Search Results

Search found 25981 results on 1040 pages for 'android screen'.

Page 321/1040 | < Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >

  • QEMU & libvirt: Dual screen VM?

    - by thecapsaicinkid
    I'm running a Windows 7 guest virtualised under QEMU and using libvirt on a Fedora 17 host, does anyone know if it's possible to create 2 video 'cards' (or a single dual-head) and a spice server for each and connect multiple spice clients to simulate a dual screen VM? Looking through the VMs xml configuration file I can't see a way to associate elements (eg. Spice servers) to elements (in this case, a qxl card). I'm sure qxl doesn't support the dual-head option but are multiple video elements possible?

    Read the article

  • Black Screen After Sleep (Win 8)

    - by Mark
    I have an SSD only, Intel HD Graphics only, Ultrabook running on Windows 8 64-bit and after I turn it back on, after a long sleep of a few hours, the screen remains black even though the power is on (the fan and keyboard backlight are on). I have to force a shut down and switch it back on to use it normally again. Hibernation and hybrid-sleep are turned off. It comes out of sleep of less than an hour just fine. Any advise? Mark

    Read the article

  • iTunes video black screen until select computer output

    - by Daniel Huckstep
    I don't remember this happening before, but now whenever I play any video in iTunes (podcast video, movie, TV show, iTunes extras stuff but the menus work) it just shows a black screen with the sound playing. If I stop it, select "Computer" in the little output control on the iTunes video control panel that pops up, then play again, it works fine. What the heck? Tried rebooting, updating, with and without external monitor. OSX 10.6.6

    Read the article

  • Windows 8 black screen with mouse pointer after login

    - by Sagar Juneja
    I restarted my system today and after logging in, i could see see nothing but a black screen with mouse pointer. I can start task manager via alt+ctrl+del, Task manager and msconfig show fine but when i try to run 'explorer' nothing happens. In safe mode everything seems fine. I do not have any system restore points and repair options from the DVD show "this option is not available for the selected OS" I've also updated my graphic drivers. Didn't help

    Read the article

  • screen "xxx.xxx.x.xx" shape changed

    - by user776942
    I'm trying to setup synergy with Windows 7 (server, which is 192.168.1.51) and OpenSuse (client, which is 192.168.1.50). I've even tried a complete uninstall and reinstallation, but get the same error and can't connect. Here is my log: Synergy 1.3.8 Server on Microsoft Windows 7 x64 This is an experimental x64 build of Synergy. Use it at your own risk. started server screen "192.168.1.51" shape changed

    Read the article

  • join videos split screen

    - by Richard
    I am looking for a command line tool to join 2 video files, however I want the videos joined split screen frame by frame instead of one after another. Any ideas? Seems this is not possible with ffmpeg.

    Read the article

  • Screen flicker during content update, especially in Firefox

    - by Denis Malinovsky
    I'm using Nouveau video driver for my NVIDIA GeForce 6150SE nForce 430 video-card with Ubuntu 10.04. Screen flickers frequently, especially when I'm loading pages with many images/banners in Firefox. I tried to use proprietary NVIDIA driver, but it behaves itself even worse. Nv driver doesn't work at all. I also filed a bugreport in launchpad if you need any additional information.

    Read the article

  • Extracting Windows 8 Start Screen Patterns

    - by oreon
    Is there any way to extract the Windows 8 Start Screen patterns, in order to use them as standalone wallpapers on other systems? For example see this screenshot: I am interested in the dark blue background. I heard that this background is somehow adapted to your chosen color theme. So many different variations should exist. Engadget has an article here briefly talking about these background patterns and the different color schemes. They call them "personalization tattoos".

