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  • Beta Period Closed for "Java EE 6 JavaServer Faces Developer Certified Expert Exam" Certification Exam (1Z1-896)

    - by Brandye Barrington
    The beta period is closed for Java EE 6 JavaServer Faces Developer Certified Expert Exam (Exam 1Z1-896), and registration is now open for the production version of the exam. Passing this exam leads to the Oracle Certified Expert, Java EE 6 JavaServer Faces Developer certification. Earning a JavaServer Faces certification can help you deliver lower cost and faster time to market by allowing the experienced Java developer to take the web page from conception to delivery, removing the need for multiple collaboration with web designers and developers. With the range of products built on JSF, developing an expertise through certification on this technology can open the door to a variety of opportunities and give you an edge over your peers. This certification is also a valuable addition to your existing Java EE 5 and EE 6 certifications, increasing your marketable skills and solidifying your credibility. While training is not required for certification, the Java EE 6: Develop Web Applications with JSF course from Oracle University, can expedite you towards your certification. Visit pearsonvue.com/oracle and register for exam 1Z0-896. You can get all preparation details, including exam objectives, number of questions, time allotments, and pricing on the Oracle Certification website. QUICK LINKS: Certification Track: Oracle Certified Expert, Java EE 6 JavaServer Faces Developer Certification Exam: Java EE 6 JavaServer Faces Developer Certified Expert Exam (1Z1-896) Recommended Training: Java EE 6: Develop Web Applications with JSF Certification Website: About Beta Exams Register Now: Pearson VUE

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  • My Sprite comes out the screen

    - by IlNero
    If i an action moves the sprite,how can i keep the CCSprite on the screen???? this is my code: [enemy runAction:[CCSequence actions:[CCMoveBy actionWithDuration:2.0 position:ccp(-winSize.width*0.4, 0)], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.3,winSize.width*0.3), randomValueBetween(winSize.height*0.3, -winSize.height*0.3))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.2,winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.3,winSize.width*0.3), randomValueBetween(winSize.height*0.3, -winSize.height*0.3))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.2,winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.3,winSize.width*0.3), randomValueBetween(winSize.height*0.3, -winSize.height*0.3))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.2,winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:2.0 position:ccp(-winSize.width*1.5, 0)], [CCCallFuncN actionWithTarget:self selector:@selector(invisNode:)], nil]]; but whit this code the sprite sometimes comes out the screen, i need the sprite moves randomly in the screen without comes out..

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  • Asking potential developers to draw UML diagrams during the interview

    - by DotnetDude
    Our interview process currently consists of several coding questions, technical questions and experiences at their current and previous jobs. Coding questions are typically a single method that does something (Think of it as fizzbuzz or reverse a string kind of question) We are planning on introducing an additional step where we give them a business problem and ask them to draw a flowchart, activity, class or a sequence diagram. We feel that our current interview process does not let us evaluate the candidate's thinking at a higher level (which is relevant for architect/senior level positions). To give you some context, we are a mid size software company with around 30 developers in the team. If you have this step in your interview process, how has it improved your interviewing veracity? If not, what else has helped you evaluate the candidates better from a technical perspective.

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  • Cocos2d: carom like game

    - by Raj
    Now I am working on carrom like game using cocos2d+Box2d. I set world gravity(0,0), want gravity in z - axis. I set following value for coin striker body: Coin body: density = 20.0f; friction = 0.4f; restitution = 0.6f; Shape Circle with radius - 15/PTM_RATIO Striker body: density = 25.0f; friction = 0.6f; restitution = 0.3f; Shape Circle with radius - 15/PTM_RATIO Output is not smooth, when I apply ApplyLinearImpulse(force,position); Coin movement looks like floating in air....takes too much time to stop... Which value of coin and striker makes it look like real carom?

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  • Do hiring managers have a hard time accepting developers who have a "business look alike" personal app but are NOT entrepreneurs?

