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  • What do you do when you realize your job requires you to do something out of your depth?

    - by Billy ONeal
    For a large software project recently, I was really out of my depth. And I did actually know this; and that the only reason I was employed was mostly a lack of other qualified candidates. The job was to build a large application on top of PHP/MySQL, a system I had little experience with. (I did advise the employer of this beforehand -- I've been spoiled by C# ASP.NET/MVC and MSSQL Server) The main reason I applied was location, location, location -- on campus jobs which actually have any programming component are relatively rare. For almost a year and a half I've slogged through this, and I think I can say I know (at least somewhat) what I'm doing now. I've made some mistakes, torn out some hair, and moved on. (I'm still working on this system nowadays, but I no longer feel completely lost) In the future though, I'd like to keep my personal and professional self a little healthier than what occurred in this case. So I'm curious -- what's the best way to handle a situation like this?

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  • How do you react to non-programmers with ideas of 'The Next Big Thing' ?

    - by jiceo
    Recently and quite often, people with no programming background come and say they have this great idea that can be the next big thing and that the idea(s) is worth a fortune by itself. Then as they know I'm a programmer, they ask me if I'm willing to "code it up" for them or find someone willing to do it for next to nothing. Judging from the enthusiasm, it's like they're drunk on their idea and that that by itself is the most important thing, but they just need a programmer. My response to them, depending on my mood and their general attitude towards what we do, is something along the lines of: "Having the core of an idea is one thing. Developing it to the point that it becomes a platform that changes the world in which it lives is another, and you're going to be willing to pay proportionately to how big you think your idea is worth." Have you been approached by these business type entrepreneurs (with no technical/developer's knowledge) with such a proposal and how do you react to them?

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  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

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  • Executing Shell Commands - PHP or Python?

    - by chadpeppers
    I know basically two languages: Python and PHP. I am primarily a Drupal developer. I have a great idea in creating a command line program that will help some of the mundane tasks and bring my efficiency up quite a bit. The concept is that of a complete console program, almost like the days when I learned C++ using stdin/out. I want to use this came concept but for this program. I am going to be executing shell commands (mainly drush commands, if you are familiar with drush its drupals way of doing tasks like installing drupal, clearing cache, and other things). I am also wanting to do a database and save/execute through multiple objects and site profiles. My general question is this. Which language would be better suited to handle command line code? Drupal is written in PHP so I am leaned more towards that,but I know python seems to handle console programming a bit easier. Any help would be great!

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  • Does the use of debuggers have an effect on the efficiency of programmers? [closed]

    - by alain.janinm
    Possible Duplicate: Are debugging skills important to become a good programmer? I'm a young Java developer and I make a systematic use of the Netbeans debugger. In fact, I often develop my applications when I debug step by step in order to see immediately if my code works. I feel spending a lot of time programming this way because the use of debugger increase execution time and I often wait for my app to jump from a breakpoint to an other (so much that I've the time to ask this question). I never learned to use a debugger at school, but at work I've been told immediately to use this functionality. I started teaching myself to use it two years ago, and I've never been told any key tips about it. I'd like to know if there are some rules to follow in order to use the debugger efficiently. I'm also wondering if using the debugger is eventually a good practice? Or is it a loss of time and I've to stop now this bad habit?

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  • Physical effects of long term keyboard use- what does the science say and what factors affect it?

    - by glenatron
    This question asks about the ergonomics of a particular keyboard for long programming hours, what I would like to know is about the ergonomics of using a keyboard in general. What are the most significant risks associated with it and how can they best be mitigated? Do the "ergonomic" keyboard designs make a difference and if so which design is most effective? If not do other factors such as wrist-rests, regular exercise or having a suitable height of chair or desk make a difference? Do you have any direct experience of problems deriving from keyboard use and if so how did you resolve them? Is there any good science on this and if so what does it indicate? Edited to add: Wikipedia suggests that there are no proven advantages to "ergonomic" keyboards, but their citation seems pretty old- is that still the current state of play?

