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  • returning a Void object

    - by Robert
    What is the correct way to return a Void type, when it isn't a primitive? Eg. I currently use null as below. interface B<E>{ E method(); } class A implements B<Void>{ public Void method(){ // do something return null; } }

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  • Read Windows event logs using Enterprise Library

    - by Sathish
    I am using Enterprise library 3.1 to log application logs in Windows event logs, and I want to read this log by passing the date parameter. Please note that I will be accessing the remote machine and the performance should be good. Is there any method that can be used to read these logs using Ent Lib, or please suggest some good method.

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  • Finding whether a point lies inside a rectangle or not

    - by avd
    The rectangle can be oriented in any way...need not be axis aligned. Now I want to find whether a point lies inside the rectangle or not. One method I could think of was to rotate the rectangle and point coordinates to make the rectangle axis aligned and then by simply testing the coordinates of point whether they lies within that of rectangle's or not. The above method requires rotation and hence floating point operations. Is there any other efficient way to do this??

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  • Implementing GetHashCode

    - by dotnetdev
    Hi, What constitutes a good implementation of the GetHashCode method? I did some googling, and found some goodlines (MSDN) but it seems like the logic just manipulates two numbers stored as fields in the class. Is the actual logic this simple to implement this method?

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  • C#: How to find the default value for a run-time Type?

    - by George Mauer
    So given a static type in your code you can do var defaultMyTypeVal = default(MyType); How would you do the same thing given a variable of Type so you can use it during runtime? In other words how do I implement the following method without a bunch of if statements or using Generics (because I will not know the type I'm passing into the method at compile time)? public object GetDefaultValueForType(Type type) { .... }

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  • Class with proprties that haven't been set

    - by koumides
    Hello there, I am creating a class in C# which eventually will be part of a library that other uses can use. A user of this class has to set some properties and then use a public method to retrieve the results. What shall I do when a user calls the method without setting all the properties? Throw exception and expect the user to catch it? Thanks

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  • What Design Pattern is this?

    - by 01
    I know that everything we do in programming can be described as design pattern(even abstract method has design pattern called template method) public class Guicer extends AbstractModule { private static Injector injector = Guice.createInjector(new Guicer()); public static void setInjector(Injector injector) { Guicer.injector = injector; } public static T getInstance(Class c) { return injector.getInstance(c); } @Override protected void configure() { } } What design patterns are used in this code?

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  • get Error Message

    - by pAkY88
    I have two servlet: first servlet is similar to a client and creates an HttpURLConnection to call the second servlet. I would like send a special error, formatted like a JSON object, so I call sendError method in this way: response.sendError(code, "{json-object}") But in the first servlet when I read error with getResponseMessage method I just get standard HTTP message and not my json object as a string. How I can get my json string?

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  • Route Values for Area (MVC3)

    - by Jim
    Hi, I am using areas in MVC version 3. My logoff and logon action methods are routing to the area, and I need them to route to the normal controller that is not in an area. I have tried the following host://AREA/CONTROLLER/METHOD instead of host://CONTROLLER/METHOD. @if(Request.IsAuthenticated) { <text>Welcome <b>@Context.User.Identity.Name</b> [ @Html.ActionLink("Log Off", "LogOff", "Account", new { area = "" }) ]</text> } else { @:[ @Html.ActionLink("Log On", "LogOn", "Account", new { area = "" }) ] }

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • DataOutputStream, does it lose some bits

    - by user308806
    hello, I'm writing a client server application, but I don't receive the same bytes at the client side when they are sent from the server side. At the server side I used .write(bytes[]) method. At the client side, I used .readFully(byte[]) method. Do you have any idea ?

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  • JSONDeserializer.use doesn't convert correctly

    - by user530846
    I'm trying to use flexjson to convert the following json string into a java object: {"inboundDataNotification": { "callbackData": "12345", "inboundData": { "message": "Hello World", "messageId": "mes1234" } }} Using the following method: import flexjson.JSONDeserializer; @RooJavaBean @RooToString @RooJson(fromJsonArrayMethod="", toJsonArrayMethod="", toJsonMethod="") public class InboundData { private String messageId; private String message; public static InboundSMSMessage fromJsonToInboundSMSMessage(String json) { return new JSONDeserializer<InboundSMSMessage>().use(null, InboundSMSMessage.class).deserialize(json); } } All fields are null after this method is invoked. Any ideas what to change here?

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  • ASP.NET MVC model state as text

    - by David Moorhouse
    Is there an easy way to get a summary string of the errors that have been added to a controller's modelstate? I'm looking to return this in an Ajax method and want the validation errors etc to be returned to the client (i.e. the view does not exist for this method call). Or do I have to loop through the modelstate and look at each object and extract the error text manually?

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  • jQuery validation plugin addMethod firing incorrectly

    - by LoganEtherton
    I must be missing something obvious, but everything that I've tried for this is leaving me empty handed, so I'm a bit puzzled. I'm attempting to use the jQuery validation plugin with custom validation methods, but it seems to be hit or miss. It seems that I am able to successfully add rules to a certain extent, but some of the methods are not applied. Or the specified method is not applied, and the incorrect method is instead applied. So, for example, this works without a hitch: $.validator.addMethod("emailValidation", function(value, element) { return /^((([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+(\.([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+)*)|((\x22)((((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(([\x01-\x08\x0b\x0c\x0e-\x1f\x7f]|\x21|[\x23-\x5b]|[\x5d-\x7e]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(\\([\x01-\x09\x0b\x0c\x0d-\x7f]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]))))*(((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(\x22)))@((([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.)+(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.?$/.test(value); }, "Please enter a valid email address." ); $.validator.addMethod("password", function(value, element) { return /[^\s]{6,25}/.test(value); }, "Please enter a password between 6 and 25 characters long." ); ... $(function(){ $("#registrationForm").validate({ rules: { email: { required: true, emailValidation: true }, password: { required: true, password: true }, } }); }); Both the password validation and email validation work. But then I add, in the same exact manner, a validation test for names. So, right below where the password method ends, I add: $.validator.addMethod("name", function(value, element) { return /[^\s]{6,25}/.test(value); }, "Please enter a valid name." ); Which turns the validate call into: $(function(){ $("#registrationForm").validate({ rules: { email: { required: true, emailValidation: true }, password: { required: true, password: true }, studentFirstName: { name: true } } }); }); And suddenly, everything is only validating for names. Both the email and password fields now validate using the name method, as does the name field. This is confusing! I've added console.log calls to all methods, and indeed, it's not that one is being called after the other - the only one being called is name. I've checked and double checked that the element selection is good. I've checked that everything is groovy with the methods themselves. Any ideas?

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  • Android: how to obtain AssetManager without reference to Context?

    - by ab11
    I have a Class that needs to obtain a reference to it's application's AssetManager. This class does not extend any sort of android UI class, so it doesn't have a getContext() method, or anything similar. Is there some sort of static Context.getCurrentApplicationContext() type of method? To clarify: my class is intended to be used like a library, for other applications. It has no associated AndroidManifest.xml or control over the context which is calling it.

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  • question on NSUserDefault Class

    - by user174761
    I have value in 1 string for particular key. but NSUserDefault class method doesn't work properly and it doesn't set object of a string forkey . in short setobject forkey method is not working of NSUserDefault class. why is it so?

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • auto-import of packages across project in eclipse

    - by Reddy
    I have used file search functionality in eclipse to replace a specific occurrence of text with a replace text which contains a java method name in all files across the workspace. But now in all those files I have to add the import statement (for the method name to resolve). Is there an automatic way of doing this instead of manually searching and importing the package myself in all files?

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  • How can I tell the number of replacements in a formatter string?

    - by sdanna
    Given the following method: (real method has a few more parameters, but the important ones are below...) public string DoSomething(string formatter, params string[] values) { // Do something eventually involving a call to String.Format(formatter, values); } Is there a way to tell if my values array has enough objects in it to cover the formatter, so that I can throw an exception if there aren't (short of doing the string.Format; that isn't an option until the end due to some lambda conversions)?

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