include?(slide_basename) end end

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • FaceBook fan count on website

    - by Sam Beamond
    I'd like to include a within the footer of my website a "facebook fan count". I believe this will add an incentive to users considering clicking our facebook icon. "join XXXX fans on our facebook page" for example. I want the XXXX to be automatically populated with our facebook fan count. I want to do the same with twitter. Any insight you can provide would be helpful. Note, I dont want to include the whole FB widget, just need the fan count for this purpose. Thanks

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  • "Method definition not in @implementation context"?

    - by Nathan Hess
    I put this in X-code: - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"DrinkArray" ofType:@"plist"]; NSMutableArray* tmpArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; self.drinks = tmpArray; [tmpArray release]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } And it says this on the first line: "Method Definition not an @implementation context" Could anyone help?

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  • managing library dependencies with Boost.Build and C++

    - by user931794
    I want to develop a project which can be built on a bunch of different platforms. The project code will be in C++, what's the the best way to manage libraries? I plan on using bjam as the build system because I'm going to be depending on Boost and their unit testing framework as well. The two dependent libraries are Boost itself and FLTK. The possibilities that come to mind for library management are: include build artifacts (binaries) and headers for all supported platforms in-tree include complete source for all dependent libraries in-tree, and somehow script them as dependencies A combination of 1 and 2, like node.js does with v8 inform the user that they need to build the libraries themselves and then have them on the PATH or in some special directory, like libcurl does with its dependencies What is the best approach here? The project will probably not grow beyond a few thousand lines over the next six months, but I want to make the right choice here so that I don't have to come back and switch everything around later.

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  • MVVM User Control Issue

    - by Burt
    I have a problem with commands in an MVVM application (I am only learning MVVM so go easy). MyClassViewModel is set to the datacontext for MainForm1, MyList is bound to UserControl1 datacontext and each item in the list is represented by UserControl2. I am trying to fire MyCommand in UserControl2 using the following: <CheckBox IsChecked="{Binding MyBool}" Command="{Binding Path=MyCommand}" CommandParameter="{Binding}"> I get the following error in the output: System.Windows.Data Error: 39 : BindingExpression path error: 'MyCommand' property not found on 'object' ''MyObject'' From this error I know that WPF is looking for the command in the object bound to the UserControl2 what I really need is for it to look for the command in the MainForm1 datacontext (MyClassViewModel). Is it possible to bubble up commands like this and if so how is it done? Is bubbling up the command a good solution?

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  • How to catch prompts with PySVN?

    - by Geoff
    I'm new to Python and PySVN in general, and I'm trying to export my SVN repository using pysvn. Here's my code: #set up svn login data def svn_credentials (realm, username, may_save): return True, svn_login_name, svn_login_password, False #establish connection svn_client = pysvn.Client () svn_client.callback_get_login = svn_credentials #export data svn_client.export('server-path-goes-here', 'client-path-goes-here', force=True Which works fine, but if the password is wrong or the user name is unknown, this code just sits. I believe it's being presented with a user login prompt on the SVN side, but I'm at a loss as to how to check whats happening with callback_get_login. Any help would be greatly appreciated.

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  • Typical practice for redistributing third party source code with your source code

    - by bglenn
    I'm releasing an application I wrote as an open-source project by creating a public source-code repository. I use a third-party library which is also open-source and freely redistributable. I'm not versioning the third-party library, but should I include it in my repository for the convenience of those cloning the repository or should I expect them to download the third-party library on their own? To be clear, I'm not asking if I should version the third-party code or if I can redistribute it, but whether it is standard practice to include third-party source code as a convenience.

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  • SVN: is it possible to delete a branch that was copied removed etc for good?

    - by dimus
    I have to remove a branch from svn history for good. Normally I would use svnadmin dump /path/to/repo |svndumpfilter --drop-empty-revs --renumber-revs exclude /branches/bad_branch However this branch was not just created, but also moved and then removed and dump script fails to process downstream information with messages like: Invalid copy source path '/branches/bad_branch' So I imagine 2 ways to cope with the problem keep only last few revisions of the history and put current repository as an archive on the web make a dump up to the revision where the 'bad_branch' was created and apply the rest of the changes as a patch, therefore losing history of a few recent commits. Is there a better, cleaner way to deal with this?

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  • I'm getting this exception : Unresolved compilation problems

    - by Stephan
    I get this exception after i removed from my project the jars (pdfbox ,bouncycastle etc) and moved them to another folder but i included them in the build path ... at the first line eclipse shows this error( the constructor PDFParser(InputStream) refers to missing type InputStream) -altought FileInputStream is extended from InputStream- and i don't know why? FileInputStream in = new FileInputStream(path); PDFParser parser = new PDFParser(in); PDFTextStripper textStripper = new PDFTextStripper(); parser.parse(); String text = textStripper.getText(new PDDocument(parser.getDocument())); any ideas? ** Exception in thread "AWT-EventQueue-0" java.lang.Error: Unresolved compilation problems: The constructor PDFParser(InputStream) refers to the missing type InputStream The constructor PDFTextStripper() refers to the missing type IOException The method parse() from the type PDFParser refers to the missing type IOException The method getText(PDDocument) from the type PDFTextStripper refers to the missing type IOException The method getDocument() from the type PDFParser refers to the missing type IOException The method getDocument() from the type PDFParser refers to the missing type IOException The method close() from the type COSDocument refers to the missing type IOException **

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  • How can I get this code involving unique_ptr to compile?!

    - by Neil G
    #include <vector> #include <memory> using namespace std; class A { public: A(): i(new int) {} A(A const& a) = delete; A(A &&a): i(move(a.i)) {} unique_ptr<int> i; }; class AGroup { public: void AddA(A &&a) { a_.emplace_back(move(a)); } vector<A> a_; }; int main() { AGroup ag; ag.AddA(A()); return 0; } does not compile... (says that unique_ptr's copy constructor is deleted) I tried replacing move with forward. Not sure if I did it right, but it didn't work for me.

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