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  • Class as first-class object

    - by mrpyo
    Could a class be a first-class object? If yes, how would the implementation look? I mean, how could syntax for dynamically creating new classes look like? EDIT: I mean what example syntax could look like (I'm sorry, English is not my native language), but still I believe this question makes sense - how you give this functionality while keeping language consistent. For example how you create reference for new type. Do you make reference first-class object too and then use something like this: Reference<newType> r = new Reference<newType>(); r.set(value); Well this could get messy so you may just force user to use Object type references for dynamically created classes, but then you loose type-checking. I think creating concise syntax for this is interesting problem which solving could lead to better language design, maybe language which is metalanguage for itself (I wonder if this is possible).

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  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

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  • should I extend or create instance of the class

    - by meWantToLearn
    I have two classes Class A and Class B in Class A, i have three methods that perform the save, delete and select operation based upon the object I pass them. in Class B I perform the logic operations, such as modification to the property of the object before being passed to the methods of Class A, My problem is in Class B, should it extend Class A, and call the methods of class A , by parent::methodName or create instance of class A and then call Class A does not includes any property just methods. class A{ public function save($obj){ //code here } public function delete($obj){ //code here } public function select($obj){ //code here } } //Should I extend class A, and call the method by parent::methodName($obj) or create an instance of class A, call the method $instanceOfA-methodName($obj); class B extends A{ public function checkIfHasSaved($obj){ if($obj->saved == 'Yes'){ parent::save($obj); //**should I call the method like this** $instanceOFA = new A(); //**or create instance of class A and call without extending class A** instanceOFA->save($obj); } //other logic operations here } }

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  • Is OO-programming really as important as hiring companies place it?

    - by ale
    I am just finishing my masters degree (in computing) and applying for jobs.. I've noticed many companies specifically ask for an understanding of object orientation. Popular interview questions are about inheritance, polymorphism, accessors etc. Is OO really that crucial? I even had an interview for a programming job in C and half the interview was OO. In the real world, developing real applications, is object orientation nearly always used? Are key features like polymorphism used A LOT? I think my question comes from one of my weaknesses.. although I know about OO.. I don't seem to be able to incorporate it a great deal into my programs. I would be really interested to get peoples' thoughts on this!

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Where is the object browser in VS 2010

    - by Keltari
    I am teaching myself C# and Im using a book that references Visual Studio 2008. However, I am using VS 2010. The book wants me to look at the object browser by choosing View, Other Windows, Object Browser from the menu. However, the object browser is not there. I moused over the icons on the menu and nothing stood out. So, where is it? Also, am I going to run into more problems like this? Is it worth getting an updated book?

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  • How to make a queue switches from FIFO mode to priority mode?

    - by enzom83
    I would like to implement a queue capable of operating both in the FIFO mode and in the priority mode. This is a message queue, and the priority is first of all based on the message type: for example, if the messages of A type have higher priority than the messages of the B type, as a consequence all messages of A type are dequeued first, and finally the messages of B type are dequeued. Priority mode: my idea consists of using multiple queues, one for each type of message; in this way, I can manage a priority based on the message type: just take first the messages from the queue at a higher priority and progressively from lower priority queues. FIFO mode: how to handle FIFO mode using multiple queues? In other words, the user does not see multiple queues, but it uses the queue as if it were a single queue, so that the messages leave the queue in the order they arrive when the priority mode is disabled. In order to achieve this second goal I have thought to use a further queue to manage the order of arrival of the types of messages: let me explain better with the following code snippet. int NUMBER_OF_MESSAGE_TYPES = 4; int CAPACITY = 50; Queue[] internalQueues = new Queue[NUMBER_OF_MESSAGE_TYPES]; Queue<int> queueIndexes = new Queue<int>(CAPACITY); void Enqueue(object message) { int index = ... // the destination queue (ie its index) is chosen according to the type of message. internalQueues[index].Enqueue(message); queueIndexes.Enqueue(index); } object Dequeue() { if (fifo_mode_enabled) { // What is the next type that has been enqueued? int index = queueIndexes.Dequeue(); return internalQueues[index].Dequeue(); } if (priority_mode_enabled) { for(int i=0; i < NUMBER_OF_MESSAGE_TYPES; i++) { int currentQueueIndex = i; if (!internalQueues[currentQueueIndex].IsEmpty()) { object result = internalQueues[currentQueueIndex].Dequeue(); // The following statement is fundamental to a subsequent switching // from priority mode to FIFO mode: the messages that have not been // dequeued (since they had lower priority) remain in the order in // which they were queued. queueIndexes.RemoveFirstOccurrence(currentQueueIndex); return result; } } } } What do you think about this idea? Are there better or more simple implementations?

