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  • Windows Server 2008 SOMETIMES blocks connection to an FTP Site

    - by ssilver2k2
    Hello Everyone Recently, our company has been having issue connecting to a special FTP server that we use offsite to upload small files. We can connect to the test server perfectly fine, but when we use the production ftp, it only randomly connects. If I plug my laptop directly into the modem and pull one of our other static IP addresses, I can connect just fine, but if I use our internal network, it is hit or miss. Also, turning OFF the firewall does NOT change the status of our connection problems. It will still time out. The weird issue is that it sometimes works, and when it does, it instantly asks for credentials and logs us on for that session, but if we disconnect and try again, it may or may not work. This also coincidentally occurred after uninstalling hamachi, and it blew away our internet settings on our Windows Server 2008 box, but everything else is working fine, and it was working fine before hamachi was installed.

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  • What is the right way to use Internet Sharing in OS X?

    - by Bob King
    For a while now I've been using the Wireless in my Mac Mini as a seperate WiFi access point because my main router doesn't quite cover my whole house. There is a dedicated CAT 5E line down to the Mini, which has a static IP address. I've turned Internet Sharing on, using Airport/WiFi but it seems my options for security are limited. Can I do WPA2? Also, it seems like my iPhone only connects 25% of the time, and the rest of the time it claims I've given a bad password. I've tried "Forget this network" repeatedly.

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  • Windows 2003 - RAS service - VPN client can only connect to server, not internal network

    - by Gk
    Here is my diagram http://imageshack.us/photo/my-images/263/vpnt.png/ Server has two NIC: One connect to Internet, one connect to internal network. RAS service is configured with static IP pool on the same subnet of internal network (10.10.0.x). The problem is when a client connect to server, client can connect to server(10.10.0.10), but cannot connect to another host locate in internal network (10.10.0.11) even cannot ping to 10.10.0.50. RAS configured with IP routing enabled, client connect with options: Use default gateway on remote network. I'm messed up and can not figure out what wrong. Please help me T_T. TIA, giobuon

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  • XNA 4: RenderTarget2D textures getting transparent on fullscreen

    - by Shashwat
    I'm generating a Texture2D object using RenderTarget2D as in the following code public static Texture2D GetTextTexture(string text, Vector2 position, SpriteFont font, Color foreColor, Color backColor, Texture2D background=null) { int width = (int)font.MeasureString(text).X; int height = (int)font.MeasureString(text).Y; GraphicsDevice device = Settings.game.GraphicsDevice; SpriteBatch spriteBatch = Settings.game.spriteBatch; RenderTarget2D renderTarget = new RenderTarget2D(device, width, height, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, device.PresentationParameters.MultiSampleCount, RenderTargetUsage.DiscardContents); device.SetRenderTarget(renderTarget); device.Clear(backColor); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque); if (background != null) spriteBatch.Draw(background, new Rectangle(0, 0, 70, 70), Color.White); spriteBatch.End(); spriteBatch.Begin(); spriteBatch.DrawString(font, text, position, foreColor, 0, new Vector2(0), 0.8f, SpriteEffects.None, 0); spriteBatch.End(); device.SetRenderTarget(null); ResetGraphicsDeviceSettings(); return (Texture2D)renderTarget; } It's working all fine. But when I ToggleFullScreen() (and vice-versa), the previous textures are getting transparent. However, the new textures after that are being generated correctly. What can be the reason for this?

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  • Cisco NAT + IPSec + Web Server Configuration Question

    - by zagman76
    Hello - I currently have a Cisco 881W, and it is configured with one of our static IPs to do basic NAT for the network. We also have a web server that needs it's own IP. I configured the NAT for the 2nd IP, however now traffic through our IPSec VPN doesn't route to the web server properly (well, it routes to the internet, rather than through the Tunnel). I followed the instructions here: http://www.cisco.com/en/US/tech/tk583/tk372/technologies_configuration_example09186a0080094634.shtml But now the outbound NAT doesn't seem to be working properly - it keeps going to the NAT of the Cisco, and not the designated IP address. If anyone can assist, I would appreciate it greatly. Let me know what you need, and I'll get it to you! Thanks!

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  • First request too slow even if I have a load balancer in the back

    - by adrian7
    I have an Apache 2 on Centos + bind with a wordpress website on it (e.g example.com). I have also set up, on another server in a different contry a load balancer (varnish:80 + nginx 127.0.0.1:8080) for it - which task is to server all static content under /wp-content/. Using Simple DNS editor I added an A entry to cdn.example.com pointing to the server's IP. So no extra work from a 2nd dns server. Then using htaccess I redirect all requests to jpg|gif|css|js files to cdn.example.com. That works and all files are saved on the "cdn" server and served right away. My problem is that for the first time I enter on example.com (e.g after restarting the computer or closing the browser) the load time is 1 up to 3 seconds, while any subsequent page loads take only 300 to 600 miliseconds. I know it might be a DNS issue, but I have done a cache check on several websites and cdn.example.com indicates the right IP. Do you have any ideas where I should dig to solve this first-time slowness?

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  • Software that can identify and remove foreground objects from image

    - by Antonio2011a
    I am interested in removing extraneous objects from an image. More specifically the situation is that there is a series of images of a particular background. In each image there are objects in the foreground, however these objects differ across the series of images in terms of their location. Note that some objects always exists in the foreground. The background is static. An example might be a busy tourist spot and you want to remove the people or tourist buses from the image. I'd like the software to take the series of images and as much as possible reconstruct the background. Is there software available that has this capability? If so what are the steps necessary to use that functionality? Similarly if anyone knows a lot about image processing, are there any image processing algorithms that could handle this? Thanks.

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  • Cryptswap not mounted?

    - by woody
    I believe i have my swap set up but am not sure because on start up it says that it is something along the lines of "could not mount /dev/mapper/cryptswap1 M for manual S for skip". But it appears to be mounted. When i run free -m the output is: total used free shared buffers cached Mem: 3887 769 3117 0 54 348 -/+ buffers/cache: 366 3520 Swap: 4026 0 4026 and sudo bklid is: /dev/sda1: UUID="9fb3ccd6-3732-4989-bfa4-e943a09f1153" TYPE="ext4" /dev/mapper/cryptswap1: UUID="bd9fe154-8621-48b3-95d2-ae5c91f373fd" TYPE="swap" and cat /etc/crypttab is: cryptswap1 /dev/sda5 /dev/urandom swap,cipher=aes-cbc-essiv:sha256 my /etc/fstab is: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda1 during installation UUID=9fb3ccd6-3732-4989-bfa4-e943a09f1153 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation #UUID=bb0e378e-8742-435a-beda-ae7788a7c1b0 none swap sw 0 0 /dev/mapper/cryptswap1 none swap sw 0 0 The file /etc/polkit-1/localauthority/50-local.d/com.ubuntu.enable-hibernate.pkla already exists and its contents are: [Re-enable hibernate by default] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes Is my swap not setup correctly or is it not mounting?

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  • Reverse SCP over SSH connection

    - by pavpanchekha
    I pretty often need some file from some server when I'm on my laptop. But if I don't know where that file is, I have to ssh into the server, look around, exit, and then scp server:file .. If I'm working with my desktop and my server, both of which have static IPs, I can just SCP the file in reverse (scp desktop:~ file), but I can't do that for my laptop. Is there any nice way to SCP a file backwards over an SSH connection? So that the computer I connect to with SSH sends a file backwards to the client?

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  • Setting up a externally facing server on Windows. How do i setup DNS/Nameservers?

    - by Jason Miesionczek
    So i have a domain name that i would like to host from my static ip internet connection. I have windows server 2008 r2 installed, and dns setup. The dns server is currently behind a firewall, and i have the appropriate rules to allow traffic to reach it. My question is, what entries do i need to create in the DNS so that i can have some nameservers to use at my domain registrar, so that the domain correctly points to the server? I know that most domains have nameservers like ns1.domain.com, ns2.domain.com, etc. What would i point those to in my DNS?

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  • Behaviour of nginx as proxy

    - by HD
    I'm testing nginx with different configurations to replace an architecture working with squid + apache. I know that I can use nginx to manage static requests and load balancing but I'm interested in one particular solution that I don't understand clearly: I'm using 2 nginx servers (balanced) with the proxy_pass setting to pass all requests to an apache server. When one client makes a request to the site one of the nginx servers process it and send it to the apache server. Now, how this behaviour could be an improvement to my system?, it seems that all requests are passing through apache and I don't see benefit at all. What happens when 100 simultaneous connections pass through nginx? The 100 connections will be going to the apache server or is some kind of internal behaviour that allows an small impact into apache?

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  • How to automount NTFS usb sticks on Xubuntu 12.10?

    - by netimen
    I'm running the Xubuntu 12.10 on a Lenovo T520 laptop. If I plug a FAT formatted usb stick, it's mounted automatically, but if I plug in a NTFS formatted one, I have to mount it manually. How to make NTFS usb sticks to mount automatically when plugged? My /etc/fstab in case it helps: # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda1 / ext4 errors=remount-ro,user_xattr 0 1 # swap was on /dev/sda5 during installation UUID=cd221c3e-44a8-459e-9dfb-04787f1cd0b6 none swap sw

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  • How do I turn off caching in IIS7?

    - by jammus
    Hello. I'm developing an ASP classic site under Windows 7 (form a queue ladies). The problem is IIS seems to be heavily making use of its cache for both static and dynamic content which really conflicts with my 'make a small change, alt-tab, hit ctrl-F5' development style. Changes made to .asp files may take two or three refreshes to show up where as changes to .js files can take 20 times as many. How do I go about turning the caching off on my development machine? Cheers. in b4 stop using asp classic

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  • Reasons behind polymorphism related behaviour in java

    - by Shades88
    I read this code somewhere class Foo { public int a; public Foo() { a = 3; } public void addFive() { a += 5; } public int getA() { System.out.println("we are here in base class!"); return a; } } public class Polymorphism extends Foo{ public int a; public Poylmorphism() { a = 5; } public void addFive() { System.out.println("we are here !" + a); a += 5; } public int getA() { System.out.println("we are here in sub class!"); return a; } public static void main(String [] main) { Foo f = new Polymorphism(); f.addFive(); System.out.println(f.getA()); // SOP 1 System.out.println(f.a); // SOP 2 } } For SOP1 we get answer 10 and for SOP2 we get answer 3. Reason for this is that you can't override variables whereas you can do so for methods. This happens because type of the reference variable is checked when a variable is accessed and type of the object is checked when a method is accessed. But I am wondering, just why is it that way? Can anyone explain me what is the reason for this behaviour

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  • How to make a iOS plugin for Unity3d

    - by DannoEterno
    I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this process (with really poor luck): I've started a new project in Unity and writed a simple script using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class CallPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern int test(); void Start () { Debug.Log(test()); } } Then i've created a project in Xcode with this simple script: extern "C"{ int test() { int che = 5; return che; } } Then i've tried: to put the .mm and .h in the Assets/Plugins/iOS = nothing to build the unity project and than add the .h and .mm in the Xcode project = nothing In Unity i will always get the EntryPointNotFoundException, so unity see the file but is unable to reach the method. The problem is... how?! :) Maybe i miss something or i've done something wrong? Thanks a lot for every help that you can give me :)

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  • Need efficient way to keep enemy from getting hit multiple times by same source

    - by TenFour04
    My game's a simple 2D one, but this probably applies to many types of scenarios. Suppose my player has a sword, or a gun that shoots a projectile that can pass through and hit multiple enemies. While the sword is swinging, there is a duration where I am checking for the sword making contact with any enemy on every frame. But once an enemy is hit by that sword, I don't want him to continue getting hit over and over as the sword follows through. (I do want the sword to continue checking whether it is hitting other enemies.) I've thought of a couple different approaches (below), but they don't seem like good ones to me. I'm looking for a way that doesn't force cross-referencing (I don't want the enemy to have to send a message back to the sword/projectile). And I'd like to avoid generating/resetting multiple array lists with every attack. Each time the sword swings it generates a unique id (maybe by just incrementing a global static long). Every enemy keeps a list of id's of swipes or projectiles that have already hit them, so the enemy knows not to get hurt by something multiple times. Downside is that every enemy may have a big list to compare to. So projectiles and sword swipes would have to broadcast their end-of-life to all enemies and cause a search and remove on every enemy's array list. Seems kind of slow. Each sword swipe or projectile keeps its own list of enemies that it has already hit so it knows not to apply damage. Downsides: Have to generate a new list (probably pull from a pool and clear one) every time a sword is swung or a projectile shot. Also, this breaks down modularity, because now the sword has to send a message to the enemy, and the enemy has to send a message back to the sword. Seems to me that two-way streets like this are a great way to create very difficult-to-find bugs.

