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  • Need help with BOOST_FOREACH/compiler bug

    - by Jacek Lawrynowicz
    I know that boost or compiler should be last to blame, but I can't see another explanation here. I'm using msvc 2008 SP1 and boost 1.43. In the following code snippet execution never leaves third BOOST_FOREACH loop typedef Graph<unsigned, unsigned>::VertexIterator Iter; Graph<unsigned, unsigned> g; g.createVertex(0x66); // works fine Iter it = g.getVertices().first, end = g.getVertices().second; for(; it != end; ++it) ; // fine std::pair<Iter, Iter> p = g.getVertices(); BOOST_FOREACH(unsigned handle, p) ; // fine unsigned vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // oops, infinite loop vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // ... last block repeated 7 times Iterator code: class Iterator : public boost::iterator_facade<Iterator, unsigned const, boost::bidirectional_traversal_tag> { public: Iterator() : list(NULL), handle(INVALID_ELEMENT_HANDLE) {} explicit Iterator(const VectorElementsList &list, unsigned handle = INVALID_ELEMENT_HANDLE) : list(&list), handle(handle) {} friend std::ostream& operator<<(std::ostream &s, const Iterator &it) { s << "[list: " << it.list <<", handle: " << it.handle << "]"; return s; } private: friend class boost::iterator_core_access; void increment() { handle = list->getNext(handle); } void decrement() { handle = list->getPrev(handle); } unsigned const& dereference() const { return handle; } bool equal(Iterator const& other) const { return handle == other.handle && list == other.list; } const VectorElementsList<T> *list; unsigned handle; }; Some ASM fun: vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) // initialization 013E1369 mov edi,dword ptr [___defaultmatherr+8 (13E5034h)] // end iterator handle: 0xFFFFFFFF 013E136F mov ebp,dword ptr [esp+0ACh] // begin iterator handle: 0x0 013E1376 lea esi,[esp+0A8h] // begin iterator list pointer 013E137D mov ebx,esi 013E137F nop // forever loop begin 013E1380 cmp ebp,edi 013E1382 jne main+238h (13E1388h) 013E1384 cmp ebx,esi 013E1386 je main+244h (13E1394h) 013E1388 lea eax,[esp+18h] 013E138C push eax // here iterator is incremented in ram 013E138D call boost::iterator_facade<detail::VectorElementsList<Graph<unsigned int,unsigned int>::VertexWrapper>::Iterator,unsigned int const ,boost::bidirectional_traversal_tag,unsigned int const &,int>::operator++ (13E18E0h) 013E1392 jmp main+230h (13E1380h) vertex_count++; // forever loop end It's easy to see that iterator handle is cached in EBP and it never gets incremented despite of a call to iterator operator++() function. I've replaced Itarator implmentation with one deriving from std::iterator and the issue persisted, so this is not iterator_facade fault. This problem exists only on msvc 2008 SP1 x86 and amd64 release builds. Debug builds on msvc 2008 and debug/release builds on msvc 2010 and gcc 4.4 (linux) works fine. Furthermore the BOOST_FOREACH block must be repeaded exacly 10 times. If it's repeaded 9 times, it's all OK. I guess that due to BOOST_FOREACH use of template trickery (const auto_any), compiler assumes that iterator handle is constant and never reads its real value again. I would be very happy to hear that my code is wrong, correct it and move on with BOOST_FOREACH, which I'm very found of (as opposed to BOOST_FOREVER :). May be related to: http://stackoverflow.com/questions/1275852/why-does-boost-foreach-not-work-sometimes-with-c-strings

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  • Any tool to make git build every commit to a branch in a seperate repository?

    - by Wayne
    A git tool that meets the specs below is needed. Does one already exists? If not, I will create a script and make it available on GitHub for others to use or contribute. Is there a completely different and better way to solve the need to build/test every commit to a branch in a git repository? Not just to the latest but each one back to a certain staring point. Background: Our development environment uses a separate continuous integration server which is wonderful. However, it is still necessary to do full builds locally on each developer's PC to make sure the commit won't "break the build" when pushed to the CI server. Unfortunately, with auto unit tests, those build force the developer to wait 10 or 15 minutes for a build every time. To solve this we have setup a "mirror" git repository on each developer PC. So we develop in the main repository but anytime a local full build is needed. We run a couple commands in a in the mirror repository to fetch, checkout the commit we want to build, and build. It's works extremely lovely so we can continue working in the main one with the build going in parallel. There's only one main concern now. We want to make sure every single commit builds and tests fine. But we often get busy and neglect to build several fresh commits. Then if it the build fails you have to do a bisect or manually figure build each interim commit to figure out which one broke. Requirements for this tool. The tool will look at another repo, origin by default, fetch and compare all commits that are in branches to 2 lists of commits. One list must hold successfully built commits and the other lists commits that failed. It identifies any commit or commits not yet in either list and begins to build them in a loop in the order that they were committed. It stops on the first one that fails. The tool appropriately adds each commit to either the successful or failed list after it as attempted to build each one. The tool will ignore any "legacy" commits which are prior to the oldest commit in the success list. This logic makes the starting point possible in the next point. Starting Point. The tool building a specific commit so that, if successful it gets added to the success list. If it is the earliest commit in the success list, it becomes the "starting point" so that none of the commits prior to that are examined for builds. Only linear tree support? Much like bisect, this tool works best on a commit tree which is, at least from it's starting point, linear without any merges. That is, it should be a tree which was built and updated entirely via rebase and fast forward commits. If it fails on one commit in a branch it will stop without building the rest that followed after that one. Instead if will just move on to another branch, if any. The tool must do these steps once by default but allow a parameter to loop with an option to set how many seconds between loops. Other tools like Hudson or CruiseControl could do more fancy scheduling options. The tool must have good defaults but allow optional control. Which repo? origin by default. Which branches? all of them by default. What tool? by default an executable file to be provided by the user named "buildtest", "buildtest.sh" "buildtest.cmd", or buildtest.exe" in the root folder of the repository. Loop delay? run once by default with option to loop after a number of seconds between iterations.

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  • How do I make these fields autopopulate from the database?

    - by dmanexe
    I have an array, which holds values like this: $items_pool = Array ( [0] => Array ( [id] => 1 [quantity] => 1 ) [1] => Array ( [id] => 2 [quantity] => 1 ) [2] => Array ( [id] => 72 [quantity] => 6 ) [3] => Array ( [id] => 4 [quantity] => 1 ) [4] => Array ( [id] => 5 [quantity] => 1 ) [5] => Array ( [id] => 7 [quantity] => 1 ) [6] => Array ( [id] => 8 [quantity] => 1 ) [7] => Array ( [id] => 9 [quantity] => 1 ) [8] => Array ( [id] => 19 [quantity] => 1 ) [9] => Array ( [id] => 20 [quantity] => 1 ) [10] => Array ( [id] => 22 [quantity] => 1 ) [11] => Array ( [id] => 29 [quantity] => 0 ) ) Next, I have a form that I am trying to populate. It loops through the item database, prints out all the possible items, and checks the ones that are already present in $items_pool. <?php foreach ($items['items_poolpackage']->result() as $item): ?> <input type="checkbox" name="measure[<?=$item->id?>][checkmark]" value="<?=$item->id?>"> <?php endforeach; ?> I know what logically I'm trying to accomplish here, but I can't figure out the programming. What I'm looking for, written loosely is something like this (not real code): <input type="checkbox" name="measure[<?=$item->id?>][checkmark]" value="<?=$item->id?>" <?php if ($items_pool['$item->id']) { echo "SELECTED"; } else { }?>> Specifically this conditional loop through the array, through all the key values (the ID) and if there's a match, the checkbox is selected. <?php if ($items_pool['$item->id']) { echo "SELECTED"; } else { }?> I understand from a loop structured like this that it may mean a lot of 'extra' processing. TL;DR - I need to echo within a loop if the item going through the loop exists within another array.

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  • Dispatcher Timer Problem

    - by will
    I am trying to make a game in silverlight that also has widgets in it. To do this I am using a dispatcher timer running a game loop that updates graphics etc. In this I have a variable that has to be accessed by both by the constantly running game loop and UI event code. At first look it seemed that the gameloop had its own local copy of currentUnit (the variable), despite the variable being declared globally. I am trying to update currentUnit with an event by the widget part of the app, but the timer's version of the variable is not being updated. What can I do get the currentUnit in the gameloop loop to be updated whenever I update currentUnit via a click event? Here is the code for setting currentUnit as part of a click event DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(Unit)); currentUnit = serializer.ReadObject(e.Result) as Unit; txtName.Text = currentUnit.name; Canvas.SetLeft(txtName, 100 - (int)Math.Ceiling(txtName.ActualWidth) / 2); txtX.Text = "" + currentUnit.x; txtY.Text = "" + currentUnit.y; txtX.Text = "" + currentUnit.owner; txtY.Text = "" + currentUnit.moved; txtName.Text = "" + currentUnit.GetHashCode(); And here is a snippet from the gameLoop loop //deal with phase changes and showing stuff if (txtPhase.Text == "Move" && movementPanel.Visibility == Visibility.Collapsed) { if (currentUnit != null) { if (currentUnit.owner) { if (currentUnit.moved) { txtMoved.Text = "This Unit has Already Moved!"; movementPanel.Visibility = Visibility.Collapsed; } else { txtMoved.Text = "" + currentUnit.GetHashCode(); movementPanel.Visibility = Visibility.Visible; } } else { txtMoved.Text = "bam"; movementPanel.Visibility = Visibility.Collapsed; } } else { txtMoved.Text = "slam"; movementPanel.Visibility = Visibility.Collapsed; } //loadUnitList(); } Here is the code for my unit class. using System; public class Unit { public int id { get; set; } public string name { get; set; } public string image { get; set; } public int x { get; set; } public int y { get; set; } public bool owner { get; set; } public int rotation { get; set; } public double movement { get; set; } public string type { get; set; } public bool moved { get; set; } public bool fired { get; set; } } Overall, any simple types, like a double is being 'updated' correctly, yet a complex of my own type (Unit) seems to be holding a local copy. Please help, I've asked other places and no one has had an answer for me!

