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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • using different string files in android

    - by boreas
    I'm porting my iPhone app to android and I'm having a problem with the string files now. The app is a translation tool and users can switch the languages, so all the localized strings are in both languages and they are independent from what locale the OS is running. For iOS version I have different files like de.strings, en.strings and fr.strings and so on. For every target with specified language pair I read the strings from the string tables, e.g. for de-fr I will include de.strings and fr.strings in project and set the name of the string tables in the info-list file and read strings from them. In the end I have one project containing different targets (with different info-list files) and all are well configured. I'm intending to do the same on android platform, but Is only one strings.xml allowed per project? How do I set different build target? How do I specify per target which strings.xml it should read?

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  • What would a compress method do in a hash table?

    - by Bradley Oesch
    For an assignment I have to write the code for a generic Hash Table. In an example Put method, there are two lines: int hash = key.hashCode(); // get the hashcode of the key int index = compress(hash); // compress it to an index I was of the understanding that the hashCode method used the key to return an index, and you would place the key/value pair in the array at that index. But here we "compress" the hash code to get the index. What does this method do? How does it "compress" the hash code? Is it necessary and/or preferred?

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  • Find all possible partitions of n elements with k-sized subsets, where two elements share same set o

    - by ypnos
    I have n=32 elements that need to be partitioned into 8 sets, each set has to hold exactly k=4 elements. I need to find all possible partitions with the constraint that each pair of elements only shares the same set once. So if I start with [1 2 3 4] [5 6 7 8] [...], all consecutive partitions cannot hold e.g. [1 2 X X] or [X X 1 3]. sets are unordered. Close to this problem are the stirling numbers of the second kind. However, they only solve the problem for arbitrarily sized sets.

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  • ValidateRect vs BeginPaint

    - by Armentage
    From the MSDN documentation: The BeginPaint function validates the entire client area. The ValidateRect function should not be called if a portion of the update region must be validated before the next WM_PAINT message is generated.1 I've been programming with Win32 API for years, and I've never thought to call the ValidateRect function. A co-worker of mine today pointed that we were missing a call to ValidateRect, which fixed a bug we were having doing some high-speed animation using GDI (I know, an oxymoron) Can someone tell me whether or not a call to ValidateRect is neccessary after a BeginPaint/EndPaint pair? I have seen no documentation at MSDN that sheds light on this, and what documentation and examples I do see that you do not need to.

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  • Quickest way to compute the number of shared elements between two vectors

    - by shn
    Suppose I have two vectors of the same size vector< pair<float, NodeDataID> > v1, v2; I want to compute how many elements from both v1 and v2 have the same NodeDataID. For example if v1 = {<3.7, 22>, <2.22, 64>, <1.9, 29>, <0.8, 7>}, and v2 = {<1.66, 7>, <0.03, 9>, <5.65, 64>, <4.9, 11>}, then I want to return 2 because there are two elements from v1 and v2 that share the same NodeDataIDs: 7 and 64. What is the quickest way to do that in C++ ? Just for information, note that the type NodeDataIDs is defined as I use boost as: typedef adjacency_list<setS, setS, undirectedS, NodeData, EdgeData> myGraph; typedef myGraph::vertex_descriptor NodeDataID; But it is not important since we can compare two NodeDataID using the operator == (that is, possible to do v1[i].second == v2[j].second)

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  • How do I pick the most beneficial combination of items from a set of items?

    - by Chu
    I'm designing a piece of a game where the AI needs to determine which combination of armor will give the best overall stat bonus to the character. Each character will have about 10 stats, of which only 3-4 are important, and of those important ones, a few will be more important than the others. Armor will also give a boost to 1 or all stats. For example, a shirt might give +4 to the character's int and +2 stamina while at the same time, a pair of pants may have +7 strength and nothing else. So let's say that a character has a healthy choice of armor to use (5 pairs of pants, 5 pairs of gloves, etc.) We've designated that Int and Perception are the most important stats for this character. How could I write an algorithm that would determine which combination of armor and items would result in the highest of any given stat (say in this example Int and Perception)?

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  • select distinct over specific columns

    - by Midhat
    A query in a system I maintain returns QID AID DATA 1 2 x 1 2 y 5 6 t As per a new requirement, I do not want the (QID, AID)=(1,2) pair to be repeated. We also dont care what value is selected from "data" column. either x or y will do. What I have done is to enclose the original query like this SELECT * FROM (<original query text>) Results group by QID,AID Is there a better way to go about this? The original query uses multiple joins and unions and what not, So I would prefer not to touch it unless its absolutely necesary

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  • Searching in a TreeMap (Java)

    - by Kronen
    I need to do a search in a map of maps and return the keys this element belong. I think this implementation is very slow, can you help me to optimize it?. I need to use TreeSet and I can't use contains because they use compareTo, and equals/compareTo pair are implemented in an incompatible way and I can't change that. (sorry my bad english) Map m = new TreeSet(); public String getKeys(Element element) { for(Entry e : m.entrySet()) { mapSubKey = e.getValue(); for(Entry e2 : mapSubKey.entrySet()) { setElements = e2.getValue(); for(Element elem : setElements) if(elem.equals(element)) return "Key: " + e.getKey() + " SubKey: " + e2.getKey(); } } }

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  • How do I create this array? (PHP)

    - by jpjp
    I am a little stuck on how to create this array. My data: category_id | category_name 1 bikes 2 cars 3 books 4 computers Array: $category=array(); $query = "SELECT * FROM categories ORDER BY name ASC"; $result = $db->query($query); $category=array('category_id'=>$category_id, 'category_name'=>$category_name); while ($row = $result->fetch_array()){ $category_id=$row['category_id']; $category_name=$row['name']; } I want to create an array so that I can echo the data in a radio list like... <input type='radio' value='<?PHP echo $category['category_id']; ?>' name='category[]'><?PHP echo $category['category_name']; ?> o bikes o cars o books o computers The problem is that the array only consists of one pair (1, bikes) and not all the data. How can I make an array with all the data? Thanks!

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  • Problems when trying to submit iphone app

    - by ryug
    I'm a fairly new developer. When I try to submit my iphone app with xcode, I've got error as follows; Code Sign error: The identity 'iPhone Distribution' doesn't match any valid, non-expired certificate/private key pair in the default keychain After searching, I found out that I have to create a Distribution Provisioning Profile. However, my distribution provisioning profile doesn't work, even though my Development Provisioning Profile works perfectly. Could someone please help me with this problem? I'm stuck all day... and please forgive me that my English is not great. Thank you in advance.

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  • Control Android phone via bluetooth

    - by user861973
    I have a Samsung Bluetooth device. Using the device I can pair it with my Android phone and I can listen to music from my Samsung Bluetooth device which is playing on the Android device. I am not installing any software on my android device. Now my question is how can the Samsung Bluetooth device control the Android music player and also incoming calls? Remember I am not installing any software on the Android device. FYI: I can connect the Samsung Bluetooth device to any phone like a Nokia, iPhone, Android etc. but I want to know about Android.

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  • Respond to a UDP message

    - by JDCAce
    I have a pair of very simple C# programs (server and client). The client's user enters an IP address, and the client sends a UDP message to the server. The server uses UDPClient.Receive() to listen to IPAddress.Any, prints out the message it received and where it was sent from (the client's IP address), then sends a UDP message back to the client. The problem is in that last part: my client is not receiving any message. It listens only to the server, instead of IPAddress.Any. The SendUdpMessage() and WaitForMessage() methods are identical, except for the IPAddress.Any part. I cannot find what's wrong! I can post the code if I need to, but I don't know which part is relevant, and I don't want to post the entire program (about 150 lines combined).

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  • jquery this and other elements

    - by odavy
    OK, going rond in circles again - I'm sure the answer will be obvious. Just not to me :) I can't seem to specify this as one target amongst a few targets for a function: $(this, "elem1, elem2").doStuff() I just want to doStuff() to a pair of elements, one of which is this. I can only get it to work if I explicitly name the elements, ie... $("elem1, elem2, elem3").doStuff() ...works fine. But I can't seem to get it to work if I want to include this in the list. I have to write one line just for this, and another for elem1 elem2 etc. All help greatly appreciated. Thanks.

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  • Git: Removing the object(s) associated with an old commit

    - by user362893
    A couple of months ago I added and committed a release tarball to a git code repository. A couple of commits later, I removed the file and committed the removal. This one file was nearly 10x the size of the whole repository, so the presence of that file in .git slows cloning down significantly. At this point there have been hundreds of commits since the pair of commits that added and removed the file. Is there a way to remove the two commits which cancel out (the add and the remove) and also remove the copy of the file in .git, without hosing the repository? Thanks..

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  • What is the answer to this homework about maps and collections? [closed]

    - by Bishan
    Maps collection is referred to an dictionary because of the way it works. Each entry into a maps collection involves a pair of objects. In a maps collection, an object associates the key which determines where the object is stored in the map. The key object in the maps collection can be duplicated. A stack which has Last In First Out storage mechanism can be considered as a maps collection. I think #1,#2,#3 and #5 are Correct in above, but I have doubt with #5. Am I correct?

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  • In ruby is there detailed documentation / information on how "<<" can and should be used (see exampl

    - by kamal
    use a YML file, which has key , value pairs yml_hosts = YAML::load(File.open('hosts.yml')) ..... for each pair yml_hosts.each_pair {|key_hosts , value_hosts| ...... redirect to a String "value_hosts" value_hosts << "#{$.} #{line}" if line =~ /recoverable NFE/ Is there a better way of doing this, since i am using the condition: if ! value_hosts.empty? to do an action, like sending email, etc but value_hosts is never Empty so i always get an email, even though, i ONLY want top get an email, if line =~ /recoverable NFE/

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  • Cutting objects and applying texture to cut. Unity3d/C#

    - by Timothy Williams
    Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't really fully working yet. Applying textures: http://forum.unity3d.com/threads/75949-Mesh-Real-Cutting?highlight=mesh+real+cutting Cutting: http://forum.unity3d.com/threads/78594-Object-Cutter Another (Free) Cutter (Also, I'm not entirely sure how this one will handle cutting complex meshes): http://forum.unity3d.com/threads/69992-fake-slicer?p=449114&viewfull=1#post449114 My plan as of right now is to combine links 1 & 2 or 1 & 3 programming wise. What I'm asking here for is any advice on how to advance (links to asset store packages, or other codes to show how to accomplish something complex like this.)

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  • Dell Vostro 3560 bluetooth doesn't work

    - by Shein
    I installed the wireless driver using this instruction How do I install BCM43142 wireless drivers for Dell Vostro 3460/3560 and I have WiFi working. No problems here. But unfortunately the bluetooth doesn't work. The ubuntu bar shows the bluetooth sign and I can turn the bluetooth on/off but I can't discover any devices. And I can't find my laptop when I turn visibility On. So, obviously bluetooth doesn't work. I couldn't find the reports that blutooth can actually work with this adapter in Ubuntu. So, my question is: Is there anyone with BCM43142 adapter that have bluetooth working? Thank You in advance. PS. Ubuntu 12.10 x64 Update: After some fiddling around with different drivers from different sources I managed to get bluetooth working. Not flawlessly but at least I can pair a device. Bluetooth started working after installation of this package bt-bcm43142-onereic_0.0+20111116somerville2_amd64.deb Originally I found this package on the disk with Ubuntu which came with the Laptop. What this package does, it installs a firmware loader and a firmware itself. This firmware needs to get bluetooth working. Still bluetooth sometimes doesn't work even with this package. But manual loading the firmware helps. brcm_patchram_plus_usb --patchram /lib/firmware/BCM43142A0_001.001.011.0028.0036.hcd hci0 Also I found it strange that this package writes all different ids into /sys/bus/usb/drivers/btusb/new_id because only one from the list matches my device ID bcm43142.conf: install btusb /sbin/modprobe --ignore-install btusb && echo '0a5c 21d3' > /sys/bus/usb/drivers/btusb/new_id && echo '0a5c 21d7' > /sys/bus/usb/drivers/btusb/new_id && echo '0a5c 21e1' > /sys/bus/usb/drivers/btusb/new_id && echo '0a5c 21e3' > /sys/bus/usb/drivers/btusb/new_id && hciconfig hci0 up && /usr/bin/brcm_patchram_plus_usb --patchram /lib/firmware/BCM43142A0_001.001.011.0028.0036.hcd hci0 & My lsusb: ... Bus 002 Device 003: ID 0a5c:21d7 Broadcom Corp. In conclusion: bluetooth works not nearly as good as in windows :( once I even got a complete crash of the system because of the btusb module. Luckily WiFi works perfectly :)

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  • Are high powered 3D game engines better at 2D games than engines made for 2D

    - by Adam
    I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines. If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal, Source and Unity work better? I'm mainly asking if 2D vs 3D is a large factor in choosing an engine. For the purpose of comparison, let's eliminate variables by saying price isn't a factor (even though it probably is). EDIT: I should probably also mention that the game we're developing has a lot of RTS and RPG elements regarding leveling up

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  • A Case for Women in Technology

    - by Denise McInerney
    Pragmatic Works and the PASS Women in Tech chapter are co-sponsoring a webinar series featuring women speakers. I presented a session on “A Case for Women in Technology” explaining why we are all affected by the lack of women studying and working in tech. The recording is available here. And here are the slides from that presentation: The presentation includes a link to a trailer for an upcoming documentary. This short video makes a good case for why we need more women creating technology. There are many organizations doing good and important work on this issue. Here are some of them: National Center for Women & Information Technology Catalyst Anita Borg Institute Girls Inc Girls Who Code Code.org Black Girls Code Teaching Kids Programming Digigirlz IGNITE She++ The Ada Initiative PASS WIT Here are the publications I referenced in my slides: Women in IT: The Facts Why Diversity Matters Women in IT: By the Numbers NCWIT Scorecard

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  • Parallelism in .NET – Part 13, Introducing the Task class

    - by Reed
    Once we’ve used a task-based decomposition to decompose a problem, we need a clean abstraction usable to implement the resulting decomposition.  Given that task decomposition is founded upon defining discrete tasks, .NET 4 has introduced a new API for dealing with task related issues, the aptly named Task class. The Task class is a wrapper for a delegate representing a single, discrete task within your decomposition.  We will go into various methods of construction for tasks later, but, when reduced to its fundamentals, an instance of a Task is nothing more than a wrapper around a delegate with some utility functionality added.  In order to fully understand the Task class within the new Task Parallel Library, it is important to realize that a task really is just a delegate – nothing more.  In particular, note that I never mentioned threading or parallelism in my description of a Task.  Although the Task class exists in the new System.Threading.Tasks namespace: Tasks are not directly related to threads or multithreading. Of course, Task instances will typically be used in our implementation of concurrency within an application, but the Task class itself does not provide the concurrency used.  The Task API supports using Tasks in an entirely single threaded, synchronous manner. Tasks are very much like standard delegates.  You can execute a task synchronously via Task.RunSynchronously(), or you can use Task.Start() to schedule a task to run, typically asynchronously.  This is very similar to using delegate.Invoke to execute a delegate synchronously, or using delegate.BeginInvoke to execute it asynchronously. The Task class adds some nice functionality on top of a standard delegate which improves usability in both synchronous and multithreaded environments. The first addition provided by Task is a means of handling cancellation via the new unified cancellation mechanism of .NET 4.  If the wrapped delegate within a Task raises an OperationCanceledException during it’s operation, which is typically generated via calling ThrowIfCancellationRequested on a CancellationToken, or if the CancellationToken used to construct a Task instance is flagged as canceled, the Task’s IsCanceled property will be set to true automatically.  This provides a clean way to determine whether a Task has been canceled, often without requiring specific exception handling. Tasks also provide a clean API which can be used for waiting on a task.  Although the Task class explicitly implements IAsyncResult, Tasks provide a nicer usage model than the traditional .NET Asynchronous Programming Model.  Instead of needing to track an IAsyncResult handle, you can just directly call Task.Wait() to block until a Task has completed.  Overloads exist for providing a timeout, a CancellationToken, or both to prevent waiting indefinitely.  In addition, the Task class provides static methods for waiting on multiple tasks – Task.WaitAll and Task.WaitAny, again with overloads providing time out options.  This provides a very simple, clean API for waiting on single or multiple tasks. Finally, Tasks provide a much nicer model for Exception handling.  If the delegate wrapped within a Task raises an exception, the exception will automatically get wrapped into an AggregateException and exposed via the Task.Exception property.  This exception is stored with the Task directly, and does not tear down the application.  Later, when Task.Wait() (or Task.WaitAll or Task.WaitAny) is called on this task, an AggregateException will be raised at that point if any of the tasks raised an exception.  For example, suppose we have the following code: Task taskOne = new Task( () => { throw new ApplicationException("Random Exception!"); }); Task taskTwo = new Task( () => { throw new ArgumentException("Different exception here"); }); // Start the tasks taskOne.Start(); taskTwo.Start(); try { Task.WaitAll(new[] { taskOne, taskTwo }); } catch (AggregateException e) { Console.WriteLine(e.InnerExceptions.Count); foreach (var inner in e.InnerExceptions) Console.WriteLine(inner.Message); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, our routine will print: 2 Different exception here Random Exception! Note that we had two separate tasks, each of which raised two distinctly different types of exceptions.  We can handle this cleanly, with very little code, in a much nicer manner than the Asynchronous Programming API.  We no longer need to handle TargetInvocationException or worry about implementing the Event-based Asynchronous Pattern properly by setting the AsyncCompletedEventArgs.Error property.  Instead, we just raise our exception as normal, and handle AggregateException in a single location in our calling code.

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  • WPF ListView as a DataGrid – Part 3

    - by psheriff
    I have had a lot of great feedback on the blog post about turning the ListView into a DataGrid by creating GridViewColumn objects on the fly. So, in the last 2 parts, I showed a couple of different methods for accomplishing this. Let’s now look at one more and that is use Reflection to extract the properties from a Product, Customer, or Employee object to create the columns. Yes, Reflection is a slower approach, but you could create the columns one time then cache the View object for re-use. Another potential drawback is you may have columns in your object that you do not wish to display on your ListView. But, just because so many people asked, here is how to accomplish this using Reflection.   Figure 1: Use Reflection to create GridViewColumns. Using Reflection to gather property names is actually quite simple. First you need to pass any type (Product, Customer, Employee, etc.) to a method like I did in my last two blog posts on this subject. Below is the method that I created in the WPFListViewCommon class that now uses reflection. C#public static GridView CreateGridViewColumns(Type anyType){  // Create the GridView  GridView gv = new GridView();  GridViewColumn gvc;   // Get the public properties.  PropertyInfo[] propInfo =          anyType.GetProperties(BindingFlags.Public |                                BindingFlags.Instance);   foreach (PropertyInfo item in propInfo)  {    gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.Name);    gvc.Header = item.Name;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   return gv;} VB.NETPublic Shared Function CreateGridViewColumns( _  ByVal anyType As Type) As GridView  ' Create the GridView   Dim gv As New GridView()  Dim gvc As GridViewColumn   ' Get the public properties.   Dim propInfo As PropertyInfo() = _    anyType.GetProperties(BindingFlags.Public Or _                          BindingFlags.Instance)   For Each item As PropertyInfo In propInfo    gvc = New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.Name)    gvc.Header = item.Name    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   Return gvEnd Function The key to using Relection is using the GetProperties method on the type you pass in. When you pass in a Product object as Type, you can now use the GetProperties method and specify, via flags, which properties you wish to return. In the code that I wrote, I am just retrieving the Public properties and only those that are Instance properties. I do not want any static/Shared properties or private properties. GetProperties returns an array of PropertyInfo objects. You can loop through this array and build your GridViewColumn objects by reading the Name property from the PropertyInfo object. Build the Product Screen To populate the ListView shown in Figure 1, you might write code like the following: C#private void CollectionSample(){  Product prod = new Product();   // Setup the GridView Columns  lstData.View =      WPFListViewCommon.CreateGridViewColumns(typeOf(Product));  lstData.DataContext = prod.GetProducts();} VB.NETPrivate Sub CollectionSample()  Dim prod As New Product()   ' Setup the GridView Columns  lstData.View = WPFListViewCommon.CreateGridViewColumns( _       GetType(Product))  lstData.DataContext = prod.GetProducts()End Sub All you need to do now is to pass in a Type object from your Product class that you can get by using the typeOf() function in C# or the GetType() function in VB. That’s all there is to it! Summary There are so many different ways to approach the same problem in programming. That is what makes programming so much fun! In this blog post I showed you how to create ListView columns on the fly using Reflection. This gives you a lot of flexibility without having to write extra code as was done previously. NOTE: You can download the complete sample code (in both VB and C#) at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "WPF ListView as a DataGrid – Part 3" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".  

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  • Starting Web Development, Confused between Ruby and PHP [closed]

    - by KyelJmD
    I am on summer vacation, but I want to learn web development, The current programming language I know are the following C# Java C and I know the following scripting and markup language Javascript HTML and a little bit of PHP. but I wanted to know where would I learn most? should I venture on PHP? or Ruby on Rails? I don't have any experience or knowledge with regards to Ruby and of course ruby on rails, but I am gussing Ruby is a pre-requisite for learning the Ruby on rails framework right? Now the question, WHat are the pros and cons of both these language, is ruby worth learning just for Ruby on rails? and which has a higher market?

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  • Objective C and C++ for Game Development

    - by Holland
    I'm trying to figure out which language I should begin learning. I've only been programming for about 6 months, with languages like PHP, Java, and C#. I want to learn how to dev games, and while I know in most cases the answer to this would be through C++ (at least, I would think), though I'm still curious about what Objective C can offer in the sense of long term benefit. It seems like there's a chance that Objective-C may actually become more popular than C++ in a few years, and for all I know, it may become the de facto standard development language for games. Still, despite all of this, I really don't know anything, and this is all speculation. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Note: despite what some might say, I really don't want to end up using prebuilt engines, and would rather just learn how to make my own. I'm well aware that it takes a lot more time, but I'm quite ok with that.

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