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  • virtualbox 2 vmware disk

    - by anol
    I have a virtualbox disk I'd like to convert to a vmware disk. The disk is dynamic which makes it a lot more trickier. If I follow the instructions at http://xpapad.wordpress.com/2010/02/21/migrating-from-virtualbox-to-vmware-in-linux, the vdi-to-raw conversion will result in a 2 TB file. I don't even have that much disk space! The first step therefore seems to be a dynamic to static conversion of the virtualbox disk, right? How do I do that or is there perhaps a better way to convert to vmware? Help!

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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • Old Fglrx Driver - AMD Radeon HD 3200 - ubuntu won't start

    - by Yohannes
    I've been using Ubuntu 12.04 64 bit for about 2 weeks now and I installed the latest Fglrx driver (Graphics Card- AMD HD 3200, PC- Acer Aspire 5336, 4GB RAM, 500GB Harddrive). The problem is that sometimes video's lag and play out of sync sometimes the windows take long to show up after I've clicked them etc. After looking around I found a video on Youtube by Ubuntu help guy and in the video he recommended using an older driver if you have an older graphics card, his was about 4 years old (same as mine) and he used the 11.10 catalyst driver so I decided to try it. I removed the previous installation of the driver and then installed the 11.10 driver. However, when I restarted it instead of going to the GUI it goes to a terminal like window and asks for my login. Now its pretty clear I need to remove the old driver and go back to using the latest one. The only problem is I'm not sure where I saved the latest driver and in order to connect to the Internet I need to change /etc/resolv.conf (I use a static IP). So what should I do? Also anyone from personal experience, what propitiatory driver works best with my graphics card? As in the version. Thanks

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  • Where I'll Be At JavaOne 2012

    - by Geertjan
    Fun and games for me at JavaOne 2012. Below are the sessions/BOFs/tutorials I'll be attending. The items in red are the sessions and BOFs where I'll be speaking, either as the main/only speaker or as a supporting speaker in someone else's presentation, while the other items (except for the NetBeans booth duties and mini presentations, which are included below) are items I'm interested in and so will be sitting in the audience: Sunday: NetBeans Day Monday: 10:00 - 12:00 TUT4801: Make Your Clients Richer: JavaFX and the NetBeans Platform 12:20 - 12:30 Mini Presentation in OTN Lounge: What's New in NetBeans IDE? 13:00 - 14:00 CON7050: How My Life Would Have Been So Much Better If We Had Used the NetBeans Platform 14:30 - 14:40 Mini Presentation in OTN Lounge: NetBeans and Java EE 15:00 - 16:00 CON4038: Project EASEL: Developing and Managing HTML5 in a Java World 16:30 - 17:15 BOF6151: NetBeans.Next: The Roadmap Ahead 17:30 - 18:15 BOF3332: Lessons Learned in Writing a PDF-to-JavaFX Converter for NetBeans 18:30 - 19:15 BOF4920: Runtime Class Reloading for Dummies Tuesday: 9:30 - 11:30 NetBeans Booth 11:30 - 12:30 CON6139: Lessons Learned in Building Enterprise and Desktop Applications with the NetBeans IDE 13:00 - 14:00 CON4387: Bringing Mylyn to NetBeans and OSGi, Bridging Their Worlds 14:30 - 14:40 Mini Presentation in OTN Lounge: NetBeans Java Editor 15:30 - 17:30 NetBeans Booth 17:30 - 18:15 BOF3665: Custom Static Code Analysis 18:30 - 19:15 BOF5806: Doing JSF Development in the NetBeans IDE  Wednesday: 8:30 - 9:30 CON5132: NetBeans Plug-in Development: JRebel Experience Report 10:00 - 11:00 CON2987: Unlocking the Java EE 6 Platform 11:30 - 12:30 CON10140: Delivering Bug-Free, More Efficient Code for the Java Platform 13:00 - 14:00 CON3826: Patterns for Modularity: What Modules Don’t Want You to Know 14:30 - 14:40 Mini Presentation in OTN Lounge: NetBeans Platform 15:00 - 16:00 CON3160: Dynamic Class Reloading in the Wild with Javeleon Thursday: 12:30 - 13:30 CON4952: NetBeans Platform Panel Discussion 14:00 - 15:00 CON11879: Getting Started with the NetBeans Platform There are several sessions/BOFs I would have liked to be able to attend, but because of clashes with other sessions that I need to see slightly more urgently, I won't be able to attend those, unfortunately. Will be a busy but interesting time, as always! The entire list of NetBeans-oriented sessions can be found here: http://netbeans.org/community/articles/javaone/2012/index.html

