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  • How to counter the "one true language" perspective?

    - by Rob Wells
    How do you work with someone when they haven't been able to see that there is a range of other languages out there beyond "The One True Path"? I mean someone who hasn't realised that the modern software professional has a range of tools in his toolbox. The person whose knee jerk reaction is, for example, "We must do this is C++!" "Everything must be done in C++!" What's the best approach to open people up to the fact that "not everything is a nail"? How may I introduce them to having a well-equipped toolbox, selecting the best tool for the job at hand?

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  • Breadth-First in Prolog

    - by Ricardo
    What is the general idea of using breadth-first over the default depth-first search scheme in Prolog? Not taking infinite branches? Is there any general way to use breadth-first in Prolog? I've been googling around and I didn't find too much useful info for a novice.

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  • Openerp WIth ubuntu 9.04

    - by agbrand
    I had Ubuntu 8.10. I upgrade it to 9.04. I have Openerp5.0 , server/client/web. It worked on 8.10 but not with 9.04. Now when I try to launch my server using: ./openerp-server.py I have this error: ERROR: Import xpath module ERROR: Try to install the old python-xml package It seems that this version of openerp doesn't work with python2.6. Can you help me to redirect openerp to use old version of python please?

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  • Why does this Object wonk out & get deleted ?

    - by brainydexter
    Stepping through the debugger, the BBox object is okay at the entry of the function, but as soon as it enters the function, the vfptr object points to 0xccccc. I don't get it. What is causing this ? Why is there a virtual table reference in there when the object is not derived from other class. (Though, it resides in GameObject from which my Player class inherits and I retrieve the BBox from within player. But, why does the BBox have the reference ? Shouldn't it be player who should be maintained in that reference ?) For 1; some code for reference: A. I retrieve the bounding box from player. This returns a bounding box as expected. I then send its address to GetGridCells. const BoundingBox& l_Bbox = l_pPlayer-GetBoundingBox(); boost::unordered_set < Cell*, CellPHash & l_GridCells = GetGridCells ( &l_Bbox ); B. This is where a_pBoundingBox goes crazy and gets that garbage value. boost::unordered_set< Cell*, CellPHash CollisionMgr::GetGridCells(const BoundingBox *a_pBoundingBox) { I think the following code is also pertinent, so I'm sticking this in here anyways: const BoundingBox& Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } const BoundingSphere& Player::GetBoundingSphere(void) { BoundingSphere& l_BSphere = m_pGeomMesh-m_BoundingSphere; l_BSphere.m_Center = GetPosition(); return l_BSphere; } // BoundingBox Constructor BoundingBox(const BoundingSphere* a_pBoundingSphere); Can anyone please give me some idea as to why this is happening? Also, if you want me to post more code, please do let me know. Thanks!

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  • Quantum PSO and Charged PSO (PSO = Particle Swarm Optimizer)

    - by The Elite Gentleman
    Hi Guys I need to implement PSO's (namely charged and quantum PSO's). My questions are these: What Velocity Update strategy do each PSO's use (Synchronous or Asynchronous particle update) What social networking topology does each of the PSO's use (Von Neumann, Ring, Star, Wheel, Pyramid, Four Clusters) For now, these are my issues. All your help will be appreciated. Thanks.

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  • Measuring Programmers' Productivity. Bad, good or invasive?

    - by Fraga
    A client needs my company to develop an app that will be able to measure the programmer productivity, by getting information from VS, IE, SSMS, profiler and VMware. For example: Lines, Methods, Classes (Added, Deleted, Modified) How many time spent in certain file, class, method, specific task, etc. How many time in different stages of the development cycle (Design, Coding, Debugging, Compiling, Testing) Real lines of code. Etc They told me they want to implement PSP. Would you resign if a company wants to measure this way? OR Would you install this kind of software for self improvement?

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  • What could be the Java successor Oracle wants to invest in?

    - by deamon
    I've read that Oracle wants to invest into another language than Java: "On the other hand, Oracle has been particularly supportive of alternative JVM languages. Adam Messinger ( http://www.linkedin.com/in/adammessinger ) was pretty blunt at the JVM Languages Summit this year about Java the language reaching it's logical end and how Oracle is looking for a 'higher level' language to 'put significant investment into.'" But what language could be the one Oracle wants to invest in? Is there another candidate than Scala?

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  • What is the best algorithm for this problem?

    - by mark
    What is the most efficient algorithm to solve the following problem? Given 6 arrays, D1,D2,D3,D4,D5 and D6 each containing 6 numbers like: D1[0] = number D2[0] = number ...... D6[0] = number D1[1] = another number D2[1] = another number .... ..... .... ...... .... D1[5] = yet another number .... ...... .... Given a second array ST1, containing 1 number: ST1[0] = 6 Given a third array ans, containing 6 numbers: ans[0] = 3, ans[1] = 4, ans[2] = 5, ......ans[5] = 8 Using as index for the arrays D1,D2,D3,D4,D5 and D6, the number that goes from 0, to the number stored in ST1[0] minus one, in this example 6, so from 0 to 6-1, compare each res array against each D array My algorithm so far is: I tried to keep everything unlooped as much as possible. EML := ST1[0] //number contained in ST1[0] EML1 := 0 //start index for the arrays D While EML1 < EML if D1[ELM1] = ans[0] goto two if D2[ELM1] = ans[0] goto two if D3[ELM1] = ans[0] goto two if D4[ELM1] = ans[0] goto two if D5[ELM1] = ans[0] goto two if D6[ELM1] = ans[0] goto two ELM1 = ELM1 + 1 return 0 //bad row of numbers, if while ends two: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[1] goto two if D2[ELM1] = ans[1] goto two if D3[ELM1] = ans[1] goto two if D4[ELM1] = ans[1] goto two if D5[ELM1] = ans[1] goto two if D6[ELM1] = ans[1] goto two ELM1 = ELM1 + 1 return 0 three: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[2] goto two if D2[ELM1] = ans[2] goto two if D3[ELM1] = ans[2] goto two if D4[ELM1] = ans[2] goto two if D5[ELM1] = ans[2] goto two if D6[ELM1] = ans[2] goto two ELM1 = ELM1 + 1 return 0 four: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[3] goto two if D2[ELM1] = ans[3] goto two if D3[ELM1] = ans[3] goto two if D4[ELM1] = ans[3] goto two if D5[ELM1] = ans[3] goto two if D6[ELM1] = ans[3] goto two ELM1 = ELM1 + 1 return 0 five: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[4] goto two if D2[ELM1] = ans[4] goto two if D3[ELM1] = ans[4] goto two if D4[ELM1] = ans[4] goto two if D5[ELM1] = ans[4] goto two if D6[ELM1] = ans[4] goto two ELM1 = ELM1 + 1 return 0 six: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[0] return 1 //good row of numbers if D2[ELM1] = ans[0] return 1 if D3[ELM1] = ans[0] return 1 if D4[ELM1] = ans[0] return 1 if D5[ELM1] = ans[0] return 1 if D6[ELM1] = ans[0] return 1 ELM1 = ELM1 + 1 return 0 As language of choice, it would be pure c

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  • Testing Async downloads with ASIHTTPRequest

    - by Baishampayan Ghose
    I am writing a simple library using ASIHTTPRequest where I am fetching URLs in an async manner. My problem is that the main function that I have written to test my lib exits before the async calls are finished. I am very new to Obj C and iPhone development, can anyone suggest a good way to wait before all the requests are finished in the main function? Currently, my main function looks like this - int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IBGApp *ibgapp = [[IBGApp alloc] init]; IBGLib *ibgl = [[IBGLib alloc] initWithUsername:@"joe" andPassword:@"xxx"]; // The two method calls below download URLs async. [ibgl downloadURL:@"http://yahoo.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [ibgl downloadURL:@"http://google.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [pool release]; return 0; // I reach here before the async calls are done. } So what is the best way to wait till the async calls are done? I tried putting sleep, but obviously doesn't work.

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  • iPhone - Browsing iPhone files through computer

    - by quano
    I want to be able to send files from an iPhone app to a computer. What would be the easiest way of doing this? I've made simple server client programs before, but in those, the client has always needed to connect to the server before being able to receive messages from it. There is an app for the iPhone called iSimulate, where you put a server on a Mac (the iPhone simulator), and then you use the iSimulate app of an iTouch or iPhone to send touch events to the server. This app does not require you to type in an ip-address. Instead it presents a list of available computers that have this server up and running. How exactly is this being done? Can a server broadcast a message over a network, w/o anyone being connected to the server? How does that work? How does a client listen for that broadcast? Here's a video of the app I'm talking about: http://www.youtube.com/watch?v=N3Qpd1ycZh4

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  • Microsoft Solver Foundation constraint

    - by emaster70
    Hello, I'm trying to use Microsoft Solver Foundation 2 to solve a fairly complicated situation, however I'm stuck with an UnsupportedModelException even when I dumb down the model as much as possible. Does anyone have an idea of what I'm doing wrong? Following is the least example required to reproduce the problematic behavior. var ctx = SolverContext.GetContext(); var model = ctx.CreateModel(); var someConstant = 1337.0; var decisionA = new Decision(Domain.Real, "decisionA"); var decisionB = new Decision(Domain.Real, "decisionB"); var decisionC = new Decision(Domain.Real, "decisionC"); model.AddConstraint("ca", decisionA <= someConstant); model.AddConstraint("cb", decisionB <= someConstant); model.AddConstraint("cc", decisionC <= someConstant); model.AddConstraint("mainConstraint", Model.Equal(Model.Sum(decisionA, decisionB, decisionC), someConstant)) model.AddGoal("myComplicatedGoal", GoalKind.Minimize, decisionC); var solution = ctx.Solve(); solution.GetReport().WriteTo(Console.Out); Console.ReadKey(); Please consider that my actual model should include, once complete, a few constraints in the form of a*a+b*a <= someValue, so if what I'm willing to do ultimately isn't supported, please let me know in advance. If that's the case I'd also appreciate a suggestion of some other solver with a .NET friendly interface that I could use (only well-known commercial packages, please). Thanks in advance

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  • Collapsible controls in MFC (example included)

    - by John
    In the WindowsXP Control panel, you can see a nice collapsible panel control on the left: These are not just collapsible, but animated too. I wondered if these are any kind of control accessible to a developer, specifically in MFC? Or are they custom/bespoke functionality?

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  • F# exercise help - Beginner

    - by bobjink
    I hope you can help me with these exercises I have been stuck with. I am not in particular looking for the answers. Tips that help me solve them myself are just as good :) 1. Write a function implode : char list - string so that implode s returns the characters concatenated into a string: let implode (cArray:char list) = List.foldBack (+) 0 cArray;; Error. I am thinking that i need to cast every char to strings before I do the above. I bet however, that there is a much simpler and better solution. 2. Write a function palindrome : string - bool, so that palindrome s returns true if the string s is a palindrome let isIdentical cArray1 cArray2 = (cArray1 = cArray2);; let palinDrome (word:string) = isIdentical(word.ToCharArray(), Array.rev(word.ToCharArray()));; I get the value: val palinDrome : string - (char [] * char [] - bool), which is not what I want. 3. Write a function combinePair : int list - int list so that combinePair xs returns the list with elements from xs combined into pairs. If xs contains an odd number of elements, then the last element is thrown away: I have no idea for this one.

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  • Confusion regarding laziness

    - by Abhinav Kaushik
    I have a function myLength = foldl (\ x _ -> x + 1) 0 which fails with stack overflow with input around 10^6 elements (myLength [1..1000000] fails). I believe that is due to the thunk build up since when I replace foldl with foldl', it works. So far so good. But now I have another function to reverse a list : myReverse = foldl (\ acc x -> x : acc) [] which uses the lazy version foldl (instead of foldl') When I do myLength . myReverse $ [1.1000000]. This time it works fine. I fail to understand why foldl works for the later case and not for former?

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  • Software Development Lifecycle

    - by j-t-s
    Hi All Our investor wants a SDLC. I've never written one before, and I don't have enough time to go and buy a book, or spend much time learning about them. But from what I'vebeen told about them, is basically that you need to list requirements (what needs to be done), and list what has already been done. Is this correct? thank you

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  • Accessing type members outside the class in Scala