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  • Designing persistence schema for BigTable on AppEngine

    - by Vitalij Zadneprovskij
    I have tried to design the datastore schema for a very small application. That schema would have been very simple, if not trivial, using a relational database with foreign keys, many-to-many relations, joins, etc. But the problem was that my application was targeted for Google App Engine and I had to design for a database that was not relational. At the end I gave up. Is there a book or an article that describes design principles for applications that are meant for such databases? The books that I have found are about programming for App Engine and they don't spend many words about database design principles.

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  • Ios Game with many animated Nodes,performance issues

    - by user31929
    I'm working in a large map upside-down game(not tiled map),the map i use is a city. I have to insert many node to create the "life of the city",something like people that cross the streets,cars,etc... Some of this characters are involved in physics and game logic but others are only graphic characters. For what i know the only way i can achive this result is to create each character node with or without physic body and animate each character with a texture atlas. In this way i think that i'll have many performance problems, (the characters will be something like 100/150) even if i'll apply all the performance tips that i know... My question is: with large numbers of characters there another programming pattern that i must follow ? What is the approch of game like simcity,simpsons tapped out for ios,etc... that have so many animation at the same time?

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  • Keyboard "type ahead" in CRUD web apps?

    - by user61852
    In some data entry contexts, I've seen data typists, type really fast and know so well the app they use, and have a mechanic quality in their work so that they can "type ahead", ie continue typing and "tab-bing" and "enter-ing" faster than the display updates, so that in many occasions they are typing in the data for the next form before it draws itself. Then when this next entry form appears, their keystrokes fill the text boxes and they continue typing, selecting etc. In contexts like this, this speed is desirable, since this persons are really productive. I think this "type ahead of time" is only possible in desktop apps, but I may be wrong. My question is whether this way of handling the keyboard buffer (which in desktop apps require no extra programming) is achievable in web apps, or is this impossible because of the way web apps work, handle sessions, etc (network latency and the overhead of generating new web pages ) ?

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  • Looking for a FormBuilder that gives me all images and sourcecode to my form

    - by Tracy Anne
    Wow, I started my search this morning and didn't think it would be so difficult to find. I'm just tired of spending hours putting together simple html forms in dreamweaver. I'm an enthusiast web developer mostly focused on php and mysql. I hate CSS and HTML and I'm looking for a simple program that will put a form together for me where I can then completely embed the form into my site. I'll do all of the programming to attach it to my database I just need the form and images. I've looked into jotform, wufoo, 123forms etc but it seems like they all want to keep my form on their servers in one way or another. It looked like jotform had a developers version but $450 bucks is a little steep for a part timer like me. Is there no simple software out there that will throw a nice stylized form together for me?

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • Opera 11 Adds Tab Stacking, Extensions, and More [Screenshot Tour]

    - by The Geek
    Opera 11 has just been released, with lots of great new features. Let’s take a quick tour through the best features for the world’s most alternate browser. If you’d rather see the new stuff in the form of a video, here’s the official Opera 11 release video. Otherwise, scroll down for all the screenshots. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome Peaceful Winter Road at Sunset Wallpaper Everything You Ever Wanted to Know About Why Pac-Man’s Ghosts Move the Way They Do

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • Platforms for sharing content and expertise

    - by Thomas
    Are there any platforms / sites where people can share expertise in game development and where you can share (either payed or free) digital content (like images, sounds, animations but also frameworks or libraries) to be used in games? I'd also like the possibility to contact users and request specific pieces of content. I'd like to start out as an indie developer and have programming skills but I lack the experience and time to create ingame artwork and sound. Is there any site where I could locate other people (artists mostly) who would want to work on a game for free? I know I can get most technical questions answered on this site and I have some contacts but I'm affraid this won't be enough.

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • What's a good, quick algorithms refresh?