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  • Replaceable parameter syntax meaning

    - by Alexander N.
    Replaceable parameter syntax for the console object in C#. I am taking the O'Reilly C# Course 1 and it is asking for a replaceable parameter syntax and it is not very clear on what that means. Currently I used this: double trouble = 99999.0009; double bubble = 11111.0001; Console.WriteLine(trouble * bubble); Am I missing the meaning of replaceable parameter syntax? Can someone provide an example for what I am looking for? Original question for the quiz: "Create two variables, both doubles, assign them numbers greater than 10,000, and include a decimal component. Output the result of multiplying the numbers together, but use replaceable parameter syntax of the Console object, and multiply the numbers within the call to the Console.WriteLine() method."

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  • Is OOP hard because it is not natural?

    - by zvrba
    One can often hear that OOP naturally corresponds to the way people think about the world. But I would strongly disagree with this statement: We (or at least I) conceptualize the world in terms of relationships between things we encounter, but the focus of OOP is designing individual classes and their hierarchies. Note that, in everyday life, relationships and actions exist mostly between objects that would have been instances of unrelated classes in OOP. Examples of such relationships are: "my screen is on top of the table"; "I (a human being) am sitting on a chair"; "a car is on the road"; "I am typing on the keyboard"; "the coffee machine boils water", "the text is shown in the terminal window." We think in terms of bivalent (sometimes trivalent, as, for example in, "I gave you flowers") verbs where the verb is the action (relation) that operates on two objects to produce some result/action. The focus is on action, and the two (or three) [grammatical] objects have equal importance. Contrast that with OOP where you first have to find one object (noun) and tell it to perform some action on another object. The way of thinking is shifted from actions/verbs operating on nouns to nouns operating on nouns -- it is as if everything is being said in passive or reflexive voice, e.g., "the text is being shown by the terminal window". Or maybe "the text draws itself on the terminal window". Not only is the focus shifted to nouns, but one of the nouns (let's call it grammatical subject) is given higher "importance" than the other (grammatical object). Thus one must decide whether one will say terminalWindow.show(someText) or someText.show(terminalWindow). But why burden people with such trivial decisions with no operational consequences when one really means show(terminalWindow, someText)? [Consequences are operationally insignificant -- in both cases the text is shown on the terminal window -- but can be very serious in the design of class hierarchies and a "wrong" choice can lead to convoluted and hard to maintain code.] I would therefore argue that the mainstream way of doing OOP (class-based, single-dispatch) is hard because it IS UNNATURAL and does not correspond to how humans think about the world. Generic methods from CLOS are closer to my way of thinking, but, alas, this is not widespread approach. Given these problems, how/why did it happen that the currently mainstream way of doing OOP became so popular? And what, if anything, can be done to dethrone it?

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  • Use unnamed object to invoke method or not?

    - by Chen OT
    If I have a class with only only public method. When I use this class, is it good to use unnamed object to invoke its method? normal: TaxFileParser tax_parser(tax_file_name); auto content = tax_parser.get_content(); or unnamed object version: auto content = TaxFileParser(tax_file_name).get_content(); Because I've told that we should avoid temporary as possible. If tax_parser object is used only once, can I call it a temporary and try to eliminate it? Any suggestion will be helpful.

