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  • Can you get a Func<T> (or similar) from a MethodInfo object?

    - by Dan Tao
    I realize that, generally speaking, there are performance implications of using reflection. (I myself am not a fan of reflection at all, actually; this is a purely academic question.) Suppose there exists some class that looks like this: public class MyClass { public string GetName() { return "My Name"; } } Bear with me here. I know that if I have an instance of MyClass called x, I can call x.GetName(). Furthermore, I could set a Func<string> variable to x.GetName. Now here's my question. Let's say I don't know the above class is called MyClass; I've got some object, x, but I have no idea what it is. I could check to see if that object has a GetName method by doing this: MethodInfo getName = x.GetType().GetMethod("GetName"); Suppose getName is not null. Then couldn't I furthermore check if getName.ReturnType == typeof(string) and getName.GetParameters().Length == 0, and at this point, wouldn't I be quite certain that the method represented by my getName object could definitely be cast to a Func<string>, somehow? I realize there's a MethodInfo.Invoke, and I also realize I could always create a Func<string> like: Func<string> getNameFunc = () => getName.Invoke(x, null); I guess what I'm asking is if there's any way to go from a MethodInfo object to the actual method it represents, incurring the performance cost of reflection in the process, but after that point being able to call the method directly (via, e.g., a Func<string> or something similar) without a performance penalty. What I'm envisioning might look something like this: // obviously this would throw an exception if GetActualInstanceMethod returned // something that couldn't be cast to a Func<string> Func<string> getNameFunc = (Func<string>)getName.GetActualInstanceMethod(x); (I realize that doesn't exist; I'm wondering if there's anything like it.) If what I'm asking doesn't make sense, or if I'm being unclear, I'll be happy to attempt to clarify.

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  • Cutting down repeating code in c# Class

    - by Tom Gullen
    This is a wrapper for an API I'm working on, am I doing it sort of right? I'm not particularly fond of all the repeating code in the constructor, if someone can show me if I can reduce that it would be very helpful! public class WebWizForumVersion { // Properties of returned data public string Software { get; private set; } public string Version { get; private set; } public string APIVersion { get; private set; } public string Copyright { get; private set; } public string BoardName { get; private set; } public string URL { get; private set; } public string Email { get; private set; } public string Database { get; private set; } public string InstallationID { get; private set; } public bool NewsPad { get; private set; } public string NewsPadURL { get; private set; } public WebWizForumVersion(XmlReader Data) { try { Data.ReadToFollowing("Software"); this.Software = Data.ReadElementContentAsString(); Data.ReadToFollowing("Version"); this.Version = Data.ReadElementContentAsString(); Data.ReadToFollowing("ApiVersion"); this.APIVersion = Data.ReadElementContentAsString(); Data.ReadToFollowing("Copyright"); this.Copyright = Data.ReadElementContentAsString(); Data.ReadToFollowing("BoardName"); this.BoardName = Data.ReadElementContentAsString(); Data.ReadToFollowing("URL"); this.URL = Data.ReadElementContentAsString(); Data.ReadToFollowing("Email"); this.Email = Data.ReadElementContentAsString(); Data.ReadToFollowing("Database"); this.Database = Data.ReadElementContentAsString(); Data.ReadToFollowing("InstallID"); this.InstallationID = Data.ReadElementContentAsString(); Data.ReadToFollowing("NewsPad"); this.NewsPad = bool.Parse(Data.ReadElementContentAsString()); Data.ReadToFollowing("NewsPadURL"); this.NewsPadURL = Data.ReadElementContentAsString(); } catch (Exception e) { } } }

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  • no resource found that matches the given name Android 1.6

    - by xaero212
    I've got 'no resource found that matches the given name' but everything is set up correctly. error: Error: No resource found that matches the given name (at 'text' with value '@string/labReminderClear'). In AndroidManifest.xml: <application android:label="MyName" ..... In Strings.xml: <string name="app_name">MyName</string> ... <string name="labReminderClear">Clear</string> What could be wrong?

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  • how can a __global__ function RETURN a value or BREAK out like C/C++ does

    - by user1684726
    Recently i've been doing string comparing jobs on CUDA, and i wonder how can a global function return a value when it finds the exact string that i'm looking for. I mean, i need the global function which contains a great amout of threads to find a certain string among a big big string-pool simultaneously, and i hope that once the exact string is caught, the global funtion can stop all the threads and return back to the main funtion, and tells me "he did it"! B.T.W., I'm using CUDA C .How could i possibly achieve that, waiting for help.

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  • Finding a Relative Path in .NET

    - by Rick Strahl
    Here’s a nice and simple path utility that I’ve needed in a number of applications: I need to find a relative path based on a base path. So if I’m working in a folder called c:\temp\templates\ and I want to find a relative path for c:\temp\templates\subdir\test.txt I want to receive back subdir\test.txt. Or if I pass c:\ I want to get back ..\..\ – in other words always return a non-hardcoded path based on some other known directory. I’ve had a routine in my library that does this via some lengthy string parsing routines, but ran into some Uri processing today that made me realize that this code could be greatly simplified by using the System.Uri class instead. Here’s the simple static method: /// <summary> /// Returns a relative path string from a full path based on a base path /// provided. /// </summary> /// <param name="fullPath">The path to convert. Can be either a file or a directory</param> /// <param name="basePath">The base path on which relative processing is based. Should be a directory.</param> /// <returns> /// String of the relative path. /// /// Examples of returned values: /// test.txt, ..\test.txt, ..\..\..\test.txt, ., .., subdir\test.txt /// </returns> public static string GetRelativePath(string fullPath, string basePath ) { // ForceBasePath to a path if (!basePath.EndsWith("\\")) basePath += "\\"; Uri baseUri = new Uri(basePath); Uri fullUri = new Uri(fullPath); Uri relativeUri = baseUri.MakeRelativeUri(fullUri); // Uri's use forward slashes so convert back to backward slashes return relativeUri.ToString().Replace("/", "\\"); } You can then call it like this: string relPath = FileUtils.GetRelativePath("c:\temp\templates","c:\temp\templates\subdir\test.txt") It’s not exactly rocket science but it’s useful in many scenarios where you’re working with files based on an application base directory. Right now I’m working on a templating solution (using the Razor Engine) where templates live in a base directory and are supplied as relative paths to that base directory. Resolving these relative paths both ways is important in order to properly check for existance of files and their change status in this case. Not the kind of thing you use every day, but useful to remember.© Rick Strahl, West Wind Technologies, 2005-2010Posted in .NET  CSharp  

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  • NoSQL with RavenDB and ASP.NET MVC - Part 1

    - by shiju
     A while back, I have blogged NoSQL with MongoDB, NoRM and ASP.NET MVC Part 1 and Part 2 on how to use MongoDB with an ASP.NET MVC application. The NoSQL movement is getting big attention and RavenDB is the latest addition to the NoSQL and document database world. RavenDB is an Open Source (with a commercial option) document database for the .NET/Windows platform developed  by Ayende Rahien.  Raven stores schema-less JSON documents, allow you to define indexes using Linq queries and focus on low latency and high performance. RavenDB is .NET focused document database which comes with a fully functional .NET client API  and supports LINQ. RavenDB comes with two components, a server and a client API. RavenDB is a REST based system, so you can write your own HTTP cleint API. As a .NET developer, RavenDB is becoming my favorite document database. Unlike other document databases, RavenDB is supports transactions using System.Transactions. Also it's supports both embedded and server mode of database. You can access RavenDB site at http://ravendb.netA demo App with ASP.NET MVCLet's create a simple demo app with RavenDB and ASP.NET MVC. To work with RavenDB, do the following steps. Go to http://ravendb.net/download and download the latest build.Unzip the downloaded file.Go to the /Server directory and run the RavenDB.exe. This will start the RavenDB server listening on localhost:8080You can change the port of RavenDB  by modifying the "Raven/Port" appSetting value in the RavenDB.exe.config file.When running the RavenDB, it will automatically create a database in the /Data directory. You can change the directory name data by modifying "Raven/DataDirt" appSetting value in the RavenDB.exe.config file.RavenDB provides a browser based admin tool. When the Raven server is running, You can be access the browser based admin tool and view and edit documents and index using your browser admin tool. The web admin tool available at http://localhost:8080The below is the some screen shots of web admin tool     Working with ASP.NET MVC  To working with RavenDB in our demo ASP.NET MVC application, do the following steps Step 1 - Add reference to Raven Cleint API In our ASP.NET MVC application, Add a reference to the Raven.Client.Lightweight.dll from the Client directory. Step 2 - Create DocumentStoreThe document store would be created once per application. Let's create a DocumentStore on application start-up in the Global.asax.cs. documentStore = new DocumentStore { Url = "http://localhost:8080/" }; documentStore.Initialise(); The above code will create a Raven DB document store and will be listening the server locahost at port 8080    Step 3 - Create DocumentSession on BeginRequest   Let's create a DocumentSession on BeginRequest event in the Global.asax.cs. We are using the document session for every unit of work. In our demo app, every HTTP request would be a single Unit of Work (UoW). BeginRequest += (sender, args) =>   HttpContext.Current.Items[RavenSessionKey] = documentStore.OpenSession(); Step 4 - Destroy the DocumentSession on EndRequest  EndRequest += (o, eventArgs) => {     var disposable = HttpContext.Current.Items[RavenSessionKey] as IDisposable;     if (disposable != null)         disposable.Dispose(); };  At the end of HTTP request, we are destroying the DocumentSession  object.The below  code block shown all the code in the Global.asax.cs  private const string RavenSessionKey = "RavenMVC.Session"; private static DocumentStore documentStore;   protected void Application_Start() { //Create a DocumentStore in Application_Start //DocumentStore should be created once per application and stored as a singleton. documentStore = new DocumentStore { Url = "http://localhost:8080/" }; documentStore.Initialise(); AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); //DI using Unity 2.0 ConfigureUnity(); }   public MvcApplication() { //Create a DocumentSession on BeginRequest   //create a document session for every unit of work BeginRequest += (sender, args) =>     HttpContext.Current.Items[RavenSessionKey] = documentStore.OpenSession(); //Destroy the DocumentSession on EndRequest EndRequest += (o, eventArgs) => { var disposable = HttpContext.Current.Items[RavenSessionKey] as IDisposable; if (disposable != null) disposable.Dispose(); }; }   //Getting the current DocumentSession public static IDocumentSession CurrentSession {   get { return (IDocumentSession)HttpContext.Current.Items[RavenSessionKey]; } }  We have setup all necessary code in the Global.asax.cs for working with RavenDB. For our demo app, Let’s write a domain class  public class Category {       public string Id { get; set; }       [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }   } We have created simple domain entity Category. Let's create repository class for performing CRUD operations against our domain entity Category.  public interface ICategoryRepository {     Category Load(string id);     IEnumerable<Category> GetCategories();     void Save(Category category);     void Delete(string id);       }    public class CategoryRepository : ICategoryRepository {     private IDocumentSession session;     public CategoryRepository()     {             session = MvcApplication.CurrentSession;     }     //Load category based on Id     public Category Load(string id)     {         return session.Load<Category>(id);     }     //Get all categories     public IEnumerable<Category> GetCategories()     {         var categories= session.LuceneQuery<Category>()                 .WaitForNonStaleResults()             .ToArray();         return categories;       }     //Insert/Update category     public void Save(Category category)     {         if (string.IsNullOrEmpty(category.Id))         {             //insert new record             session.Store(category);         }         else         {             //edit record             var categoryToEdit = Load(category.Id);             categoryToEdit.Name = category.Name;             categoryToEdit.Description = category.Description;         }         //save the document session         session.SaveChanges();     }     //delete a category     public void Delete(string id)     {         var category = Load(id);         session.Delete<Category>(category);         session.SaveChanges();     }        } For every CRUD operations, we are taking the current document session object from HttpContext object. session = MvcApplication.CurrentSession; We are calling the static method CurrentSession from the Global.asax.cs public static IDocumentSession CurrentSession {     get { return (IDocumentSession)HttpContext.Current.Items[RavenSessionKey]; } }  Retrieve Entities  The Load method get the single Category object based on the Id. RavenDB is working based on the REST principles and the Id would be like categories/1. The Id would be created by automatically when a new object is inserted to the document store. The REST uri categories/1 represents a single category object with Id representation of 1.   public Category Load(string id) {    return session.Load<Category>(id); } The GetCategories method returns all the categories calling the session.LuceneQuery method. RavenDB is using a lucen query syntax for querying. I will explain more details about querying and indexing in my future posts.   public IEnumerable<Category> GetCategories() {     var categories= session.LuceneQuery<Category>()             .WaitForNonStaleResults()         .ToArray();     return categories;   } Insert/Update entityFor insert/Update a Category entity, we have created Save method in repository class. If  the Id property of Category is null, we call Store method of Documentsession for insert a new record. For editing a existing record, we load the Category object and assign the values to the loaded Category object. The session.SaveChanges() will save the changes to document store.  //Insert/Update category public void Save(Category category) {     if (string.IsNullOrEmpty(category.Id))     {         //insert new record         session.Store(category);     }     else     {         //edit record         var categoryToEdit = Load(category.Id);         categoryToEdit.Name = category.Name;         categoryToEdit.Description = category.Description;     }     //save the document session     session.SaveChanges(); }  Delete Entity  In the Delete method, we call the document session's delete method and call the SaveChanges method to reflect changes in the document store.  public void Delete(string id) {     var category = Load(id);     session.Delete<Category>(category);     session.SaveChanges(); }  Let’s create ASP.NET MVC controller and controller actions for handling CRUD operations for the domain class Category  public class CategoryController : Controller { private ICategoryRepository categoyRepository; //DI enabled constructor public CategoryController(ICategoryRepository categoyRepository) {     this.categoyRepository = categoyRepository; } public ActionResult Index() {         var categories = categoyRepository.GetCategories();     if (categories == null)         return RedirectToAction("Create");     return View(categories); }   [HttpGet] public ActionResult Edit(string id) {     var category = categoyRepository.Load(id);         return View("Save",category); } // GET: /Category/Create [HttpGet] public ActionResult Create() {     var category = new Category();     return View("Save", category); } [HttpPost] public ActionResult Save(Category category) {     if (!ModelState.IsValid)     {         return View("Save", category);     }           categoyRepository.Save(category);         return RedirectToAction("Index");     }        [HttpPost] public ActionResult Delete(string id) {     categoyRepository.Delete(id);     var categories = categoyRepository.GetCategories();     return PartialView("CategoryList", categories);      }        }  RavenDB is an awesome document database and I hope that it will be the winner in .NET space of document database world.  The source code of demo application available at http://ravenmvc.codeplex.com/

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  • SQL SERVER – Fix Error: Microsoft OLE DB Provider for SQL Server error ’80040e07' or Microsoft SQL Native Client error ’80040e07'

    - by pinaldave
    I quite often receive questions where users are looking for solution to following error: Microsoft OLE DB Provider for SQL Server error ’80040e07′ Syntax error converting datetime from character string. OR Microsoft SQL Native Client error ’80040e07′ Syntax error converting datetime from character string. If you have ever faced above error – I have a very simple solution for you. The solution is being very check date which is inserted in the datetime column. This error often comes up when application or user is attempting to enter an incorrect date into the datetime field. Here is one of the examples – one of the reader was using classing ASP Application with OLE DB provider for SQL Server. When he tried to insert following script he faced above mentioned error. INSERT INTO TestTable (ID, MyDate) VALUES (1, '01-Septeber-2013') The reason for the error was simple as he had misspelled September word. Upon correction of the word, he was able to successfully insert the value and error was not there. Incorrect values or the typo’s are not the only reason for this error. There can be issues with cast or convert as well. If you try to attempt following code using SQL Native Client or in your application you will also get similar errors. SELECT CONVERT (datetime, '01-Septeber-2013', 112) The reason here is very simple, any conversion attempt or any other kind of operation on incorrect date/time string can lead to the above error. If you not using embeded dynamic code in your application language but using attempting similar operation on incorrect datetime string you will get following error. Msg 241, Level 16, State 1, Line 2 Conversion failed when converting date and/or time from character string. Remember: Check your values of the string when you are attempting to convert them to string – either there can be incorrect values or they may be incorrectly formatted. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL DateTime, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Type Casting variables in PHP: Is there a practical example?

    - by Stephen
    PHP, as most of us know, has weak typing. For those who don't, PHP.net says: PHP does not require (or support) explicit type definition in variable declaration; a variable's type is determined by the context in which the variable is used. Love it or hate it, PHP re-casts variables on-the-fly. So, the following code is valid: $var = "10"; $value = 10 + $var; var_dump($value); // int(20) PHP also alows you to explicitly cast a variable, like so: $var = "10"; $value = 10 + $var; $value = (string)$value; var_dump($value); // string(2) "20" That's all cool... but, for the life of me, I cannot conceive of a practical reason for doing this. I don't have a problem with strong typing in languages that support it, like Java. That's fine, and I completely understand it. Also, I'm aware of—and fully understand the usefulness of—type hinting in function parameters. The problem I have with type casting is explained by the above quote. If PHP can swap types at-will, it can do so even after you force cast a type; and it can do so on-the-fly when you need a certain type in an operation. That makes the following valid: $var = "10"; $value = (int)$var; $value = $value . ' TaDa!'; var_dump($value); // string(8) "10 TaDa!" So what's the point? Can anyone show me a practical application or example of type casting—one that would fail if type casting were not involved? I ask this here instead of SO because I figure practicality is too subjective. Edit in response to Chris' comment Take this theoretical example of a world where user-defined type casting makes sense in PHP: You force cast variable $foo as int -- (int)$foo. You attempt to store a string value in the variable $foo. PHP throws an exception!! <--- That would make sense. Suddenly the reason for user defined type casting exists! The fact that PHP will switch things around as needed makes the point of user defined type casting vague. For example, the following two code samples are equivalent: // example 1 $foo = 0; $foo = (string)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo; // example 2 $foo = 0; $foo = (int)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo;

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  • Finding the normal of OBB face with an OBB penetrating

    - by Milo
    Below is an illustration: I have an OBB in an OBB (see below for OBB2D code if needed). What I need to determine is, what face it is in, and what direction do I point the normal? The goal is to get the OBB out of the OBB so the normal needs to face outward of the OBB. How could I go about: Finding what face the line is penetrating given the 4 corners of the OBB and the class below: if we define dx=x2-x1 and dy=y2-y1, then the normals are (-dy, dx) and (dy, -dx). Which normal points outward of the OBB? Thanks public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • Move penetrating OBB out of another OBB to resolve collision

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks Here is my OBB2D class: public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • FAQ: GridView Calculation with JavaScript - Editable Price Field

    - by Vincent Maverick Durano
    Recently I wrote a series of blog posts that demonstrates how to do calculation in GridView using JavaScripts. You can check the series of posts below: FAQ: GridView Calculation with JavaScript FAQ: GridView Calculation with JavaScript - Formatting and Validation FAQ: GridView Calculation with JavaScript - Displaying Quantity Total Recently a user in the forums is asking how to calculate the total quantity, sub-totals and total amout in GridView  when a user enters the price and quantity in the TextBox field. Obviously the series of post  that I wrote will not work in this case because the price field in those examples are Label (read-only) and not TextBox fields. In this post I'm going to demonstrate how to accomplish this using the same method used in my previous examples. Basically I'm just going to modify the GridView declaration and replace the Label price field with a TextBox so that users can type on it. And finally modify the CalculateTotals() javascript function. Here are the code blocks below: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; var qty = 0; var totalQty = 0; var tbCount = tb.length / 2; for (var i = 0; i < tbCount; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i + indexQ]); sub = parseFloat(tb[i + indexP].value) * parseFloat(tb[i + indexQ].value); if (isNaN(sub)) { lb[i].innerHTML = "0.00"; sub = 0; } else { lb[i].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } if (isNaN(tb[i + indexQ].value) || tb[i + indexQ].value == "") { qty = 0; } else { qty = tb[i + indexQ].value; } totalQty += parseInt(qty); total += parseFloat(sub); indexQ++; indexP++; } } lb[lb.length - 2].innerHTML = totalQty; lb[lb.length -1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:TextBox ID="TXTPrice" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <b>Total Qty:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLQtyTotal" runat="server" Font-Bold="true" ForeColor="Blue" Text="0" ></asp:Label>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html>   That's it! I hope someone find this post useful! Technorati Tags: ASP.NET,GridView,JavaScript

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  • Physics/Graphics Components

    - by Brett Powell
    I have spent the last 48 hours reading up on Object Component systems, and feel I am ready enough to start implementing it. I got the base Object and Component classes created, but now that I need to start creating the actual components I am a bit confused. When I think of them in terms of HealthComponent or something that would basically just be a property, it makes perfect sense. When it is something more general as a Physics/Graphics component, I get a bit confused. My Object class looks like this so far (If you notice any changes I should make please let me know, still new to this)... typedef unsigned int ID; class GameObject { public: GameObject(ID id, Ogre::String name = ""); ~GameObject(); ID &getID(); Ogre::String &getName(); virtual void update() = 0; // Component Functions void addComponent(Component *component); void removeComponent(Ogre::String familyName); template<typename T> T* getComponent(Ogre::String familyName) { return dynamic_cast<T*>(m_components[familyName]); } protected: // Properties ID m_ID; Ogre::String m_Name; float m_flVelocity; Ogre::Vector3 m_vecPosition; // Components std::map<std::string,Component*> m_components; std::map<std::string,Component*>::iterator m_componentItr; }; Now the problem I am running into is what would the general population put into Components such as Physics/Graphics? For Ogre (my rendering engine) the visible Objects will consist of multiple Ogre::SceneNode (possibly multiple) to attach it to the scene, Ogre::Entity (possibly multiple) to show the visible meshes, and so on. Would it be best to just add multiple GraphicComponent's to the Object and let each GraphicComponent handle one SceneNode/Entity or is the idea to have one of each Component needed? For Physics I am even more confused. I suppose maybe creating a RigidBody and keeping track of mass/interia/etc. would make sense. But I am having trouble thinking of how to actually putting specifics into a Component. Once I get a couple of these "Required" components done, I think it will make a lot more sense. As of right now though I am still a bit stumped.