    - by shadesco
    Directly post graduation from University, I decided to build my own web app (Ease My Day) while waiting to get a job as a software Engineer. The reasons to build this app: Gain solid hands on software experience before hitting the job scene Providing a solution to a common problem Not sitting doing nothing while searching for jobs The app is Not an entrepreneurial tryout nor a business to be sold. Still throughout interviews I noticed that at the rate of 4 of each 5 interviews I pass through the app is being confused with a business and I am asked the same questions: Why did you build the business? Why do you want to stop the app? Do you want to sell the app? Knowing that I didn't build a business nor make any income from this application. Do candidates who take initiatives and like to craft their own apps on the side cause a red flag on the hiring manager's radar?

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  • Running CLOC (count lines of code) on Windows...or alternative

    - by Chelonian
    I'm trying to use CLOC on Windows (XP) to count lines of code, and I can't get it to work. I downloaded the latest Win installer for CLOC 1.5.6, ran it (which caused a "DOS" window to open, scroll with text rapidly, then close before I could read anything) and then wrote cloc at the cmd prompt...and Windows doesn't recognize it as a command. Or if there is another easy-to-use lines of code counter that one could recommend (that runs on Windows), I'd be happy to try that.

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  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

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  • What does backup procedures and troubleshooting guidelines mean for a system

    - by Podolski
    I am writing the documentation for a piece of software which I have made but I don't understand what it means in some aspects. It asks me to write about backup procedures but what exactly does this mean? Does this mean like backing up the database on another hosting service or something else entirely? I am dumbfounded by what troubleshooting guidelines are as well. If you have any idea what this could mean feel free to give your insight even if you aren't 100% sure in case it could spark what it means inside of me. Thanks.

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  • I want to be a developer (website and web application) and want to choose asp.net as a programming lang

    - by jeet
    I want to be a developer (website and web application) and want to choose asp.net as a programming lang. I am currently an intermediate web designer. My friend told me that there are many things in asp.net My question is I am interested in website and web application development Is there any specific thing I have to learn to be a web developer or I have to learn the whole. Also, what does a developer has to do? key skills if he choose asp.net? Thanks :)

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  • What Software or tool to ease the building of an eye catching GUI (functional) [closed]

    - by CaBieberach
    I want to make a control panel that opens different files but I'm not sure what would be the right tool/Sw to make this. In the company we have about 30 files that we use almost every day. They are all related to each other. I would like to create a "Control panel" to ease the opening and searching of these files. Kind of a control panel with 30 buttons. The only duty of this control panel is to open one of the file selected by the user. I need this "Control Panel" to: Look GREAT Open very fast Could you please recomend me some tool/Sw to acomplish this. What tool or SW is specially focused to make stunning GUIs? Note: In the company We are all using MS Windos 7. Thanks for the help! EDIT: This would be a Stand alone program installed or saved in a network drive. Each person can open the porgram and it pops the GUI. Not for the web. "Looks GREAT" is definitively a subjective matter. I want something that gives me plenty options to display/modify the objetcs that compose the GUI. So i can experiment and find what looks and works the best.

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  • Cocos-2D asteroids style movement (iOS)

    - by bwheeler96
    So I have a CCSprite subclass, well call this Spaceship. Spaceship needs to move on a loop, until I say othersise by calling a method. The method should look something like - (void)moveForeverAtVelocity { // method logic } The class Spaceship has two relevant iVars, resetPosition and targetPosition, the target is where we are headed, the reset is where we set to when we've hit our target. If they are both off-screen this creates a permanent looping effect. So for the logic, I have tried several things, such as CCMoveTo *move = [CCMoveTo actionWithDuration:2 position:ccp(100, 100)]; CCCallBlockN *repeat = [CCCallBlockN actionWithBlock: ^(CCNode *node) { [self moveForeverAtVelocity]; }]; [self runAction:[CCSequence actions: move, repeat, nil]]; self.position = self.resetPosition; recursively calling the moveForeverAtVelocity method. This is psuedo-code, so its not perfect. I have hard-coded some of the values for the sake of simplicity. Enough garble: The problem I am having, how can I make a method that loops forever, but can be called and reset at will. I'm running into issues with creating multiple instances of this method. If you can offer any assistance with creating this effect, that would be appreciated.