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  • Unity: Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics and I'd like to know what is the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have 2D png for players placeholders and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However it would be a waste of memory and thus less efficient. What do you suggest me?

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  • Camera placement sphere for an always fully visible object

    - by BengtR
    Given an object: With the bounds [x, y, z, width, height, depth] And an orthographic projection [left, right, bottom, top, near, far] I want to determine the radius of a sphere which allows me to randomly place my camera on so that: The object is fully visible from all positions on this sphere The sphere radius is the smallest possible value while still satisfying 1. Assume the object is centered around the origin. How can I find this radius? I'm currently using sqrt(width^2 + height^2 + depth^2) but I'm not sure that's the correct value, as it doesn't take the camera into account. Thanks for any advice. I'm sorry for confusing a few things here. My comments below should clarify what I'm trying to do actually.

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  • OO Software Architecture - base class that everything inherits from. Bad/good idea?

    - by ale
    I am reviewing a proposed OO software architecture that looks like this: Base Foo Something Bar SomethingElse Where Base is a static class. My immediate thought was that every object in any class will inherit all the methods in Base which would create a large object. Could this cause problems for a large system? The whole architecture is hierarchical.. the 'tree' is much bigger than this really. Does this sort of architecture have a name (hierarchical?!). What are the known pros and cons?

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  • APress deal of the day 13/Sep/2012 - Beginning C# Object-Oriented Programming

    - by TATWORTH
    Today's $10 deal of the day from APress at http://www.apress.com/9781430235309 is Beginning C# Object-Oriented Programming"Beginning C# Object-Oriented Programming brings you into the modern world of development, as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology."  Here is a summary of my earlier review:This is a good book to learn C# by doing something practical. The book provides an excellent series of hands-on activities.So should you get a copy for your trainee C# programmers? Yes!Do I recommend it for people learning C# 2010 on their own? Yes!Those of you who have written to me for training in C# (assuming the messages were not from BOTS!), should you buy this book - YES!

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  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

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  • Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics, and I'd like to know the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have a 2D png for players' placeholders, and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However, it would be a waste of memory and thus less efficient. What do you suggest?

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  • Advantages to Multiple Methods over Switch

    - by tandu
    I received a code review from a senior developer today asking "By the way, what is your objection to dispatching functions by way of a switch statement?" I have read in many places about how pumping an argument through switch to call methods is bad OOP, not as extensible, etc. However, I can't really come up with a definitive answer for him. I would like to settle this for myself once and for all. Here are our competing code suggestions (php used as an example, but can apply more universally): class Switch { public function go($arg) { switch ($arg) { case "one": echo "one\n"; break; case "two": echo "two\n"; break; case "three": echo "three\n"; break; default: throw new Exception("Unknown call: $arg"); break; } } } class Oop { public function go_one() { echo "one\n"; } public function go_two() { echo "two\n"; } public function go_three() { echo "three\n"; } public function __call($_, $__) { throw new Exception("Unknown call $_ with arguments: " . print_r($__, true)); } } Part of his argument was "It (switch method) has a much cleaner way of handling default cases than what you have in the generic __call() magic method." I disagree about the cleanliness and in fact prefer call, but I would like to hear what others have to say. Arguments I can come up with in support of Oop scheme: A bit cleaner in terms of the code you have to write (less, easier to read, less keywords to consider) Not all actions delegated to a single method. Not much difference in execution here, but at least the text is more compartmentalized. In the same vein, another method can be added anywhere in the class instead of a specific spot. Methods are namespaced, which is nice. Does not apply here, but consider a case where Switch::go() operated on a member rather than a parameter. You would have to change the member first, then call the method. For Oop you can call the methods independently at any time. Arguments I can come up with in support of Switch scheme: For the sake of argument, cleaner method of dealing with a default (unknown) request Seems less magical, which might make unfamiliar developers feel more comfortable Anyone have anything to add for either side? I'd like to have a good answer for him.

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  • Four monitor setup with two Nvidia graphics cards

    - by user94329
    I'm running Ubuntu 12.04 and I have two nVidia quadro 2000 video cards, each with two monitors plugged in (all 4 monitors are identical). Now I have the latest nVidia drivers, and I'm trying to use the nVidia control panel to use all four monitors, and I can't get it to work. Currently, my configuration is using TwinView to have 2 monitors per X screen. This doesn't work well because either i turn xinerama on, and nothing appears on the screen when I start a X session with Compiz enabled. Things only work in Ubuntu 2D. i turn xinerama off, and compiz works, but now, I cant drag windows between the two screens and i have no idea how to start applications in the other screen. Is there a better way to configure my four monitor setup? Is there a way to get both GPUs onto a single X screen?

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  • Installing ubuntu 12.04 LTS alongwith windows xp in two different HDDs

    - by chachu
    I have two HDDs. First HDD has four partitions with Windows XP in the first partition Second has two partitions and 15GB unallocated space. I tried to install Ubuntu 12.04 LTS in the second HDD by using Unallocated space. I tried for 6 times. Each time it got installed, but after first restart, it directly boots Windows XP in the first HDD and no boot options appear. Every time I found that the Ubuntu installation used unallocated space and made two partitions one EXT3 and other Linux swap. I don't know what went wrong. During Installation, Ubuntu detected Windows XP. Can anybody help me?

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  • Have I mistakenly assumed that my routines are loosely coupled?

    - by Tarun
    My Selenium test structures goes as - Data Object class - public class RegistrationData { String firstName = "test first name"; String lastName = "test last name"; // Getter Setter Here } Page Object class which carries out operations on a Web Page - public class RegistrationPage { private RegistrationData regData; public void setRegistrationData(RegistrationData regData) { this.regData = regData(); public NewAccountPage fillRegForm() { enterFirstName("FirstNameTextBoxLocator", regData.getFirstName); enterLastName("LastNameTextBoxLocator", regData.getLastName); // Some more fields are filled here return NewAccountPage(); } } And test class uses them as - public class TestRegistration extends SelTestCase { @Test public void testRegNewUser() { RegistrationData regData = new RegistrationData(); RegistrationPage regPage = New RegistrationPage(); regPage.setRegistrationData(regData) regPage.fillRegForm(); // Some assertion here } } Now since fillRegForm method does not take any argument, Can I assume that it is an example of loose coupling despite I need to set RegistrationData in RegistrationPage before being able to use fillRegForm method.

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Run two shell file with thread

    - by user1149157
    How i can run two file shell in parallel and do not shared the same jvm. may be i use thread but how i run two file shell bu two thread ? File 1: #!/bin/bash # # Script for running several experimentations one the same JVM # Usage : TRACE_DIR NB_EXPE Factories... # param="parameter1" another="parameter2" for ((i = 10; i >= 0; i -= 1)) do echo "run my file with param another " done File 2 : #!/bin/bash # # Script for running several experimentations one the same JVM # Usage : TRACE_DIR NB_EXPE Factories... # a="101" b="400" c="500" echo "run my programme with a b c "

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  • Bridging Two Worlds: Big Data and Enterprise Data