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  • Looping through siblings of a specific row/setting up function

    - by Matt
    Trying to work through my javascript book I am referencing to learn the language and got stuck on looping through siblings of a specific row. W3schools and W3 didnt have what i was looking for. Below is a function walk-through... It reads: Create the countRecords() function. The purpose of this function is to count the number of visible rows in the data table after the table headings. The total is then displayed in the table cell with the id "records". Add the follow commands to the function: a. Create a object named headRow that points to the table row with the id "titleRow". Create a variable named rowCount, setting its initial value to 0. b. Create a for loop that uses familial references starting with the first sibling of headRow and moving to the next sibling until there are no siblings left. Within the for loop. test whether the node name of the currentnext sibling until there are no sibilings left. Within the for loop test whether the node name of the current node is equal to "TR". If it is, test wheter the value of its display style is equal to an empty text string. If it is (indicating that it is visible in the document) increate the value of the rowCount variable by 1. c. Change the text of the "records" table cell to the value of the rowCount variable. Don't use innerHTML. Create a text node that contains the value of the rowCount variable and assign it to a variable called txt. Create a variable called record to store the reference to the element "records" table cell. d. Insert an if condition that test whether the "records" cell has any child nodes. If it does, replace the replace the text node of the "record" table cell with the created text node (txt). If it doesn't append the text node to the cell. var headRow; // part a var rowCount = 0; //part b this is where I get lost. I know I need to access the id titleRow but unsure how to set my loop up specifically for this headRow = document.getElementById("titleRow"); for(var i=0; i<headrow.length; i++) { if (something is not equal == "TH") { make code happen here } if (is "TR" == ""){ rowCount = +1; } //part c var txt = document.createTextNode(rowCount); var record = document.getElementsById("records") //part d holding off on this part until I get a,b,c figured out. The HTML supporting snippet: <table id="filters"> <tr><th colspan="2">Filter Product List</th></tr> <tr> <td>Records: </td> <td id="records"></td> </tr> <table id="prodTable"> <tr><th colspan="8">Digital Cameras</th></tr> <tr id="titleRow"> <th>Model</th> <th>Manufacturer</th> <th>Resolution</th> <th>Zoom</th> <th>Media</th> <th>Video</th> <th>Microphone</th> </tr> Thanks for the help!

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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • Identifier is undefined

    - by hawk
    I wrote the following code in C++ using VS2012 Express. void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; } I get the error identifier "ac_search" is undefined at the function invoking line. I am a bit confused here. because the function ac_search is declared as a global (not inside any container). Why can't I call it at this place? Am I missing something? Update I tried ignore irrelevant code and then included it gradually and found that everything is fine until I include the outer loop of ac_search I get the aforementioned error. here is updated code of the function ac_search: void ac_cpu_string_search(uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Loop over all records //for (uint record_number = 0; record_number < num_records; ++record_number) //{ // // Loop over all patterns for (uint pattern_number = 0; pattern_number < num_patterns; ++pattern_number) { // Execute string search const char *ptr_record = &records[record_number * record_length]; const char *ptr_match = std::strstr(ptr_record, &patterns[pattern_number * pattern_length]); // If pattern was found, then calculate offset, otherwise result is -1 if (ptr_match) { matches[record_number * num_patterns + pattern_number] = static_cast<int>(std::distance(ptr_record, ptr_match)); } else { matches[record_number * num_patterns + pattern_number] = -1; } // } //} } Update 2 I think the error has something to do with the function addWord which belongs to the class Trie. When I commented out this function, I did not get the error anymore. Node* Trie::addWord(const char *records, uint num_records, uint record_length) { // Loop over all records for (uint record_number = 0; record_number < num_records; ++record_number) { const char *ptr_record = &records[record_number * record_length]; string s = ptr_record; Node* current = root; if ( s.length() == 0 ) { current->setWordMarker(); // an empty word return; } for ( int i = 0; i < s.length(); i++ ) { Node* child = current->findChild(s[i]); if ( child != NULL ) { current = child; } else { Node* tmp = new Node(); tmp->setContent(s[i]); current->appendChild(tmp); current = tmp; } if ( i == s.length() - 1 ) current->setWordMarker(); } return current; } void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; }

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  • Calling Object Methods in Code