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  • Action delegate in C#

    - by Jalpesh P. Vadgama
    In last few posts about I have written lots of things about delegates and this post is also part of that series. In this post we are going to learn about Action delegates in C#.  Following is a list of post related to delegates. Delegates in C#. Multicast Delegates in C#. Func Delegates in C#. Action Delegates in c#: As per MSDN action delegates used to pass a method as parameter without explicitly declaring custom delegates. Action Delegates are used to encapsulate method that does not have return value. C# 4.0 Action delegates have following different variants like following. It can take up to 16 parameters. Action – It will be no parameter and does not return any value. Action(T) Action(T1,T2) Action(T1,T2,T3) Action(T1,T2,T3,T4) Action(T1,T2,T3,T4,T5) Action(T1,T2,T3,T4,T5,T6) Action(T1,T2,T3,T4,T5,T6,T7) Action(T1,T2,T3,T4,T5,T6,T7,T8) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15,T16) So for this Action delegate you can have up to 16 parameters for Action.  Sound interesting!!… Enough theory now. It’s time to implement real code. Following is a code for that. using System; using System.Collections.Generic; namespace DelegateExample { class Program { static void Main(string[] args) { Action<String> Print = p => Console.WriteLine(p); Action<String,String> PrintAnother = (p1,p2)=> Console.WriteLine(string.Format("{0} {1}",p1,p2)); Print("Hello"); PrintAnother("Hello","World"); } } } In the above code you can see that I have created two Action delegate Print and PrintAnother. Print have one string parameter and its printing that. While PrintAnother have two string parameter and printing both the strings via Console.Writeline. Now it’s time to run example and following is the output as expected. That’s it. Hope you liked it. Stay tuned for more updates!!

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  • 5 Lessons learnt in localization / multi language support in WPF

    - by MarkPearl
    For the last few months I have been secretly working away at the second version of an application that we initially released a few years ago. It’s called MaxCut and it is a free panel/cut optimizer for the woodwork, glass and metal industry. One of the motivations for writing MaxCut was to get an end to end experience in developing an application for general consumption. From the early days of v1 of MaxCut I would get the odd email thanking me for the software and then listing a few suggestions on how to improve it. Two of the most dominant suggestions that we received were… Support for imperial measurements (the original program only supported the metric system) Multi language support (we had someone who volunteered to translate the program into Japanese for us). I am not going to dive into the Imperial to Metric support in todays blog post, but I would like to cover a few brief lessons we learned in adding support for multi-language functionality in the software. I have sectioned them below under different lessons. Lesson 1 – Build multi-language support in from the start So the first lesson I learnt was if you know you are going to do multi language support – build it in from the very beginning! One of the power points of WPF/Silverlight is data binding in XAML and so while it wasn’t to painful to retro fit multi language support into the programing, it was still time consuming and a bit tedious to go through mounds and mounds of views and would have been a minor job to have implemented this while the form was being designed. Lesson 2 – Accommodate for varying word lengths using Grids The next lesson was a little harder to learn and was learnt a bit further down the road in the development cycle. We developed everything in English, assuming that other languages would have similar character length words for equivalent meanings… don’t!. A word that is short in your language may be of varying character lengths in other languages. Some language like Dutch and German allow for concatenation of nouns which has the potential to create really long words. We picked up a few places where our views had been structured incorrectly so that if a word was to long it would get clipped off or cut out. To get around this we began using the WPF grid extensively with column widths that would automatically expand if they needed to. Generally speaking the grid replacement got round this hurdle, and if in future you have a choice between a stack panel or a grid – think twice before going for the easier option… often the grid will be a bit more work to setup, but will be more flexible. Lesson 3 – Separate the separators Our initial run through moving the words to a resource dictionary led us to make what I thought was one potential mistake. If we had a label like the following… “length : “ In the resource dictionary we put it as a single entry. This is fine until you start using a word more than once. For instance in our scenario we used the word “length’ frequently. with different variations of the word with grammar and separators included in the resource we ended up having what I would consider a bloated dictionary. When we removed the separators from the words and put them as their own resources we saw a dramatic reduction in dictionary size… so something that looked like this… “length : “ “length. “ “length?” Was reduced to… “length” “:” “?” “.” While this may not seem like a reduction at first glance, consider that the separators “:?.” are used everywhere and suddenly you see a real reduction in bloat. Lesson 4 – Centralize the Language Dictionary This lesson was learnt at the very end of the project after we had already had a release candidate out in the wild. Because our translations would be done on a volunteer basis and remotely, we wanted it to be really simple for someone to translate our program into another language. As a common design practice we had tiered the application so that we had a business logic layer, a ui layer, etc. The problem was in several of these layers we had resource files specific for that layer. What this resulted in was us having multiple resource files that we would need to send to our translators. To add to our problems, some of the wordings were duplicated in different resource files, which would result in additional frustration from our translators as they felt they were duplicating work. Eventually the workaround was to make a separate project in VS2010 with just the language translations. We then exposed the dictionary as public within this project and made it as a reference to the other projects within the solution. This solved out problem as now we had a central dictionary and could remove any duplication's. Lesson 5 – Make a dummy translation file to test that you haven’t missed anything The final lesson learnt about multi language support in WPF was when checking if you had forgotten to translate anything in the inline code, make a test resource file with dummy data. Ideally you want the data for each word to be identical. In our instance we made one which had all the resource key values pointing to a value of test. This allowed us point the language file to our test resource file and very quickly browse through the program and see if we had missed any linking. The alternative to this approach is to have two language files and swap between the two while running the program to make sure that you haven’t missed anything, but the downside of dual language file approach is that it is much a lot harder spotting a mistake if everything is different – almost like playing Where’s Wally / Waldo. It is much easier spotting variance in uniformity – meaning when you put the “test’ keyword for everything, anything that didn’t say “test” stuck out like a sore thumb. So these are my top five lessons learnt on implementing multi language support in WPF. Feel free to make any suggestions in the comments section if you feel maybe something is more important than one of these or if I got it wrong!

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  • Combobox binding with different types

    - by George Evjen
    Binding to comboboxes in Silverlight has been an adventure the past couple of days. In our framework at ArchitectNow we use LookupGroups and LookupValues. In our database we would have a LookupGroup of NBA Teams for example. The group would be called NBATeams, we get the LookupGroupID and then get the values from the LookupValues table. So we would end up with a list of all 30+ teams. Our lookup values entity has a display text(string), value(string), IsActive and some other fields. With our applications we load all this information into the system when the user is logging in or right after they login. So in cache we have a list of groups and values that we can get at whenever we want to. We get this information in our framework simply by creating an observable collection of type LookupValue. To get a list of these values into our property all we have to do is. var NBATeams = AppContext.Current.LookupSerivce.GetLookupValues(“NBATeams”); Our combobox then is bound like this. (We use telerik components in most if not all our projects) <telerik:RadComboBox ItemsSource="{Binding NBATeams}”></telerik:RadComboBox> This should give you a list in your combobox. We also set up another property in our ViewModel that is a just single object of NBATeams  - “SelectedNBATeam” Our selectedItem in our combobox would look like, we would set this to a two way binding since we are sending data back. SelectedItem={Binding SelectedNBATeam, mode=TwoWay}” This is all pretty straight forward and we use this pattern throughout all our applications. What do you do though when you have a combobox in a ItemsControl or ListBox? Here we have a list of NBA Teams that are a string that are being brought back from the database. We cant have the selected item be our LookupValue because the data is a string and its being bound in an ItemsControl. In the example above we would just have the combobox in a form. Here though we have it in a ItemsControl, where there is no selected item from the initial ItemsSource. In order to get the selected item to be displayed in the combobox you have to convert the LookupValue to a string. Then instead of using SelectedItem in the combobox use SelectedValue. To convert the LookupValue we do this. Create an observable collection of strings public ObservableCollection<string> NBATeams { get; set;} Then convert your lookups to strings var NBATeams = new ObservableCollection<string>(AppContext.Current.LookupService.GetLookupValues(“NBATeams”).Select(x => x.DisplayText)); This will give us a list of strings and our selected value should be bound to the NBATeams property in our ItemsSource in our ItemsControl. SelectedValue={Binding NBATeam, mode=TwoWay}”

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  • Java - Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • Fuji camera "mounts" but folder not in Dolphin After Kubuntu 13.10 upgrade

    - by user207207
    Fuji camera mount reported in attached devices but not visible in Dolphin After Kubuntu 13.10 upgrade Have reinstalled the driver, and a few other suggestions, for other cameras mounts failing on previous Ubuntu upgrades. I have already spent a couple of hours trying to get my photo's off the camera, very annoying. Worked perfectly in 11.04, 11.10, 12.04, 12.10 and 13.04. dmesg | tail; lsusb; lsb_release -a [ 6181.858786] CPUM: APIC 03 at 00000000fee00000 (mapped at ffffc90009400000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396236] CPUM: APIC 00 at 00000000fee00000 (mapped at ffffc90000c6a000) - ver 0x80050010, lint0=0x10700 lint1=0x00400 pc=0x00400 thmr=0x10000 [17261.396239] CPUM: APIC 03 at 00000000fee00000 (mapped at ffffc90000c72000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396241] CPUM: APIC 02 at 00000000fee00000 (mapped at ffffc90000c70000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396255] CPUM: APIC 01 at 00000000fee00000 (mapped at ffffc90000c6e000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [32456.884907] usb 2-5: new high-speed USB device number 2 using ehci-pci [32457.654046] usb 2-5: New USB device found, idVendor=04cb, idProduct=01e8 [32457.654050] usb 2-5: New USB device strings: Mfr=0, Product=2, SerialNumber=3 [32457.654052] usb 2-5: Product: Digital Camera [32457.654053] usb 2-5: SerialNumber: 4C3230302020091117CAA59WP18548 Bus 002 Device 002: ID 04cb:01e8 Fuji Photo Film Co., Ltd Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 003: ID 2013:024f PCTV Systems nanoStick T2 290e Bus 001 Device 002: ID 046d:082d Logitech, Inc. HD Pro Webcam C920 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub No LSB modules are available. Distributor ID: Ubuntu vissibleDescription: Ubuntu 13.10 Release: 13.10 Codename: saucy sudo apt-get install gvfs-bin gvfs-mount gphoto2://[usb:002,002] Error mounting location: Error initializing camera: -108: No such file or directory ...... I have reported a bug in Dolphin, which has been transferred to Solid. Further information : I ran solid-hardware list details udi = '/org/kde/solid/udev/sys/devices/pci0000:00/0000:00:04.1/usb2/2-5' parent = '/org/kde/solid/udev' (string) vendor = '04cb' (string) product = 'Digital Camera' (string) description = 'Camera' (string) Block.major = 189 (0xbd) (int) Block.minor = 137 (0x89) (int) Block.device = '/dev/bus/usb/002/010' (string) Camera.supportedProtocols = {'ptp'} (string list) Camera.supportedDrivers = {'gphoto'} (string list) I still can't get my photo's off, I can see the folders using the Gimp menu. If anyone has got any ideas, I'm willing to try them.