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  • Problem connecting to Ubuntu Server in same local network.

    - by frbry
    I have my LAN set up as below: 192.168.2.1: ADSL Router (DHCP Range: 192.168.2.2-192.168.2.250) 192.168.2.254: Wireless Access Point 192.168.2.253: Ubuntu Server (Static IP) 192.168.2.2: My Laptop (Connects to Internet via the Wireless AP) NAT in router is active and set up to transfer requests made over port 80 to 192.168.2.253. Router's firewall is inactive. No IPs in DMZ. My friends get Apache's It Works page when they try to enter http://my_external_ip. But I get Router's configuration page instead of that. What should I check or do? Thanks.

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  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

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  • why do I get this mail server configuration error?

    - by Francesco
    <<The configuration of your mail servers and your DNS are not ok! The report of the test is: mail.mydomain.com. -> mydomain.com -> 78.47.63.148 -> static.148.63.47.78.clients.your-server.de Spam recognition software and RFC821 4.3 (also RFC2821 4.3.1) state that the hostname given in the SMTP greeting MUST have an A record pointing back to the same server.>> I have a A Record that points mail.mydomain.com to 78.47.63.148 (which is my given ip address for my vps) All other records are fine, so what's wrong and what record should I create to make it right? Thanks

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  • How to make local apache server public/visible ?

    - by George
    Hello. I am running an Apache2 server on a Fedora 13. I'd like to make it publicly accessible(visible).For example I'd like when somebody types http://my.ip.numbes/ that they would see what I have in my document root folder. Just for a presentation of a course work at university. Permissions are set to 755. User owning the document root is apache. SELinux is temporarily disabled. But port 80 is closed. I tried to open it by adding an entry to iptables and restarting them, no change. I guess I am missing something big here. Help would be greatly appreciated. Note: I have a static (public, real) IP address.

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  • pointers to member functions in an event dispatcher

    - by derivative
    For the past few days I've been trying to come up with a robust event handling system for the game (using a component based entity system, C++, OpenGL) I've been toying with. class EventDispatcher { typedef void (*CallbackFunction)(Event* event); typedef std::unordered_map<TypeInfo, std::list<CallbackFunction>, hash_TypeInfo > TypeCallbacksMap; EventQueue* global_queue_; TypeCallbacksMap callbacks_; ... } global_queue_ is a pointer to a wrapper EventQueue of std::queue<Event*> where Event is a pure virtual class. For every type of event I want to handle, I create a new derived class of Event, e.g. SetPositionEvent. TypeInfo is a wrapper on type_info. When I initialize my data, I bind functions to events in an unordered_map using TypeInfo(typeid(Event)) as the key that corresponds to a std::list of function pointers. When an event is dispatched, I iterate over the list calling the functions on that event. Those functions then static_cast the event pointer to the actual event type, so the event dispatcher needs to know very little. The actual functions that are being bound are functions for my component managers. For instance, SetPositionEvent would be handled by void PositionManager::HandleSetPositionEvent(Event* event) { SetPositionEvent* s_p_event = static_cast<SetPositionEvent*>(event); ... } The problem I'm running into is that to store a pointer to this function, it has to be static (or so everything leads me to believe.) In a perfect world, I want to store pointers member functions of a component manager that is defined in a script or whatever. It looks like I can store the instance of the component manager as well, but the typedef for this function is no longer simple and I can't find an example of how to do it. Is there a way to store a pointer to a member function of a class (along with a class instance, or, I guess a pointer to a class instance)? Is there an easier way to address this problem?

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