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  • Should iOS games use a Timer?

    - by ????
    No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after firing a missile and waiting to see if the UFO is hit)? I read that NSTimer might not get fired until after scheduled time (interval), and CADisplayLink can delay and get fired at a later time as well, only that it tells you how late it is so you can move the object more, so it can make the object look like it skipped frame. Must we use a Timer? And if so, what is the best one to use?

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  • iOS - UISlider - How to make a slider to auto-move [closed]

    - by drodri420
    its me again. Coming back with another noobish question: This time its , can you make a UISlider move by itself??? I've implemented this on the .m ///This right here makes a slider move 1point from 1 to 100, once it reaches 100 it goes backwards and so on... - (IBAction)moveSlider:(UISlider *)sender { int flag=0, counter=1; while(flag == 0) { counter = counter + (.25 * round); if(counter == 100) { flag = 1; } if(counter < 100 && counter > 1) { slider.value = counter; } } while(flag == 1) { counter = counter - (.25 * round); if(counter == 1) { flag = 0; } if(counter < 100 && counter > 1) { slider.value = counter; } } } And Implemented this on another action: -(void)startNewRound { round+=1; targetValue = 1 + (arc4random() % 100); self.slider.value = currentValue; [self moveSlider:slider]; } I think I lost it along the way and Im just typing pure nonsense but If anyone could point me in the right direction on to which is it that Im doing wrong??

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  • Presenting game center leaderboard

    - by Coder404
    I have the following code: -(void)showLeaderboard { GKLeaderboardViewController *leaderboardController = [[GKLeaderboardViewController alloc] init]; if (leaderboardController != NULL) { leaderboardController.timeScope = GKLeaderboardTimeScopeAllTime; leaderboardController.leaderboardDelegate = self; [self presentModalViewController: leaderboardController animated: YES]; } [leaderboardController release]; } Which I am trying to use to make my leader-board pop up. The issue is cocos2d will not allow me to use the line: [self presentModalViewController: leaderboardController animated: YES]; How do I fix this? Thanks PS I am using cocos2d

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  • Rotate an image and get back to its original position - opengles glkit

    - by Manoj
    I need to rotate an image in opengles GLkit and get it back to its original position in GLkit. rotation += 5; _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, 0); _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(rotation), 1,0,0); I need to move it in x axis for certain amount and getting back to its original position from where it started. How should i do it?

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  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

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  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

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  • More Tables or More Databases?

    - by BuckWoody
    I got an e-mail from someone that has an interesting situation. He has 15,000 customers, and he asks if he should have a database for their data per customer. Without a LOT more data it’s impossible to say, of course, but there are some general concepts to keep in mind. Whenever you’re segmenting data, it’s all about boundary choices. You have not only boundaries around how big the data will get, but things like how many objects (tables, stored procedures and so on) that will be involved, if there are any cross-sections of data (do they share location or product information) and – very important – what are the security requirements? From the answer to these types of questions, you now have the choice of making multiple tables in a single database, or using multiple databases. A database carries some overhead – it needs a certain amount of memory for locking and so on. But it has a very clean boundary – everything from objects to security can be kept apart. Having multiple users in the same database is possible as well, using things like a Schema. But keeping 15,000 schemas can be challenging as well. My recommendation in complex situations like this is similar to a post on decisions that I did earlier – I lay out the choices on a spreadsheet in rows, and then my requirements at the top in the columns. I  give each choice a number based on how well it meets each requirement. At the end, the highest number wins. And many times it’s a mix – perhaps this person could segment customers into larger regions or districts or products, in a database. Within that database might be multiple schemas for the customers. Of course, he needs to query across all customers, that becomes another requirement. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • How do you tell if advice from a senior developer is bad?