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  • OAuth with RestSharp in Windows Phone

    - by midoBB
    Nearly every major API provider uses OAuth for the user authentication and while it is easy to understand the concept, using it in a Windows Phone app isn’t pretty straightforward. So for this quick tutorial we will be using RestSharp for WP7 and the API from getglue.com (an entertainment site) to authorize the user. So the first step is to get the OAuth request token and then we redirect our browserControl to the authorization URL private void StartLogin() {   var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForRequestToken("ConsumerKey", "ConsumerSecret"); var request = new RestRequest("oauth/request_token"); client.ExecuteAsync(request, response => { _oAuthToken = GetQueryParameter(response.Content, "oauth_token"); _oAuthTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); string authorizeUrl = "http://getglue.com/oauth/authorize" + "?oauth_token=" + _oAuthToken + "&style=mobile"; Dispatcher.BeginInvoke(() => { browserControl.Navigate(new Uri(authorizeUrl)); }); }); } private static string GetQueryParameter(string input, string parameterName) { foreach (string item in input.Split('&')) { var parts = item.Split('='); if (parts[0] == parameterName) { return parts[1]; } } return String.Empty; } Then we listen to the browser’s Navigating Event private void Navigating(Microsoft.Phone.Controls.NavigatingEventArgs e) { if (e.Uri.AbsoluteUri.Contains("oauth_callback")) { var arguments = e.Uri.AbsoluteUri.Split('?'); if (arguments.Length < 1) return; GetAccessToken(arguments[1]); } } private void GetAccessToken(string uri) { var requestToken = GetQueryParameter(uri, "oauth_token"); var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForAccessToken(ConsumerKey, ConsumerSecret, _oAuthToken, _oAuthTokenSecret); var request = new RestRequest("oauth/access_token"); client.ExecuteAsync(request, response => { AccessToken = GetQueryParameter(response.Content, "oauth_token"); AccessTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); UserId = GetQueryParameter(response.Content, "glue_userId"); }); } Now to test it we can access the user’s friends list var client = new RestClient("http://api.getglue.com/v2"); client.Authenticator = OAuth1Authenticator.ForProtectedResource(ConsumerKey, ConsumerSecret, GAccessToken, AccessTokenSecret); var request = new RestRequest("/user/friends"); request.AddParameter("userId", UserId,ParameterType.GetOrPost); // request.AddParameter("category", "all",ParameterType.GetOrPost); client.ExecuteAsync(request, response => { TreatFreindsList(); }); And that’s it now we can access all OAuth methods using RestSharp.

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  • Problem getting weeks in a month with NSCalendar...

    - by AngrySpade
    I am creating a calendar control of sorts... One thing I need to know is how many weeks are there in a Month... So NSCalendar rangeOfUnit:inUnit:forDate Seems to be exactly what I need... Except I am noticing something that seems off and I can't quite figure out why this is happening... The following code... NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *dateComponents = [[NSDateComponents alloc] init]; [dateComponents setYear: 2010]; [dateComponents setDay: 1]; for (int x=1; x<=12; x++) { [dateComponents setMonth: x]; NSDate *date = [calendar dateFromComponents:dateComponents]; NSLog(@"Date: %@", date); NSRange range = [calendar rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate:date]; NSLog(@"%d Weeks in Month %d", range.length, [dateComponents month]); } Is returning the following debug messages... 2010-03-14 13:08:10.350 Scrap[4256:207] Date: 2010-01-01 00:00:00 -0500 2010-03-14 13:08:10.351 Scrap[4256:207] 5 Weeks in Month 1 2010-03-14 13:08:10.352 Scrap[4256:207] Date: 2010-02-01 00:00:00 -0500 2010-03-14 13:08:10.352 Scrap[4256:207] 4 Weeks in Month 2 2010-03-14 13:08:10.353 Scrap[4256:207] Date: 2010-03-01 00:00:00 -0500 2010-03-14 13:08:10.353 Scrap[4256:207] 5 Weeks in Month 3 2010-03-14 13:08:10.354 Scrap[4256:207] Date: 2010-04-01 00:00:00 -0400 2010-03-14 13:08:10.355 Scrap[4256:207] 5 Weeks in Month 4 2010-03-14 13:08:10.356 Scrap[4256:207] Date: 2010-05-01 00:00:00 -0400 2010-03-14 13:08:10.357 Scrap[4256:207] 5 Weeks in Month 5 2010-03-14 13:08:10.358 Scrap[4256:207] Date: 2010-06-01 00:00:00 -0400 2010-03-14 13:08:10.358 Scrap[4256:207] 5 Weeks in Month 6 2010-03-14 13:08:10.359 Scrap[4256:207] Date: 2010-07-01 00:00:00 -0400 2010-03-14 13:08:10.360 Scrap[4256:207] 5 Weeks in Month 7 2010-03-14 13:08:10.361 Scrap[4256:207] Date: 2010-08-01 00:00:00 -0400 2010-03-14 13:08:10.364 Scrap[4256:207] 5 Weeks in Month 8 2010-03-14 13:08:10.364 Scrap[4256:207] Date: 2010-09-01 00:00:00 -0400 2010-03-14 13:08:10.365 Scrap[4256:207] 5 Weeks in Month 9 2010-03-14 13:08:10.366 Scrap[4256:207] Date: 2010-10-01 00:00:00 -0400 2010-03-14 13:08:10.366 Scrap[4256:207] 5 Weeks in Month 10 2010-03-14 13:08:10.367 Scrap[4256:207] Date: 2010-11-01 00:00:00 -0400 2010-03-14 13:08:10.367 Scrap[4256:207] 5 Weeks in Month 11 2010-03-14 13:08:10.369 Scrap[4256:207] Date: 2010-12-01 00:00:00 -0500 2010-03-14 13:08:10.369 Scrap[4256:207] 52 Weeks in Month 12 I cant quite figure out why I get 52 weeks in month 12. Any clues? Edit on 3/20/2010: Seeing as how I couldnt use rangeOfUnit:inUnit:forDate to calculate the number of weeks in a month. I decided to figure out a different way of calculating the same value. I figured I should do this in a non-Gregorian localized way, so I attempted to start with getting the number of days in a week, but I got the result of 28 days in a week. So I started writing more code to figure out why... I wanted to make sure that the type of NSCalendar that I was playing with was in fact what I was supposed to be getting... And that led me to finding some differences... NSCalendar *currentCalendar = [NSCalendar currentCalendar]; NSLog(@"Calendar with 'currentCalendar' Identifier: %@", [currentCalendar calendarIdentifier]); NSCalendar *calendarWithIdentifier = [[[NSCalendar alloc] initWithCalendarIdentifier: NSGregorianCalendar] autorelease]; NSLog(@"Calendar created with identifier Identifier: %@", [calendarWithIdentifier calendarIdentifier]); NSDate *now = [[NSDate alloc] init]; NSDateComponents *currentMonth = [currentCalendar components: NSMonthCalendarUnit | NSYearCalendarUnit fromDate: now]; NSDate *currentMonthDate = [currentCalendar dateFromComponents: currentMonth]; NSRange daysInWeekRange = [currentCalendar rangeOfUnit: NSDayCalendarUnit inUnit: NSWeekCalendarUnit forDate: currentMonthDate]; NSLog(@"CurrentCalendar: Length:%u Location:%u", daysInWeekRange.length, daysInWeekRange.location); currentMonth = [calendarWithIdentifier components: NSMonthCalendarUnit | NSYearCalendarUnit fromDate: now]; currentMonthDate = [calendarWithIdentifier dateFromComponents: currentMonth]; daysInWeekRange = [calendarWithIdentifier rangeOfUnit: NSDayCalendarUnit inUnit: NSWeekCalendarUnit forDate: currentMonthDate]; NSLog(@"GregorianCalendar: Length:%u Location:%u", daysInWeekRange.length, daysInWeekRange.location); And that got me the following log results... 2010-03-20 21:02:27.245 Scrap[52189:207] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:02:27.246 Scrap[52189:207] Calendar created with identifier Identifier: gregorian 2010-03-20 21:02:27.248 Scrap[52189:207] CurrentCalendar: Length:28 Location:1 2010-03-20 21:02:27.249 Scrap[52189:207] GregorianCalendar: Length:7 Location:1 Taking direction from @CarlNorum's experience, I compiled the code snippet as a 10.6 Cocoa application, and I got the following... 2010-03-20 21:05:35.636 ScrapCocoa[52238:a0f] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:05:35.636 ScrapCocoa[52238:a0f] Calendar created with identifier Identifier: gregorian 2010-03-20 21:05:35.637 ScrapCocoa[52238:a0f] CurrentCalendar: Length:6 Location:1 2010-03-20 21:05:35.638 ScrapCocoa[52238:a0f] GregorianCalendar: Length:7 Location:1 I saw hope in that creating a NSCalendar Instance explicitly as a Gregorian Calendar would lead to better results in my original problem... So I modified that original code NSCalendar *currentCalendar = [NSCalendar currentCalendar]; NSLog(@"Calendar with 'currentCalendar' Identifier: %@", [currentCalendar calendarIdentifier]); NSCalendar *calendarWithIdentifier = [[[NSCalendar alloc] initWithCalendarIdentifier: NSGregorianCalendar] autorelease]; NSLog(@"Calendar created with identifier Identifier: %@", [calendarWithIdentifier calendarIdentifier]); NSDateComponents *dateComponents = [[[NSDateComponents alloc] init] autorelease]; [dateComponents setYear: 2010]; [dateComponents setDay: 1]; for (int x=1; x<=12; x++) { [dateComponents setMonth: x]; NSDate *date = [currentCalendar dateFromComponents: dateComponents]; NSRange range = [currentCalendar rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate: date]; NSLog(@"CurrentCalendar Date: %@", date); NSLog(@"CurrentCalendar: %d Weeks in Month %d", range.length, [dateComponents month]); date = [calendarWithIdentifier dateFromComponents: dateComponents]; range = [calendarWithIdentifier rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate: date]; NSLog(@"GregorianCalendar Date: %@", date); NSLog(@"GregorianCalendar: %d Weeks in Month %d", range.length, [dateComponents month]); } Unfortunately using a calendar created that way did not return a different result. 2010-03-20 21:15:40.465 Scrap[52367:207] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:15:40.466 Scrap[52367:207] Calendar created with identifier Identifier: gregorian 2010-03-20 21:15:40.468 Scrap[52367:207] CurrentCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:15:40.468 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 1 2010-03-20 21:15:40.469 Scrap[52367:207] GregorianCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:15:40.470 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 1 2010-03-20 21:15:40.471 Scrap[52367:207] CurrentCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:15:40.471 Scrap[52367:207] CurrentCalendar: 4 Weeks in Month 2 2010-03-20 21:15:40.472 Scrap[52367:207] GregorianCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:15:40.473 Scrap[52367:207] GregorianCalendar: 4 Weeks in Month 2 2010-03-20 21:15:40.473 Scrap[52367:207] CurrentCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:15:40.474 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 3 2010-03-20 21:15:40.475 Scrap[52367:207] GregorianCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:15:40.475 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 3 2010-03-20 21:15:40.476 Scrap[52367:207] CurrentCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:15:40.477 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 4 2010-03-20 21:15:40.478 Scrap[52367:207] GregorianCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:15:40.479 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 4 2010-03-20 21:15:40.480 Scrap[52367:207] CurrentCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:15:40.480 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 5 2010-03-20 21:15:40.482 Scrap[52367:207] GregorianCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:15:40.482 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 5 2010-03-20 21:15:40.483 Scrap[52367:207] CurrentCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:15:40.483 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 6 2010-03-20 21:15:40.484 Scrap[52367:207] GregorianCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:15:40.485 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 6 2010-03-20 21:15:40.485 Scrap[52367:207] CurrentCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:15:40.486 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 7 2010-03-20 21:15:40.486 Scrap[52367:207] GregorianCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:15:40.487 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 7 2010-03-20 21:15:40.488 Scrap[52367:207] CurrentCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:15:40.488 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 8 2010-03-20 21:15:40.489 Scrap[52367:207] GregorianCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:15:40.489 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 8 2010-03-20 21:15:40.490 Scrap[52367:207] CurrentCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:15:40.491 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 9 2010-03-20 21:15:40.491 Scrap[52367:207] GregorianCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:15:40.492 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 9 2010-03-20 21:15:40.493 Scrap[52367:207] CurrentCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:15:40.493 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 10 2010-03-20 21:15:40.494 Scrap[52367:207] GregorianCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:15:40.494 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 10 2010-03-20 21:15:40.495 Scrap[52367:207] CurrentCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:15:40.496 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 11 2010-03-20 21:15:40.496 Scrap[52367:207] GregorianCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:15:40.497 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 11 2010-03-20 21:15:40.498 Scrap[52367:207] CurrentCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:15:40.498 Scrap[52367:207] CurrentCalendar: 52 Weeks in Month 12 2010-03-20 21:15:40.499 Scrap[52367:207] GregorianCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:15:40.500 Scrap[52367:207] GregorianCalendar: 52 Weeks in Month 12 Compiling the code for Cocoa just for kicks, was actually amusing... As the results are really really different 2010-03-20 21:11:24.610 ScrapCocoa[52313:a0f] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:11:24.611 ScrapCocoa[52313:a0f] Calendar created with identifier Identifier: gregorian 2010-03-20 21:11:24.613 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:11:24.613 ScrapCocoa[52313:a0f] CurrentCalendar: 6 Weeks in Month 1 2010-03-20 21:11:24.614 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:11:24.615 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 1 2010-03-20 21:11:24.616 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:11:24.616 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 2 2010-03-20 21:11:24.617 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:11:24.618 ScrapCocoa[52313:a0f] GregorianCalendar: 4 Weeks in Month 2 2010-03-20 21:11:24.619 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:11:24.619 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 3 2010-03-20 21:11:24.620 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:11:24.621 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 3 2010-03-20 21:11:24.622 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:11:24.622 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 4 2010-03-20 21:11:24.623 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:11:24.623 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 4 2010-03-20 21:11:24.624 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:11:24.625 ScrapCocoa[52313:a0f] CurrentCalendar: 6 Weeks in Month 5 2010-03-20 21:11:24.625 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:11:24.626 ScrapCocoa[52313:a0f] GregorianCalendar: 6 Weeks in Month 5 2010-03-20 21:11:24.627 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:11:24.627 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 6 2010-03-20 21:11:24.628 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:11:24.628 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 6 2010-03-20 21:11:24.629 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:11:24.630 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 7 2010-03-20 21:11:24.630 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:11:24.631 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 7 2010-03-20 21:11:24.632 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:11:24.632 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 8 2010-03-20 21:11:24.633 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:11:24.633 ScrapCocoa[52313:a0f] GregorianCalendar: 6 Weeks in Month 8 2010-03-20 21:11:24.634 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:11:24.635 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 9 2010-03-20 21:11:24.636 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:11:24.636 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 9 2010-03-20 21:11:24.637 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:11:24.637 ScrapCocoa[52313:a0f] CurrentCalendar: 6 Weeks in Month 10 2010-03-20 21:11:24.638 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:11:24.639 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 10 2010-03-20 21:11:24.640 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:11:24.640 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 11 2010-03-20 21:11:24.641 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:11:24.641 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 11 2010-03-20 21:11:24.642 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:11:24.642 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 12 2010-03-20 21:11:24.643 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:11:24.644 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 12 I think this is when I give up...

