Search Results

Search found 15913 results on 637 pages for 'screen'.

Page 316/637 | < Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >

  • Best Game Engine/Framework and Language for 2D actor/sprite intensive game

    - by Grungetastic
    I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once. This game will have no 3D elements. Any thoughts? Suggestions?

    Read the article

  • How long can a user remember what they were working on? [migrated]

    - by GlenPeterson
    A web application lets the user browse its screens for future or past months. The time period the user is currently viewing follows the user through every screen of the system. But users can be logged in for a month or more. After a certain period of inactivity, we will prompt the user: You were viewing November 2008 when you last clicked. Want to view the current (default) time period instead? How long between user clicks should we wait to show this message? I'm guessing somewhere between 30 minutes and 3 hours most people will forget what they were doing, but I'd love to have some data, or someone's experience to base it on. Other suggestions related to this issue?

    Read the article

  • Kernel panic: "Machine check: processor context corrupt" after install

    - by Red
    I am new to Linux and I am having issues installing. I have tried multiple versions and all seem to give me the same issue. The LiveCD worked and I used it to install Ubuntu alongside Windows 7. Here's a few screen shots of what I get. I am currently trying to install most the most recent version of Ubuntu. System specs: x58 motherboard 12GB RAM Core i7 processor 2 Nvidia GTX 580 video cards in SLI configuration Thanks in advance and please feel free to simplify your answers as I am pretty new at this.

    Read the article

  • Photo gallery for Blogspot blog

    - by Django Reinhardt
    I don't think this is entirely possible, but here we go: I have a friend who has a Blogspot blog. He has posts with text, posts with videos and posts with photos... and he was wondering if there's any way to turn the posts which are just photos into a thumbnail gallery screen on his blog. So for example, let's say he has 20 photo posts on his blog with the label Skiing Holiday 2009 (horrible example, I know). Is there a way of having a post created for his blog that displays those photos as thumbnails, linking through to their full size versions? I just don't think it's possible, but I'm really hoping someone will be able to offer a solution (or even a place where I could find a solution). Thanks a lot.

    Read the article

  • That Physics of Coffee Rings [Video]

    - by Jason Fitzpatrick
    The rings left behind by coffee cups are distinctly uniform in their distribution–the stain is always around the edge. This video from the University of Pennsylvania’s Physics Department demonstrates why. Check out the above video to see the physics behind the ring-shaped stains and how altering the shape of the particulate in the liquid completely changes the shape of the stain. The Coffee Ring Effect [via Neatorama] HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full

    Read the article

  • KDE Sometimes Glitches On Wakeup

    - by Mew
    Well, a picture is work 1k words: Looks bad, huh? I am using the 331-updates latest 331.67 drivers from NVidia's website on a Dell Latitude e6400. Everything else is up-to-date. This only happens when I resume from sleep, or I switch to a VT and back. It also doesn't ALWAYS happen, which I find odd. Graphics Card: Nvidia Quadro NVS160M UPDATE AFTER TESTING: This problem only exists with KDE (specifically QT). I can go into Unity or Mint or any non QT-based GUI and it works perfectly with no resume errors. UPDATE: This only happens when I use KWin (and KDE). I have upgraded to 14.04 and the problem is not occurring as frequently. Also, sometimes this effect doesn't happen, but instead the top menu bar simply goes out of focus with the rest of the screen goes blank.

    Read the article

  • How to fo fluid dynamics like Where's My Water?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in it's gameplay. You can check out a video of the game play here... http://www.youtube.com/watch?v=UnFFWnwOohk. You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone know what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

    Read the article

  • Bitmap to Texture2D problem with colors

    - by xnaNewbie89
    I have a small problem with converting a bitmap to a Texture2D. The resulted image of the conversion has the red channel switched with the blue channel :/ I don't know why, because the pixel formats are the same. If someone can help me I will be very happy :) System.Drawing.Image image = System.Drawing.Bitmap.FromFile(ImageFileLoader.filename); System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(image); Texture2D mapTexture = new Texture2D(Screen.Game.GraphicsDevice, bitmap.Width, bitmap.Height,false,SurfaceFormat.Color); System.Drawing.Imaging.BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle( 0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly,System.Drawing.Imaging.PixelFormat.Format32bppArgb); byte[] bytes = new byte[data.Height * data.Width*4]; System.Runtime.InteropServices.Marshal.Copy(data.Scan0, bytes, 0, bytes.Length); mapTexture.SetData<byte>(bytes, 0, data.Height * data.Width * 4); bitmap.UnlockBits(data); bitmap.Dispose(); image.Dispose();

    Read the article

  • Can only run firefox 8.0 in safe mode [closed]

    - by Max Popp
    This is a recent problem but I have no idea what caused it: I can only run firefox in safe mode. Any other mode, I get a completely khaki, unresponsive screen, that I have to forcibly terminate. I have uninstalled firefox, and then re-installed it via synaptic. That didn't seem to work. The problem occurs in all the four user accounts I have defined in the ubuntu. I am running an ubuntu 11.10, amd64. My firefox is version 8.0.