    Read the article

  • Problem in the Windows boot screen

    - by Velmrugan
    Hi, Once i had kept a supervisor password to my windows boot screen, but now i forgot that password, Now i am unable to access the boot menu since its asking the password, all menu options are disabled. Is it possible to remove that password and can i get the boot menu default settings back? I had tried to change the jumper settings too, but the problem hasn't been solved. Processor: Intel Pentium dual core (2) OS : XP Thanks in Advance,

    Read the article

  • Java app makes screen display unresponsive after 10 minutes of user idle time

    - by Ross
    I've written a Java app that allows users to script mouse/keyboard input (JMacro, link not important, only for the curious). I personally use the application to automate character actions in an online game overnight while I sleep. Unfortunately, I keep coming back to the computer in the morning to find it unresponsive. Upon further testing, I'm finding that my application causes the computer to become unresponsive after about 10 minutes of user idle time (even if the application itself it simulating user activity). I can't seem to pin-point the issue, so I'm hoping somebody else might have a suggestion of where to look or what might be causing the issue. The relevant symptoms and characteristics: Unresponsiveness occurs after user is idle for 10 minutes User can still move the mouse pointer around the screen Everything but the mouse appears frozen... mouse clicks have no effect and no applications update their displays, including the Windows 7 desktop I left the task manager up along the with the app overnight so I could see the last task manager image before the screen freezes... the Java app is at normal CPU/Memory usage and total CPU usage is only ~1% After moving the mouse (in other words, the user comes back from being idle), the screen image starts updating again within 30 minutes (this is very hit and miss... sometimes 10 minutes, sometimes no results after two hours) User can CTRL-ALT-DEL to get to Windows 7's CTRL-ALT-DEL screen (after a 30 second pause). User is still able to move mouse pointer, but clicking any of the button options causes the screen to appear to freeze again On some very rare occasions, the system never freezes, and I come back to it in the morning with full responsiveness The Java app automatically stops input scripting in the middle of the night, so Windows 7 detects "real" idleness and turns the monitors into Standby mode... which they successfully come out of upon manually moving the mouse in the morning when I wake up, even though the desktop display still appears frozen Given the symptoms and characteristics of the issue, it's as if the Java app is causing the desktop display of the logged in user to stop updating, including any running applications. Programming concepts and Java packages used: Multi-threading Standard out and err are rerouted to a javax.swing.JTextArea The application uses a Swing GUI awt.Robot (very heavily used) awt.PointerInfo awt.MouseInfo System Specs: Windows 7 Professional Java 1.6.0 u17 In conclusion, I should stress that I'm not looking for any specific solutions, as I'm not asking a very specific question. I'm just wondering if anybody has run into a similar problem when using the Java libraries that I'm using. I would also gladly appreciate any suggestions for things to try to attempt to further pinpoint what is causing my problem. Thanks! Ross PS, I'll post an update/answer if I manage to stumble across anything else while I continue to debug this.

    Read the article

  • proper fill an image larger than screen

    - by madcat
    what I wanted to achieve here is simply fit the image width to the screen on both orientations and use UIScrollView to just allow scroll vertically to see the whole image. both viewController and view are created pragmatically. the image loaded is larger than screen on both width and height. here is the related code in my viewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)loadView { UIScreen *screen = [UIScreen mainScreen]; CGRect rect = [screen applicationFrame]; self.view = [[UIView alloc] initWithFrame:rect]; self.view.contentMode = UIViewContentModeScaleAspectFill; self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; UIImage *img=[[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; UIImageView *imgView =[[UIImageView alloc] initWithImage:img]; [img release]; imgView.contentMode = UIViewContentModeScaleAspectFill; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.view addSubview:imgView]; [imgView release]; } tried all combinations for both contentMode above, did not give me correct result. the most close I am getting now: I manually resize imgView in loadView, portrait mode would display correctly since app always starts with portrait mode, but in landscape mode, the width fits correctly, but image is centered vertically rather than top aligned. if I add the imgView to a scrollView, in landscape mode it looks like contentSize is not set to full image size. but when I scroll bounce I can see the image is there in full size. question: why I need to resize it manually? in landscape mode how and where I can 'move' the imgView, so imgView.frame.origin is (0,0) and works correctly with a scroll view? Thanks! UPDATE: I added: imgView.clipsToBounds = YES; and find out in landscape mode the image bounds is smaller than screen in height. so the question becomes how to have the image view keeps original ratio (thus shows the full image always) when rotated to landscape? do I need to manually resize it after rotation again?

