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  • float addition 2.5 + 2.5 = 4.0? RPN

    - by AJ Clou
    The code below is my subprogram to do reverse polish notation calculations... basically +, -, *, and /. Everything works in the program except when I try to add 2.5 and 2.5 the program gives me 4.0... I think I have an idea why, but I'm not sure how to fix it... Right now I am reading all the numbers and operators in from command line as required by this assignment, then taking that string and using sscanf to get the numbers out of it... I am thinking that somehow the array that contains the three characters '2', '.', and '5', is not being totally converted to a float... instead i think just the '2' is. Could someone please take a look at my code and either confirm or deny this, and possibly tell me how to fix it so that i get the proper answer? Thank you in advance for any help! float fsm (char mystring[]) { int i = -1, j, k = 0, state = 0; float num1, num2, ans; char temp[10]; c_stack top; c_init_stack (&top); while (1) { switch (state) { case 0: i++; if ((mystring[i]) == ' ') { state = 0; } else if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else if ((mystring[i]) == '\0') { state = 3; } else { state = 4; } break; case 1: temp[k] = mystring[i]; k++; i++; if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else { state = 2; } break; case 2: temp[k] = '\0'; sscanf (temp, "%f", &num1); c_push (&top, num1); i--; k = 0; state = 0; break; case 3: ans = c_pop (&top); if (c_is_empty (top)) return ans; else { printf ("There are still items on the stack\n"); exit (0); case 4: num2 = c_pop (&top); num1 = c_pop (&top); if (mystring[i] == '+'){ ans = num1 + num2; return ans; } else if (mystring[i] == '-'){ ans = num1 - num2; return ans; } else if (mystring[i] == '*'){ ans = num1 * num2; return ans; } else if (mystring[i] == '/'){ if (num2){ ans = num1 / num2; return ans; } else{ printf ("Error: cannot divide by 0\n"); exit (0); } } c_push (&top, ans); state = 0; break; } } } } Here is my main program: #include <stdio.h> #include <stdlib.h> #include "boolean.h" #include "c_stack.h" #include <string.h> int main(int argc, char *argv[]) { char mystring[100]; int i; sscanf("", "%s", mystring); for (i=1; i<argc; i++){ strcat(mystring, argv[i]); strcat(mystring, " "); } printf("%.2f\n", fsm(mystring)); } and here is the header file with prototypes and the definition for c_stack: #include "boolean.h" #ifndef CSTACK_H #define CSTACK_H typedef struct c_stacknode{ char data; struct c_stacknode *next; } *c_stack; #endif void c_init_stack(c_stack *); boolean c_is_full(void); boolean c_is_empty(c_stack); void c_push(c_stack *,char); char c_pop(c_stack *); void print_c_stack(c_stack); boolean is_open(char); boolean is_brother(char, char); float fsm(char[]);

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  • How to make area outside of custom dialog view unclickable?

    - by portfoliobuilder
    I created a custom dialog (no, this is not dialog object) from an image and some other views. The conflict I am having with this custom dialog (again, this is a layout) is that the area around it closes the custom dialog. Is there a way I can make the outside area unclickable? I have tried wrapping the dialog view with a fullscreen frameLayout w/ transparent background, and then programmatically I set the frame attribute to setClickable(false). framelayout.setClickable(false); This does nothing. It still closes the dialog. Any other suggestions? Thank you in advance. This is my code: //used to disable background from closing the custom dialog private FrameLayout fl; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_dialog); btnContinue = (Button) findViewById(R.id.btnContinue); btnContinue.setOnClickListener(this); fl.setClickable(false); //background suppose to lock } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.Continue: finish(); } break; } } I also have another class for broadcastReceiver public class DialogManagerBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if(IdeaPlayInterfaceApplication.isActivityVisible()){ Intent i=new Intent(context,CustomDialogActivity.class); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(i); } } } The idea is that this custom dialog is not called at a specific instance, it is called every set amount of time no matter what I am doing in the application. I use an Intent and PendingIntent to repeatedly call this custom dialog over time. With something like this: cancelAlarmNotificationMonitoring(context); Calendar calendar = Calendar.getInstance(); Intent intent = new Intent(context, AlarmManagerBroadcastReceiver.class); PendingIntent pintent = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarm = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarm.setRepeating(AlarmManager.RTC_WAKEUP,calendar.getTimeInMillis()+ALARM_INTERVAL,ALARM_INTERVAL, pintent); Hopefully this is more clear now.