    - by Dain C. Hansen
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The big data world is all the vogue in today’s IT conversations. It’s a world of volume, velocity, variety – tantalizing us with its untapped potential. It’s a world of transformational game-changing technologies that have already begun to alter the information management landscape. One of the reasons that big data is so compelling is that it’s a universal challenge that impacts every one of us. Whether it is healthcare, financial, manufacturing, government, retail - big data presents a pressing problem for many industries: how can so much information be processed so quickly to deliver the ‘bigger’ picture? With big data we’re tapping into new information that didn’t exist before: social data, weblogs, sensor data, complex content, and more. What also makes big data revolutionary is that it turns traditional information architecture on its head, putting into question commonly accepted notions of where and how data should be aggregated processed, analyzed, and stored. This is where Hadoop and NoSQL come in – new technologies which solve new problems for managing unstructured data. And now for some worst practices that I'd recommend that you please not follow: Worst Practice Lesson 1: Throw away everything that you already know about data management, data integration tools, and start completely over. One shouldn’t forget what’s already running in today’s IT. Today’s Business Analytics, Data Warehouses, Business Applications (ERP, CRM, SCM, HCM), and even many social, mobile, cloud applications still rely almost exclusively on structured data – or what we’d like to call enterprise data. This dilemma is what today’s IT leaders are up against: what are the best ways to bridge enterprise data with big data? And what are the best strategies for dealing with the complexities of these two unique worlds? Worst Practice Lesson 2: Throw away all of your existing business applications … because they don’t run on big data yet. Bridging the two worlds of big data and enterprise data means considering solutions that are complete, based on emerging Hadoop technologies (as well as traditional), and are poised for success through integrated design tools, integrated platforms that connect to your existing business applications, as well as and support real-time analytics. Leveraging these types of best practices translates to improved productivity, lowered TCO, IT optimization, and better business insights. Worst Practice Lesson 3: Separate out [and keep separate] your big data sandboxes from all the current enterprise IT systems. Don’t mix sand among playgrounds. We didn't tell you that you wouldn't get dirty doing this. Correlation between the two worlds is key. The real advantage to analyzing big data comes when you can correlate it with the existing data in your data warehouse or your current applications to make sense of the larger patterns. If you have not followed these worst practices 1-3 then you qualify for the first step of our journey: bridging the two worlds of enterprise data and big data. Over the next several weeks we’ll be discussing this topic along with several others around big data as it relates to data integration. We welcome you to join us in the conversation by following us on twitter on #BridgingBigData or download our latest white paper and resource kit: Big Data and Enterprise Data: Bridging Two Worlds.

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  • Simple Remote Shared Object with Red5 Flash Server

    - by John Russell
    Hello, I am trying to create a simple chat client using the red5 media server, but I seem to be having a slight hiccup. I am creating a shared object on the server side, and it seems to be creating it successfully. However, when I make changes to the object via the client (type a message), the SYNC event fires, but the content within the shared object remains empty. I suspect I am doing something wrong on the java end, any advice? Console Results: Success! Server Message: clear Server Message: [object Object] Local message: asdf Server Message: change Server Message: [object Object] Local message: fdsa Server Message: change Server Message: [object Object] Local message: fewa Server Message: change Server Message: [object Object] Server Side: package org.red5.core; import java.util.List; import org.red5.server.adapter.ApplicationAdapter; import org.red5.server.api.IConnection; import org.red5.server.api.IScope; import org.red5.server.api.service.ServiceUtils; import org.red5.server.api.so.ISharedObject; // import org.apache.commons.logging.Log; // import org.apache.commons.logging.LogFactory; public class Application extends ApplicationAdapter { private IScope appScope; // private static final Log log = LogFactory.getLog( Application.class ); /** {@inheritDoc} */ @Override public boolean connect(IConnection conn, IScope scope, Object[] params) { appScope = scope; createSharedObject(appScope, "generalChat", false); // Creates general chat shared object return true; } /** {@inheritDoc} */ @Override public void disconnect(IConnection conn, IScope scope) { super.disconnect(conn, scope); } public void updateChat(Object[] params) { ISharedObject so = getSharedObject(appScope, "generalChat"); // Declares and stores general chat data in general chat shared object so.setAttribute("point", params[0].toString()); } } Client Side: package { import flash.display.MovieClip; import flash.events.*; import flash.net.*; // This class is going to handle all data to and from from media server public class SOConnect extends MovieClip { // Variables var nc:NetConnection = null; var so:SharedObject; public function SOConnect():void { } public function connect():void { // Create a NetConnection and connect to red5 nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); nc.connect("rtmp://localhost/testChat"); // Create a StoredObject for general chat so = SharedObject.getRemote("generalChat", nc.uri, false); so.connect(nc); so.addEventListener(SyncEvent.SYNC, receiveChat) } public function sendChat(msg:String) { trace ("Local message: " + msg); nc.call("updateChat", null, msg) } public function receiveChat(e:SyncEvent):void { for (var i in e.changeList) { trace ("Server Message: " + e.changeList[i].code) trace ("Server Message: " + e.changeList[i]) } } // Given result, determine successful connection private function netStatusHandler(e:NetStatusEvent):void { if (e.info.code == "NetConnection.Connect.Success") { trace("Success!"); } else { trace("Failure!\n"); trace(e.info.code); } } } }

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  • Why is my WCF RIA Services custom object deserializing with an extra list member?