    Read the article

  • Microsoft Remote Desktop Services - Android

    - by Matt Rogers
    We have recently started testing Remote Desktop Services. We have deployed the environment using the latest server, Windows Server 2012 R2. We have deployed the Web Access Roles, RD Gateway, Connection Broker Virtualization Host and Session Host. We are running both, Virtual machine-based and Session-based deployments. All of these are working as expected internally and externally when using a Windows workstation as the RDS client, however, the Android client is unable to launch applications. Once you install the app from Google Play you are given a screen to add Remote Resources. After entering the appropriate URL, username and password we see the applications that have been published. Unfortunately, when we attempt to launch an app we get the following error: Connection Error Host not found. Please provide the fully-qualified name or the IP address of the host. We have already entered this information otherwise I don't believe we would be able to see the published applications. I think the error is related to the certificate and how it is being used to connect to the applications. Since this is in our lab environment we have not configured a valid external certificate on the servers and the trusted certificate that is installed on the android tablet points to our internal server / domain name. What I would like to know: Has anyone configured RDS Web Access on Server 2012 R2 and attempted to externally connect an Android or iOS device using the Microsoft supported Remote Desktop client. Are others experiencing the same problem we are? Were you able to resolve the issue? Was it related to the external cert / host name?

    Read the article

  • How to automatically resize an EditText widget (with some attributes) in a TableLayout

    - by steff
    Hi everyone, I have a layout issue. What I do is this: create TableLayout in xml with zero children: <TableLayout android:id="@+id/t_layout_contents" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/l_layout_tags" android:stretchColumns="1" android:paddingLeft="5dip" android:paddingRight="5dip" /> Insert first row programmatically in onCreate(): tLayoutContents = (TableLayout)findViewById(R.id.t_layout_contents); NoteElement nr_1 = new NoteElement(this); tLayoutContents.addView(nr_1); Class "NoteElement" extends TableRow. The 1st row just consists of a blank ImageView as a placeholder and an EditText to enter text. NoteElement's constructor looks like this: public NoteElement(Context c) { super(c); this.context = c; defaultText = c.getResources().getString(R.string.create_note_help_text); imageView = new ImageView(context); imageView.setImageResource(android.R.color.transparent); LayoutParams params = new LayoutParams(0); imageView.setLayoutParams(params); addView(imageView); addView(addTextField()); } Method addTextField() specifies the attributes for the EditText widget: private EditText addTextField() { editText = new EditText(context); editText.setImeOptions(EditorInfo.IME_ACTION_DONE); editText.setMinLines(4); editText.setRawInputType(InputType.TYPE_TEXT_FLAG_MULTI_LINE); editText.setHint(R.string.create_note_et_blank_text); editText.setAutoLinkMask(Linkify.ALL); editText.setPadding(5, 0, 0, 0); editText.setGravity(Gravity.TOP); editText.setVerticalScrollBarEnabled(true); LayoutParams params = new LayoutParams(1); editText.setLayoutParams(params); return editText; } So far, so good. But my problem occurs as soon as the available space for the chars is depleted. The EditText does not resize itself but switches to a single line EditText. I am desperatly looking for a way in which the EditText resizes itself in its height dynamically, being dependant on the inserted text length. Does anyone have a hint on this? Thanks & regards, steff

    Read the article

  • openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch

    - by Sid
    i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen. WHAT i Need : Initially the object should be stationary. after touching the screen, it should move automatically. The motion of my object is a projectile motion ans it is working fine. what i get : Force close and a NULL pointer exception. My code : public class BallThrowGLSurfaceView extends GLSurfaceView{ MyRender _renderObj; Context context; GLSurfaceView glView; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MyRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); this.requestFocus(); this.setFocusableInTouchMode(true); glView = new GLSurfaceView(context.getApplicationContext()); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub if (event != null) { if (event.getAction() == MotionEvent.ACTION_DOWN) { if (_renderObj != null) { Log.i("renderObj", _renderObj + "lll"); // Ensure we call switchMode() on the OpenGL thread. // queueEvent() is a method of GLSurfaceView that will do this for us. queueEvent(new Runnable() { public void run() { glView.setRenderMode(RENDERMODE_CONTINUOUSLY); } }); return true; } } } return super.onTouchEvent(event); } } PS : i know that i am making some silly mistakes in this, but cannot figure out what it really is.

    Read the article

  • Change Acer Aspire one D250 resolution

    - by Siim K
    Hi, Is there any way to choose something other than than 1024x600 or 800x600 resolution on a Acer Aspire One D250 netbook (Windows 7 Starter). A program we use needs at least 1024x768 but it's not available under Screen resolution (some UI elements of said program are otherwise hidden "below" the visible screenspace and unfortunately the app window is not resizable) On a D250 with Windows XP it was possible to go to Advanced settins - Monitor and uncheck "Hide modes that this monitor cannot display". Then I was able to select the desired resolution and scroll up and down the screen with the mouse. In Windows 7 this "Hide modes..." checkbox is gray and not clickable :( Thanks

    Read the article

  • What does 1080p mean in laptop resolution?

    - by Brian
    Dell is selling a laptop (Studio 15) where the options for screen resolution are 720p, 900p, and 1080p. What do they mean? I've found a Wikipedia entry that lists the old confusing (UXGA, WUXGA, &c) names and seems to indicate that 1080p might be 1920x1080. It has no information on 900p or 720p. Really, it was bad enough with the WUXGA style descriptions. I think vendors should tell you what they're selling. If you know what the screen resolutions are, I'd appreciate hearing it here.

    Read the article

  • Android OpenGL ES 2 framebuffer not working properly

    - by user16547
    I'm trying to understand how framebuffers work. In order to achieve that, I want to draw a very basic triangle to a framebuffer texture and then draw the resulting texture to a quad on the default framebuffer. However, I only get a fraction of the triangle like below. LE: The triangle's coordinates should be (1) -0.5f, -0.5f, 0 (2) 0.5f, -0.5f, 0 (3) 0, 0.5f, 0 Here's the code to render: @Override public void onDrawFrame(GL10 gl) { renderNormalStuff(); renderFramebufferTexture(); } protected void renderNormalStuff() { GLES20.glViewport(0, 0, texWidth, texHeight); GLUtils.updateProjectionMatrix(mProjectionMatrix, texWidth, texHeight); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo[0]); GLES20.glUseProgram(mProgram); GLES20.glClearColor(.5f, .5f, .5f, 1); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mViewMatrix, 0, mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(u_MVPMatrix, 1, false, mMVPMatrix, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vbo[0]); GLES20.glVertexAttribPointer(a_Position, 3, GLES20.GL_FLOAT, false, 12, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vbo[1]); GLES20.glVertexAttribPointer(a_Color, 4, GLES20.GL_FLOAT, false, 16, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, ibo[0]); GLES20.glDrawElements(GLES20.GL_TRIANGLES, indexBuffer.capacity(), GLES20.GL_UNSIGNED_BYTE, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); GLES20.glUseProgram(0); } private void renderFramebufferTexture() { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); GLES20.glUseProgram(fboProgram); GLES20.glClearColor(.0f, .5f, .25f, 1); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); GLES20.glViewport(0, 0, width, height); GLUtils.updateProjectionMatrix(mProjectionMatrix, width, height); Matrix.setIdentityM(mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mViewMatrix, 0, mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(fbo_u_MVPMatrix, 1, false, mMVPMatrix, 0); //draw the texture GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glUniform1i(fbo_u_Texture, 0); GLUtils.sendBufferData(fbo_a_Position, 3, quadPositionBuffer); GLUtils.sendBufferData(fbo_a_TexCoordinate, 2, quadTexCoordinate); GLES20.glDrawElements(GLES20.GL_TRIANGLES, quadIndexBuffer.capacity(), GLES20.GL_UNSIGNED_BYTE, quadIndexBuffer); GLES20.glUseProgram(0); }

    Read the article

< Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >