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  • debug assertion fail

    - by Kolt
    I have a program that runs correctly if I start it manually. However, if I try to add a registry key to start it automatically during startup, I get this error: Debug assertion failed (str!=null) fprintf.c line:55 I tried to add Sleep(20000) before anything hapens, but same error. here`s the code: main() { FILE* filetowrite; filetowrite = fopen("textfile.txt", "a+"); writefunction(filetowrite); } int writefunction(FILE* filetowrite) { fprintf(filetowrite, "%s", "\n\n"); ... } I also tried with passing filename as char* and opening it in wrtiefunction(), but same error.

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  • Why does the Win32-API have so many custom types?

    - by sub
    I'm new to the Win32 API and the many new types begin to confuse me. Some functions take 1-2 ints and 3 UINTS as arguments. Why can't they just use ints? What are UINTS? Then, there are those other types: DWORD LPCWSTR LPBOOL Again, I think the "primitive" C types would be enough - why introduce 100 new types? This one was a pain: WCHAR* I had to iterate through it and push_back every character to an std::string as there wasn't another way to convert it to one. Horrible. Why WCHAR? Why reinvent the wheel? They could have just used char* instead, or?

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  • Are unspecified and undefined behavior required to be consistent between compiles?

    - by sharptooth
    Let's pretend my program contains a specific construct the C++ Standard states to be unspecified behavior. This basically means the implementation has to do something reasonable but is allowed not to document it. But is the implementation required to produce the same behavior every time it compiles a specific construct with unspecified behavior or is it allowed to produce different behavior in different compiles? What about undefined behavior? Let's pretend my program contains a construct that is UB according to the Standard. The implementation is allowed to exhibit any behavior. But can this behavior differ between compiles of the same program on the same compiler with same settings in the same environment? In other words, if I dereference a null pointer on line 78 in file X.cpp and the implementation formats the drive in such case does it mean that it will do the same after the program is recompiled?

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  • C++ function call routes resolver

    - by Poni
    Hi! I'm looking for a tool that will tell/resolve for every function all the call paths (call it "routes") to it. For example: void deeper(int *pNumber) { *pNumber++; } void gateA(int *pNumber) { deeper(pNumber); } void gateB(int *pNumber) { gateA(pNumber); } void main() { int x = 123; gateA(&x); gateB(&x); } See? I need a tool that will tell me all the routes to deeper(), and more if possible. By saying "more" I mean that it will tell me if the pointer is the same as been provided to the calling function. This will greatly save me time. Thanks!

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  • c++ - FIFO implementation

    - by Narek
    While implementing a FIFO I have used the following structure: struct Node { T info_; Node* link_; Node(T info, Node* link=0): info_(info), link_(link) {} }; I think this a well known trick for lots of STL containers (for example for List). Is this a good practice? What it means for compiler when you say that Node has a member with a type of it's pointer? Is this a kind of infinite loop? And finally, if this is a bad practice, how I could implement a better FIFO.

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  • How to scramble string C#?

    - by a_Elnajjar
    I write the code to scramble word I am create simple game jumble string jumble = theWord; int length = jumble.Count(); for (int i = 0; i < length; ++i) { int index1 = (rand.Next() % length); int index2 = (rand.Next() % length); char temp =jumble[index1]; jumble = jumble.Replace(jumble[index1], jumble[index2]); jumble = jumble.Replace(jumble[index1], temp); }

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  • How does make_pair know the types of its args?

    - by bobobobo
    The definition for make_pair in the MSVC++ "utility" header is: template<class _Ty1, class _Ty2> inline pair<_Ty1, _Ty2> make_pair(_Ty1 _Val1, _Ty2 _Val2) { // return pair composed from arguments return (pair<_Ty1, _Ty2>(_Val1, _Val2)); } I use make_pair all the time though without putting the argument types in angle brackets: map<string,int> theMap ; theMap.insert( make_pair( "string", 5 ) ) ; Shouldn't I have to tell make_pair that the first argument is std::string and not char* ? How does it know?

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  • Obtain container type from (its) iterator type in C++ (STL)

    - by KRao
    It is easy given a container to get the associated iterators, example: std::vector<double>::iterator i; //An iterator to a std::vector<double> I was wondering if it is possible, given an iterator type, to deduce the type of the "corresponding container" (here I am assuming that for each container there is one and only one (non-const) iterator). More precisely, I would like a template metafunction that works with all STL containers (without having to specialize it manually for each single container) such that, for example: ContainerOf< std::vector<double>::iterator >::type evaluates to std::vector<double> Is it possible? If not, why? Thank you in advance for any help!

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  • lua function as argument in C

    - by Nil
    I'm going to pass a function to another function which should operate with the passed function. For example: handler(fun1("foo",2)) handler(fun2(1e-10)) The handler is something like calling the passed function many times. I'm going to bind handler, fun1, fun2 to C-functions. fun1 and fun2 are going to return some user data with a pointer to some cpp-class so that I can further recover which function was it. The problem now is that fun1 and fun2 are going to be called before passed to handler. But I don't need this, what I need is the kind of function and its parameters. However, I should be able to call fun1 and fun2 alone without handler: fun1("bar",3) fun2(1e-5) Is it possible to get the context the function is called from? While typing the question, I realized I could do following handler(fun1, "foo",2); handler(fun2, 1e-10);

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  • Input Iterator for a shared_ptr

    - by Baz
    I have an iterator which contains the following functions: ... T &operator*() { return *_i; } std::shared_ptr<T> operator->() { return _i; } private: std::shared_ptr<T> _i; ... How do I get a shared pointer to the internally stored _i? std::shared_ptr<Type> item = ??? Should I do: MyInterfaceIterator<Type> i; std::shared_ptr<Type> item = i.operator->(); Or should I rewrite operator*()?

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  • Is there a method to retrieve the file name of a class?

    - by Dran Dane
    Hello Is there a method to retrieve the file name of a class? Specifically I would like to create a static method (CreateLink) in a base class (BasePage) to automatically return the path and filename of the page called. I code in .C# ASP.NET private const string TEMPLATE = "~/One.aspx"; public static HyperLink CreateLink() { HyperLink link = new HyperLink(); link.Text = "Click here"; link.NavigateUrl = String.Format(TEMPLATE); return link; } Is it possible to avoid the use of TEMPLATE hardcoded variable? Is it possible to retrieve the One.aspx path from file name and location?

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  • [C++] Simple inheritance question

    - by xbonez
    I was going over some sample questions for an upcoming test, and this question is totally confusing me. Any help would be appreciated. Consider the following code: class GraduateStudent : public Student { ... }; If the word "public" is omitted, GraduateStudent uses private inheritance, which means which of the following? GraduateStudent objects may not use methods of Student. GraduateStudent does not have access to private objects of Student. No method of GraduateStudent may call a method of Student. Only const methods of GraduateStudent can call methods of Student.

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  • C++, is it possible to obtain the dimension of an array?

    - by aaa
    hi. Suppose I have some pointer, which I want to reinterpret as static dimension array reference: double *p; double (&r)[4] = ?(p); // some construct? // clarify template< size_t N> void function(double (&a)[N]); ... double *p; function(p); // this will not work. // I would like to cast p as to make it appear as double[N] Is it possible to do so? how do I do it?

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  • How to do hex8 encoding in c?

    - by Tech163
    I am trying to encode a string in hex8 using c. The script I have right now is: int hex8 (char str) { str = printf("%x", str); if(strlen(str) == 1) { return printf("%s", "0", str); } else { return str; } } In this function, I will need to add a 0 ahead of the string if the length is less than 1. I don't know why I'm getting: passing argument 1 of 'strlen' makes pointer from integer without a cast Does anyone know why?

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  • GWT : Composite not displaying

    - by animatrix30
    I have a this code for the layout : grid = new Grid(15, 15); tiles = new Tile[15][15]; for (int i = 0; i != 15; i++) { for (int j = 0; j != 15; j++) { tiles[i][j] = new Tile('a'); grid.setWidget(i, j, tiles[i][j]); tiles[i][j].setVisible(true); } } initWidget(grid); I know it is working, because if I change the tile, by a Button, it works well. Now my Tile class : public class Tile extends Composite { char character; public Tile (Character c) { this.character = c; buildWidget(); } private void buildWidget() { Label l = new Label(this.character+""); initWidget(l); } Why does all tiles are not displayed ? Thanks for your help !

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  • c language:make fgets to keep taking input until I press enter twice?

    - by wello horld
    hi I would like to ask how I would modify this code for the question: (It only accepts one input then prints it out. I want it to keep going until I hit enter (\n) twice. #include <stdio.h> #define MAXLENGTH 1000 int main(void) { char string[MAXLENGTH]; fgets(string, MAXLENGTH, stdin ); printf("%s\n", string); return 0; } I'm confused at the fgets(string, MAXLENGTH, stdin ); line, what does stdin mean/do?

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  • [VC++ 2010] Stack around the variable 'xyz' was corrupted.

    - by tirolerhut
    hi, I'm trying to get some simple piece of code I found on a website to work in VC++ 2010 on windows vista 64: #include "stdafx.h" #include <windows.h> int _tmain(int argc, _TCHAR* argv[]) { DWORD dResult; BOOL result; char oldWallPaper[MAX_PATH]; result = SystemParametersInfo(SPI_GETDESKWALLPAPER, sizeof(oldWallPaper)-1, oldWallPaper, 0); fprintf(stderr, "Current desktop background is %s\n", oldWallPaper); return 0; } it does compile, but when I run it, I always get this error: Run-Time Check Failure #2 - Stack around the variable 'oldWallPaper' was corrupted. I'm not sure what is going wrong, but I noticed, that the value of oldWallPaper looks something like "C\0\:\0\0U\0s\0e\0r\0s[...]" -- I'm wondering where all the \0s come from. A friend of mine compiled it on windows xp 32 (also VC++ 2010) and is able to run it without problems any clues/hints/opinions? thanks

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  • Regex: Match opening/closing chars with spaces

    - by Israfel
    I'm trying to complete a regular expression that will pull out matches based on their opening and closing characters, the closest I've gotten is ^(\[\[)[a-zA-Z.-_]+(\]\]) Which will match a string such as "[[word1]]" and bring me back all the matches if there is more than one, The problem is I want it to pick up matchs where there may be a space in so for example "[[word1 word2]]", now this will work if I add a space into my pattern above however this pops up a problem that it will only get one match for my entire string so for example if I have a string "Hi [[Title]] [[Name]] [[surname]], How are you" then the match will be "[[Title]] [[Name]] [[surname]]" rather than 3 matches "[[Title]]", "[[Name]]", "[[surname]]". I'm sure I'm just a char or two away in the Regex but I'm stuck, How can I make it return the 3 matches. Thanks

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  • How to copy a structure with pointers to data inside (so to copy pointers and data they point to)?

    - by Kabumbus
    so I have a structure like struct GetResultStructure { int length; char* ptr; }; I need a way to make a full copy of it meaning I need a copy to have a structure with new ptr poinnting on to copy of data I had in original structure. Is It any how possible? I mean any structure I have which contains ptrs will have some fields with its lengths I need a function that would copy my structure coping all ptrs and data they point to by given array of lengthes... Any cool boost function for it? Or any way how to create such function?

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  • CString a = "Hello " + "World!"; Is it possible?

    - by Sanctus2099
    I'm making my own string class and I was wondering if there's any way to replace the compiler behaviour around " characters. As I said in the title I'd like to make it so that CString a = "Hello " + "World!"; would actually work and not give a compiler error telling that it can't add 2 pointers. My string class automatically converts to char* when needed and thus writing printf(a) would not break the code. I'm sure this is a rather weird question but if it's possible I'd really like to know how to do it. Thank you very much

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  • The difference between delete and delete [] in C++

    - by Ilya Melamed
    I've written a class that contains two pointers, one is char* color_ and one in vertexesset* vertex_ where vertexesset is a class I created. In the destractor I've written at start delete [] color_; delete [] vertex_; When It came to the destructor it gave me a segmentation fault. Then I changed the destructor to: delete [] color_; delete vertex_; And now it works fine. What is the difference between the two?

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  • How to algorithmically partion a keyspace?

    - by pbhogan
    This is related to consistent hashing and while I conceptually understand what I need to do, I'm having a hard time translating this into code. I'm trying to divide a given keyspace (say, 128 bits) into equal sized partitions. I want the upper bound (highest key) of each partition. Basically, how would I complete this? #define KEYSPACE_BYTE_SIZE 16 #define KEYSPACE_BIT_SIZE (KEYSPACE_BYTE_SIZE * 8) typedef struct _key { char byte[KEYSPACE_BYTE_SIZE]; } key; key * partition_keyspace( int num_partitions ) { key * partitions = malloc( sizeof(key) * num_partitions ); // ... }

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  • C++ Inheritance Question

    - by shaz
    I have a base class MessageHandler and 2 derived classes, MessageHandler_CB and MessageHandler_DQ. The derived classes redefine the handleMessage(...) method. MH_DQ processes a message and puts the result in a deque while MH_CB processes the message and then executes a callback function. The base class has a static callback function that I pass along with a this pointer to a library which calls the static callback when a new message is available for processing. My problem comes when I am in the static callback with a void * pointing to either a MH_DQ or a MH_CB. If I cast it to the base class the empty MessageHandler::handleMessage(...) method is called, rather than the version in the appropriate derived class. What is the best way to address this situation from a design perspective and/or what language features might help me to implement a solution to my problem? Thanks in advance!

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  • Using sed with html data

    - by StackedCrooked
    I'm having some problems using sed in combination with html. The following sample illustrates the problem: HTML="<html><body>ENTRY</body><html>" TABLE="<table></table>" echo $HTML | sed -e s/ENTRY/$TABLE/ This outputs: sed: -e expression #1, char 18: unknown option to `s' If I leave out the / from $TABLE so that it becomes <table><table> it works ok. Any ideas on how to fix it?

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