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  • doubt in - Function Objects - c++

    - by Eternal Learner
    I have a class class fobj{ public: fobj(int i):id(i) {} void operator()() { std::cout<<"Prints"<<std::endl; } private: int id; }; template<typename T> void func(T type) { type(); } My Doubt is if I invoke func like Method 1: func(fobj(1); the message I wanted to print is printed. I was always thinking I needed to do something like Method 2: fobj Iobj(1); // create an instance of the fobj class func(Iobj); //call func by passing Iobj(which is a function object) How does Method 1 work? I mean what exactly happens? and how is a call made to the operator() in class fobj ?

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  • Break the limit of threading, segmentation fault

    - by user353573
    use pthread_create to create limited number of threads running concurrently Successfully compile and run However, after adding function pointer array to run the function, Segmentation fault Where is wrong? workserver number: 0 Segmentation fault void* workserver(void arg) { int status; while(true) { printf("workserver number: %d\n", (int)arg); ( job_queue[(int)arg])(); sleep(3); status = pthread_mutex_lock(&data.mutex); if(status != 0) printf("%d lock mutex", status); data.value = 1; status = pthread_cond_signal(&data.cond); if(status != 0) printf("%d signal condition", status); status = pthread_mutex_unlock(&data.mutex); if(status != 0) printf("%d unlock mutex", status); } }

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  • this pointer to base class constructor?

    - by Rolle
    I want to implement a derived class that should also implement an interface, that have a function that the base class can call. The following gives a warning as it is not safe to pass a this pointer to the base class constructor: struct IInterface { void FuncToCall() = 0; }; struct Base { Base(IInterface* inter) { m_inter = inter; } void SomeFunc() { inter->FuncToCall(); } IInterface* m_inter; }; struct Derived : Base, IInterface { Derived() : Base(this) {} FuncToCall() {} }; What is the best way around this? I need to supply the interface as an argument to the base constructor, as it is not always the dervied class that is the interface; sometimes it may be a totally different class. I could add a function to the base class, SetInterface(IInterface* inter), but I would like to avoid that.

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  • C++ Static Array Initialization - Memory Issue

    - by donalmg
    Hi, I have a header file which contains a member variable declaration of a static char array: class ABC { public: static char newArray[4]; // other variables / functions private: void setArray(int i, char * ptr); } In the CPP file, I have the array initialized to NULL: char ABC::newArray[4] = {0}; In the ABC constructor, I need to overwrite this value with a value constructed at runtime, such as the encoding of an integer: ABC::ABC() { int i; //some int value defined at runtime memset(newArray, 0, 4); // not sure if this is necessary setArray(i,newArray); } ... void setArray(int i, char * value) { // encoding i to set value[0] ... value [3] } When I return from this function, and print the modified newArray value, it prints out many more characters than the 4 specified in the array declaration. Any ideas why this is the case. I just want to set the char array to 4 characters and nothing further. Thanks...

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  • Copy unmanaged data into managed array

    - by JeffRSon
    I need to copy native (i.e. unmanaged) data (byte*) to managed byte array with C++/CLI (array). I tried Marshal::Copy (data is pointed to by const void* data and is dataSize bytes) array<byte>^ _Data=gcnew array<byte>(dataSize); System::Runtime::InteropServices::Marshal::Copy((byte*)data, _Data, 0, dataSize); This gives error C2665: none of the 16 overloads can convert all parameters. Then I tried System::Runtime::InteropServices::Marshal::Copy(new IntPtr(data), _Data, 0, dataSize); which produces error C2664: parameter 1 cannot be converted from "const void*" to "__w64 int". So how can it be done and is Marshal::Copy indeed the "best" (simplest/fastest) way to do so?