    - by Casey Patton
    I have programming interviews coming up in a couple weeks. I took an algorithms class a while ago but likely forgot some key concepts. I'm looking for something like a very short book (< 100 pages) on algorithms to get back up to speed. Sorting algorithms, data structures, and any other essentials should be included. It doesn't have to be a book...just looking for a great way to get caught up in about a week. What's the best tool for a quick algorithms intro or refresher?

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  • How can I generate a navigation mesh for a tile grid?

    - by Roflha
    I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a grid of tiles, all of the same size, some traversable and some not. How would I go about creating a navigation mesh of polygons from this grid? My idea was to take the non-traversable tiles out and extend lines from there edges to make polygons... that's all I have got so far. Any advice?

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  • Is there a constant for "end of time"?

    - by Nick Rosencrantz
    For some systems, the time value 9999-12-31 is used as the "end of time" as the end of the time that the computer can calculate. But what if it changes? Wouldn't it be better to define this time as a builtin variable? In C and other programming languages there usually is a variable such as MAX_INT or similar to get the largest value an integer could have. Why is there not a similar function for MAX_TIME i.e. set the variable to the "end of time" which for many systems usually is 9999-12-31. To avoid the problem of hardcoding to a wrong year (9999) could these systems introduce a variable for the "end of time"?

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  • Should I update blog posts or rewrite them as technology (and me) changes?

    - by Rachel
    I started a programming blog earlier this year, and since I started it some things have changed. Some changes are due to technology changing, some changes are due to my code libraries improving, and some (ok, probably most) are due to me changing as I learn more. I want to go back and completely re-write certain blog posts. Is it better to rewrite posts to remove old information and update them with new stuff, or to create entirely new posts and possibly take down old ones? I'm not talking about small changes to the code, or an extra few sentences, but complete rewrites with new code, new information, etc. Some things to consider are comments on the post, subscribers who receive updates when new posts are created, and user bookmarks.

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  • Entity Component System, weapon

    - by Heorhiy
    I'm new to game programming and currently trying to understand Entity Component System design by implementing simple 2d game. By ECS I mean design, described here for example In my game I have different kind of weapons: automatic, gun, grenade, etc... Each type of weapon has it's own affect area (gun shots along the straight line and grenade explodes and covers some spherical area) , damage impact, visual effect and bullet amount, delay between shots. So I don't completely understand how to implement weapons. Should weapon be an Entity or it should be a component? And how the player should pick up a weapon, switch between different types of weapons and etc.

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  • Is there a language between C and C++?

    - by Robert Martin
    I really like the simple and transparent nature of C: when I write C code I feel unencumbered by "leaky abstractions" and can almost always make a shrewd guess as to the assembly I'm producing. I also like the simple, familiar syntax for C. However, C doesn't have these simple, helpful doodads that C++ offers like classes, simplified non-cstring handling, etc. I know that it's all possible to implement in C using jump tables and the like, but that's a bit wordy at times, and not very type-safe for various reasons. I'm not a fan of the over-emphasis on objects in C++, though, and I'm gun shy of the 'new' operator and the like. C++ seems to have just a few too many hiccups to, for instance, be used as a system programming language. Does there exist a language that sits between C and C++ on the scale of widgets and doodads? Disclaimer: I mean this as purely a factual question. I do not intend to anger you because I don't share your view that C{,++} is good enough to do whatever I'm planning.

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  • ArchBeat Link-o-Rama for December 6, 2012

