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  • Vocabulary: Should I call this apply or map?

    - by Carlos Vergara
    So, I'm tasked with organizing the code and building a library with all the common code among our products. One thing that seems to happen all the time and I wanted to abstract is posted below in pseudocode, and I don't know how to call it (different products have different domain specific implementations and names for it) list function idk_what_to_name_it ( list list_of_callbacks, value common_parameter ): list list_of_results = new list for_each(callback in list_of_callbacks) list_of_results.push(callback(common_parameter)) end for_each return list_of_results end function Would you call this specific construct a list ListOfCallbacks.Map( value value_to_map) method or would it better be value Value.apply(list list_of_callbacks) I'm really curious about this kind of thing. Is there a standard guide for this stuff?

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  • How can I keep the correct alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles.

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  • Applescript create event in calendar, how do I remove the default alert?

    - by zero0cool
    Running 10.8 Mountain Lion, I'm trying to create a new event with Applescript like this: set theDate to (current date) tell application "Calendar" tell calendar "Calendar" set timeString to time string of theDate set newEvent to make new event at end with properties {description:"Last Backup", summary:"Last Backup " & timeString, location:"To a local unix system", start date:theDate, end date:theDate + 15 * minutes, allday event:false, status:confirmed} tell newEvent delete every display alarm delete every sound alarm delete every mail alarm delete every open file alarm end tell end tell end tell However, this does not remove the default Calendar alert which one can set through Calendar preferences (30 minutes prior in my case). How do I create an event with no alarms at all through Applescript?

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  • How to have Excel data validation display different data in drop down than is actually validated

    - by Memitim
    How can I provide a user with a drop-down menu in a cell that displays the contents from one column but actually writes the value from a different column to the cell and validates against the values from that second column? I have a bit of code that very nearly does this (credit: DV0005 from the Contextures site): Private Sub Worksheet_Change(ByVal Target As range) On Error GoTo errHandler If Target.Cells.Count > 1 Then GoTo exitHandler If Target.Column = 10 Then If Target.Value = "" Then GoTo exitHandler Application.EnableEvents = False Target.Value = Worksheets("Measures").range("B1") _ .Offset(Application.WorksheetFunction _ .Match(Target.Value, Worksheets("Measures").range("Measures"), 0) - 1, 1) End If The drop-down displays the values from one column, for example Column B, but when selected actually writes the value on the same row from Column C to the cell. However, data validation is actually validating against Column B, so if I manually enter something from Column C in the cell and try to move to another cell, data validation throws an error.

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  • Application versioning

    - by Mathew
    Haven't find similar issue so sorry if thats a duplicate. I'm about to start a migration of an already existing project from one web container version to the another. Currently, the application version is 2.2.5. Business requirement is to deliver a 3.0 version by the end of the year. Additional constraint is to release a working, stable version by the end of Q3. We are about to work in 2-weeks sprints and I'm wondering how can I approach the problem? I was thinking about releasing 2.3 by the end of Q2, then immediately promoting it as 3.0-a1, work on alphas (3.0-a2, 3.0-a3, ...) till the end of Q3, to start with 3.0-b1 in the early Q4 and finally release 3.0 around December. I don't feel comfortable saying that the application is already in 3.0 state in July, but I can't see other options. If you find some book chapters/blogs or your personal experience interesting please share your opinion.

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  • File Adapter FileName Macros

    - by IntegrationOverload
    I can never find these when I need them...   Macro name Substitute value %datetime% Coordinated Universal Time (UTC) date time in the format YYYY-MM-DDThhmmss (for example, 1997-07-12T103508). %datetime_bts2000% UTC date time in the format YYYYMMDDhhmmsss, where sss means seconds and milliseconds (for example, 199707121035234 means 1997/07/12, 10:35:23 and 400 milliseconds). %datetime.tz% Local date time plus time zone from GMT in the format YYYY-MM-DDThhmmssTZD, (for example, 1997-07-12T103508+800). %DestinationParty% Name of the destination party. The value comes from the message context property BTS.DestinationParty. %DestinationPartyQualifier% Qualifier of the destination party. The value comes from the message context property BTS.DestinationPartyQualifier. %MessageID% Globally unique identifier (GUID) of the message in BizTalk Server. The value comes directly from the message context property BTS.MessageID. %SourceFileName% Name of the file from where the File adapter read the message. The file name includes the extension and excludes the file path, for example, Sample.xml. When substituting this property, the File adapter extracts the file name from the absolute file path stored in the FILE.ReceivedFileName context property. If the context property does not have a value, for example, if a message was received on an adapter other than the File adapter, the macro will not be substituted and will remain in the file name as is (for example, C:\Drop\%SourceFileName%). %SourceParty% Name of the source party from which the File adapter received the message. %SourcePartyQualifier% Qualifier of the source party from which the File adapter received the message. %time% UTC time in the format hhmmss. %time.tz% Local time plus time zone from GMT in the format hhmmssTZD (for example, 124525+530).

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  • why does array initialization in function other than main is temporary? [on hold]

    - by shafeeq
    This is the code in which i initialize array "turn[20]" in main as well as in function "checkCollisionOrFood()",the four values turn[0],turn[1],turn[2],turn[3] are initialized to zero in main function,rest are being intialized in "checkCollisionOrFood()".This is where fault starts.when i initialize turn[4]=0 in "checkCollisionOrFood()" and then access it anywhere,it remains 0 in any function,but! when i initialize next turn[] i.e turn[5],the value of turn[4] gets depleted .i.e turn[4] have garbage value.turn[20] is global variable,its index"head" is also global.I'm stuck.Plz help me get out of it.Ishall be highly obliged for this act of kindness.This is my excerpt of code unsigned short checkCollisionOrFood(){ head=(head+1)%20; if(turn[head-1]==0){ turn[head]=0; /this is where turn[] is iniliazized and if i access turn[head] here i.e just after iniliazition then it gives correct value but if i access its previous value means turn[head-1]then it gives garbage value/ rowHead=(rowHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } if(turn[head-1]==1){ turn[head]=1; colHead=(colHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } } void main(void) { turn[0]=0;turn[1]=0;turn[2]=0;turn[3]=0; /these values of turn[] are not changed irrespective of where they are accessed./ while (1) { if(checkCollisionOrFood()) { PORTB=(address[colHead] |=1<<rowHead); turnOffTail(); blink(); } else { PORTB=address[colHead]; createFood(); blink(); } } } Plz help me.

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  • C# ComboBox SelectedItem [closed]

    - by Diane
    I have a combobox with a list of values. I would like the selected index to be a value from the database. I first create the combobox, fill it with values from a dataset like this: ComboBox cmb_Relay = new ComboBox(); cmb_Relay.DataSource = ds2.Tables[0]; cmb_Relay.DisplayMember = "Relay"; cmb_Relay.ValueMember = "Relay"; Next, I set the SelectedIndex to the value of a specific field value: cmb_Relay.SelectedItem = ds2.Tables[0].Rows[j][2]; I get the follwing error: InvalidArgument=Value of '3' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex

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  • Is the Leptonica implementation of 'Modified Median Cut' not using the median at all?

    - by TheCodeJunkie
    I'm playing around a bit with image processing and decided to read up on how color quantization worked and after a bit of reading I found the Modified Median Cut Quantization algorithm. I've been reading the code of the C implementation in Leptonica library and came across something I thought was a bit odd. Now I want to stress that I am far from an expert in this area, not am I a math-head, so I am predicting that this all comes down to me not understanding all of it and not that the implementation of the algorithm is wrong at all. The algorithm states that the vbox should be split along the lagest axis and that it should be split using the following logic The largest axis is divided by locating the bin with the median pixel (by population), selecting the longer side, and dividing in the center of that side. We could have simply put the bin with the median pixel in the shorter side, but in the early stages of subdivision, this tends to put low density clusters (that are not considered in the subdivision) in the same vbox as part of a high density cluster that will outvote it in median vbox color, even with future median-based subdivisions. The algorithm used here is particularly important in early subdivisions, and 3is useful for giving visible but low population color clusters their own vbox. This has little effect on the subdivision of high density clusters, which ultimately will have roughly equal population in their vboxes. For the sake of the argument, let's assume that we have a vbox that we are in the process of splitting and that the red axis is the largest. In the Leptonica algorithm, on line 01297, the code appears to do the following Iterate over all the possible green and blue variations of the red color For each iteration it adds to the total number of pixels (population) it's found along the red axis For each red color it sum up the population of the current red and the previous ones, thus storing an accumulated value, for each red note: when I say 'red' I mean each point along the axis that is covered by the iteration, the actual color may not be red but contains a certain amount of red So for the sake of illustration, assume we have 9 "bins" along the red axis and that they have the following populations 4 8 20 16 1 9 12 8 8 After the iteration of all red bins, the partialsum array will contain the following count for the bins mentioned above 4 12 32 48 49 58 70 78 86 And total would have a value of 86 Once that's done it's time to perform the actual median cut and for the red axis this is performed on line 01346 It iterates over bins and check they accumulated sum. And here's the part that throws me of from the description of the algorithm. It looks for the first bin that has a value that is greater than total/2 Wouldn't total/2 mean that it is looking for a bin that has a value that is greater than the average value and not the median ? The median for the above bins would be 49 The use of 43 or 49 could potentially have a huge impact on how the boxes are split, even though the algorithm then proceeds by moving to the center of the larger side of where the matched value was.. Another thing that puzzles me a bit is that the paper specified that the bin with the median value should be located, but does not mention how to proceed if there are an even number of bins.. the median would be the result of (a+b)/2 and it's not guaranteed that any of the bins contains that population count. So this is what makes me thing that there are some approximations going on that are negligible because of how the split actually takes part at the center of the larger side of the selected bin. Sorry if it got a bit long winded, but I wanted to be as thoroughas I could because it's been driving me nuts for a couple of days now ;)

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  • Upgrading to 9.2 - Info You Can Use (part 1)

    - by John Webb
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Rebekah Jackson joins our blog with a series of helpful hints on planning your upgrade to PeopleSoft 9.2.   Find Features & Capabilities There are many ways that you might learn about new features and capabilities within our releases, but if you aren’t sure where to start or how best to go about it, we recommend: Go to www.peoplesoftinfo.com Select the product line you are interested in, and go to the ‘Release Content’ tab Use the Video Feature Overviews (VFOs) on YouTube and the Cumulative Feature Overview (CFO) tool to find features and functions. The VFOs are brief recordings that summarize some of our most popular capabilities. These recordings are great tools for learning about new features, or helping others to visualize the value they can bring to your organization. The VFOs focus on some of our highest value and most compelling new capabilities. We also provide summarized ‘Why Upgrade to 9.2’ VFOs for HCM, Financials, and Supply Chain. The CFO is a spreadsheet based tool that allows you to select the release you are currently on, and compare it to the new release. It will return the list of all new features and capabilities, by product. You can browse the full list and / or highlight areas that look particularly interesting. Once you have a list of features by product, use the Release Value Proposition, Pre-Release Notes, and the Release Notes documents to get more details on and supporting value statements about why those features will be helpful. Gather additional data and supporting information, including: Go to the Product Data Sheets tab, and review the respective data sheets. These summarize the capabilities in the product, and provide succinct value statements for the product and capabilities. The PeopleSoft 9.2 Upgrade page, which has many helpful resources. Important Notes:   -  We recommend that you go through the above steps for the application areas of interest, as well as for PeopleTools. There are many areas in PeopleTools 8.53 and the 9.2 application releases that combine technical and functional capabilities to deliver transformative value.    - We also recommend that you review the Portal Solutions content. With your license to PeopleSoft applications, you have access to many of the most powerful capabilities within the Interaction Hub.    -  If you have recently upgraded to PeopleSoft 9.1, and an immediate upgrade to 9.2 is simply not realistic, you can apply the same approaches described here to find untapped capabilities in your current products. Many of the features in 9.2 were delivered first in our 9.1 Feature Packs. To find the Release Value Proposition, Pre-Release Notes, and Release Notes for these releases, search on ‘PeopleSoft 9.1 Documentation Home Page’ on My Oracle Support, and select your desired product area. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";}

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  • Storing a pass-by-reference parameter as a pointer - Bad practice?

    - by Karl Nicoll
    I recently came across the following pattern in an API I've been forced to use: class SomeObject { public: // Constructor. SomeObject(bool copy = false); // Set a value. void SetValue(const ComplexType &value); private: bool m_copy; ComplexType *m_pComplexType; ComplexType m_complexType; }; // ------------------------------------------------------------ SomeObject::SomeObject(bool copy) : m_copy(copy) { } // ------------------------------------------------------------ void SomeObject::SetValue(const ComplexType &value) { if (m_copy) m_complexType.assign(value); else m_pComplexType = const_cast<ComplexType *>(&value); } The background behind this pattern is that it is used to hold data prior to it being encoded and sent to a TCP socket. The copy weirdness is designed to make the class SomeObject efficient by only holding a pointer to the object until it needs to be encoded, but also provide the option to copy values if the lifetime of the SomeObject exceeds the lifetime of a ComplexType. However, consider the following: SomeObject SomeFunction() { ComplexType complexTypeInstance(1); // Create an instance of ComplexType. SomeObject encodeHelper; encodeHelper.SetValue(complexTypeInstance); // Okay. return encodeHelper; // Uh oh! complexTypeInstance has been destroyed, and // now encoding will venture into the realm of undefined // behaviour! } I tripped over this because I used the default constructor, and this resulted in messages being encoded as blank (through a fluke of undefined behaviour). It took an absolute age to pinpoint the cause! Anyway, is this a standard pattern for something like this? Are there any advantages to doing it this way vs overloading the SetValue method to accept a pointer that I'm missing? Thanks!

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  • Can't load model using ContentTypeReader

    - by Xaosthetic
    I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading "Text\terrain". Cannot find ContentTypeReader AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral. I've read that this kind of error can be caused by space's in assembly name so i've already removed them all but exception still occurs. This is my content class: [ContentTypeWriter] public class HeightMapInfoWriter : ContentTypeWriter<HeightmapInfo> { protected override void Write(ContentWriter output, HeightmapInfo value) { output.Write(value.getTerrainScale); output.Write(value.getHeight.GetLength(0)); output.Write(value.getHeight.GetLength(1)); foreach (float height in value.getHeight) { output.Write(height); } } public override string GetRuntimeType(TargetPlatform targetPlatform) { return "AdventureGame.World.Heightmap,AdventureGame,Version=1.0.0.0,Culture=neutral"; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral"; } } Does anyone meed that kind of error before?

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  • How can I keep straight alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles. Now,I changed the title.For some software like maya or AE,what I want is called [straight alpha].

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  • Is there a data structure for this type of list/map?

    - by Nick
    Perhaps there's a name for what I want, but I'm not aware of it. I need something similar to a LinkedHashMap in Java, but where it returns the 'previous' value if there's no value at the specified key. That is, I have a list of objects stored by an integer key (which is in units of time in my case): ; key->value 10->A 15->B 20->C So, if I were to query for a value for key 0-9, it would return null. The special part is if I queried for something 10 <= i <= 14 it would return A. Or, for i = 20, it would return C. Is there a data structure for this?

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  • Scaling sprite velocity / co-ordinatesin Android

    - by user22241
    I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity / movement / co-ordinates. What I mean by this is how do I get a sprite to move at the same speed relative to the screen size / DPI so that it takes the same amount of real-time to get from one side of the screen to the other? All of the posts pertaining to sprite scaling that I can find on the various forums relate to the size of the sprite, but this part of it I'm OK with so far, it's just that when I move a sprite, it kind of gets there at different speed depending on the dpi / resolution of the device. I hope I'm making sense. This is the code I have so far, instead of using explicit amounts, like 1, I'm using something like the following: platSpeedFloat= (1 * (dpi/160)); //Use '1' so on an MDPI screen, the sprite will move by 1 physical pixel Then basically what I'm doing is something like this: (all varialble previously declared) platSpeedSave+=platSpeedFloat; //Add the platSpeedFloat value to the current platSpeedSave value platSpeed=(int) platSpeedSave; //Cast to int so it can be checked in the following statement if (platSpeed==platSpeedSave) //Check the casted int value to float value stored previoiusly {floorY=floorY-platSpeed; //If they match then change the Y value platSpeedSave=0;} //Reset Would be grateful if someone could assists - hope I'm making sense. The above doesn't seems to work the sprite moves 'faster' on lower DPI screens. Thanks

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  • Configuring ethernet network

    - by den-javamaniac
    Hi. I've got a wired network connection and if I'm using network manager (hereafter "NM") everything works fine except for the hardware address (it doesn't change). I'm thinking of using /etc/network/interfaces. So, I added some code and it looks like this: auto lo iface lo inet loopback auto eth1 iface eth1 inet static address #corresponding value netmask #corresponding value gateway #corresponding value hwaddress #corresponding value After restarting networking I get the following message: *Reconfiguring network interfaces... #here some help code appears Failed to bring up eth1. The default interface that works with NM is eth0. Please advise on how to handle the problem.

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  • Length of array (C) [migrated]

    - by physics
    I have an array of 10 elements. This array stocks some informations but last information is ended by an symbol "END" (which is -1). for exemple: array[0] = 1; array[1] = 1; array[2] = 1; array[3] = 1; array[4] = 1; array[5] = 1; array[6] = END; So in this case the length is 7 instead of 10. Here is my algorithm: for (i = 0; (i < 10) && (array[i] != END); i++) { ; } at the end i contains the length. Is it correct or there is an other methode?

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  • VB 2010 LOGIN 3-TIMES LOOP [migrated]

    - by stargaze07
    How to put a loop on my log in code it's like the program will end if the user inputs a wrong password/username for the third time? At this point I'm having a hard time putting the loop code. This is my LogIn Code in VB 2010 Private Sub btnLogIn_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnLogIn.Click Me.Refresh() Dim login = Me.TblUserTableAdapter1.UsernamePasswordString(txtUser.Text, txtPass.Text) If login Is Nothing Then MessageBox.Show("Incorrect login details", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error) Else Dim ok As DialogResult ok = MessageBox.Show("Login Successful", "Dantiña's Catering Maintenance System", MessageBoxButtons.OK, MessageBoxIcon.Information) MMenu.Show() MMenu.lblName.Text = "Welcome " & Me.txtUser.Text & " !" If txtPass.Text <> "admin" Then MMenu.Button1.Enabled = False ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True Else MMenu.Button1.Enabled = True ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True End If Me.Refresh() Me.Hide() End If End Sub

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  • [EF + Oracle] Inserting Data (Sequences) (2/2)

    - by JTorrecilla
    Prologue In the previous chapter we have see how to create DB records with EF, now we are going to Some Questions about Oracle.   ORACLE One characteristic from SQL Server that differs from Oracle is “Identity”. To all that has not worked with SQL Server, this property, that applies to Integer Columns, lets indicate that there is auto increment columns, by that way it will be filled automatically, without writing it on the insert statement. In EF with SQL Server, the properties whose match with Identity columns, will be filled after invoking SaveChanges method. In Oracle DB, there is no Identity Property, but there is something similar. Sequences Sequences are DB objects, that allow to create auto increment, but there are not related directly to a Table. The syntax is as follows: name, min value, max value and begin value. 1: CREATE SEQUENCE nombre_secuencia 2: INCREMENT BY numero_incremento 3: START WITH numero_por_el_que_empezara 4: MAXVALUE valor_maximo | NOMAXVALUE 5: MINVALUE valor_minimo | NOMINVALUE 6: CYCLE | NOCYCLE 7: ORDER | NOORDER 8:    How to get sequence value? To obtain the next val from the sequence: 1: SELECT nb_secuencia.Nextval 2: From Dual Due to there is no direct way to indicate that a column is related to a sequence, there is several ways to imitate the behavior: Use a Trigger (DB), Use Stored Procedures or Functions(…) or my particularly option. EF model, only, imports Table Objects, Stored Procedures or Functions, but not sequences. By that, I decide to create my own extension Method to invoke Next Val from a sequence: 1: public static class EFSequence 2: { 3: public static int GetNextValue(this ObjectContext contexto, string SequenceName) 4: { 5: string Connection = ConfigurationManager.ConnectionStrings["JTorrecillaEntities2"].ConnectionString; 6: Connection=Connection.Substring(Connection.IndexOf(@"connection string=")+19); 7: Connection = Connection.Remove(Connection.Length - 1, 1); 8: using (IDbConnection con = new Oracle.DataAccess.Client.OracleConnection(Connection)) 9: { 10: using (IDbCommand cmd = con.CreateCommand()) 11: { 12: con.Open(); 13: cmd.CommandText = String.Format("Select {0}.nextval from DUAL", SequenceName); 14: return Convert.ToInt32(cmd.ExecuteScalar()); 15: } 16: } 17:  18: } 19: } This Object Context’s extension method are going to invoke a query with the Sequence indicated by parameter. It takes the connection strings from the App settings, removing the meta data, that was created by VS when generated the EF model. And then, returns the next value from the Sequence. The next value of a Sequence is unique, by that, when some concurrent users are going to create records in the DB using the sequence will not get duplicates. This is my own implementation, I know that it could be several ways to do and better ways. If I find any other way, I promise to post it. To use the example is needed to add a reference to the Oracle (ODP.NET) dll.