    - by Mister R2
    I'm a bit new to PHP, and I'm more experienced with strongly-typed languages such as JAVA, C# or C++.I'm currently writing a web tool in PHP, and I am having an issue trying to do what I want. The simple idea of what I want to do in code is run through some emails I used PHP-IMAP to get. I then create email objects (a class I defined), and put them in an array. Later on the code, however, I cycle through those emails to display them. However, as you might have guessed I'd have an issue with, I try to use an Email Class object method in that later loop -- and I'm pretty sure PHP doesn't know that the variables in the array happen to be Email Class objects! I wrote a toString method, and I want to call it in the loop. While I don't need to do this for the final version of this tool, I would like to find out what I'm missing. This is the class and the loop where I'm calling the method: include 'imap_email_interface.php'; class ImapEmail implements imap_email_interface { // Email data var $msgno; var $to; var $from; var $subject; var $body; var $attachment; // Email behavior /* PHP 4 ~ legacy constructor */ public function ImapEmail($message_number) { $this->__construct(); $this->msgno = $message_number; } /* PHP 5 Constructor */ public function __construct($message_number) { $this->msgno = $message_number; } public function send($send_to) { // Not Yet Needed! Seriously! } public function setHeaderDirectly($TO, $FROM, $SUBJECT) { $this->to = $TO; $this->from = $FROM; $this->subject = $SUBJECT; } public function setHeaderIndirectly($HEADER) { if (isset($HEADER->to[0]->personal)) $this->to = '"'.$HEADER->to[0]->personal.'", '.$HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; else $this->to = $HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; $this->from = '"'.$HEADER->from[0]->personal.'", '.$HEADER->from[0]->mailbox.'@'.$HEADER->from[0]->host; $this->subject = $HEADER->subject; } public function setBody($BODY) { $this->body = $BODY; } public function setAttachment($ATTCH) { $this->attachment = $ATTCH; } public function toString() { $str = '[TO]: ' . $this->to . '<br />' . '[FROM]: ' . $this->from . '<br />' . '[SUBJECT]: ' . $this->subject . '<br />'; $str .= '[Attachment]: '.$this->attachment.'<br />'; return $str; } } ?> The Loop: foreach ($orderFileEmails as $x) { $x->toString(); echo '<br /><br />'; } Any ideas?

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  • texture colours opengl

    - by user1324894
    Hi I am making a simple 2D game in c++ and for the map I am doing texture mapping by using tiles and assigning textures to those tiles. However, when I run the programme the textures become black and white when I want them to be the colour they are in the .png image. This is my code: int worldMap[10][10] = { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, }; void background() { glClearColor(0.0,0.0,0.0,0.0); /**********************************************************************************************/ // Texture loading object nv::Image img; // Return true on success if(img.loadImageFromFile("Image_Loading/field.png")) { glGenTextures(1, &myTexture); glBindTexture(GL_TEXTURE_2D, myTexture); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, img.getInternalFormat(), img.getWidth(), img.getHeight(), 0, img.getFormat(), img.getType(), img.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); /**********************************************************************************************/ } void drawTiles (void) { //our function to draw the tiles for (int i = 0; i < 10; i++) //loop through the height of the map { for (int j = 0; j < 10; j++) //loop through the width of the map { if (worldMap[i][j] == 0) //if the map at this position contains a 0 { glBindTexture( GL_TEXTURE_2D, myTexture ); //bind our grass texture to our shape } glPushMatrix(); //push the matrix so that our translations only affect this tile glTranslatef(j, -i, 0); //translate the tile to where it should belong glBegin (GL_QUADS); //begin drawing our quads glTexCoord2d(10, 0); glVertex2f((-10 + mapX),(-10 + mapY)); //with our vertices we have to assign a texcoord glTexCoord2d(10, 0); glVertex2f((10 + mapX),(-10 + mapY)); //so that our texture has some points to draw to glTexCoord2d(10, 10); glVertex2f((10 + mapX),(10 + mapY)); glTexCoord2d(0, 10); glVertex2f((-10 + mapX),(10 + mapY)); glEnd(); glPopMatrix(); //pop the matrix } //end first loop } //end second loop } void display() { glClearColor (0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT); /**********************************************************************************************/ glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluOrtho2D( -5, 5, -5, 5); glMatrixMode( GL_MODELVIEW ); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, myTexture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawTiles(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); /**********************************************************************************************/ } void character () { glBegin(GL_POLYGON); glVertex2f((-0.5+characterX),(-0.5 +characterY)); glVertex2f((-0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(-0.5+characterY)); glTranslatef(characterX, characterY, 0.0f); glEnd(); } Can anybody help please?

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  • Find out when all processes in (void) is done?