    - by Bob Rhubart
    Above and Beyond with the A-Team Maybe it's the coffee… If you follow this blog you've probably noticed that I regularly feature posts from members of the Oracle Fusion Middleware Architecture team, otherwise known as the A-Team. One of those bloggers, someone identified only as "fip" who writes on the A-Team SOA blog, went above and beyond on Dec 4, publishing a total of four substantial technical posts in a single day, each one worth a look: Retrieve Performance Data from SOA Infrastructure Database Configure Oracle SOA JMSAdatper to Work with WLS JMS Topics How to Achieve OC4J RMI Load Balancing Using BPEL Performance Statistics to Diagnose Performance Bottlenecks Web Service Example - Part 3: Asynchronous | The Oracle ADF Mobile Blog Part 3 in this series from the Oracle ADF Mobile blog looks at "firing the web service asynchronously and then filling in the UI when it completes." Denis says, "This can be useful when you have data on the device in a local store and want to show that to the user while the application uses lazy loading from a web service to load more data." ADF Mobile - Implementing Reusable Mobile Architecture | Andrejus Baranovskis "Reusability was always a strong part of ADF," says Oracle ACE Director Andrejus Baranovskis. "The same high reusability level is supported now in ADF Mobile." The objective of this post is "to prove technically that [the] reusable architecture concept works for ADF Mobile." Basic is Best | Eric Stephens "The world we live in and enterprises we strive to transform with enterprise architecture are complicated organisms, much like the human body," says Oracle Enterprise Architect Eric Stephens. "But sometimes a simple solution is the best approach...Whatever level of abstraction you are working at, less is more." Selling Federal Enterprise Architecture | Ted McLaughlan "EA must be 'sold' directly to the communities that matter from a coordinated, proactive messaging perspective that takes BOTH the Program-level value drivers AND the broader Agency mission and IT maturity context into consideration, " explains Ted McLaughlan. And that's true for any organization. Avoiding the "I'm Spartacus" Scenario in SOA | Ben Wilcock "This ‘SOA Spartacus’ scenario usually occurs quite soon after SOA is articulated as the primary strategic direction of the programme," says Ben Wilcock, "but before the organisation’s SOA capability is mature enough to understand what is meant by SOA, and how it should be designed and delivered." In such cases, perhaps the "A" in SOA is missing, no? Thought for the Day "It makes me feel guilty that anybody should have such a good time doing what they are supposed to do." — Charles Eames (1907–1978) Source: SoftwareQuotes.com

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  • SQL Saturday #39 in NYC

    - by roman
    This weekend I will be speaking at the NYC SQL Saturday . The whole event was supposed to be BI focused but now the schedule shows a lot of non BI stuff as well. I will be presenting SQL Server 2008 Reporting Services Programming , one of my favorite topics to present on. It seems that the event if fully booked. I'll be coming down on my bike taking scenic roads through MA and CT so I will not make it to the speaker dinner. But the forecast looks good so I am pretty psyched to finally venture out...(read more)

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  • Does md2 support skeletal meshes?

    - by jsvcycling
    I'm creating an FPS game. I'm writing my own game engine. So far all the backend stuff is going great. I'd like to support md2 as the native file format for 3D Objects, but I also want to use skeletal meshes. Does anyone know if the md2 file format supports skeletal meshes? In-case you need to know, I'm going to use blender as my Mesh creation tool and C++ as my programming language... Thanks For got to mention, the engine is based on OpenGL... Alright, for anyone who is reading this, I just found the Doom 3 md5 specifications (http://tfc.duke.free.fr/coding/md5-specs-en.html). It gives you some help on writing a parser (see bottom of link), but the example doesn't support lighting and texture mapping (the second set of example code allows for animation). Thanks @Neverender for answering my question...

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  • The Basics of Project Management / Software Development

    - by Sam
    It suddenly struck me today that I have never developed any large application or worked with a team of programmers, and so am missing out a lot - both in terms of technical knowledge and the social-fun part of it. And I would like to rectify that - an idea is to start an open source group by training college students (for no charge) and developing some open source application with them. Please give me some basic advice on the whole process of how to (1) plan and (2) manage projects in a team. What new skill sets would you recommend? (I have read joel on software and 37 Signals, and got many insightful tips from them. But I'd like a little more technical knowledge ...) Background (freelancer, past 4+ years) - Computer engineer graphic / web designer online marketing moved on to programming in PHP, Perl, Python did Oracle DBA OCP training to understand DB's current self-assigned title - web application developer.

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