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  • Running Mixed Physical and Virtual Exalogic Elastic Cloud Software Versions in an Exalogic Rack is now Supported

    - by csoto
    Although it was not supported on older versions, now as of EECS 2.0.6, an Exalogic rack can be configured in a mixed-mode: half virtual and half physical Linux: Flexibility to have physical and virtual environments on same rack. For example, production on physical and test/dev on virtual. Exalogic Control manages the virtual compute nodes on the rack. Physical compute nodes are managed manually (including PKeys). Option to change full physical to hybrid and hybrid to full virtual rack. User has an option to choose either the top or bottom nodes for physical or virtual deployment. For further information about how the compute nodes can be split up on the rack (into bottom or top half) to run either Oracle Virtual Server (OVS "hypervisor") or Oracle Linux, please take a look at MOS Note 1536945.1. Note: Solaris is not yet supported in the mixed configuration.

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  • How to change keyboard sleep button to hibernate?

    - by Allu2
    I have a keyboard with a "sleep" button that does indeed make my computer go to sleep. The problem is that Ubuntu can't really handle sleep on my computer, causing it go into a non-responsive mode, having the CPU fan spinning at full speed and it stops receiving any input. Hibernation instead works mainly as it should. I would like to set the sleep key to hibernate, but the keyboard settings' hotkeys tab doesn't have this "sleep" keybinding and though I could make new one with hibernate --force as the command, it would require root rights to run. How can I change the keyboard sleep button action to hibernate?

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  • DIY Touch Screen Mod Makes Regular Gloves Smartphone-friendly

    - by Jason Fitzpatrick
    Smartphone-friendly winter gloves are expensive (and often ugly). Skip shelling out for store-bought gloves when, armed with a needle and thread, you can turn any gloves into smartphone-friendly ones. Over at Popular Science, Taylor Kubota shares the simple trick: 1. Order silver-plated nylon thread (silver conducts electricity). This can be difficult to find in stores, but major online retailers carry it. 2. Pick a pair of gloves to modify. Although leather works, it’s harder to push a needle through. 3. Stitch the figure of a star or other solid shape onto the glove’s index finger with the thread, making sure it will contact both the touchscreen and your skin. Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Performance Driven Manufacturing

    Manufacturers are searching for new, creative ways to address growing demands of global manufacturing. They want the latest tools and technologies to boost performance from their operations, suppliers, partners, distributors, and extended ecosystem, and they need global views for better visibility - both internally and across the extended supply chain. In addition, operations must move information more effectively to gain real-time insight into manufacturing shop floor status. Whether it's inside the plant or outside the traditional factory walls, manufacturers are searching for solutions to help them produce more for less, lower their total cost of ownership (TCO), and improve their return on investment (ROI).

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  • Azure website that talks to third party services

    - by Andy Frank
    I have website that crawls data from many third party services when user browse to webpage. This can be really slow because I hit third party server and process returned data before showing it to user. I am hosting website on Azure (shared mode). I am thinking to improve my implementation. Here is what I am thinking... Run a service that crawls data from third party services, process it and then store it in database. when user browse to my site, my site pulls data from database and display them to user. But above solution is not clear to me. Should I have normal service or wcf service? If wcf service then should website talk to database or wcf service (that can access data from database)? If normal service then how can I deploy on Azure?

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  • Team Foundation Server– Debug symbols(pdb files) generated in Release build? Fix it.

    - by Gopinath
    Yesterday I setup TFS for my .NET playground website to implement continuous integration and deployments. After a successful build I noticed that debug symbols(pdb files) were generated even though TFS is configured to build in Release mode.  After a bit of analysis its turned out to be the behavior of TFS to generate debug symbols (pdb files) until we pass the attribute DebugType = None. Here are the steps to pass DebugType parameter to MSBuild of TFS Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:Configuration=Release /p:DebugType=none

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  • What are the key "connectors" for animation creation?

    - by qaisjp
    I'm creating an animation "engine" for a 2D game which loads a *.2dped file to load a character (it's body part positions, height, length of arm etc), and then a *.2difp to manipulate the body part positions. I'd like to know what the key body parts (bones, I mean) I should allow to be manipulated. My current list, sorted by ID's: 1: BONE_PELVIS1 2: BONE_PELVIS 3: BONE_SPINE1 4: BONE_UPPERTORSO 5: BONE_NECK 6: BONE_HEAD2 7: BONE_HEAD1 8: BONE_HEAD 21: BONE_RIGHTUPPERTORSO 22: BONE_RIGHTSHOULDER 23: BONE_RIGHTELBOW 24: BONE_RIGHTWRIST 25: BONE_RIGHTHAND 26: BONE_RIGHTTHUMB 31: BONE_LEFTUPPERTORSO 32: BONE_LEFTSHOULDER 33: BONE_LEFTELBOW 34: BONE_LEFTWRIST 35: BONE_LEFTHAND 36: BONE_LEFTTHUMB 41: BONE_LEFTHIP 42: BONE_LEFTKNEE 43: BONE_LEFTANKLE 44: BONE_LEFTFOOT 51: BONE_RIGHTHIP 52: BONE_RIGHTKNEE 53: BONE_RIGHTANKLE 54: BONE_RIGHTFOOT It's currently made to support real people, but am I going too accurate for a 2D character?

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • Ubuntu not booting properly

    - by user86998
    I just bought an Asus EeePC with Ubuntu 12.04 installed on it. After turning it on and performing the updates it didn't boot properly and showed a screen saying it was working on low graphics mode, but I wasn't able to get to the GUI. After some searching, I tried renaming xorg.conf.failsafe to xorg.conf using the mv command. After rebooting I got to the Ubuntu GUI but it was stuck to a 800x600 resolution, track pad not working and not detecting my Wi-Fi. After rebooting again it goes straight to console tty1. I'm completely new to Ubuntu and Linux. If some one can give help? I think the best would probably be to reinstall it from scratch, but I don't know how.

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  • What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

    - by Geto
    I am using an array buffer for colors data. If I want to load different colors for the current mesh in real time what is the correct way to do it. At the moment I am doing: glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); glBufferData(GL_ARRAY_BUFFER, SIZE, colorsData, GL_STATIC_DRAW); glEnableVertexAttribArray(shader->attrib("color")); glVertexAttribPointer(shader->attrib("color"), 3, GL_FLOAT, GL_TRUE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); It works, but I am not sure if this is good and efficient way to do it. What happens to the previous data ? Does it write on top of it ? Do I need to call : glDeleteBuffers(1, colorBuffer); glGenBuffers(1, colorBuffer); before transfering the new data into the buffer ?

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  • Watch out for a trailing slash on $ORACLE_HOME

    - by user12620111
    Watch out for a trailing slash on $ORACLE_HOME oracle$ export ORACLE_HOME=/u01/app/11.2.0.3/grid/ oracle$ ORACLE_SID=+ASM1 oracle$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Mar 29 13:04:01 2012 Copyright (c) 1982, 2011, Oracle.  All rights reserved. Connected to an idle instance. SQL> oracle$ export ORACLE_HOME=/u01/app/11.2.0.3/grid oracle$ ORACLE_SID=+ASM1 oracle$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Mar 29 13:04:44 2012 Copyright (c) 1982, 2011, Oracle.  All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL>

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  • BCM4313 Wireless on Ubuntu Server 12.04

    - by KJ Tsanaktsidis
    I'm trying to run an old netbook with Broadcom BCM4313 wireless as a print server with Ubuntu Server 12.04. Setting up the wireless without the GUI, however, is proving problematic. I do think however I've narrowed down the problem. I've tried both the wl driver (from bcmwl-kernel-source) as well as the (included) brcmsmac driver. With both of them, when I issue the command iwlist wlan0 scanning (eth1 for wl), I only see neighbouring networks- not my own. I believe this might be because my networks are n-only, but my neighbouring networks are mixed mode (I suspect this because the output of iwlist wlan0 scanning shows "Bit Rates" only as high as 54 Mb/s). Any ideas how to go about getting this thing to connect?

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  • Does anyone know of a simple (free?) feature request tracking system we could use internally for sales people?

    - by Ryan
    I sometimes hear about pain points of customers using our app from sales people, but there really isn't a good way for us to currently keep track of these. I was going to write one myself but figured I would ask first. I was thinking something so simple it would literally just be a small form for adding a new feature, and then it would appear in the list, like stackexchange questions. Then users can upvote them, or even record each time a user complains about something related to the request so we can order them in priority based on real data. Then I can easily go look every few days and see what's going on. That's really it, nothing more complicated than that. Know of anything?

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  • Why do we move the world instead of the camera

    - by sharethis
    I heard that in an OpenGL game what we do to let the player move is not to move the camera but to move the whole world around. For example here is an extract of this tutorial: http://open.gl/transformations In real life you're used to moving the camera to alter the view of a certain scene, in OpenGL it's the other way around. The camera in OpenGL cannot move and is defined to be located at (0,0,0) facing the negative Z direction. That means that instead of moving and rotating the camera, the world is moved and rotated around the camera to construct the appropriate view. Why do we do that?

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  • i accidentally disabled my ubuntu profile

    - by Mack
    I was trying to upgrade my 2nd computer's hard drive, and in the process, I un-admin'd and disabled my account. I'm using the guest account right now. I've tried everything that ask ubuntu has to offer (or at least after 5 hours of searching, trying, and failing) i.e., creating a new account (didn't allow me to do it), usermod, passwd, anything involving sudo, hell, I can't even get into recovery mode with the left shift thing... I really want to get into my account. Please help me.

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  • Programming a trading strategy

    - by Rob
    Excuse me if I'm not descriptive enough, as I do not have much of a background when it comes to these things: How would I go about coding a primitive trading strategy and link it to some sort of artificial trading environment? Where do I start, and what are some other essential questions I should be asking? I am interested more in doing this because it interests me than making returns. Ideally it utilizes random/historical market data and doesn't actually execute any real trades. My background: I'm almost done my undergrad degree in computer science, and have had intro finance and economic courses. Familiar mostly with C and Java.

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  • How large should I make root, home, usr, var, and tmp partitions?

    - by Teddy Okidoki
    i install ubuntu server 10.04, have 64 Gb VHD. And want to separate partitions in this mode: /dev/xvda0 p on swap (2 Gb) /dev/xvda1a0 e on /boot (128 Mb) /dev/xvda1a1 e on / type ffs (local) /dev/xvda1a2 e on /usr type ffs (local, nodev) /dev/xvda1a3 e on /tmp type ffs (local, nodev) /dev/xvda1a4 e on /var/log type ffs (local, nodev) /dev/xvda1a5 e on /var type ffs (local, nodev, nosuid) /dev/xvda1a6 e on /home type ffs (local, nodev, nosuid, with quotas) /dev/xvda2 p on /new (local, nodev, nosuid, noexec) with rest of space ~50Gb. But i'ma stuck, and don't know what size to give to each folder. Also i want to encrypt partitions. Thank you for any tips. EDIT: System need minimum size, here will be installed about 10 apps like ufw, apache,mysql, chkrootkit and so on.

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  • Pending and Approval process

    - by zen
    So let's say I have a DB table with 8 columns, one is a unique auto-incrementing used as ID. So I have a page that pulls in the info for each row based on query string ID. I want to give my users the ability to propose changes. Kinda like a wiki setup. So I was thinking I should just have another duplicate table or maybe database altogether (without the auto-incrementing column and maybe with a date edited column) that keeps all proposed changes in queue and then when I approve them, the script can move the row from the proposed DB to the real DB. Does this sound good or is there a better process for this?

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  • How do I change local display resolution via SSH?

    - by krumble1
    I have a machine running Ubuntu Server 12.04 LTS and I'm having problems with the local monitor. The Dell flat panel I'm using only displays this message while the computer running: "Cannot Display This Video Mode" and then the information: "Optimum resolution 1280x1024 60Hz". I'm fairly new to using an operating system wholly via command line but I'm learning fast. :) I can access the server fine via SSH so using it is not a problem. However, for where it is positioned at the moment, it would be much more convenient to use the computer locally. I'm just wondering how to change the local screen resolution via SSH to something usable by my monitor. Thanks for your time! BTW: I have also tried switching displays and I still have the same problem. Also BTW: I tried putting in the xrandr command and all I get back is: Can't open display

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  • How to balance programming projects between feasibility and usefulness

    - by tyjkenn
    I've become fairly competent as a programmer, but I would not say I am a master. I work independently, most as a hobby, although I have done some freelance PHP work. I tend to find myself dabbling in a lot of things: Java Android SDK, Arduino, game scripting, Lua, etc. I've reached the point where I want to start a real software project, but cannot think of a small enough project that allows me enough practice, while still being able to publish a decent piece of software in a reasonable amount of time, and build up a portfolio. More specifically, I was looking at Ubuntu development, in Python, using the Quickly toolset, which includes the PyGTK libraries. So the question is, what is the best way to come up with a small project that is still useful, as a starting point to a software development career?

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  • Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur

    Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur Microsoft va développer une variante de son capteur de mouvement Kinect, spécifiquement pour les PC. Cette version s'appuie sur le dispositif Kinect pour la Xbox 360 avec des optimisations de certains composants matériels, et des ajustements du firmware pour une prise en charge des PC. Le dispositif offrira les caractéristiques et fonctionnalités sur Windows du capteur dont les développeurs et les consommateurs ont besoin. La caméra de profondeur sera capable de voir des objets d'aussi près de 50 centimètres sans perte de précision, et soutiendra un mode « proche » pour les applicatio...

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  • GPG Workflow in 11.04

    - by Ross Bearman
    At work we handle the transfer of small bits of sensitive data with GPG, usually posted on a secure internal website. Until Firefox 4 was released, we used FireGPG for inline decryption; however the IPC libraries that it relied upon were no longer present in FF4, making it unusable and it will no longer install in FF5. Currently I'm manually pasting the GPG blocks into a text file, then using the Nautilus context-menu plugin or the command line to decrypt the contents of the file. When we're handling large amount of these small files throughout the day this starts to become a real chore. I've looked around but can't seem to find much information on useful GPG clients in Ubuntu. A client that allowed me to paste in a GPG block and instantly decrypt it, and also paste in plaintext and easily encrypt it for multiple recipients would be ideal. So my question is does this exist? I can't seem to find anything about this with obvious searches on Google, so hopefully someone here can help, or offer an alternative workflow.

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • How to hide process arguments from other users?

    - by poolie
    A while ago, I used to use the grsecurity kernel patches, which had an option to hide process arguments from other non-root users. Basically this just made /proc/*/cmdline be mode 0600, and ps handles that properly by showing that the process exists but not its arguments. This is kind of nice if someone on a multiuser machine is running say vi christmas-presents.txt, to use the canonical example. Is there any supported way to do this in Ubuntu, other than by installing a new kernel? (I'm familiar with the technique that lets individual programs alter their argv, but most programs don't do that and anyhow it is racy. This stackoverflow user seems to be asking the same question, but actually just seems very confused.)

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