    - by Emil
    Hey. I need to know how you can find out when all processes (loaded) from a - (void) are done, if it's possible. Why? I'm loading in data for a UITableView, and I need to know when a Loading... view can be replaced with the UITableView, and when I can start creating the cells. This is my code: - (void) reloadData { NSAutoreleasePool *releasePool = [[NSAutoreleasePool alloc] init]; NSLog(@"Reloading data."); NSURL *urlPosts = [NSURL URLWithString:[NSString stringWithFormat:@"%@", URL]]; NSError *lookupError = nil; NSString *data = [[NSString alloc] initWithContentsOfURL:urlPosts encoding:NSUTF8StringEncoding error:&lookupError]; postsData = [data componentsSeparatedByString:@"~"]; [data release], data = nil; urlPosts = nil; self.numberOfPosts = [[postsData objectAtIndex:0] intValue]; self.postsArrayID = [[postsData objectAtIndex:1] componentsSeparatedByString:@"#"]; self.postsArrayDate = [[postsData objectAtIndex:2] componentsSeparatedByString:@"#"]; self.postsArrayTitle = [[postsData objectAtIndex:3] componentsSeparatedByString:@"#"]; self.postsArrayComments = [[postsData objectAtIndex:4] componentsSeparatedByString:@"#"]; self.postsArrayImgSrc = [[postsData objectAtIndex:5] componentsSeparatedByString:@"#"]; NSMutableArray *writeToPlist = [NSMutableArray array]; NSMutableArray *writeToNoImagePlist = [NSMutableArray array]; NSMutableArray *imagesStored = [NSMutableArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]; int loop = 0; for (NSString *postID in postsArrayID) { if ([imagesStored containsObject:[NSString stringWithFormat:@"%@.png", postID]]){ NSLog(@"Allready stored, jump to next. ID: %@", postID); continue; } NSLog(@"%@.png", postID); NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[postsArrayImgSrc objectAtIndex:loop]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (imageData == nil){ NSLog(@"imageData is empty before trying .jpeg"); // If image == nil, try to replace .jpg with .jpeg, and if that worked, set cellImage to that image. If that is also nil, use noImage.png, set in IB. imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[[postsArrayImgSrc objectAtIndex:loop] stringByReplacingOccurrencesOfString:@".jpg" withString:@".jpeg"]]]; } if (imageData != nil){ NSLog(@"imageData is NOT empty when creating file"); [fileManager createFileAtPath:[rootPath stringByAppendingPathComponent:[NSString stringWithFormat:@"images/%@.png", postID]] contents:imageData attributes:nil]; [writeToPlist addObject:[NSString stringWithFormat:@"%@.png", postID]]; } else { [writeToNoImagePlist addObject:[NSString stringWithFormat:@"%@", postID]]; } imageData = nil; loop++; NSLog(@"imagePlist: %@\nnoImagePlist: %@", writeToPlist, writeToNoImagePlist); } NSMutableArray *writeToAllPlist = [NSMutableArray arrayWithArray:writeToPlist]; [writeToPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:nowPlist]]; [writeToAllPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]]; [writeToNoImagePlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"]]]; [writeToPlist writeToFile:nowPlist atomically:YES]; [writeToAllPlist writeToFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"] atomically:YES]; [writeToNoImagePlist writeToFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"] atomically:YES]; [releasePool release]; }

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  • yui compressor maven plugin doesnt compress the js files

    - by hanumant
    I am using yui compressor to compress the js files in my web app. I have configured the plugin as indicated on yui maven plugin site yui compressor maven plugin. This is the pom plugin conf <plugin> <groupId>net.sf.alchim</groupId> <artifactId>yuicompressor-maven-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <phase>compile</phase> <goals> <goal>jslint</goal> <goal>compress</goal> </goals> </execution> </executions> <configuration> <failOnWarning>true</failOnWarning> <nosuffix>true</nosuffix> <force>true</force> <aggregations> <aggregation> <!-- remove files after aggregation (default: false) --> <removeIncluded>false</removeIncluded> <!-- insert new line after each concatenation (default: false) --> <insertNewLine>false</insertNewLine> <output>${project.basedir}/${webcontent.dir}/js/compressedAll.js</output> <!-- files to include, path relative to output's directory or absolute path--> <!--inputDir>base directory for non absolute includes, default to parent dir of output</inputDir--> <includes> <include>**/autocomplete.js</include> <include>**/calendar.js</include> <include>**/dialogs.js</include> <include>**/download.js</include> <include>**/folding.js</include> <include>**/jquery-1.4.2.min.js</include> <include>**/jquery.bgiframe.min.js</include> <include>**/jquery.loadmask.js</include> <include>**/jquery.printelement-1.1.js</include> <include>**/jquery.tablesorter.mod.js</include> <include>**/jquery.tablesorter.pager.js</include> <include>**/jquery.dialogs.plugin.js</include> <include>**/jquery.ui.autocomplete.js</include> <include>**/jquery.validate.js</include> <include>**/jquery-ui-1.8.custom.min.js</include> <include>**/languageDropdown.js</include> <include>**/messages.js</include> <include>**/print.js</include> <include>**/tables.js</include> <include>**/tabs.js</include> <include>**/uwTooltip.js</include> </includes> <!-- files to exclude, path relative to output's directory--> </aggregation> </aggregations> </configuration> <dependencies> <dependency> <groupId>rhino</groupId> <artifactId>js</artifactId> <scope>compile</scope> <version>1.6R5</version> </dependency> <dependency> <groupId>org.apache.maven</groupId> <artifactId>maven-plugin-api</artifactId> <version>2.0.7</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.apache.maven</groupId> <artifactId>maven-project</artifactId> <version>2.0.7</version> <scope>provided</scope> </dependency><dependency> <groupId>net.sf.retrotranslator</groupId> <artifactId>retrotranslator-runtime</artifactId> <version>1.2.9</version> <scope>runtime</scope> </dependency> </dependencies> </plugin> And here is the log at compress time These will use the artifact files already in the core ClassRealm instead, to allow them to be included in PluginDescriptor.getArtifacts(). [DEBUG] Configuring mojo 'net.sf.alchim:yuicompressor-maven-plugin:0.7.1:jslint' [DEBUG] (f) failOnWarning = true [DEBUG] (f) jswarn = true [DEBUG] (f) outputDirectory = C:\test\target\classes [DEBUG] (f) project = MavenProject: com.test.test1:test2:19-SNAPSHOT @ C:\test\pom.xml [DEBUG] (f) resources = [Resource {targetPath: null, filtering: false, FileSet {directory: C:\test\src, PatternSet [includes: {}, excludes: {**/*.class, **/*.java, site/*}]}}] [DEBUG] (f) sourceDirectory = C:\test\src\..\js [DEBUG] (f) warSourceDirectory = C:\test\src\main\webapp [DEBUG] (f) webappDirectory = C:\test\target\test2-19-SNAPSHOT [DEBUG] -- end configuration -- [INFO] [yuicompressor:jslint {execution: default}] [INFO] nb warnings: 0, nb errors: 0 [DEBUG] Configuring mojo 'net.sf.alchim:yuicompressor-maven-plugin:0.7.1:compress' -- [DEBUG] (f) removeIncluded = false [DEBUG] (f) insertNewLine = false [DEBUG] (f) output = C:\test\WebContent\js\compressedAll.js [DEBUG] (f) includes = [**/autocomplete.js, **/calendar.js, **/dialogs.js, **/download.js, **/folding.js, **/jquery-1.4.2.min.js, **/jquery.bgifram e.min.js, **/jquery.loadmask.js, **/jquery.printelement-1.1.js, **/jquery.tablesorter.mod.js, **/jquery.tablesorter.pager.js, **/jquery.dialogs.p lugin.js, **/jquery.ui.autocomplete.js, **/jquery.validate.js, **/jquery-ui-1.8.custom.min.js, **/languageDropdown.js, **/messages.js, **/print.js, * */tables.js, **/tabs.js, **/uwTooltip.js] [DEBUG] (f) aggregations = [net.sf.alchim.mojo.yuicompressor.Aggregation@65646564] [DEBUG] (f) disableOptimizations = false [DEBUG] (f) encoding = Cp1252 [DEBUG] (f) failOnWarning = true [DEBUG] (f) force = true [DEBUG] (f) gzip = false [DEBUG] (f) jswarn = true [DEBUG] (f) linebreakpos = 0 [DEBUG] (f) nomunge = false [DEBUG] (f) nosuffix = true [DEBUG] (f) outputDirectory = C:\test\target\classes [DEBUG] (f) preserveAllSemiColons = false [DEBUG] (f) project = MavenProject: com.test.test1:test2:19-SNAPSHOT @ C:\test\pom.xml [DEBUG] (f) resources = [Resource {targetPath: null, filtering: false, FileSet {directory: C:\test\src, PatternSet [includes: {}, excludes: {**/*.class, **/*.java, site/*}]}}] [DEBUG] (f) sourceDirectory = C:\test\src\..\js [DEBUG] (f) statistics = true [DEBUG] (f) suffix = -min [DEBUG] (f) warSourceDirectory = C:\test\src\main\webapp [DEBUG] (f) webappDirectory = C:\test\target\test2-19-SNAPSHOT [DEBUG] -- end configuration -- [INFO] [yuicompressor:compress {execution: default}] [INFO] generate aggregation : C:\test\WebContent\js\compressedAll.js [INFO] compressedAll.js (407505b) [INFO] nb warnings: 0, nb errors: 0 [DEBUG] Configuring mojo 'org.apache.maven.plugins:maven-resources-plugin:2.2:testResources' -- [DEBUG] (f) filters = [] [DEBUG] (f) outputDirectory = C:\test\target\test-classes [DEBUG] (f) project = MavenProject: com.test.test1:test2:19-SNAPSHOT @ C:\test\pom.xml [DEBUG] (f) resources = [Resource {targetPath: null, filtering: false, FileSet {directory: C:\test\test , PatternSet [includes: {}, excludes: {**/*.class, **/*.java}]}}] [DEBUG] -- end configuration -- The problem is the files are getting aggregated into one file but without compressing. The link above uses version 1.1 and the plugin version I am using is 0.7.1. Is this going to make any diff. Can someone tell what is wrong here. PS: I have obfuscated some text in log to follow the compliance in my firm. So you may find it mismatching somewhere.

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  • Why "no projects found to import"?

    - by Roman
    I am trying to "import existing project into workspace". As the "root directory" I select the directory where all my .java (and .class) files are located. Eclipse writes me that "no projects are found to import". Why?

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  • Problem with redirecting *.domain.com & domain.com to www.domain.com for HTTPS

    - by Mat E.
    We have a site I'll call acme.com. Most of the time you see http://www.acme.com and sometimes we redirect you to https://www.acme.com. We want to redirect anyone going to http://acme.com or http://*.acme.com to http://www.acme.com, and the same for https. (It's mainly to avoid the alert you get if you go to https://acme.com instead of https://www.acme.com) Our vhost file is at the end of the post. It works nicely except for one strange behavior: http://acme.com - successfully redirects to http://www.acme.com http://www.acme.com - successfully does not redirect http://foo.acme.com - successfully redirects to http://www.acme.com https://acme.com - successfully redirects to https://www.acme.com https://www.acme.com - successfully does not direct https://foo.acme.com - ERROR - redirects to http://www.acme.com It's this last result I can't fathom. I've tried a lot of trial and error solutions from Google & Stack Overflow but nothing seems to change it. Even if we swap the order of the configurations (so that 443 is before 80) it still redirects https://foo.acme.com to http://www.acme.com We are running Apache/2.2.12 on Ubuntu. Here's the configuration file: <VirtualHost *:80> ServerName www.acme.com ServerAlias acme.com *.acme.com ServerSignature On DocumentRoot /var/www/acme.com/public RailsEnv 'production' PassengerHighPerformance on <Directory /var/www/acme.com/public> AllowOverride all Options -MultiViews </Directory> SSLEngine Off CustomLog /var/log/apache2/acme.log combined ErrorLog /var/log/apache2/acme-error.log # Possible values include: debug, info, notice, warn, error, crit, alert, emerg. LogLevel warn RewriteEngine On RewriteCond %{HTTPS} off RewriteCond %{HTTP_HOST} ^[^\./]+\.[^\./]+$ RewriteRule ^/(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] </VirtualHost> <VirtualHost *:443> ServerName www.acme.com ServerAlias acme.com *.acome.com DocumentRoot /var/www/acme.com/public RailsEnv 'production' PassengerHighPerformance on <Directory /var/www/acme.com/public> AllowOverride all Options -MultiViews </Directory> SSLCertificateFile /etc/ssl/certs/www.acme.com.crt SSLCertificateKeyFile /etc/ssl/private/acme.com.private.key SSLCACertificateFile /etc/ssl/certs/EV_intermediate.crt SSLEngine On CustomLog /var/log/apache2/ssl-acme.log "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b" ErrorLog /var/log/apache2/ssl-acme-error.log # Possible values include: debug, info, notice, warn, error, crit, alert, emerg. LogLevel warn RewriteEngine On RewriteCond %{HTTPS} on RewriteCond %{HTTP_HOST} ^[^\./]+\.[^\./]+$ RewriteRule ^/(.*)$ https://www.%{HTTP_HOST}/$1 [R=301,L] </VirtualHost>

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  • SCM Error: 155007 on Xcode with Subversion

    - by Mark Szymanski
    HI, I am on Mac OS X 10.6.3 with Xcode 3.2.2 (iPhone SDK) and whenever I try to commit an entire project (this project has not been committed yet and there is nothing in the root svn directory) it gives me the error: Error: 155007 (Path is not a working copy directory) Description: 'PATH TO PROJECT (for privacy)' is not a working copy if it helps the SVN hosting is being provided by Codehesion (NOT an advertisement in any way :P) Thanks in advance!

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  • VSS: Move file from one folder to another?

    - by shoosh
    Is there a way in Visual SourceSafe to move a file from one directory to another while retaining its history? Edit I actually found a round about way to do this. First I drag the file I want to move to the directory I want to move it to, this creates a "Link" to the file there and then I "permanently destroy" the file in its original location. Does this actually do what I thing it does?

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  • Copy files where lastwritetime -ge 3/26/2010 9:00pm with Powershell

    - by Emo
    I need to copy files in one directory to another directory where the lastwritetime is greater than or equal to 3/26/2010 9:00pm. I'm using: Get-ChildItem C:\pstest\hlstore\folder1\data | where-object {$i.lastwritetime -ge “3/26/2010 9:00 PM”} | Copy-Item -destination c:\pstest\hlstore2\folder1\data But nothing happens... Any help would be greatly appreciated. Thanks! Emo

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  • How to fix "containing working copy admin area is missing" in SVN ?

    - by e-satis
    I deleted manually a directory I just added, offline, in my repository. I can't restore the directory. Any attempt to do an update or a commit will fail with : "blabla/.svn" containing working copy admin area is missing. I understand why, but is there anyway to fix this. I don't want to checkout the entire repo and add my changes to it manually, it would take hours.

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  • TortoiseSVN commit shortcut

    - by Patrick
    I find it tedious when everytime I need to commit a file.The process goto windows explorer window, right click directory, then click 'Commit'... and then the tortoisesvn commit window. Anyone know of any shortcut to do this? Maybe press a keyboard shortcut to commit instead of having to right click directory then click commit? Thank you for saving my productivity!

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  • ClickOnce deployment to production

    - by gilbertc
    Our smart-client application is deployed using the ClickOnce. Our production site is hosted on 2 separate web servers, and they are pointed from the same domain-name (for load-balancing). Here is what we do when we push updates to the production. In VS, publish the smart-client application into a localhost directory Copy/Paste the directory to the webservers The deployment address from VS is localhost while it is being used in some other production website. Is that a proper way to deploy smart-client applications?

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  • Android Source Code Tree Structure

    - by Walidix
    I have downloaded Android source code but I don't find the "Kernel Directory" in the top level directory of the source code tree. Is it normal ???? or is it missing ??? /mydroid$ find . -name kernel ./bionic/libc/kernel ./vendor/htc/sapphire-open/kernel ./vendor/htc/dream-open/kernel ./dalvik/libcore/luni-kernel/src/test/java/tests/api/org/apache/harmony/kernel ./dalvik/libcore/luni-kernel/src/main/java/org/apache/harmony/kernel ./prebuilt/android-arm/kernel ./prebuilt/android-x86/kernel ./device/htc/passion/kernel

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  • Installing Monodevelop from the SVN on Ubuntu 10.04

    - by celil
    I wrote the following script to install the svn version of MonoDevelop #!/usr/bin/env bash PREFIX=/opt/local check_errs() { if [[ $? -ne 0 ]]; then echo "${1}" exit 1 fi } download() { if [ ! -d ${1} ] then svn co http://anonsvn.mono-project.com/source/trunk/${1} else (cd ${1}; svn update) fi } download mono download mcs download libgdiplus ( cd mono ./autogen.sh --prefix=$PREFIX make make install check_errs ) ( cd libgdiplus ./autogen.sh --prefix=$PREFIX make make install check_errs ) download monodevelop export PKG_CONFIG_PATH=${PREFIX}/lib/pkgconfig ( cd monodevelop ./configure --prefix=$PREFIX --select check_errs make check_errs ) Everything works fine until the last make step for the monodevelop pacakge, where the script exits with the error: ./MonoDevelop.WebReferences/MoonlightChannelBaseExtension.cs(320,82): error CS1061: Type `System.ServiceModel.Description.OperationContractGenerationContext' does not contain a definition for `SyncMethod' and no extension method `SyncMethod' of type `System.ServiceModel.Description.OperationContractGenerationContext' could be found (are you missing a using directive or an assembly reference?) ./MonoDevelop.WebReferences/MoonlightChannelBaseExtension.cs(325,49): error CS1061: Type `System.ServiceModel.Description.OperationContractGenerationContext' does not contain a definition for `SyncMethod' and no extension method `SyncMethod' of type `System.ServiceModel.Description.OperationContractGenerationContext' could be found (are you missing a using directive or an assembly reference?) ./MonoDevelop.WebReferences/MoonlightChannelBaseExtension.cs(345,115): error CS1061: Type `System.ServiceModel.Description.OperationContractGenerationContext' does not contain a definition for `SyncMethod' and no extension method `SyncMethod' of type `System.ServiceModel.Description.OperationContractGenerationContext' could be found (are you missing a using directive or an assembly reference?) ./MonoDevelop.WebReferences/MoonlightChannelBaseExtension.cs(365,82): error CS1061: Type `System.ServiceModel.Description.OperationContractGenerationContext' does not contain a definition for `BeginMethod' and no extension method `BeginMethod' of type `System.ServiceModel.Description.OperationContractGenerationContext' could be found (are you missing a using directive or an assembly reference?) Compilation failed: 4 error(s), 1 warnings make[4]: *** [../../../build/AddIns/MonoDevelop.WebReferences/MonoDevelop.WebReferences.dll] Error 1 make[4]: Leaving directory `/home/drufat/Desktop/Checkout/mono/monodevelop/main/src/addins/MonoDevelop.WebReferences' make[3]: *** [all-recursive] Error 1 make[3]: Leaving directory `/home/drufat/Desktop/Checkout/mono/monodevelop/main/src/addins' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/drufat/Desktop/Checkout/mono/monodevelop/main/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/drufat/Desktop/Checkout/mono/monodevelop/main' make: *** [all-recursive] Error 1 Any ideas on how to fix this? I suppose the build gets mixed up with the default installation of mono in Ubuntu, and is looking for a symbol that is not present there. My build configuration looks as follows: 1. [X] main 2. [ ] extras/JavaBinding 3. [ ] extras/BooBinding 4. [X] extras/ValaBinding 5. [ ] extras/AspNetEdit 6. [ ] extras/GeckoWebBrowser 7. [ ] extras/WebKitWebBrowser 8. [ ] extras/MonoDevelop.Database 9. [ ] extras/MonoDevelop.Profiling 10. [ ] extras/MonoDevelop.AddinAuthoring 11. [ ] extras/MonoDevelop.CodeAnalysis 12. [ ] extras/MonoDevelop.Debugger.Mdb 13. [ ] extras/MonoDevelop.Debugger.Gdb 14. [ ] extras/PyBinding 15. [ ] extras/MonoDevelop.IPhone 16. [ ] extras/MonoDevelop.MeeGo

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  • How to use FileSystemList in Flex

    - by Studer
    I'd like to provide a simple interface to browse files and and sub-folder inside a directory using the FileSystemList in Flex, but I don't know how to use it. I tried the following example using flex 3.5 on a mac, but it doesn't work : <mx:FileSystemList directory="{File.desktopDirectory}"/> The code could be either flex 3.5 or 4.

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  • Php error in closure compiler execution

    - by Mohammad
    When I run php-closure i get a PHP error Undefined index: HTTP_IF_NONE_MATCH in <b>/php-closure.php</b> on line <b>183</b> Line 184 of php-closure is trim($_SERVER['HTTP_IF_NONE_MATCH']) == $etag) { This error only happens when closure has already written the compressed javascript file to the directory once, if the directory is emptied the error does not appear. What does this error mean and how can I avoid it? Thank You So Much!

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  • IIS5 to IIS6 upgrade, and the bin folder

    - by NickLarsen
    We had a website running under IIS5 which used the bin directory as a housing for some asp pages as well as files for download and after upgrading to IIS6, we only get a 404 error when trying to access anything in that folder. We do not store any sensitive information in there, or code, and it would require a major overhaul of not only our system, but our clients' systems as well. Is there some configuration setting we are overlooking or is it just that IIS6 will no longer let you use the bin folder as just another directory?

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