Cocos2d: carom like game

Posted by Raj on Game Development See other posts from Game Development or by Raj
Published on 2011-11-28T11:54:35Z Indexed on 2011/11/28 18:56 UTC
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Now I am working on carrom like game using cocos2d+Box2d. I set world gravity(0,0), want gravity in z - axis.

I set following value for coin striker body:

Coin body: density = 20.0f; friction = 0.4f; restitution = 0.6f; Shape Circle with radius - 15/PTM_RATIO

Striker body: density = 25.0f; friction = 0.6f; restitution = 0.3f; Shape Circle with radius - 15/PTM_RATIO

Output is not smooth, when I apply ApplyLinearImpulse(force,position);

Coin movement looks like floating in air....takes too much time to stop...

Which value of coin and striker makes it look like real carom?

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