    - by oasasaurus
    I have been developing a Silverlight WCF RIA Services application dealing with mock financial transactions. To more efficiently send summary data to the client without going overboard with serialized entities I have created a summary class that isn’t in my EDM, and figured out how to serialize and send it over the wire to the SL client using DataContract() and DataMember(). Everything seemed to be working out great, until I tried to bind controls to a list inside my custom object. The list seems to always get deserialized with an extra, almost empty entity in it that I don’t know how to get rid of. So, here are some of the pieces. First the relevant bits from the custom object class: <DataContract()> _ Public Class EconomicsSummary Public Sub New() RecentTransactions = New List(Of Transaction) TotalAccountHistory = New List(Of Transaction) End Sub Public Sub New(ByVal enUser As EntityUser) Me.UserId = enUser.UserId Me.UserName = enUser.UserName Me.Accounts = enUser.Accounts Me.Jobs = enUser.Jobs RecentTransactions = New List(Of Transaction) TotalAccountHistory = New List(Of Transaction) End Sub <DataMember()> _ <Key()> _ Public Property UserId As System.Guid <DataMember()> _ Public Property NumTransactions As Integer <DataMember()> _ <Include()> _ <Association("Summary_RecentTransactions", "UserId", "User_UserId")> _ Public Property RecentTransactions As List(Of Transaction) <DataMember()> _ <Include()> _ <Association("Summary_TotalAccountHistory", "UserId", "User_UserId")> _ Public Property TotalAccountHistory As List(Of Transaction) End Class Next, the relevant parts of the function called to return the object: Public Function GetEconomicsSummary(ByVal guidUserId As System.Guid) As EconomicsSummary Dim objOutput As New EconomicsSummary(enUser) For Each objTransaction As Transaction In (From t As Transaction In Me.ObjectContext.Transactions.Include("Account") Where t.Account.aspnet_User_UserId = guidUserId Select t Order By t.TransactionDate Descending Take 10) objTransaction.User_UserId = objOutput.UserId objOutput.RecentTransactions.Add(objTransaction) Next objOutput.NumTransactions = objOutput.RecentTransactions.Count … Return objOutput End Function Notice that I’m collecting the NumTransactions count before serialization. Should be 10 right? It is – BEFORE serialization. The DataGrid is bound to the data source as follows: <sdk:DataGrid AutoGenerateColumns="False" Height="100" MaxWidth="{Binding ElementName=aciSummary, Path=ActualWidth}" ItemsSource="{Binding Source={StaticResource EconomicsSummaryRecentTransactionsViewSource}, Mode=OneWay}" Name="gridRecentTransactions" RowDetailsVisibilityMode="VisibleWhenSelected" IsReadOnly="True"> <sdk:DataGrid.Columns> <sdk:DataGridTextColumn x:Name="TransactionDateColumn" Binding="{Binding Path=TransactionDate, StringFormat=\{0:d\}}" Header="Date" Width="SizeToHeader" /> <sdk:DataGridTextColumn x:Name="AccountNameColumn" Binding="{Binding Path=Account.Title}" Header="Account" Width="SizeToCells" /> <sdk:DataGridTextColumn x:Name="CurrencyAmountColumn" Binding="{Binding Path=CurrencyAmount, StringFormat=\{0:c\}}" Header="Amount" Width="SizeToHeader" /> <sdk:DataGridTextColumn x:Name="TitleColumn" Binding="{Binding Path=Title}" Header="Description" Width="SizeToCells" /> <sdk:DataGridTextColumn x:Name="ItemQuantityColumn" Binding="{Binding Path=ItemQuantity}" Header="Qty" Width="SizeToHeader" /> </sdk:DataGrid.Columns> </sdk:DataGrid> You might be wondering where the ItemsSource is