    - by learnjourney
    Recently, I started my first job as a junior developer and I have a more senior developer in charge of mentoring me in this small company. However, there are several times when he would give me advice on things that I just couldn't agree with (it goes against what I learned in several good books on the topic written by the experts, questions I asked on some Q&A sites also agree with me) and given our busy schedule, we probably have no time for long debates. So far, I have been trying to avoid the issue by listening to him, raising a counterpoint based on what I've learned as current good practices. He raises his original point again (most of the time he will say best practice, more maintainable but just didn't go further), I take a note (since he didn't raise a new point to counter my counterpoint), think about it and research at home, but don't make any changes (I'm still not convinced). But recently, he approached me yet again, saw my code and asked me why haven't I changed it to his suggestion. This is the 3rd time in 2--3 weeks. As a junior developer, I know that I should respect him, but at the same time I just can't agree with some of his advice. Yet I'm being pressured to make changes that I think will make the project worse. Of course as an inexperienced developer, I could be wrong and his way might be better, it may be 1 of those exception cases. My question is: what can I do to better judge if a senior developer's advice is good, bad or maybe it's (good but outdated in today context)? And if it is bad/outdated, what tactics can I use to not implement it his way despite his 'pressures' while maintaining the fact that I respect him as a senior?

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  • Server costs and back loading for mobile devices

    - by user23844
    A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? Also do you think that it would be better or is it even possible to back load the data onto the phones (trying to come up with some interesting way to back up the data in case of emergency). I don't want the game to be totally online reliant (I want to appeal to not only phone users but also iPod touch users) and for there to be an offline mode. If you can't tell this is my first game besides simple projects I've done on the side. Any help would be greatly appreciated.

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  • PASS Summit 2010 Presentation Feedback

    - by andyleonard
    Introduction It's always an honor to present anywhere. Presenting at the PASS Summit is a special honor. I delivered three presentations last month: Database Design for Developers SSIS Design Patterns, Part 2 A Lightning Talk on SSIS Database Design for Developers First, a bit of explanation (defense): I submitted this abstract to the PASS Abstracts folks by mistake . I kid you not. Inspired by Adam Machanic ( Blog | @AdamMachanic ) I maintain a document of current presentations. I've recently published...(read more)

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  • Should we hire a new developer now, or wait until the code is refactored to make it suitable for a team environment?

    - by w0051977
    I support and develop a large system that uses various technologies e.g. c++,.net,vb6 etc. I am a sole developer. I am debating whether now is the right time to approach my manager (who is not a developer) to ask if another developer can be recruited. I don't have any experience working in software teams. I have always been a sole developer. The concerns I have are: There is still a lot to do. Training another developer would take time and distract me from my duties. The company does not invest heavily in tools e.g. source control The code in this system needs to be refactored to introduce concepts such as interfaces, polymorphism etc, which are supported by methodologies such as Agile (I inherited the system about 12 months ago). I am gradually trying to refactor the code. I believe I have two options: Approach my manager now Wait until I have had time to refactor the code so it is more suitable for a team environment. Which option is best? I am hoping to hear from other developers who have been in my situation.

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  • How do I control an animation with a drag command?

    - by Zishan
    I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For example, I have 15 frames of a animation for a projectile arm. The projectile arm can be rotated a maximum of 30°, if someone rotates the arm 2° then the animation sprite should show the 2nd frame, if rotated 12° then the animation sprite should show the 6th frame.... and so on. Also when they release the arm, the arm will be reverse back to it's default position and animation frames also will be reverse back to the default first frame. I am new on cocos2D. I know how to make an animation and how to drag a sprite but I have no idea how to combine them. Can anyone give me an idea or any tutorial on how to do this?

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • PASS Summit Location Redux

    - by andyleonard
    Introduction To quote Ronald Reagan, " There you go again ." The Professional Association for SQL Server (PASS) is considering locations for future PASS Summits. The apparent answer is: You Can Have The Summit Anywhere You Want... ... as long as it's in Seattle. PASS conducted a survey on this about a year ago, and I commented on the results and PASS' (mis-)interpretation of said results in a post entitled On PASS Summit Locations, Time Will Tell . "It's About Community" I think every member of the...(read more)

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