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  • why is this legal, c++ typedef func

    - by acidzombie24
    i did this in msvc 2005. typedef void (*cleanup_t)(); void func(cleanup_t clean) { cleanup_t(); } Why does this compile? and not give me a warning? ok, it gave me a unreferenced formal parameter warning but originally i did this when clean was in a class no there was no unreferenced formal parameter when this code gave me problems. What is cleanup_t(); really doing and what is the point? now for laughs i tried int() and that worked also.

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  • C++ rvalue temporaries in template

    - by aaa
    hello. Can you please explain me the difference between mechanism of the following: int function(); template<class T> void function2(T&); void main() { function2(function()); // compiler error, instantiated as int & const int& v = function(); function2(v); // okay, instantiated as const int& } is my reasoning correct with respect to instantiation? why is not first instantiated as const T&? Thank you

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  • Two phase Construction in C++

    - by tommieb75
    I have as part of assignment to look into a development kit that uses the "two-phase" construction for C++ classes: // Include Header class someFubar{ public: someFubar(); bool Construction(void); ~someFubar(); private: fooObject _fooObj; } In the source // someFubar.cpp someFubar::someFubar : _fooObj(null){ } bool someFubar::Construction(void){ bool rv = false; this->_fooObj = new fooObject(); if (this->_fooObj != null) rv = true; return rv; } someFubar::~someFubar(){ if (this->_fooObj != null) delete this->_fooObj; } Why would this "two-phase" be used and what benefits are there? Why not just instantiate the object initialization within the actual constructor?

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  • [GCC, linking] How to link app with static library + why this is not working

    - by user278799
    I have a problem. I wrote example code and I want to build it without the error: main.cpp.text+0x5): undefined reference to `test()' Library test1.c #include <stdlib.h> void test() { puts("Dziala"); } test1.h #ifndef TEST1_H #define TEST1_H extern void test(); #endif makefile all: gcc -c ./src/test1.c -o ./lib/test1.o ar rcs ./lib/libtest1.a ./lib/test1.o Program main.cpp #include <test1.h> int main() { test(); return 0; } makefile all: g++ -static -I../test1/include -L../test1/lib ./src/main.cpp -o ./build/MyApp -ltest1 What am I doing wrong?

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  • How do I setup Eclipse to stop on the line an exception occured?

    - by Chris Persichetti
    Hi, How can I setup Eclipse to stop at the point an exception occurred. I have an Eclipse breakpoint setup to break on an exception. In the code example below, the problem I'm having is Eclipse tries to open the Integer source code. Is there any way to just have debugger break at the point shown in my code example? If I move down the stack trace, I will get to this line, it'd be nice if there's a way to do this without the "Source not found" window coming up. This can be done in Visual Studio, so it's driving me crazy not being able to find a way to do this in Eclipse. package com.test; public class QuickTest { public static void main(String[] args) { try { test(); } catch(NumberFormatException e) { System.out.println(e.getMessage()); } } private static void test() { String str = "notAnumber"; Integer.parseInt(str);//<----I want debugger to stop here } }

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  • Junit | How to test parameters in a method

    - by MMRUser
    How do I test parameters inside a method itself. For example class TestClass { public void paraMethod(String para1, String para2) { String testPara1 = para1; String testPara2 = para2; } } class TestingClass { @Test public void testParaMethod () throws Exception { String myPara1 = "MyPara1"; String myPara2 = "MyPara2"; new TestClass().paraMethod(myPara1, myPara2); } } Ok, so is it possible to test if the testPara1 and testPara2 are properly set to the values that I have passed? Thanks.

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  • Android - How can I access a View object instantiated in onCreate in onResume?