    - by Pekka Mattila
    Hi, I am trying to understand type members in Scala. I wrote a simple example that tries to explain my question. First, I created two classes for types: class BaseclassForTypes class OwnType extends BaseclassForTypes Then, I defined an abstract type member in trait and then defined the type member in a concerete class: trait ScalaTypesTest { type T <: BaseclassForTypes def returnType: T } class ScalaTypesTestImpl extends ScalaTypesTest { type T = OwnType override def returnType: T = { new T } } Then, I want to access the type member (yes, the type is not needed here, but this explains my question). Both examples work. Solution 1. Declaring the type, but the problem here is that it does not use the type member and the type information is duplicated (caller and callee). val typeTest = new ScalaTypesTestImpl val typeObject:OwnType = typeTest.returnType // declare the type second time here true must beTrue Solution 2. Initializing the class and using the type through the object. I don't like this, since the class needs to be initialized val typeTest = new ScalaTypesTestImpl val typeObject:typeTest.T = typeTest.returnType // through an instance true must beTrue So, is there a better way of doing this or are type members meant to be used only with the internal implementation of a class?

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  • Any ideas on How to search a 2D array quickly?

    - by Tattat
    I jave a 2D array like this, just like a matrix: {{1, 2, 4, 5, 3, 6}, {8, 3, 4, 4, 5, 2}, {8, 3, 4, 2, 6, 2}, //code skips... ... } I want to get all the "4" position, instead of searching the array one by way, and return the position, how can I search it faster / more efficient? thz in advance.

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  • Java: Is clone() really ever used? What about defensive copying in getters/setters?

    - by GreenieMeanie
    Do people practically ever use defensive getters/setters? To me, 99% of the time you intend for the object you set in another object to be a copy of the same object reference, and you intend for changes you make to it to also be made in the object it was set in. If you setDate(Date dt) and modify dt later, who cares? Unless I want some basic immutable data bean that just has primitives and maybe something simple like a Date, I never use it. As far as clone, there are issues as to how deep or shallow the copy is, so it seems kind of "dangerous" to know what is going to come out when you clone an Object. I think I have only used clone() once or twice, and that was to copy the current state of the object because another thread (ie another HTTP request accessing the same object in Session) could be modifying it. Edit - A comment I made below is more the question: But then again, you DID change the Date, so it's kind of your own fault, hence whole discussion of term "defensive". If it is all application code under your own control among a small to medium group of developers, will just documenting your classes suffice as an alternative to making object copies? Or is this not necessary, since you should always assume something ISN'T copied when calling a setter/getter?

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  • seperating interface and implemention with normal functions

    - by ace
    this seems like it should be pretty simple, im probably leaving something simple out. this is the code im trying to run. it is 3 files, 2*cpp and 1*header. -------------lab6.h ifndef LAB6_H_INCLUDED define LAB6_H_INCLUDED int const arraySize = 10; int array1[arraySize]; int array2[arraySize]; void generateArray(int[], int ); void displayArray(int[], int[], int ); void reverseOrder(int [],int [], int); endif // LAB6_H_INCLUDED -----------------lab6.cpp include using std::cout; using std::endl; include using std::rand; using std::srand; include using std::time; include using std::setw; include "lab6.h" void generateArray(int array1[], int arraySize) { srand(time(0)); for (int i=0; i<10; i++) { array1[i]=(rand()%10); } } void displayArray(int array1[], int array2[], int arraySize) { cout<<endl<<"Array 1"<<endl; for (int i=0; i<arraySize; i++) { cout<<array1[i]<<", "; } cout<<endl<<"Array 2"<<endl; for (int i=0; i<arraySize; i++) { cout<<array2[i]<<", "; } } void reverseOrder(int array1[],int array2[], int arraySize) { for (int i=0, j=arraySize-1; i<arraySize;j--, i++) { array2[j] = array1[i]; } } ------------and finally main.cpp include "lab6.h" int main() { generateArray(array1, arraySize); reverseOrder(array1, array2, arraySize); displayArray(array1, array2, arraySize); return 0; }

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  • Graphics.MeasureCharacterRanges giving wrong size calculations in C#.Net?

    - by Owen Blacker
    I'm trying to render some text into a specific part of an image in a Web Forms app. The text will be user entered, so I want to vary the font size to make sure it fits within the bounding box. I have code that was doing this fine on my proof-of-concept implementation, but I'm now trying it against the assets from the designer, which are larger, and I'm getting some odd results. I'm running the size calculation as follows: StringFormat fmt = new StringFormat(); fmt.Alignment = StringAlignment.Center; fmt.LineAlignment = StringAlignment.Near; fmt.FormatFlags = StringFormatFlags.NoClip; fmt.Trimming = StringTrimming.None; int size = __startingSize; Font font = __fonts.GetFontBySize(size); while (GetStringBounds(text, font, fmt).IsLargerThan(__textBoundingBox)) { context.Trace.Write("MyHandler.ProcessRequest", "Decrementing font size to " + size + ", as size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); size--; if (size < __minimumSize) { break; } font = __fonts.GetFontBySize(size); } context.Trace.Write("MyHandler.ProcessRequest", "Writing " + text + " in " + font.FontFamily.Name + " at " + font.SizeInPoints + "pt, size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); I then use the following line to render the text onto an image I'm pulling from the filesystem: g.DrawString(text, font, __brush, __textBoundingBox, fmt); where: __fonts is a PrivateFontCollection, PrivateFontCollection.GetFontBySize is an extension method that returns a FontFamily RectangleF __textBoundingBox = new RectangleF(150, 110, 212, 64); int __minimumSize = 8; int __startingSize = 48; Brush __brush = Brushes.White; int size starts out at 48 and decrements within that loop Graphics g has SmoothingMode.AntiAlias and TextRenderingHint.AntiAlias set context is a System.Web.HttpContext (this is an excerpt from the ProcessRequest method of an IHttpHandler) The other methods are: private static RectangleF GetStringBounds(string text, Font font, StringFormat fmt) { CharacterRange[] range = { new CharacterRange(0, text.Length) }; StringFormat myFormat = fmt.Clone() as StringFormat; myFormat.SetMeasurableCharacterRanges(range); using (Graphics g = Graphics.FromImage(new Bitmap( (int) __textBoundingBox.Width - 1, (int) __textBoundingBox.Height - 1))) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; Region[] regions = g.MeasureCharacterRanges(text, font, __textBoundingBox, myFormat); return regions[0].GetBounds(g); } } public static string Size(this RectangleF rect) { return rect.Width + "×" + rect.Height; } public static bool IsLargerThan(this RectangleF a, RectangleF b) { return (a.Width > b.Width) || (a.Height > b.Height); } Now I have two problems. Firstly, the text sometimes insists on wrapping by inserting a line-break within a word, when it should just fail to fit and cause the while loop to decrement again. I can't see why it is that Graphics.MeasureCharacterRanges thinks that this fits within the box when it shouldn't be word-wrapping within a word. This behaviour is exhibited irrespective of the character set used (I get it in Latin alphabet words, as well as other parts of the Unicode range, like Cyrillic, Greek, Georgian and Armenian). Is there some setting I should be using to force Graphics.MeasureCharacterRanges only to be word-wrapping at whitespace characters (or hyphens)? This first problem is the same as post 2499067. Secondly, in scaling up to the new image and font size, Graphics.MeasureCharacterRanges is giving me heights that are wildly off. The RectangleF I am drawing within corresponds to a visually apparent area of the image, so I can easily see when the text is being decremented more than is necessary. Yet when I pass it some text, the GetBounds call is giving me a height that is almost double what it's actually taking. Using trial and error to set the __minimumSize to force an exit from the while loop, I can see that 24pt text fits within the bounding box, yet Graphics.MeasureCharacterRanges is reporting that the height of that text, once rendered to the image, is 122px (when the bounding box is 64px tall and it fits within that box). Indeed, without forcing the matter, the while loop iterates to 18pt, at which point Graphics.MeasureCharacterRanges returns a value that fits. The trace log excerpt is as follows: Decrementing font size to 24, as size is 193×122 and limit is 212×64 Decrementing font size to 23, as size is 191×117 and limit is 212×64 Decrementing font size to 22, as size is 200×75 and limit is 212×64 Decrementing font size to 21, as size is 192×71 and limit is 212×64 Decrementing font size to 20, as size is 198×68 and limit is 212×64 Decrementing font size to 19, as size is 185×65 and limit is 212×64 Writing VENNEGOOR of HESSELINK in DIN-Black at 18pt, size is 178×61 and limit is 212×64 So why is Graphics.MeasureCharacterRanges giving me a wrong result? I could understand it being, say, the line height of the font if the loop stopped around 21pt (which would visually fit, if I screenshot the results and measure it in Paint.Net), but it's going far further than it should be doing because, frankly, it's returning the wrong damn results. Any and all help gratefully received. Thanks!

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