    Read the article

  • Pixel alignment algorithm

    - by user42325
    I have a set of square blocks, I want to draw them in a window. I am sure the coordinates calculation is correct. But on the screen, some squares' edge overlap with other, some are not. I remember the problem is caused by accuracy of pixels. I remember there's a specific topic related to this kind of problem in 2D image rendering. But I don't remember what exactly it is, and how to solve it. Look at this screenshot. Each block should have a fixed width margin. But in the image, the vertical white line have different width.Though, the horizontal lines looks fine.

    Read the article

  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

    Read the article

  • Windows no longer display with proprietary ATI Catalyst drivers

    - by Insomniac
    I recently started having an issue that opening any application would would show nothing on screen. At the time I noticed it I assumed it was an incompatibility between the new 14 update so reinstalled the old 13.10 iso I used originally. I have now tried a range of ATI drivers including the latest and the exact file I installed the first time with the same results. I can only assume then that it is one of the updates applied at some point, but have no idea which one or how I would go about rolling these back or getting earlier versions of packages. Is anyone else getting this issue? The system has 2 ati 6850s installed, not in crossfire. The open source drivers work fine but I need the ATI ones for cgminer to work.

    Read the article

  • Ubuntu server 13 hangs on boot

    - by Slava Fomin II
    I formatted my WD30EFRX 3TB SATA HDD as GPT with the following layout: 200 MB FAT32 (BOOTABLE) 50GB EXT4 (Mount point: /) 4 GB SWAP SPACE ~2.9 TB EXT4 (with no mount point) Then i created a Flash USB using Rufus 1.3.3 and the following ISO-image: ubuntu-13.04-server-amd64.iso. I used following configuration to create the USB: GPT partition scheme for UEFI computer FAT32 (16KB) I successfully booted from this USB on my Intel D510MO motherboard in UEFI mode (there were a black and white boot loader menu instead of a colorful GUI) and installed the OS. During the boot loader installation i saw it was grub-efi-amd64 as it must be. After installation i removed the flash drive and tried to boot the system, but just after a BIOS POST it hangs (there is a white blinking cursor at the left top corner of the black screen) and nothing happens. UEFI Mode is enabled in the BIOS configuration and i've updated the BIOS to the latest firmware. What went wrong, how i can confirm that system was installed properly? How can i boot the OS?

    Read the article

  • Graphics system failure

    - by anonymous coward
    I just upgraded two versions of Ubuntu to Oneiric after a recent set of updates broke Audacious 2.4.something in Maverick for me. When it was all finished my Asus Eee 1215N with the 1366x768 screen and the notoriously unsupported Nvidia Ion2 Optimus chipset was working on minimum compatibility fallbacks at 1024x768 resolution. So I did a little bit of reading (not enough) and tried deleting a couple parts of the graphics system to see if I could force a retry on the autodetection. The result: No graphical shell works now. Attempted so far: -reinstalling xorg/nouveau, didn't work. -installing bumblebee/nvidia-current, didn't work. -sudo dpkg-reconfigure -phigh -a, didn't work. I'd like to stress that this is otherwise a perfectly functional installation that I had spent some time setting up already (including a successful compile of Audacious 3.21 that was working with all the plugins). Is there a way for me to rebuild the graphics system from scratch or should I just give up, cry a little, backup data, wipe partition and reinstall with a USB drive?

    Read the article

  • Problems after installing Ubuntu 11.10

    - by Andrew Orr
    I'm having trouble with Ubuntu 11.10. It has to do with nomodeset. After I boot into Ubuntu, it goes to a purple screen for about 10 seconds and then goes blank. After that nothing happens. I've read other people's questions about this and I know it has to do with enabling nomodeset. This worked for me when I was using the LiveCD mode, but now Ubuntu is permanently installed as a dual-boot system. Going into recovery mode doesn't work, pressing "e" in the boot loader and writing nomodeset after quiet splash doesn't work either. Holding shift any time it's booting doesn't work. I don't know what to do anymore. I have an HP Pavilion dv6 laptop with an AMD A6-3400M CPU, and my GPU is an AMD Radeon HD 6520G. I've never worked with Linux before so taking me through this step-by-step would be great. Thanks!