    - by Chris
    In my onCreate() method, I'm instantiating an ImageButton View: public void onCreate(Bundle savedInstanceState) { Log.d(AntengoApplication.LOG_TAG, "BrowsePicture onCreate"); super.onCreate(savedInstanceState); setContentView(R.layout.layout_post); final ImageButton ib = (ImageButton) findViewById(R.id.post_image); ... In onResume, I want to be able to change the properties of the ImageButton with something like: @Override protected void onResume() { super.onResume(); ib.setImageURI(selectedImageUri); } //END onResume But onResume doesn't have access to the ib ImageButton object. If this were a variable, I'd simple make it a class variable, but Android does not allow you to define View object in the class. Any suggestions on how to do this?

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  • including a string as a parameter to a function in a header file? c++

    - by Nara
    hello everyone, total newbie is here :) i have this header file, zeeheader.h, and i wrote some classes in it, i'm having problems giving a string as a parameter to one of the functions: class DeliTest { public: void DeliCheck(Stack*,string); void ComCheck (unsigned,string); bool EofCheck (unsigned,string); }; as i was implementinng it in the cpp file, i added #include to it, it seemed to be working, for example : as i was writing the "data." i got the "length()" appear by the intellisense, so i thought that it was working, but it wasn't. i got errors like: syntax error : identifier 'string' overloaded member function not found in 'DeliTest' this is one of the fucntions in the cpp file: bool DeliTest::EofCheck(unsigned i, string data) { if (i == data.length()-1) return 1; return 0; } am i supposed to be adding something to the header file??

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  • How do I return an object that is able to execute on the server?

    - by mafutrct
    Coming from a Java background, this is the way I'm thinking: The server provides an object to the client. This object should be able to execute on the server. Server: private string _S = "A"; public interface IFoo { void Bar(); } private class Foo : IFoo { void Bar() { _S = "B";} } public IFoo GetFoo() { return new Foo(); } Client: IFoo foo = serverChannel.GetFoo(); foo.Bar(); Remoting is legacy (everyone keeps pointing to WCF instead) and WCF does not support this at all basically ( http://stackoverflow.com/questions/2431510 ), so how should I implement this kind of behavior? Using 3rd party components is possible iff required. I searched on SO but found no similar question. If this has indeed been answered before, just let me know and I'll delete.

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  • as3 this.graphics calls do nothing

    - by zzz
    class A: [SWF(width='800',height='600',frameRate='24')] public class A extends MovieClip { private var b:B; public function A(){ super(); b = new B(); addChild(b); addEventListener(Event.ENTER_FRAME, update); } private function update(e:Event):void { b.draw(); } } class B: public class B extends MovieClip { public function draw():void { //! following code works well if put in constructor, but not here this.graphics.beginFill(0xff0000); this.graphics.drawCircle(200,200,50); } } this.graphics calls do nothing in draw method, but work fine inside B`s constructor, what i am doing wrong ?

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  • Spring @Transactional - Can I Override rollbackFor

    - by user475039
    Hi all, I am calling a service which has the following annotation: @Transactional(rollbackFor=ExceptionA.class) public void myMethodA(....) throws ExceptionA { . . } I am calling this method from an other method in another Spring Bean. @Transactional(rollbackFor=ExceptionB.class) public void mainEntryPointMethod(....) throws ExceptionB { . try { myMethodA() } catch (ExceptionA exp) { . } . } My problem is that if myMethodA throws an exception, my transaction (which is passed from mainEntryPointMethod - myMethodA by default propagation) will be marked for rollback. Is there a way in which the 'rollbackFor' for the inner method can be overriden? Thanks in advance Chris

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  • Visual C++ CreateThread Parameter Problem

    - by Vanwaril
    I have a class that contains a function that calls create thread, and needs to pass itself (this) as a parameter: DWORD threadId; HANDLE h = CreateThread( NULL, 0, runThread, this, 0, &threadId); My runThread definition is as follows: DWORD WINAPI runThread(LPVOID args) { Obj *t = (Obj*)args; t->funct(); return 0; } Unfortunately, the object t that I get in runThread() gets garbage. My Obj class has a function pointer attribute. Could that be the problem? class Obj{ void(*funct)(); and in the constructor: Obj(void(*f)()) { funct = f; } where is my mistake? The function pointer, the createThread itself, or type-casting? I tried whatever I could think of.