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  • Is there a prohibition against scaling collision shapes at runtime?

    - by Almo
    So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' CollideActors=true BlockActors=false //Scale3D=(X=5, Y=1.5, Z=3) // ALMODEBUG End Object CollisionComponent=StaticMeshComponentObject Components.Add(StaticMeshComponentObject) Ordinarily, the actor gets spawned, anything touching it gets bumped, and the actor despawns itself. If I set the Scale3D as a default property, everything works as I expect. But I want to scale it at runtime, like this: function SetImpulseComponentTemplate(QuadForceBoxImpulseComponent Value) { Local Vector ScaleVec; ScaleVec.X = Value.Length; ScaleVec.Y = Value.Width; ScaleVec.Z = Value.Height; CollisionComponent.SetScale3D(ScaleVec); } When I do this, the thing only collides as if it were not scaled. If I leave the actor spawned so I can see it, it is scaled. If I also "show collision", the collision displays correctly as well. Is there a prohibition against scaling collision shapes at runtime?

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  • Simple Chat with php

    - by MatrixOnTheLine
    in chat.php $data = getCache($room); while(1){ if($data == false || empty($data[1]) ) sleep(10); else break; } in sendmemcache.php $value = $_GET['value']; setCache($room,array($username,$value)); However, in infinite loop $data's value never change. I send $value with manuel for sendmemcache.ophp. sendmemcache.php never finish its proces. (Always "Transferring data ....") How can i resolve this ?

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  • sum with matlab code

    - by user27089
    i need help it is only put sum in a code line if you can understand in below i have a code in this line below -> X(i,k+1) = X(i,k) + (( X(j,k)-X(i,k))); i want to change it as: X(i,k+1) = X(i,k) + sum(( X(j,k)-X(i,k))); briefly how can I put sum on the code line clear;rand('state', 1); global xLocation; N = 4; xLocation = rand(N,1); t=2;k=1;X=[N,t]; for i=1:N X(i,1)=xLocation(i); end while( k < t ) for i = 1 : N for j = 1 : N X(i,k+1) = X(i,k) + (( X(j,k)-X(i,k))); end end k = k + 1; end

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  • How do I configure upstart to run a script on shutdown when the process takes longer than 10secs?

    - by Tiris
    I am running ubuntu 11.10 in a virtual machine (VirtualBox) to learn more about development in linux. I am using a git repository to save my work and have written a script to bundle my work up and save it to the shared folder for use while the virtual machine is not running. I would like to automatically run this script before shutdown so that my work is always available if the vm is off (currently I have to manually run the script). I don't know if upstart is the best way to accomplish this, but this is the config that I wrote as a test: description "test script to run at shutdown" start on runlevel [056] task script touch /media/sf_LinuxEducation/start sleep 15 touch /media/sf_LinuxEducation/start-long end script pre-start script touch /media/sf_LinuxEducation/pre-start sleep 15 touch /media/sf_LinuxEducation/pre-start-long end script post-start script touch /media/sf_LinuxEducation/post-start sleep 15 touch /media/sf_LinuxEducation/post-start-long end script pre-stop script touch /media/sf_LinuxEducation/pre-stop sleep 15 touch /media/sf_LinuxEducation/pre-stop-long end script post-stop script touch /media/sf_LinuxEducation/post-stop sleep 15 touch /media/sf_LinuxEducation/post-stop-long end script The result is that only one touch is accomplished (the first touch in pre-start). What do I need to change to see one of the touches after the sleep to work? Or Is there an easier way to get this accomplished? Thanks in advance.

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