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  • Problem getting weeks in a month...

    - by AngrySpade
    I am creating a calendar control of sorts... One thing I need to know is how many weeks are there in a Month... So NSCalendar rangeOfUnit:inUnit:forDate Seems to be exactly what I need... Except I am noticing something that seems off and I can't quite figure out why this is happening... The following code... NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *dateComponents = [[NSDateComponents alloc] init]; [dateComponents setYear: 2010]; [dateComponents setDay: 1]; for (int x=1; x<=12; x++) { [dateComponents setMonth: x]; NSDate *date = [calendar dateFromComponents:dateComponents]; NSLog(@"Date: %@", date); NSRange range = [calendar rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate:date]; NSLog(@"%d Weeks in Month %d", range.length, [dateComponents month]); } Is returning the following debug messages... 2010-03-14 13:08:10.350 Scrap[4256:207] Date: 2010-01-01 00:00:00 -0500 2010-03-14 13:08:10.351 Scrap[4256:207] 5 Weeks in Month 1 2010-03-14 13:08:10.352 Scrap[4256:207] Date: 2010-02-01 00:00:00 -0500 2010-03-14 13:08:10.352 Scrap[4256:207] 4 Weeks in Month 2 2010-03-14 13:08:10.353 Scrap[4256:207] Date: 2010-03-01 00:00:00 -0500 2010-03-14 13:08:10.353 Scrap[4256:207] 5 Weeks in Month 3 2010-03-14 13:08:10.354 Scrap[4256:207] Date: 2010-04-01 00:00:00 -0400 2010-03-14 13:08:10.355 Scrap[4256:207] 5 Weeks in Month 4 2010-03-14 13:08:10.356 Scrap[4256:207] Date: 2010-05-01 00:00:00 -0400 2010-03-14 13:08:10.357 Scrap[4256:207] 5 Weeks in Month 5 2010-03-14 13:08:10.358 Scrap[4256:207] Date: 2010-06-01 00:00:00 -0400 2010-03-14 13:08:10.358 Scrap[4256:207] 5 Weeks in Month 6 2010-03-14 13:08:10.359 Scrap[4256:207] Date: 2010-07-01 00:00:00 -0400 2010-03-14 13:08:10.360 Scrap[4256:207] 5 Weeks in Month 7 2010-03-14 13:08:10.361 Scrap[4256:207] Date: 2010-08-01 00:00:00 -0400 2010-03-14 13:08:10.364 Scrap[4256:207] 5 Weeks in Month 8 2010-03-14 13:08:10.364 Scrap[4256:207] Date: 2010-09-01 00:00:00 -0400 2010-03-14 13:08:10.365 Scrap[4256:207] 5 Weeks in Month 9 2010-03-14 13:08:10.366 Scrap[4256:207] Date: 2010-10-01 00:00:00 -0400 2010-03-14 13:08:10.366 Scrap[4256:207] 5 Weeks in Month 10 2010-03-14 13:08:10.367 Scrap[4256:207] Date: 2010-11-01 00:00:00 -0400 2010-03-14 13:08:10.367 Scrap[4256:207] 5 Weeks in Month 11 2010-03-14 13:08:10.369 Scrap[4256:207] Date: 2010-12-01 00:00:00 -0500 2010-03-14 13:08:10.369 Scrap[4256:207] 52 Weeks in Month 12 I cant quite figure out why I get 52 weeks in month 12. Any clues? Edit on 3/20/2010: Seeing as how I couldnt use rangeOfUnit:inUnit:forDate to calculate the number of weeks in a month. I decided to figure out a different way of calculating the same value. I figured I should do this in a non-Gregorian localized way, so I attempted to start with getting the number of days in a week, but I got the result of 28 days in a week. So I started writing more code to figure out why... I wanted to make sure that the type of NSCalendar that I was playing with was in fact what I was supposed to be getting... And that led me to finding some differences... NSCalendar *currentCalendar = [NSCalendar currentCalendar]; NSLog(@"Calendar with 'currentCalendar' Identifier: %@", [currentCalendar calendarIdentifier]); NSCalendar *calendarWithIdentifier = [[[NSCalendar alloc] initWithCalendarIdentifier: NSGregorianCalendar] autorelease]; NSLog(@"Calendar created with identifier Identifier: %@", [calendarWithIdentifier calendarIdentifier]); NSDate *now = [[NSDate alloc] init]; NSDateComponents *currentMonth = [currentCalendar components: NSMonthCalendarUnit | NSYearCalendarUnit fromDate: now]; NSDate *currentMonthDate = [currentCalendar dateFromComponents: currentMonth]; NSRange daysInWeekRange = [currentCalendar rangeOfUnit: NSDayCalendarUnit inUnit: NSWeekCalendarUnit forDate: currentMonthDate]; NSLog(@"CurrentCalendar: Length:%u Location:%u", daysInWeekRange.length, daysInWeekRange.location); currentMonth = [calendarWithIdentifier components: NSMonthCalendarUnit | NSYearCalendarUnit fromDate: now]; currentMonthDate = [calendarWithIdentifier dateFromComponents: currentMonth]; daysInWeekRange = [calendarWithIdentifier rangeOfUnit: NSDayCalendarUnit inUnit: NSWeekCalendarUnit forDate: currentMonthDate]; NSLog(@"GregorianCalendar: Length:%u Location:%u", daysInWeekRange.length, daysInWeekRange.location); And that got me the following log results... 2010-03-20 21:02:27.245 Scrap[52189:207] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:02:27.246 Scrap[52189:207] Calendar created with identifier Identifier: gregorian 2010-03-20 21:02:27.248 Scrap[52189:207] CurrentCalendar: Length:28 Location:1 2010-03-20 21:02:27.249 Scrap[52189:207] GregorianCalendar: Length:7 Location:1 Taking direction from @CarlNorum's experience, I compiled the code snippet as a 10.6 Cocoa application, and I got the following... 2010-03-20 21:05:35.636 ScrapCocoa[52238:a0f] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:05:35.636 ScrapCocoa[52238:a0f] Calendar created with identifier Identifier: gregorian 2010-03-20 21:05:35.637 ScrapCocoa[52238:a0f] CurrentCalendar: Length:6 Location:1 2010-03-20 21:05:35.638 ScrapCocoa[52238:a0f] GregorianCalendar: Length:7 Location:1 I saw hope in that creating a NSCalendar Instance explicitly as a Gregorian Calendar would lead to better results in my original problem... So I modified that original code NSCalendar *currentCalendar = [NSCalendar currentCalendar]; NSLog(@"Calendar with 'currentCalendar' Identifier: %@", [currentCalendar calendarIdentifier]); NSCalendar *calendarWithIdentifier = [[[NSCalendar alloc] initWithCalendarIdentifier: NSGregorianCalendar] autorelease]; NSLog(@"Calendar created with identifier Identifier: %@", [calendarWithIdentifier calendarIdentifier]); NSDateComponents *dateComponents = [[[NSDateComponents alloc] init] autorelease]; [dateComponents setYear: 2010]; [dateComponents setDay: 1]; for (int x=1; x<=12; x++) { [dateComponents setMonth: x]; NSDate *date = [currentCalendar dateFromComponents: dateComponents]; NSRange range = [currentCalendar rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate: date]; NSLog(@"CurrentCalendar Date: %@", date); NSLog(@"CurrentCalendar: %d Weeks in Month %d", range.length, [dateComponents month]); date = [calendarWithIdentifier dateFromComponents: dateComponents]; range = [calendarWithIdentifier rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate: date]; NSLog(@"GregorianCalendar Date: %@", date); NSLog(@"GregorianCalendar: %d Weeks in Month %d", range.length, [dateComponents month]); } Unfortunately using a calendar created that way did not return a different result. 2010-03-20 21:15:40.465 Scrap[52367:207] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:15:40.466 Scrap[52367:207] Calendar created with identifier Identifier: gregorian 2010-03-20 21:15:40.468 Scrap[52367:207] CurrentCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:15:40.468 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 1 2010-03-20 21:15:40.469 Scrap[52367:207] GregorianCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:15:40.470 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 1 2010-03-20 21:15:40.471 Scrap[52367:207] CurrentCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:15:40.471 Scrap[52367:207] CurrentCalendar: 4 Weeks in Month 2 2010-03-20 21:15:40.472 Scrap[52367:207] GregorianCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:15:40.473 Scrap[52367:207] GregorianCalendar: 4 Weeks in Month 2 2010-03-20 21:15:40.473 Scrap[52367:207] CurrentCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:15:40.474 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 3 2010-03-20 21:15:40.475 Scrap[52367:207] GregorianCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:15:40.475 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 3 2010-03-20 21:15:40.476 Scrap[52367:207] CurrentCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:15:40.477 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 4 2010-03-20 21:15:40.478 Scrap[52367:207] GregorianCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:15:40.479 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 4 2010-03-20 21:15:40.480 Scrap[52367:207] CurrentCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:15:40.480 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 5 2010-03-20 21:15:40.482 Scrap[52367:207] GregorianCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:15:40.482 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 5 2010-03-20 21:15:40.483 Scrap[52367:207] CurrentCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:15:40.483 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 6 2010-03-20 21:15:40.484 Scrap[52367:207] GregorianCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:15:40.485 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 6 2010-03-20 21:15:40.485 Scrap[52367:207] CurrentCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:15:40.486 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 7 2010-03-20 21:15:40.486 Scrap[52367:207] GregorianCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:15:40.487 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 7 2010-03-20 21:15:40.488 Scrap[52367:207] CurrentCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:15:40.488 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 8 2010-03-20 21:15:40.489 Scrap[52367:207] GregorianCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:15:40.489 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 8 2010-03-20 21:15:40.490 Scrap[52367:207] CurrentCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:15:40.491 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 9 2010-03-20 21:15:40.491 Scrap[52367:207] GregorianCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:15:40.492 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 9 2010-03-20 21:15:40.493 Scrap[52367:207] CurrentCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:15:40.493 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 10 2010-03-20 21:15:40.494 Scrap[52367:207] GregorianCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:15:40.494 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 10 2010-03-20 21:15:40.495 Scrap[52367:207] CurrentCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:15:40.496 Scrap[52367:207] CurrentCalendar: 5 Weeks in Month 11 2010-03-20 21:15:40.496 Scrap[52367:207] GregorianCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:15:40.497 Scrap[52367:207] GregorianCalendar: 5 Weeks in Month 11 2010-03-20 21:15:40.498 Scrap[52367:207] CurrentCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:15:40.498 Scrap[52367:207] CurrentCalendar: 52 Weeks in Month 12 2010-03-20 21:15:40.499 Scrap[52367:207] GregorianCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:15:40.500 Scrap[52367:207] GregorianCalendar: 52 Weeks in Month 12 Compiling the code for Cocoa just for kicks, was actually amusing... As the results are really really different 2010-03-20 21:11:24.610 ScrapCocoa[52313:a0f] Calendar with 'currentCalendar' Identifier: gregorian 2010-03-20 21:11:24.611 ScrapCocoa[52313:a0f] Calendar created with identifier Identifier: gregorian 2010-03-20 21:11:24.613 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:11:24.613 ScrapCocoa[52313:a0f] CurrentCalendar: 6 Weeks in Month 1 2010-03-20 21:11:24.614 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-01-01 00:00:00 -0500 2010-03-20 21:11:24.615 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 1 2010-03-20 21:11:24.616 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:11:24.616 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 2 2010-03-20 21:11:24.617 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-02-01 00:00:00 -0500 2010-03-20 21:11:24.618 ScrapCocoa[52313:a0f] GregorianCalendar: 4 Weeks in Month 2 2010-03-20 21:11:24.619 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:11:24.619 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 3 2010-03-20 21:11:24.620 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-03-01 00:00:00 -0500 2010-03-20 21:11:24.621 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 3 2010-03-20 21:11:24.622 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:11:24.622 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 4 2010-03-20 21:11:24.623 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-04-01 00:00:00 -0400 2010-03-20 21:11:24.623 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 4 2010-03-20 21:11:24.624 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:11:24.625 ScrapCocoa[52313:a0f] CurrentCalendar: 6 Weeks in Month 5 2010-03-20 21:11:24.625 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-05-01 00:00:00 -0400 2010-03-20 21:11:24.626 ScrapCocoa[52313:a0f] GregorianCalendar: 6 Weeks in Month 5 2010-03-20 21:11:24.627 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:11:24.627 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 6 2010-03-20 21:11:24.628 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-06-01 00:00:00 -0400 2010-03-20 21:11:24.628 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 6 2010-03-20 21:11:24.629 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:11:24.630 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 7 2010-03-20 21:11:24.630 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-07-01 00:00:00 -0400 2010-03-20 21:11:24.631 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 7 2010-03-20 21:11:24.632 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:11:24.632 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 8 2010-03-20 21:11:24.633 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-08-01 00:00:00 -0400 2010-03-20 21:11:24.633 ScrapCocoa[52313:a0f] GregorianCalendar: 6 Weeks in Month 8 2010-03-20 21:11:24.634 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:11:24.635 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 9 2010-03-20 21:11:24.636 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-09-01 00:00:00 -0400 2010-03-20 21:11:24.636 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 9 2010-03-20 21:11:24.637 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:11:24.637 ScrapCocoa[52313:a0f] CurrentCalendar: 6 Weeks in Month 10 2010-03-20 21:11:24.638 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-10-01 00:00:00 -0400 2010-03-20 21:11:24.639 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 10 2010-03-20 21:11:24.640 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:11:24.640 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 11 2010-03-20 21:11:24.641 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-11-01 00:00:00 -0400 2010-03-20 21:11:24.641 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 11 2010-03-20 21:11:24.642 ScrapCocoa[52313:a0f] CurrentCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:11:24.642 ScrapCocoa[52313:a0f] CurrentCalendar: 5 Weeks in Month 12 2010-03-20 21:11:24.643 ScrapCocoa[52313:a0f] GregorianCalendar Date: 2010-12-01 00:00:00 -0500 2010-03-20 21:11:24.644 ScrapCocoa[52313:a0f] GregorianCalendar: 5 Weeks in Month 12 I think this is when I give up...

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Getting a 'base' Domain from a Domain

    - by Rick Strahl
    Here's a simple one: How do you reliably get the base domain from full domain name or URI? Specifically I've run into this scenario in a few recent applications when creating the Forms Auth Cookie in my ASP.NET applications where I explicitly need to force the domain name to the common base domain. So, www.west-wind.com, store.west-wind.com, west-wind.com, dev.west-wind.com all should return west-wind.com. Here's the code where I need to use this type of logic for issuing an AuthTicket explicitly:private void IssueAuthTicket(UserState userState, bool rememberMe) { FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(1, userState.UserId, DateTime.Now, DateTime.Now.AddDays(10), rememberMe, userState.ToString()); string ticketString = FormsAuthentication.Encrypt(ticket); HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, ticketString); cookie.HttpOnly = true; if (rememberMe) cookie.Expires = DateTime.Now.AddDays(10); // write out a domain cookie cookie.Domain = Request.Url.GetBaseDomain(); HttpContext.Response.Cookies.Add(cookie); } Now unfortunately there's no Uri.GetBaseDomain() method unfortunately, as I was surprised to find out. So I ended up creating one:public static class NetworkUtils { /// <summary> /// Retrieves a base domain name from a full domain name. /// For example: www.west-wind.com produces west-wind.com /// </summary> /// <param name="domainName">Dns Domain name as a string</param> /// <returns></returns> public static string GetBaseDomain(string domainName) { var tokens = domainName.Split('.'); // only split 3 segments like www.west-wind.com if (tokens == null || tokens.Length != 3) return domainName; var tok = new List<string>(tokens); var remove = tokens.Length - 2; tok.RemoveRange(0, remove); return tok[0] + "." + tok[1]; ; } /// <summary> /// Returns the base domain from a domain name /// Example: http://www.west-wind.com returns west-wind.com /// </summary> /// <param name="uri"></param> /// <returns></returns> public static string GetBaseDomain(this Uri uri) { if (uri.HostNameType == UriHostNameType.Dns) return GetBaseDomain(uri.DnsSafeHost); return uri.Host; } } I've had a need for this so frequently it warranted a couple of helpers. The second Uri helper is an Extension method to the Uri class, which is what's used the in the first code sample. This is the preferred way to call this since the URI class can differentiate between Dns names and IP Addresses. If you use the first string based version there's a little more guessing going on if a URL is an IP Address. There are a couple of small twists in dealing with 'domain names'. When passing a string only there's a possibility to not actually pass domain name, but end up passing an IP address, so the code explicitly checks for three domain segments (can there be more than 3?). IP4 Addresses have 4 and IP6 have none so they'll fall through. Then there are things like localhost or a NetBios machine name which also come back on URL strings, but also shouldn't be handled. Anyway, small thing but maybe somebody else will find this useful.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  Networking   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Deploying a SharePoint 2007 theme using Features