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  • Struct like objects in Java

    - by cdv
    Is it completely against the Java way to create struct like objects? class SomeData1 { public int x; public int y; } I can see a class with accessors and mutators being more Java like. class SomeData2 { int getX(); void setX(int x); int getY(); void setY(int y); private int x; private int y; } The class from the first example is notationally convenient. // a function in a class public int f(SomeData1 d) { return (3 * d.x) / d.y; } This is not as convenient. // a function in a class public int f(SomeData2 d) { return (3 * d.getX()) / d.getY(); }

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  • How do i resolve method Overlapping in java/Processing [duplicate]

    - by user3718913
    This question already has an answer here: How do I compare strings in Java? 24 answers I have two methods/function in a class, called, Qestion1 and Question2, i want it in such a way that after the user has answered Question one correctly, the Question 2 method is called. Whenever i call the method 2, it displays both of them together instead exiting the first method first. Here's a dummy code to illustrate what i'm saying: void Question1() { String question="What is the capital of England?"; String Answer="London"; if(Answer=='London') { Question2(); } } void Question2() { String question="What is the capital of California?"; String Answer="Sacramento"; if(Answer=='Sacramento') { Question3(); } } Pls, this question is in no way related to that other question. Pls peruse the thread again.

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  • please help me to solve problem

    - by davit-datuashvili
    i have operation on heap fixdown operation below is code public class HEap{ public static void fixdown(int a[],int k,int n){ while(2*k<=n){ int j=2*k; if (j<n && a[j]<a[j+1]) j++; if (!(a[k]<a[j])) break; int t=a[k]; a[k]=a[j]; a[j]=k; k=j; } } public static void main(String[]args){ int a[]=new int[]{12,15,20,29,23,22,17,40,26,35,19,51}; fixdown(a,1,a.length); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } } //and result is 12 29 20 40 23 22 17 3 26 35 19 51 i am interested why is 3 in the list?in the array is not

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  • Is read-only auto-imlemented property possible?

    - by abatishchev
    Hello. I found a topic on MSDN that talks that yes, this is possible. I did a test that seems to break this statement: using System; namespace Test { class Program { static void Main(string[] args) { Foo f = new Foo("1"); Console.WriteLine(f.Bar); // prints 1 f.Test("2"); Console.WriteLine(f.Bar);// successfully prints 2 } } class Foo { public Foo(string b) { this.Bar = b; } public string Bar { get; private set; } public void Test(string b) { // this would be impossible for readonly field! // next error would be occur: CS0191 or CS0191 // A readonly field cannot be assigned to (except in a constructor or a variable initializer) this.Bar = b; } } } Where am I wrong?

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  • Progress Dialog on open activity

    - by GeeXor
    hey guys, i've a problem with progress dialog on opening an activity (called activity 2 in example). The activity 2 has a lot of code to execute in this OnCreate event. final ProgressDialog myProgressDialog = ProgressDialog.show(MyApp.this,getString(R.string.lstAppWait), getString(R.string.lstAppLoading), true); new Thread() { public void run() { runOnUiThread(new Runnable() { @Override public void run() { showApps(); } }); myProgressDialog.dismiss(); } }.start(); The showApps function launch activity 2. if i execute this code on my button click event on activity 1, i see the progress, but she doesn't move and afeter i have a black screen during 2 or 3 seconds the time for android to show the activity. If i execute this code in the OnCreate of Activity2 and if i replace the showApps by the code on OnCreate, Activity1 freeze 2 seconds, i don't see the progress dialog, and freeze again 2 seconds on activity 2 before seeing the result. An idea ?

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