coming from, that looks like this: <CollectionViewSource x:Key="EconomicsSummaryRecentTransactionsViewSource" Source="{Binding Path=DataView.RecentTransactions, ElementName=EconomicsSummaryDomainDataSource}" /> When I noticed that the DataGrid had the extra row I tried outputting some data after the data source finishes loading, as follows: Private Sub EconomicsSummaryDomainDataSource_LoadedData(ByVal sender As System.Object, ByVal e As System.Windows.Controls.LoadedDataEventArgs) Handles EconomicsSummaryDomainDataSource.LoadedData If e.HasError Then System.Windows.MessageBox.Show(e.Error.ToString, "Load Error", System.Windows.MessageBoxButton.OK) e.MarkErrorAsHandled() End If Dim objSummary As EconomicsSummary = CType(EconomicsSummaryDomainDataSource.Data(0), EconomicsSummary) Dim sb As New StringBuilder("") sb.AppendLine(String.Format("Num Transactions: {0} ({1})", objSummary.RecentTransactions.Count.ToString(), objSummary.NumTransactions.ToString())) For Each objTransaction As Transaction In objSummary.RecentTransactions sb.AppendLine(String.Format("Recent TransactionId {0} dated {1} CurrencyAmount {2} NewBalance {3}", objTransaction.TransactionId.ToString, objTransaction.TransactionDate.ToString("d"), objTransaction.CurrencyAmount.ToString("c"), objTransaction.NewBalance.ToString("c"))) Next txtDebug.Text = sb.ToString() End Sub Output from that looks like this: Num Transactions: 11 (10) Recent TransactionId 2283 dated 6/1/2010 CurrencyAmount $31.00 NewBalance $392.00 Recent TransactionId 2281 dated 5/31/2010 CurrencyAmount $33.00 NewBalance $361.00 Recent TransactionId 2279 dated 5/28/2010 CurrencyAmount $8.00 NewBalance $328.00 Recent TransactionId 2277 dated 5/26/2010 CurrencyAmount $22.00 NewBalance $320.00 Recent TransactionId 2275 dated 5/24/2010 CurrencyAmount $5.00 NewBalance $298.00 Recent TransactionId 2273 dated 5/21/2010 CurrencyAmount $19.00 NewBalance $293.00 Recent TransactionId 2271 dated 5/20/2010 CurrencyAmount $20.00 NewBalance $274.00 Recent TransactionId 2269 dated 5/19/2010 CurrencyAmount $48.00 NewBalance $254.00 Recent TransactionId 2267 dated 5/18/2010 CurrencyAmount $42.00 NewBalance $206.00 Recent TransactionId 2265 dated 5/14/2010 CurrencyAmount $5.00 NewBalance $164.00 Recent TransactionId 0 dated 6/1/2010 CurrencyAmount $0.00 NewBalance $361.00 So I have a few different questions: -First and foremost, where the devil is that extra Transaction entity coming from and how do I get rid of it? Does it have anything to do with the other list of Transaction entities being serialized as part of the EconomicsSummary class (TotalAccountHistory)? Do I need to decorate the EconomicsSummary class members a little more/differently? -Second, where are the peculiar values coming from on that extra entity? PRE-POSTING UPDATE 1: I did a little checking, it looks like that last entry is the first one in the TotalAccountHistory list. Do I need to do something with CollectionDataContract()? PRE-POSTING UPDATE 2: I fixed one bug in TotalAccountHistory, since the objects weren’t coming from the database their keys weren’t unique. So I set the keys on the Transaction entities inside TotalAccountHistory to be unique and guess what? Now, after deserialization RecentTransactions contains all its original items, plus every item in TotalAccountHistory. I’m pretty sure this has to do with the deserializer getting confused by two collections of the same type. But I don’t yet know how to resolve it…

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