    - by Kelly Jones
    I recently had a requirement to update the branding on an existing Windows SharePoint Services (WSS version 3.0) site.  I needed to update the theme, along with the master page.  An additional requirement is that my client likes to have all changes bundled up in SharePoint solutions.  This makes it much easier to move code from dev to test to prod and more importantly, makes it easier to undo code migrations if any issues would arise (I agree with this approach). Updating the theme was easy enough.  I created a new theme, along with a two new features.  The first feature, scoped at the farm level, deploys the theme, adding it to the spthemes.xml file (in the 12 hive –> \Template\layouts\1033 folder).  Here’s the method that I call from the feature activated event: private static void AddThemeToSpThemes(string id, string name, string description, string thumbnail, string preview, SPFeatureReceiverProperties properties) { XmlDocument spThemes = new XmlDocument(); //use GetGenericSetupPath to find the 12 hive folder string spThemesPath = SPUtility.GetGenericSetupPath(@"TEMPLATE\LAYOUTS\1033\spThemes.xml"); //load the spthemes file into our xmldocument, since it is just xml spThemes.Load(spThemesPath); XmlNode root = spThemes.DocumentElement; //search the themes file to see if our theme is already added bool found = false; foreach (XmlNode node in root.ChildNodes) { foreach (XmlNode prop in node.ChildNodes) { if (prop.Name.Equals("TemplateID")) { if (prop.InnerText.Equals(id)) { found = true; break; } } } if (found) { break; } } if (!found) //theme not found, so add it { //This is what we need to add: // <Templates> // <TemplateID>ThemeName</TemplateID> // <DisplayName>Theme Display Name</DisplayName> // <Description>My theme description</Description> // <Thumbnail>images/mythemethumb.gif</Thumbnail> // <Preview>images/mythemepreview.gif</Preview> // </Templates> StringBuilder sb = new StringBuilder(); sb.Append("<Templates><TemplateID>"); sb.Append(id); sb.Append("</TemplateID><DisplayName>"); sb.Append(name); sb.Append("</DisplayName><Description>"); sb.Append(description); sb.Append("</Description><Thumbnail>"); sb.Append(thumbnail); sb.Append("</Thumbnail><Preview>"); sb.Append(preview); sb.Append("</Preview></Templates>"); root.CreateNavigator().AppendChild(sb.ToString()); spThemes.Save(spThemesPath); } } Just as important, is the code that removes the theme when the feature is deactivated: private static void RemoveThemeFromSpThemes(string id) { XmlDocument spThemes = new XmlDocument(); string spThemesPath = HostingEnvironment.MapPath("/_layouts/") + @"1033\spThemes.xml"; spThemes.Load(spThemesPath); XmlNode root = spThemes.DocumentElement; foreach (XmlNode node in root.ChildNodes) { foreach (XmlNode prop in node.ChildNodes) { if (prop.Name.Equals("TemplateID")) { if (prop.InnerText.Equals(id)) { root.RemoveChild(node); spThemes.Save(spThemesPath); break; } } } } } So, that takes care of deploying the theme.  In order to apply the theme to the web, my activate feature method looks like this: public override void FeatureDeactivating(SPFeatureReceiverProperties properties) { using (SPWeb curweb = (SPWeb)properties.Feature.Parent) { curweb.ApplyTheme("myThemeName"); curweb.Update(); } } Deactivating is just as simple: public override void FeatureDeactivating(SPFeatureReceiverProperties properties) { using (SPWeb curweb = (SPWeb)properties.Feature.Parent) { curweb.ApplyTheme("none"); curweb.Update(); } } Ok, that’s the code necessary to deploy, apply, un-apply, and retract the theme.  Also, the solution (WSP file) contains the actual theme files. SO, next is the master page, which I’ll cover in my next blog post.

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  • Scripting with the Sun ZFS Storage 7000 Appliance

    - by Geoff Ongley
    The Sun ZFS Storage 7000 appliance has a user friendly and easy to understand graphical web based interface we call the "BUI" or "Browser User Interface".This interface is very useful for many tasks, but in some cases a script (or workflow) may be more appropriate, such as:Repetitive tasksTasks which work on (or obtain information about) a large number of shares or usersTasks which are triggered by an alert threshold (workflows)Tasks where you want a only very basic input, but a consistent output (workflows)The appliance scripting language is based on ECMAscript 3 (close to javascript). I'm not going to cover ECMAscript 3 in great depth (I'm far from an expert here), but I would like to show you some neat things you can do with the appliance, to get you started based on what I have found from my own playing around.I'm making the assumption you have some sort of programming background, and understand variables, arrays, functions to some extent - but of course if something is not clear, please let me know so I can fix it up or clarify it.Variable Declarations and ArraysVariablesECMAScript is a dynamically and weakly typed language. If you don't know what that means, google is your friend - but at a high level it means we can just declare variables with no specific type and on the fly.For example, I can declare a variable and use it straight away in the middle of my code, for example:projects=list();Which makes projects an array of values that are returned from the list(); function (which is usable in most contexts). With this kind of variable, I can do things like:projects.length (this property on array tells you how many objects are in it, good for for loops etc). Alternatively, I could say:projects=3;and now projects is just a simple number.Should we declare variables like this so loosely? In my opinion, the answer is no - I feel it is a better practice to declare variables you are going to use, before you use them - and given them an initial value. You can do so as follows:var myVariable=0;To demonstrate the ability to just randomly assign and change the type of variables, you can create a simple script at the cli as follows (bold for input):fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("Number of projects is: %d\n",projects.length);("." to run)> projects=152;("." to run)> printf("Value of the projects variable as an integer is now: %d\n",projects);("." to run)> .Number of projects is: 7Value of the projects variable as an integer is now: 152You can also confirm this behaviour by checking the typeof variable we are dealing with:fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> projects=152;("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> .var projects is of type objectvar projects is of type numberArraysSo you likely noticed that we have already touched on arrays, as the list(); (in the shares context) stored an array into the 'projects' variable.But what if you want to declare your own array? Easy! This is very similar to Java and other languages, we just instantiate a brand new "Array" object using the keyword new:var myArray = new Array();will create an array called "myArray".A quick example:fishy10:> script("." to run)> testArray = new Array();("." to run)> testArray[0]="This";("." to run)> testArray[1]="is";("." to run)> testArray[2]="just";("." to run)> testArray[3]="a";("." to run)> testArray[4]="test";("." to run)> for (i=0; i < testArray.length; i++)("." to run)> {("." to run)>    printf("Array element %d is %s\n",i,testArray[i]);("." to run)> }("." to run)> .Array element 0 is ThisArray element 1 is isArray element 2 is justArray element 3 is aArray element 4 is testWorking With LoopsFor LoopFor loops are very similar to those you will see in C, java and several other languages. One of the key differences here is, as you were made aware earlier, we can be a bit more sloppy with our variable declarations.The general way you would likely use a for loop is as follows:for (variable; test-case; modifier for variable){}For example, you may wish to declare a variable i as 0; and a MAX_ITERATIONS variable to determine how many times this loop should repeat:var i=0;var MAX_ITERATIONS=10;And then, use this variable to be tested against some case existing (has i reached MAX_ITERATIONS? - if not, increment i using i++);for (i=0; i < MAX_ITERATIONS; i++){ // some work to do}So lets run something like this on the appliance:fishy10:> script("." to run)> var i=0;("." to run)> var MAX_ITERATIONS=10;("." to run)> for (i=0; i < MAX_ITERATIONS; i++)("." to run)> {("." to run)>    printf("The number is %d\n",i);("." to run)> }("." to run)> .The number is 0The number is 1The number is 2The number is 3The number is 4The number is 5The number is 6The number is 7The number is 8The number is 9While LoopWhile loops again are very similar to other languages, we loop "while" a condition is met. For example:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n",counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Counter is 10Loop has ended and Counter is 11So what do we notice here? Something has actually gone wrong - counter will technically be 11 once the loop completes... Why is this?Well, if we have a loop like this, where the 'while' condition that will end the loop may be set based on some other condition(s) existing (such as the counter has reached 10) - we must ensure that we  terminate this iteration of the loop when the condition is met - otherwise the rest of the code will be followed which may not be desirable. In other words, like in other languages, we will only ever check the loop condition once we are ready to perform the next iteration, so any other code after we set "isTen" to be true, will still be executed as we can see it was above.We can avoid this by adding a break into our loop once we know we have set the condition - this will stop the rest of the logic being processed in this iteration (and as such, counter will not be incremented). So lets try that again:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>            break;("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n", counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Loop has ended and Counter is 10Much better!Methods to Obtain and Manipulate DataGet MethodThe get method allows you to get simple properties from an object, for example a quota from a user. The syntax is fairly simple:var myVariable=get('property');An example of where you may wish to use this, is when you are getting a bunch of information about a user (such as quota information when in a shares context):var users=list();for(k=0; k < users.length; k++){     user=users[k];     run('select ' + user);     var username=get('name');     var usage=get('usage');     var quota=get('quota');...Which you can then use to your advantage - to print or manipulate infomation (you could change a user's information with a set method, based on the information returned from the get method). The set method is explained next.Set MethodThe set method can be used in a simple manner, similar to get. The syntax for set is:set('property','value'); // where value is a string, if it was a number, you don't need quotesFor example, we could set the quota on a share as follows (first observing the initial value):fishy10:shares default/test-geoff> script("." to run)> var currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> set('quota','30G');("." to run)> run('commit');("." to run)> currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> .Current Quota is: 0Current Quota is: 32212254720This shows us using both the get and set methods as can be used in scripts, of course when only setting an individual share, the above is overkill - it would be much easier to set it manually at the cli using 'set quota=3G' and then 'commit'.List MethodThe list method can be very powerful, especially in more complex scripts which iterate over large amounts of data and manipulate it if so desired. The general way you will use list is as follows:var myVar=list();Which will make "myVar" an array, containing all the objects in the relevant context (this could be a list of users, shares, projects, etc). You can then gather or manipulate data very easily.We could list all the shares and mountpoints in a given project for example:fishy10:shares another-project> script("." to run)> var shares=list();("." to run)> for (i=0; i < shares.length; i++)("." to run)> {("." to run)>    run('select ' + shares[i]);("." to run)>    var mountpoint=get('mountpoint');("." to run)>    printf("Share %s discovered, has mountpoint %s\n",shares[i],mountpoint);("." to run)>    run('done');("." to run)> }("." to run)> .Share and-another discovered, has mountpoint /export/another-project/and-anotherShare another-share discovered, has mountpoint /export/another-project/another-shareShare bob discovered, has mountpoint /export/another-projectShare more-shares-for-all discovered, has mountpoint /export/another-project/more-shares-for-allShare yep discovered, has mountpoint /export/another-project/yepWriting More Complex and Re-Usable CodeFunctionsThe best way to be able to write more complex code is to use functions to split up repeatable or reusable sections of your code. This also makes your more complex code easier to read and understand for other programmers.We write functions as follows:function functionName(variable1,variable2,...,variableN){}For example, we could have a function that takes a project name as input, and lists shares for that project (assuming we're already in the 'project' context - context is important!):function getShares(proj){        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                printf("Discovered share: %s\n",shares[i]);        }        run('done'); // exit selected project}Commenting your CodeLike any other language, a large part of making it readable and understandable is to comment it. You can use the same comment style as in C and Java amongst other languages.In other words, sngle line comments use://at the beginning of the comment.Multi line comments use:/*at the beginning, and:*/ at the end.For example, here we will use both:fishy10:> script("." to run)> // This is a test comment("." to run)> printf("doing some work...\n");("." to run)> /* This is a multi-line("." to run)> comment which I will span across("." to run)> three lines in total */("." to run)> printf("doing some more work...\n");("." to run)> .doing some work...doing some more work...Your comments do not have to be on their own, they can begin (particularly with single line comments this is handy) at the end of a statement, for examplevar projects=list(); // The variable projects is an array containing all projects on the system.Try and Catch StatementsYou may be used to using try and catch statements in other languages, and they can (and should) be utilised in your code to catch expected or unexpected error conditions, that you do NOT wish to stop your code from executing (if you do not catch these errors, your script will exit!):try{  // do some work}catch(err) // Catch any error that could occur{ // do something here under the error condition}For example, you may wish to only execute some code if a context can be reached. If you can't perform certain actions under certain circumstances, that may be perfectly acceptable.For example if you want to test a condition that only makes sense when looking at a SMB/NFS share, but does not make sense when you hit an iscsi or FC LUN, you don't want to stop all processing of other shares you may not have covered yet.For example we may wish to obtain quota information on all shares for all users on a share (but this makes no sense for a LUN):function getShareQuota(shar) // Get quota for each user of this share{        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","----");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}Running Scripts Remotely over SSHAs you have likely noticed, writing and running scripts for all but the simplest jobs directly on the appliance is not going to be a lot of fun.There's a couple of choices on what you can do here:Create scripts on a remote system and run them over sshCreate scripts, wrapping them in workflow code, so they are stored on the appliance and can be triggered under certain circumstances (like a threshold being reached)We'll cover the first one here, and then cover workflows later on (as these are for the most part just scripts with some wrapper information around them).Creating a SSH Public/Private SSH Key PairLog on to your handy Solaris box (You wouldn't be using any other OS, right? :P) and use ssh-keygen to create a pair of ssh keys. I'm storing this separate to my normal key:[geoff@lightning ~] ssh-keygen -t rsa -b 1024Generating public/private rsa key pair.Enter file in which to save the key (/export/home/geoff/.ssh/id_rsa): /export/home/geoff/.ssh/nas_key_rsaEnter passphrase (empty for no passphrase): Enter same passphrase again: Your identification has been saved in /export/home/geoff/.ssh/nas_key_rsa.Your public key has been saved in /export/home/geoff/.ssh/nas_key_rsa.pub.The key fingerprint is:7f:3d:53:f0:2a:5e:8b:2d:94:2a:55:77:66:5c:9b:14 geoff@lightningInstalling the Public Key on the ApplianceOn your Solaris host, observe the public key:[geoff@lightning ~] cat .ssh/nas_key_rsa.pub ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc= geoff@lightningNow, copy and paste everything after "ssh-rsa" and before "user@hostname" - in this case, geoff@lightning. That is, this bit:AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc=Logon to your appliance and get into the preferences -> keys area for this user (root):[geoff@lightning ~] ssh [email protected]: Last login: Mon Dec  6 17:13:28 2010 from 192.168.0.2fishy10:> configuration usersfishy10:configuration users> select rootfishy10:configuration users root> preferences fishy10:configuration users root preferences> keysOR do it all in one hit:fishy10:> configuration users select root preferences keysNow, we create a new public key that will be accepted for this user and set the type to RSA:fishy10:configuration users root preferences keys> createfishy10:configuration users root preferences key (uncommitted)> set type=RSASet the key itself using the string copied previously (between ssh-rsa and user@host), and set the key ensuring you put double quotes around it (eg. set key="<key>"):fishy10:configuration users root preferences key (uncommitted)> set key="AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc="Now set the comment for this key (do not use spaces):fishy10:configuration users root preferences key (uncommitted)> set comment="LightningRSAKey" Commit the new key:fishy10:configuration users root preferences key (uncommitted)> commitVerify the key is there:fishy10:configuration users root preferences keys> lsKeys:NAME     MODIFIED              TYPE   COMMENT                                  key-000  2010-10-25 20:56:42   RSA    cycloneRSAKey                           key-001  2010-12-6 17:44:53    RSA    LightningRSAKey                         As you can see, we now have my new key, and a previous key I have created on this appliance.Running your Script over SSH from a Remote SystemHere I have created a basic test script, and saved it as test.ecma3:[geoff@lightning ~] cat test.ecma3 script// This is a test script, By Geoff Ongley 2010.printf("Testing script remotely over ssh\n");.Now, we can run this script remotely with our keyless login:[geoff@lightning ~] ssh -i .ssh/nas_key_rsa root@fishy10 < test.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Testing script remotely over sshPutting it Together - An Example Completed Quota Gathering ScriptSo now we have a lot of the basics to creating a script, let us do something useful, like, find out how much every user is using, on every share on the system (you will recognise some of the code from my previous examples): script/************************************** Quick and Dirty Quota Check script ** Written By Geoff Ongley            ** 25 October 2010                    **************************************/function getUserQuota(usr){        run('select ' + usr);        var username=get('name');        var usage=get('usage');        var quota=get('quota');        var usage_g=usage / 1073741824; // convert bytes to gigabytes        var quota_g=quota / 1073741824; // as above        var quota_percent=0        if (quota > 0)        {                quota_percent=(usage / quota)*(100/1);        }        printf("    %20s        %8.2f           %8.2f           %d%%\n",username,usage_g,quota_g,quota_percent);        run('done'); // done with this selected user}function getShareQuota(shar){        //printf("DEBUG: selecting share %s\n", shar);        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","--------");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}function getShares(proj){        //printf("DEBUG: selecting project %s\n",proj);        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                share=shares[j];                getShareQuota(share);        }        run('done'); // exit selected project}function getProjects(){        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                var project=projects[i];                getShares(project);        }        run('done'); // exit context for all projects}getProjects();.Which can be run as follows, and will print information like this:[geoff@lightning ~/FISHWORKS_SCRIPTS] ssh -i ~/.ssh/nas_key_rsa root@fishy10 < get_quota_utilisation.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Project: another-project  SHARE: and-another                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                 geoffro            0.05            0.00        0%                   Billy            0.10            0.00        0%                    root            0.00            0.00        0%            testing-user            0.05            0.00        0%  SHARE: another-share                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                 geoffro            0.05            0.49        9%            testing-user            0.05            0.02        249%                   Billy            0.10            0.29        33%  SHARE: bob                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%  SHARE: more-shares-for-all                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                   Billy            0.10            0.00        0%            testing-user            0.05            0.00        0%                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%                 geoffro            0.05            0.00        0%  SHARE: yep                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                   Billy            0.10            0.01        999%            testing-user            0.05            0.49        9%                 geoffro            0.05            0.00        0%Project: default  SHARE: Test-LUN    SKIPPING Test-LUN - This is NOT a NFS or CIFs share, not looking for users  SHARE: test-geoff                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                 geoffro            0.05            0.00        0%                    root            3.18           10.00        31%                    uucp            0.00            0.00        0%                  nobody            0.59            0.49        119%^CKilled by signal 2.Creating a WorkflowWorkflows are scripts that we store on the appliance, and can have the script execute either on request (even from the BUI), or on an event such as a threshold being met.Workflow BasicsA workflow allows you to create a simple process that can be executed either via the BUI interface interactively, or by an alert being raised (for some threshold being reached, for example).The basics parameters you will have to set for your "workflow object" (notice you're creating a variable, that embodies ECMAScript) are as follows (parameters is optional):name: A name for this workflowdescription: A Description for the workflowparameters: A set of input parameters (useful when you need user input to execute the workflow)execute: The code, the script itself to execute, which will be function (parameters)With parameters, you can specify things like this (slightly modified sample taken from the System Administration Guide):          ...parameters:        variableParam1:         {                             label: 'Name of Share',                             type: 'String'                  },                  variableParam2                  {                             label: 'Share Size',                             type: 'size'                  },execute: ....};  Note the commas separating the sections of name, parameters, execute, and so on. This is important!Also - there is plenty of properties you can set on the parameters for your workflow, these are described in the Sun ZFS Storage System Administration Guide.Creating a Basic Workflow from a Basic ScriptTo make a basic script into a basic workflow, you need to wrap the following around your script to create a 'workflow' object:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function() {// (basic script goes here, minus the "script" at the beginning, and "." at the end)}};However, it appears (at least in my experience to date) that the workflow object may only be happy with one function in the execute parameter - either that or I'm doing something wrong. As far as I can tell, after execute: you should only have a basic one function context like so:execute: function(){}To deal with this, and to give an example similar to our script earlier, I have created another simple quota check, to show the same basic functionality, but in a workflow format:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function () {        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                run('select ' + projects[i]);                shares=list('filesystem');                printf("Project: %s\n", projects[i]);                for(j=0; j < shares.length; j++)                {                        run('select ' +shares[j]);                        try                        {                                run('users');                                printf("  SHARE: %s\n", shares[j]);                                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","-------");                                users=list();                                for(k=0; k < users.length; k++)                                {                                        run('select ' + users[k]);                                        username=get('name');                                        usage=get('usage');                                        quota=get('quota');                                        usage_g=usage / 1073741824; // convert bytes to gigabytes                                        quota_g=quota / 1073741824; // as above                                        quota_percent=0                                        if (quota > 0)                                        {                                                quota_percent=(usage / quota)*(100/1);                                        }                                        printf("    %20s        %8.2f   %8.2f   %d%%\n",username,usage_g,quota_g,quota_percent);                                        run('done');                                }                                run('done'); // exit user context                        }                        catch(err)                        {                        //      printf("    %s is a LUN, Not looking for users\n", shares[j]);                        }                        run('done'); // exit selected share context                }                run('done'); // exit project context        }        }};SummaryThe Sun ZFS Storage 7000 Appliance offers lots of different and interesting features to Sun/Oracle customers, including the world renowned Analytics. Hopefully the above will help you to think of new creative things you could be doing by taking advantage of one of the other neat features, the internal scripting engine!Some references are below to help you continue learning more, I'll update this post as I do the same! Enjoy...More information on ECMAScript 3A complete reference to ECMAScript 3 which will help you learn more of the details you may be interested in, can be found here:http://www.ecma-international.org/publications/files/ECMA-ST-ARCH/ECMA-262,%203rd%20edition,%20December%201999.pdfMore Information on Administering the Sun ZFS Storage 7000The Sun ZFS Storage 7000 System Administration guide can be a useful reference point, and can be found here:http://wikis.sun.com/download/attachments/186238602/2010_Q3_2_ADMIN.pdf

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