    Read the article

  • Maximized Office 2007 gets cut off on multi-monitor setup with different resolutions

    - by Adam M-W
    I've got an external monitor plugged into my laptop that I like to use for typing up documents, but I've noticed that when Word is maximized it gets cut off at where the primary monitor's bounds are. Is this a bug in Wine (i'm using version 1.3.32), or with my Window Manager (metacity with compositing enabled, version 2.34.1), with my graphics drivers (nouveau) or something else? I know that I can fix it by unmaximizing (it doesn't get cut off and I can resize to the entirety of the second monitor), but it keeps on maximizing itself as it (rightly so) knows that it should be taking up the entire screen. I don't really want to use the "Emulate a virtual desktop feature", I would prefer to find the source of this issue.

    Read the article

  • What to do?! Upgrading from 12.10 to 13.04 failed :(

    - by Jon Ramirez
    I got an update reminder to go from 12.10 to 13.04. I followed the instructions, was able to download the package, and started installing. Up to a point where my computer (seemed to) restart and there was just a black screen (with the backlight on) for more than an hour. Then I decided that this was too long for an installation and forced my laptop to shut down. I think that messed it up. Now I'm stuck in what seems to be 13.04 with bits of 12.10 in it. I tried to upgrade again through software updater but it goes to Partial Upgrade. But when I try that, I get this error message: "An upgrade from 'raring' to 'quantal' is not supported by this tool." Help! What should I do! I'm running my Ubuntu on my Dell Inspiron.

    Read the article

  • How to fix hibernate / suspend with proprietary nVidia driver?

    - by Chris
    Hi, I've just got an Dell Precision M6500 that comes with an nVidia card. Together with Kubunutu 10.10 and the proprietary nvidia driver suspend to disk or RAM does not work. It's allways ending with a running system and a locked screen (i.e. I can just enter my password and everything is as before - it's never sleeping) Can someone please help me to debug this issue? Where should I look for information? None of the log files seem to show an obvious error... Thanks, Chris

    Read the article

  • Thread problem updating Windows Forms control in XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

    Read the article

  • Installation of 11.10 on new drive (no OS)

    - by Jeffrey Vincent
    I have a Dell Dimension 600 XPS Phoenix BIOS version A03, the original HD crashed and burned. Dell didn't send OS disks (was on the original drive and no back up disks), so I am trying to install Ubuntu 11.10 on the new drive. The new drive is a Western Digital 1TB. I formatted the new drive by putting it in an enclosure and formatting it with Windows 7 on my HP system. When I put the cd in the cdrom it boots to the cd with the Advanced user screen (won't boot into the usually Windows GUI). When I try to install (or run from live Cd) I get the same error message. Same with trying the various boot options. The message is: VFS: cannot open root device "(NULL)" or unknown-block(8,1) Please append a correct "root=" boot option: Here are the available partitions: Kernal Panic- not syncing: VFS: Unable to mount rootfs on unknown-block(8,1) and then it lists Trace messages then freezing. Any help or suggestions are appreciated in advance.

    Read the article

  • Get Real Multitasking on Android With These 8 Floating Apps

    - by Chris Hoffman
    Android has decent multitasking, but the missing piece of the puzzle is the ability to have multiple apps on-screen at the same time – particularly useful on a larger tablet. Floating apps fill this need. Floating apps function as always-on-top windows, allowing you to watch videos, browse the web, take notes, or do other things while using another app. They demonstrate how Android’s interface is more flexible than iOS and the Modern UI in Windows. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    Read the article

  • unable to install ubuntu

    - by Aditya
    I am working on my HP laptop with Windows7. I am not able to install ubuntu (making it dual boot). I have made my usb stick bootable by using UNETBOOTIN. Following are the steps I took to install ubuntu: Bios device options-my_usbstick-default. after this nothing else happens. just a blank screen persists until I have to eventually shut down my system. I assure that the iso file used is good as with the same procedure followed my friend was able to install ubuntu in his DELL system. Please help me out with this one.

    Read the article

  • How can I handle copyrighted music?

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

    Read the article

  • Unity bar and Menu bar Gone

    - by user121134
    I have a bootable usb stick that has Ubuntu 12.10 on it, so I loaded it onto my computer which is semi old because it was really full and ubuntu is nice software when it works. And all went well until I booted it up the first time and it said that the Compiz thing was missing and I looked that up on the internet and I must have typed 20 different codes into terminal, and nothing seemed to work. Can you please help? I dont know what to do anymore and the only thing I can do it open up terminal because nothing pops up on the screen. Thanks :)

    Read the article

  • Desktop Fun: Heroes of DC Comics Wallpaper Collection

    - by Asian Angel
    DC Comics has a great line-up of super hero characters and we have gathered together some of DC’s finest for you in today’s collection. Give your desktop super powers with our Heroes of DC Comics Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

    Read the article

< Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >